Further work on GraphicsContext/GraphicsThread
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parent
f07b24e56b
commit
ac07e07705
@ -5,12 +5,16 @@
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#include <osg/Timer>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osgUtil/UpdateVisitor>
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#include <osgUtil/CullVisitor>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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#include <map>
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#include <list>
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#include <iostream>
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@ -25,7 +29,41 @@
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///////////////////////////////////////////////////////////////////////////////
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#if 1
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struct FrameOperation : public osg::GraphicsThread::Operation
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{
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FrameOperation(osg::CameraNode* camera, osg::FrameStamp* frameStamp):
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_camera(camera),
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_frameStamp(frameStamp)
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{
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_sceneView = new osgUtil::SceneView;
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_sceneView->setDefaults();
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_sceneView->setFrameStamp(_frameStamp.get());
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if (camera->getNumChildren()>=1)
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{
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_sceneView->setSceneData(camera->getChild(0));
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}
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}
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virtual void operator () (osg::GraphicsContext* context)
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{
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std::cout<<"FrameOperation draw begin"<<context<<std::endl;
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_sceneView->setState(context->getState());
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_sceneView->setProjectionMatrix(_camera->getProjectionMatrix());
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_sceneView->setViewMatrix(_camera->getViewMatrix());
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_sceneView->setViewport(_camera->getViewport());
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_sceneView->cull();
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_sceneView->draw();
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std::cout<<"FrameOperation draw end"<<context<<std::endl;
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}
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osg::ref_ptr<osg::CameraNode> _camera;
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osg::ref_ptr<osg::FrameStamp> _frameStamp;
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osg::ref_ptr<osgUtil::SceneView> _sceneView;
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};
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int main( int argc, char **argv )
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{
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@ -42,222 +80,165 @@ int main( int argc, char **argv )
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->_windowName = "osgcamera";
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traits->_x = 100;
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traits->_y = 100;
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traits->_width = 800;
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traits->_height = 800;
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traits->_windowDecoration = true;
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traits->_doubleBuffer = true;
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osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gfxc)
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{
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std::cout<<"Unable to create window."<<std::endl;
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return 1;
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}
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// realise the window
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gfxc->realize();
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// create the view of the scene.
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osg::ref_ptr<osg::CameraNode> camera = new osg::CameraNode;
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camera->setRenderOrder(osg::CameraNode::NESTED_RENDER);
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camera->setClearColor(osg::Vec4(1.0f,1.0f,0.0f,1.0f));
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camera->setCullingActive(false);
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camera->addChild(loadedModel.get());
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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osg::Matrix viewMatrix;
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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unsigned int frameNum = 0;
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osgUtil::UpdateVisitor updateVisitor;
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updateVisitor.setFrameStamp(frameStamp.get());
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unsigned int numberCameras = 3;
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unsigned int xpos = 0;
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unsigned int ypos = 400;
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unsigned int width = 400;
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unsigned int height = 400;
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// make the graphics context current
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gfxc->makeCurrent();
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osg::ref_ptr<osgUtil::UpdateVisitor> updateVisitor = new osgUtil::UpdateVisitor;
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osg::ref_ptr<osgUtil::CullVisitor> cullVisitor = new osgUtil::CullVisitor;
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typedef std::map< osg::ref_ptr<osg::CameraNode>, osg::ref_ptr<FrameOperation> > CameraMap;
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typedef std::set< osg::GraphicsContext* > GraphicsContextSet;
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osg::ref_ptr<osgUtil::RenderGraph> renderGraph = new osgUtil::RenderGraph;
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cullVisitor->setRenderGraph(renderGraph.get());
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CameraMap cameraMap;
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GraphicsContextSet graphicsContextSet;
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osg::ref_ptr<osgUtil::RenderStage> renderStage = new osgUtil::RenderStage;
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cullVisitor->setRenderStage(renderStage.get());
