From Roland Smeenk & Cedric Pinson,
"Summary of changes: From Roland -Added MorphGeometry -Bone Bindmatrix is only calculated if needed -osgAnimation plugin now supports all available channel types (before only linear vec3 or quat channels) -osgAnimation plugin now supports MorphGeometry -osgAnimation plugin now supports animation and channel weights, animation playmode, duration and starttime -removed osgAnimationManager.cpp from CMakeList From Cedric -fixed the last_update field (it was only updated at the first update) in BasicAnimationManager.cpp - Refactore some part of MorphGeometry minor changes - Add osganimationmorph as example "
This commit is contained in:
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@ -115,6 +115,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
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ADD_SUBDIRECTORY(osganimationtimeline)
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ADD_SUBDIRECTORY(osganimationtimeline)
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ADD_SUBDIRECTORY(osganimationnode)
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ADD_SUBDIRECTORY(osganimationnode)
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ADD_SUBDIRECTORY(osganimationmakepath)
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ADD_SUBDIRECTORY(osganimationmakepath)
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ADD_SUBDIRECTORY(osganimationmorph)
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ADD_SUBDIRECTORY(osganimationskinning)
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ADD_SUBDIRECTORY(osganimationskinning)
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ADD_SUBDIRECTORY(osganimationsolid)
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ADD_SUBDIRECTORY(osganimationsolid)
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ADD_SUBDIRECTORY(osganimationviewer)
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ADD_SUBDIRECTORY(osganimationviewer)
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3
examples/osganimationmorph/CMakeLists.txt
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3
examples/osganimationmorph/CMakeLists.txt
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@ -0,0 +1,3 @@
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SET(TARGET_SRC osganimationmorph.cpp )
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SET(TARGET_ADDED_LIBRARIES osgAnimation )
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SETUP_EXAMPLE(osganimationmorph)
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136
examples/osganimationmorph/osganimationmorph.cpp
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136
examples/osganimationmorph/osganimationmorph.cpp
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#include <iostream>
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#include <osg/Geometry>
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#include <osg/MatrixTransform>
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#include <osg/Geode>
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#include <osgViewer/Viewer>
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#include <osgViewer/ViewerEventHandlers>
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#include <osgGA/TrackballManipulator>
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#include <osgGA/StateSetManipulator>
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#include <osgUtil/SmoothingVisitor>
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#include <osg/io_utils>
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#include <osgAnimation/MorphGeometry>
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#include <osgAnimation/BasicAnimationManager>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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struct GeometryFinder : public osg::NodeVisitor
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{
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osg::ref_ptr<osg::Geometry> _geom;
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GeometryFinder() : osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN) {}
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void apply(osg::Geode& geode)
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{
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if (_geom.valid())
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return;
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for (int i = 0; i < geode.getNumDrawables(); i++)
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{
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osg::Geometry* geom = dynamic_cast<osg::Geometry*>(geode.getDrawable(i));
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if (geom) {
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_geom = geom;
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return;
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}
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}
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}
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};
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osg::Geometry* getShape(const std::string& name)
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{
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osg::Node* shape0 = osgDB::readNodeFile(name);
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GeometryFinder finder;
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shape0->accept(finder);
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return finder._geom.get();
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}
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int main (int argc, char* argv[])
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{
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osg::ArgumentParser arguments(&argc, argv);
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osgViewer::Viewer viewer(arguments);
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osgAnimation::Animation* animation = new osgAnimation::Animation;
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osgAnimation::FloatLinearChannel* channel0 = new osgAnimation::FloatLinearChannel;
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channel0->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(0,0.0));
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channel0->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(1,1.0));
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channel0->setTargetName("MorphNodeCallback");
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channel0->setName("0");
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osgAnimation::FloatLinearChannel* channel1 = new osgAnimation::FloatLinearChannel;
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channel1->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(0,1.0));
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channel1->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(1,0.0));
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channel1->setTargetName("MorphNodeCallback");
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channel1->setName("1");
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animation->addChannel(channel0);
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animation->addChannel(channel1);
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animation->setName("Morph");
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animation->computeDuration();
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animation->setPlaymode(osgAnimation::Animation::PPONG);
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osgAnimation::BasicAnimationManager* bam = new osgAnimation::BasicAnimationManager;
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bam->registerAnimation(animation);
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osg::Geometry* geom0 = getShape("morphtarget_shape0.osg");
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if (!geom0) {
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std::cerr << "can't read morphtarget_shape0.osg" << std::endl;
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return 0;
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}
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osg::Geometry* geom1 = getShape("morphtarget_shape1.osg");
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if (!geom1) {
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std::cerr << "can't read morphtarget_shape1.osg" << std::endl;
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return 0;
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}
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// initialize with the first shape
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osgAnimation::MorphGeometry* morph = new osgAnimation::MorphGeometry(*geom0);
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morph->addMorphTarget(geom0);
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morph->addMorphTarget(geom1);
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viewer.setCameraManipulator(new osgGA::TrackballManipulator());
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osg::Group* scene = new osg::Group;
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scene->addUpdateCallback(bam);
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osg::Geode* geode = new osg::Geode;
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geode->addDrawable(morph);
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geode->addUpdateCallback(new osgAnimation::UpdateMorph("MorphNodeCallback"));
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scene->addChild(geode);
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viewer.addEventHandler(new osgViewer::StatsHandler());
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viewer.addEventHandler(new osgViewer::WindowSizeHandler());
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viewer.addEventHandler(new osgGA::StateSetManipulator(viewer.getCamera()->getOrCreateStateSet()));
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// let's run !
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viewer.setSceneData( scene );
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viewer.realize();
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bam->playAnimation(animation);
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while (!viewer.done())
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{
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viewer.frame();
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}
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osgDB::writeNodeFile(*scene, "morph_scene.osg");
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return 0;
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}
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@ -75,6 +75,8 @@ namespace osgAnimation
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void resetTargets();
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void resetTargets();
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void setPlaymode (PlayMode mode) { _playmode = mode; }
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void setPlaymode (PlayMode mode) { _playmode = mode; }
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PlayMode getPlayMode() const { return _playmode; }
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void setStartTime(float time) { _startTime = time;}
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void setStartTime(float time) { _startTime = time;}
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float getStartTime() const { return _startTime;}
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float getStartTime() const { return _startTime;}
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@ -42,6 +42,21 @@ namespace osgAnimation
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const T& getPosition() const { return mPoint[0];}
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const T& getPosition() const { return mPoint[0];}
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const T& getTangentPoint1() const { return mPoint[1];}
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const T& getTangentPoint1() const { return mPoint[1];}
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const T& getTangentPoint2() const { return mPoint[2];}
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const T& getTangentPoint2() const { return mPoint[2];}
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// steaming operators.
