Ported osg::Geometry across to supporting the aliasing of vertex, color and normal etc. calls to Vertex Attributes.
Added support for automatic aliasing of vertex, normal, color etc. arrays to Vertex Attribute equivelants. Added new osg::GLBeginEndAdapter class for runtime conversion from glBegin/glEnd codes to vertex arrray equivelants. Added automatic shader source conversion from gl_ to osg_ builtins.
This commit is contained in:
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9e2567cb88
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aefd1513f4
@ -31,6 +31,8 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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ConvertToVertexAttibArrays():
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osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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_manualVertexAliasing = false;
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// mappings taken from http://www.opengl.org/registry/specs/NV/vertex_program.txt
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_vertexAlias = AttributeAlias(0, "osg_Vertex");
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_normalAlias = AttributeAlias(2, "osg_Normal");
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@ -57,7 +59,7 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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if (replace(source, originalStr, alias.second))
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{
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source.insert(0, declarationPrefix + alias.second + std::string(";\n"));
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bindAttribute(program, alias);
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if (_manualVertexAliasing) bindAttribute(program, alias);
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}
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}
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@ -76,6 +78,7 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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// replace ftransform as it only works with built-ins
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replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
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#if 1
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replaceAndBindAttrib(program, source, "gl_Normal", _normalAlias, "attribute vec3 ");
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replaceAndBindAttrib(program, source, "gl_Vertex", _vertexAlias, "attribute vec4 ");
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replaceAndBindAttrib(program, source, "gl_Color", _colorAlias, "attribute vec4 ");
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@ -90,14 +93,9 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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replaceAndBindAttrib(program, source, "gl_MultiTexCoord5", _texCoordAlias[5], "attribute vec4 ");
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replaceAndBindAttrib(program, source, "gl_MultiTexCoord6", _texCoordAlias[6], "attribute vec4 ");
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replaceAndBindAttrib(program, source, "gl_MultiTexCoord7", _texCoordAlias[7], "attribute vec4 ");
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#endif
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#if 0
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// replace the modelview and project matrices
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replace(source, "gl_ModelViewMatrix", "osg_ModeViewMatrix");
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replace(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix");
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replace(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix");
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#else
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#if 1
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// replace built in uniform
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replaceBuiltInUniform(source, "gl_ModelViewMatrix", "osg_ModeViewMatrix", "uniform mat4 ");
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replaceBuiltInUniform(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix", "uniform mat4 ");
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@ -186,6 +184,8 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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if (_visited.count(&stateset)!=0) return;
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_visited.insert(&stateset);
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return;
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osg::notify(osg::NOTICE)<<"Found stateset "<<&stateset<<std::endl;
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osg::Program* program = dynamic_cast<osg::Program*>(stateset.getAttribute(osg::StateAttribute::PROGRAM));
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if (program)
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@ -203,6 +203,8 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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{
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geom.setUseDisplayList(false);
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if (!_manualVertexAliasing) return;
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osg::notify(osg::NOTICE)<<"Found geometry "<<&geom<<std::endl;
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if (geom.getVertexArray())
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{
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@ -212,7 +214,7 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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if (geom.getNormalArray())
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{
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setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), false, geom.getNormalBinding());
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setVertexAttrib(geom, _normalAlias, geom.getNormalArray(), true, geom.getNormalBinding());
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geom.setNormalArray(0);
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}
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@ -231,7 +233,7 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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if (geom.getFogCoordArray())
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{
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// should we normalize the FogCoord array? Don't think so...
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setVertexAttrib(geom, _fogCoordAlias, geom.getFogCoordArray(), false, geom.getSecondaryColorBinding());
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setVertexAttrib(geom, _fogCoordAlias, geom.getFogCoordArray(), false, geom.getFogCoordBinding());
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geom.setFogCoordArray(0);
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}
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@ -271,6 +273,7 @@ class ConvertToVertexAttibArrays : public osg::NodeVisitor
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typedef std::set<osg::Object*> Visited;
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Visited _visited;
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bool _manualVertexAliasing;
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AttributeAlias _vertexAlias;
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AttributeAlias _normalAlias;
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AttributeAlias _colorAlias;
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@ -334,14 +337,19 @@ int main(int argc, char *argv[])
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viewer.realize();
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// switch on the uniforms that track the modelview and projection matrices
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osgViewer::Viewer::Windows windows;
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viewer.getWindows(windows);
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for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
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itr != windows.end();
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++itr)
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if (runConvertToVertexAttributes)
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{
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(*itr)->getState()->setUseModelViewAndProjectionUniforms(true);
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// switch on the uniforms that track the modelview and projection matrices
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osgViewer::Viewer::Windows windows;
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viewer.getWindows(windows);
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for(osgViewer::Viewer::Windows::iterator itr = windows.begin();
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itr != windows.end();
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++itr)
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{
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(*itr)->getState()->setUseModelViewAndProjectionUniforms(true);
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(*itr)->getState()->setUseVertexAttributeAliasing(true);
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}
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}
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return viewer.run();
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109
include/osg/GLBeginEndAdapter
Normal file
109
include/osg/GLBeginEndAdapter
Normal file
@ -0,0 +1,109 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSG_GLBeginEndAdapter
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#define OSG_GLBeginEndAdapter 1
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#include <osg/ref_ptr>
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#include <osg/Array>
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#include <osg/Matrixd>
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namespace osg {
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// forward declare
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class State;
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/** A class adapting OpenGL 1.0 glBegin()/glEnd() style code to vertex array based code */
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class OSG_EXPORT GLBeginEndAdapter
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{
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public:
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GLBeginEndAdapter(State* state=0);
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enum MatrixMode
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{
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APPLY_LOCAL_MATRICES_TO_VERTICES,
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APPLY_LOCAL_MATRICES_TO_MODELVIEW
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};
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void setMatrixMode(MatrixMode mode) { _mode = mode; }
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MatrixMode setMatrixMode() const { return _mode; }
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void PushMatrix();
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void PopMatrix();
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void LoadIdentity();
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void LoadMatrixd(const GLdouble* m);
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void MultMatrixd(const GLdouble* m);
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void Translated(GLdouble x, GLdouble y, GLdouble z);
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void Scaled(GLdouble x, GLdouble y, GLdouble z);
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void Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
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void Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void Color4fv(const GLfloat* c) { Color4f(c[0], c[1], c[2], c[3]); }
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void Vertex3f(GLfloat x, GLfloat y, GLfloat z);
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void Vertex3fv(const GLfloat* v) { Vertex3f(v[0], v[1], v[2]); }
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void Normal3f(GLfloat x, GLfloat y, GLfloat z);
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void Normal3fv(const GLfloat* n) { Normal3f(n[0], n[1], n[2]); }
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void TexCoord1f(GLfloat x);
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void TexCoord1fv(const GLfloat* tc) { TexCoord1f(tc[0]); }
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void TexCoord2f(GLfloat x, GLfloat y);
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void TexCoord2fv(const GLfloat* tc) { TexCoord2f(tc[0],tc[1]); }
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void TexCoord3f(GLfloat x, GLfloat y, GLfloat z);
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void TexCoord3fv(const GLfloat* tc) { TexCoord3f(tc[0], tc[1], tc[2]); }
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void TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
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void TexCoord4fv(const GLfloat* tc) { TexCoord4f(tc[0], tc[1], tc[2], tc[3]); }
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void Begin(GLenum mode);
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void End();
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protected:
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State* _state;
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MatrixMode _mode;
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typedef std::list<Matrixd> MatrixStack;
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MatrixStack _matrixStack;
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bool _normalSet;
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osg::Vec3f _normal;
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bool _colorSet;
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osg::Vec4f _color;
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unsigned int _maxNumTexCoordComponents;
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osg::Vec4f _texCoord;
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osg::Vec3f _overallNormal;
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osg::Vec4f _overallColor;
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GLenum _primitiveMode;
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osg::ref_ptr<osg::Vec3Array> _vertices;
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osg::ref_ptr<osg::Vec3Array> _normals;
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osg::ref_ptr<osg::Vec4Array> _colors;
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osg::ref_ptr<osg::Vec4Array> _texCoords;
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};
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}
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#endif
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@ -162,7 +162,7 @@ class OSG_EXPORT Program : public osg::StateAttribute
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GLuint getHandle() const {return _glProgramHandle;}
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void requestLink();
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void linkProgram();
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void linkProgram(osg::State& state);
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bool validateProgram();
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bool needsLink() const {return _needsLink;}
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bool isLinked() const {return _isLinked;}
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void dirtyShader();
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/** If needed, compile the PCS's glShader */
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void compileShader(unsigned int contextID) const;
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void compileShader(osg::State& state) const;
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/** For a given GL context, attach a glShader to a glProgram */
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void attachShader(unsigned int contextID, GLuint program) const;
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@ -139,7 +139,7 @@ class OSG_EXPORT Shader : public osg::Object
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GLuint getHandle() const {return _glShaderHandle;}
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void requestCompile();
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void compileShader();
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void compileShader(osg::State& state);
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bool needsCompile() const {return _needsCompile;}
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bool isCompiled() const {return _isCompiled;}
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bool getInfoLog( std::string& infoLog ) const;
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#include <osg/DisplaySettings>
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#include <osg/Polytope>
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#include <osg/Viewport>
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#include <osg/GLBeginEndAdapter>
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#include <vector>
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#include <map>
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@ -151,6 +152,7 @@ class OSG_EXPORT State : public Referenced, public Observer
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/** reset the state object to an empty stack.*/
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void reset();
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inline const Viewport* getCurrentViewport() const
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{
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return static_cast<const Viewport*>(getLastAppliedAttribute(osg::StateAttribute::VIEWPORT));
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@ -162,76 +164,36 @@ class OSG_EXPORT State : public Referenced, public Observer
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inline const osg::Matrix& getInitialViewMatrix() const { return *_initialViewMatrix; }
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inline const osg::Matrix& getInitialInverseViewMatrix() const { return _initialInverseViewMatrix; }
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inline void applyProjectionMatrix(const osg::RefMatrix* matrix)
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{
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if (_projection!=matrix)
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{
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if (matrix)
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{
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_projection=matrix;
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}
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else
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{
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_projection=_identity;
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}
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void applyProjectionMatrix(const osg::RefMatrix* matrix);
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if (_useModelViewAndProjectionUniforms)
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{
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if (_projectionMatrixUniform.valid()) _projectionMatrixUniform->set(*_projection);
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if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
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}
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inline const osg::Matrix& getProjectionMatrix() const { return *_projection; }
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glMatrixMode( GL_PROJECTION );
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glLoadMatrix(_projection->ptr());
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glMatrixMode( GL_MODELVIEW );
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}
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}
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void applyModelViewMatrix(const osg::RefMatrix* matrix);
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inline const osg::Matrix& getProjectionMatrix() const
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{
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return *_projection;
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}
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inline void applyModelViewMatrix(const osg::RefMatrix* matrix)
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{
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if (_modelView!=matrix)
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{
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if (matrix)
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{
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_modelView=matrix;
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}
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else
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{
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_modelView=_identity;
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}
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if (_useModelViewAndProjectionUniforms)
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{
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if (_modelViewMatrixUniform.valid()) _modelViewMatrixUniform->set(*_modelView);
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if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
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}
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glLoadMatrix(_modelView->ptr());
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}
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}
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const osg::Matrix& getModelViewMatrix() const
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{
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return *_modelView;
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}
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const osg::Matrix& getModelViewMatrix() const { return *_modelView; }
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void setUseModelViewAndProjectionUniforms(bool flag) { _useModelViewAndProjectionUniforms = flag; }
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bool getUseModelViewAndProjectionUniforms() const { return _useModelViewAndProjectionUniforms; }
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void updateModelViewAndProjectionMatrixUniforms();
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void applyModelViewAndProjectionUniformsIfRequired();
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osg::Uniform* getModelViewMatrixUniform() { return _modelViewMatrixUniform.get(); }
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osg::Uniform* getProjectionMatrixUniform() { return _projectionMatrixUniform.get(); }
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osg::Uniform* getModelViewProjectionMatrixUniform() { return _modelViewProjectionMatrixUniform.get(); }
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osg::Uniform* getNormalMatrixUniform() { return _normalMatrixUniform.get(); }
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Polytope getViewFrustum() const;
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void setUseVertexAttributeAliasing(bool flag) { _useVertexAttributeAliasing = flag; }
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bool getUseVertexAttributeAliasing() const { return _useVertexAttributeAliasing ; }
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const Program::AttribBindingList& getAttributeBindingList() { return _attributeBindingList; }
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bool convertVertexShaderSourceToOsgBuiltIns(std::string& source) const;
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/** Apply stateset.*/
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void apply(const StateSet* dstate);
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@ -496,11 +458,56 @@ class OSG_EXPORT State : public Referenced, public Observer
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}
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inline void Vertex(float x, float y, float z, float w=1.0f)
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{
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if (_useVertexAttributeAliasing) _glVertexAttrib4f( _vertexAlias._location, x,y,z,w);
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else glVertex4f(x,y,z,w);
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}
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inline void Color(float r, float g, float b, float a=1.0f)
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{
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if (_useVertexAttributeAliasing) _glVertexAttrib4f( _colorAlias._location, r,g,b,a);
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else glColor4f(r,g,b,a);
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}
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void Normal(float x, float y, float z)
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{
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if (_useVertexAttributeAliasing) _glVertexAttrib4f( _normalAlias._location, x,y,z,0.0);
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else glNormal3f(x,y,z);
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}
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void TexCoord(float x, float y=0.0f, float z=0.0f, float w=0.0f)
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{
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if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[0]._location, x,y,z,w);
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else glTexCoord4f(x,y,z,w);
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}
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void MultiTexCoord(unsigned int unit, float x, float y=0.0f, float z=0.0f, float w=0.0f)
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{
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if (_useVertexAttributeAliasing) _glVertexAttrib4f( _texCoordAliasList[unit]._location, x,y,z,w);
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else _glMultiTexCoord4f(GL_TEXTURE0+unit,x,y,z,w);
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}
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void VerteAttrib(unsigned int location, float x, float y=0.0f, float z=0.0f, float w=0.0f)
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{
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_glVertexAttrib4f( location, x,y,z,w);
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}
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/** Wrapper around glInterleavedArrays(..).