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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while( gfxc->isRealized() )
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for(unsigned int i=0; i< numberCameras; ++i)
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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updateVisitor->reset();
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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updateVisitor->setFrameStamp(frameStamp.get());
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updateVisitor->setTraversalNumber(frameStamp->getFrameNumber());
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osg::ref_ptr<osg::CameraNode> camera = new osg::CameraNode;
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camera->addChild(loadedModel.get());
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// set the view
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->_windowName = "osgcamera";
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traits->_x = xpos;
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traits->_y = ypos;
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traits->_width = width;
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traits->_height = height;
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traits->_windowDecoration = true;
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traits->_doubleBuffer = true;
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xpos += width;
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osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gfxc)
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{
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std::cout<<"Unable to create window."<<std::endl;
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return 1;
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}
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// realise the window
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gfxc->realize();
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camera->setGraphicsContext(gfxc.get());
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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osg::Matrix viewMatrix;
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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camera->setViewport(0,0,traits->_width,traits->_height);
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camera->setProjectionMatrixAsPerspective(50.0f,1.4f,1.0f,10000.0f);
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camera->setViewMatrix(viewMatrix);
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// do the update traversal the scene graph - such as updating animations
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camera->accept(*updateVisitor);
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cullVisitor->reset();
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cullVisitor->setFrameStamp(frameStamp.get());
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cullVisitor->setTraversalNumber(frameStamp->getFrameNumber());
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// update the viewport dimensions, incase the window has been resized.
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camera->setViewport(0,0,traits->_width,traits->_height);
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gfxc->createGraphicsThread();
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renderGraph->clean();
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renderStage->reset();
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renderStage->setViewport(camera->getViewport());
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osg::ref_ptr<osg::RefMatrix> proj = new osg::RefMatrix(camera->getProjectionMatrix());
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osg::ref_ptr<osg::RefMatrix> mv = new osg::RefMatrix(camera->getViewMatrix());
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cullVisitor->pushViewport(camera->getViewport());
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cullVisitor->pushProjectionMatrix(proj.get());
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cullVisitor->pushModelViewMatrix(mv.get());
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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//camera->accept(*cullVisitor);
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loadedModel->accept(*cullVisitor);
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cullVisitor->popModelViewMatrix();
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cullVisitor->popProjectionMatrix();
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cullVisitor->popViewport();
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renderStage->sort();
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// prune out any empty RenderGraph children.
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// note, this would be not required if the rendergraph had been
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// reset at the start of each frame (see top of this method) but
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// a clean has been used instead to try to minimize the amount of
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// allocation and deleteing of the RenderGraph nodes.
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renderGraph->prune();
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renderStage->setClearColor(osg::Vec4(1.0f,1.0f,1.0f,1.0f));
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gfxc->getState()->setInitialViewMatrix(mv.get());
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std::cout<<"before"<<std::endl;
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// draw traversal
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osgUtil::RenderLeaf* previous = NULL;
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renderStage->draw(*(gfxc->getState()), previous);
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// Swap Buffers
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gfxc->swapBuffers();
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std::cout<<"swap"<<std::endl;
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cameraMap[camera] = new FrameOperation(camera.get(), frameStamp.get());
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}
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return 0;
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}
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#else
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int main( int argc, char **argv )
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{
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if (argc<2)
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CameraMap::iterator citr;
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for(citr = cameraMap.begin();
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citr != cameraMap.end();
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++citr)
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{
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std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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graphicsContextSet.insert(const_cast<osg::GraphicsContext*>(citr->first->getGraphicsContext()));
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}
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// load the scene.