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friend std::ostream& operator << (std::ostream& output, const TemplateCubicBezier<T>& vec)
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{
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output << vec.mPoint[0] << " "
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<< vec.mPoint[1] << " "
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<< vec.mPoint[2];
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return output; // to enable cascading
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}
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friend std::istream& operator >> (std::istream& input, TemplateCubicBezier<T>& vec)
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{
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input >> vec.mPoint[0] >> vec.mPoint[1] >> vec.mPoint[2];
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return input;
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}
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};
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};
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@ -99,6 +99,9 @@ namespace osgAnimation
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typedef TemplateKeyframe<float> FloatKeyframe;
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typedef TemplateKeyframe<float> FloatKeyframe;
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typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
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typedef TemplateKeyframeContainer<float> FloatKeyframeContainer;
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typedef TemplateKeyframe<double> DoubleKeyframe;
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typedef TemplateKeyframeContainer<double> DoubleKeyframeContainer;
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typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
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typedef TemplateKeyframe<osg::Vec2> Vec2Keyframe;
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typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
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typedef TemplateKeyframeContainer<osg::Vec2> Vec2KeyframeContainer;
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typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
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typedef TemplateKeyframe<FloatCubicBezier> FloatCubicBezierKeyframe;
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typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
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typedef TemplateKeyframeContainer<FloatCubicBezier> FloatCubicBezierKeyframeContainer;
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typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
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typedef TemplateKeyframe<DoubleCubicBezier> DoubleCubicBezierKeyframe;
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typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
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typedef TemplateKeyframeContainer<DoubleCubicBezier> DoubleCubicBezierKeyframeContainer;
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typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
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typedef TemplateKeyframe<Vec2CubicBezier> Vec2CubicBezierKeyframe;
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typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
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typedef TemplateKeyframeContainer<Vec2CubicBezier> Vec2CubicBezierKeyframeContainer;
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typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
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typedef TemplateKeyframe<Vec3CubicBezier> Vec3CubicBezierKeyframe;
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typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
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typedef TemplateKeyframeContainer<Vec3CubicBezier> Vec3CubicBezierKeyframeContainer;
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typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
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typedef TemplateKeyframe<Vec4CubicBezier> Vec4CubicBezierKeyframe;
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typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;
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typedef TemplateKeyframeContainer<Vec4CubicBezier> Vec4CubicBezierKeyframeContainer;
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153
include/osgAnimation/MorphGeometry
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153
include/osgAnimation/MorphGeometry
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/* -*-c++-*-
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* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGANIMATION_MORPHGEOMETRY_H
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#define OSGANIMATION_MORPHGEOMETRY_H
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#include <osgAnimation/Export>
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#include <osg/Geometry>
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#include <osgAnimation/UpdateCallback>
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namespace osgAnimation
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{
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class OSGANIMATION_EXPORT MorphGeometry : public osg::Geometry
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{
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public:
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enum Method {
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NORMALIZED,
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RELATIVE
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};
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class MorphTarget
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{
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protected:
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osg::ref_ptr<osg::Geometry> _geom;
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float _weight;
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public:
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MorphTarget(osg::Geometry* geom, float w = 1.0) : _geom(geom), _weight(w) {}
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void setWeight(float weight) { _weight = weight; }
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const float getWeight() const { return _weight; }
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osg::Geometry* getGeometry() { return _geom.get(); }
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const osg::Geometry* getGeometry() const { return _geom.get(); }
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void setGeometry(osg::Geometry* geom) { _geom = geom; }
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};
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typedef std::vector<MorphTarget> MorphTargetList;
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struct UpdateVertex : public osg::Drawable::UpdateCallback
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{
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virtual void update(osg::NodeVisitor*, osg::Drawable* drw)
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{
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MorphGeometry* geom = dynamic_cast<MorphGeometry*>(drw);
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if (!geom)
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return;
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geom->transformSoftwareMethod();
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}
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};
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MorphGeometry();
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MorphGeometry(const osg::Geometry& b);
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MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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virtual osg::Object* cloneType() const { return new MorphGeometry(); }
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virtual osg::Object* clone(const osg::CopyOp& copyop) const { return new MorphGeometry(*this,copyop); }
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virtual bool isSameKindAs(const osg::Object* obj) const { return dynamic_cast<const MorphGeometry*>(obj)!=NULL; }
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virtual const char* libraryName() const { return "osgAnimation"; }
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virtual const char* className() const { return "MorphGeometry"; }
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virtual void transformSoftwareMethod();
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/** Set the morphing method. */
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void setMethod(Method method) { _method = method; }
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/** Get the morphing method. */
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inline Method getMethod() const { return _method; }
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/** Set flag for morphing normals. */
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void setMorphNormals(bool morphNormals) { _morphNormals = morphNormals; }
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/** Get the flag for morphing normals. */
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inline bool getMorphNormals() const { return _morphNormals; }
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/** Add a \c MorphTarget to the \c MorphGeometry.
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* If \c MorphTarget is not \c NULL and is not contained in the \c MorphGeometry
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* then increment its reference count, add it to the MorphTargets list and
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* dirty the bounding sphere to force it to be recomputed on the next
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* call to \c getBound().
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* @param MorphTarget The \c MorphTarget to be added to the \c MorphGeometry.
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* @return \c true for success; \c false otherwise.
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*/
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virtual void addMorphTarget( osg::Geometry *morphTarget, float weight = 1.0 ) { _morphTargets.push_back(MorphTarget(morphTarget, weight)); _dirty = true; }
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void setWeight(unsigned int index, float morphWeight)
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{
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if (index < _morphTargets.size())
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{
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_morphTargets[index].setWeight(morphWeight);
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dirty();
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}
