Added support for using SDL2 to the osgmovie to enable it to handle floating point audio formats
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14610 16af8721-9629-0410-8352-f15c8da7e697
This commit is contained in:
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@ -627,6 +627,7 @@ ELSE()
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FIND_PACKAGE(GStreamer COMPONENTS gstreamer-app gstreamer-pbutils)
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FIND_PACKAGE(GLIB COMPONENTS gobject)
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FIND_PACKAGE(DirectShow)
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FIND_PACKAGE(SDL2)
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FIND_PACKAGE(SDL)
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FIND_PACKAGE(Poppler-glib)
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FIND_PACKAGE(RSVG)
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178
CMakeModules/FindSDL2.cmake
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178
CMakeModules/FindSDL2.cmake
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@ -0,0 +1,178 @@
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# - Locate SDL library
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# This module defines
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# SDL2_LIBRARY, the name of the library to link against
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# SDL2_FOUND, if false, do not try to link to SDL
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# SDL2_INCLUDE_DIR, where to find SDL.h
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# SDL2_VERSION_STRING, human-readable string containing the version of SDL
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#
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# This module responds to the the flag:
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# SDL2_BUILDING_LIBRARY
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# If this is defined, then no SDL2_main will be linked in because
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# only applications need main().
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# Otherwise, it is assumed you are building an application and this
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# module will attempt to locate and set the the proper link flags
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# as part of the returned SDL2_LIBRARY variable.
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#
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# Don't forget to include SDLmain.h and SDLmain.m your project for the
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# OS X framework based version. (Other versions link to -lSDLmain which
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# this module will try to find on your behalf.) Also for OS X, this
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# module will automatically add the -framework Cocoa on your behalf.
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#
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#
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# Additional Note: If you see an empty SDL2_LIBRARY_TEMP in your configuration
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# and no SDL2_LIBRARY, it means CMake did not find your SDL library
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# (SDL.dll, libsdl.so, SDL.framework, etc).
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# Set SDL2_LIBRARY_TEMP to point to your SDL library, and configure again.
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# Similarly, if you see an empty SDL2MAIN_LIBRARY, you should set this value
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# as appropriate. These values are used to generate the final SDL2_LIBRARY
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# variable, but when these values are unset, SDL2_LIBRARY does not get created.
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#
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#
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# $SDLDIR is an environment variable that would
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# correspond to the ./configure --prefix=$SDLDIR
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# used in building SDL.
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# l.e.galup 9-20-02
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#
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# Modified by Eric Wing.
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# Added code to assist with automated building by using environmental variables
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# and providing a more controlled/consistent search behavior.
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# Added new modifications to recognize OS X frameworks and
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# additional Unix paths (FreeBSD, etc).
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# Also corrected the header search path to follow "proper" SDL guidelines.
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# Added a search for SDLmain which is needed by some platforms.
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# Added a search for threads which is needed by some platforms.
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# Added needed compile switches for MinGW.
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#
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# On OSX, this will prefer the Framework version (if found) over others.
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# People will have to manually change the cache values of
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# SDL2_LIBRARY to override this selection or set the CMake environment
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# CMAKE_INCLUDE_PATH to modify the search paths.
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#
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# Note that the header path has changed from SDL/SDL.h to just SDL.h
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# This needed to change because "proper" SDL convention
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# is #include "SDL.h", not <SDL/SDL.h>. This is done for portability
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# reasons because not all systems place things in SDL/ (see FreeBSD).
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#=============================================================================
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# Copyright 2003-2009 Kitware, Inc.
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# Copyright 2012 Benjamin Eikel
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#
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# Distributed under the OSI-approved BSD License (the "License");
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# see accompanying file Copyright.txt for details.
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#
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# This software is distributed WITHOUT ANY WARRANTY; without even the
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# implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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# See the License for more information.
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#=============================================================================
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# (To distribute this file outside of CMake, substitute the full
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# License text for the above reference.)
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find_path(SDL2_INCLUDE_DIR SDL.h
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HINTS
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ENV SDL2DIR
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PATH_SUFFIXES include/SDL2
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)
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# SDL-1.1 is the name used by FreeBSD ports...
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# don't confuse it for the version number.