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* also resets the internal array points and modes within osg::State to keep the other
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* vertex array operations consistent. */
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void setInterleavedArrays( GLenum format, GLsizei stride, const GLvoid* pointer);
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/** Mark all the vertex attributes as being disabled but leave the disabling till a later call to applyDisablingOfVertexAttributes.*/
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void lazyDisablingOfVertexAttributes();
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/** Disable all the vertex attributes that have been marked as to be disabled.*/
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void applyDisablingOfVertexAttributes();
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/** Set the vertex pointer using an osg::Array, and manage any VBO that are required.*/
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inline void setVertexPointer(const Array* array)
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{
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@ -518,7 +525,6 @@ class OSG_EXPORT State : public Referenced, public Observer
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setVertexPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
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}
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}
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else disableVertexPointer();
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}
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/** wrapper around glEnableClientState(GL_VERTEX_ARRAY);glVertexPointer(..);
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@ -526,35 +532,58 @@ class OSG_EXPORT State : public Referenced, public Observer
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inline void setVertexPointer( GLint size, GLenum type,
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GLsizei stride, const GLvoid *ptr )
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{
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if (!_vertexArray._enabled || _vertexArray._dirty)
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if (_useVertexAttributeAliasing)
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{
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_vertexArray._enabled = true;
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glEnableClientState(GL_VERTEX_ARRAY);
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setVertexAttribPointer(_vertexAlias._location, size, type, GL_FALSE, stride, ptr);
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}
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//if (_vertexArray._pointer!=ptr || _vertexArray._dirty)
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else
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{
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_vertexArray._pointer=ptr;
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glVertexPointer( size, type, stride, ptr );
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if (!_vertexArray._enabled || _vertexArray._dirty)
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{
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_vertexArray._enabled = true;
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
//if (_vertexArray._pointer!=ptr || _vertexArray._dirty)
|
||||
{
|
||||
_vertexArray._pointer=ptr;
|
||||
glVertexPointer( size, type, stride, ptr );
|
||||
}
|
||||
_vertexArray._lazy_disable = false;
|
||||
_vertexArray._dirty = false;
|
||||
}
|
||||
_vertexArray._dirty = false;
|
||||
}
|
||||
|
||||
/** wrapper around glDisableClientState(GL_VERTEX_ARRAY).
|
||||
* note, only updates values that change.*/
|
||||
inline void disableVertexPointer()
|
||||
{
|
||||
if (_vertexArray._enabled || _vertexArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_vertexArray._enabled = false;
|
||||
_vertexArray._dirty = false;
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
disableVertexAttribPointer(_vertexAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_vertexArray._enabled || _vertexArray._dirty)
|
||||
{
|
||||
_vertexArray._lazy_disable = false;
|
||||
_vertexArray._enabled = false;
|
||||
_vertexArray._dirty = false;
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyVertexPointer()
|
||||
{
|
||||
_vertexArray._pointer = 0;
|
||||
_vertexArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_vertexAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_vertexArray._pointer = 0;
|
||||
_vertexArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -575,7 +604,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setNormalPointer(array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableNormalPointer();
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_NORMAL_ARRAY);glNormalPointer(..);
|
||||
@ -583,35 +611,58 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
inline void setNormalPointer( GLenum type, GLsizei stride,
|
||||
const GLvoid *ptr )
|
||||
{
|
||||
if (!_normalArray._enabled || _normalArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_normalArray._enabled = true;
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
setVertexAttribPointer(_normalAlias._location, 3, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
//if (_normalArray._pointer!=ptr || _normalArray._dirty)
|
||||
else
|
||||
{
|
||||
_normalArray._pointer=ptr;
|
||||
glNormalPointer( type, stride, ptr );
|
||||
if (!_normalArray._enabled || _normalArray._dirty)
|
||||
{
|
||||
_normalArray._enabled = true;
|
||||
glEnableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
//if (_normalArray._pointer!=ptr || _normalArray._dirty)
|
||||
{
|
||||
_normalArray._pointer=ptr;
|
||||
glNormalPointer( type, stride, ptr );
|
||||
}
|
||||
_normalArray._lazy_disable = false;
|
||||
_normalArray._dirty = false;
|
||||
}
|
||||
_normalArray._dirty = false;
|
||||
}
|
||||
|
||||
/** wrapper around glDisableClientState(GL_NORMAL_ARRAY);
|
||||
* note, only updates values that change.*/
|
||||
inline void disableNormalPointer()
|
||||
{
|
||||
if (_normalArray._enabled || _normalArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_normalArray._enabled = false;
|
||||
_normalArray._dirty = false;
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
disableVertexAttribPointer(_normalAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_normalArray._enabled || _normalArray._dirty)
|
||||
{
|
||||
_normalArray._lazy_disable = false;
|
||||
_normalArray._enabled = false;
|
||||
_normalArray._dirty = false;
|
||||
glDisableClientState(GL_NORMAL_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyNormalPointer()
|
||||
{
|
||||
_normalArray._pointer = 0;
|
||||
_normalArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_normalAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_normalArray._pointer = 0;
|
||||
_normalArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** Set the color pointer using an osg::Array, and manage any VBO that are required.*/
|
||||
@ -631,7 +682,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableColorPointer();
|
||||
}
|
||||
|
||||
|
||||
@ -640,35 +690,58 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
inline void setColorPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (!_colorArray._enabled || _colorArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_colorArray._enabled = true;
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
setVertexAttribPointer(_colorAlias._location, size, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
//if (_colorArray._pointer!=ptr || _colorArray._dirty)
|
||||
else
|
||||
{
|
||||
_colorArray._pointer=ptr;
|
||||
glColorPointer( size, type, stride, ptr );
|
||||
if (!_colorArray._enabled || _colorArray._dirty)
|
||||
{
|
||||
_colorArray._enabled = true;
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
//if (_colorArray._pointer!=ptr || _colorArray._dirty)
|
||||
{
|
||||
_colorArray._pointer=ptr;
|
||||
glColorPointer( size, type, stride, ptr );
|
||||
}
|
||||
_colorArray._lazy_disable = false;
|
||||
_colorArray._dirty = false;
|
||||
}
|
||||
_colorArray._dirty = false;
|
||||
}
|
||||
|
||||
/** wrapper around glDisableClientState(GL_COLOR_ARRAY);
|
||||
* note, only updates values that change.*/
|
||||
inline void disableColorPointer()
|
||||
{
|
||||
if (_colorArray._enabled || _colorArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_colorArray._enabled = false;
|
||||
_colorArray._dirty = false;
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
disableVertexAttribPointer(_colorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_colorArray._enabled || _colorArray._dirty)
|
||||
{
|
||||
_colorArray._lazy_disable = false;
|
||||
_colorArray._enabled = false;
|
||||
_colorArray._dirty = false;
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyColorPointer()
|
||||
{
|
||||
_colorArray._pointer = 0;
|
||||
_colorArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_colorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_colorArray._pointer = 0;
|
||||
_colorArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -692,7 +765,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setSecondaryColorPointer(array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableSecondaryColorPointer();
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_SECONDARY_COLOR_ARRAY);glSecondayColorPointer(..);
|
||||
@ -703,18 +775,33 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
* note, only updates values that change.*/
|
||||
inline void disableSecondaryColorPointer()
|
||||
{
|
||||
if (_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_secondaryColorArray._enabled = false;
|
||||
_secondaryColorArray._dirty = false;
|
||||
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
||||
disableVertexAttribPointer(_secondaryColorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
{
|
||||
_secondaryColorArray._lazy_disable = false;
|
||||
_secondaryColorArray._enabled = false;
|
||||
_secondaryColorArray._dirty = false;
|
||||
if (isSecondaryColorSupported()) glDisableClientState(GL_SECONDARY_COLOR_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtySecondaryColorPointer()
|
||||
{
|
||||
_secondaryColorArray._pointer = 0;
|
||||
_secondaryColorArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_secondaryColorAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_secondaryColorArray._pointer = 0;
|
||||
_secondaryColorArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_INDEX_ARRAY);glIndexPointer(..);
|
||||
@ -774,7 +861,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setFogCoordPointer(array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableFogCoordPointer();
|
||||
}
|
||||
|
||||
|
||||
@ -786,18 +872,33 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
* note, only updates values that change.*/
|
||||
inline void disableFogCoordPointer()
|
||||
{
|
||||
if (_fogArray._enabled || _fogArray._dirty)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
_fogArray._enabled = false;
|
||||
_fogArray._dirty = false;
|
||||
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
|
||||
disableVertexAttribPointer(_fogCoordAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_fogArray._enabled || _fogArray._dirty)
|
||||
{
|
||||
_fogArray._lazy_disable = false;
|
||||
_fogArray._enabled = false;
|
||||
_fogArray._dirty = false;
|
||||
if (isFogCoordSupported()) glDisableClientState(GL_FOG_COORDINATE_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyFogCoordPointer()
|
||||
{
|
||||
_fogArray._pointer = 0;
|
||||
_fogArray._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_fogCoordAlias._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
_fogArray._pointer = 0;
|
||||
_fogArray._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -819,7 +920,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setTexCoordPointer(unit, array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableTexCoordPointer(unit);
|
||||
}
|
||||
|
||||
/** wrapper around glEnableClientState(GL_TEXTURE_COORD_ARRAY);glTexCoordPointer(..);
|
||||
@ -828,22 +928,30 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
setVertexAttribPointer(_texCoordAliasList[unit]._location, size, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
|
||||
if (!eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = true;
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if (!eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = true;
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
//if (eap._pointer!=ptr || eap._dirty)
|
||||
{
|
||||
glTexCoordPointer( size, type, stride, ptr );
|
||||
eap._pointer = ptr;
|
||||
}
|
||||
eap._lazy_disable = false;
|
||||
eap._dirty = false;
|
||||
}
|
||||
//if (eap._pointer!=ptr || eap._dirty)
|
||||
{
|
||||
glTexCoordPointer( size, type, stride, ptr );
|
||||
eap._pointer = ptr;
|
||||
}
|
||||
eap._dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -851,55 +959,85 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
* note, only updates values that change.*/
|
||||
inline void disableTexCoordPointer( unsigned int unit )
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
|
||||
if (eap._enabled || eap._dirty)
|
||||
disableVertexAttribPointer(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if ( unit >= _texCoordArrayList.size()) _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
|
||||
if (eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._lazy_disable = false;
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyTexCoordPointer( unsigned int unit )
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
dirtyVertexAttribPointer(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( unit >= _texCoordArrayList.size()) return; // _texCoordArrayList.resize(unit+1);
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
inline void disableTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
if (eap._enabled || eap._dirty)
|
||||
disableVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
{
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
if (eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
if (setClientActiveTextureUnit(unit))
|
||||
{
|
||||
eap._lazy_disable = false;
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
}
|
||||
}
|
||||
++unit;
|
||||
}
|
||||
++unit;
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyTexCoordPointersAboveAndIncluding( unsigned int unit )
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
++unit;
|
||||
dirtyVertexAttribPointersAboveAndIncluding(_texCoordAliasList[unit]._location);
|
||||
}
|
||||
else
|
||||
{
|
||||
while (unit<_texCoordArrayList.size())
|
||||
{
|
||||
EnabledArrayPair& eap = _texCoordArrayList[unit];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
++unit;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -937,7 +1075,6 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
setVertexAttribPointer(unit, array->getDataSize(),array->getDataType(),normalized,0,array->getDataPointer());
|
||||
}
|
||||
}
|
||||
else disableVertexAttribPointer(unit);
|
||||
}
|
||||
|
||||
/** wrapper around glEnableVertexAttribArrayARB(index);glVertexAttribPointerARB(..);
|
||||
@ -952,6 +1089,16 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
|
||||
void disableVertexAttribPointersAboveAndIncluding( unsigned int index );
|
||||
|
||||
inline void dirtyVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
if (index<_vertexAttribArrayList.size())
|
||||
{
|
||||
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
||||
eap._pointer = 0;
|
||||
eap._dirty = true;
|
||||
}
|
||||
}
|
||||
|
||||
inline void dirtyVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
while (index<_vertexAttribArrayList.size())
|
||||
@ -1096,6 +1243,10 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
|
||||
virtual void objectDeleted(void* object);
|
||||
|
||||
/** get the GL adapter object used to map OpenGL 1.0 glBegin/glEnd usage to vertex arrays.*/
|
||||
inline GLBeginEndAdapter& getGLBeginEndAdapter() { return _glBeginEndAdapter; }
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~State();
|
||||
@ -1113,6 +1264,7 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
ref_ptr<Uniform> _modelViewMatrixUniform;
|
||||
ref_ptr<Uniform> _projectionMatrixUniform;
|
||||
ref_ptr<Uniform> _modelViewProjectionMatrixUniform;
|
||||
ref_ptr<Uniform> _normalMatrixUniform;
|
||||
|
||||
Matrix _initialInverseViewMatrix;
|
||||
|
||||
@ -1121,6 +1273,38 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
bool* _abortRenderingPtr;
|
||||
CheckForGLErrors _checkGLErrors;
|
||||
|
||||
struct VertexAttribAlias
|
||||
{
|
||||
VertexAttribAlias():
|
||||
_location(0) {}
|
||||
|
||||
VertexAttribAlias(GLuint location, const std::string glName, const std::string osgName, const std::string& declaration):
|
||||
_location(location),
|
||||
_glName(glName),
|
||||
_osgName(osgName),
|
||||
_declaration(declaration) {}
|
||||
|
||||
GLuint _location;
|
||||
std::string _glName;
|
||||
std::string _osgName;
|
||||
std::string _declaration;
|
||||
};
|
||||
|
||||
typedef std::vector<VertexAttribAlias> VertexAttribAliasList;
|
||||
|
||||
bool _useVertexAttributeAliasing;
|
||||
VertexAttribAlias _vertexAlias;
|
||||
VertexAttribAlias _normalAlias;
|
||||
VertexAttribAlias _colorAlias;
|
||||
VertexAttribAlias _secondaryColorAlias;
|
||||
VertexAttribAlias _fogCoordAlias;
|
||||
VertexAttribAliasList _texCoordAliasList;
|
||||
|
||||
Program::AttribBindingList _attributeBindingList;
|
||||
|
||||
void setUpVertexAttribAlias(VertexAttribAlias& alias, GLuint location, const std::string glName, const std::string osgName, const std::string& declaration);
|
||||
|
||||
|
||||
struct ModeStack
|
||||
{
|
||||
typedef std::vector<StateAttribute::GLModeValue> ValueVec;
|
||||
@ -1260,10 +1444,11 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
|
||||
struct EnabledArrayPair
|
||||
{
|
||||
EnabledArrayPair():_dirty(true),_enabled(false),_normalized(0),_pointer(0) {}
|
||||
EnabledArrayPair(const EnabledArrayPair& eap):_dirty(eap._dirty), _enabled(eap._enabled),_normalized(eap._normalized),_pointer(eap._pointer) {}
|
||||
EnabledArrayPair& operator = (const EnabledArrayPair& eap) { _dirty=eap._dirty; _enabled=eap._enabled; _normalized=eap._normalized;_pointer=eap._pointer; return *this; }
|
||||
EnabledArrayPair():_lazy_disable(false),_dirty(true),_enabled(false),_normalized(0),_pointer(0) {}
|
||||
EnabledArrayPair(const EnabledArrayPair& eap):_lazy_disable(eap._lazy_disable),_dirty(eap._dirty), _enabled(eap._enabled),_normalized(eap._normalized),_pointer(eap._pointer) {}
|
||||
EnabledArrayPair& operator = (const EnabledArrayPair& eap) { _lazy_disable = eap._lazy_disable;_dirty=eap._dirty; _enabled=eap._enabled; _normalized=eap._normalized;_pointer=eap._pointer; return *this; }
|
||||
|
||||
bool _lazy_disable;
|
||||
bool _dirty;
|
||||
bool _enabled;
|
||||
GLboolean _normalized;
|
||||
@ -1341,6 +1526,9 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
typedef void (APIENTRY * ActiveTextureProc) (GLenum texture);
|
||||
typedef void (APIENTRY * FogCoordPointerProc) (GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * SecondaryColorPointerProc) (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * MultiTexCoord4fProc) (GLenum target, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (APIENTRY * VertexAttrib4fProc)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
|
||||
typedef void (APIENTRY * VertexAttrib4fvProc)(GLuint index, const GLfloat *v);
|
||||
typedef void (APIENTRY * VertexAttribPointerProc) (unsigned int, GLint, GLenum, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
|
||||
typedef void (APIENTRY * EnableVertexAttribProc) (unsigned int);
|
||||
typedef void (APIENTRY * DisableVertexAttribProc) (unsigned int);
|
||||
@ -1354,6 +1542,9 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
GLint _glMaxTextureUnits;
|
||||
ActiveTextureProc _glClientActiveTexture;
|
||||
ActiveTextureProc _glActiveTexture;
|
||||
MultiTexCoord4fProc _glMultiTexCoord4f;
|
||||
VertexAttrib4fProc _glVertexAttrib4f;
|
||||
VertexAttrib4fvProc _glVertexAttrib4fv;
|
||||
FogCoordPointerProc _glFogCoordPointer;
|
||||
SecondaryColorPointerProc _glSecondaryColorPointer;
|
||||
VertexAttribPointerProc _glVertexAttribPointer;
|
||||
@ -1366,6 +1557,8 @@ class OSG_EXPORT State : public Referenced, public Observer
|
||||
unsigned int _dynamicObjectCount;
|
||||
osg::ref_ptr<DynamicObjectRenderingCompletedCallback> _completeDynamicObjectRenderingCallback;
|
||||
|
||||
GLBeginEndAdapter _glBeginEndAdapter;
|
||||
|
||||
};
|
||||
|
||||
inline void State::pushModeList(ModeMap& modeMap,const StateSet::ModeList& modeList)
|
||||
|
@ -123,7 +123,7 @@ void GLBufferObject::compileBuffer()
|
||||
entry.dataSource != bd ||
|
||||
entry.dataSize != bd->getTotalDataSize())
|
||||
{
|
||||
GLsizeiptrARB previousEndOfBufferDataMarker = GLsizeiptrARB(entry.offset) + entry.dataSize;
|
||||
unsigned int previousEndOfBufferDataMarker = entry.offset + entry.dataSize;
|
||||
|
||||
// osg::notify(osg::NOTICE)<<"GLBufferObject::compileBuffer(..) updating BufferEntry"<<std::endl;
|
||||
|
||||
|
@ -74,6 +74,7 @@ SET(LIB_PUBLIC_HEADERS
|
||||
${HEADER_PATH}/GL
|
||||
${HEADER_PATH}/GL2Extensions
|
||||
${HEADER_PATH}/GLExtensions
|
||||
${HEADER_PATH}/GLBeginEndAdapter
|
||||
${HEADER_PATH}/GLObjects
|
||||
${HEADER_PATH}/GLU
|
||||
${HEADER_PATH}/GraphicsContext
|
||||
@ -236,6 +237,7 @@ ADD_LIBRARY(${LIB_NAME}
|
||||
Geometry.cpp
|
||||
GL2Extensions.cpp
|
||||
GLExtensions.cpp
|
||||
GLBeginEndAdapter.cpp
|
||||
GLObjects.cpp
|
||||
GraphicsContext.cpp
|
||||
GraphicsThread.cpp
|
||||
|
224
src/osg/GLBeginEndAdapter.cpp
Normal file
224
src/osg/GLBeginEndAdapter.cpp
Normal file
@ -0,0 +1,224 @@
|
||||
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||
*
|
||||
* This library is open source and may be redistributed and/or modified under
|
||||
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||
* (at your option) any later version. The full license is in LICENSE file
|
||||
* included with this distribution, and on the openscenegraph.org website.
