Added callbacks to allow users to modify the underlying functionality of

LOD, Billboard and Drawabel objects.
This commit is contained in:
Robert Osfield 2002-02-07 01:07:11 +00:00
parent a4ea331f3a
commit b00d103f4e
6 changed files with 134 additions and 88 deletions

View File

@ -78,7 +78,34 @@ class SG_EXPORT Billboard : public Geode
*/
virtual const bool removeDrawable( Drawable *gset );
void calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local,Matrix& mat) const;
/** Callback attached to an Billboard which allows the users to customize the billboard orientation calculation during cull traversal.*/
struct ComputeBillboardCallback : public osg::Referenced
{
/** Get the transformation matrix which moves from local coords to world coords.*/
virtual void computeMatrix(const Matrix& matrix, const Billboard* billboard, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const;
};
friend struct osg::Billboard::ComputeBillboardCallback;
/** Set the ComputeBillboardCallback which allows users to attach custom computation of the local transformation as
* seen by cull traversers and alike.*/
void setComputeBillboardCallback(ComputeBillboardCallback* ctc) { _computeBillboardCallback=ctc; }
/** Get the non const ComputeBillboardCallback.*/
ComputeBillboardCallback* getComputeBillboardCallback() { return _computeBillboardCallback.get(); }
/** Get the const ComputeBillboardCallback.*/
const ComputeBillboardCallback* getComputeBillboardCallback() const { return _computeBillboardCallback.get(); }
inline void getMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const
{
if (_computeBillboardCallback.valid())
return _computeBillboardCallback->computeMatrix(matrix,this,eye_local,up_local,pos_local);
else
return computeMatrix(matrix,eye_local,up_local,pos_local);
}
protected:
@ -86,6 +113,8 @@ class SG_EXPORT Billboard : public Geode
virtual const bool computeBound() const;
virtual void computeMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const;
enum AxisAligned
{
AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
@ -94,9 +123,10 @@ class SG_EXPORT Billboard : public Geode
};
Mode _mode;
Vec3 _axis;
PositionList _positionList;
Mode _mode;
Vec3 _axis;
PositionList _positionList;
ref_ptr<ComputeBillboardCallback> _computeBillboardCallback;
// used internally as cache of which what _axis is aligned to help
// deicde which method of rotation to use.

