Added quad tree support into osgforest
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@ -51,8 +51,40 @@ public:
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float _height;
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unsigned int _type;
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};
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typedef std::vector< osg::ref_ptr<Tree> > TreeList;
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class Cell : public osg::Referenced
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{
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public:
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typedef std::vector< osg::ref_ptr<Cell> > CellList;
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Cell():_parent(0) {}
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Cell(osg::BoundingBox& bb):_parent(0), _bb(bb) {}
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void addCell(Cell* cell) { cell->_parent=this; _cells.push_back(cell); }
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void addTree(Tree* tree) { _trees.push_back(tree); }
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void addTrees(const TreeList& trees) { _trees.insert(_trees.end(),trees.begin(),trees.end()); }
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void computeBound();
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bool contains(const osg::Vec3& position) const { return _bb.contains(position); }
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bool divide(unsigned int maxNumTreesPerCell=10);
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bool devide(bool xAxis, bool yAxis, bool zAxis);
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void bin();
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Cell* _parent;
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osg::BoundingBox _bb;
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CellList _cells;
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TreeList _trees;
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};
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float random(float min,float max) { return min + (max-min)*(float)rand()/(float)RAND_MAX; }
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int random(int min,int max) { return min + (int)((float)(max-min)*(float)rand()/(float)RAND_MAX); }
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@ -65,6 +97,12 @@ public:
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osg::Geometry* createOrthogonalQuads( const osg::Vec3& pos, float w, float h, osg::UByte4 color );
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osg::Node* createBillboardGraph(Cell* cell,osg::StateSet* stateset);
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osg::Node* createXGraph(Cell* cell,osg::StateSet* stateset);
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osg::Node* createTransformGraph(Cell* cell,osg::StateSet* stateset);
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osg::Node* createScene();
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void advanceToNextTechnique(int delta=1)
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@ -143,6 +181,155 @@ void TechniqueEventHandler::getUsage(osg::ApplicationUsage& usage) const
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}
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void ForestTechniqueManager::Cell::computeBound()
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{
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_bb.init();
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for(CellList::iterator citr=_cells.begin();
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citr!=_cells.end();
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++citr)
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{
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(*citr)->computeBound();
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_bb.expandBy((*citr)->_bb);
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}
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for(TreeList::iterator titr=_trees.begin();
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titr!=_trees.end();
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++titr)
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{
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_bb.expandBy((*titr)->_position);
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}
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}
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bool ForestTechniqueManager::Cell::divide(unsigned int maxNumTreesPerCell)
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{
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if (_trees.size()<=maxNumTreesPerCell) return false;
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computeBound();
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float radius = _bb.radius();
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float divide_distance = radius*0.7f;
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if (devide((_bb.xMax()-_bb.xMin())>divide_distance,(_bb.yMax()-_bb.yMin())>divide_distance,(_bb.zMax()-_bb.zMin())>divide_distance))
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{
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// recusively divide the new cells till maxNumTreesPerCell is met.
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for(CellList::iterator citr=_cells.begin();
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citr!=_cells.end();
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++citr)
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{
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(*citr)->divide(maxNumTreesPerCell);
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}
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return true;
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}
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else
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{
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return false;
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}
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}
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bool ForestTechniqueManager::Cell::devide(bool xAxis, bool yAxis, bool zAxis)
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{
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if (!(xAxis || yAxis || zAxis)) return false;
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if (_cells.empty())
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_cells.push_back(new Cell(_bb));
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if (xAxis)
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{
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unsigned int numCellsToDivide=_cells.size();
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for(unsigned int i=0;i<numCellsToDivide;++i)
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{
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Cell* orig_cell = _cells[i].get();
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Cell* new_cell = new Cell(orig_cell->_bb);
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float xCenter = (orig_cell->_bb.xMin()+orig_cell->_bb.xMax())*0.5f;
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orig_cell->_bb.xMax() = xCenter;
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new_cell->_bb.xMin() = xCenter;
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_cells.push_back(new_cell);
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}
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}
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if (yAxis)
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{
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unsigned int numCellsToDivide=_cells.size();
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for(unsigned int i=0;i<numCellsToDivide;++i)
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{
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Cell* orig_cell = _cells[i].get();
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Cell* new_cell = new Cell(orig_cell->_bb);
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float yCenter = (orig_cell->_bb.yMin()+orig_cell->_bb.yMax())*0.5f;
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orig_cell->_bb.yMax() = yCenter;
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new_cell->_bb.yMin() = yCenter;
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_cells.push_back(new_cell);
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}
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}
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if (zAxis)
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{
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unsigned int numCellsToDivide=_cells.size();
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for(unsigned int i=0;i<numCellsToDivide;++i)
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{
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Cell* orig_cell = _cells[i].get();
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Cell* new_cell = new Cell(orig_cell->_bb);
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float zCenter = (orig_cell->_bb.zMin()+orig_cell->_bb.zMax())*0.5f;
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orig_cell->_bb.zMax() = zCenter;
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new_cell->_bb.zMin() = zCenter;
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_cells.push_back(new_cell);
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}
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}
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bin();
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return true;
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}
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void ForestTechniqueManager::Cell::bin()
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{
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// put trees in apprpriate cells.
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TreeList treesNotAssigned;
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for(TreeList::iterator titr=_trees.begin();
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titr!=_trees.end();
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++titr)
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{
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Tree* tree = titr->get();
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bool assigned = false;
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for(CellList::iterator citr=_cells.begin();
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citr!=_cells.end() && !assigned;
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++citr)
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{
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if ((*citr)->contains(tree->_position))
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{
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(*citr)->addTree(tree);
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assigned = true;
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}
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}
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if (!assigned) treesNotAssigned.push_back(tree);
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}
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// put the unassigned trees back into the original local tree list.
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_trees.swap(treesNotAssigned);
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// prune empty cells.
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CellList cellsNotEmpty;
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for(CellList::iterator citr=_cells.begin();
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citr!=_cells.end();
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++citr)
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{
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if (!((*citr)->_trees.empty()))
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{
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cellsNotEmpty.push_back(*citr);
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}
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}
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_cells.swap(cellsNotEmpty);
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}
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osg::Geode* ForestTechniqueManager::createTerrain(const osg::Vec3& origin, const osg::Vec3& size)
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{
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osg::Geode* geode = new osg::Geode();
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@ -390,16 +577,152 @@ osg::Geometry* ForestTechniqueManager::createOrthogonalQuads( const osg::Vec3& p
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return geom;
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}
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osg::Node* ForestTechniqueManager::createBillboardGraph(Cell* cell,osg::StateSet* stateset)
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{
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bool needGroup = !(cell->_cells.empty());
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bool needBillboard = !(cell->_trees.empty());
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osg::Billboard* billboard = 0;
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osg::Group* group = 0;
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if (needBillboard)
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{
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billboard = new osg::Billboard;
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billboard->setStateSet(stateset);
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for(TreeList::iterator itr=cell->_trees.begin();
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itr!=cell->_trees.end();
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++itr)
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{
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Tree& tree = **itr;
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billboard->addDrawable(createSprite(tree._width,tree._height,tree._color),tree._position);
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}
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}
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if (needGroup)
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{
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group = new osg::Group;
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for(Cell::CellList::iterator itr=cell->_cells.begin();
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itr!=cell->_cells.end();
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++itr)
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{
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group->addChild(createBillboardGraph(itr->get(),stateset));
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}
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if (billboard) group->addChild(billboard);
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}
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if (group) return group;
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else return billboard;
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}
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osg::Node* ForestTechniqueManager::createXGraph(Cell* cell,osg::StateSet* stateset)
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{
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bool needGroup = !(cell->_cells.empty());
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bool needTrees = !(cell->_trees.empty());
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osg::Geode* geode = 0;
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osg::Group* group = 0;
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if (needTrees)
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{
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geode = new osg::Geode;
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geode->setStateSet(stateset);
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for(TreeList::iterator itr=cell->_trees.begin();
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itr!=cell->_trees.end();
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++itr)
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{
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Tree& tree = **itr;
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geode->addDrawable(createOrthogonalQuads(tree._position,tree._width,tree._height,tree._color));
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}
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}
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if (needGroup)
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{
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group = new osg::Group;
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for(Cell::CellList::iterator itr=cell->_cells.begin();
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itr!=cell->_cells.end();
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++itr)
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{
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group->addChild(createXGraph(itr->get(),stateset));
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}
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if (geode) group->addChild(geode);
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}
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if (group) return group;
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else return geode;
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}
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osg::Node* ForestTechniqueManager::createTransformGraph(Cell* cell,osg::StateSet* stateset)
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{
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bool needGroup = !(cell->_cells.empty());
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bool needTrees = !(cell->_trees.empty());
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osg::Group* transform_group = 0;
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osg::Group* group = 0;
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if (needTrees)
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{
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transform_group = new osg::Group;