|
||||
*
|
||||
* This library is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* OpenSceneGraph Public License for more details.
|
||||
*/
|
||||
#include <osg/GLBeginEndAdapter>
|
||||
#include <osg/State>
|
||||
|
||||
#include <osg/Notify>
|
||||
#include <osg/io_utils>
|
||||
|
||||
using namespace osg;
|
||||
|
||||
GLBeginEndAdapter::GLBeginEndAdapter(State* state):
|
||||
_state(state),
|
||||
_mode(APPLY_LOCAL_MATRICES_TO_VERTICES),
|
||||
_normalSet(false),
|
||||
_normal(0.0f,0.0f,1.0f),
|
||||
_colorSet(false),
|
||||
_color(1.0f,1.0f,1.0f,1.0f),
|
||||
_maxNumTexCoordComponents(0),
|
||||
_texCoord(0.f,0.0f,0.0f,1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::PushMatrix()
|
||||
{
|
||||
if (_matrixStack.empty())
|
||||
{
|
||||
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
|
||||
else _matrixStack.push_back(_state->getModelViewMatrix());
|
||||
}
|
||||
else _matrixStack.push_back(_matrixStack.back());
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::PopMatrix()
|
||||
{
|
||||
if (!_matrixStack.empty()) _matrixStack.pop_back();
|
||||
}
|
||||
|
||||
|
||||
void GLBeginEndAdapter::LoadIdentity()
|
||||
{
|
||||
if (_matrixStack.empty()) _matrixStack.push_back(Matrixd::identity());
|
||||
else _matrixStack.back().makeIdentity();
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::LoadMatrixd(const GLdouble* m)
|
||||
{
|
||||
if (_matrixStack.empty()) _matrixStack.push_back(Matrixd(m));
|
||||
else _matrixStack.back().set(m);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::MultMatrixd(const GLdouble* m)
|
||||
{
|
||||
if (_matrixStack.empty())
|
||||
{
|
||||
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
|
||||
else _matrixStack.push_back(_state->getModelViewMatrix());
|
||||
}
|
||||
_matrixStack.back().preMult(Matrixd(m));
|
||||
}
|
||||
|
||||
|
||||
void GLBeginEndAdapter::Translated(GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
if (_matrixStack.empty())
|
||||
{
|
||||
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
|
||||
else _matrixStack.push_back(_state->getModelViewMatrix());
|
||||
}
|
||||
_matrixStack.back().preMultTranslate(Vec3d(x,y,z));
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::Scaled(GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
if (_matrixStack.empty())
|
||||
{
|
||||
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
|
||||
else _matrixStack.push_back(_state->getModelViewMatrix());
|
||||
}
|
||||
_matrixStack.back().preMultScale(Vec3d(x,y,z));
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
|
||||
{
|
||||
if (_matrixStack.empty())
|
||||
{
|
||||
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES) _matrixStack.push_back(Matrixd());
|
||||
else _matrixStack.push_back(_state->getModelViewMatrix());
|
||||
}
|
||||
_matrixStack.back().preMultRotate(Quat(DegreesToRadians(angle), Vec3d(x,y,z)));
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
|
||||
{
|
||||
_normalSet = true;
|
||||
_color.set(red,green,blue,alpha);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::Normal3f(GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
_normalSet = true;
|
||||
_normal.set(x,y,z);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::TexCoord1f(GLfloat x)
|
||||
{
|
||||
_maxNumTexCoordComponents = 1;
|
||||
_texCoord.set(x,0.0f,0.0f,1.0f);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::TexCoord2f(GLfloat x, GLfloat y)
|
||||
{
|
||||
_maxNumTexCoordComponents = 2;
|
||||
_texCoord.set(x,y,0.0f,1.0f);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::TexCoord3f(GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
_maxNumTexCoordComponents = 3;
|
||||
_texCoord.set(x,y,z,1.0);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::TexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
|
||||
{
|
||||
_maxNumTexCoordComponents = 4;
|
||||
_texCoord.set(x,y,z,w);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::Vertex3f(GLfloat x, GLfloat y, GLfloat z)
|
||||
{
|
||||
osg::Vec3 vertex(x,y,z);
|
||||
|
||||
if (_vertices.valid()) _vertices->push_back(vertex);
|
||||
if (_normal.valid()) _normals->push_back(_normal);
|
||||
if (_colors.valid()) _colors->push_back(_color);
|
||||
if (_texCoords.valid()) _texCoords->push_back(_texCoord);
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::Begin(GLenum mode)
|
||||
{
|
||||
_overallNormal = _normal;
|
||||
_overallColor = _color;
|
||||
|
||||
// reset geometry
|
||||
_primitiveMode = mode;
|
||||
if (!_vertices) _vertices = new osg::Vec3Array;
|
||||
else _vertices->clear();
|
||||
|
||||
_normalSet = false;
|
||||
if (!_normals) _normals = new osg::Vec3Array;
|
||||
else _normals->clear();
|
||||
|
||||
_colorSet = false;
|
||||
if (!_colors) _colors = new osg::Vec4Array;
|
||||
else _colors->clear();
|
||||
|
||||
_maxNumTexCoordComponents = 0;
|
||||
if (!_texCoords) _texCoords = new osg::Vec4Array;
|
||||
else _texCoords->clear();
|
||||
|
||||
}
|
||||
|
||||
void GLBeginEndAdapter::End()
|
||||
{
|
||||
if (!_vertices || _vertices->empty()) return;
|
||||
|
||||
if (!_matrixStack.empty())
|
||||
{
|
||||
const osg::Matrixd& matrix = _matrixStack.back();
|
||||
if (_mode==APPLY_LOCAL_MATRICES_TO_VERTICES)
|
||||
{
|
||||
for(Vec3Array::iterator itr = _vertices->begin();
|
||||
itr != _vertices->end();
|
||||
++itr)
|
||||
{
|
||||
*itr = *itr * matrix;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
_state->applyModelViewMatrix(new RefMatrix(matrix));
|
||||
}
|
||||
}
|
||||
|
||||
_state->lazyDisablingOfVertexAttributes();
|
||||
|
||||
_state->setVertexPointer(_vertices.get());
|
||||
|
||||
if (_colorSet)
|
||||
{
|
||||
_state->setColorPointer(_colors.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
glColor4fv(_overallColor.ptr());
|
||||
}
|
||||
|
||||
if (_normalSet)
|
||||
{
|
||||
_state->setNormalPointer(_normals.get());
|
||||
}
|
||||
else
|
||||
{
|
||||
glNormal3fv(_overallNormal.ptr());
|
||||
}
|
||||
|
||||
if (_maxNumTexCoordComponents!=0)
|
||||
{
|
||||
_state->setTexCoordPointer(0, _texCoords.get());
|
||||
}
|
||||
|
||||
_state->applyDisablingOfVertexAttributes();
|
||||
|
||||
glDrawArrays(_primitiveMode, 0, _vertices->size());
|
||||
}
|
@ -1275,6 +1275,7 @@ void Geometry::releaseGLObjects(State* state) const
|
||||
void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
{
|
||||
State& state = *renderInfo.getState();
|
||||
bool vertexAttribAlias = state.getUseVertexAttributeAliasing();
|
||||
|
||||
// unsigned int contextID = state.getContextID();
|
||||
|
||||
@ -1304,11 +1305,13 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
return;
|
||||
}
|
||||
|
||||
DrawNormal drawNormal(_normalData.array.get(),_normalData.indices.get());
|
||||
DrawColor drawColor(_colorData.array.get(),_colorData.indices.get());
|
||||
DrawSecondaryColor drawSecondaryColor(_secondaryColorData.array.get(),_secondaryColorData.indices.get(),extensions);
|
||||
AttributeBinding normalBinding = _normalData.binding;
|
||||
AttributeBinding colorBinding = _colorData.binding;
|
||||
|
||||
DrawFogCoord drawFogCoord(_fogCoordData.array.get(),_fogCoordData.indices.get(),extensions);
|
||||
DrawNormal drawNormal(vertexAttribAlias?0:_normalData.array.get(),vertexAttribAlias?0:_normalData.indices.get());
|
||||
DrawColor drawColor(vertexAttribAlias?0:_colorData.array.get(),vertexAttribAlias?0:_colorData.indices.get());
|
||||
DrawSecondaryColor drawSecondaryColor(vertexAttribAlias?0:_secondaryColorData.array.get(),vertexAttribAlias?0:_secondaryColorData.indices.get(),extensions);
|
||||
DrawFogCoord drawFogCoord(vertexAttribAlias?0:_fogCoordData.array.get(),vertexAttribAlias?0:_fogCoordData.indices.get(),extensions);
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
@ -1334,6 +1337,7 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
fogCoordBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
|
||||
unsigned int normalIndex = 0;
|
||||
unsigned int colorIndex = 0;
|
||||
unsigned int secondaryColorIndex = 0;
|
||||
@ -1353,13 +1357,40 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
DrawVertexAttribMap drawVertexAttribMap;
|
||||
|
||||
bool vertexVertexAttributesSupported = extensions->isVertexProgramSupported();
|
||||
bool handleVertexAttributes = (!_vertexAttribList.empty() && vertexVertexAttributesSupported);
|
||||
bool handleVertexAttributes = (vertexAttribAlias || !_vertexAttribList.empty()) && vertexVertexAttributesSupported;
|
||||
|
||||
bool usingVertexBufferObjects = _useVertexBufferObjects && state.isVertexBufferObjectSupported();
|
||||
|
||||
|
||||
|
||||
if (vertexAttribAlias)
|
||||
{
|
||||
if (normalBinding!=BIND_OFF && normalBinding!=BIND_PER_VERTEX)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"normal assign"<<std::endl;
|
||||
drawVertexAttribMap[normalBinding].push_back( new DrawVertexAttrib(extensions,2,false,_normalData.array.get(),_normalData.indices.get()) );
|
||||
normalBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
if (colorBinding!=BIND_OFF && colorBinding!=BIND_PER_VERTEX)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"color assign"<<std::endl;
|
||||
drawVertexAttribMap[colorBinding].push_back( new DrawVertexAttrib(extensions,3,false,_colorData.array.get(),_colorData.indices.get()) );
|
||||
colorBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
secondaryColorBinding = BIND_OFF;
|
||||
fogCoordBinding = BIND_OFF;
|
||||
}
|
||||
|
||||
|
||||
if (areFastPathsUsed())
|
||||
{
|
||||
|
||||
|
||||
#define USE_LAZY_DISABLING
|
||||
|
||||
#ifdef USE_LAZY_DISABLING
|
||||
state.lazyDisablingOfVertexAttributes();
|
||||
#endif
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// fast path.
