From Roland Smeenk & Cedric Pinson,

"Summary of changes:
From Roland
-Added MorphGeometry
-Bone Bindmatrix is only calculated if needed
-osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels)
-osgAnimation plugin now supports MorphGeometry
-osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime
-removed osgAnimationManager.cpp from CMakeList

From Cedric
-fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp
- Refactore some part of MorphGeometry minor changes
- Add osganimationmorph as example
"
This commit is contained in:
Robert Osfield 2009-03-09 17:38:39 +00:00
parent 99477fa422
commit ae50d8d956
16 changed files with 1204 additions and 99 deletions

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@ -115,6 +115,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osganimationtimeline) ADD_SUBDIRECTORY(osganimationtimeline)
ADD_SUBDIRECTORY(osganimationnode) ADD_SUBDIRECTORY(osganimationnode)
ADD_SUBDIRECTORY(osganimationmakepath) ADD_SUBDIRECTORY(osganimationmakepath)
ADD_SUBDIRECTORY(osganimationmorph)
ADD_SUBDIRECTORY(osganimationskinning) ADD_SUBDIRECTORY(osganimationskinning)
ADD_SUBDIRECTORY(osganimationsolid) ADD_SUBDIRECTORY(osganimationsolid)
ADD_SUBDIRECTORY(osganimationviewer) ADD_SUBDIRECTORY(osganimationviewer)

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@ -0,0 +1,3 @@
SET(TARGET_SRC osganimationmorph.cpp )
SET(TARGET_ADDED_LIBRARIES osgAnimation )
SETUP_EXAMPLE(osganimationmorph)

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@ -0,0 +1,136 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <iostream>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/Geode>
#include <osgViewer/Viewer>
#include <osgViewer/ViewerEventHandlers>
#include <osgGA/TrackballManipulator>
#include <osgGA/StateSetManipulator>
#include <osgUtil/SmoothingVisitor>
#include <osg/io_utils>
#include <osgAnimation/MorphGeometry>
#include <osgAnimation/BasicAnimationManager>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>
struct GeometryFinder : public osg::NodeVisitor
{
osg::ref_ptr<osg::Geometry> _geom;
GeometryFinder() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
void apply(osg::Geode& geode)
{
if (_geom.valid())
return;
for (int i = 0; i < geode.getNumDrawables(); i++)
{
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
if (geom) {
_geom = geom;
return;
}
}
}
};
osg::Geometry* getShape(const std::string& name)
{
osg::Node* shape0 = osgDB::readNodeFile(name);
GeometryFinder finder;
shape0->accept(finder);
return finder._geom.get();
}
int main (int argc, char* argv[])
{
osg::ArgumentParser arguments(&argc, argv);
osgViewer::Viewer viewer(arguments);
osgAnimation::Animation* animation = new osgAnimation::Animation;
osgAnimation::FloatLinearChannel* channel0 = new osgAnimation::FloatLinearChannel;
channel0->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(0,0.0));
channel0->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(1,1.0));
channel0->setTargetName("MorphNodeCallback");
channel0->setName("0");
osgAnimation::FloatLinearChannel* channel1 = new osgAnimation::FloatLinearChannel;
channel1->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(0,1.0));
channel1->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(1,0.0));
channel1->setTargetName("MorphNodeCallback");
channel1->setName("1");
animation->addChannel(channel0);
animation->addChannel(channel1);
animation->setName("Morph");
animation->computeDuration();
animation->setPlaymode(osgAnimation::Animation::PPONG);
osgAnimation::BasicAnimationManager* bam = new osgAnimation::BasicAnimationManager;
bam->registerAnimation(animation);
osg::Geometry* geom0 = getShape("morphtarget_shape0.osg");
if (!geom0) {
std::cerr << "can't read morphtarget_shape0.osg" << std::endl;
return 0;
}
osg::Geometry* geom1 = getShape("morphtarget_shape1.osg");
if (!geom1) {
std::cerr << "can't read morphtarget_shape1.osg" << std::endl;
return 0;
}
// initialize with the first shape
osgAnimation::MorphGeometry* morph = new osgAnimation::MorphGeometry(*geom0);
morph->addMorphTarget(geom0);
morph->addMorphTarget(geom1);
viewer.setCameraManipulator(new osgGA::TrackballManipulator());
osg::Group* scene = new osg::Group;
scene->addUpdateCallback(bam);
osg::Geode* geode = new osg::Geode;
geode->addDrawable(morph);
geode->addUpdateCallback(new osgAnimation::UpdateMorph("MorphNodeCallback"));
scene->addChild(geode);
viewer.addEventHandler(new osgViewer::StatsHandler());
viewer.addEventHandler(new osgViewer::WindowSizeHandler());
viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
// let's run !
viewer.setSceneData( scene );
viewer.realize();
bam->playAnimation(animation);
while (!viewer.done())
{
viewer.frame();
}
osgDB::writeNodeFile(*scene, "morph_scene.osg");
return 0;
}

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@ -75,6 +75,8 @@ namespace osgAnimation
void resetTargets(); void resetTargets();
void setPlaymode (PlayMode mode) { _playmode = mode; } void setPlaymode (PlayMode mode) { _playmode = mode; }
PlayMode getPlayMode() const { return _playmode; }
void setStartTime(float time) { _startTime = time;} void setStartTime(float time) { _startTime = time;}
float getStartTime() const { return _startTime;} float getStartTime() const { return _startTime;}

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@ -42,6 +42,21 @@ namespace osgAnimation
const T& getPosition() const { return mPoint[0];} const T& getPosition() const { return mPoint[0];}
const T& getTangentPoint1() const { return mPoint[1];} const T& getTangentPoint1() const { return mPoint[1];}
const T& getTangentPoint2() const { return mPoint[2];} const T& getTangentPoint2() const { return mPoint[2];}
// steaming operators.
friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec)
{
output << vec.mPoint[0] << " "
<< vec.mPoint[1] << " "
<< vec.mPoint[2];
return output; // to enable cascading
}
friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec)
{
input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2];
return input;
}
}; };

