Updated NEWS for 3.6.0-rc2
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@ -9,7 +9,7 @@ SET(OPENSCENEGRAPH_SOVERSION 156)
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# set to 0 when not a release candidate, non zero means that any generated
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# set to 0 when not a release candidate, non zero means that any generated
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# git tags will be treated as release candidates of given number
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# git tags will be treated as release candidates of given number
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 1)
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SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 2)
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set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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set_property(GLOBAL PROPERTY USE_FOLDERS ON)
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34
NEWS.txt
34
NEWS.txt
@ -2,30 +2,30 @@ OSG News
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========
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========
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OpenSceneGraph 3.6 release
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OpenSceneGraph 3.6 release
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PERTHSHIRE, Scotland - 24th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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PERTHSHIRE, Scotland - 26th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems.
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Updates include:
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Updates include:
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* CoverityScan testing introduced, fixes bring defect density to 0.0.
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* OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads
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* Support for Codedoc automated documentation
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* Support for Travis automated build system
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* OpenThreads::Affinity & DatabasePager::setProcessorAffinity
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* Improvements to osgAnimation
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* Improvements to osgAnimation
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* Improvements to gles plugin to provide better Sketchfab support
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* Improvements to gles plugin to provide better Sketchfab support
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* NodeVisit ValueMap for storing values that can be stored and accessed across frames
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* NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals
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* Improvements to FBX and COLLADA loaders
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* osg::MultiDrawArrays
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* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt
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* osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt
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* osgderred example that illustrates how to implement deferred rendering
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* Vertex Array Object support
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* ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility
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* ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility
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* New OpenCASCADE plugin
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* Added osg::MultiDrawArrays support
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* New STEP (.stp) plugin
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* Added osgderred example that illustrates how to implement deferred rendering
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* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
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* Added VertexArrayObject support
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* osgQt has been moved out to it's own dedicated
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* Added osgemscripten example
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* Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders
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* CMake build support for iOS bitcode builds
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* Added MultiDrawIndirect support
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* Added MultiDrawIndirect support
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* Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders
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* KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons
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* osgQt has been moved out to it's own dedicated osgQt github repository
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* Improvements to FBX and COLLADA loaders
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* Added OpenCASCADE plugin
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* Added STEP (.stp) plugin
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* Added osgemscripten example
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* CMake build support for iOS bitcode builds
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* CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code!
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* Support for Codedoc automated documentation
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* Support for Travis automated build system
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Downloads and Licensing:
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Downloads and Licensing:
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