Implemented stereo support into osgkeystone as a testbed for moving stereo support from SceneView into osgViewer
This commit is contained in:
parent
65f23ba9af
commit
adea6c9329
@ -20,6 +20,8 @@
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#include <osg/io_utils>
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#include <osg/TextureRectangle>
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#include <osg/TexMat>
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#include <osg/Stencil>
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#include <osg/PolygonStipple>
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#include <osgDB/ReadFile>
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#include <osgGA/StateSetManipulator>
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@ -616,12 +618,135 @@ struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
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double _eyeScale;
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};
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osg::Camera* assignStereoCamera(osgViewer::View* view, osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, double eyeScale)
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setViewport(new osg::Viewport(x,y, width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::identity(), osg::Matrixd::identity());
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, eyeScale);
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return camera.release();
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}
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static const GLubyte patternVertEven[] = {
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55,
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0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55, 0x55};
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static const GLubyte patternVertOdd[] = {
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA,
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0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA, 0xAA};
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static const GLubyte patternHorzEven[] = {
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00,
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0xFF, 0xFF, 0xFF, 0xFF, 0x00, 0x00, 0x00, 0x00};
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// 32 x 32 bit array every row is a horizontal line of pixels
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// and the (bitwise) columns a vertical line
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// The following is a checkerboard pattern
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static const GLubyte patternCheckerboard[] = {
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA,
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0x55, 0x55, 0x55, 0x55,
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0xAA, 0xAA, 0xAA, 0xAA};
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void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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{
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if (!ds->getStereo()) return;
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ds->setUseSceneViewForStereoHint(false);
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// set up view's main camera
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{
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double height = osg::DisplaySettings::instance()->getScreenHeight();
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double width = osg::DisplaySettings::instance()->getScreenWidth();
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double distance = osg::DisplaySettings::instance()->getScreenDistance();
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double vfov = osg::RadiansToDegrees(atan2(height/2.0f,distance)*2.0);
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view->getCamera()->setProjectionMatrixAsPerspective( vfov, width/height, 1.0f,10000.0f);
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}
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int screenNum = 0;
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osg::GraphicsContext::WindowingSystemInterface* wsi = osg::GraphicsContext::getWindowingSystemInterface();
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@ -631,6 +756,8 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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return;
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}
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// unsigned int numScreens = wsi->getNumScreens(si);
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osg::GraphicsContext::ScreenIdentifier si;
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si.readDISPLAY();
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@ -644,7 +771,7 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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// width/=2; height/=2;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits(ds);
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traits->hostName = si.hostName;
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traits->displayNum = si.displayNum;
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traits->screenNum = si.screenNum;
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@ -656,6 +783,8 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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traits->doubleBuffer = true;
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traits->sharedContext = 0;
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OSG_NOTICE<<"traits->stencil="<<traits->stencil<<std::endl;
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osg::ref_ptr<osg::GraphicsContext> gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gc)
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@ -664,158 +793,165 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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return;
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}
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osg::ref_ptr<osg::Camera> left_camera;
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osg::ref_ptr<osg::Camera> right_camera;
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switch(ds->getStereoMode())
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{
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case(osg::DisplaySettings::QUAD_BUFFER):
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// create window with quad buffer visual
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// left and right cameras share viewports and context
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// each camera select left or right draw/read buffers
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break;
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case(osg::DisplaySettings::ANAGLYPHIC):
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{
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// create single window,
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// left camera with color mask to select RED
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// right camera with color mask to select CYAN
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// left Camera
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// left Camera red
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
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camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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// red
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camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.1,0.0,0.0), osg::Matrixd::translate(0.0,0.0,0.0));
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, -1.0);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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}
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// right Camera
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// right Camera cyan
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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}
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break;
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}
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case(osg::DisplaySettings::ANAGLYPHIC):
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{
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// left Camera red
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{
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
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camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(true, false, false, true));
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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}
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// cyan
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// right Camera cyan
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{
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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camera->getOrCreateStateSet()->setAttribute(new osg::ColorMask(false, true, true, true));
