Fixed comments
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@ -35,15 +35,15 @@ extern SG_EXPORT Matrix computeLocalToWorld(const NodePath& nodePath);
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*/
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extern SG_EXPORT Matrix computeWorldToLocal(const NodePath& nodePath);
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/** Compute the matrix which transforms objects in local coords to world coords,
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/** Compute the matrix which transforms objects in local coords to eye coords,
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* by accumulating the Transform local to world matrices along the specified node path
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* the supplied initial camera modelview.
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* and multipling by the supplied initial camera modelview.
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*/
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extern SG_EXPORT Matrix computeLocalToEye(const Matrix& modelview, const NodePath& nodePath);
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/** Compute the matrix which transforms objects in world coords to local coords,
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* by accumulating the Transform world to local matrices along the specified node path
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* the inverse of the supplied initialial camera modelview.
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/** Compute the matrix which transforms objects in eye coords to local coords,
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* by accumulating the Transform world to local matrices along the specified node path
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* and multipling by the inverse of the supplied initialial camera modelview.
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*/
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extern SG_EXPORT Matrix computeEyeToLocal(const Matrix& modelview, const NodePath& nodePath);
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