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osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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if (!loadedModel)
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osg::ref_ptr<osg::SwapBuffersOperation> swapOp = new osg::SwapBuffersOperation();
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osg::ref_ptr<osg::BarrierOperation> frameEndBarrierOp = new osg::BarrierOperation(graphicsContextSet.size()+1, osg::BarrierOperation::NO_OPERATION);
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osg::ref_ptr<osg::BarrierOperation> preSwapBarrierOp = new osg::BarrierOperation(graphicsContextSet.size(), osg::BarrierOperation::GL_FLUSH);
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std::cout<<"nubmer of gfx."<<graphicsContextSet.size()<<std::endl;
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GraphicsContextSet::iterator gitr;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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std::cout << argv[0] <<": No data loaded." << std::endl;
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return 1;
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std::cout<<"Issue swap."<<std::endl;
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(swapOp.get(), true);
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}
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osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
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traits->_windowName = "osgcamera";
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traits->_x = 100;
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traits->_y = 100;
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traits->_width = 800;
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traits->_height = 800;
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traits->_windowDecoration = true;
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traits->_doubleBuffer = true;
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osg::ref_ptr<osg::GraphicsContext> gfxc = osg::GraphicsContext::createGraphicsContext(traits.get());
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if (!gfxc)
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{
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std::cout<<"Unable to create window."<<std::endl;
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return 1;
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}
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// realise the window
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gfxc->realize();
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// create the view of the scene.
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osg::ref_ptr<osgUtil::SceneView> sceneView = new osgUtil::SceneView;
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sceneView->setDefaults();
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sceneView->setSceneData(loadedModel.get());
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// initialize the view to look at the center of the scene graph
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const osg::BoundingSphere& bs = loadedModel->getBound();
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osg::Matrix viewMatrix;
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viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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unsigned int frameNum = 0;
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// make the graphics context current
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gfxc->makeCurrent();
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bool done = false;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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while( gfxc->isRealized() )
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while( !done )
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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std::cout<<"Frame "<<frameNum<<std::endl;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber(frameNum++);
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp(frameStamp.get());
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// update the viewport dimensions, incase the window has been resized.
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sceneView->setViewport(0,0,traits->_width,traits->_height);
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// set the view
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sceneView->setViewMatrix(viewMatrix);
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std::cout<<"Frame rate "<<(double)frameNum / frameStamp->getReferenceTime()<<std::endl;
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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gfxc->swapBuffers();
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loadedModel->accept(updateVisitor);
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// issue the frame for each camera.
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for(citr = cameraMap.begin();
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citr != cameraMap.end();
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++citr)
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{
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osg::CameraNode* camera = const_cast<osg::CameraNode*>(citr->first.get());
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camera->getGraphicsContext()->getGraphicsThread()->add( citr->second.get(), false);
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}
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(frameEndBarrierOp.get(), false);
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context->getGraphicsThread()->add(preSwapBarrierOp.get(), false);
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}
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std::cout<<"Join frameEndBarrierOp block "<<std::endl;
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osg::Timer_t before_tick = osg::Timer::instance()->tick();
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frameEndBarrierOp->block();
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osg::Timer_t after_tick = osg::Timer::instance()->tick();
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std::cout<<"Leave frameEndBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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std::cout<<"Join preSwapBarrierOp block "<<std::endl;
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before_tick = osg::Timer::instance()->tick();
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// preSwapBarrierOp->block();
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after_tick = osg::Timer::instance()->tick();
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std::cout<<"Leave preSwapBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(swapOp.get(), false);
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}
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// check if any of the windows are closed
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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osg::GraphicsContext* context = *gitr;
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if (!context->isRealized()) done = true;
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}
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}
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return 0;
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}
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#endif
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@ -136,13 +136,16 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Realise the GraphicsContext.*/
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virtual bool realize() = 0;
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/** Return true if the graphics context has been realised and is ready to use.*/
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virtual bool isRealized() const = 0;
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bool realize();
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/** close the graphics context.*/
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virtual void close() = 0;
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void close();
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/** swap the front and back buffers.*/
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void swapBuffers();
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/** Return true if the graphics context has been realised and is ready to use.*/
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inline bool isRealized() const { return isRealizedImplementation(); }
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/** Make this graphics context current.