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(-0.1,0.0,0.0), osg::Matrixd::translate(0.0,0.0,0.0));
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// assign update callback to maintain the correct view and projection matrices
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osg::View::Slave& slave = view->getSlave(view->getNumSlaves()-1);
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slave._updateSlaveCallback = new StereoSlaveCallback(ds, 1.0);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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}
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break;
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}
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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{
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// single window or two windows
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// left camera selecting left viewport half or right viewport half honouring SplitStereoHorizontalEyeMapping
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// right camera selecting left viewport half or right viewport half honouring SplitStereoHorizontalEyeMapping
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// left viewport Camera
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assignStereoCamera(view, ds, gc,
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0, 0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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(ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_LEFT_VIEWPORT) ? -1.0 : 1.0);
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// left Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width/2, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// right viewport Camera
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assignStereoCamera(view, ds, gc,
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traits->width/2,0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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(ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT) ? -1.0 : 1.0);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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// right Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(traits->width/2,0, traits->width/2, traits->height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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break;
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}
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case(osg::DisplaySettings::VERTICAL_SPLIT):
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{
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// single window or two windows
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// left camera selecting left viewport half or right viewport half honouring SplitStereoVerticalEyeMapping
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// right camera selecting left viewport half or right viewport half honouring SplitStereoVerticalEyeMapping
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// bottom viewport Camera
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assignStereoCamera(view, ds, gc,
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0, 0, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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(ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_BOTTOM_VIEWPORT) ? -1.0 : 1.0);
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// left Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0, traits->width, traits->height/2));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// top vieport camera
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assignStereoCamera(view, ds, gc,
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0,traits->height/2, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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(ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT) ? -1.0 : 1.0);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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// right Camera
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,traits->height/2, traits->width, traits->height/2));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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// add this slave camera to the viewer, with a shift left of the projection matrix
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view->addSlave(camera.get(), osg::Matrixd::translate(0.0,0.0,0.0), osg::Matrixd());
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}
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break;
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}
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case(osg::DisplaySettings::LEFT_EYE):
|
||||
{
|
||||
// single window, whole window, just left eye offsets
|
||||
break;
|
||||
case(osg::DisplaySettings::RIGHT_EYE):
|
||||
// single window, whole window, just right eye offsets
|
||||
break;
|
||||
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
|
||||
// create single window with stencil buffer
|
||||
// left camera selects left stencil mask,
|
||||
// right camera selects right stencil mask
|
||||
break;
|
||||
case(osg::DisplaySettings::VERTICAL_INTERLACE):
|
||||
// create single window with stencil buffer
|
||||
// left camera selects left stencil mask,
|
||||
// right camera selects right stencil mask
|
||||
break;
|
||||
case(osg::DisplaySettings::CHECKERBOARD):
|
||||
// create single window with stencil buffer
|
||||
// left camera selects left stencil mask,
|
||||
// right camera selects right stencil mask
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::RIGHT_EYE):
|
||||
{
|
||||
// single window, whole window, just right eye offsets
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
break;
|
||||
}
|
||||
case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
|
||||
case(osg::DisplaySettings::VERTICAL_INTERLACE):
|
||||
case(osg::DisplaySettings::CHECKERBOARD):
|
||||
{
|
||||
// set up the stencil buffer
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = new osg::Camera;
|
||||
camera->setGraphicsContext(gc.get());
|
||||
camera->setViewport(0, 0, traits->width, traits->height);
|
||||
camera->setDrawBuffer(traits->doubleBuffer ? GL_BACK : GL_FRONT);
|
||||
camera->setReadBuffer(camera->getDrawBuffer());
|
||||
camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
|
||||
camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT);
|
||||
camera->setClearStencil(0);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
|
||||
view->addSlave(camera.get(), false);
|
||||
|
||||
osg::ref_ptr<osg::Geometry> geometry = osg::createTexturedQuadGeometry(osg::Vec3(-1.0f,-1.0f,0.0f), osg::Vec3(2.0f,0.0f,0.0f), osg::Vec3(0.0f,2.0f,0.0f), 0.0f, 0.0f, 1.0f, 1.0f);
|
||||
osg::ref_ptr<osg::Geode> geode = new osg::Geode;
|
||||
geode->addDrawable(geometry.get());
|
||||
camera->addChild(geode.get());
|
||||
|
||||
geode->setCullingActive(false);
|
||||
|
||||
osg::ref_ptr<osg::StateSet> stateset = geode->getOrCreateStateSet();
|
||||
|
||||
// set up stencil
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::ALWAYS, 1, ~0u);
|
||||
stencil->setOperation(osg::Stencil::REPLACE, osg::Stencil::REPLACE, osg::Stencil::REPLACE);
|
||||
stencil->setWriteMask(~0u);
|
||||
stateset->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
|
||||
// set up polygon stipple
|
||||
if(ds->getStereoMode() == osg::DisplaySettings::VERTICAL_INTERLACE)
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternVertEven), osg::StateAttribute::ON);
|
||||
}
|
||||
else if(ds->getStereoMode() == osg::DisplaySettings::HORIZONTAL_INTERLACE)
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternHorzEven), osg::StateAttribute::ON);
|
||||
}
|
||||
else
|
||||
{
|
||||
stateset->setAttributeAndModes(new osg::PolygonStipple(patternCheckerboard), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
stateset->setMode(GL_LIGHTING, osg::StateAttribute::OFF);
|
||||
stateset->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);
|
||||
|
||||
}
|
||||
|
||||
OSG_NOTICE<<"view->getNumSlaves()="<<view->getNumSlaves()<<std::endl;
|
||||
// left Camera
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
|
||||
camera->setClearMask(0);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
|
||||
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::EQUAL, 0, ~0u);
|
||||
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
||||
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
}
|
||||
|
||||
// right Camera cyan
|
||||
{
|
||||
osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
|
||||
camera->setClearMask(GL_DEPTH_BUFFER_BIT);
|
||||
camera->setRenderOrder(osg::Camera::NESTED_RENDER, 2);
|
||||
|
||||
osg::ref_ptr<osg::Stencil> stencil = new osg::Stencil;
|
||||
stencil->setFunction(osg::Stencil::NOTEQUAL, 0, ~0u);
|
||||
stencil->setOperation(osg::Stencil::KEEP, osg::Stencil::KEEP, osg::Stencil::KEEP);
|
||||
camera->getOrCreateStateSet()->setAttributeAndModes(stencil.get(), osg::StateAttribute::ON);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -961,6 +1097,9 @@ int main( int argc, char **argv )
|
||||
// initialize the viewer.