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}
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/** Set the MorphGeometry dirty.*/
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void dirty() { _dirty = true; }
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/** Get the list of MorphTargets.*/
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const MorphTargetList& getMorphTargetList() const { return _morphTargets; }
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/** Get the list of MorphTargets. Warning if you modify this array you will have to call dirty() */
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MorphTargetList& getMorphTargetList() { return _morphTargets; }
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/** Return the \c MorphTarget at position \c i.*/
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inline const MorphTarget& getMorphTarget( unsigned int i ) const { return _morphTargets[i]; }
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/** Return the \c MorphTarget at position \c i.*/
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inline MorphTarget& getMorphTarget( unsigned int i ) { return _morphTargets[i]; }
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protected:
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/// Do we need to recalculate the morphed geometry?
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bool _dirty;
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Method _method;
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MorphTargetList _morphTargets;
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||||||
|
std::vector<osg::Vec3> _positionSource;
|
||||||
|
std::vector<osg::Vec3> _normalSource;
|
||||||
|
|
||||||
|
/// Do we also morph between normals?
|
||||||
|
bool _morphNormals;
|
||||||
|
};
|
||||||
|
|
||||||
|
class OSGANIMATION_EXPORT UpdateMorph : public AnimationUpdateCallback
|
||||||
|
{
|
||||||
|
protected:
|
||||||
|
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> > _weightTargets;
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
META_Object(osgAnimation, UpdateMorph);
|
||||||
|
|
||||||
|
UpdateMorph(const std::string& name = "");
|
||||||
|
UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop);
|
||||||
|
|
||||||
|
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||||
|
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
|
||||||
|
bool needLink() const;
|
||||||
|
bool link(osgAnimation::Channel* channel);
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
@ -38,7 +38,7 @@ namespace osgAnimation
|
|||||||
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
|
Skeleton(const Skeleton& b, const osg::CopyOp& copyop= osg::CopyOp::SHALLOW_COPY) : Bone(b,copyop) {}
|
||||||
Skeleton();
|
Skeleton();
|
||||||
void setDefaultUpdateCallback(void);
|
void setDefaultUpdateCallback(void);
|
||||||
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); }
|
void computeBindMatrix() { _invBindInSkeletonSpace = osg::Matrix::inverse(_bindInBoneSpace); _needToRecomputeBindMatrix = false; }
|
||||||
};
|
};
|
||||||
|
|
||||||
}
|
}
|
||||||
|
@ -47,14 +47,14 @@ void BasicAnimationManager::stopAll()
|
|||||||
void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, float weight)
|
void BasicAnimationManager::playAnimation(Animation* pAnimation, int priority, float weight)
|
||||||
{
|
{
|
||||||
if (!findAnimation(pAnimation))
|
if (!findAnimation(pAnimation))
|
||||||
{
|
|
||||||
return;
|
return;
|
||||||
}
|
|
||||||
|
|
||||||
if ( isPlaying(pAnimation) )
|
if ( isPlaying(pAnimation) )
|
||||||
stopAnimation(pAnimation);
|
stopAnimation(pAnimation);
|
||||||
|
|
||||||
_animationsPlaying[priority].push_back(pAnimation);
|
_animationsPlaying[priority].push_back(pAnimation);
|
||||||
|
// for debug
|
||||||
|
//std::cout << "player Animation " << pAnimation->getName() << " at " << _lastUpdate << std::endl;
|
||||||
pAnimation->setStartTime(_lastUpdate);
|
pAnimation->setStartTime(_lastUpdate);
|
||||||
pAnimation->setWeight(weight);
|
pAnimation->setWeight(weight);
|
||||||
}
|
}
|
||||||
@ -79,8 +79,7 @@ bool BasicAnimationManager::stopAnimation(Animation* pAnimation)
|
|||||||
|
|
||||||
void BasicAnimationManager::update (double time)
|
void BasicAnimationManager::update (double time)
|
||||||
{
|
{
|
||||||
if (!_lastUpdate)
|
_lastUpdate = time; // keep time of last update
|
||||||
_lastUpdate = time;
|
|
||||||
|
|
||||||
// could filtered with an active flag
|
// could filtered with an active flag
|
||||||
for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
|
for (TargetSet::iterator it = _targets.begin(); it != _targets.end(); it++)
|
||||||
@ -95,7 +94,15 @@ void BasicAnimationManager::update (double time)
|
|||||||
for (unsigned int i = 0; i < list.size(); i++)
|
for (unsigned int i = 0; i < list.size(); i++)
|
||||||
{
|
{
|
||||||
if (! list[i]->update(time))
|
if (! list[i]->update(time))
|
||||||
|
{
|
||||||
|
// debug
|
||||||
|
// std::cout << list[i]->getName() << " finished at " << time << std::endl;
|
||||||
toremove.push_back(i);
|
toremove.push_back(i);
|
||||||
|
} else
|
||||||
|
{
|
||||||
|
// debug
|
||||||
|
//std::cout << list[i]->getName() << " updated" << std::endl;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// remove finished animation
|
// remove finished animation
|
||||||
|
@ -16,7 +16,7 @@
|
|||||||
#include <osgAnimation/Bone>
|
#include <osgAnimation/Bone>
|
||||||
#include <osgAnimation/Skeleton>
|
#include <osgAnimation/Skeleton>
|
||||||
|
|
||||||
osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop):
|
osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone& apc,const osg::CopyOp& copyop) :
|
||||||
osgAnimation::AnimationUpdateCallback(apc, copyop),
|
osgAnimation::AnimationUpdateCallback(apc, copyop),
|
||||||
_position(apc._position),
|
_position(apc._position),
|
||||||
_quaternion(apc._quaternion),
|
_quaternion(apc._quaternion),
|
||||||
@ -25,11 +25,12 @@ osgAnimation::Bone::UpdateBone::UpdateBone(const osgAnimation::Bone::UpdateBone&
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
osgAnimation::Bone::Bone(const Bone& b, const osg::CopyOp& copyop)
|
osgAnimation::Bone::Bone(const Bone& b, const osg::CopyOp& copyop) :
|
||||||
: osg::Transform(b,copyop),
|
osg::Transform(b,copyop),
|
||||||
_position(b._position),
|
_position(b._position),
|
||||||
_rotation(b._rotation),
|
_rotation(b._rotation),
|
||||||
_scale(b._scale)
|
_scale(b._scale),
|
||||||
|
_needToRecomputeBindMatrix(true)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -56,25 +57,8 @@ void osgAnimation::Bone::computeBindMatrix()
|
|||||||
_needToRecomputeBindMatrix = false;
|
_needToRecomputeBindMatrix = false;
|
||||||
if (!parent)
|
if (!parent)
|
||||||
{
|
{
|
||||||
#if 0
|
|
||||||
// no more parent means, we get the skeleton
|
|
||||||
if (getParents().empty()) {
|
|
||||||
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
|
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
|
||||||
return;
|
return;
|
||||||
} else if (getParents().size() > 1) {
|
|
||||||
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you have more than one parent in a skeleton structure (" << getName() <<") unknown behaviour" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
osgAnimation::Skeleton* skel = dynamic_cast<osgAnimation::Skeleton*>(getParents()[0]);
|
|
||||||
if (!skel) {
|
|
||||||
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
_invBindInSkeletonSpace = osg::Matrix::inverse(skel->getMatrix()) * _invBindInSkeletonSpace;
|
|
||||||
#else
|
|
||||||
osg::notify(osg::WARN) << "Warning " << className() <<"::computeBindMatrix you should not have this message, it means you miss to attach this bone(" << getName() <<") to a Skeleton node" << std::endl;
|
|
||||||
#endif
|
|
||||||
return;
|
|
||||||
}
|
}
|
||||||
_invBindInSkeletonSpace = parent->getInvBindMatrixInSkeletonSpace() * _invBindInSkeletonSpace;
|
_invBindInSkeletonSpace = parent->getInvBindMatrixInSkeletonSpace() * _invBindInSkeletonSpace;
|
||||||
}
|
}
|
||||||
|
@ -10,47 +10,49 @@ SET(LIB_NAME osgAnimation)
|
|||||||
|
|
||||||
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
|
SET(HEADER_PATH ${OpenSceneGraph_SOURCE_DIR}/include/${LIB_NAME})
|
||||||
SET(LIB_PUBLIC_HEADERS
|
SET(LIB_PUBLIC_HEADERS
|
||||||
${HEADER_PATH}/Export
|
|
||||||
${HEADER_PATH}/Bone
|
|
||||||
${HEADER_PATH}/Skeleton
|
|
||||||
${HEADER_PATH}/Channel
|
|
||||||
${HEADER_PATH}/Sampler
|
|
||||||
${HEADER_PATH}/Interpolator
|
|
||||||
${HEADER_PATH}/Target
|
|
||||||
${HEADER_PATH}/Animation
|
${HEADER_PATH}/Animation
|
||||||
${HEADER_PATH}/Keyframe
|
|
||||||
${HEADER_PATH}/Skinning
|
|
||||||
${HEADER_PATH}/CubicBezier
|
|
||||||
${HEADER_PATH}/Vec3Packed
|
|
||||||
${HEADER_PATH}/BasicAnimationManager
|
|
||||||
${HEADER_PATH}/TimelineAnimationManager
|
|
||||||
${HEADER_PATH}/AnimationManagerBase
|
${HEADER_PATH}/AnimationManagerBase
|
||||||
${HEADER_PATH}/UpdateCallback
|
|
||||||
${HEADER_PATH}/LinkVisitor
|
|
||||||
${HEADER_PATH}/VertexInfluence
|
|
||||||
${HEADER_PATH}/EaseMotion
|
|
||||||
${HEADER_PATH}/Assert
|
${HEADER_PATH}/Assert
|
||||||
${HEADER_PATH}/Timeline
|
${HEADER_PATH}/BasicAnimationManager
|
||||||
|
${HEADER_PATH}/Bone
|
||||||
|
${HEADER_PATH}/Channel
|
||||||
|
${HEADER_PATH}/CubicBezier
|
||||||
|
${HEADER_PATH}/EaseMotion
|
||||||
|
${HEADER_PATH}/Export
|
||||||
|
${HEADER_PATH}/Interpolator
|
||||||
|
${HEADER_PATH}/Keyframe
|
||||||
|
${HEADER_PATH}/LinkVisitor
|
||||||
|
${HEADER_PATH}/MorphGeometry
|
||||||
${HEADER_PATH}/RigGeometry
|
${HEADER_PATH}/RigGeometry
|
||||||
|
${HEADER_PATH}/Sampler
|
||||||
|
${HEADER_PATH}/Skeleton
|
||||||
|
${HEADER_PATH}/Skinning
|
||||||
|
${HEADER_PATH}/Target
|
||||||
|
${HEADER_PATH}/Timeline
|
||||||
|
${HEADER_PATH}/TimelineAnimationManager
|
||||||
|
${HEADER_PATH}/UpdateCallback
|
||||||
|
${HEADER_PATH}/Vec3Packed
|
||||||
|
${HEADER_PATH}/VertexInfluence
|
||||||
)
|
)
|
||||||
|
|
||||||
|
|
||||||
ADD_LIBRARY(${LIB_NAME}
|
ADD_LIBRARY(${LIB_NAME}
|
||||||
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
|
${OPENSCENEGRAPH_USER_DEFINED_DYNAMIC_OR_STATIC}
|
||||||
${LIB_PUBLIC_HEADERS}
|
${LIB_PUBLIC_HEADERS}
|
||||||
Channel.cpp
|
|
||||||
Target.cpp
|
|
||||||
Animation.cpp
|
Animation.cpp
|
||||||
Bone.cpp
|
AnimationManagerBase.cpp
|
||||||
RigGeometry.cpp
|
|
||||||
AnimationManager.cpp
|
AnimationManager.cpp
|
||||||
BasicAnimationManager.cpp
|
BasicAnimationManager.cpp
|
||||||
TimelineAnimationManager.cpp
|
Bone.cpp
|
||||||
AnimationManagerBase.cpp
|
Channel.cpp
|
||||||
|
MorphGeometry.cpp
|
||||||
|
RigGeometry.cpp
|
||||||
Skeleton.cpp
|
Skeleton.cpp
|
||||||
VertexInfluence.cpp
|
Target.cpp
|
||||||
UpdateCallback.cpp
|
TimelineAnimationManager.cpp
|
||||||
Timeline.cpp
|
Timeline.cpp
|
||||||
|
UpdateCallback.cpp
|
||||||
|
VertexInfluence.cpp
|
||||||
${OPENSCENEGRAPH_VERSIONINFO_RC}
|
${OPENSCENEGRAPH_VERSIONINFO_RC}
|
||||||
)
|
)
|
||||||
|
|
||||||
|
277
src/osgAnimation/MorphGeometry.cpp
Normal file
277
src/osgAnimation/MorphGeometry.cpp
Normal file
@ -0,0 +1,277 @@
|
|||||||
|
/* -*-c++-*-
|
||||||
|
* Copyright (C) 2008 Cedric Pinson <mornifle@plopbyte.net>
|
||||||
|
*
|
||||||
|
* This program is free software; you can redistribute it and/or modify
|
||||||
|
* it under the terms of the GNU General Public License as published by
|
||||||
|
* the Free Software Foundation; either version 2 of the License, or
|
||||||
|
* (at your option) any later version.