|
||||
@ -1368,99 +1399,55 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"Geometry::drawImplementation() Using VertexBufferObjects"<<std::endl;
|
||||
|
||||
//
|
||||
// Vertex Buffer Object path for defining vertex arrays.
|
||||
//
|
||||
state.setNormalPointer(_normalData.binding==BIND_PER_VERTEX ? _normalData.array.get() : 0);
|
||||
state.setColorPointer(_colorData.binding==BIND_PER_VERTEX ? _colorData.array.get() : 0);
|
||||
state.setSecondaryColorPointer(_secondaryColorData.binding==BIND_PER_VERTEX ? _secondaryColorData.array.get() : 0);
|
||||
state.setFogCoordPointer(_fogCoordData.binding==BIND_PER_VERTEX ? _fogCoordData.array.get() : 0);
|
||||
|
||||
unsigned int unit;
|
||||
for(unit=0;unit<_texCoordList.size();++unit)
|
||||
{
|
||||
state.setTexCoordPointer(unit, _texCoordList[unit].array.get());
|
||||
}
|
||||
state.disableTexCoordPointersAboveAndIncluding(unit);
|
||||
|
||||
if( handleVertexAttributes )
|
||||
{
|
||||
unsigned int index;
|
||||
for( index = 0; index < _vertexAttribList.size(); ++index )
|
||||
{
|
||||
const Array* array = _vertexAttribList[index].array.get();
|
||||
const AttributeBinding ab = _vertexAttribList[index].binding;
|
||||
state.setVertexAttribPointer(index, (ab==BIND_PER_VERTEX ? array : 0), _vertexAttribList[index].normalize);
|
||||
|
||||
if(array && ab!=BIND_PER_VERTEX)
|
||||
{
|
||||
const IndexArray* indexArray = _vertexAttribList[index].indices.get();
|
||||
|
||||
if( indexArray && indexArray->getNumElements() > 0 )
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,indexArray) );
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,0) );
|
||||
}
|
||||
}
|
||||
}
|
||||
state.disableVertexAttribPointersAboveAndIncluding( index );
|
||||
}
|
||||
else if (vertexVertexAttributesSupported)
|
||||
{
|
||||
state.disableVertexAttribPointersAboveAndIncluding( 0 );
|
||||
}
|
||||
|
||||
state.setVertexPointer(_vertexData.array.get());
|
||||
|
||||
|
||||
}
|
||||
else
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"none VertexBuffer path"<<std::endl;
|
||||
|
||||
//
|
||||
// Non Vertex Buffer Object path for defining vertex arrays.
|
||||
//
|
||||
if( _vertexData.array.valid() )
|
||||
state.setVertexPointer(_vertexData.array->getDataSize(),_vertexData.array->getDataType(),0,_vertexData.array->getDataPointer());
|
||||
state.setVertexPointer(_vertexData.array.get());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableVertexPointer();
|
||||
#endif
|
||||
|
||||
if (_normalData.binding==BIND_PER_VERTEX && _normalData.array.valid())
|
||||
state.setNormalPointer(_normalData.array->getDataType(),0,_normalData.array->getDataPointer());
|
||||
state.setNormalPointer(_normalData.array.get());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableNormalPointer();
|
||||
#endif
|
||||
|
||||
if (_colorData.binding==BIND_PER_VERTEX && _colorData.array.valid())
|
||||
state.setColorPointer(_colorData.array->getDataSize(),_colorData.array->getDataType(),0,_colorData.array->getDataPointer());
|
||||
state.setColorPointer(_colorData.array.get());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableColorPointer();
|
||||
#endif
|
||||
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX && _secondaryColorData.array.valid())
|
||||
state.setSecondaryColorPointer(_secondaryColorData.array->getDataSize(),_secondaryColorData.array->getDataType(),0,_secondaryColorData.array->getDataPointer());
|
||||
state.setSecondaryColorPointer(_secondaryColorData.array.get());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableSecondaryColorPointer();
|
||||
#endif
|
||||
|
||||
if (fogCoordBinding==BIND_PER_VERTEX && _fogCoordData.array.valid())
|
||||
state.setFogCoordPointer(GL_FLOAT,0,_fogCoordData.array->getDataPointer());
|
||||
state.setFogCoordPointer(_fogCoordData.array.get());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableFogCoordPointer();
|
||||
#endif
|
||||
|
||||
unsigned int unit;
|
||||
for(unit=0;unit<_texCoordList.size();++unit)
|
||||
{
|
||||
const Array* array = _texCoordList[unit].array.get();
|
||||
if (array)
|
||||
state.setTexCoordPointer(unit,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
state.setTexCoordPointer(unit,array);
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableTexCoordPointer(unit);
|
||||
#endif
|
||||
}
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
state.disableTexCoordPointersAboveAndIncluding(unit);
|
||||
#endif
|
||||
|
||||
if( handleVertexAttributes )
|
||||
{
|
||||
@ -1472,7 +1459,110 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
|
||||
if( ab == BIND_PER_VERTEX && array )
|
||||
{
|
||||
state.setVertexAttribPointer( index, array->getDataSize(), array->getDataType(),
|
||||
state.setVertexAttribPointer( index, array, _vertexAttribList[index].normalize );
|
||||
}
|
||||
else
|
||||
{
|
||||
if( array )
|
||||
{
|
||||
const IndexArray* indexArray = _vertexAttribList[index].indices.get();
|
||||
|
||||
if( indexArray && indexArray->getNumElements() > 0 )
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,indexArray) );
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,0) );
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
state.disableVertexAttribPointer( index );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
state.disableVertexAttribPointersAboveAndIncluding( index );
|
||||
#endif
|
||||
}
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else if (vertexVertexAttributesSupported)
|
||||
{
|
||||
state.disableVertexAttribPointersAboveAndIncluding( 0 );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"none VertexBuffer path"<<std::endl;
|
||||
|
||||
//
|
||||
// Non Vertex Buffer Object path for defining vertex arrays.
|
||||
//
|
||||
if( _vertexData.array.valid() )
|
||||
state.setVertexPointer(_vertexData.array->getDataSize(),_vertexData.array->getDataType(),0,_vertexData.array->getDataPointer());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableVertexPointer();
|
||||
#endif
|
||||
|
||||
if (_normalData.binding==BIND_PER_VERTEX && _normalData.array.valid())
|
||||
state.setNormalPointer(_normalData.array->getDataType(),0,_normalData.array->getDataPointer());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableNormalPointer();
|
||||
#endif
|
||||
|
||||
if (_colorData.binding==BIND_PER_VERTEX && _colorData.array.valid())
|
||||
state.setColorPointer(_colorData.array->getDataSize(),_colorData.array->getDataType(),0,_colorData.array->getDataPointer());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableColorPointer();
|
||||
#endif
|
||||
|
||||
if (secondaryColorBinding==BIND_PER_VERTEX && _secondaryColorData.array.valid())
|
||||
state.setSecondaryColorPointer(_secondaryColorData.array->getDataSize(),_secondaryColorData.array->getDataType(),0,_secondaryColorData.array->getDataPointer());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableSecondaryColorPointer();
|
||||
#endif
|
||||
|
||||
if (fogCoordBinding==BIND_PER_VERTEX && _fogCoordData.array.valid())
|
||||
state.setFogCoordPointer(GL_FLOAT,0,_fogCoordData.array->getDataPointer());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableFogCoordPointer();
|
||||
#endif
|
||||
|
||||
unsigned int unit;
|
||||
for(unit=0;unit<_texCoordList.size();++unit)
|
||||
{
|
||||
const Array* array = _texCoordList[unit].array.get();
|
||||
if (array)
|
||||
state.setTexCoordPointer(unit,array->getDataSize(),array->getDataType(),0,array->getDataPointer());
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else
|
||||
state.disableTexCoordPointer(unit);
|
||||
#endif
|
||||
}
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
state.disableTexCoordPointersAboveAndIncluding(unit);
|
||||
#endif
|
||||
|
||||
if( handleVertexAttributes )
|
||||
{
|
||||
unsigned int index;
|
||||
for( index = 0; index < _vertexAttribList.size(); ++index )
|
||||
{
|
||||
const Array* array = _vertexAttribList[index].array.get();
|
||||
const AttributeBinding ab = _vertexAttribList[index].binding;
|
||||
|
||||
if( ab == BIND_PER_VERTEX && array )
|
||||
{
|
||||
state.setVertexAttribPointer( index, array->getDataSize(), array->getDataType(),
|
||||
_vertexAttribList[index].normalize, 0, array->getDataPointer() );
|
||||
}
|
||||
else
|
||||
@ -1483,34 +1573,44 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
|
||||
if( indexArray && indexArray->getNumElements() > 0 )
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,indexArray) );
|
||||
}
|
||||
else
|
||||
{
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
drawVertexAttribMap[ab].push_back(
|
||||
new DrawVertexAttrib(extensions,index,_vertexAttribList[index].normalize,array,0) );
|
||||
}
|
||||
}
|
||||
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
state.disableVertexAttribPointer( index );
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
state.disableVertexAttribPointersAboveAndIncluding( index );
|
||||
|
||||
#endif
|
||||
}
|
||||
#ifndef USE_LAZY_DISABLING
|
||||
else if (vertexVertexAttributesSupported)
|
||||
{
|
||||
state.disableVertexAttribPointersAboveAndIncluding( 0 );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
#ifdef USE_LAZY_DISABLING
|
||||
state.applyDisablingOfVertexAttributes();
|
||||
#endif
|
||||
|
||||
|
||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// pass the overall binding values onto OpenGL.
|
||||
//
|
||||
if (_normalData.binding==BIND_OVERALL) drawNormal(normalIndex++);
|
||||
if (_colorData.binding==BIND_OVERALL) drawColor(colorIndex++);
|
||||
if (normalBinding==BIND_OVERALL) drawNormal(normalIndex++);
|
||||
if (colorBinding==BIND_OVERALL) drawColor(colorIndex++);
|
||||
if (secondaryColorBinding==BIND_OVERALL) drawSecondaryColor(secondaryColorIndex++);
|
||||
if (fogCoordBinding==BIND_OVERALL) drawFogCoord(fogCoordIndex++);
|
||||
if (handleVertexAttributes)
|
||||
@ -1532,8 +1632,8 @@ void Geometry::drawImplementation(RenderInfo& renderInfo) const
|
||||
++itr)
|
||||
{
|
||||
|
||||
if (_normalData.binding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
|
||||
if (_colorData.binding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
|
||||
if (normalBinding==BIND_PER_PRIMITIVE_SET) drawNormal(normalIndex++);
|
||||
if (colorBinding==BIND_PER_PRIMITIVE_SET) drawColor(colorIndex++);
|
||||
if (secondaryColorBinding==BIND_PER_PRIMITIVE_SET) drawSecondaryColor(secondaryColorIndex++);
|
||||
if (fogCoordBinding==BIND_PER_PRIMITIVE_SET) drawFogCoord(fogCoordIndex++);
|
||||
if (handleVertexAttributes)
|
||||
|
@ -181,10 +181,10 @@ void Program::compileGLObjects( osg::State& state ) const
|
||||
|
||||
for( unsigned int i=0; i < _shaderList.size(); ++i )
|
||||
{
|
||||
_shaderList[i]->compileShader( contextID );
|
||||
_shaderList[i]->compileShader( state );
|
||||
}
|
||||
|
||||
getPCP( contextID )->linkProgram();
|
||||
getPCP( contextID )->linkProgram(state);
|
||||
}
|
||||
|
||||
void Program::setThreadSafeRefUnref(bool threadSafe)
|
||||
@ -448,7 +448,7 @@ void Program::PerContextProgram::requestLink()
|
||||
}
|
||||
|
||||
|
||||
void Program::PerContextProgram::linkProgram()
|
||||
void Program::PerContextProgram::linkProgram(osg::State& state)
|
||||
{
|
||||
if( ! _needsLink ) return;
|
||||
_needsLink = false;
|
||||
@ -485,13 +485,27 @@ void Program::PerContextProgram::linkProgram()
|
||||
_lastAppliedUniformList.clear();
|
||||
|
||||
// set any explicit vertex attribute bindings
|
||||
const AttribBindingList& bindlist = _program->getAttribBindingList();
|
||||
for( AttribBindingList::const_iterator itr = bindlist.begin();
|
||||
itr != bindlist.end(); ++itr )
|
||||
const AttribBindingList& programBindlist = _program->getAttribBindingList();
|
||||
for( AttribBindingList::const_iterator itr = programBindlist.begin();
|
||||
itr != programBindlist.end(); ++itr )
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Program's vertex attrib binding "<<itr->second<<", "<<itr->first<<std::endl;