|
||||
osgViewer::Viewer viewer(arguments);
|
||||
|
||||
osg::DisplaySettings* ds = viewer.getDisplaySettings() ? viewer.getDisplaySettings() : osg::DisplaySettings::instance().get();
|
||||
ds->readCommandLine(arguments);
|
||||
|
||||
osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
|
||||
|
||||
if (!model)
|
||||
@ -970,8 +1109,6 @@ int main( int argc, char **argv )
|
||||
}
|
||||
|
||||
|
||||
osg::DisplaySettings* ds = viewer.getDisplaySettings() ? viewer.getDisplaySettings() : osg::DisplaySettings::instance().get();
|
||||
|
||||
OSG_NOTICE<<"Stereo "<<ds->getStereo()<<std::endl;
|
||||
OSG_NOTICE<<"StereoMode "<<ds->getStereoMode()<<std::endl;
|
||||
|
||||
|
@ -489,6 +489,9 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
|
||||
void setAutomaticFlush(bool automaticFlush) { _automaticFlush = automaticFlush; }
|
||||
bool getAutomaticFlush() const { return _automaticFlush; }
|
||||
|
||||
void setResetColorMaskToAllOn(bool enable) { _resetColorMaskToAllEnabled = enable; }
|
||||
bool setResetColorMaskToAllOn() const { return _resetColorMaskToAllEnabled; }
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~SceneView();
|
||||
@ -557,6 +560,8 @@ class OSGUTIL_EXPORT SceneView : public osg::Object, public osg::CullSettings
|
||||
int _interlacedStereoStencilHeight;
|
||||
|
||||
unsigned int _dynamicObjectCount;
|
||||
|
||||
bool _resetColorMaskToAllEnabled;
|
||||
};
|
||||
|
||||
}
|
||||
|
@ -161,6 +161,8 @@ SceneView::SceneView(DisplaySettings* ds)
|
||||
_interlacedStereoStencilHeight = 0;
|
||||
|
||||
_dynamicObjectCount = 0;
|
||||
|
||||
_resetColorMaskToAllEnabled = true;
|
||||
}
|
||||
|
||||
SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop):
|
||||
@ -194,6 +196,8 @@ SceneView::SceneView(const SceneView& rhs, const osg::CopyOp& copyop):
|
||||
_interlacedStereoStencilHeight = rhs._interlacedStereoStencilHeight;
|
||||
|
||||
_dynamicObjectCount = 0;
|
||||
|
||||
_resetColorMaskToAllEnabled = rhs._resetColorMaskToAllEnabled;
|
||||
}
|
||||
|
||||
SceneView::~SceneView()
|
||||
@ -1358,7 +1362,8 @@ void SceneView::draw()
|
||||
|
||||
_localStateSet->setAttribute(getViewport());
|
||||
|
||||
|
||||
if (_resetColorMaskToAllEnabled)
|
||||
{
|
||||
// ensure that all color planes are active.
|
||||
osg::ColorMask* cmask = static_cast<osg::ColorMask*>(_localStateSet->getAttribute(osg::StateAttribute::COLORMASK));
|
||||
if (cmask)
|
||||
@ -1371,6 +1376,7 @@ void SceneView::draw()
|
||||
_localStateSet->setAttribute(cmask);
|
||||
}
|
||||
_renderStage->setColorMask(cmask);
|
||||
}
|
||||
|
||||
// bog standard draw.
|
||||
_renderStage->drawPreRenderStages(_renderInfo,previous);
|
||||
|
@ -417,6 +417,11 @@ Renderer::Renderer(osg::Camera* camera):
|
||||
_sceneView[0]->setDisplaySettings(ds);
|
||||
_sceneView[1]->setDisplaySettings(ds);
|
||||
}
|
||||
else
|
||||
{
|
||||
_sceneView[0]->setResetColorMaskToAllOn(false);
|
||||
_sceneView[1]->setResetColorMaskToAllOn(false);
|
||||
}
|
||||
|
||||
_sceneView[0]->setCamera(_camera.get(), false);
|
||||
_sceneView[1]->setCamera(_camera.get(), false);
|
||||
|
Loading…
Reference in New Issue
Block a user