|
||||||
|
*
|
||||||
|
* This program is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* GNU General Public License for more details.
|
||||||
|
*
|
||||||
|
* You should have received a copy of the GNU General Public License
|
||||||
|
* along with this program; if not, write to the Free Software
|
||||||
|
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
|
||||||
|
*
|
||||||
|
* Authors:
|
||||||
|
*
|
||||||
|
* Roland Smeenk
|
||||||
|
* Cedric Pinson <mornifle@plopbyte.net>
|
||||||
|
*
|
||||||
|
*/
|
||||||
|
#include <osg/Geode>
|
||||||
|
#include <osgAnimation/MorphGeometry>
|
||||||
|
|
||||||
|
#include <stdlib.h>
|
||||||
|
|
||||||
|
using namespace osgAnimation;
|
||||||
|
|
||||||
|
MorphGeometry::MorphGeometry() :
|
||||||
|
_dirty(false),
|
||||||
|
_method(NORMALIZED),
|
||||||
|
_morphNormals(true)
|
||||||
|
{
|
||||||
|
setUseDisplayList(false);
|
||||||
|
setUpdateCallback(new UpdateVertex);
|
||||||
|
setDataVariance(osg::Object::DYNAMIC);
|
||||||
|
setUseVertexBufferObjects(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
MorphGeometry::MorphGeometry(const osg::Geometry& b) :
|
||||||
|
osg::Geometry(b, osg::CopyOp::DEEP_COPY_ARRAYS),
|
||||||
|
_dirty(false),
|
||||||
|
_method(NORMALIZED),
|
||||||
|
_morphNormals(true)
|
||||||
|
{
|
||||||
|
setUseDisplayList(false);
|
||||||
|
setUpdateCallback(new UpdateVertex);
|
||||||
|
setDataVariance(osg::Object::DYNAMIC);
|
||||||
|
setUseVertexBufferObjects(true);
|
||||||
|
if (b.getInternalOptimizedGeometry())
|
||||||
|
computeInternalOptimizedGeometry();
|
||||||
|
}
|
||||||
|
|
||||||
|
MorphGeometry::MorphGeometry(const MorphGeometry& b, const osg::CopyOp& copyop) :
|
||||||
|
osg::Geometry(b,copyop),
|
||||||
|
_dirty(b._dirty),
|
||||||
|
_method(b._method),
|
||||||
|
_morphTargets(b._morphTargets),
|
||||||
|
_positionSource(b._positionSource),
|
||||||
|
_normalSource(b._normalSource),
|
||||||
|
_morphNormals(b._morphNormals)
|
||||||
|
{
|
||||||
|
setUseDisplayList(false);
|
||||||
|
setUseVertexBufferObjects(true);
|
||||||
|
if (b.getInternalOptimizedGeometry())
|
||||||
|
computeInternalOptimizedGeometry();
|
||||||
|
}
|
||||||
|
|
||||||
|
void MorphGeometry::transformSoftwareMethod()
|
||||||
|
{
|
||||||
|
if (_dirty)
|
||||||
|
{
|
||||||
|
// See if we have an internal optimized geometry
|
||||||
|
osg::Geometry* morphGeometry = this;
|
||||||
|
if (_internalOptimizedGeometry.valid())
|
||||||
|
morphGeometry = _internalOptimizedGeometry;
|
||||||
|
|
||||||
|
osg::Vec3Array* pos = dynamic_cast<osg::Vec3Array*>(morphGeometry->getVertexArray());
|
||||||
|
if (pos && _positionSource.size() != pos->size())
|
||||||
|
{
|
||||||
|
_positionSource = std::vector<osg::Vec3>(pos->begin(),pos->end());
|
||||||
|
pos->setDataVariance(osg::Object::DYNAMIC);
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Vec3Array* normal = dynamic_cast<osg::Vec3Array*>(morphGeometry->getNormalArray());
|
||||||
|
if (normal && _normalSource.size() != normal->size())
|
||||||
|
{
|
||||||
|
_normalSource = std::vector<osg::Vec3>(normal->begin(),normal->end());
|
||||||
|
normal->setDataVariance(osg::Object::DYNAMIC);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if (!_positionSource.empty())
|
||||||
|
{
|
||||||
|
bool initialized = false;
|
||||||
|
if (_method == NORMALIZED)
|
||||||
|
{
|
||||||
|
// base * 1 - (sum of weights) + sum of (weight * target)
|
||||||
|
float baseWeight = 0;
|
||||||
|
for (unsigned int i=0; i < _morphTargets.size(); i++)
|
||||||
|
{
|
||||||
|
baseWeight += _morphTargets[i].getWeight();
|
||||||
|
}
|
||||||
|
baseWeight = 1 - baseWeight;
|
||||||
|
|
||||||
|
if (baseWeight != 0)
|
||||||
|
{
|
||||||
|
initialized = true;
|
||||||
|
for (unsigned int i=0; i < pos->size(); i++)
|
||||||
|
{
|
||||||
|
(*pos)[i] = _positionSource[i] * baseWeight;
|
||||||
|
}
|
||||||
|
if (_morphNormals)
|
||||||
|
{
|
||||||
|
for (unsigned int i=0; i < normal->size(); i++)
|
||||||
|
{
|
||||||
|
(*normal)[i] = _normalSource[i] * baseWeight;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else //if (_method == RELATIVE)
|
||||||
|
{
|
||||||
|
// base + sum of (weight * target)
|
||||||
|
initialized = true;
|
||||||
|
for (unsigned int i=0; i < pos->size(); i++)
|
||||||
|
{
|
||||||
|
(*pos)[i] = _positionSource[i];
|
||||||
|
}
|
||||||
|
if (_morphNormals)
|
||||||
|
{
|
||||||
|
for (unsigned int i=0; i < normal->size(); i++)
|
||||||
|
{
|
||||||
|
(*normal)[i] = _normalSource[i];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
for (unsigned int i=0; i < _morphTargets.size(); i++)
|
||||||
|
{
|
||||||
|
if (_morphTargets[i].getWeight() > 0)
|
||||||
|
{
|
||||||
|
// See if any the targets use the internal optimized geometry
|
||||||
|
osg::Geometry* targetGeometry = _morphTargets[i].getGeometry()->getInternalOptimizedGeometry();
|
||||||
|
if (!targetGeometry)
|
||||||
|
targetGeometry = _morphTargets[i].getGeometry();
|
||||||
|
|
||||||
|
osg::Vec3Array* targetPos = dynamic_cast<osg::Vec3Array*>(targetGeometry->getVertexArray());
|
||||||
|
osg::Vec3Array* targetNormals = dynamic_cast<osg::Vec3Array*>(targetGeometry->getNormalArray());
|
||||||
|
|
||||||
|
if (initialized)
|
||||||
|
{
|
||||||
|
// If vertices are initialized, add the morphtargets
|
||||||
|
for (unsigned int j=0; j < pos->size(); j++)
|
||||||
|
{
|
||||||
|
(*pos)[j] += (*targetPos)[j] * _morphTargets[i].getWeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_morphNormals)
|
||||||
|
{
|
||||||
|
for (unsigned int j=0; j < normal->size(); j++)
|
||||||
|
{
|
||||||
|
(*normal)[j] += (*targetNormals)[j] * _morphTargets[i].getWeight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
// If not initialized, initialize with this morph target
|
||||||
|
initialized = true;
|
||||||
|
for (unsigned int j=0; j < pos->size(); j++)
|
||||||
|
{
|
||||||
|
(*pos)[j] = (*targetPos)[j] * _morphTargets[i].getWeight();
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_morphNormals)
|
||||||
|
{
|
||||||
|
for (unsigned int j=0; j < normal->size(); j++)
|
||||||
|
{
|
||||||
|
(*normal)[j] = (*targetNormals)[j] * _morphTargets[i].getWeight();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pos->dirty();
|
||||||
|
if (_morphNormals)
|
||||||
|
{
|
||||||
|
for (unsigned int j=0; j < normal->size(); j++)
|
||||||
|
{
|
||||||
|
(*normal)[j].normalize();
|
||||||
|
}
|
||||||
|
normal->dirty();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
dirtyBound();
|
||||||
|
_dirty = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateMorph::UpdateMorph(const UpdateMorph& apc,const osg::CopyOp& copyop) : AnimationUpdateCallback(apc, copyop)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
UpdateMorph::UpdateMorph(const std::string& name) : AnimationUpdateCallback(name)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Callback method called by the NodeVisitor when visiting a node.*/
|
||||||
|
void UpdateMorph::operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||||
|
{
|
||||||
|
if (nv && nv->getVisitorType() == osg::NodeVisitor::UPDATE_VISITOR)
|
||||||
|
{
|
||||||
|
osg::Geode* geode = dynamic_cast<osg::Geode*>(node);
|
||||||
|
if (geode)
|
||||||
|
{
|
||||||
|
unsigned int numDrawables = geode->getNumDrawables();
|
||||||
|
for (unsigned int i = 0; i != numDrawables; ++i)
|
||||||
|
{
|
||||||
|
osgAnimation::MorphGeometry* morph = dynamic_cast<osgAnimation::MorphGeometry*>(geode->getDrawable(i));
|
||||||
|
if (morph)
|
||||||
|
{
|
||||||
|
// Update morph weights
|
||||||
|
std::map<int, osg::ref_ptr<osgAnimation::FloatTarget> >::iterator iter = _weightTargets.begin();
|
||||||
|
while (iter != _weightTargets.end())
|
||||||
|
{
|
||||||
|
if (iter->second->getValue() >= 0)
|
||||||
|
{
|
||||||
|
morph->setWeight(iter->first, iter->second->getValue());
|
||||||
|
}
|
||||||
|
++iter;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
traverse(node,nv);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
bool UpdateMorph::needLink() const
|
||||||
|
{
|
||||||
|
// the idea is to return true if nothing is linked
|
||||||
|
return (_weightTargets.size() == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UpdateMorph::link(osgAnimation::Channel* channel)
|
||||||
|
{
|
||||||
|
// Typically morph geometries only have the weights for morph targets animated
|
||||||
|
|
||||||
|
// Expect a weight value
|
||||||
|
// TODO Should we make this more generic to handle other things than single values?