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@ -98,6 +98,9 @@ namespace osgAnimation
typedef TemplateKeyframe<float> FloatKeyframe; typedef TemplateKeyframe<float> FloatKeyframe;
typedef TemplateKeyframeContainer<float> FloatKeyframeContainer; typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
typedef TemplateKeyframe<double> DoubleKeyframe;
typedef TemplateKeyframeContainer<double> DoubleKeyframeContainer;
typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe; typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer; typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
@ -116,12 +119,16 @@ namespace osgAnimation
typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe; typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe; typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe; typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe; typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe; typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer; typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;

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@ -32,7 +32,7 @@ namespace osgAnimation
META_NodeVisitor("osgAnimation","LinkVisitor") META_NodeVisitor("osgAnimation","LinkVisitor")
void apply(osg::Node& node) void apply(osg::Node& node)
{ {
osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback()); osgAnimation::AnimationUpdateCallback* cb = dynamic_cast<osgAnimation::AnimationUpdateCallback*>(node.getUpdateCallback());
if (cb) if (cb)

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@ -0,0 +1,153 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGANIMATION_MORPHGEOMETRY_H
#define OSGANIMATION_MORPHGEOMETRY_H
#include <osgAnimation/Export>
#include <osg/Geometry>
#include <osgAnimation/UpdateCallback>
namespace osgAnimation
{
class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
{
public:
enum Method {
NORMALIZED,
RELATIVE
};
class MorphTarget
{
protected:
osg::ref_ptr<osg::Geometry> _geom;
float _weight;
public:
MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
void setWeight(float weight) { _weight = weight; }
const float getWeight() const { return _weight; }
osg::Geometry* getGeometry() { return _geom.get(); }
const osg::Geometry* getGeometry() const { return _geom.get(); }
void setGeometry(osg::Geometry* geom) { _geom = geom; }
};
typedef std::vector<MorphTarget> MorphTargetList;
struct UpdateVertex : public osg::Drawable::UpdateCallback
{
virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
{
MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
if (!geom)
return;
geom->transformSoftwareMethod();
}
};
MorphGeometry();
MorphGeometry(const osg::Geometry& b);
MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
virtual osg::Object* cloneType() const { return new MorphGeometry(); }
virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
virtual const char* libraryName() const { return "osgAnimation"; }
virtual const char* className() const { return "MorphGeometry"; }
virtual void transformSoftwareMethod();
/** Set the morphing method. */
void setMethod(Method method) { _method = method; }
/** Get the morphing method. */
inline Method getMethod() const { return _method; }
/** Set flag for morphing normals. */
void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
/** Get the flag for morphing normals. */
inline bool getMorphNormals() const { return _morphNormals; }
/** Add a \c MorphTarget to the \c MorphGeometry.
* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
* then increment its reference count, add it to the MorphTargets list and
* dirty the bounding sphere to force it to be recomputed on the next
* call to \c getBound().
* @param MorphTarget The \c MorphTarget to be added to the \c MorphGeometry.
* @return \c true for success; \c false otherwise.
*/
virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
void setWeight(unsigned int index, float morphWeight)
{
if (index < _morphTargets.size())
{
_morphTargets[index].setWeight(morphWeight);
dirty();
}
}
/** Set the MorphGeometry dirty.*/
void dirty() { _dirty = true; }
/** Get the list of MorphTargets.*/
const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
MorphTargetList& getMorphTargetList() { return _morphTargets; }
/** Return the \c MorphTarget at position \c i.*/
inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
/** Return the \c MorphTarget at position \c i.*/
inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
protected:
/// Do we need to recalculate the morphed geometry?
bool _dirty;
Method _method;
MorphTargetList _morphTargets;
std::vector<osg::Vec3> _positionSource;
std::vector<osg::Vec3> _normalSource;
/// Do we also morph between normals?
bool _morphNormals;
};
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
{
protected:
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
public:
META_Object(osgAnimation, UpdateMorph);
UpdateMorph(const std::string& name = "");
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
/** Callback method called by the NodeVisitor when visiting a node.*/
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
bool needLink() const;
bool link(osgAnimation::Channel* channel);
};
}
#endif

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@ -38,7 +38,7 @@ namespace osgAnimation
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {} Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
Skeleton(); Skeleton();
void setDefaultUpdateCallback(void); void setDefaultUpdateCallback(void);
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); } void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); _needToRecomputeBindMatrix = false; }
}; };
} }

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@ -37,7 +37,7 @@ void AnimationManagerBase::normalizeTargets()
void AnimationManagerBase::operator()(osg::Node* node, osg::NodeVisitor* nv) void AnimationManagerBase::operator()(osg::Node* node, osg::NodeVisitor* nv)
{ {
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR) if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{ {
if (needToLink()) if (needToLink())
{ {

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@ -47,14 +47,14 @@ void BasicAnimationManager::stopAll()
void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, float weight) void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, float weight)
{ {
if (!findAnimation(pAnimation)) if (!findAnimation(pAnimation))
{
return; return;
}
if ( isPlaying(pAnimation) ) if ( isPlaying(pAnimation) )
stopAnimation(pAnimation); stopAnimation(pAnimation);
_animationsPlaying[priority].push_back(pAnimation); _animationsPlaying[priority].push_back(pAnimation);
// for debug
//std::cout << "player Animation " << pAnimation->getName() << " at " << _lastUpdate << std::endl;
pAnimation->setStartTime(_lastUpdate); pAnimation->setStartTime(_lastUpdate);
pAnimation->setWeight(weight); pAnimation->setWeight(weight);
} }
@ -62,7 +62,7 @@ void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, f
bool BasicAnimationManager::stopAnimation(Animation* pAnimation) bool BasicAnimationManager::stopAnimation(Animation* pAnimation)
{ {
// search though the layer and remove animation // search though the layer and remove animation
for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim ) for( AnimationLayers::iterator iterAnim = _animationsPlaying.begin(); iterAnim != _animationsPlaying.end(); ++iterAnim )
{ {
AnimationList& list = iterAnim->second; AnimationList& list = iterAnim->second;
for (AnimationList::iterator it = list.begin(); it != list.end(); it++) for (AnimationList::iterator it = list.begin(); it != list.end(); it++)
@ -79,8 +79,7 @@ bool BasicAnimationManager::stopAnimation(Animation* pAnimation)
void BasicAnimationManager::update (double time) void BasicAnimationManager::update (double time)
{ {
if (!_lastUpdate) _lastUpdate = time; // keep time of last update
_lastUpdate = time;
// could filtered with an active flag // could filtered with an active flag
for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++) for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
@ -94,8 +93,16 @@ void BasicAnimationManager::update (double time)
AnimationList& list = iterAnim->second; AnimationList& list = iterAnim->second;
for (unsigned int i = 0; i < list.size(); i++) for (unsigned int i = 0; i < list.size(); i++)
{ {
if (! list[i]->update(time)) if (! list[i]->update(time))
{
// debug
// std::cout << list[i]->getName() << " finished at " << time << std::endl;
toremove.push_back(i); toremove.push_back(i);
} else
{
// debug
//std::cout << list[i]->getName() << " updated" << std::endl;
}
} }
// remove finished animation // remove finished animation