View File

@ -56,14 +56,7 @@ class SG_EXPORT Drawable : public Object
Drawable();
/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
Drawable(const Drawable& drawable,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(drawable,copyop),
_dstate(copyop(drawable._dstate.get())),
_supportsDisplayList(drawable._supportsDisplayList),
_useDisplayList(drawable._useDisplayList),
_globjList(drawable._globjList),
_bbox(drawable._bbox),
_bbox_computed(drawable._bbox_computed) {}
Drawable(const Drawable& drawable,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Drawable*>(obj)!=NULL; }
virtual const char* className() const { return "Drawable"; }
@ -135,12 +128,38 @@ class SG_EXPORT Drawable : public Object
Note II, compile is not intended to be overridden in subclasses.*/
void compile(State& state);
/** Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
* The draw callback is implement as a replacement to the Drawable's own drawImmediateMode() method, if the
* the user intends to decorate the exist draw code then simple call the drawable->drawImmediateMode() from
* with the callbacks drawImmediateMode() method. This allows the users to do both pre and post callbacks
* without fuss and can even diable the inner draw in required.*/
struct DrawCallback : public osg::Referenced
{
/** do customized draw code.*/
virtual void drawImmediateMode(State& state,osg::Drawable* drawable) const;
};
friend struct osg::Drawable::DrawCallback;
/** Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object.*/
void setDrawCallback(DrawCallback* dc) { _drawCallback=dc; dirtyBound(); }
/** Get the non const ComputerTransfromCallback.*/
DrawCallback* getDrawCallback() { return _drawCallback.get(); }
/** Get the const ComputerTransfromCallback.*/
const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
/** draw directly ignoring an OpenGL display list which could be attached.
* This is the internal draw method which does the drawing itself,
* and is the method to override when deriving from Drawable.
*/
virtual void drawImmediateMode(State& state) = 0;
/** use deleteDisplayList instead of glDeleteList to allow
* OpenGL display list to cached until they can be deleted
* by the OpenGL context in which they were created, specified
@ -196,6 +215,8 @@ class SG_EXPORT Drawable : public Object
virtual AttributeBitMask applyAttributeOperation(AttributeFunctor&) { return 0; }
protected:
Drawable& operator = (const Drawable&) { return *this;}
@ -217,6 +238,8 @@ class SG_EXPORT Drawable : public Object
mutable BoundingBox _bbox;
mutable bool _bbox_computed;
ref_ptr<DrawCallback> _drawCallback;
// static cache of deleted display lists which can only
// by completely deleted once the appropriate OpenGL context
// is set.
@ -250,14 +273,20 @@ inline void Drawable::draw(State& state)
#ifdef USE_SEPERATE_COMPILE_AND_EXECUTE
globj = glGenLists( 1 );
glNewList( globj, GL_COMPILE );
drawImmediateMode(state);
if (_drawCallback.valid())
_drawCallback->drawImmediateMode(state,this);
else
drawImmediateMode(state);
glEndList();
glCallList( globj);
#else
globj = glGenLists( 1 );
glNewList( globj, GL_COMPILE_AND_EXECUTE );
drawImmediateMode(state);
if (_drawCallback.valid())
_drawCallback->drawImmediateMode(state,this);
else
drawImmediateMode(state);
glEndList();
#endif
}
@ -266,7 +295,10 @@ inline void Drawable::draw(State& state)
else
{
// draw object as nature intended..
drawImmediateMode(state);
if (_drawCallback.valid())
_drawCallback->drawImmediateMode(state,this);
else
drawImmediateMode(state);
}
}

View File

@ -56,21 +56,52 @@ class SG_EXPORT LOD : public Group
inline const Vec3& getCenter() const { return _center; }
/** Callback attached to an LOD which allows the users to customize the selection of LOD children.*/
struct EvaluateLODCallback : public osg::Referenced
{
/** Compute the child to select.*/
virtual const int evaluateLODChild(const osg::LOD* lod, const Vec3& eye_local, const float bias) const;
};
friend struct osg::LOD::EvaluateLODCallback;
/** Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children.*/
void setEvaluateLODCallback(EvaluateLODCallback* cbc) { _evaluateLODCallback=cbc; }
/** Get the non const ComputeBillboardCallback.*/
EvaluateLODCallback* getEvaluateLODCallback() { return _evaluateLODCallback.get(); }
/** Get the const ComputeBillboardCallback.*/
const EvaluateLODCallback* getEvaluateLODCallback() const { return _evaluateLODCallback.get(); }
/** return the child to traverse.
Selected by the distance between the eye point in local
coordinates and the LOD center, multiplied by the bias.*/
const int evaluate(const Vec3& eye_local,const float bias=1.0f) const;
inline const int evaluate(const Vec3& eye_local,const float bias=1.0f) const
{
if (_evaluateLODCallback.valid())
return _evaluateLODCallback->evaluateLODChild(this,eye_local,bias);
else
return evaluateLODChild(eye_local,bias);
}
protected :
virtual ~LOD() {}
virtual const int evaluateLODChild(const Vec3& eye_local,const float bias) const;
typedef std::vector<float> RangeList;
RangeList _rangeList;
RangeList _rangeList2;
ref_ptr<EvaluateLODCallback> _evaluateLODCallback;
Vec3 _center;
};
}