|
||||||
|
int weightIndex = atoi(channel->getName().c_str());
|
||||||
|
|
||||||
|
if (weightIndex >= 0)
|
||||||
|
{
|
||||||
|
osgAnimation::FloatLinearChannel* fc = dynamic_cast<osgAnimation::FloatLinearChannel*>(channel);
|
||||||
|
if (fc)
|
||||||
|
{
|
||||||
|
osgAnimation::FloatTarget* ft = new osgAnimation::FloatTarget;
|
||||||
|
_weightTargets[weightIndex] = ft;
|
||||||
|
ft->setValue(-1);
|
||||||
|
fc->setTarget(ft);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
std::cerr << "Channel " << channel->getName() << " does not contain a valid symbolic name for this class" << std::endl;
|
||||||
|
}
|
||||||
|
return false;
|
||||||
|
}
|
@ -27,7 +27,9 @@ struct computeBindMatrixVisitor : public osg::NodeVisitor
|
|||||||
Bone* bone = dynamic_cast<Bone*>(&node);
|
Bone* bone = dynamic_cast<Bone*>(&node);
|
||||||
if (!bone)
|
if (!bone)
|
||||||
return;
|
return;
|
||||||
|
if (bone->needToComputeBindMatrix())
|
||||||
bone->computeBindMatrix();
|
bone->computeBindMatrix();
|
||||||
|
|
||||||
traverse(node);
|
traverse(node);
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
@ -26,6 +26,7 @@
|
|||||||
#include <osgAnimation/Bone>
|
#include <osgAnimation/Bone>
|
||||||
#include <osgAnimation/Skeleton>
|
#include <osgAnimation/Skeleton>
|
||||||
#include <osgAnimation/RigGeometry>
|
#include <osgAnimation/RigGeometry>
|
||||||
|
#include <osgAnimation/MorphGeometry>
|
||||||
#include <osgAnimation/UpdateCallback>
|
#include <osgAnimation/UpdateCallback>
|
||||||
|
|
||||||
#include <osgDB/Registry>
|
#include <osgDB/Registry>
|
||||||
@ -121,13 +122,83 @@ RegisterDotOsgWrapperProxy g_atkRootSkeletonProxy
|
|||||||
DotOsgWrapper::READ_AND_WRITE
|
DotOsgWrapper::READ_AND_WRITE
|
||||||
);
|
);
|
||||||
|
|
||||||
|
// Helper method for reading channels
|
||||||
|
bool Animation_readChannel(osgAnimation::Channel* pChannel, Input& fr)
|
||||||
|
{
|
||||||
|
bool iteratorAdvanced = false;
|
||||||
|
std::string name = "unknown";
|
||||||
|
if (fr.matchSequence("name %s"))
|
||||||
|
{
|
||||||
|
if (fr[1].getStr())
|
||||||
|
name = fr[1].getStr();
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
pChannel->setName(name);
|
||||||
|
|
||||||
|
std::string target = "unknown";
|
||||||
|
if (fr.matchSequence("target %s"))
|
||||||
|
{
|
||||||
|
if (fr[1].getStr())
|
||||||
|
target = fr[1].getStr();
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
pChannel->setTargetName(target);
|
||||||
|
|
||||||
|
float weight = 1.0;
|
||||||
|
if (fr.matchSequence("weight %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(weight);
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
pChannel->setWeight(weight);
|
||||||
|
return iteratorAdvanced;
|
||||||
|
}
|
||||||
|
|
||||||
bool Animation_readLocalData(Object& obj, Input& fr)
|
bool Animation_readLocalData(Object& obj, Input& fr)
|
||||||
{
|
{
|
||||||
osgAnimation::Animation& anim = dynamic_cast<osgAnimation::Animation&>(obj);
|
osgAnimation::Animation& anim = dynamic_cast<osgAnimation::Animation&>(obj);
|
||||||
bool iteratorAdvanced = false;
|
bool iteratorAdvanced = false;
|
||||||
|
|
||||||
|
if (fr.matchSequence("playmode %w"))
|
||||||
|
{
|
||||||
|
if (fr[1].matchWord("ONCE")) anim.setPlaymode(osgAnimation::Animation::ONCE);
|
||||||
|
else if (fr[1].matchWord("STAY")) anim.setPlaymode(osgAnimation::Animation::STAY);
|
||||||
|
else if (fr[1].matchWord("LOOP")) anim.setPlaymode(osgAnimation::Animation::LOOP);
|
||||||
|
else if (fr[1].matchWord("PPONG")) anim.setPlaymode(osgAnimation::Animation::PPONG);
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fr.matchSequence("weight %f"))
|
||||||
|
{
|
||||||
|
float weight;
|
||||||
|
fr[1].getFloat(weight);
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
anim.setWeight(weight);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fr.matchSequence("duration %f"))
|
||||||
|
{
|
||||||
|
float duration;
|
||||||
|
fr[1].getFloat(duration);
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
anim.setDuration(duration);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fr.matchSequence("starttime %f"))
|
||||||
|
{
|
||||||
|
float starttime;
|
||||||
|
fr[1].getFloat(starttime);
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
anim.setStartTime(starttime);
|
||||||
|
}
|
||||||
|
|
||||||
int nbChannels = 0;
|
int nbChannels = 0;
|
||||||
if (fr.matchSequence("num_channels %i"))
|
if (fr.matchSequence("num_channels %i"))
|
||||||
{
|
{
|
||||||
@ -138,13 +209,248 @@ bool Animation_readLocalData(Object& obj, Input& fr)
|
|||||||
|
|
||||||
for (int i = 0; i < nbChannels; i++)
|
for (int i = 0; i < nbChannels; i++)
|
||||||
{
|
{
|
||||||
if (fr.matchSequence("Channel {"))
|
if (fr.matchSequence("DoubleLinearChannel {"))
|
||||||
|
{
|
||||||
|
fr += 2;
|
||||||
|
|
||||||
|
osgAnimation::DoubleLinearChannel* channel = new osgAnimation::DoubleLinearChannel;
|
||||||
|
|
||||||
|
if (Animation_readChannel(channel, fr))
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
int nbKeys;
|
||||||
|
if (fr.matchSequence("Keyframes %i {"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(nbKeys);
|
||||||
|
fr += 3;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
for (int k = 0; k < nbKeys; k++)
|
||||||
|
{
|
||||||
|
double v;
|
||||||
|
float time;
|
||||||
|
if (fr.matchSequence("key %f %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(time);
|
||||||
|
fr[2].getFloat(v);
|
||||||
|
fr += 3;
|
||||||
|
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::DoubleKeyframe(time, v));
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
anim.addChannel(channel);
|
||||||
|
|
||||||
|
if (fr.matchSequence("}")) // keyframes
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}")) // channel
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
else if (fr.matchSequence("FloatLinearChannel {"))
|
||||||
|
{
|
||||||
|
fr += 2;
|
||||||
|
|
||||||
|
osgAnimation::FloatLinearChannel* channel = new osgAnimation::FloatLinearChannel;
|
||||||
|
|
||||||
|
if (Animation_readChannel(channel, fr))
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
int nbKeys;
|
||||||
|
if (fr.matchSequence("Keyframes %i {"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(nbKeys);
|
||||||
|
fr += 3;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
for (int k = 0; k < nbKeys; k++)
|
||||||
|
{
|
||||||
|
float v;
|
||||||
|
float time;
|
||||||
|
if (fr.matchSequence("key %f %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(time);
|
||||||
|
fr[2].getFloat(v);
|
||||||
|
fr += 3;
|
||||||
|
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::FloatKeyframe(time, v));
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
anim.addChannel(channel);
|
||||||
|
|
||||||
|
if (fr.matchSequence("}")) // keyframes