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@ -16,7 +16,7 @@
#include <osgAnimation/Bone> #include <osgAnimation/Bone>
#include <osgAnimation/Skeleton> #include <osgAnimation/Skeleton>
osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop): osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop) :
osgAnimation::AnimationUpdateCallback(apc, copyop), osgAnimation::AnimationUpdateCallback(apc, copyop),
_position(apc._position), _position(apc._position),
_quaternion(apc._quaternion), _quaternion(apc._quaternion),
@ -25,11 +25,12 @@ osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone&
} }
osgAnimation::Bone::Bone(const Bone& b, const osg::CopyOp& copyop) osgAnimation::Bone::Bone(const Bone& b, const osg::CopyOp& copyop) :
: osg::Transform(b,copyop), osg::Transform(b,copyop),
_position(b._position), _position(b._position),
_rotation(b._rotation), _rotation(b._rotation),
_scale(b._scale) _scale(b._scale),
_needToRecomputeBindMatrix(true)
{ {
} }
@ -56,24 +57,7 @@ void osgAnimation::Bone::computeBindMatrix()
_needToRecomputeBindMatrix = false; _needToRecomputeBindMatrix = false;
if (!parent) if (!parent)
{ {
#if 0
// no more parent means, we get the skeleton
if (getParents().empty()) {
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
return;
} else if (getParents().size() > 1) {
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you have more than one parent in a skeleton structure (" << getName() <<") unknown behaviour" << std::endl;
return;
}
osgAnimation::Skeleton* skel = dynamic_cast<osgAnimation::Skeleton*>(getParents()[0]);
if (!skel) {
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
return;
}
_invBindInSkeletonSpace = osg::Matrix::inverse(skel->getMatrix()) * _invBindInSkeletonSpace;
#else
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl; osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
#endif
return; return;
} }
_invBindInSkeletonSpace = parent->getInvBindMatrixInSkeletonSpace() * _invBindInSkeletonSpace; _invBindInSkeletonSpace = parent->getInvBindMatrixInSkeletonSpace() * _invBindInSkeletonSpace;

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@ -10,47 +10,49 @@ SET(LIB_NAME osgAnimation)
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME}) SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
SET(LIB_PUBLIC_HEADERS SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/Export
${HEADER_PATH}/Bone
${HEADER_PATH}/Skeleton
${HEADER_PATH}/Channel
${HEADER_PATH}/Sampler
${HEADER_PATH}/Interpolator
${HEADER_PATH}/Target
${HEADER_PATH}/Animation ${HEADER_PATH}/Animation
${HEADER_PATH}/Keyframe
${HEADER_PATH}/Skinning
${HEADER_PATH}/CubicBezier
${HEADER_PATH}/Vec3Packed
${HEADER_PATH}/BasicAnimationManager
${HEADER_PATH}/TimelineAnimationManager
${HEADER_PATH}/AnimationManagerBase ${HEADER_PATH}/AnimationManagerBase
${HEADER_PATH}/UpdateCallback
${HEADER_PATH}/LinkVisitor
${HEADER_PATH}/VertexInfluence
${HEADER_PATH}/EaseMotion
${HEADER_PATH}/Assert ${HEADER_PATH}/Assert
${HEADER_PATH}/Timeline ${HEADER_PATH}/BasicAnimationManager
${HEADER_PATH}/Bone
${HEADER_PATH}/Channel
${HEADER_PATH}/CubicBezier
${HEADER_PATH}/EaseMotion
${HEADER_PATH}/Export
${HEADER_PATH}/Interpolator
${HEADER_PATH}/Keyframe
${HEADER_PATH}/LinkVisitor
${HEADER_PATH}/MorphGeometry
${HEADER_PATH}/RigGeometry ${HEADER_PATH}/RigGeometry
${HEADER_PATH}/Sampler
${HEADER_PATH}/Skeleton
${HEADER_PATH}/Skinning
${HEADER_PATH}/Target
${HEADER_PATH}/Timeline
${HEADER_PATH}/TimelineAnimationManager
${HEADER_PATH}/UpdateCallback
${HEADER_PATH}/Vec3Packed
${HEADER_PATH}/VertexInfluence
) )
ADD_LIBRARY(${LIB_NAME} ADD_LIBRARY(${LIB_NAME}
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC} ${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
${LIB_PUBLIC_HEADERS} ${LIB_PUBLIC_HEADERS}
Channel.cpp
Target.cpp
Animation.cpp Animation.cpp
Bone.cpp AnimationManagerBase.cpp
RigGeometry.cpp
AnimationManager.cpp AnimationManager.cpp
BasicAnimationManager.cpp BasicAnimationManager.cpp
TimelineAnimationManager.cpp Bone.cpp
AnimationManagerBase.cpp Channel.cpp
MorphGeometry.cpp
RigGeometry.cpp
Skeleton.cpp Skeleton.cpp
VertexInfluence.cpp Target.cpp
UpdateCallback.cpp TimelineAnimationManager.cpp
Timeline.cpp Timeline.cpp
UpdateCallback.cpp
VertexInfluence.cpp
${OPENSCENEGRAPH_VERSIONINFO_RC} ${OPENSCENEGRAPH_VERSIONINFO_RC}
) )