|
||||
_extensions->glBindAttribLocation( _glProgramHandle, itr->second, itr->first.c_str() );
|
||||
}
|
||||
|
||||
// set any explicit vertex attribute bindings that are set up via osg::State, such as the vertex arrays
|
||||
// that have been aliase to vertex attrib arrays
|
||||
if (state.getUseVertexAttributeAliasing())
|
||||
{
|
||||
const AttribBindingList& stateBindlist = state.getAttributeBindingList();
|
||||
for( AttribBindingList::const_iterator itr = stateBindlist.begin();
|
||||
itr != stateBindlist.end(); ++itr )
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"State's vertex attrib binding "<<itr->second<<", "<<itr->first<<std::endl;
|
||||
_extensions->glBindAttribLocation( _glProgramHandle, itr->second, itr->first.c_str() );
|
||||
}
|
||||
}
|
||||
|
||||
// set any explicit frag data bindings
|
||||
const FragDataBindingList& fdbindlist = _program->getFragDataBindingList();
|
||||
for( FragDataBindingList::const_iterator itr = fdbindlist.begin();
|
||||
|
@ -230,10 +230,10 @@ void Shader::releaseGLObjects(osg::State* state) const
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::compileShader( unsigned int contextID ) const
|
||||
void Shader::compileShader( osg::State& state ) const
|
||||
{
|
||||
PerContextShader* pcs = getPCS( contextID );
|
||||
if( pcs ) pcs->compileShader();
|
||||
PerContextShader* pcs = getPCS( state.getContextID() );
|
||||
if( pcs ) pcs->compileShader( state );
|
||||
}
|
||||
|
||||
|
||||
@ -374,12 +374,18 @@ namespace
|
||||
}
|
||||
}
|
||||
|
||||
void Shader::PerContextShader::compileShader()
|
||||
void Shader::PerContextShader::compileShader(osg::State& state)
|
||||
{
|
||||
if( ! _needsCompile ) return;
|
||||
_needsCompile = false;
|
||||
|
||||
std::string sourceWithLineNumbers = insertLineNumbers(_shader->getShaderSource());
|
||||
std::string source = _shader->getShaderSource();
|
||||
if (_shader->getType()==osg::Shader::VERTEX && (state.getUseVertexAttributeAliasing() || state.getUseModelViewAndProjectionUniforms()))
|
||||
{
|
||||
state.convertVertexShaderSourceToOsgBuiltIns(source);
|
||||
}
|
||||
|
||||
std::string sourceWithLineNumbers = insertLineNumbers(source);
|
||||
|
||||
if (osg::getNotifyLevel()>=osg::INFO)
|
||||
{
|
||||
@ -389,7 +395,7 @@ void Shader::PerContextShader::compileShader()
|
||||
}
|
||||
|
||||
GLint compiled = GL_FALSE;
|
||||
const char* sourceText = _shader->getShaderSource().c_str();
|
||||
const char* sourceText = source.c_str();
|
||||
_extensions->glShaderSource( _glShaderHandle, 1, &sourceText, NULL );
|
||||
_extensions->glCompileShader( _glShaderHandle );
|
||||
_extensions->glGetShaderiv( _glShaderHandle, GL_COMPILE_STATUS, &compiled );
|
||||
|
@ -92,7 +92,9 @@ void DrawShapeVisitor::drawCylinderBody(unsigned int numSegments, float radius,
|
||||
// The code is mostly duplicated in order to hoist the back/front face
|
||||
// test out of the loop for efficiency
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
if (drawFrontFace) {
|
||||
|
||||
@ -103,23 +105,23 @@ void DrawShapeVisitor::drawCylinderBody(unsigned int numSegments, float radius,
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(c,s,0.0f);
|
||||
gl.Normal3f(c,s,0.0f);
|
||||
|
||||
glTexCoord2f(texCoord,1.0f);
|
||||
glVertex3f(c*r,s*r,topz);
|
||||
gl.TexCoord2f(texCoord,1.0f);
|
||||
gl.Vertex3f(c*r,s*r,topz);
|
||||
|
||||
glTexCoord2f(texCoord,0.0f);
|
||||
glVertex3f(c*r,s*r,basez);
|
||||
gl.TexCoord2f(texCoord,0.0f);
|
||||
gl.Vertex3f(c*r,s*r,basez);
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(1.0f,0.0f,0.0f);
|
||||
gl.Normal3f(1.0f,0.0f,0.0f);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(r,0.0f,topz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(r,0.0f,topz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(r,0.0f,basez);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(r,0.0f,basez);
|
||||
}
|
||||
|
||||
if (drawBackFace) {
|
||||
@ -130,26 +132,26 @@ void DrawShapeVisitor::drawCylinderBody(unsigned int numSegments, float radius,
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(-c,-s,0.0f);
|
||||
gl.Normal3f(-c,-s,0.0f);
|
||||
|
||||
glTexCoord2f(texCoord,0.0f);
|
||||
glVertex3f(c*r,s*r,basez);
|
||||
gl.TexCoord2f(texCoord,0.0f);
|
||||
gl.Vertex3f(c*r,s*r,basez);
|
||||
|
||||
glTexCoord2f(texCoord,1.0f);
|
||||
glVertex3f(c*r,s*r,topz);
|
||||
gl.TexCoord2f(texCoord,1.0f);
|
||||
gl.Vertex3f(c*r,s*r,topz);
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(-1.0f,0.0f,0.0f);
|
||||
gl.Normal3f(-1.0f,0.0f,0.0f);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(r,0.0f,basez);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(r,0.0f,basez);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(r,0.0f,topz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(r,0.0f,topz);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
|
||||
|
||||
@ -176,6 +178,8 @@ void DrawShapeVisitor::drawHalfSphere(unsigned int numSegments, unsigned int num
|
||||
unsigned int rowbegin = top?numRows/2:0;
|
||||
unsigned int rowend = top?numRows:numRows/2;
|
||||
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
for(unsigned int rowi=rowbegin; rowi<rowend; ++rowi)
|
||||
{
|
||||
|
||||
@ -186,7 +190,7 @@ void DrawShapeVisitor::drawHalfSphere(unsigned int numSegments, unsigned int num
|
||||
float nzTop= sinf(lTop);
|
||||
float nRatioTop= cosf(lTop);
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
float angle = 0.0f;
|
||||
float texCoord = 0.0f;
|
||||
@ -204,28 +208,28 @@ void DrawShapeVisitor::drawHalfSphere(unsigned int numSegments, unsigned int num
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(c*nRatioTop,s*nRatioTop,nzTop);
|
||||
gl.Normal3f(c*nRatioTop,s*nRatioTop,nzTop);
|
||||
|
||||
glTexCoord2f(texCoord,vTop);
|
||||
glVertex3f(c*rTop,s*rTop,zTop+zOffset);
|
||||
gl.TexCoord2f(texCoord,vTop);
|
||||
gl.Vertex3f(c*rTop,s*rTop,zTop+zOffset);
|
||||
|
||||
glNormal3f(c*nRatioBase,s*nRatioBase,nzBase);
|
||||
gl.Normal3f(c*nRatioBase,s*nRatioBase,nzBase);
|
||||
|
||||
glTexCoord2f(texCoord,vBase);
|
||||
glVertex3f(c*rBase,s*rBase,zBase+zOffset);
|
||||
gl.TexCoord2f(texCoord,vBase);
|
||||
gl.Vertex3f(c*rBase,s*rBase,zBase+zOffset);
|
||||
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(nRatioTop,0.0f,nzTop);
|
||||
gl.Normal3f(nRatioTop,0.0f,nzTop);
|
||||
|
||||
glTexCoord2f(1.0f,vTop);
|
||||
glVertex3f(rTop,0.0f,zTop+zOffset);
|
||||
gl.TexCoord2f(1.0f,vTop);
|
||||
gl.Vertex3f(rTop,0.0f,zTop+zOffset);
|
||||
|
||||
glNormal3f(nRatioBase,0.0f,nzBase);
|
||||
gl.Normal3f(nRatioBase,0.0f,nzBase);
|
||||
|
||||
glTexCoord2f(1.0f,vBase);
|
||||
glVertex3f(rBase,0.0f,zBase+zOffset);
|
||||
gl.TexCoord2f(1.0f,vBase);
|
||||
gl.Vertex3f(rBase,0.0f,zBase+zOffset);
|
||||
}
|
||||
|
||||
if (drawBackFace) {
|
||||
@ -236,33 +240,32 @@ void DrawShapeVisitor::drawHalfSphere(unsigned int numSegments, unsigned int num
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(-c*nRatioBase,-s*nRatioBase,-nzBase);
|
||||
gl.Normal3f(-c*nRatioBase,-s*nRatioBase,-nzBase);
|
||||
|
||||
glTexCoord2f(texCoord,vBase);
|
||||
glVertex3f(c*rBase,s*rBase,zBase+zOffset);
|
||||
gl.TexCoord2f(texCoord,vBase);
|
||||
gl.Vertex3f(c*rBase,s*rBase,zBase+zOffset);
|
||||
|
||||
glNormal3f(-c*nRatioTop,-s*nRatioTop,-nzTop);
|
||||
gl.Normal3f(-c*nRatioTop,-s*nRatioTop,-nzTop);
|
||||
|
||||
glTexCoord2f(texCoord,vTop);
|
||||
glVertex3f(c*rTop,s*rTop,zTop+zOffset);
|
||||
gl.TexCoord2f(texCoord,vTop);
|
||||
gl.Vertex3f(c*rTop,s*rTop,zTop+zOffset);
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(-nRatioBase,0.0f,-nzBase);
|
||||
gl.Normal3f(-nRatioBase,0.0f,-nzBase);
|
||||
|
||||
glTexCoord2f(1.0f,vBase);
|
||||
glVertex3f(rBase,0.0f,zBase+zOffset);
|
||||
gl.TexCoord2f(1.0f,vBase);
|
||||
gl.Vertex3f(rBase,0.0f,zBase+zOffset);
|
||||
|
||||
glNormal3f(-nRatioTop,0.0f,-nzTop);
|
||||
gl.Normal3f(-nRatioTop,0.0f,-nzTop);
|
||||
|
||||
glTexCoord2f(1.0f,vTop);
|
||||
glVertex3f(rTop,0.0f,zTop+zOffset);
|
||||
gl.TexCoord2f(1.0f,vTop);
|
||||
gl.Vertex3f(rTop,0.0f,zTop+zOffset);
|
||||
|
||||
}
|
||||
|
||||
glEnd();
|
||||
|
||||
|
||||
gl.End();
|
||||
|
||||
lBase=lTop;
|
||||
rBase=rTop;
|
||||
zBase=zTop;
|
||||
@ -271,15 +274,16 @@ void DrawShapeVisitor::drawHalfSphere(unsigned int numSegments, unsigned int num
|
||||
nRatioBase=nRatioTop;
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
{
|
||||
glPushMatrix();
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
glTranslatef(sphere.getCenter().x(),sphere.getCenter().y(),sphere.getCenter().z());
|
||||
gl.PushMatrix();
|
||||
|
||||
gl.Translated(sphere.getCenter().x(),sphere.getCenter().y(),sphere.getCenter().z());
|
||||
|
||||
bool drawFrontFace = _hints ? _hints->getCreateFrontFace() : true;
|
||||
bool drawBackFace = _hints ? _hints->getCreateBackFace() : false;
|
||||
@ -302,6 +306,8 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
float angleDelta = osg::PI*2.0f/(float)numSegments;
|
||||
float texCoordHorzDelta = 1.0f/(float)numSegments;
|
||||
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
if (drawBackFace)
|
||||
{
|
||||
float lBase=-osg::PI*0.5f;
|
||||
@ -321,7 +327,7 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
float nzTop= sinf(lTop);
|
||||
float nRatioTop= cosf(lTop);
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
float angle = 0.0f;
|
||||
float texCoord = 0.0f;
|
||||
@ -333,32 +339,32 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(-c*nRatioBase,-s*nRatioBase,-nzBase);
|
||||
gl.Normal3f(-c*nRatioBase,-s*nRatioBase,-nzBase);
|
||||
|
||||
glTexCoord2f(texCoord,vBase);
|
||||
glVertex3f(c*rBase,s*rBase,zBase);
|
||||
gl.TexCoord2f(texCoord,vBase);
|
||||
gl.Vertex3f(c*rBase,s*rBase,zBase);
|
||||
|
||||
glNormal3f(-c*nRatioTop,-s*nRatioTop,-nzTop);
|
||||
gl.Normal3f(-c*nRatioTop,-s*nRatioTop,-nzTop);
|
||||
|
||||
glTexCoord2f(texCoord,vTop);
|
||||
glVertex3f(c*rTop,s*rTop,zTop);
|
||||
gl.TexCoord2f(texCoord,vTop);
|
||||
gl.Vertex3f(c*rTop,s*rTop,zTop);
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(-nRatioBase,0.0f,-nzBase);
|
||||
gl.Normal3f(-nRatioBase,0.0f,-nzBase);
|
||||
|
||||
glTexCoord2f(1.0f,vBase);
|
||||
glVertex3f(rBase,0.0f,zBase);
|
||||
gl.TexCoord2f(1.0f,vBase);
|
||||
gl.Vertex3f(rBase,0.0f,zBase);
|
||||
|
||||
glNormal3f(-nRatioTop,0.0f,-nzTop);
|
||||
gl.Normal3f(-nRatioTop,0.0f,-nzTop);
|
||||
|
||||
glTexCoord2f(1.0f,vTop);
|
||||
glVertex3f(rTop,0.0f,zTop);
|
||||
gl.TexCoord2f(1.0f,vTop);
|
||||
gl.Vertex3f(rTop,0.0f,zTop);
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
|
||||
|
||||
lBase=lTop;
|
||||
@ -391,7 +397,7 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
float nzTop= sinf(lTop);
|
||||
float nRatioTop= cosf(lTop);
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
float angle = 0.0f;
|
||||
float texCoord = 0.0f;
|
||||
@ -403,30 +409,30 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(c*nRatioTop,s*nRatioTop,nzTop);
|
||||
gl.Normal3f(c*nRatioTop,s*nRatioTop,nzTop);
|
||||
|
||||
glTexCoord2f(texCoord,vTop);
|
||||
glVertex3f(c*rTop,s*rTop,zTop);
|
||||
gl.TexCoord2f(texCoord,vTop);
|
||||
gl.Vertex3f(c*rTop,s*rTop,zTop);
|
||||
|
||||
glNormal3f(c*nRatioBase,s*nRatioBase,nzBase);
|
||||
gl.Normal3f(c*nRatioBase,s*nRatioBase,nzBase);
|
||||
|
||||
glTexCoord2f(texCoord,vBase);
|
||||
glVertex3f(c*rBase,s*rBase,zBase);
|
||||
gl.TexCoord2f(texCoord,vBase);
|
||||
gl.Vertex3f(c*rBase,s*rBase,zBase);
|
||||
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(nRatioTop,0.0f,nzTop);
|
||||
gl.Normal3f(nRatioTop,0.0f,nzTop);
|
||||
|
||||
glTexCoord2f(1.0f,vTop);
|
||||
glVertex3f(rTop,0.0f,zTop);
|
||||
gl.TexCoord2f(1.0f,vTop);
|
||||
gl.Vertex3f(rTop,0.0f,zTop);
|
||||
|
||||
glNormal3f(nRatioBase,0.0f,nzBase);
|
||||
gl.Normal3f(nRatioBase,0.0f,nzBase);
|
||||
|
||||
glTexCoord2f(1.0f,vBase);