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}")) // channel
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
else if (fr.matchSequence("Vec2LinearChannel {"))
|
||||||
|
{
|
||||||
|
fr += 2;
|
||||||
|
|
||||||
|
osgAnimation::Vec2LinearChannel* channel = new osgAnimation::Vec2LinearChannel;
|
||||||
|
|
||||||
|
if (Animation_readChannel(channel, fr))
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
int nbKeys;
|
||||||
|
if (fr.matchSequence("Keyframes %i {"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(nbKeys);
|
||||||
|
fr += 3;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
for (int k = 0; k < nbKeys; k++)
|
||||||
|
{
|
||||||
|
osg::Vec2 v;
|
||||||
|
float time;
|
||||||
|
if (fr.matchSequence("key %f %f %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(time);
|
||||||
|
fr[2].getFloat(v[0]);
|
||||||
|
fr[3].getFloat(v[1]);
|
||||||
|
fr += 4;
|
||||||
|
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::Vec2Keyframe(time, v));
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
anim.addChannel(channel);
|
||||||
|
|
||||||
|
if (fr.matchSequence("}")) // keyframes
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}")) // channel
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
else if (fr.matchSequence("Vec3LinearChannel {"))
|
||||||
|
{
|
||||||
|
fr += 2;
|
||||||
|
|
||||||
|
osgAnimation::Vec3LinearChannel* channel = new osgAnimation::Vec3LinearChannel;
|
||||||
|
|
||||||
|
if (Animation_readChannel(channel, fr))
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
int nbKeys;
|
||||||
|
if (fr.matchSequence("Keyframes %i {"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(nbKeys);
|
||||||
|
fr += 3;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
for (int k = 0; k < nbKeys; k++)
|
||||||
|
{
|
||||||
|
osg::Vec3 v;
|
||||||
|
float time;
|
||||||
|
if (fr.matchSequence("key %f %f %f %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(time);
|
||||||
|
fr[2].getFloat(v[0]);
|
||||||
|
fr[3].getFloat(v[1]);
|
||||||
|
fr[4].getFloat(v[2]);
|
||||||
|
fr += 5;
|
||||||
|
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::Vec3Keyframe(time, v));
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
anim.addChannel(channel);
|
||||||
|
|
||||||
|
if (fr.matchSequence("}")) // keyframes
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}")) // channel
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
else if (fr.matchSequence("Vec4LinearChannel {"))
|
||||||
|
{
|
||||||
|
fr += 2;
|
||||||
|
|
||||||
|
osgAnimation::Vec4LinearChannel* channel = new osgAnimation::Vec4LinearChannel;
|
||||||
|
|
||||||
|
if (Animation_readChannel(channel, fr))
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
int nbKeys;
|
||||||
|
if (fr.matchSequence("Keyframes %i {"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(nbKeys);
|
||||||
|
fr += 3;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
for (int k = 0; k < nbKeys; k++)
|
||||||
|
{
|
||||||
|
osg::Vec4 v;
|
||||||
|
float time;
|
||||||
|
if (fr.matchSequence("key %f %f %f %f %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(time);
|
||||||
|
fr[2].getFloat(v[0]);
|
||||||
|
fr[3].getFloat(v[1]);
|
||||||
|
fr[4].getFloat(v[2]);
|
||||||
|
fr[5].getFloat(v[3]);
|
||||||
|
fr += 6;
|
||||||
|
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::Vec4Keyframe(time, v));
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
anim.addChannel(channel);
|
||||||
|
|
||||||
|
if (fr.matchSequence("}")) // keyframes
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}")) // channel
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
else if (fr.matchSequence("QuatSphericalLinearChannel {"))
|
||||||
|
{
|
||||||
|
fr += 2;
|
||||||
|
|
||||||
|
osgAnimation::QuatSphericalLinearChannel* channel = new osgAnimation::QuatSphericalLinearChannel;
|
||||||
|
|
||||||
|
if (Animation_readChannel(channel, fr))
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
int nbKeys;
|
||||||
|
if (fr.matchSequence("Keyframes %i {"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(nbKeys);
|
||||||
|
fr += 3;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
for (int k = 0; k < nbKeys; k++)
|
||||||
|
{
|
||||||
|
osg::Quat q;
|
||||||
|
float time;
|
||||||
|
if (fr.matchSequence("key %f %f %f %f %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(time);
|
||||||
|
fr[2].getFloat(q[0]);
|
||||||
|
fr[3].getFloat(q[1]);
|
||||||
|
fr[4].getFloat(q[2]);
|
||||||
|
fr[5].getFloat(q[3]);
|
||||||
|
fr += 6;
|
||||||
|
channel->getOrCreateSampler()->getOrCreateKeyframeContainer()->push_back(osgAnimation::QuatKeyframe(time, q));
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
anim.addChannel(channel);
|
||||||
|
|
||||||
|
if (fr.matchSequence("}")) // keyframes
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}")) // channel
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
// Deprecated
|
||||||
|
// Reading of old channel info
|
||||||
|
// Kept here for easy conversion of old .osg data to new format
|
||||||
|
else if (fr.matchSequence("Channel {"))
|
||||||
{
|
{
|
||||||
fr += 2;
|
fr += 2;
|
||||||
|
|
||||||
std::string name = "unknown";
|
std::string name = "unknown";
|
||||||
if (fr.matchSequence("name %s"))
|
if (fr.matchSequence("name %s"))
|
||||||
{
|
{
|
||||||
|
if (fr[1].getStr())
|
||||||
name = fr[1].getStr();
|
name = fr[1].getStr();
|
||||||
fr += 2;
|
fr += 2;
|
||||||
iteratorAdvanced = true;
|
iteratorAdvanced = true;
|
||||||
@ -152,15 +458,17 @@ bool Animation_readLocalData(Object& obj, Input& fr)
|
|||||||
std::string target = "unknown";
|
std::string target = "unknown";
|
||||||
if (fr.matchSequence("target %s"))
|
if (fr.matchSequence("target %s"))
|
||||||
{
|
{
|
||||||
|
if (fr[1].getStr())
|
||||||
target = fr[1].getStr();
|
target = fr[1].getStr();
|
||||||
fr += 2;
|
fr += 2;
|
||||||
iteratorAdvanced = true;
|
iteratorAdvanced = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
std::string type;
|
std::string type = "unknown";
|
||||||
int nbKeys;
|
int nbKeys;
|
||||||
if (fr.matchSequence("Keyframes %s %i {"))
|
if (fr.matchSequence("Keyframes %s %i {"))
|
||||||
{
|
{
|
||||||
|
if (fr[1].getStr())
|
||||||
type = fr[1].getStr();
|
type = fr[1].getStr();
|
||||||
fr[2].getInt(nbKeys);
|
fr[2].getInt(nbKeys);
|
||||||
fr += 4;
|
fr += 4;
|
||||||
@ -175,11 +483,11 @@ bool Animation_readLocalData(Object& obj, Input& fr)
|
|||||||
}
|
}
|
||||||
else if (type == "Vec3")
|
else if (type == "Vec3")
|
||||||
{
|
{
|
||||||
channel = new osgAnimation::Vec3LinearChannel;
|
|
||||||
osgAnimation::Vec3LinearChannel* c = new osgAnimation::Vec3LinearChannel;
|
osgAnimation::Vec3LinearChannel* c = new osgAnimation::Vec3LinearChannel;
|
||||||
c->getOrCreateSampler()->getOrCreateKeyframeContainer();