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@ -0,0 +1,277 @@
/* -*-c++-*-
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Authors:
*
* Roland Smeenk
* Cedric Pinson <mornifle@plopbyte.net>
*
*/
#include <osg/Geode>
#include <osgAnimation/MorphGeometry>
#include <stdlib.h>
using namespace osgAnimation;
MorphGeometry::MorphGeometry() :
_dirty(false),
_method(NORMALIZED),
_morphNormals(true)
{
setUseDisplayList(false);
setUpdateCallback(new UpdateVertex);
setDataVariance(osg::Object::DYNAMIC);
setUseVertexBufferObjects(true);
}
MorphGeometry::MorphGeometry(const osg::Geometry& b) :
osg::Geometry(b, osg::CopyOp::DEEP_COPY_ARRAYS),
_dirty(false),
_method(NORMALIZED),
_morphNormals(true)
{
setUseDisplayList(false);
setUpdateCallback(new UpdateVertex);
setDataVariance(osg::Object::DYNAMIC);
setUseVertexBufferObjects(true);
if (b.getInternalOptimizedGeometry())
computeInternalOptimizedGeometry();
}
MorphGeometry::MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop) :
osg::Geometry(b,copyop),
_dirty(b._dirty),
_method(b._method),
_morphTargets(b._morphTargets),
_positionSource(b._positionSource),
_normalSource(b._normalSource),
_morphNormals(b._morphNormals)
{
setUseDisplayList(false);
setUseVertexBufferObjects(true);
if (b.getInternalOptimizedGeometry())
computeInternalOptimizedGeometry();
}
void MorphGeometry::transformSoftwareMethod()
{
if (_dirty)
{
// See if we have an internal optimized geometry
osg::Geometry* morphGeometry = this;
if (_internalOptimizedGeometry.valid())
morphGeometry = _internalOptimizedGeometry;
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry->getVertexArray());
if (pos && _positionSource.size() != pos->size())
{
_positionSource = std::vector<osg::Vec3>(pos->begin(),pos->end());
pos->setDataVariance(osg::Object::DYNAMIC);
}
osg::Vec3Array* normal = dynamic_cast<osg::Vec3Array*>(morphGeometry->getNormalArray());
if (normal && _normalSource.size() != normal->size())
{
_normalSource = std::vector<osg::Vec3>(normal->begin(),normal->end());
normal->setDataVariance(osg::Object::DYNAMIC);
}
if (!_positionSource.empty())
{
bool initialized = false;
if (_method == NORMALIZED)
{
// base * 1 - (sum of weights) + sum of (weight * target)
float baseWeight = 0;
for (unsigned int i=0; i < _morphTargets.size(); i++)
{
baseWeight += _morphTargets[i].getWeight();
}
baseWeight = 1 - baseWeight;
if (baseWeight != 0)
{
initialized = true;
for (unsigned int i=0; i < pos->size(); i++)
{
(*pos)[i] = _positionSource[i] * baseWeight;
}
if (_morphNormals)
{
for (unsigned int i=0; i < normal->size(); i++)
{
(*normal)[i] = _normalSource[i] * baseWeight;
}
}
}
}
else //if (_method == RELATIVE)
{
// base + sum of (weight * target)
initialized = true;
for (unsigned int i=0; i < pos->size(); i++)
{
(*pos)[i] = _positionSource[i];
}
if (_morphNormals)
{
for (unsigned int i=0; i < normal->size(); i++)
{
(*normal)[i] = _normalSource[i];
}
}
}
for (unsigned int i=0; i < _morphTargets.size(); i++)
{
if (_morphTargets[i].getWeight() > 0)
{
// See if any the targets use the internal optimized geometry
osg::Geometry* targetGeometry = _morphTargets[i].getGeometry()->getInternalOptimizedGeometry();
if (!targetGeometry)
targetGeometry = _morphTargets[i].getGeometry();
osg::Vec3Array* targetPos = dynamic_cast<osg::Vec3Array*>(targetGeometry->getVertexArray());
osg::Vec3Array* targetNormals = dynamic_cast<osg::Vec3Array*>(targetGeometry->getNormalArray());
if (initialized)
{
// If vertices are initialized, add the morphtargets
for (unsigned int j=0; j < pos->size(); j++)
{
(*pos)[j] += (*targetPos)[j] * _morphTargets[i].getWeight();
}
if (_morphNormals)
{
for (unsigned int j=0; j < normal->size(); j++)
{
(*normal)[j] += (*targetNormals)[j] * _morphTargets[i].getWeight();
}
}
}
else
{
// If not initialized, initialize with this morph target
initialized = true;
for (unsigned int j=0; j < pos->size(); j++)
{
(*pos)[j] = (*targetPos)[j] * _morphTargets[i].getWeight();
}
if (_morphNormals)
{
for (unsigned int j=0; j < normal->size(); j++)
{
(*normal)[j] = (*targetNormals)[j] * _morphTargets[i].getWeight();
}
}
}
}
}
pos->dirty();
if (_morphNormals)
{
for (unsigned int j=0; j < normal->size(); j++)
{
(*normal)[j].normalize();
}
normal->dirty();
}
}
dirtyBound();
_dirty = false;
}
}
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback(apc, copyop)
{
}
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback(name)
{
}
/** Callback method called by the NodeVisitor when visiting a node.*/
void UpdateMorph::operator()(osg::Node* node, osg::NodeVisitor* nv)
{
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
{
osg::Geode* geode = dynamic_cast<osg::Geode*>(node);
if (geode)
{
unsigned int numDrawables = geode->getNumDrawables();
for (unsigned int i = 0; i != numDrawables; ++i)
{
osgAnimation::MorphGeometry* morph = dynamic_cast<osgAnimation::MorphGeometry*>(geode->getDrawable(i));
if (morph)
{
// Update morph weights
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> >::iterator iter = _weightTargets.begin();
while (iter != _weightTargets.end())
{
if (iter->second->getValue() >= 0)
{
morph->setWeight(iter->first, iter->second->getValue());
}
++iter;
}
}
}
}
}
traverse(node,nv);
}
bool UpdateMorph::needLink() const
{
// the idea is to return true if nothing is linked
return (_weightTargets.size() == 0);
}
bool UpdateMorph::link(osgAnimation::Channel* channel)
{
// Typically morph geometries only have the weights for morph targets animated
// Expect a weight value
// TODO Should we make this more generic to handle other things than single values?
int weightIndex = atoi(channel->getName().c_str());
if (weightIndex >= 0)
{
osgAnimation::FloatLinearChannel* fc = dynamic_cast<osgAnimation::FloatLinearChannel*>(channel);
if (fc)
{
osgAnimation::FloatTarget* ft = new osgAnimation::FloatTarget;
_weightTargets[weightIndex] = ft;
ft->setValue(-1);
fc->setTarget(ft);
return true;
}
}
else
{
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
}
return false;
}

