Added traverse the AnimationPath callbacks.
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@ -47,4 +47,6 @@ void MatrixTransform::AnimationPathCallback::operator()(Node* node, NodeVisitor*
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mt->setMatrix(matrix);
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}
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}
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// must call any nested node callbacks and continue subgraph traversal.
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traverse(node,nv);
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}
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@ -58,4 +58,6 @@ void PositionAttitudeTransform::AnimationPathCallback::operator()(Node* node, No
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pat->setAttitude(cp._rotation);
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}
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}
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// must call any nested node callbacks and continue subgraph traversal.
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traverse(node,nv);
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}
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