|
c->getOrCreateSampler()->getOrCreateKeyframeContainer();
|
||||||
channel = c;
|
channel = c;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (channel)
|
if (channel)
|
||||||
{
|
{
|
||||||
for (int k = 0; k < nbKeys; k++)
|
for (int k = 0; k < nbKeys; k++)
|
||||||
@ -229,60 +537,130 @@ bool Animation_readLocalData(Object& obj, Input& fr)
|
|||||||
return iteratorAdvanced;
|
return iteratorAdvanced;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Helper method for writing channels
|
||||||
|
template <typename ChannelType, typename ContainerType>
|
||||||
|
void Animation_writeChannel(const std::string& channelString, ChannelType* pChannel, Output& fw)
|
||||||
|
{
|
||||||
|
fw.indent() << channelString.c_str() << " {" << std::endl;
|
||||||
|
fw.moveIn();
|
||||||
|
fw.indent() << "name \"" << pChannel->getName() << "\"" << std::endl;
|
||||||
|
fw.indent() << "target \"" << pChannel->getTargetName() << "\"" << std::endl;
|
||||||
|
|
||||||
|
fw.indent() << "weight " << pChannel->getWeight() << std::endl;
|
||||||
|
|
||||||
|
ContainerType* kfc = pChannel->getSamplerTyped()->getKeyframeContainerTyped();
|
||||||
|
if (kfc)
|
||||||
|
{
|
||||||
|
fw.indent() << "Keyframes " << kfc->size() << " {" << std::endl;
|
||||||
|
fw.moveIn();
|
||||||
|
for (unsigned int k = 0; k < kfc->size(); k++)
|
||||||
|
{
|
||||||
|
fw.indent() << "key " << (*kfc)[k].getTime() << " " << (*kfc)[k].getValue() << std::endl;
|
||||||
|
}
|
||||||
|
fw.moveOut();
|
||||||
|
fw.indent() << "}" << std::endl;
|
||||||
|
fw.moveOut();
|
||||||
|
fw.indent() << "}" << std::endl;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
bool Animation_writeLocalData(const Object& obj, Output& fw)
|
bool Animation_writeLocalData(const Object& obj, Output& fw)
|
||||||
{
|
{
|
||||||
const osgAnimation::Animation& anim = dynamic_cast<const osgAnimation::Animation&>(obj);
|
const osgAnimation::Animation& anim = dynamic_cast<const osgAnimation::Animation&>(obj);
|
||||||
|
|
||||||
|
switch (anim.getPlayMode())
|
||||||
|
{
|
||||||
|
case osgAnimation::Animation::ONCE:
|
||||||
|
fw.indent() << "playmode ONCE" << std::endl;
|
||||||
|
break;
|
||||||
|
case osgAnimation::Animation::STAY:
|
||||||
|
fw.indent() << "playmode STAY" << std::endl;
|
||||||
|
break;
|
||||||
|
case osgAnimation::Animation::LOOP:
|
||||||
|
fw.indent() << "playmode LOOP" << std::endl;
|
||||||
|
break;
|
||||||
|
case osgAnimation::Animation::PPONG:
|
||||||
|
fw.indent() << "playmode PPONG" << std::endl;
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
fw.indent() << "weight " << anim.getWeight() << std::endl;
|
||||||
|
fw.indent() << "duration " << anim.getDuration() << std::endl;
|
||||||
|
fw.indent() << "starttime " << anim.getStartTime() << std::endl;
|
||||||
|
|
||||||
fw.indent() << "num_channels " << anim.getChannels().size() << std::endl;
|
fw.indent() << "num_channels " << anim.getChannels().size() << std::endl;
|
||||||
for (unsigned int i = 0; i < anim.getChannels().size(); i++)
|
for (unsigned int i = 0; i < anim.getChannels().size(); i++)
|
||||||
{
|
{
|
||||||
fw.indent() << "Channel {" << std::endl;
|
osgAnimation::Channel* pChannel = anim.getChannels()[i];
|
||||||
fw.moveIn();
|
|
||||||
fw.indent() << "name \"" << anim.getChannels()[i]->getName() << "\"" << std::endl;
|
|
||||||
fw.indent() << "target \"" << anim.getChannels()[i]->getTargetName() << "\"" << std::endl;
|
|
||||||
|
|
||||||
std::string type = "unknown";
|
osgAnimation::DoubleLinearChannel* pDlc = dynamic_cast<osgAnimation::DoubleLinearChannel*>(pChannel);
|
||||||
if (anim.getChannels()[i]->getName() == std::string("quaternion"))
|
if (pDlc)
|
||||||
{
|
{
|
||||||
type = "Quat";
|
Animation_writeChannel<osgAnimation::DoubleLinearChannel, osgAnimation::DoubleKeyframeContainer>("DoubleLinearChannel", pDlc, fw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if (anim.getChannels()[i]->getName() == std::string("rotation"))
|
osgAnimation::FloatLinearChannel* pFlc = dynamic_cast<osgAnimation::FloatLinearChannel*>(pChannel);
|
||||||
|
if (pFlc)
|
||||||
{
|
{
|
||||||
type = "Quat";
|
Animation_writeChannel<osgAnimation::FloatLinearChannel, osgAnimation::FloatKeyframeContainer>("FloatLinearChannel", pFlc, fw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if (anim.getChannels()[i]->getName() == std::string("euler"))
|
osgAnimation::Vec2LinearChannel* pV2lc = dynamic_cast<osgAnimation::Vec2LinearChannel*>(pChannel);
|
||||||
|
if (pV2lc)
|
||||||
{
|
{
|
||||||
type = "Vec3";
|
Animation_writeChannel<osgAnimation::Vec2LinearChannel, osgAnimation::Vec2KeyframeContainer>("Vec2LinearChannel", pV2lc, fw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if (anim.getChannels()[i]->getName() == std::string("scale"))
|
osgAnimation::Vec3LinearChannel* pV3lc = dynamic_cast<osgAnimation::Vec3LinearChannel*>(pChannel);
|
||||||
|
if (pV3lc)
|
||||||
{
|
{
|
||||||
type = "Vec3";
|
Animation_writeChannel<osgAnimation::Vec3LinearChannel, osgAnimation::Vec3KeyframeContainer>("Vec3LinearChannel", pV3lc, fw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
else if (anim.getChannels()[i]->getName() == std::string("position"))
|
osgAnimation::Vec4LinearChannel* pV4lc = dynamic_cast<osgAnimation::Vec4LinearChannel*>(pChannel);
|
||||||
|
if (pV4lc)
|
||||||
{
|
{
|
||||||
type = "Vec3";
|
Animation_writeChannel<osgAnimation::Vec4LinearChannel, osgAnimation::Vec4KeyframeContainer>("Vec4LinearChannel", pV4lc, fw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
osgAnimation::QuatSphericalLinearChannel* pQslc = dynamic_cast<osgAnimation::QuatSphericalLinearChannel*>(pChannel);
|
||||||
osgAnimation::KeyframeContainer* kf = anim.getChannels()[i]->getSampler()->getKeyframeContainer();
|
if (pQslc)
|
||||||
fw.indent() << "Keyframes \"" << type << "\" " << kf->size() << " {" << std::endl;
|
|
||||||
fw.moveIn();
|
|
||||||
for (unsigned int k = 0; k < kf->size(); k++)
|
|
||||||
{
|
{
|
||||||
if (type == "Vec3")
|
Animation_writeChannel<osgAnimation::QuatSphericalLinearChannel, osgAnimation::QuatKeyframeContainer>("QuatSphericalLinearChannel", pQslc, fw);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
osgAnimation::FloatCubicBezierChannel* pFcbc = dynamic_cast<osgAnimation::FloatCubicBezierChannel*>(pChannel);
|
||||||
|
if (pFcbc)
|
||||||
{
|
{
|
||||||
osgAnimation::Vec3KeyframeContainer* kk = dynamic_cast<osgAnimation::Vec3KeyframeContainer*>(kf);
|
Animation_writeChannel<osgAnimation::FloatCubicBezierChannel, osgAnimation::FloatCubicBezierKeyframeContainer>("FloatCubicBezierChannel", pFcbc, fw);
|
||||||
fw.indent() << "key " << (*kk)[k].getTime() << " " << (*kk)[k].getValue() << std::endl;
|
continue;
|
||||||
}
|
}
|
||||||
else if ( type == "Quat")
|
osgAnimation::DoubleCubicBezierChannel* pDcbc = dynamic_cast<osgAnimation::DoubleCubicBezierChannel*>(pChannel);
|
||||||
|
if (pDcbc)
|
||||||
{
|
{
|
||||||
osgAnimation::QuatKeyframeContainer* kk = dynamic_cast<osgAnimation::QuatKeyframeContainer*>(kf);
|
Animation_writeChannel<osgAnimation::DoubleCubicBezierChannel, osgAnimation::DoubleCubicBezierKeyframeContainer>("DoubleCubicBezierChannel", pDcbc, fw);
|
||||||
fw.indent() << "key " << (*kk)[k].getTime() << " " << (*kk)[k].getValue() << std::endl;
|
continue;
|
||||||
}
|
}
|
||||||
|
osgAnimation::Vec2CubicBezierChannel* pV2cbc = dynamic_cast<osgAnimation::Vec2CubicBezierChannel*>(pChannel);
|
||||||
|
if (pV2cbc)
|
||||||
|
{
|
||||||
|
Animation_writeChannel<osgAnimation::Vec2CubicBezierChannel, osgAnimation::Vec2CubicBezierKeyframeContainer>("Vec2CubicBezierChannel", pV2cbc, fw);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
osgAnimation::Vec3CubicBezierChannel* pV3cbc = dynamic_cast<osgAnimation::Vec3CubicBezierChannel*>(pChannel);
|
||||||
|
if (pV3cbc)
|
||||||
|
{
|
||||||
|
Animation_writeChannel<osgAnimation::Vec3CubicBezierChannel, osgAnimation::Vec3CubicBezierKeyframeContainer>("Vec3CubicBezierChannel", pV3cbc, fw);
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
osgAnimation::Vec4CubicBezierChannel* pV4cbc = dynamic_cast<osgAnimation::Vec4CubicBezierChannel*>(pChannel);
|
||||||
|
if (pV4cbc)
|
||||||
|
{
|
||||||
|
Animation_writeChannel<osgAnimation::Vec4CubicBezierChannel, osgAnimation::Vec4CubicBezierKeyframeContainer>("Vec4CubicBezierChannel", pV4cbc, fw);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
fw.moveOut();
|
|
||||||
fw.indent() << "}" << std::endl;
|
|
||||||
fw.moveOut();
|
|
||||||
fw.indent() << "}" << std::endl;
|
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
@ -478,6 +856,123 @@ RegisterDotOsgWrapperProxy g_atkRigGeometryProxy
|
|||||||
);
|
);
|
||||||
|
|
||||||
|
|
||||||
|
bool MorphGeometry_readLocalData(Object& obj, Input& fr)
|
||||||
|
{
|
||||||
|
osgAnimation::MorphGeometry& geom = dynamic_cast<osgAnimation::MorphGeometry&>(obj);
|
||||||
|
|
||||||
|
bool iteratorAdvanced = false;
|
||||||
|
|
||||||
|
if (fr[0].matchWord("method"))
|
||||||
|
{
|
||||||
|
if (fr[1].matchWord("NORMALIZED"))
|
||||||
|
{
|
||||||
|
geom.setMethod(osgAnimation::MorphGeometry::NORMALIZED);
|
||||||
|
fr+=2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
else if (fr[1].matchWord("RELATIVE"))
|
||||||
|
{
|
||||||
|
geom.setMethod(osgAnimation::MorphGeometry::RELATIVE);
|
||||||
|
fr+=2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fr[0].matchWord("morphNormals"))
|
||||||
|
{
|
||||||
|
if (fr[1].matchWord("TRUE"))
|
||||||
|
{
|
||||||
|
geom.setMorphNormals(true);
|
||||||
|
fr+=2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
else if (fr[1].matchWord("FALSE"))
|
||||||
|
{
|
||||||
|
geom.setMorphNormals(false);
|
||||||
|
fr+=2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int num_morphTargets = 0;
|
||||||
|
if (fr.matchSequence("num_morphTargets %i"))
|
||||||
|
{
|
||||||
|
fr[1].getInt(num_morphTargets);
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (int i = 0; i < num_morphTargets; i++)
|
||||||
|
{
|
||||||
|
if (fr.matchSequence("MorphTarget {"))
|
||||||
|
{
|
||||||
|
int entry = fr[0].getNoNestedBrackets();
|
||||||
|
fr += 2;
|
||||||
|
iteratorAdvanced = true;
|
||||||
|
|
||||||
|
while (!fr.eof() && fr[0].getNoNestedBrackets()>entry)
|
||||||
|
{
|
||||||
|
|
||||||
|
float weight = 1.0;
|
||||||
|
if (fr.matchSequence("weight %f"))
|
||||||
|
{
|
||||||
|
fr[1].getFloat(weight);
|
||||||
|
fr += 2;
|
||||||
|
}
|
||||||
|
osg::Drawable* drawable = NULL;
|
||||||
|
drawable = fr.readDrawable();
|
||||||
|
osg::Geometry* geometry = dynamic_cast<osg::Geometry*>(drawable);
|
||||||
|
if (geometry)
|
||||||
|
geom.addMorphTarget(geometry, weight);
|
||||||
|
}
|
||||||
|
if (fr.matchSequence("}"))
|
||||||
|
fr += 1;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return iteratorAdvanced;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool MorphGeometry_writeLocalData(const Object& obj, Output& fw)
|
||||||
|
{
|
||||||
|
const osgAnimation::MorphGeometry& geom = dynamic_cast<const osgAnimation::MorphGeometry&>(obj);
|
||||||
|
|
||||||
|
switch(geom.getMethod())
|
||||||
|
{
|
||||||
|
case(osgAnimation::MorphGeometry::NORMALIZED): fw.indent() << "method NORMALIZED"<<std::endl; break;
|
||||||
|
case(osgAnimation::MorphGeometry::RELATIVE): fw.indent() << "method RELATIVE"<<std::endl; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
fw.indent() << "morphNormals ";
|
||||||
|
if (geom.getMorphNormals())
|
||||||
|
fw << "TRUE" << std::endl;
|
||||||
|
else
|
||||||
|
fw << "FALSE" << std::endl;
|
||||||
|
|
||||||
|
const osgAnimation::MorphGeometry::MorphTargetList& morphTargets = geom.getMorphTargetList();
|
||||||
|
fw.indent() << "num_morphTargets " << morphTargets.size() << std::endl;
|
||||||
|
for (unsigned int i = 0; i < morphTargets.size(); i++)
|
||||||
|
{
|
||||||
|
fw.indent() << "MorphTarget {" << std::endl;
|
||||||
|
fw.moveIn();
|
||||||
|
fw.indent() << "weight " << morphTargets[i].getWeight() <<std::endl;
|
||||||
|
fw.writeObject(*morphTargets[i].getGeometry());
|
||||||
|
fw.moveOut();
|
||||||
|
fw.indent() << "}" << std::endl;
|
||||||
|
}
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
RegisterDotOsgWrapperProxy g_osgAnimationMorphGeometryProxy
|
||||||
|
(
|
||||||
|
new osgAnimation::MorphGeometry,
|
||||||
|
"osgAnimation::MorphGeometry",
|
||||||
|
"Object Drawable osgAnimation::MorphGeometry Geometry",
|
||||||
|
&MorphGeometry_readLocalData,
|
||||||
|
&MorphGeometry_writeLocalData,
|
||||||
|
DotOsgWrapper::READ_AND_WRITE
|
||||||
|
);
|
||||||
|
|
||||||
|
|
||||||
bool UpdateBone_readLocalData(Object& obj, Input& fr)
|
bool UpdateBone_readLocalData(Object& obj, Input& fr)
|
||||||
{
|
{
|
||||||
@ -546,3 +1041,24 @@ RegisterDotOsgWrapperProxy g_atkUpdateTransformProxy
|
|||||||
DotOsgWrapper::READ_AND_WRITE
|
DotOsgWrapper::READ_AND_WRITE
|
||||||
);
|
);
|
||||||
|
|
||||||
|
bool UpdateMorph_readLocalData(Object& obj, Input& fr)
|
||||||
|
{
|
||||||
|
bool iteratorAdvanced = false;
|
||||||
|
return iteratorAdvanced;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool UpdateMorph_writeLocalData(const Object& obj, Output& fw)
|
||||||
|
{
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
RegisterDotOsgWrapperProxy g_atkUpdateMorphProxy
|
||||||
|
(
|
||||||
|
new osgAnimation::UpdateMorph,
|
||||||
|
"osgAnimation::UpdateMorph",
|
||||||
|
"Object NodeCallback osgAnimation::UpdateMorph",
|
||||||
|
&UpdateMorph_readLocalData,
|
||||||
|
&UpdateMorph_writeLocalData,
|
||||||
|
DotOsgWrapper::READ_AND_WRITE
|
||||||
|
);
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user