Added s/getCenter and s/getRotation methods, and updated wrapper.
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@ -78,11 +78,17 @@ class OSGGA_EXPORT TrackballManipulator : public MatrixManipulator
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/** get the minimum distance (as ratio) the eye point can be zoomed in */
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double getMinimumZoomScale() const { return _minimumZoomScale; }
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/** Set the size of the trackball. */
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void setTrackballSize(float size);
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/** Set the center of the trackball. */
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void setCenter(const osg::Vec3d& center) { _center = center; }
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/** Get the size of the trackball. */
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float getTrackballSize() const { return _trackballSize; }
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/** Get the center of the trackball. */
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const osg::Vec3d& getCenter() const { return _center; }
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/** Set the rotation of the trackball. */
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void setRotation(const osg::Quat& rotation) { _rotation = rotation; }
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/** Get the rotation of the trackball. */
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const osg::Quat& getRotation() const { return _rotation; }
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/** Set the distance of the trackball. */
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void setDistance(double distance) { _distance = distance; }
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@ -90,6 +96,11 @@ class OSGGA_EXPORT TrackballManipulator : public MatrixManipulator
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/** Get the distance of the trackball. */
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double getDistance() const { return _distance; }
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/** Set the size of the trackball. */
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void setTrackballSize(float size);
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/** Get the size of the trackball. */
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float getTrackballSize() const { return _trackballSize; }
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protected:
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virtual ~TrackballManipulator();
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@ -12,6 +12,8 @@
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#include <osg/ApplicationUsage>
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#include <osg/Matrixd>
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#include <osg/Node>
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#include <osg/Quat>
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#include <osg/Vec3d>
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#include <osgGA/GUIActionAdapter>
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#include <osgGA/GUIEventAdapter>
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#include <osgGA/TrackballManipulator>
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@ -45,16 +47,25 @@ BEGIN_OBJECT_REFLECTOR(osgGA::TrackballManipulator)
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I_Method1(void, getUsage, IN, osg::ApplicationUsage &, usage);
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I_Method1(void, setMinimumZoomScale, IN, double, minimumZoomScale);
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I_Method0(double, getMinimumZoomScale);
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I_Method1(void, setCenter, IN, const osg::Vec3d &, center);
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I_Method0(const osg::Vec3d &, getCenter);
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I_Method1(void, setRotation, IN, const osg::Quat &, rotation);
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I_Method0(const osg::Quat &, getRotation);
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I_Method1(void, setDistance, IN, double, distance);
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I_Method0(double, getDistance);
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I_Method1(void, setTrackballSize, IN, float, size);
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I_Method0(float, getTrackballSize);
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I_WriteOnlyProperty(const osg::Matrixd &, ByInverseMatrix);
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I_WriteOnlyProperty(const osg::Matrixd &, ByMatrix);
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I_Property(const osg::Vec3d &, Center);
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I_Property(double, Distance);
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I_ReadOnlyProperty(osgUtil::SceneView::FusionDistanceMode, FusionDistanceMode);
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I_ReadOnlyProperty(float, FusionDistanceValue);
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I_ReadOnlyProperty(osg::Matrixd, InverseMatrix);
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I_ReadOnlyProperty(osg::Matrixd, Matrix);
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I_Property(double, MinimumZoomScale);
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I_Property(osg::Node *, Node);
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I_Property(const osg::Quat &, Rotation);
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I_Property(float, TrackballSize);
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END_REFLECTOR
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