Changed the Texture clamp mode to CLAMP_TO_EDGE
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@ -486,6 +486,8 @@ void GeometryTechnique::applyColorLayers()
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texture2D->setFilter(osg::Texture::MIN_FILTER, osg::Texture::LINEAR_MIPMAP_LINEAR);
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texture2D->setFilter(osg::Texture::MAG_FILTER, filter==Terrain::LINEAR ? osg::Texture::LINEAR : osg::Texture::NEAREST);
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texture2D->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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texture2D->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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if (tf)
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{
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