View File

@ -27,7 +27,9 @@ struct computeBindMatrixVisitor : public osg::NodeVisitor
Bone* bone = dynamic_cast<Bone*>(&node); Bone* bone = dynamic_cast<Bone*>(&node);
if (!bone) if (!bone)
return; return;
bone->computeBindMatrix(); if (bone->needToComputeBindMatrix())
bone->computeBindMatrix();
traverse(node); traverse(node);
} }
}; };

View File

@ -26,6 +26,7 @@
#include <osgAnimation/Bone> #include <osgAnimation/Bone>
#include <osgAnimation/Skeleton> #include <osgAnimation/Skeleton>
#include <osgAnimation/RigGeometry> #include <osgAnimation/RigGeometry>
#include <osgAnimation/MorphGeometry>
#include <osgAnimation/UpdateCallback> #include <osgAnimation/UpdateCallback>
#include <osgDB/Registry> #include <osgDB/Registry>
@ -121,13 +122,83 @@ RegisterDotOsgWrapperProxy g_atkRootSkeletonProxy
DotOsgWrapper::READ_AND_WRITE DotOsgWrapper::READ_AND_WRITE
); );
// Helper method for reading channels
bool Animation_readChannel(osgAnimation::Channel* pChannel, Input& fr)
{
bool iteratorAdvanced = false;
std::string name = "unknown";
if (fr.matchSequence("name %s"))
{
if (fr[1].getStr())
name = fr[1].getStr();
fr += 2;
iteratorAdvanced = true;
}
pChannel->setName(name);
std::string target = "unknown";
if (fr.matchSequence("target %s"))
{
if (fr[1].getStr())
target = fr[1].getStr();
fr += 2;
iteratorAdvanced = true;
}
pChannel->setTargetName(target);
float weight = 1.0;
if (fr.matchSequence("weight %f"))
{
fr[1].getFloat(weight);
fr += 2;
iteratorAdvanced = true;
}
pChannel->setWeight(weight);
return iteratorAdvanced;
}
bool Animation_readLocalData(Object& obj, Input& fr) bool Animation_readLocalData(Object& obj, Input& fr)
{ {
osgAnimation::Animation& anim = dynamic_cast<osgAnimation::Animation&>(obj); osgAnimation::Animation& anim = dynamic_cast<osgAnimation::Animation&>(obj);
bool iteratorAdvanced = false; bool iteratorAdvanced = false;
if (fr.matchSequence("playmode %w"))
{
if (fr[1].matchWord("ONCE")) anim.setPlaymode(osgAnimation::Animation::ONCE);
else if (fr[1].matchWord("STAY")) anim.setPlaymode(osgAnimation::Animation::STAY);
else if (fr[1].matchWord("LOOP")) anim.setPlaymode(osgAnimation::Animation::LOOP);
else if (fr[1].matchWord("PPONG")) anim.setPlaymode(osgAnimation::Animation::PPONG);
fr += 2;
iteratorAdvanced = true;
}
if (fr.matchSequence("weight %f"))
{
float weight;
fr[1].getFloat(weight);
fr += 2;
iteratorAdvanced = true;
anim.setWeight(weight);
}
if (fr.matchSequence("duration %f"))
{
float duration;
fr[1].getFloat(duration);
fr += 2;
iteratorAdvanced = true;
anim.setDuration(duration);
}
if (fr.matchSequence("starttime %f"))
{
float starttime;
fr[1].getFloat(starttime);
fr += 2;
iteratorAdvanced = true;
anim.setStartTime(starttime);
}
int nbChannels = 0; int nbChannels = 0;
if (fr.matchSequence("num_channels %i")) if (fr.matchSequence("num_channels %i"))
{ {
@ -138,30 +209,267 @@ bool Animation_readLocalData(Object& obj, Input& fr)
for (int i = 0; i < nbChannels; i++) for (int i = 0; i < nbChannels; i++)
{ {
if (fr.matchSequence("Channel {")) if (fr.matchSequence("DoubleLinearChannel {"))
{
fr += 2;
osgAnimation::DoubleLinearChannel* channel = new osgAnimation::DoubleLinearChannel;
if (Animation_readChannel(channel, fr))
iteratorAdvanced = true;
int nbKeys;
if (fr.matchSequence("Keyframes %i {"))
{
fr[1].getInt(nbKeys);
fr += 3;
iteratorAdvanced = true;
for (int k = 0; k < nbKeys; k++)
{
double v;
float time;
if (fr.matchSequence("key %f %f"))
{
fr[1].getFloat(time);
fr[2].getFloat(v);
fr += 3;
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::DoubleKeyframe(time, v));
iteratorAdvanced = true;
}
}
anim.addChannel(channel);
if (fr.matchSequence("}")) // keyframes
fr += 1;
}
if (fr.matchSequence("}")) // channel
fr += 1;
}
else if (fr.matchSequence("FloatLinearChannel {"))
{
fr += 2;
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel;
if (Animation_readChannel(channel, fr))
iteratorAdvanced = true;
int nbKeys;
if (fr.matchSequence("Keyframes %i {"))
{
fr[1].getInt(nbKeys);
fr += 3;
iteratorAdvanced = true;
for (int k = 0; k < nbKeys; k++)
{
float v;
float time;
if (fr.matchSequence("key %f %f"))
{
fr[1].getFloat(time);
fr[2].getFloat(v);
fr += 3;
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(time, v));
iteratorAdvanced = true;
}
}
anim.addChannel(channel);
if (fr.matchSequence("}")) // keyframes
fr += 1;
}
if (fr.matchSequence("}")) // channel
fr += 1;
}
else if (fr.matchSequence("Vec2LinearChannel {"))
{
fr += 2;
osgAnimation::Vec2LinearChannel* channel = new osgAnimation::Vec2LinearChannel;
if (Animation_readChannel(channel, fr))
iteratorAdvanced = true;
int nbKeys;
if (fr.matchSequence("Keyframes %i {"))
{
fr[1].getInt(nbKeys);
fr += 3;
iteratorAdvanced = true;
for (int k = 0; k < nbKeys; k++)
{
osg::Vec2 v;
float time;
if (fr.matchSequence("key %f %f %f"))
{
