Added callbacks to allow users to modify the underlying functionality of
LOD, Billboard and Drawabel objects.
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@ -77,8 +77,35 @@ class SG_EXPORT Billboard : public Geode
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* and do not the reference count of gset is left unchanged.
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*/
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virtual const bool removeDrawable( Drawable *gset );
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void calcTransform(const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local,Matrix& mat) const;
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/** Callback attached to an Billboard which allows the users to customize the billboard orientation calculation during cull traversal.*/
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struct ComputeBillboardCallback : public osg::Referenced
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{
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/** Get the transformation matrix which moves from local coords to world coords.*/
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virtual void computeMatrix(const Matrix& matrix, const Billboard* billboard, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const;
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};
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friend struct osg::Billboard::ComputeBillboardCallback;
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/** Set the ComputeBillboardCallback which allows users to attach custom computation of the local transformation as
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* seen by cull traversers and alike.*/
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void setComputeBillboardCallback(ComputeBillboardCallback* ctc) { _computeBillboardCallback=ctc; }
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/** Get the non const ComputeBillboardCallback.*/
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ComputeBillboardCallback* getComputeBillboardCallback() { return _computeBillboardCallback.get(); }
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/** Get the const ComputeBillboardCallback.*/
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const ComputeBillboardCallback* getComputeBillboardCallback() const { return _computeBillboardCallback.get(); }
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inline void getMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const
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{
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if (_computeBillboardCallback.valid())
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return _computeBillboardCallback->computeMatrix(matrix,this,eye_local,up_local,pos_local);
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else
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return computeMatrix(matrix,eye_local,up_local,pos_local);
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}
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protected:
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@ -86,6 +113,8 @@ class SG_EXPORT Billboard : public Geode
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virtual const bool computeBound() const;
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virtual void computeMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& up_local, const Vec3& pos_local) const;
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enum AxisAligned
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{
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AXIAL_ROT_X_AXIS=AXIAL_ROT+1,
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@ -94,9 +123,10 @@ class SG_EXPORT Billboard : public Geode
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};
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Mode _mode;
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Vec3 _axis;
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PositionList _positionList;
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Mode _mode;
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Vec3 _axis;
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PositionList _positionList;
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ref_ptr<ComputeBillboardCallback> _computeBillboardCallback;
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// used internally as cache of which what _axis is aligned to help
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// deicde which method of rotation to use.
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@ -56,14 +56,7 @@ class SG_EXPORT Drawable : public Object
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Drawable();
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/** Copy constructor using CopyOp to manage deep vs shallow copy.*/
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Drawable(const Drawable& drawable,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
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Object(drawable,copyop),
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_dstate(copyop(drawable._dstate.get())),
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_supportsDisplayList(drawable._supportsDisplayList),
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_useDisplayList(drawable._useDisplayList),
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_globjList(drawable._globjList),
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_bbox(drawable._bbox),
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_bbox_computed(drawable._bbox_computed) {}
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Drawable(const Drawable& drawable,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
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virtual bool isSameKindAs(const Object* obj) const { return dynamic_cast<const Drawable*>(obj)!=NULL; }
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virtual const char* className() const { return "Drawable"; }
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@ -135,12 +128,38 @@ class SG_EXPORT Drawable : public Object
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Note II, compile is not intended to be overridden in subclasses.*/
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void compile(State& state);
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/** Callback attached to an Drawable which allows the users to customize the drawing of an exist Drawable object.
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* The draw callback is implement as a replacement to the Drawable's own drawImmediateMode() method, if the
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* the user intends to decorate the exist draw code then simple call the drawable->drawImmediateMode() from
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* with the callbacks drawImmediateMode() method. This allows the users to do both pre and post callbacks
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* without fuss and can even diable the inner draw in required.*/
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struct DrawCallback : public osg::Referenced
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{
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/** do customized draw code.*/
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virtual void drawImmediateMode(State& state,osg::Drawable* drawable) const;
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};
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friend struct osg::Drawable::DrawCallback;
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/** Set the DrawCallback which allows users to attach customize the drawing of existing Drawable object.*/
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void setDrawCallback(DrawCallback* dc) { _drawCallback=dc; dirtyBound(); }
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/** Get the non const ComputerTransfromCallback.*/
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DrawCallback* getDrawCallback() { return _drawCallback.get(); }
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/** Get the const ComputerTransfromCallback.*/
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const DrawCallback* getDrawCallback() const { return _drawCallback.get(); }
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/** draw directly ignoring an OpenGL display list which could be attached.
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* This is the internal draw method which does the drawing itself,
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* and is the method to override when deriving from Drawable.
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*/
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virtual void drawImmediateMode(State& state) = 0;
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/** use deleteDisplayList instead of glDeleteList to allow
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* OpenGL display list to cached until they can be deleted
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* by the OpenGL context in which they were created, specified
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@ -196,6 +215,8 @@ class SG_EXPORT Drawable : public Object
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virtual AttributeBitMask applyAttributeOperation(AttributeFunctor&) { return 0; }
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protected:
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Drawable& operator = (const Drawable&) { return *this;}
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@ -217,6 +238,8 @@ class SG_EXPORT Drawable : public Object
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mutable BoundingBox _bbox;
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mutable bool _bbox_computed;
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ref_ptr<DrawCallback> _drawCallback;
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// static cache of deleted display lists which can only
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// by completely deleted once the appropriate OpenGL context
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// is set.
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@ -250,14 +273,20 @@ inline void Drawable::draw(State& state)
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#ifdef USE_SEPERATE_COMPILE_AND_EXECUTE
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globj = glGenLists( 1 );
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glNewList( globj, GL_COMPILE );
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drawImmediateMode(state);
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if (_drawCallback.valid())
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_drawCallback->drawImmediateMode(state,this);
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else
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drawImmediateMode(state);
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glEndList();
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glCallList( globj);
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#else
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globj = glGenLists( 1 );
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glNewList( globj, GL_COMPILE_AND_EXECUTE );
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drawImmediateMode(state);
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if (_drawCallback.valid())
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_drawCallback->drawImmediateMode(state,this);
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else
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drawImmediateMode(state);
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glEndList();
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#endif
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}
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@ -266,7 +295,10 @@ inline void Drawable::draw(State& state)
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else
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{
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// draw object as nature intended..
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drawImmediateMode(state);
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if (_drawCallback.valid())
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_drawCallback->drawImmediateMode(state,this);
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else
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drawImmediateMode(state);
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}
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}
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@ -56,21 +56,52 @@ class SG_EXPORT LOD : public Group
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inline const Vec3& getCenter() const { return _center; }
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/** Callback attached to an LOD which allows the users to customize the selection of LOD children.*/
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struct EvaluateLODCallback : public osg::Referenced
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{
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/** Compute the child to select.*/
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virtual const int evaluateLODChild(const osg::LOD* lod, const Vec3& eye_local, const float bias) const;
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};
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friend struct osg::LOD::EvaluateLODCallback;
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/** Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children.*/
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void setEvaluateLODCallback(EvaluateLODCallback* cbc) { _evaluateLODCallback=cbc; }
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/** Get the non const ComputeBillboardCallback.*/
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EvaluateLODCallback* getEvaluateLODCallback() { return _evaluateLODCallback.get(); }
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/** Get the const ComputeBillboardCallback.*/
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const EvaluateLODCallback* getEvaluateLODCallback() const { return _evaluateLODCallback.get(); }
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/** return the child to traverse.