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@ -159,21 +162,16 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Return true if the current thread has this OpenGL graphics context.*/
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inline bool isCurrent() const { return _threadOfLastMakeCurrent == OpenThreads::Thread::CurrentThread(); }
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/** Make this graphics context current.*/
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virtual void makeCurrentImplementation() = 0;
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/** Make this graphics context current with specified read context.*/
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virtual void makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
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/** Bind the graphics context to associated texture.*/
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virtual void bindPBufferToTexture(GLenum buffer) = 0;
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inline void bindPBufferToTexture(GLenum buffer) { bindPBufferToTextureImplementation(buffer); }
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/** swap the front and back buffers.*/
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virtual void swapBuffers() = 0;
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/** Create a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
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void createGraphicsThread();
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/** Assign a graphics thread to the graphics context, so that the thread handles all OpenGL operations.*/
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void setGraphicsThread(GraphicsThread* gt) { _graphicsThread = gt; }
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void setGraphicsThread(GraphicsThread* gt);
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/** Get the graphics thread assigned the graphics context.*/
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GraphicsThread* getGraphicsThread() { return _graphicsThread.get(); }
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@ -181,12 +179,45 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Get the const graphics thread assigned the graphics context.*/
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const GraphicsThread* getGraphicsThread() const { return _graphicsThread.get(); }
|
||||
|
||||
|
||||
/** Realise the GraphicsContext implementation,
|
||||
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
|
||||
virtual bool realizeImplementation() = 0;
|
||||
|
||||
/** Return true if the graphics context has been realised, and is ready to use, implementation.
|
||||
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
|
||||
virtual bool isRealizedImplementation() const = 0;
|
||||
|
||||
/** Close the graphics context implementation.
|
||||
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
|
||||
virtual void closeImplementation() = 0;
|
||||
|
||||
/** Make this graphics context current implementation.
|
||||
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
|
||||
virtual void makeCurrentImplementation() = 0;
|
||||
|
||||
/** Make this graphics context current with specified read context implementation.
|
||||
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
|
||||
virtual void makeContextCurrentImplementation(GraphicsContext* readContext) = 0;
|
||||
|
||||
/** Pure virtual, Bind the graphics context to associated texture implementation.
|
||||
* Pure virtual - must be implemented by concrate implementations of GraphicsContext. */
|
||||
virtual void bindPBufferToTextureImplementation(GLenum buffer) = 0;
|
||||
|
||||
/** Swap the front and back buffers implementation.
|
||||
* Pure virtual - must be implemented by Concrate implementations of GraphicsContext. */
|
||||
virtual void swapBuffersImplementation() = 0;
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
GraphicsContext();
|
||||
|
||||
virtual ~GraphicsContext();
|
||||
|
||||
|
||||
bool _closeOnDestruction;
|
||||
|
||||
ref_ptr<Traits> _traits;
|
||||
ref_ptr<State> _state;
|
||||
OpenThreads::Mutex _mutex;
|
||||
|
@ -79,8 +79,7 @@ class Block: public osg::Referenced {
|
||||
class GraphicsThread : public Referenced, public OpenThreads::Thread
|
||||
{
|
||||
public:
|
||||
GraphicsThread(): _graphicsContext(0) {}
|
||||
|
||||
GraphicsThread();
|
||||
|
||||
/** Base class for implementing GraphicsThread operations.*/
|
||||
struct OSG_EXPORT Operation : public Referenced
|
||||
@ -92,7 +91,11 @@ class GraphicsThread : public Referenced, public OpenThreads::Thread
|
||||