fr[1].getFloat(time);
fr[2].getFloat(v[0]);
fr[3].getFloat(v[1]);
fr += 4;
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::Vec2Keyframe(time, v));
iteratorAdvanced = true;
}
}
anim.addChannel(channel);
if (fr.matchSequence("}")) // keyframes
fr += 1;
}
if (fr.matchSequence("}")) // channel
fr += 1;
}
else if (fr.matchSequence("Vec3LinearChannel {"))
{
fr += 2;
osgAnimation::Vec3LinearChannel* channel = new osgAnimation::Vec3LinearChannel;
if (Animation_readChannel(channel, fr))
iteratorAdvanced = true;
int nbKeys;
if (fr.matchSequence("Keyframes %i {"))
{
fr[1].getInt(nbKeys);
fr += 3;
iteratorAdvanced = true;
for (int k = 0; k < nbKeys; k++)
{
osg::Vec3 v;
float time;
if (fr.matchSequence("key %f %f %f %f"))
{
fr[1].getFloat(time);
fr[2].getFloat(v[0]);
fr[3].getFloat(v[1]);
fr[4].getFloat(v[2]);
fr += 5;
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::Vec3Keyframe(time, v));
iteratorAdvanced = true;
}
}
anim.addChannel(channel);
if (fr.matchSequence("}")) // keyframes
fr += 1;
}
if (fr.matchSequence("}")) // channel
fr += 1;
}
else if (fr.matchSequence("Vec4LinearChannel {"))
{
fr += 2;
osgAnimation::Vec4LinearChannel* channel = new osgAnimation::Vec4LinearChannel;
if (Animation_readChannel(channel, fr))
iteratorAdvanced = true;
int nbKeys;
if (fr.matchSequence("Keyframes %i {"))
{
fr[1].getInt(nbKeys);
fr += 3;
iteratorAdvanced = true;
for (int k = 0; k < nbKeys; k++)
{
osg::Vec4 v;
float time;
if (fr.matchSequence("key %f %f %f %f %f"))
{
fr[1].getFloat(time);
fr[2].getFloat(v[0]);
fr[3].getFloat(v[1]);
fr[4].getFloat(v[2]);
fr[5].getFloat(v[3]);
fr += 6;
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::Vec4Keyframe(time, v));
iteratorAdvanced = true;
}
}
anim.addChannel(channel);
if (fr.matchSequence("}")) // keyframes
fr += 1;
}
if (fr.matchSequence("}")) // channel
fr += 1;
}
else if (fr.matchSequence("QuatSphericalLinearChannel {"))
{
fr += 2;
osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel;
if (Animation_readChannel(channel, fr))
iteratorAdvanced = true;
int nbKeys;
if (fr.matchSequence("Keyframes %i {"))
{
fr[1].getInt(nbKeys);
fr += 3;
iteratorAdvanced = true;
for (int k = 0; k < nbKeys; k++)
{
osg::Quat q;
float time;
if (fr.matchSequence("key %f %f %f %f %f"))
{
fr[1].getFloat(time);
fr[2].getFloat(q[0]);
fr[3].getFloat(q[1]);
fr[4].getFloat(q[2]);
fr[5].getFloat(q[3]);
fr += 6;
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::QuatKeyframe(time, q));
iteratorAdvanced = true;
}
}
anim.addChannel(channel);
if (fr.matchSequence("}")) // keyframes
fr += 1;
}
if (fr.matchSequence("}")) // channel
fr += 1;
}
// Deprecated
// Reading of old channel info
// Kept here for easy conversion of old .osg data to new format
else if (fr.matchSequence("Channel {"))
{ {
fr += 2; fr += 2;
std::string name = "unknown"; std::string name = "unknown";
if (fr.matchSequence("name %s")) if (fr.matchSequence("name %s"))
{ {
name = fr[1].getStr(); if (fr[1].getStr())
name = fr[1].getStr();
fr += 2; fr += 2;
iteratorAdvanced = true; iteratorAdvanced = true;
} }
std::string target = "unknown"; std::string target = "unknown";
if (fr.matchSequence("target %s")) if (fr.matchSequence("target %s"))
{ {
target = fr[1].getStr(); if (fr[1].getStr())
target = fr[1].getStr();
fr += 2; fr += 2;
iteratorAdvanced = true; iteratorAdvanced = true;
} }
std::string type; std::string type = "unknown";
int nbKeys; int nbKeys;
if (fr.matchSequence("Keyframes %s %i {")) if (fr.matchSequence("Keyframes %s %i {"))
{ {
type = fr[1].getStr(); if (fr[1].getStr())
type = fr[1].getStr();
fr[2].getInt(nbKeys); fr[2].getInt(nbKeys);
fr += 4; fr += 4;
iteratorAdvanced = true; iteratorAdvanced = true;
@ -175,11 +483,11 @@ bool Animation_readLocalData(Object& obj, Input& fr)
} }
else if (type == "Vec3") else if (type == "Vec3")
{ {
channel = new osgAnimation::Vec3LinearChannel;
osgAnimation::Vec3LinearChannel* c = new osgAnimation::Vec3LinearChannel; osgAnimation::Vec3LinearChannel* c = new osgAnimation::Vec3LinearChannel;
c->getOrCreateSampler()->getOrCreateKeyframeContainer(); c->getOrCreateSampler()->getOrCreateKeyframeContainer();
channel = c; channel = c;
} }
if (channel) if (channel)
{ {
for (int k = 0; k < nbKeys; k++) for (int k = 0; k < nbKeys; k++)
@ -229,60 +537,130 @@ bool Animation_readLocalData(Object& obj, Input& fr)
return iteratorAdvanced; return iteratorAdvanced;
} }
// Helper method for writing channels
template <typename ChannelType, typename ContainerType>
void Animation_writeChannel(const std::string& channelString, ChannelType* pChannel, Output& fw)
{
fw.indent() << channelString.c_str() << " {" << std::endl;
fw.moveIn();
fw.indent() << "name \"" << pChannel->getName() << "\"" << std::endl;
fw.indent() << "target \"" << pChannel->getTargetName() << "\"" << std::endl;