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Selected by the distance between the eye point in local
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coordinates and the LOD center, multiplied by the bias.*/
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const int evaluate(const Vec3& eye_local,const float bias=1.0f) const;
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inline const int evaluate(const Vec3& eye_local,const float bias=1.0f) const
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{
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if (_evaluateLODCallback.valid())
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return _evaluateLODCallback->evaluateLODChild(this,eye_local,bias);
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else
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return evaluateLODChild(eye_local,bias);
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}
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protected :
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virtual ~LOD() {}
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virtual const int evaluateLODChild(const Vec3& eye_local,const float bias) const;
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typedef std::vector<float> RangeList;
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RangeList _rangeList;
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RangeList _rangeList2;
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ref_ptr<EvaluateLODCallback> _evaluateLODCallback;
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Vec3 _center;
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};
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}
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@ -19,6 +19,7 @@ Billboard::Billboard(const Billboard& billboard,const CopyOp& copyop):
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_mode(billboard._mode),
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_axis(billboard._axis),
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_positionList(billboard._positionList),
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_computeBillboardCallback(_computeBillboardCallback),
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_cachedMode(billboard._cachedMode) {}
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Billboard::~Billboard()
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@ -97,90 +98,32 @@ const bool Billboard::removeDrawable( Drawable *gset )
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return false;
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}
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void Billboard::calcTransform(const Vec3& eye_local, const Vec3& /*up_local*/, const Vec3& pos_local, Matrix& mat) const
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void Billboard::computeMatrix(Matrix& matrix, const Vec3& eye_local, const Vec3& /*up_local*/, const Vec3& pos_local) const
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{
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Vec3 ev(pos_local-eye_local);
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switch(_cachedMode)
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{
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case(AXIAL_ROT_Z_AXIS):
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case(AXIAL_ROT): // need to implement
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case(AXIAL_ROT_Z_AXIS): // need to implement
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case(AXIAL_ROT_Y_AXIS): // need to implement
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case(AXIAL_ROT_X_AXIS): // implemented correctly..
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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matrix.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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}
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break;
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}
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case(AXIAL_ROT_Y_AXIS):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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}
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break;
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}
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case(AXIAL_ROT_X_AXIS):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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}
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break;
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}
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case(AXIAL_ROT):
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{
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ev.z() = 0.0f;
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float ev_length = ev.length();
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if (ev_length>0.0f)
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{
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mat.makeIdentity();
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//float rotation_zrotation_z = atan2f(ev.x(),ev.y());
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//mat.makeRotate(inRadians(rotation_z),0.0f,0.0f,1.0f);
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float inv = 1.0f/ev_length;
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float c = ev.y()*inv;
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float s = ev.x()*inv;
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mat(0,0) = c;
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mat(0,1) = -s;
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mat(1,0) = s;
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mat(1,1) = c;
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matrix(0,0) = c;
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matrix(0,1) = -s;
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matrix(1,0) = s;
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matrix(1,1) = c;
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}
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break;
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}
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@ -209,14 +152,14 @@ void Billboard::calcTransform(const Vec3& eye_local, const Vec3& /*up_local*/, c
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cp /= cp_len;
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float rotation_cp = acosf(dot);
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mat.makeRotate(-inRadians(rotation_cp),cp[0],cp[1],cp[2]);
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matrix.makeRotate(-inRadians(rotation_cp),cp[0],cp[1],cp[2]);
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}
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}
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break;
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}
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}
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mat.setTrans(pos_local);
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matrix.setTrans(pos_local);
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}
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@ -24,6 +24,16 @@ Drawable::Drawable()
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}
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Drawable::Drawable(const Drawable& drawable,const CopyOp& copyop):
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Object(drawable,copyop),
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_dstate(copyop(drawable._dstate.get())),
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_supportsDisplayList(drawable._supportsDisplayList),
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_useDisplayList(drawable._useDisplayList),
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_globjList(drawable._globjList),
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_bbox(drawable._bbox),
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_bbox_computed(drawable._bbox_computed),
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_drawCallback(drawable._drawCallback)
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{}
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Drawable::~Drawable()
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{
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@ -39,7 +39,7 @@ void LOD::setRange(const unsigned int index, const float range)
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}
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const int LOD::evaluate(const Vec3& eye_local, const float bias) const
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const int LOD::evaluateLODChild(const Vec3& eye_local, const float bias) const
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{
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// For cache coherency, use _rangeList2 exclusively
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if (_rangeList2.empty()) return -1;
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