* executed by the graphics thread once this operation gets to the head of the queue.*/
|
||||
void add(Operation* operation, bool waitForCompletion=false);
|
||||
|
||||
/** Run does the graphics thread run loop.*/
|
||||
virtual void run();
|
||||
|
||||
/** Cancel this graphics thread.*/
|
||||
virtual int cancel();
|
||||
|
||||
protected:
|
||||
|
||||
@ -102,14 +105,18 @@ class GraphicsThread : public Referenced, public OpenThreads::Thread
|
||||
GraphicsContext* _graphicsContext;
|
||||
|
||||
typedef std::list< ref_ptr<Operation> > OperationQueue;
|
||||
OpenThreads::Mutex _operationsMutex;
|
||||
OperationQueue _operations;
|
||||
|
||||
bool _done;
|
||||
|
||||
OpenThreads::Mutex _operationsMutex;
|
||||
osg::ref_ptr<osg::Block> _operationsBlock;
|
||||
OperationQueue _operations;
|
||||
|
||||
};
|
||||
|
||||
|
||||
/** SwapBufferOperation calls swap buffers on the GraphicsContext.*/
|
||||
struct OSG_EXPORT SwapBufferOperation : public GraphicsThread::Operation
|
||||
struct OSG_EXPORT SwapBuffersOperation : public GraphicsThread::Operation
|
||||
{
|
||||
virtual void operator () (GraphicsContext* context);
|
||||
};
|
||||
@ -117,9 +124,18 @@ struct OSG_EXPORT SwapBufferOperation : public GraphicsThread::Operation
|
||||
/** BarrierOperation allows one syncronize multiple GraphicsThreads with each other.*/
|
||||
struct OSG_EXPORT BarrierOperation : public GraphicsThread::Operation, public OpenThreads::Barrier
|
||||
{
|
||||
BarrierOperation(int numThreads=0): OpenThreads::Barrier(numThreads) {}
|
||||
enum PreBlockOp
|
||||
{
|
||||
NO_OPERATION,
|
||||
GL_FLUSH,
|
||||
GL_FINISH
|
||||
};
|
||||
|
||||
BarrierOperation(int numThreads, PreBlockOp op=NO_OPERATION): OpenThreads::Barrier(numThreads), _preBlockOp(op) {}
|
||||
|
||||
virtual void operator () (GraphicsContext* context);
|
||||
|
||||
PreBlockOp _preBlockOp;
|
||||
};
|
||||
|
||||
/** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire,
|
||||
|
@ -45,13 +45,13 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
|
||||
|
||||
|
||||
/** Realise the GraphicsContext.*/
|
||||
virtual bool realize();
|
||||
virtual bool realizeImplementation();
|
||||
|
||||
/** Return true if the graphics context has been realised and is ready to use.*/
|
||||
virtual bool isRealized() const { return _rs.valid() && _rs->isRealized(); }
|
||||
virtual bool isRealizedImplementation() const { return _rs.valid() && _rs->isRealized(); }
|
||||
|
||||
/** Release the graphics context.*/
|
||||
virtual void close();
|
||||
virtual void closeImplementation();
|
||||
|
||||
/** Make this graphics context current.*/
|
||||
virtual void makeCurrentImplementation();
|
||||
@ -60,10 +60,10 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
|
||||
virtual void makeContextCurrentImplementation(GraphicsContext* readContext);
|
||||
|
||||
/** Bind the graphics context to associated texture.*/
|
||||
virtual void bindPBufferToTexture(GLenum buffer);
|
||||
virtual void bindPBufferToTextureImplementation(GLenum buffer);
|
||||
|
||||
/** swap the front and back buffers.*/
|
||||
virtual void swapBuffers();
|
||||
virtual void swapBuffersImplementation();
|
||||
|
||||
|
||||
protected:
|
||||
|
@ -171,14 +171,19 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
|
||||
getRenderStageLighting()->addPositionedTextureAttribute(textureUnit, matrix,attr);
|
||||
}
|
||||
|
||||
void copyTexture(osg::State& state);
|
||||
|
||||
virtual void drawPreRenderStages(osg::State& state,RenderLeaf*& previous);
|
||||
|
||||
virtual void draw(osg::State& state,RenderLeaf*& previous);
|
||||
|
||||
virtual void drawInner(osg::State& state,RenderLeaf*& previous, bool& doCopyTexture);
|
||||
|
||||
virtual void drawPostRenderStages(osg::State& state,RenderLeaf*& previous);
|
||||
|
||||
virtual void drawImplementation(osg::State& state,RenderLeaf*& previous);
|
||||
|
||||
|
||||
void addToDependencyList(RenderStage* rs) { addPreRenderStage(rs); }
|
||||
|
||||
void addPreRenderStage(RenderStage* rs);
|
||||
@ -187,10 +192,12 @@ class OSGUTIL_EXPORT RenderStage : public RenderBin
|
||||
/** Extract stats for current draw list. */
|
||||
bool getStats(Statistics* primStats);
|
||||
|
||||
|
||||
protected:
|
||||
|
||||
virtual ~RenderStage();
|
||||
|
||||
|
||||
typedef std::vector< osg::ref_ptr<RenderStage> > RenderStageList;
|
||||
|
||||
bool _stageDrawnThisFrame;
|
||||
|
@ -113,25 +113,62 @@ void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
|
||||
|
||||
|
||||
GraphicsContext::GraphicsContext():
|
||||
_closeOnDestruction(true),
|
||||
_threadOfLastMakeCurrent(0)
|
||||
{
|
||||
}
|
||||
|
||||
GraphicsContext::~GraphicsContext()
|
||||
{
|
||||
// switch off the graphics thread...