fw.indent() << "weight " << pChannel->getWeight() << std::endl;
ContainerType* kfc = pChannel->getSamplerTyped()->getKeyframeContainerTyped();
if (kfc)
{
fw.indent() << "Keyframes " << kfc->size() << " {" << std::endl;
fw.moveIn();
for (unsigned int k = 0; k < kfc->size(); k++)
{
fw.indent() << "key " << (*kfc)[k].getTime() << " " << (*kfc)[k].getValue() << std::endl;
}
fw.moveOut();
fw.indent() << "}" << std::endl;
fw.moveOut();
fw.indent() << "}" << std::endl;
}
}
bool Animation_writeLocalData(const Object& obj, Output& fw) bool Animation_writeLocalData(const Object& obj, Output& fw)
{ {
const osgAnimation::Animation& anim = dynamic_cast<const osgAnimation::Animation&>(obj); const osgAnimation::Animation& anim = dynamic_cast<const osgAnimation::Animation&>(obj);
switch (anim.getPlayMode())
{
case osgAnimation::Animation::ONCE:
fw.indent() << "playmode ONCE" << std::endl;
break;
case osgAnimation::Animation::STAY:
fw.indent() << "playmode STAY" << std::endl;
break;
case osgAnimation::Animation::LOOP:
fw.indent() << "playmode LOOP" << std::endl;
break;
case osgAnimation::Animation::PPONG:
fw.indent() << "playmode PPONG" << std::endl;
break;
default:
break;
}
fw.indent() << "weight " << anim.getWeight() << std::endl;
fw.indent() << "duration " << anim.getDuration() << std::endl;
fw.indent() << "starttime " << anim.getStartTime() << std::endl;
fw.indent() << "num_channels " << anim.getChannels().size() << std::endl; fw.indent() << "num_channels " << anim.getChannels().size() << std::endl;
for (unsigned int i = 0; i < anim.getChannels().size(); i++) for (unsigned int i = 0; i < anim.getChannels().size(); i++)
{ {
fw.indent() << "Channel {" << std::endl; osgAnimation::Channel* pChannel = anim.getChannels()[i];
fw.moveIn();
fw.indent() << "name \"" << anim.getChannels()[i]->getName() << "\"" << std::endl;
fw.indent() << "target \"" << anim.getChannels()[i]->getTargetName() << "\"" << std::endl;
std::string type = "unknown"; osgAnimation::DoubleLinearChannel* pDlc = dynamic_cast<osgAnimation::DoubleLinearChannel*>(pChannel);
if (anim.getChannels()[i]->getName() == std::string("quaternion")) if (pDlc)
{ {
type = "Quat"; Animation_writeChannel<osgAnimation::DoubleLinearChannel, osgAnimation::DoubleKeyframeContainer>("DoubleLinearChannel", pDlc, fw);
continue;
} }
else if (anim.getChannels()[i]->getName() == std::string("rotation")) osgAnimation::FloatLinearChannel* pFlc = dynamic_cast<osgAnimation::FloatLinearChannel*>(pChannel);
if (pFlc)
{ {
type = "Quat"; Animation_writeChannel<osgAnimation::FloatLinearChannel, osgAnimation::FloatKeyframeContainer>("FloatLinearChannel", pFlc, fw);
continue;
} }
else if (anim.getChannels()[i]->getName() == std::string("euler")) osgAnimation::Vec2LinearChannel* pV2lc = dynamic_cast<osgAnimation::Vec2LinearChannel*>(pChannel);
if (pV2lc)
{ {
type = "Vec3"; Animation_writeChannel<osgAnimation::Vec2LinearChannel, osgAnimation::Vec2KeyframeContainer>("Vec2LinearChannel", pV2lc, fw);
continue;
} }
else if (anim.getChannels()[i]->getName() == std::string("scale")) osgAnimation::Vec3LinearChannel* pV3lc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(pChannel);
if (pV3lc)
{ {
type = "Vec3"; Animation_writeChannel<osgAnimation::Vec3LinearChannel, osgAnimation::Vec3KeyframeContainer>("Vec3LinearChannel", pV3lc, fw);
continue;
} }
else if (anim.getChannels()[i]->getName() == std::string("position")) osgAnimation::Vec4LinearChannel* pV4lc = dynamic_cast<osgAnimation::Vec4LinearChannel*>(pChannel);
if (pV4lc)
{ {
type = "Vec3"; Animation_writeChannel<osgAnimation::Vec4LinearChannel, osgAnimation::Vec4KeyframeContainer>("Vec4LinearChannel", pV4lc, fw);
continue;
} }
osgAnimation::QuatSphericalLinearChannel* pQslc = dynamic_cast<osgAnimation::QuatSphericalLinearChannel*>(pChannel);
osgAnimation::KeyframeContainer* kf = anim.getChannels()[i]->getSampler()->getKeyframeContainer(); if (pQslc)
fw.indent() << "Keyframes \"" << type << "\" " << kf->size() << " {" << std::endl;
fw.moveIn();
for (unsigned int k = 0; k < kf->size(); k++)
{ {
if (type == "Vec3") Animation_writeChannel<osgAnimation::QuatSphericalLinearChannel, osgAnimation::QuatKeyframeContainer>("QuatSphericalLinearChannel", pQslc, fw);
{ continue;
osgAnimation::Vec3KeyframeContainer* kk = dynamic_cast<osgAnimation::Vec3KeyframeContainer*>(kf); }
fw.indent() << "key " << (*kk)[k].getTime() << " " << (*kk)[k].getValue() << std::endl; osgAnimation::FloatCubicBezierChannel* pFcbc = dynamic_cast<osgAnimation::FloatCubicBezierChannel*>(pChannel);
} if (pFcbc)
else if ( type == "Quat") {
{ Animation_writeChannel<osgAnimation::FloatCubicBezierChannel, osgAnimation::FloatCubicBezierKeyframeContainer>("FloatCubicBezierChannel", pFcbc, fw);
osgAnimation::QuatKeyframeContainer* kk = dynamic_cast<osgAnimation::QuatKeyframeContainer*>(kf); continue;
