Removed debug code path
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9e161a5559
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@ -138,13 +138,8 @@ void MultiviewOVR::configure(osgViewer::View& view) const
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depth_texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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depth_texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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depth_texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
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depth_texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
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#if 0
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
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GLenum buffer = GL_FRONT;
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#else
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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GLenum buffer = GL_FRONT;
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GLenum buffer = GL_FRONT;
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#endif
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// left/right eye multiviewOVR camera
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// left/right eye multiviewOVR camera
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{
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{
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@ -128,13 +128,8 @@ void StandardStereo::configure(osgViewer::View& view) const
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_R,osg::Texture::CLAMP_TO_EDGE);
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#if 0
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
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GLenum buffer = GL_FRONT;
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#else
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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GLenum buffer = GL_FRONT;
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GLenum buffer = GL_FRONT;
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#endif
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// left eye
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// left eye
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{
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{
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