From aebdefbbf7fb97f3514b8bcdcd70b038ecfd39e9 Mon Sep 17 00:00:00 2001 From: Robert Osfield Date: Mon, 26 Mar 2018 09:54:59 +0100 Subject: [PATCH] Updated NEWS for 3.6.0-rc2 --- CMakeLists.txt | 2 +- NEWS.txt | 30 +++++++++++++++--------------- 2 files changed, 16 insertions(+), 16 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index 601154766..319fcb5d9 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -9,7 +9,7 @@ SET(OPENSCENEGRAPH_SOVERSION 156) # set to 0 when not a release candidate, non zero means that any generated # git tags will be treated as release candidates of given number -SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 1) +SET(OPENSCENEGRAPH_RELEASE_CANDIDATE 2) set(CMAKE_ALLOW_LOOSE_LOOP_CONSTRUCTS TRUE) set_property(GLOBAL PROPERTY USE_FOLDERS ON) diff --git a/NEWS.txt b/NEWS.txt index 292b79622..4cf7d67d6 100644 --- a/NEWS.txt +++ b/NEWS.txt @@ -2,30 +2,30 @@ OSG News ======== OpenSceneGraph 3.6 release -PERTHSHIRE, Scotland - 24th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. +PERTHSHIRE, Scotland - 26th March 2018 - OpenSceneGraph Professional Services announces the release of OpenSceneGraph 3.6.0, the industry's leading open-source scene graph technology, designed to accelerate application development and improve 3D graphics performance. OpenSceneGraph 3.6 written entirely in Standard C++ and built upon OpenGL, offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets - a real-time visualization tool which eclipses commercial scene graph toolkits in functionality, stability and performance. OpenSceneGraph 3.6 runs on all Microsoft Windows platforms, Apple OS/X, IOS, GNU/Linux, Android, IRIX, Solaris, HP-UX, AIX and FreeBSD operating systems. Updates include: - * CoverityScan testing introduced, fixes bring defect density to 0.0. - * Support for Codedoc automated documentation - * Support for Travis automated build system - * OpenThreads::Affinity & DatabasePager::setProcessorAffinity + * OpenThreads::Affinity introduced to enable setting of processor affinity on viewer and database threads * Improvements to osgAnimation * Improvements to gles plugin to provide better Sketchfab support - * NodeVisit ValueMap for storing values that can be stored and accessed across frames - * Improvements to FBX and COLLADA loaders - * osg::MultiDrawArrays + * NodeVisitor ValueMap for storing values that can be stored and accessed across frames, such as update, event and cull traversals * osgText rewritten to improve visual quality, add signed distance field support and full GLES2/3 and GL3/4 supprt - * osgderred example that illustrates how to implement deferred rendering - * Vertex Array Object support * ShadpeDrawable implemented as an osg::Geometry to improve performance and flexibility - * New OpenCASCADE plugin - * New STEP (.stp) plugin + * Added osg::MultiDrawArrays support + * Added osgderred example that illustrates how to implement deferred rendering + * Added VertexArrayObject support + * Added MultiDrawIndirect support + * Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders * KdTree support added for PolytopeIntersector, and ability to work with points, lines and polygons - * osgQt has been moved out to it's own dedicated + * osgQt has been moved out to it's own dedicated osgQt github repository + * Improvements to FBX and COLLADA loaders + * Added OpenCASCADE plugin + * Added STEP (.stp) plugin * Added osgemscripten example - * Moved ComputeDispatch control out of osg::Program into a dedicated osg::ComputeDispatch class to improve flexibility of compute shaders * CMake build support for iOS bitcode builds - * Added MultiDrawIndirect support + * CoverityScan testing introduced, fixes bring defect density to 0.0 per 1,0000 lines of code! + * Support for Codedoc automated documentation + * Support for Travis automated build system Downloads and Licensing: