VAO id is a GLuint
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@ -168,7 +168,7 @@ public:
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inline void unbindVertexArrayObject() const { _ext->glBindVertexArray (0); }
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GLint getVertexArrayObject() const { return _vertexArrayObject; }
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GLuint getVertexArrayObject() const { return _vertexArrayObject; }
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void setRequiresSetArrays(bool flag) { _requiresSetArrays = flag; }
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