Changed the int to a GLint because of the differences within mac/win32/linux versions of gl.h.
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@ -116,8 +116,8 @@ Viewer::Viewer()
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osg::notify(osg::INFO)<<"Scene Graph Viewer (sgv)"<<endl;
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osg::notify(osg::INFO)<<" '"<<osgGetLibraryName()<<"' Version "<<osgGetVersion()<<endl;
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osg::notify(osg::INFO)<<" '"<<osgUtilGetLibraryName()<<"' Version "<<osgUtilGetVersion()<<endl;
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// osg::notify(osg::INFO)<<" '"<<osgGetLibraryName()<<"' Version "<<osgGetVersion()<<endl;
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// osg::notify(osg::INFO)<<" '"<<osgUtilGetLibraryName()<<"' Version "<<osgUtilGetVersion()<<endl;
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_initialTick = _timer.tick();
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_frameTick = _initialTick;
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@ -880,7 +880,7 @@ void Viewer::keyboard(unsigned char key, int x, int y)
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if (getNumViewports()<=1 && _printStats==Statistics::STAT_PRIMSPERVIEW) _printStats++; // no need for these stats as only one view
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if (_printStats==Statistics::STAT_DC) { // count depth complexity by incrementing the stencil buffer every
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// time a pixel is hit
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int nsten=0; // Number of stencil planes available
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GLint nsten=0; // Number of stencil planes available
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glGetIntegerv(GL_STENCIL_BITS , &nsten);
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if (nsten>0) {
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glEnable(GL_STENCIL_TEST);
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