|
||||
glVertex3f(rBase,0.0f,zBase);
|
||||
gl.TexCoord2f(1.0f,vBase);
|
||||
gl.Vertex3f(rBase,0.0f,zBase);
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
|
||||
|
||||
lBase=lTop;
|
||||
@ -439,12 +445,13 @@ void DrawShapeVisitor::apply(const Sphere& sphere)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
gl.PopMatrix();
|
||||
}
|
||||
|
||||
void DrawShapeVisitor::apply(const Box& box)
|
||||
{
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
// evaluate hints
|
||||
bool createBody = (_hints ? _hints->getCreateBody() : true);
|
||||
bool createTop = (_hints ? _hints->getCreateTop() : true);
|
||||
@ -454,130 +461,132 @@ void DrawShapeVisitor::apply(const Box& box)
|
||||
float dy = box.getHalfLengths().y();
|
||||
float dz = box.getHalfLengths().z();
|
||||
|
||||
glPushMatrix();
|
||||
gl.PushMatrix();
|
||||
|
||||
glTranslatef(box.getCenter().x(),box.getCenter().y(),box.getCenter().z());
|
||||
gl.Translated(box.getCenter().x(),box.getCenter().y(),box.getCenter().z());
|
||||
|
||||
if (!box.zeroRotation())
|
||||
{
|
||||
Matrix rotation(box.computeRotationMatrix());
|
||||
glMultMatrix(rotation.ptr());
|
||||
Matrixd rotation(box.computeRotationMatrix());
|
||||
gl.MultMatrixd(rotation.ptr());
|
||||
}
|
||||
|
||||
glBegin(GL_QUADS);
|
||||
gl.Begin(GL_QUADS);
|
||||
|
||||
if (createBody) {
|
||||
// -ve y plane
|
||||
glNormal3f(0.0f,-1.0f,0.0f);
|
||||
gl.Normal3f(0.0f,-1.0f,0.0f);
|
||||
|
||||
glTexCoord2f(0.0f,1.0f);
|
||||
glVertex3f(-dx,-dy,dz);
|
||||
gl.TexCoord2f(0.0f,1.0f);
|
||||
gl.Vertex3f(-dx,-dy,dz);
|
||||
|
||||
glTexCoord2f(0.0f,0.0f);
|
||||
glVertex3f(-dx,-dy,-dz);
|
||||
gl.TexCoord2f(0.0f,0.0f);
|
||||
gl.Vertex3f(-dx,-dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(dx,-dy,-dz);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(dx,-dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(dx,-dy,dz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(dx,-dy,dz);
|
||||
|
||||
// +ve y plane
|
||||
glNormal3f(0.0f,1.0f,0.0f);
|
||||
gl.Normal3f(0.0f,1.0f,0.0f);
|
||||
|
||||
glTexCoord2f(0.0f,1.0f);
|
||||
glVertex3f(dx,dy,dz);
|
||||
gl.TexCoord2f(0.0f,1.0f);
|
||||
gl.Vertex3f(dx,dy,dz);
|
||||
|
||||
glTexCoord2f(0.0f,0.0f);
|
||||
glVertex3f(dx,dy,-dz);
|
||||
gl.TexCoord2f(0.0f,0.0f);
|
||||
gl.Vertex3f(dx,dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(-dx,dy,-dz);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(-dx,dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(-dx,dy,dz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(-dx,dy,dz);
|
||||
|
||||
// +ve x plane
|
||||
glNormal3f(1.0f,0.0f,0.0f);
|
||||
gl.Normal3f(1.0f,0.0f,0.0f);
|
||||
|
||||
glTexCoord2f(0.0f,1.0f);
|
||||
glVertex3f(dx,-dy,dz);
|
||||
gl.TexCoord2f(0.0f,1.0f);
|
||||
gl.Vertex3f(dx,-dy,dz);
|
||||
|
||||
glTexCoord2f(0.0f,0.0f);
|
||||
glVertex3f(dx,-dy,-dz);
|
||||
gl.TexCoord2f(0.0f,0.0f);
|
||||
gl.Vertex3f(dx,-dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(dx,dy,-dz);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(dx,dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(dx,dy,dz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(dx,dy,dz);
|
||||
|
||||
// -ve x plane
|
||||
glNormal3f(-1.0f,0.0f,0.0f);
|
||||
gl.Normal3f(-1.0f,0.0f,0.0f);
|
||||
|
||||
glTexCoord2f(0.0f,1.0f);
|
||||
glVertex3f(-dx,dy,dz);
|
||||
gl.TexCoord2f(0.0f,1.0f);
|
||||
gl.Vertex3f(-dx,dy,dz);
|
||||
|
||||
glTexCoord2f(0.0f,0.0f);
|
||||
glVertex3f(-dx,dy,-dz);
|
||||
gl.TexCoord2f(0.0f,0.0f);
|
||||
gl.Vertex3f(-dx,dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(-dx,-dy,-dz);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(-dx,-dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(-dx,-dy,dz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(-dx,-dy,dz);
|
||||
}
|
||||
|
||||
if (createTop) {
|
||||
// +ve z plane
|
||||
glNormal3f(0.0f,0.0f,1.0f);
|
||||
gl.Normal3f(0.0f,0.0f,1.0f);
|
||||
|
||||
glTexCoord2f(0.0f,1.0f);
|
||||
glVertex3f(-dx,dy,dz);
|
||||
gl.TexCoord2f(0.0f,1.0f);
|
||||
gl.Vertex3f(-dx,dy,dz);
|
||||
|
||||
glTexCoord2f(0.0f,0.0f);
|
||||
glVertex3f(-dx,-dy,dz);
|
||||
gl.TexCoord2f(0.0f,0.0f);
|
||||
gl.Vertex3f(-dx,-dy,dz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(dx,-dy,dz);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(dx,-dy,dz);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(dx,dy,dz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(dx,dy,dz);
|
||||
}
|
||||
|
||||
if (createBottom) {
|
||||
// -ve z plane
|
||||
glNormal3f(0.0f,0.0f,-1.0f);
|
||||
gl.Normal3f(0.0f,0.0f,-1.0f);
|
||||
|
||||
glTexCoord2f(0.0f,1.0f);
|
||||
glVertex3f(dx,dy,-dz);
|
||||
gl.TexCoord2f(0.0f,1.0f);
|
||||
gl.Vertex3f(dx,dy,-dz);
|
||||
|
||||
glTexCoord2f(0.0f,0.0f);
|
||||
glVertex3f(dx,-dy,-dz);
|
||||
gl.TexCoord2f(0.0f,0.0f);
|
||||
gl.Vertex3f(dx,-dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(-dx,-dy,-dz);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(-dx,-dy,-dz);
|
||||
|
||||
glTexCoord2f(1.0f,1.0f);
|
||||
glVertex3f(-dx,dy,-dz);
|
||||
gl.TexCoord2f(1.0f,1.0f);
|
||||
gl.Vertex3f(-dx,dy,-dz);
|
||||
}
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
|
||||
glPopMatrix();
|
||||
gl.PopMatrix();
|
||||
|
||||
}
|
||||
|
||||
void DrawShapeVisitor::apply(const Cone& cone)
|
||||
{
|
||||
glPushMatrix();
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
glTranslatef(cone.getCenter().x(),cone.getCenter().y(),cone.getCenter().z());
|
||||
gl.PushMatrix();
|
||||
|
||||
gl.Translated(cone.getCenter().x(),cone.getCenter().y(),cone.getCenter().z());
|
||||
|
||||
if (!cone.zeroRotation())
|
||||
{
|
||||
Matrix rotation(cone.computeRotationMatrix());
|
||||
glMultMatrix(rotation.ptr());
|
||||
Matrixd rotation(cone.computeRotationMatrix());
|
||||
gl.MultMatrixd(rotation.ptr());
|
||||
}
|
||||
|
||||
// evaluate hints
|
||||
@ -624,7 +633,7 @@ void DrawShapeVisitor::apply(const Cone& cone)
|
||||
// we can't use a fan for the cone top
|
||||
// since we need different normals at the top
|
||||
// for each face..
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
angle = 0.0f;
|
||||
texCoord = 0.0f;
|
||||
@ -634,38 +643,38 @@ void DrawShapeVisitor::apply(const Cone& cone)
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glNormal3f(c*normalRatio,s*normalRatio,normalz);
|
||||
gl.Normal3f(c*normalRatio,s*normalRatio,normalz);
|
||||
|
||||
glTexCoord2f(texCoord,topv);
|
||||
glVertex3f(c*topr,s*topr,topz);
|
||||
gl.TexCoord2f(texCoord,topv);
|
||||
gl.Vertex3f(c*topr,s*topr,topz);
|
||||
|
||||
glTexCoord2f(texCoord,basev);
|
||||
glVertex3f(c*baser,s*baser,basez);
|
||||
gl.TexCoord2f(texCoord,basev);
|
||||
gl.Vertex3f(c*baser,s*baser,basez);
|
||||
}
|
||||
|
||||
// do last point by hand to ensure no round off errors.
|
||||
glNormal3f(normalRatio,0.0f,normalz);
|
||||
gl.Normal3f(normalRatio,0.0f,normalz);
|
||||
|
||||
glTexCoord2f(1.0f,topv);
|
||||
glVertex3f(topr,0.0f,topz);
|
||||
gl.TexCoord2f(1.0f,topv);
|
||||
gl.Vertex3f(topr,0.0f,topz);
|
||||
|
||||
glTexCoord2f(1.0f,basev);
|
||||
glVertex3f(baser,0.0f,basez);
|
||||
gl.TexCoord2f(1.0f,basev);
|
||||
gl.Vertex3f(baser,0.0f,basez);
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
}
|
||||
|
||||
if (createBottom) {
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
gl.Begin(GL_TRIANGLE_FAN);
|
||||
|
||||
angle = osg::PI*2.0f;
|
||||
texCoord = 1.0f;
|
||||
basez = cone.getBaseOffset();
|
||||
|
||||
glNormal3f(0.0f,0.0f,-1.0f);
|
||||
glTexCoord2f(0.5f,0.5f);
|
||||
glVertex3f(0.0f,0.0f,basez);
|
||||
gl.Normal3f(0.0f,0.0f,-1.0f);
|
||||
gl.TexCoord2f(0.5f,0.5f);
|
||||
gl.Vertex3f(0.0f,0.0f,basez);
|
||||
|
||||
for(unsigned int bottomi=0;bottomi<numSegments;
|
||||
++bottomi,angle-=angleDelta,texCoord-=texCoordHorzDelta) {
|
||||
@ -673,29 +682,31 @@ void DrawShapeVisitor::apply(const Cone& cone)
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
|
||||
glVertex3f(c*r,s*r,basez);
|
||||
gl.TexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
|
||||
gl.Vertex3f(c*r,s*r,basez);
|
||||
}
|
||||
|
||||
glTexCoord2f(1.0f,0.0f);
|
||||
glVertex3f(r,0.0f,basez);
|
||||
gl.TexCoord2f(1.0f,0.0f);
|
||||
gl.Vertex3f(r,0.0f,basez);
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
gl.PopMatrix();
|
||||
}
|
||||
|
||||
void DrawShapeVisitor::apply(const Cylinder& cylinder)
|
||||
{
|
||||
glPushMatrix();
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
glTranslatef(cylinder.getCenter().x(),cylinder.getCenter().y(),cylinder.getCenter().z());
|
||||
gl.PushMatrix();
|
||||
|
||||
gl.Translated(cylinder.getCenter().x(),cylinder.getCenter().y(),cylinder.getCenter().z());
|
||||
|
||||
if (!cylinder.zeroRotation())
|
||||
{
|
||||
Matrix rotation(cylinder.computeRotationMatrix());
|
||||
glMultMatrix(rotation.ptr());
|
||||
Matrixd rotation(cylinder.computeRotationMatrix());
|
||||
gl.MultMatrixd(rotation.ptr());
|
||||
}
|
||||
|
||||
// evaluate hints
|
||||
@ -730,11 +741,11 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
|
||||
|
||||
// cylinder top
|
||||
if (createTop) {
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
gl.Begin(GL_TRIANGLE_FAN);
|
||||
|
||||
glNormal3f(0.0f,0.0f,1.0f);
|
||||
glTexCoord2f(0.5f,0.5f);
|
||||
glVertex3f(0.0f,0.0f,topz);
|
||||
gl.Normal3f(0.0f,0.0f,1.0f);
|
||||
gl.TexCoord2f(0.5f,0.5f);
|
||||
gl.Vertex3f(0.0f,0.0f,topz);
|
||||
|
||||
angle = 0.0f;
|
||||
texCoord = 0.0f;
|
||||
@ -745,24 +756,24 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
|
||||
glVertex3f(c*r,s*r,topz);
|
||||
gl.TexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
|
||||
gl.Vertex3f(c*r,s*r,topz);
|
||||
}
|
||||
|
||||
glTexCoord2f(1.0f,0.5f);
|
||||
glVertex3f(r,0.0f,topz);
|
||||
gl.TexCoord2f(1.0f,0.5f);
|
||||
gl.Vertex3f(r,0.0f,topz);
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
|
||||
// cylinder bottom
|
||||
if (createBottom)
|
||||
{
|
||||
glBegin(GL_TRIANGLE_FAN);
|
||||
gl.Begin(GL_TRIANGLE_FAN);
|
||||
|
||||
glNormal3f(0.0f,0.0f,-1.0f);
|
||||
glTexCoord2f(0.5f,0.5f);
|
||||
glVertex3f(0.0f,0.0f,basez);
|
||||
gl.Normal3f(0.0f,0.0f,-1.0f);
|
||||
gl.TexCoord2f(0.5f,0.5f);
|
||||
gl.Vertex3f(0.0f,0.0f,basez);
|
||||
|
||||
angle = osg::PI*2.0f;
|
||||
texCoord = 1.0f;
|
||||
@ -773,29 +784,31 @@ void DrawShapeVisitor::apply(const Cylinder& cylinder)
|
||||
float c = cosf(angle);
|
||||
float s = sinf(angle);
|
||||
|
||||
glTexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
|
||||
glVertex3f(c*r,s*r,basez);
|
||||
gl.TexCoord2f(c*0.5f+0.5f,s*0.5f+0.5f);
|
||||
gl.Vertex3f(c*r,s*r,basez);
|
||||
}
|
||||
|
||||
glTexCoord2f(1.0f,0.5f);
|
||||
glVertex3f(r,0.0f,basez);
|
||||
gl.TexCoord2f(1.0f,0.5f);
|
||||
gl.Vertex3f(r,0.0f,basez);
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
|
||||
glPopMatrix();
|
||||
gl.PopMatrix();
|
||||
}
|
||||
|
||||
void DrawShapeVisitor::apply(const Capsule& capsule)
|
||||
{
|
||||
glPushMatrix();
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
glTranslatef(capsule.getCenter().x(),capsule.getCenter().y(),capsule.getCenter().z());
|
||||
gl.PushMatrix();
|
||||
|
||||
gl.Translated(capsule.getCenter().x(),capsule.getCenter().y(),capsule.getCenter().z());
|
||||
|
||||
if (!capsule.zeroRotation())
|
||||
{
|
||||
Matrix rotation(capsule.computeRotationMatrix());
|
||||
glMultMatrix(rotation.ptr());
|
||||
Matrixd rotation(capsule.computeRotationMatrix());
|
||||
gl.MultMatrixd(rotation.ptr());
|
||||
}
|
||||
|
||||
// evaluate hints
|
||||
@ -828,7 +841,7 @@ void DrawShapeVisitor::apply(const Capsule& capsule)
|
||||
if (createBottom)
|
||||
drawHalfSphere(numSegments, numRows, capsule.getRadius(), SphereBottomHalf, -capsule.getHeight()/2.0f);
|
||||
|
||||
glPopMatrix();
|
||||
gl.PopMatrix();
|
||||
}
|
||||
|
||||
void DrawShapeVisitor::apply(const InfinitePlane&)
|
||||
@ -838,12 +851,14 @@ void DrawShapeVisitor::apply(const InfinitePlane&)