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find_library(SDL2_LIBRARY_TEMP
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NAMES SDL2
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HINTS
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ENV SDL2DIR
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PATH_SUFFIXES lib
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)
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if(NOT SDL2_BUILDING_LIBRARY)
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if(NOT ${SDL2_INCLUDE_DIR} MATCHES ".framework")
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# Non-OS X framework versions expect you to also dynamically link to
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# SDLmain. This is mainly for Windows and OS X. Other (Unix) platforms
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# seem to provide SDLmain for compatibility even though they don't
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# necessarily need it.
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find_library(SDL2MAIN_LIBRARY
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NAMES SDL2main
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HINTS
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ENV SDL2DIR
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PATH_SUFFIXES lib
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PATHS
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/sw
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/opt/local
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/opt/csw
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/opt
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)
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endif()
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endif()
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# SDL may require threads on your system.
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# The Apple build may not need an explicit flag because one of the
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# frameworks may already provide it.
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# But for non-OSX systems, I will use the CMake Threads package.
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if(NOT APPLE)
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find_package(Threads)
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endif()
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# MinGW needs an additional library, mwindows
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# It's total link flags should look like -lmingw32 -lSDLmain -lSDL -lmwindows
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# (Actually on second look, I think it only needs one of the m* libraries.)
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if(MINGW)
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set(MINGW32_LIBRARY mingw32 CACHE STRING "mwindows for MinGW")
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endif()
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if(SDL2_LIBRARY_TEMP)
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# For SDLmain
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if(SDL2MAIN_LIBRARY AND NOT SDL2_BUILDING_LIBRARY)
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list(FIND SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" _SDL2_MAIN_INDEX)
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if(_SDL2_MAIN_INDEX EQUAL -1)
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set(SDL2_LIBRARY_TEMP "${SDL2MAIN_LIBRARY}" ${SDL2_LIBRARY_TEMP})
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endif()
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unset(_SDL2_MAIN_INDEX)
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endif()
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# For OS X, SDL uses Cocoa as a backend so it must link to Cocoa.
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# CMake doesn't display the -framework Cocoa string in the UI even
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# though it actually is there if I modify a pre-used variable.
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# I think it has something to do with the CACHE STRING.
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# So I use a temporary variable until the end so I can set the
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# "real" variable in one-shot.
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if(APPLE)
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set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} "-framework Cocoa")
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endif()
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# For threads, as mentioned Apple doesn't need this.
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# In fact, there seems to be a problem if I used the Threads package
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# and try using this line, so I'm just skipping it entirely for OS X.
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if(NOT APPLE)
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set(SDL2_LIBRARY_TEMP ${SDL2_LIBRARY_TEMP} ${CMAKE_THREAD_LIBS_INIT})
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endif()
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# For MinGW library
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if(MINGW)
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set(SDL2_LIBRARY_TEMP ${MINGW32_LIBRARY} ${SDL2_LIBRARY_TEMP})
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endif()
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# Set the final string here so the GUI reflects the final state.
