Added support for reading:
OSG_MINIMUM_COMPILE_TIME_PER_FRAME <float> and OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME <int> environmental variable during the initialization of the DatabasePager to allow apps to be tweaked for best database pager behavior.
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@ -5,6 +5,7 @@
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#include <osg/Timer>
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#include <osg/Texture>
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#include <osg/Notify>
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#include <osg/ApplicationUsage>
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#include <OpenThreads/ScopedLock>
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@ -19,6 +20,9 @@
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using namespace osgDB;
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using namespace OpenThreads;
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static osg::ApplicationUsageProxy DatabasePager_e0(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MINIMUM_COMPILE_TIME_PER_FRAME <float>","minimum compile time alloted to compiling GL objects per frame in database pager.");
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static osg::ApplicationUsageProxy DatabasePager_e1(osg::ApplicationUsage::ENVIRONMENTAL_VARIABLE,"OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME <int>","maximum number of GL objects to compile per frame in database pager.");
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DatabasePager::DatabasePager()
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{
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//osg::notify(osg::INFO)<<"Constructing DatabasePager()"<<std::endl;
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@ -56,6 +60,17 @@ DatabasePager::DatabasePager()
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_minimumTimeAvailableForGLCompileAndDeletePerFrame = 0.001; // 1ms.
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_maximumNumOfObjectsToCompilePerFrame = 8;
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const char* ptr=0;
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if( (ptr = getenv("OSG_MINIMUM_COMPILE_TIME_PER_FRAME")) != 0)
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{
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_minimumTimeAvailableForGLCompileAndDeletePerFrame = atof(ptr);
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}
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if( (ptr = getenv("OSG_MAXIMUM_OBJECTS_TO_COMPILE_PER_FRAME")) != 0)
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{
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_maximumNumOfObjectsToCompilePerFrame = atoi(ptr);
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}
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// make sure a SharedStateManager exists.
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//osgDB::Registry::instance()->getOrCreateSharedStateManager();
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