Fixed comments

This commit is contained in:
Robert Osfield 2004-09-13 15:17:43 +00:00
parent ee67127279
commit b272fcf803

View File

@ -35,15 +35,15 @@ extern SG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath);
*/ */
extern SG_EXPORT Matrix computeWorldToLocal(const NodePath& nodePath); extern SG_EXPORT Matrix computeWorldToLocal(const NodePath& nodePath);
/** Compute the matrix which transforms objects in local coords to world coords, /** Compute the matrix which transforms objects in local coords to eye coords,
* by accumulating the Transform local to world matrices along the specified node path * by accumulating the Transform local to world matrices along the specified node path
* the supplied initial camera modelview. * and multipling by the supplied initial camera modelview.
*/ */
extern SG_EXPORT Matrix computeLocalToEye(const Matrix& modelview, const NodePath& nodePath); extern SG_EXPORT Matrix computeLocalToEye(const Matrix& modelview, const NodePath& nodePath);
/** Compute the matrix which transforms objects in world coords to local coords, /** Compute the matrix which transforms objects in eye coords to local coords,
* by accumulating the Transform world to local matrices along the specified node path * by accumulating the Transform world to local matrices along the specified node path
* the inverse of the supplied initialial camera modelview. * and multipling by the inverse of the supplied initialial camera modelview.
*/ */
extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePath& nodePath); extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePath& nodePath);