|
||||
setGraphicsThread(0);
|
||||
|
||||
if (_state.valid())
|
||||
{
|
||||
decrementContextIDUsageCount(_state->getContextID());
|
||||
}
|
||||
|
||||
if (_closeOnDestruction)
|
||||
{
|
||||
close();
|
||||
}
|
||||
}
|
||||
|
||||
/** Realise the GraphicsContext.*/
|
||||
bool GraphicsContext::realize()
|
||||
{
|
||||
if (realizeImplementation())
|
||||
{
|
||||
if (_graphicsThread.valid() && !_graphicsThread->isRunning())
|
||||
{
|
||||
_graphicsThread->startThread();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsContext::close()
|
||||
{
|
||||
// switch off the graphics thread...
|
||||
setGraphicsThread(0);
|
||||
|
||||
closeImplementation();
|
||||
}
|
||||
|
||||
|
||||
void GraphicsContext::makeCurrent()
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Doing GraphicsContext::makeCurrent"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
|
||||
ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
|
||||
|
||||
if (_graphicsThread.valid() &&
|
||||
_threadOfLastMakeCurrent == _graphicsThread.get())
|
||||
_threadOfLastMakeCurrent == _graphicsThread.get() &&
|
||||
_threadOfLastMakeCurrent != OpenThreads::Thread::CurrentThread())
|
||||
{
|
||||
// create a relase contex, block and make current operation to stop the graphics thread while we use the graphics context for ourselves
|
||||
rcbmco = new ReleaseContext_Block_MakeCurrentOperation;
|
||||
@ -140,6 +177,8 @@ void GraphicsContext::makeCurrent()
|
||||
|
||||
if (!isCurrent()) _mutex.lock();
|
||||
|
||||
osg::notify(osg::NOTICE)<<"Calling GraphicsContext::makeCurrentImplementation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
|
||||
makeCurrentImplementation();
|
||||
|
||||
_threadOfLastMakeCurrent = OpenThreads::Thread::CurrentThread();
|
||||
@ -150,6 +189,8 @@ void GraphicsContext::makeCurrent()
|
||||
// contex itself with a makeCurrent(), this will then block on the GraphicsContext mutex till releaseContext() releases it.
|
||||
rcbmco->release();
|
||||
}
|
||||
|
||||
osg::notify(osg::NOTICE)<<"Done GraphicsContext::makeCurrentImplementation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
}
|
||||
|
||||
void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
|
||||
@ -165,3 +206,59 @@ void GraphicsContext::releaseContext()
|
||||
{
|
||||
_mutex.unlock();
|
||||
}
|
||||
|
||||
void GraphicsContext::swapBuffers()
|
||||
{
|
||||
if (isCurrent())
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Doing GraphicsContext::swapBuffers() call to swapBuffersImplementation() "<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
swapBuffersImplementation();
|
||||
}
|
||||
else if (_graphicsThread.valid() &&
|
||||
_threadOfLastMakeCurrent == _graphicsThread.get())
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Doing GraphicsContext::swapBuffers() registering SwapBuffersOperation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
_graphicsThread->add(new SwapBuffersOperation);
|
||||
}
|
||||
else
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Doing GraphicsContext::swapBuffers() makeCurrent;swapBuffersImplementation;releaseContext"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
|
||||
makeCurrent();
|
||||
swapBuffersImplementation();
|
||||
releaseContext();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
void GraphicsContext::createGraphicsThread()
|
||||
{
|
||||
if (!_graphicsThread)
|
||||
{
|
||||
setGraphicsThread(new GraphicsThread);
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
|
||||
{
|
||||
if (_graphicsThread==gt) return;
|
||||
|
||||
if (_graphicsThread.valid())
|
||||
{
|
||||
// need to kill the thread in some way...