fw.indent() << "key " << (*kk)[k].getTime() << " " << (*kk)[k].getValue() << std::endl; }
} osgAnimation::DoubleCubicBezierChannel* pDcbc = dynamic_cast<osgAnimation::DoubleCubicBezierChannel*>(pChannel);
if (pDcbc)
{
Animation_writeChannel<osgAnimation::DoubleCubicBezierChannel, osgAnimation::DoubleCubicBezierKeyframeContainer>("DoubleCubicBezierChannel", pDcbc, fw);
continue;
}
osgAnimation::Vec2CubicBezierChannel* pV2cbc = dynamic_cast<osgAnimation::Vec2CubicBezierChannel*>(pChannel);
if (pV2cbc)
{
Animation_writeChannel<osgAnimation::Vec2CubicBezierChannel, osgAnimation::Vec2CubicBezierKeyframeContainer>("Vec2CubicBezierChannel", pV2cbc, fw);
continue;
}
osgAnimation::Vec3CubicBezierChannel* pV3cbc = dynamic_cast<osgAnimation::Vec3CubicBezierChannel*>(pChannel);
if (pV3cbc)
{
Animation_writeChannel<osgAnimation::Vec3CubicBezierChannel, osgAnimation::Vec3CubicBezierKeyframeContainer>("Vec3CubicBezierChannel", pV3cbc, fw);
continue;
}
osgAnimation::Vec4CubicBezierChannel* pV4cbc = dynamic_cast<osgAnimation::Vec4CubicBezierChannel*>(pChannel);
if (pV4cbc)
{
Animation_writeChannel<osgAnimation::Vec4CubicBezierChannel, osgAnimation::Vec4CubicBezierKeyframeContainer>("Vec4CubicBezierChannel", pV4cbc, fw);
continue;
} }
fw.moveOut();
fw.indent() << "}" << std::endl;
fw.moveOut();
fw.indent() << "}" << std::endl;
} }
return true; return true;
} }
@ -478,6 +856,123 @@ RegisterDotOsgWrapperProxy g_atkRigGeometryProxy
); );
bool MorphGeometry_readLocalData(Object& obj, Input& fr)
{
osgAnimation::MorphGeometry& geom = dynamic_cast<osgAnimation::MorphGeometry&>(obj);
bool iteratorAdvanced = false;
if (fr[0].matchWord("method"))
{
if (fr[1].matchWord("NORMALIZED"))
{
geom.setMethod(osgAnimation::MorphGeometry::NORMALIZED);
fr+=2;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("RELATIVE"))
{
geom.setMethod(osgAnimation::MorphGeometry::RELATIVE);
fr+=2;
iteratorAdvanced = true;
}
}
if (fr[0].matchWord("morphNormals"))
{
if (fr[1].matchWord("TRUE"))
{
geom.setMorphNormals(true);
fr+=2;
iteratorAdvanced = true;
}
else if (fr[1].matchWord("FALSE"))
{
geom.setMorphNormals(false);
fr+=2;
iteratorAdvanced = true;
}
}
int num_morphTargets = 0;
if (fr.matchSequence("num_morphTargets %i"))
{
fr[1].getInt(num_morphTargets);
fr += 2;
iteratorAdvanced = true;
}
for (int i = 0; i < num_morphTargets; i++)
{
if (fr.matchSequence("MorphTarget {"))
{
int entry = fr[0].getNoNestedBrackets();
fr += 2;
iteratorAdvanced = true;
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
{
float weight = 1.0;
if (fr.matchSequence("weight %f"))
{
fr[1].getFloat(weight);
fr += 2;
}
osg::Drawable* drawable = NULL;
drawable = fr.readDrawable();
osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(drawable);
if (geometry)
geom.addMorphTarget(geometry, weight);
}
if (fr.matchSequence("}"))
fr += 1;
}
}
return iteratorAdvanced;
}
bool MorphGeometry_writeLocalData(const Object& obj, Output& fw)
{
const osgAnimation::MorphGeometry& geom = dynamic_cast<const osgAnimation::MorphGeometry&>(obj);
switch(geom.getMethod())
{
case(osgAnimation::MorphGeometry::NORMALIZED): fw.indent() << "method NORMALIZED"<<std::endl; break;
case(osgAnimation::MorphGeometry::RELATIVE): fw.indent() << "method RELATIVE"<<std::endl; break;
}
fw.indent() << "morphNormals ";
if (geom.getMorphNormals())
fw << "TRUE" << std::endl;
else
fw << "FALSE" << std::endl;
const osgAnimation::MorphGeometry::MorphTargetList& morphTargets = geom.getMorphTargetList();
fw.indent() << "num_morphTargets " << morphTargets.size() << std::endl;
for (unsigned int i = 0; i < morphTargets.size(); i++)
{
fw.indent() << "MorphTarget {" << std::endl;
fw.moveIn();
fw.indent() << "weight " << morphTargets[i].getWeight() <<std::endl;
fw.writeObject(*morphTargets[i].getGeometry());
fw.moveOut();
fw.indent() << "}" << std::endl;
}
return true;
}
RegisterDotOsgWrapperProxy g_osgAnimationMorphGeometryProxy
(
new osgAnimation::MorphGeometry,
"osgAnimation::MorphGeometry",
"Object Drawable osgAnimation::MorphGeometry Geometry",
&MorphGeometry_readLocalData,
&MorphGeometry_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);
bool UpdateBone_readLocalData(Object& obj, Input& fr) bool UpdateBone_readLocalData(Object& obj, Input& fr)
{ {
@ -546,3 +1041,24 @@ RegisterDotOsgWrapperProxy g_atkUpdateTransformProxy
DotOsgWrapper::READ_AND_WRITE DotOsgWrapper::READ_AND_WRITE
); );
bool UpdateMorph_readLocalData(Object& obj, Input& fr)
{
bool iteratorAdvanced = false;
return iteratorAdvanced;
}
bool UpdateMorph_writeLocalData(const Object& obj, Output& fw)
{
return true;
}
RegisterDotOsgWrapperProxy g_atkUpdateMorphProxy
(
new osgAnimation::UpdateMorph,
"osgAnimation::UpdateMorph",
"Object NodeCallback osgAnimation::UpdateMorph",
&UpdateMorph_readLocalData,
&UpdateMorph_writeLocalData,
DotOsgWrapper::READ_AND_WRITE
);