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set(SDL2_LIBRARY ${SDL2_LIBRARY_TEMP} CACHE STRING "Where the SDL Library can be found")
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# Set the temp variable to INTERNAL so it is not seen in the CMake GUI
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set(SDL2_LIBRARY_TEMP "${SDL2_LIBRARY_TEMP}" CACHE INTERNAL "")
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endif()
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if(SDL2_INCLUDE_DIR AND EXISTS "${SDL2_INCLUDE_DIR}/SDL2_version.h")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MAJOR_LINE REGEX "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_MINOR_LINE REGEX "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+[0-9]+$")
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file(STRINGS "${SDL2_INCLUDE_DIR}/SDL2_version.h" SDL2_VERSION_PATCH_LINE REGEX "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+[0-9]+$")
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string(REGEX REPLACE "^#define[ \t]+SDL2_MAJOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MAJOR "${SDL2_VERSION_MAJOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL2_MINOR_VERSION[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_MINOR "${SDL2_VERSION_MINOR_LINE}")
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string(REGEX REPLACE "^#define[ \t]+SDL2_PATCHLEVEL[ \t]+([0-9]+)$" "\\1" SDL2_VERSION_PATCH "${SDL2_VERSION_PATCH_LINE}")
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set(SDL2_VERSION_STRING ${SDL2_VERSION_MAJOR}.${SDL2_VERSION_MINOR}.${SDL2_VERSION_PATCH})
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unset(SDL2_VERSION_MAJOR_LINE)
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unset(SDL2_VERSION_MINOR_LINE)
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unset(SDL2_VERSION_PATCH_LINE)
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unset(SDL2_VERSION_MAJOR)
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unset(SDL2_VERSION_MINOR)
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unset(SDL2_VERSION_PATCH)
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endif()
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include(FindPackageHandleStandardArgs)
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FIND_PACKAGE_HANDLE_STANDARD_ARGS(SDL2
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REQUIRED_VARS SDL2_LIBRARY SDL2_INCLUDE_DIR
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VERSION_VAR SDL2_VERSION_STRING)
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@ -1,13 +1,24 @@
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# INCLUDE_DIRECTORIES( ${OPENAL_INCLUDE_DIR} )
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# SET(TARGET_EXTERNAL_LIBRARIES ${OPENAL_LIBRARY} alut)
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IF (SDL_FOUND)
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IF (SDL2_FOUND)
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SET(TARGET_EXTERNAL_LIBRARIES ${SDL2_LIBRARY} )
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INCLUDE_DIRECTORIES(${SDL2_INCLUDE_DIR} )
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ADD_DEFINITIONS(-DUSE_SDL2)
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IF (MINGW)
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SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
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ENDIF()
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ELSEIF (SDL_FOUND)
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SET(TARGET_EXTERNAL_LIBRARIES ${SDL_LIBRARY} )
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INCLUDE_DIRECTORIES(${SDL_INCLUDE_DIR} )
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ADD_DEFINITIONS(-DUSE_SDL)
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IF (MINGW)
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SET(TARGET_EXTERNAL_LIBRARIES ${TARGET_EXTERNAL_LIBRARIES} winmm dinput ddraw dxguid)
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ENDIF()
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ENDIF(SDL_FOUND)
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SET(TARGET_SRC osgmovie.cpp )
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@ -376,7 +376,7 @@ osg::Geometry* myCreateTexturedQuadGeometry(const osg::Vec3& pos,float width,flo
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}
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}
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#if USE_SDL
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#if USE_SDL || USE_SDL2
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class SDLAudioSink : public osg::AudioSink
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{
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@ -508,11 +508,11 @@ int main(int argc, char** argv)
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osg::Vec3 bottomright = pos;
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bool xyPlane = fullscreen;
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bool useAudioSink = false;
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while(arguments.read("--audio")) { useAudioSink = true; }
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#if USE_SDL
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#if USE_SDL || USE_SDL2
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unsigned int numAudioStreamsEnabled = 0;
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#endif
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@ -522,18 +522,18 @@ int main(int argc, char** argv)
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{
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osg::Image* image = osgDB::readImageFile(arguments[i]);
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osg::ImageStream* imagestream = dynamic_cast<osg::ImageStream*>(image);
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if (imagestream)
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if (imagestream)
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{
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osg::ImageStream::AudioStreams& audioStreams = imagestream->getAudioStreams();
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if (useAudioSink && !audioStreams.empty())
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{
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osg::AudioStream* audioStream = audioStreams[0].get();
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osg::notify(osg::NOTICE)<<"AudioStream read ["<<audioStream->getName()<<"]"<<std::endl;
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#if USE_SDL
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#if USE_SDL || USE_SDL2
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if (numAudioStreamsEnabled==0)
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{
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audioStream->setAudioSink(new SDLAudioSink(audioStream));
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++numAudioStreamsEnabled;
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}
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#endif
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@ -551,7 +551,7 @@ int main(int argc, char** argv)
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float height = image->t();
