Added basic image sequencing
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f088d113f6
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acd7e65687
@ -35,46 +35,20 @@
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// including using of texture extensions.
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//
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typedef std::vector< osg::ref_ptr<osg::Image> > ImageList;
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class MyGraphicsContext {
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public:
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MyGraphicsContext()
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struct ImageUpdateCallback : public osg::StateAttribute::Callback
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{
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->x = 0;
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traits->y = 0;
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traits->width = 1;
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traits->height = 1;
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traits->windowDecoration = false;
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traits->doubleBuffer = false;
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traits->sharedContext = 0;
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traits->pbuffer = true;
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_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!_gc)
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/** do customized update code.*/
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virtual void operator () (osg::StateAttribute* attr, osg::NodeVisitor* nv)
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{
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traits->pbuffer = false;
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_gc = osg::GraphicsContext::createGraphicsContext(traits.get());
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}
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if (_gc.valid())
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const osg::FrameStamp* fs = nv!=0 ? nv->getFrameStamp() : 0;
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osg::Texture2D* texture2D = dynamic_cast<osg::Texture2D*>(attr);
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if (texture2D && texture2D->getImage() && fs)
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{
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_gc->realize();
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_gc->makeCurrent();
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texture2D->getImage()->update(fs);
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}
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}
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bool valid() const { return _gc.valid() && _gc->isRealized(); }
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private:
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osg::ref_ptr<osg::GraphicsContext> _gc;
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};
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osg::StateSet* createState()
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{
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// read 4 2d images
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@ -89,22 +63,19 @@ osg::StateSet* createState()
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imageSequence->addImage(image_2.get(), 0.25);
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imageSequence->addImage(image_3.get(), 0.25);
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imageSequence->setImage(image_0->s(),image_0->t(),image_0->r(),
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image_0->getInternalTextureFormat(),
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image_0->getPixelFormat(),image_0->getDataType(),
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image_0->data(),
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osg::Image::NO_DELETE,
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image_0->getPacking());
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osg::Texture2D* texture = new osg::Texture2D;
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texture->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR);
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texture->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
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texture->setWrap(osg::Texture2D::WRAP_R,osg::Texture2D::REPEAT);
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texture->setResizeNonPowerOfTwoHint(false);
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texture->setImage(imageSequence.get());
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//texture->setTextureSize(512,512);
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texture->setUpdateCallback(new ImageUpdateCallback);
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// create the StateSet to store the texture data
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osg::StateSet* stateset = new osg::StateSet;
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stateset->setTextureAttributeAndModes(0,texture,osg::StateAttribute::ON);
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return stateset;
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@ -18,6 +18,7 @@
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#include <osg/Vec2>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/FrameStamp>
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#include <string>
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#include <vector>
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@ -294,6 +295,8 @@ class OSG_EXPORT Image : public Object
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/** Get the const PixelBufferObject.*/
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const PixelBufferObject* getPixelBufferObject() const { return _bufferObject.get(); }
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virtual void update(const osg::FrameStamp* fs) {}
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protected :
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virtual ~Image();
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@ -58,20 +58,24 @@ class OSG_EXPORT ImageSequence : public ImageStream
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void addImage(osg::Image* image, double duration = 0.040);
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virtual void update(osg::FrameStamp* fs);
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virtual void update(const osg::FrameStamp* fs);
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protected:
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virtual ~ImageSequence() {}
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void setImageToChild(const osg::Image* image);
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double _referenceTime;
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double _timeMultiplier;
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OpenThreads::Mutex _mutex;
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FileNameDurationSequence _fileNameDurationSequence;
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ImageDurationSequence _imageDuationSequence;
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ImageDurationSequence::iterator _imageIterator;
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double _imageIteratorTime;
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};
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@ -15,7 +15,6 @@
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#define OSG_IMAGESTREAM 1
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#include <osg/Image>
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#include <osg/FrameStamp>
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namespace osg {
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@ -79,7 +78,6 @@ class OSG_EXPORT ImageStream : public Image
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virtual void setVolume(float) {}
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virtual float getVolume() const { return 0.0f; }
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virtual void update(osg::FrameStamp* fs) {}
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protected:
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virtual void applyLoopingMode() {}
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@ -13,13 +13,19 @@
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#include <OpenThreads/ScopedLock>
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#include <osg/ImageSequence>
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#include <osg/Notify>
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#include <osg/Camera>
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#include <math.h>
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using namespace osg;
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ImageSequence::ImageSequence()
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{
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_referenceTime = 0.0;
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_referenceTime = DBL_MAX;
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_imageIteratorTime = DBL_MAX;
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_timeMultiplier = 1.0;
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_imageIterator = _imageDuationSequence.end();
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}
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ImageSequence::ImageSequence(const ImageSequence& is,const CopyOp& copyop):
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@ -36,17 +42,81 @@ int ImageSequence::compare(const Image& rhs) const