View File

@ -19,6 +19,7 @@ Billboard::Billboard(const Billboard& billboard,const CopyOp& copyop):
_mode(billboard._mode),
_axis(billboard._axis),
_positionList(billboard._positionList),
_computeBillboardCallback(_computeBillboardCallback),
_cachedMode(billboard._cachedMode) {}
Billboard::~Billboard()
@ -97,90 +98,32 @@ const bool Billboard::removeDrawable( Drawable *gset )
return false;
}
void Billboard::calcTransform(const Vec3& eye_local, const Vec3& /*up_local*/, const Vec3& pos_local, Matrix& mat) const
void Billboard::computeMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& /*up_local*/, const Vec3& pos_local) const
{
Vec3 ev(pos_local-eye_local);
switch(_cachedMode)
{
case(AXIAL_ROT_Z_AXIS):
case(AXIAL_ROT): // need to implement
case(AXIAL_ROT_Z_AXIS): // need to implement
case(AXIAL_ROT_Y_AXIS): // need to implement
case(AXIAL_ROT_X_AXIS): // implemented correctly..
{
ev.z() = 0.0f;
float ev_length = ev.length();
if (ev_length>0.0f)
{
mat.makeIdentity();
matrix.makeIdentity();
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
float inv = 1.0f/ev_length;
float c = ev.y()*inv;
float s = ev.x()*inv;
mat(0,0) = c;
mat(0,1) = -s;
mat(1,0) = s;
mat(1,1) = c;
}
break;
}
case(AXIAL_ROT_Y_AXIS):
{
ev.z() = 0.0f;
float ev_length = ev.length();
if (ev_length>0.0f)
{
mat.makeIdentity();
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
float inv = 1.0f/ev_length;
float c = ev.y()*inv;
float s = ev.x()*inv;
mat(0,0) = c;
mat(0,1) = -s;
mat(1,0) = s;
mat(1,1) = c;
}
break;
}
case(AXIAL_ROT_X_AXIS):
{
ev.z() = 0.0f;
float ev_length = ev.length();
if (ev_length>0.0f)
{
mat.makeIdentity();
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
float inv = 1.0f/ev_length;
float c = ev.y()*inv;
float s = ev.x()*inv;
mat(0,0) = c;
mat(0,1) = -s;
mat(1,0) = s;
mat(1,1) = c;
}
break;
}
case(AXIAL_ROT):
{
ev.z() = 0.0f;
float ev_length = ev.length();
if (ev_length>0.0f)
{
mat.makeIdentity();
//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
float inv = 1.0f/ev_length;
float c = ev.y()*inv;
float s = ev.x()*inv;
mat(0,0) = c;
mat(0,1) = -s;
mat(1,0) = s;
mat(1,1) = c;
matrix(0,0) = c;
matrix(0,1) = -s;
matrix(1,0) = s;
matrix(1,1) = c;
}
break;
}
@ -209,14 +152,14 @@ void Billboard::calcTransform(const Vec3& eye_local, const Vec3& /*up_local*/, c
cp /= cp_len;
float rotation_cp = acosf(dot);
mat.makeRotate(-inRadians(rotation_cp),cp[0],cp[1],cp[2]);
matrix.makeRotate(-inRadians(rotation_cp),cp[0],cp[1],cp[2]);
}
}
break;
}
}
mat.setTrans(pos_local);
matrix.setTrans(pos_local);
}

View File

@ -24,6 +24,16 @@ Drawable::Drawable()
}
Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
Object(drawable,copyop),
_dstate(copyop(drawable._dstate.get())),
_supportsDisplayList(drawable._supportsDisplayList),
_useDisplayList(drawable._useDisplayList),
_globjList(drawable._globjList),
_bbox(drawable._bbox),
_bbox_computed(drawable._bbox_computed),
_drawCallback(drawable._drawCallback)
{}
Drawable::~Drawable()
{

View File

@ -39,7 +39,7 @@ void LOD::setRange(const unsigned int index, const float range)
}
const int LOD::evaluate(const Vec3& eye_local, const float bias) const
const int LOD::evaluateLODChild(const Vec3& eye_local, const float bias) const
{
// For cache coherency, use _rangeList2 exclusively
if (_rangeList2.empty()) return -1;