|
||||
|
||||
void DrawShapeVisitor::apply(const TriangleMesh& mesh)
|
||||
{
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
const Vec3Array* vertices = mesh.getVertices();
|
||||
const IndexArray* indices = mesh.getIndices();
|
||||
|
||||
if (vertices && indices)
|
||||
{
|
||||
glBegin(GL_TRIANGLES);
|
||||
gl.Begin(GL_TRIANGLES);
|
||||
|
||||
for(unsigned int i=0;i+2<indices->getNumElements();i+=3)
|
||||
{
|
||||
@ -853,15 +868,15 @@ void DrawShapeVisitor::apply(const TriangleMesh& mesh)
|
||||
Vec3 normal = (v2-v1)^(v3-v2);
|
||||
normal.normalize();
|
||||
|
||||
glNormal3fv(normal.ptr());
|
||||
glVertex3fv(v1.ptr());
|
||||
glVertex3fv(v2.ptr());
|
||||
glVertex3fv(v3.ptr());
|
||||
gl.Normal3fv(normal.ptr());
|
||||
gl.Vertex3fv(v1.ptr());
|
||||
gl.Vertex3fv(v2.ptr());
|
||||
gl.Vertex3fv(v3.ptr());
|
||||
|
||||
}
|
||||
|
||||
glEnd();
|
||||
}
|
||||
gl.End();
|
||||
}
|
||||
}
|
||||
|
||||
void DrawShapeVisitor::apply(const ConvexHull& hull)
|
||||
@ -872,16 +887,18 @@ void DrawShapeVisitor::apply(const ConvexHull& hull)
|
||||
void DrawShapeVisitor::apply(const HeightField& field)
|
||||
{
|
||||
if (field.getNumColumns()==0 || field.getNumRows()==0) return;
|
||||
|
||||
glPushMatrix();
|
||||
|
||||
glTranslatef(field.getOrigin().x(),field.getOrigin().y(),field.getOrigin().z());
|
||||
GLBeginEndAdapter& gl = _state.getGLBeginEndAdapter();
|
||||
|
||||
gl.PushMatrix();
|
||||
|
||||
gl.Translated(field.getOrigin().x(),field.getOrigin().y(),field.getOrigin().z());
|
||||
|
||||
|
||||
if (!field.zeroRotation())
|
||||
{
|
||||
Matrix rotation(field.computeRotationMatrix());
|
||||
glMultMatrix(rotation.ptr());
|
||||
Matrixd rotation(field.computeRotationMatrix());
|
||||
gl.MultMatrixd(rotation.ptr());
|
||||
}
|
||||
|
||||
float dx = field.getXInterval();
|
||||
@ -900,7 +917,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
|
||||
if (field.getSkirtHeight()!=0.0f)
|
||||
{
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
float u = 0.0f;
|
||||
|
||||
@ -913,20 +930,20 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
vertTop.z() = field.getHeight(col,0);
|
||||
normTop.set(field.getNormal(col,0));
|
||||
|
||||
glTexCoord2f(u,0.0f);
|
||||
glNormal3fv(normTop.ptr());
|
||||
gl.TexCoord2f(u,0.0f);
|
||||
gl.Normal3fv(normTop.ptr());
|
||||
|
||||
glVertex3fv(vertTop.ptr());
|
||||
gl.Vertex3fv(vertTop.ptr());
|
||||
|
||||
vertTop.z()-=field.getSkirtHeight();
|
||||
|
||||
glVertex3fv(vertTop.ptr());
|
||||
gl.Vertex3fv(vertTop.ptr());
|
||||
}
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
|
||||
// draw top skirt
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
unsigned int row = field.getNumRows()-1;
|
||||
|
||||
@ -938,17 +955,17 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
vertTop.z() = field.getHeight(col,row);
|
||||
normTop.set(field.getNormal(col,row));
|
||||
|
||||
glTexCoord2f(u,1.0f);
|
||||
glNormal3fv(normTop.ptr());
|
||||
gl.TexCoord2f(u,1.0f);
|
||||
gl.Normal3fv(normTop.ptr());
|
||||
|
||||
glVertex3f(vertTop.x(),vertTop.y(),vertTop.z()-field.getSkirtHeight());
|
||||
gl.Vertex3f(vertTop.x(),vertTop.y(),vertTop.z()-field.getSkirtHeight());
|
||||
|
||||
//vertTop.z()-=field.getSkirtHeight();
|
||||
|
||||
glVertex3fv(vertTop.ptr());
|
||||
gl.Vertex3fv(vertTop.ptr());
|
||||
}
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
|
||||
|
||||
@ -961,7 +978,7 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
float u = 0.0f;
|
||||
|
||||
|
||||
glBegin(GL_QUAD_STRIP);
|
||||
gl.Begin(GL_QUAD_STRIP);
|
||||
|
||||
// draw skirt at beginning of this row if required.
|
||||
if (field.getSkirtHeight()!=0.0f)
|
||||
@ -972,13 +989,13 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
vertBase.set(0.0f,dy*(float)row,field.getHeight(0,row)-field.getSkirtHeight());
|
||||
normBase.set(field.getNormal(0,row));
|
||||
|
||||
glTexCoord2f(u,vTop);
|
||||
glNormal3fv(normTop.ptr());
|
||||
glVertex3fv(vertTop.ptr());
|
||||
gl.TexCoord2f(u,vTop);
|
||||
gl.Normal3fv(normTop.ptr());
|
||||
gl.Vertex3fv(vertTop.ptr());
|
||||
|
||||
glTexCoord2f(u,vBase);
|
||||
glNormal3fv(normBase.ptr());
|
||||
glVertex3fv(vertBase.ptr());
|
||||
gl.TexCoord2f(u,vBase);
|
||||
gl.Normal3fv(normBase.ptr());
|
||||
gl.Vertex3fv(vertBase.ptr());
|
||||
}
|
||||
|
||||
// draw the actual row
|
||||
@ -990,13 +1007,13 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
vertBase.set(dx*(float)col,dy*(float)row,field.getHeight(col,row));
|
||||
normBase.set(field.getNormal(col,row));
|
||||
|
||||
glTexCoord2f(u,vTop);
|
||||
glNormal3fv(normTop.ptr());
|
||||
glVertex3fv(vertTop.ptr());
|
||||
gl.TexCoord2f(u,vTop);
|
||||
gl.Normal3fv(normTop.ptr());
|
||||
gl.Vertex3fv(vertTop.ptr());
|
||||
|
||||
glTexCoord2f(u,vBase);
|
||||
glNormal3fv(normBase.ptr());
|
||||
glVertex3fv(vertBase.ptr());
|
||||
gl.TexCoord2f(u,vBase);
|
||||
gl.Normal3fv(normBase.ptr());
|
||||
gl.Vertex3fv(vertBase.ptr());
|
||||
|
||||
}
|
||||
|
||||
@ -1007,20 +1024,20 @@ void DrawShapeVisitor::apply(const HeightField& field)
|
||||
vertBase.z()-=field.getSkirtHeight();
|
||||
vertTop.z()-=field.getSkirtHeight();
|
||||
|
||||
glTexCoord2f(u,vTop);
|
||||
glNormal3fv(normTop.ptr());
|
||||
glVertex3fv(vertTop.ptr());
|
||||
gl.TexCoord2f(u,vTop);
|
||||
gl.Normal3fv(normTop.ptr());
|
||||
gl.Vertex3fv(vertTop.ptr());
|
||||
|
||||
glTexCoord2f(u,vBase);
|
||||
glNormal3fv(normBase.ptr());
|
||||
glVertex3fv(vertBase.ptr());
|
||||
gl.TexCoord2f(u,vBase);
|
||||
gl.Normal3fv(normBase.ptr());
|
||||
gl.Vertex3fv(vertBase.ptr());
|
||||
}
|
||||
|
||||
glEnd();
|
||||
gl.End();
|
||||
}
|
||||
|
||||
|
||||
glPopMatrix();
|
||||
gl.PopMatrix();
|
||||
|
||||
}
|
||||
|
||||
@ -1904,6 +1921,7 @@ void PrimitiveShapeVisitor::apply(const CompositeShape& group)
|
||||
ShapeDrawable::ShapeDrawable():
|
||||
_color(1.0f,1.0f,1.0f,1.0f)
|
||||
{
|
||||
//setUseDisplayList(false);
|
||||
}
|
||||
|
||||
ShapeDrawable::ShapeDrawable(Shape* shape,TessellationHints* hints):
|
||||
@ -1911,6 +1929,7 @@ ShapeDrawable::ShapeDrawable(Shape* shape,TessellationHints* hints):
|
||||
_tessellationHints(hints)
|
||||
{
|
||||
setShape(shape);
|
||||
//setUseDisplayList(false);
|
||||
}
|
||||
|
||||
ShapeDrawable::ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop):
|
||||
@ -1918,6 +1937,7 @@ ShapeDrawable::ShapeDrawable(const ShapeDrawable& pg,const CopyOp& copyop):
|
||||
_color(pg._color),
|
||||
_tessellationHints(pg._tessellationHints)
|
||||
{
|
||||
//setUseDisplayList(false);
|
||||
}
|
||||
|
||||
ShapeDrawable::~ShapeDrawable()
|
||||
@ -1944,10 +1964,11 @@ void ShapeDrawable::setTessellationHints(TessellationHints* hints)
|
||||
void ShapeDrawable::drawImplementation(RenderInfo& renderInfo) const
|
||||
{
|
||||
osg::State& state = *renderInfo.getState();
|
||||
GLBeginEndAdapter& gl = state.getGLBeginEndAdapter();
|
||||
|
||||
if (_shape.valid())
|
||||
{
|
||||
glColor4fv(_color.ptr());
|
||||
gl.Color4fv(_color.ptr());
|
||||
|
||||
DrawShapeVisitor dsv(state,_tessellationHints.get());
|
||||
|
||||
|
@ -17,6 +17,8 @@
|
||||
#include <osg/GLExtensions>
|
||||
#include <osg/ApplicationUsage>
|
||||
|
||||
#include <sstream>
|
||||
|
||||
#ifndef GL_MAX_TEXTURE_COORDS
|
||||
#define GL_MAX_TEXTURE_COORDS 0x8871
|
||||
#endif
|
||||
@ -35,7 +37,8 @@ using namespace osg;
|
||||
static ApplicationUsageProxy State_e0(ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_GL_ERROR_CHECKING <type>","ONCE_PER_ATTRIBUTE | ON | on enables fine grained checking, ONCE_PER_FRAME enables coarse grained checking");
|
||||
|
||||
State::State():
|
||||
Referenced(true)
|
||||
Referenced(true),
|
||||
_glBeginEndAdapter(this)
|
||||
{
|
||||
_graphicsContext = 0;
|
||||
_contextID = 0;
|
||||
@ -48,6 +51,27 @@ State::State():
|
||||
_modelViewMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewMatrix");
|
||||
_projectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ProjectionMatrix");
|
||||
_modelViewProjectionMatrixUniform = new Uniform(Uniform::FLOAT_MAT4,"osg_ModelViewProjectionMatrix");
|
||||
_normalMatrixUniform = new Uniform(Uniform::FLOAT_MAT3,"osg_NormalMatrix");
|
||||
|
||||
{
|
||||
_useVertexAttributeAliasing = false;
|
||||
setUpVertexAttribAlias(_vertexAlias,0, "gl_Vertex","osg_Vertex","attribute vec4 ");
|
||||
setUpVertexAttribAlias(_normalAlias, 2, "gl_Normal","osg_Normal","attribute vec3 ");
|
||||
setUpVertexAttribAlias(_colorAlias, 3, "gl_Color","osg_Color","attribute vec4 ");
|
||||
setUpVertexAttribAlias(_secondaryColorAlias, 4, "gl_SecondaryColor","osg_SecondaryColor","attribute vec4 ");
|
||||
setUpVertexAttribAlias(_fogCoordAlias, 5, "gl_FogCoord","osg_FogCoord","attribute float ");
|
||||
|
||||
_texCoordAliasList.resize(8);
|
||||
for(unsigned int i=0; i<_texCoordAliasList.size(); i++)
|
||||
{
|
||||
std::stringstream gl_MultiTexCoord;
|
||||
std::stringstream osg_MultiTexCoord;
|
||||
gl_MultiTexCoord<<"gl_MultiTexCoord"<<i;
|
||||
osg_MultiTexCoord<<"osg_MultiTexCoord"<<i;
|
||||
|
||||
setUpVertexAttribAlias(_texCoordAliasList[i], 8+i, gl_MultiTexCoord.str(), osg_MultiTexCoord.str(), "attribute vec4 ");
|
||||
}
|
||||
}
|
||||
|
||||
_abortRenderingPtr = false;
|
||||
|
||||
@ -95,12 +119,15 @@ State::State():
|
||||
|
||||
_maxTexturePoolSize = 0;
|
||||
_maxBufferObjectPoolSize = 0;
|
||||
|
||||
|
||||
}
|
||||
|
||||
State::~State()
|
||||
{
|
||||
//_texCoordArrayList.clear();
|
||||
|
||||
//_vertexAttribArrayList.clear();
|
||||
|
||||
// osg::notify(osg::NOTICE)<<"State::~State()"<<this<<std::endl;
|
||||
for(AppliedProgramObjectSet::iterator itr = _appliedProgramObjectSet.begin();
|
||||
itr != _appliedProgramObjectSet.end();
|
||||
++itr)
|
||||
@ -748,6 +775,9 @@ void State::initializeExtensionProcs()
|
||||
setGLExtensionFuncPtr(_glSecondaryColorPointer, "glSecondaryColorPointer","glSecondaryColorPointerEXT");
|
||||
setGLExtensionFuncPtr(_glVertexAttribPointer, "glVertexAttribPointer","glVertexAttribPointerARB");
|
||||
setGLExtensionFuncPtr(_glEnableVertexAttribArray, "glEnableVertexAttribArray","glEnableVertexAttribArrayARB");
|
||||
setGLExtensionFuncPtr(_glMultiTexCoord4f, "glMultiTexCoord4f","glMultiTexCoord4fARB");
|
||||
setGLExtensionFuncPtr(_glVertexAttrib4f, "glVertexAttrib4f");
|
||||
setGLExtensionFuncPtr(_glVertexAttrib4fv, "glVertexAttrib4fv");
|
||||
setGLExtensionFuncPtr(_glDisableVertexAttribArray, "glDisableVertexAttribArray","glDisableVertexAttribArrayARB");
|
||||
setGLExtensionFuncPtr(_glBindBuffer, "glBindBuffer","glBindBufferARB");
|
||||
|
||||
@ -816,40 +846,55 @@ bool State::setActiveTextureUnit( unsigned int unit )
|
||||
|
||||
void State::setFogCoordPointer(GLenum type, GLsizei stride, const GLvoid *ptr)
|
||||
{
|
||||
if (_glFogCoordPointer)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
|
||||
if (!_fogArray._enabled || _fogArray._dirty)
|
||||
{
|
||||
_fogArray._enabled = true;
|
||||
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
|
||||
}
|
||||
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
|
||||
{
|
||||
_fogArray._pointer=ptr;
|
||||
_glFogCoordPointer( type, stride, ptr );
|
||||
}
|
||||
_fogArray._dirty = false;
|
||||
setVertexAttribPointer(_fogCoordAlias._location, 1, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_glFogCoordPointer)
|
||||
{
|
||||
|
||||
if (!_fogArray._enabled || _fogArray._dirty)
|
||||
{
|
||||
_fogArray._enabled = true;
|
||||
glEnableClientState(GL_FOG_COORDINATE_ARRAY);
|
||||
}
|
||||
//if (_fogArray._pointer!=ptr || _fogArray._dirty)
|
||||
{
|
||||
_fogArray._pointer=ptr;
|
||||
_glFogCoordPointer( type, stride, ptr );
|
||||
}
|
||||
_fogArray._lazy_disable = false;
|
||||
_fogArray._dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void State::setSecondaryColorPointer( GLint size, GLenum type,
|
||||
GLsizei stride, const GLvoid *ptr )
|
||||
{
|
