From Sukender, "Here is a tiny fix which adds missing virtual methods in osgUtil::TransformAttributeFunctor, to handle Vec3d."
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@ -34,6 +34,7 @@ class OSGUTIL_EXPORT TransformAttributeFunctor : public osg::Drawable::Attribute
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/** Do the work of transforming vertex and normal attributes. */
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virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3* begin);
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virtual void apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3d* begin);
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osg::Matrix _m;
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osg::Matrix _im;
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@ -46,3 +46,25 @@ void TransformAttributeFunctor::apply(osg::Drawable::AttributeType type,unsigned
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}
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}
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}
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void TransformAttributeFunctor::apply(osg::Drawable::AttributeType type,unsigned int count,osg::Vec3d* begin)
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{
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if (type == osg::Drawable::VERTICES)
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{
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osg::Vec3d* end = begin+count;
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for (osg::Vec3d* itr=begin;itr<end;++itr)
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{
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(*itr) = (*itr)*_m;
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}
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}
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else if (type == osg::Drawable::NORMALS)
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{
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osg::Vec3d* end = begin+count;
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for (osg::Vec3d* itr=begin;itr<end;++itr)
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{
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// note post mult by inverse for normals.
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(*itr) = osg::Matrix::transform3x3(_im,(*itr));
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(*itr).normalize();
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}
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}
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}
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