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osg::ref_ptr<osg::Drawable> drawable = myCreateTexturedQuadGeometry(pos, width, height,image, useTextureRectangle, xyPlane, flip);
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if (image->isImageTranslucent())
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{
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osg::notify(osg::NOTICE)<<"Transparent movie, enabling blending."<<std::endl;
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@ -606,22 +606,22 @@ int main(int argc, char** argv)
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if (fullscreen)
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{
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viewer.realize();
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viewer.getCamera()->setClearColor(osg::Vec4(0.0f,0.0f,0.0f,1.0f));
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float screenAspectRatio = 1280.0f/1024.0f;
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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if (wsi)
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if (wsi)
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{
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unsigned int width, height;
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wsi->getScreenResolution(osg::GraphicsContext::ScreenIdentifier(0), width, height);
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screenAspectRatio = float(width) / float(height);
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}
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float modelAspectRatio = (bottomright.x()-topleft.x())/(bottomright.y()-topleft.y());
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viewer.getCamera()->setViewMatrix(osg::Matrix::identity());
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@ -659,7 +659,7 @@ int main(int argc, char** argv)
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}
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}
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#if USE_SDL
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#if USE_SDL || USE_SDL2
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#include "SDL.h"
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@ -699,22 +699,51 @@ void SDLAudioSink::play()
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osg::notify(osg::NOTICE)<<" audioNbChannels()="<<_audioStream->audioNbChannels()<<std::endl;
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osg::notify(osg::NOTICE)<<" audioSampleFormat()="<<_audioStream->audioSampleFormat()<<std::endl;
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SDL_AudioSpec specs = { 0 };
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SDL_AudioSpec wanted_specs = { 0 };
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wanted_specs.freq = _audioStream->audioFrequency();
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wanted_specs.format = AUDIO_S16SYS;
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wanted_specs.channels = _audioStream->audioNbChannels();
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wanted_specs.silence = 0;
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wanted_specs.samples = 1024;
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wanted_specs.callback = soundReadCallback;
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wanted_specs.userdata = this;
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wanted_specs.format = 0;
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if (SDL_OpenAudio(&wanted_specs, &specs) < 0)
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throw "SDL_OpenAudio() failed (" + std::string(SDL_GetError()) + ")";
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#if SDL_MAJOR_VERSION>=2
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switch(_audioStream->audioSampleFormat())
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{
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case(osg::AudioStream::SAMPLE_FORMAT_U8): { wanted_specs.format = AUDIO_U8; OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_U8"<<std::endl; break;}
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case(osg::AudioStream::SAMPLE_FORMAT_S16): { wanted_specs.format = AUDIO_S16SYS; OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_S16"<<std::endl; break; }
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case(osg::AudioStream::SAMPLE_FORMAT_S24): { OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_S24 NOT Supported by SDL."<<std::endl; break; }
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case(osg::AudioStream::SAMPLE_FORMAT_S32): { wanted_specs.format = AUDIO_S32SYS; OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_S32"<<std::endl; break; }
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case(osg::AudioStream::SAMPLE_FORMAT_F32): { wanted_specs.format = AUDIO_F32SYS; OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_F32"<<std::endl; break; }
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}
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#else
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switch(_audioStream->audioSampleFormat())
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{
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case(osg::AudioStream::SAMPLE_FORMAT_U8): { wanted_specs.format = AUDIO_U8; OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_U8"<<std::endl; break;}
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case(osg::AudioStream::SAMPLE_FORMAT_S16): { wanted_specs.format = AUDIO_S16SYS; OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_S16"<<std::endl; break; }
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case(osg::AudioStream::SAMPLE_FORMAT_S24): { OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_S24 NOT Supported by SDL1.x."<<std::endl; break; }
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case(osg::AudioStream::SAMPLE_FORMAT_S32): { OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_S32 NOT Supported by SDL1.x"<<std::endl; break; }
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case(osg::AudioStream::SAMPLE_FORMAT_F32): { OSG_NOTICE<<" SampleFormat = SAMPLE_FORMAT_F32 NOT Supported by SDL1.x"<<std::endl; break; }
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}
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#endif
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SDL_PauseAudio(0);
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if (wanted_specs.format!=0)
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{
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if (SDL_OpenAudio(&wanted_specs, &specs) < 0)
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throw "SDL_OpenAudio() failed (" + std::string(SDL_GetError()) + ")";
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SDL_PauseAudio(0);
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}
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else
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{
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throw "SDL_OpenAudio() does not support audio format";
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}
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}
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void SDLAudioSink::pause()
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