||||
if (_glSecondaryColorPointer)
|
||||
if (_useVertexAttributeAliasing)
|
||||
{
|
||||
if (!_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
setVertexAttribPointer(_secondaryColorAlias._location, size, type, GL_FALSE, stride, ptr);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (_glSecondaryColorPointer)
|
||||
{
|
||||
_secondaryColorArray._enabled = true;
|
||||
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
|
||||
if (!_secondaryColorArray._enabled || _secondaryColorArray._dirty)
|
||||
{
|
||||
_secondaryColorArray._enabled = true;
|
||||
glEnableClientState(GL_SECONDARY_COLOR_ARRAY);
|
||||
}
|
||||
//if (_secondaryColorArray._pointer!=ptr || _secondaryColorArray._dirty)
|
||||
{
|
||||
_secondaryColorArray._pointer=ptr;
|
||||
_glSecondaryColorPointer( size, type, stride, ptr );
|
||||
}
|
||||
_secondaryColorArray._lazy_disable = false;
|
||||
_secondaryColorArray._dirty = false;
|
||||
}
|
||||
//if (_secondaryColorArray._pointer!=ptr || _secondaryColorArray._dirty)
|
||||
{
|
||||
_secondaryColorArray._pointer=ptr;
|
||||
_glSecondaryColorPointer( size, type, stride, ptr );
|
||||
}
|
||||
_secondaryColorArray._dirty = false;
|
||||
}
|
||||
}
|
||||
|
||||
@ -861,20 +906,25 @@ void State::setVertexAttribPointer( unsigned int index,
|
||||
{
|
||||
if (_glVertexAttribPointer)
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"State::setVertexAttribPointer("<<index<<",...)"<<std::endl;
|
||||
|
||||
if ( index >= _vertexAttribArrayList.size()) _vertexAttribArrayList.resize(index+1);
|
||||
EnabledArrayPair& eap = _vertexAttribArrayList[index];
|
||||
|
||||
if (!eap._enabled || eap._dirty)
|
||||
{
|
||||
eap._enabled = true;
|
||||
// osg::notify(osg::NOTICE)<<" _glEnableVertexAttribArray( "<<index<<" )"<<std::endl;
|
||||
_glEnableVertexAttribArray( index );
|
||||
}
|
||||
//if (eap._pointer != ptr || eap._normalized!=normalized || eap._dirty)
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<" _glVertexAttribPointer( "<<index<<" )"<<std::endl;
|
||||
_glVertexAttribPointer( index, size, type, normalized, stride, ptr );
|
||||
eap._pointer = ptr;
|
||||
eap._normalized = normalized;
|
||||
}
|
||||
eap._lazy_disable = false;
|
||||
eap._dirty = false;
|
||||
}
|
||||
}
|
||||
@ -892,6 +942,7 @@ void State::disableVertexAttribPointer( unsigned int index )
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
// osg::notify(osg::NOTICE)<<" _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
|
||||
_glDisableVertexAttribArray( index );
|
||||
}
|
||||
}
|
||||
@ -908,6 +959,7 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
{
|
||||
eap._enabled = false;
|
||||
eap._dirty = false;
|
||||
// osg::notify(osg::NOTICE)<<" State::disableVertexAttribPointersAboveAndIncluding(): _glDisableVertexAttribArray( "<<index<<" )"<<std::endl;
|
||||
_glDisableVertexAttribArray( index );
|
||||
}
|
||||
++index;
|
||||
@ -915,6 +967,57 @@ void State::disableVertexAttribPointersAboveAndIncluding( unsigned int index )
|
||||
}
|
||||
}
|
||||
|
||||
void State::lazyDisablingOfVertexAttributes()
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"lazyDisablingOfVertexAttributes()"<<std::endl;
|
||||
if (!_useVertexAttributeAliasing)
|
||||
{
|
||||
_vertexArray._lazy_disable = true;
|
||||
_normalArray._lazy_disable = true;
|
||||
_colorArray._lazy_disable = true;
|
||||
_secondaryColorArray._lazy_disable = true;
|
||||
_indexArray._lazy_disable = true;
|
||||
_fogArray._lazy_disable = true;
|
||||
for(EnabledTexCoordArrayList::iterator itr = _texCoordArrayList.begin();
|
||||
itr != _texCoordArrayList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->_lazy_disable = true;
|
||||
}
|
||||
}
|
||||
|
||||
for(EnabledVertexAttribArrayList::iterator itr = _vertexAttribArrayList.begin();
|
||||
itr != _vertexAttribArrayList.end();
|
||||
++itr)
|
||||
{
|
||||
itr->_lazy_disable = true;
|
||||
}
|
||||
}
|
||||
|
||||
void State::applyDisablingOfVertexAttributes()
|
||||
{
|
||||
//osg::notify(osg::NOTICE)<<"start of applyDisablingOfVertexAttributes()"<<std::endl;
|
||||
if (!_useVertexAttributeAliasing)
|
||||
{
|
||||
if (_vertexArray._lazy_disable) disableVertexPointer();
|
||||
if (_normalArray._lazy_disable) disableNormalPointer();
|
||||
if (_colorArray._lazy_disable) disableColorPointer();
|
||||
if (_secondaryColorArray._lazy_disable) disableSecondaryColorPointer();
|
||||
if (_indexArray._lazy_disable) disableIndexPointer();
|
||||
if (_fogArray._lazy_disable) disableFogCoordPointer();
|
||||
for(unsigned int i=0; i<_texCoordArrayList.size(); ++i)
|
||||
{
|
||||
if (_texCoordArrayList[i]._lazy_disable) disableTexCoordPointer(i);
|
||||
}
|
||||
}
|
||||
for(unsigned int i=0; i<_vertexAttribArrayList.size(); ++i)
|
||||
{
|
||||
if (_vertexAttribArrayList[i]._lazy_disable) disableVertexAttribPointer(i);
|
||||
}
|
||||
// osg::notify(osg::NOTICE)<<"end of applyDisablingOfVertexAttributes()"<<std::endl;
|
||||
}
|
||||
|
||||
|
||||
bool State::computeSecondaryColorSupported() const
|
||||
{
|
||||
_isSecondaryColorSupportResolved = true;
|
||||
@ -999,4 +1102,163 @@ void State::applyModelViewAndProjectionUniformsIfRequired()
|
||||
if (_modelViewMatrixUniform.valid()) _lastAppliedProgramObject->apply(*_modelViewMatrixUniform);
|
||||
if (_projectionMatrixUniform) _lastAppliedProgramObject->apply(*_projectionMatrixUniform);
|
||||
if (_modelViewProjectionMatrixUniform) _lastAppliedProgramObject->apply(*_modelViewProjectionMatrixUniform);
|
||||
if (_normalMatrixUniform) _lastAppliedProgramObject->apply(*_normalMatrixUniform);
|
||||
}
|
||||
|
||||
namespace State_Utils
|
||||
{
|
||||
bool replace(std::string& str, const std::string& original_phrase, const std::string& new_phrase)
|
||||
{
|
||||
bool replacedStr = false;
|
||||
std::string::size_type pos = 0;
|
||||
while((pos=str.find(original_phrase, pos))!=std::string::npos)
|
||||
{
|
||||
std::string::size_type endOfPhrasePos = pos+original_phrase.size();
|
||||
if (endOfPhrasePos<str.size())
|
||||
{
|
||||
char c = str[endOfPhrasePos];
|
||||
if ((c>='0' && c<='9') ||
|
||||
(c>='a' && c<='z') ||
|
||||
(c>='A' && c<='Z'))
|
||||
{
|
||||
pos = endOfPhrasePos;
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
replacedStr = true;
|
||||
str.replace(pos, original_phrase.size(), new_phrase);
|
||||
}
|
||||
return replacedStr;
|
||||
}
|
||||
|
||||
void replaceAndInsertDeclaration(std::string& source, const std::string& originalStr, const std::string& newStr, const std::string& declarationPrefix)
|
||||
{
|
||||
if (replace(source, originalStr, newStr))
|
||||
{
|
||||
source.insert(0, declarationPrefix + newStr + std::string(";\n"));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
bool State::convertVertexShaderSourceToOsgBuiltIns(std::string& source) const
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"State::convertShaderSourceToOsgBuiltIns()"<<std::endl;
|
||||
|
||||
osg::notify(osg::NOTICE)<<"++Before Converted source "<<std::endl<<source<<std::endl<<"++++++++"<<std::endl;
|
||||
|
||||
// replace ftransform as it only works with built-ins
|
||||
State_Utils::replace(source, "ftransform()", "gl_ModelViewProjectionMatrix * gl_Vertex");
|
||||
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_Normal", "osg_Normal", "attribute vec3 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_Vertex", "osg_Vertex", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_Color", "osg_Color", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_SecondaryColor", "osg_SecondaryColor", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_FogCoord", "osg_FogCoord", "attribute float ");
|
||||
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord0", "osg_MultiTexCoord0", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord1", "osg_MultiTexCoord1", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord2", "osg_MultiTexCoord2", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord3", "osg_MultiTexCoord3", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord4", "osg_MultiTexCoord4", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord5", "osg_MultiTexCoord5", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord6", "osg_MultiTexCoord6", "attribute vec4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_MultiTexCoord7", "osg_MultiTexCoord7", "attribute vec4 ");
|
||||
|
||||
// replace built in uniform
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_ModelViewMatrix", "osg_ModeViewMatrix", "uniform mat4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_ModelViewProjectionMatrix", "osg_ModelViewProjectionMatrix", "uniform mat4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_ProjectionMatrix", "osg_ProjectionMatrix", "uniform mat4 ");
|
||||
State_Utils::replaceAndInsertDeclaration(source, "gl_NormalMatrix", "osg_NormalMatrix", "uniform mat3 ");
|
||||
|
||||
osg::notify(osg::NOTICE)<<"-------- Converted source "<<std::endl<<source<<std::endl<<"----------------"<<std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void State::setUpVertexAttribAlias(VertexAttribAlias& alias, GLuint location, const std::string glName, const std::string osgName, const std::string& declaration)
|
||||
{
|
||||
alias = VertexAttribAlias(location, glName, osgName, declaration);
|
||||
_attributeBindingList[osgName] = location;
|
||||
}
|
||||
|
||||
void State::applyProjectionMatrix(const osg::RefMatrix* matrix)
|
||||
{
|
||||
if (_projection!=matrix)
|
||||
{
|
||||
if (matrix)
|
||||
{
|
||||
_projection=matrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
_projection=_identity;
|
||||
}
|
||||
|
||||
if (_useModelViewAndProjectionUniforms)
|
||||
{
|
||||
if (_projectionMatrixUniform.valid()) _projectionMatrixUniform->set(*_projection);
|
||||
updateModelViewAndProjectionMatrixUniforms();
|
||||
}
|
||||
|
||||
glMatrixMode( GL_PROJECTION );
|
||||
glLoadMatrix(_projection->ptr());
|
||||
glMatrixMode( GL_MODELVIEW );
|
||||
}
|
||||
}
|
||||
|
||||
void State::applyModelViewMatrix(const osg::RefMatrix* matrix)
|
||||
{
|
||||
if (_modelView!=matrix)
|
||||
{
|
||||
if (matrix)
|
||||
{
|
||||
_modelView=matrix;
|
||||
}
|
||||
else
|
||||
{
|
||||
_modelView=_identity;
|
||||
}
|
||||
|
||||
if (_useModelViewAndProjectionUniforms)
|
||||
{
|
||||
if (_modelViewMatrixUniform.valid()) _modelViewMatrixUniform->set(*_modelView);
|
||||
updateModelViewAndProjectionMatrixUniforms();
|
||||
}
|
||||
|
||||
glLoadMatrix(_modelView->ptr());
|
||||
}
|
||||
}
|
||||
|
||||
#include <osg/io_utils>
|
||||
|
||||
void State::updateModelViewAndProjectionMatrixUniforms()
|
||||
{
|
||||
if (_modelViewProjectionMatrixUniform.valid()) _modelViewProjectionMatrixUniform->set((*_modelView) * (*_projection));
|
||||
if (_normalMatrixUniform.valid())
|
||||
{
|
||||
#if 0
|
||||
Matrix mv(*_modelView);
|
||||
mv.setTrans(0.0, 0.0, 0.0);
|
||||
|
||||
Matrix matrix;
|
||||
matrix.invert(mv);
|
||||
#else
|
||||
Matrix matrix = *_modelView;
|
||||
#endif
|
||||
|
||||
#if 0
|
||||
Matrix3 normalMatrix(matrix(0,0), matrix(1,0), matrix(2,0),
|
||||
matrix(0,1), matrix(1,1), matrix(2,1),
|
||||
matrix(0,2), matrix(1,2), matrix(2,2));
|
||||
#else
|
||||
Matrix3 normalMatrix(matrix(0,0), matrix(0,0), matrix(0,0),
|
||||
matrix(1,0), matrix(1,1), matrix(1,0),
|
||||
matrix(2,0), matrix(2,0), matrix(2,2));
|
||||
#endif
|
||||
|
||||
osg::notify(osg::NOTICE)<<"modelview "<<*_modelView<<std::endl;
|
||||
|
||||
_normalMatrixUniform->set(normalMatrix);
|
||||
}
|
||||
}
|
||||
|
@ -35,8 +35,11 @@ using namespace osgUtil;
|
||||
|
||||
SceneGraphBuilder::SceneGraphBuilder():
|
||||
_statesetAssigned(false),
|
||||
_normalSet(false),
|
||||
_normal(0.0f,0.0f,1.0f),
|
||||
_colorSet(false),
|
||||
_color(1.0f,1.0f,1.0f,1.0f),
|
||||
_maxNumTexCoordComponents(0),
|
||||
_texCoord(0.f,0.0f,0.0f,1.0f)
|
||||
{
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user