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void ImageSequence::addImageFile(const std::string& fileName, double duration)
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{
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if (duration<0.01) duration = 0.01;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_fileNameDurationSequence.push_back(FileNameDurationPair(fileName, duration));
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}
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void ImageSequence::addImage(osg::Image* image, double duration)
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{
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if (duration<0.01) duration = 0.01;
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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_imageDuationSequence.push_back(ImageDurationPair(image, duration));
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if (_imageIterator==_imageDuationSequence.end())
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{
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_imageIterator = _imageDuationSequence.begin();
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_imageIteratorTime = _referenceTime;
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setImageToChild(_imageIterator->first.get());
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}
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void ImageSequence::update(osg::FrameStamp* fs)
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}
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void ImageSequence::setImageToChild(const osg::Image* image)
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{
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setImage(image->s(),image->t(),image->r(),
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image->getInternalTextureFormat(),
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image->getPixelFormat(),image->getDataType(),
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const_cast<unsigned char*>(image->data()),
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osg::Image::NO_DELETE,
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image->getPacking());
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}
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void ImageSequence::update(const osg::FrameStamp* fs)
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{
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OpenThreads::ScopedLock<OpenThreads::Mutex> lock(_mutex);
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// osg::notify(osg::NOTICE)<<"ImageSequence::update("<<fs<<")"<<std::endl;
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if (_referenceTime == DBL_MAX)
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{
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_referenceTime = fs->getSimulationTime();
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}
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if (_imageIteratorTime == DBL_MAX)
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{
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_imageIteratorTime = _referenceTime;
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}
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double time = (fs->getSimulationTime() - _referenceTime)*_timeMultiplier;
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// osg::notify(osg::NOTICE)<<"time = "<<time<<std::endl;
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if (_imageIterator!=_imageDuationSequence.end())
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{
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// osg::notify(osg::NOTICE)<<" _imageIteratorTime = "<<_imageIteratorTime<<std::endl;
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while(time > (_imageIteratorTime + _imageIterator->second))
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{
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_imageIteratorTime += _imageIterator->second;
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// osg::notify(osg::NOTICE)<<" _imageIteratorTime = "<<_imageIteratorTime<<std::endl;
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++_imageIterator;
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if (_imageIterator ==_imageDuationSequence.end())
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{
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// return iterator to begining of set.
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_imageIterator = _imageDuationSequence.begin();
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}
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}
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}
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if (_imageIterator==_imageDuationSequence.end())
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{
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_imageIterator = _imageDuationSequence.begin();
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}
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if (_imageIterator!=_imageDuationSequence.end())
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{
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setImageToChild(_imageIterator->first.get());
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}
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}
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@ -12,6 +12,7 @@
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#include <osg/BufferObject>
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#include <osg/CopyOp>
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#include <osg/FrameStamp>
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#include <osg/Image>
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#include <osg/Object>
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#include <osg/Vec2>
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@ -351,6 +352,21 @@ BEGIN_OBJECT_REFLECTOR(osg::Image)
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__C5_PixelBufferObject_P1__getPixelBufferObject,
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"Get the const PixelBufferObject. ",
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"");
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I_Method1(void, setCallUpdateInDraw, IN, bool, flag,
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Properties::NON_VIRTUAL,
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__void__setCallUpdateInDraw__bool,
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"",
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"");
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I_Method0(bool, getCallUpdateInDraw,
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Properties::NON_VIRTUAL,
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__bool__getCallUpdateInDraw,
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"",
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"");
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I_Method1(void, update, IN, const osg::FrameStamp *, fs,
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Properties::VIRTUAL,
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__void__update__C5_osg_FrameStamp_P1,
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"",
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"");
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I_StaticMethod1(bool, isPackedType, IN, GLenum, type,
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__bool__isPackedType__GLenum_S,
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"",
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@ -394,6 +410,9 @@ BEGIN_OBJECT_REFLECTOR(osg::Image)
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I_SimpleProperty(osg::Image::AllocationMode, AllocationMode,
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__AllocationMode__getAllocationMode,
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__void__setAllocationMode__AllocationMode);
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I_SimpleProperty(bool, CallUpdateInDraw,
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__bool__getCallUpdateInDraw,
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__void__setCallUpdateInDraw__bool);
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I_SimpleProperty(GLenum, DataType,
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__GLenum__getDataType,
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__void__setDataType__GLenum);
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#include <osgIntrospection/Attributes>
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#include <osg/CopyOp>
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#include <osg/FrameStamp>
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#include <osg/Image>
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#include <osg/ImageStream>
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#include <osg/Object>
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@ -148,11 +147,6 @@ BEGIN_OBJECT_REFLECTOR(osg::ImageStream)
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__float__getVolume,
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"",
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"");
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I_Method1(void, update, IN, osg::FrameStamp *, fs,
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Properties::VIRTUAL,
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__void__update__osg_FrameStamp_P1,
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"",
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"");
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I_ProtectedMethod0(void, applyLoopingMode,
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Properties::VIRTUAL,
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Properties::NON_CONST,
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