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osg::Geometry* geometry = createOrthogonalQuads(osg::Vec3(0.0f,0.0f,0.0f),1.0f,1.0f,osg::UByte4(255,255,255,255));
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for(TreeList::iterator itr=cell->_trees.begin();
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itr!=cell->_trees.end();
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++itr)
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{
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Tree& tree = **itr;
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setMatrix(osg::Matrix::scale(tree._width,tree._width,tree._height)*osg::Matrix::translate(tree._position));
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osg::Geode* geode = new osg::Geode;
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geode->setStateSet(stateset);
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geode->addDrawable(geometry);
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transform->addChild(geode);
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transform_group->addChild(transform);
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}
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}
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if (needGroup)
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{
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group = new osg::Group;
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for(Cell::CellList::iterator itr=cell->_cells.begin();
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itr!=cell->_cells.end();
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++itr)
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{
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group->addChild(createTransformGraph(itr->get(),stateset));
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}
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if (transform_group) group->addChild(transform_group);
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}
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if (group) return group;
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else return transform_group;
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}
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osg::Node* ForestTechniqueManager::createScene()
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{
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osg::Vec3 origin(0.0f,0.0f,0.0f);
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osg::Vec3 size(1000.0f,1000.0f,200.0f);
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unsigned int numTreesToCreates = 10000;
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std::cout<<"Creating terrain...";
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osg::ref_ptr<osg::Node> terrain = createTerrain(origin,size);
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std::cout<<"done."<<std::endl;
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std::cout<<"Creating tree locations...";std::cout.flush();
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TreeList trees;
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createTreeList(terrain.get(),origin,size,numTreesToCreates,trees);
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std::cout<<"done."<<std::endl;
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std::cout<<"Creating cell subdivision...";
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osg::ref_ptr<Cell> cell = new Cell;
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cell->addTrees(trees);
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cell->divide();
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std::cout<<"done."<<std::endl;
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osg::Texture2D *tex = new osg::Texture2D;
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tex->setImage(osgDB::readImageFile("Images/tree0.rgba"));
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@ -423,60 +746,17 @@ osg::Node* ForestTechniqueManager::createScene()
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_techniqueSwitch = new osg::Switch;
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{
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osg::Billboard* billboard = new osg::Billboard;
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billboard->setStateSet(dstate);
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std::cout<<"Creating billboard based forest...";
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_techniqueSwitch->addChild(createBillboardGraph(cell.get(),dstate));
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std::cout<<"done."<<std::endl;
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for(TreeList::iterator itr=trees.begin();
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itr!=trees.end();
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++itr)
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{
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Tree& tree = **itr;
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billboard->addDrawable(createSprite(tree._width,tree._height,tree._color),tree._position);
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}
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_techniqueSwitch->addChild(billboard);
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}
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std::cout<<"Creating double quad based forest...";
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_techniqueSwitch->addChild(createXGraph(cell.get(),dstate));
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std::cout<<"done."<<std::endl;
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{
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osg::Geode* geode = new osg::Geode;
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geode->setStateSet(dstate);
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for(TreeList::iterator itr=trees.begin();
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itr!=trees.end();
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++itr)
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{
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Tree& tree = **itr;
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geode->addDrawable(createOrthogonalQuads(tree._position,tree._width,tree._height,tree._color));
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}
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_techniqueSwitch->addChild(geode);
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}
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{
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osg::Group* transform_group = new osg::Group;
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//group->setStateSet(dstate);
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osg::Geometry* geometry = createOrthogonalQuads(osg::Vec3(0.0f,0.0f,0.0f),1.0f,1.0f,osg::UByte4(255,255,255,255));
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for(TreeList::iterator itr=trees.begin();
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itr!=trees.end();
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++itr)
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{
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Tree& tree = **itr;
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osg::MatrixTransform* transform = new osg::MatrixTransform;
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transform->setMatrix(osg::Matrix::scale(tree._width,tree._width,tree._height)*osg::Matrix::translate(tree._position));
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osg::Geode* geode = new osg::Geode;
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geode->setStateSet(dstate);
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geode->addDrawable(geometry);
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transform->addChild(geode);
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transform_group->addChild(transform);
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}
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_techniqueSwitch->addChild(transform_group);
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}
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std::cout<<"Creating transform based forest...";
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_techniqueSwitch->addChild(createTransformGraph(cell.get(),dstate));
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std::cout<<"done."<<std::endl;
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_currentTechnique = 0;
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_techniqueSwitch->setSingleChildOn(_currentTechnique);
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