|
||||
_graphicsThread->cancel();
|
||||
_graphicsThread->_graphicsContext = 0;
|
||||
}
|
||||
|
||||
_graphicsThread = gt;
|
||||
|
||||
if (_graphicsThread.valid())
|
||||
{
|
||||
_graphicsThread->_graphicsContext = this;
|
||||
|
||||
if (!_graphicsThread->isRunning() && isRealized())
|
||||
{
|
||||
_graphicsThread->startThread();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -17,15 +17,70 @@
|
||||
#include <osg/Notify>
|
||||
|
||||
using namespace osg;
|
||||
using namespace OpenThreads;
|
||||
|
||||
struct BlockOperation : public GraphicsThread::Operation, public Block
|
||||
{
|
||||
BlockOperation() { reset(); }
|
||||
|
||||
virtual void operator () (GraphicsContext*)
|
||||
{
|
||||
//osg::notify(osg::NOTICE)<<"BlockOperation doing release"<<(unsigned int)this<<std::endl;
|
||||
glFlush();
|
||||
release();
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
GraphicsThread::GraphicsThread():
|
||||
_graphicsContext(0),
|
||||
_done(false)
|
||||
{
|
||||
_operationsBlock = new Block;
|
||||
}
|
||||
|
||||
GraphicsThread::~GraphicsThread()
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Destructing graphics thread"<<std::endl;
|
||||
|
||||
cancel();
|
||||
}
|
||||
|
||||
int GraphicsThread::cancel()
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Cancelling graphics thread"<<std::endl;
|
||||
|
||||
int result = 0;
|
||||
if( isRunning() )
|
||||
{
|
||||
|
||||
_done = true;
|
||||
|
||||
// cancel the thread..
|
||||
result = Thread::cancel();
|
||||
//join();
|
||||
|
||||
// release the frameBlock and _databasePagerThreadBlock incase its holding up thread cancelation.
|
||||
_operationsBlock->release();
|
||||
|
||||
// then wait for the the thread to stop running.
|
||||
while(isRunning())
|
||||
{
|
||||
// commenting out debug info as it was cashing crash on exit, presumable
|
||||
// due to osg::notify or std::cout destructing earlier than this destructor.
|
||||
osg::notify(osg::NOTICE)<<"Waiting for GraphicsThread to cancel"<<std::endl;
|
||||
OpenThreads::Thread::YieldCurrentThread();
|
||||
}
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
void GraphicsThread::add(Operation* operation, bool waitForCompletion)
|
||||
{
|
||||
osg::BarrierOperation* barrier = 0;
|
||||
osg::notify(osg::NOTICE)<<"Doing add"<<std::endl;
|
||||
|
||||
BlockOperation* block = 0;
|
||||
|
||||
{
|
||||
// aquire the lock on the operations queue to prevent anyone else for modifying it at the same time
|
||||
@ -36,29 +91,44 @@ void GraphicsThread::add(Operation* operation, bool waitForCompletion)
|
||||
|
||||
if (waitForCompletion)
|
||||
{
|
||||
barrier = new BarrierOperation(2);
|
||||
_operations.push_back(barrier);
|
||||
block = new BlockOperation;
|
||||
_operations.push_back(block);
|
||||
}
|
||||
|
||||
_operationsBlock->set(true);
|
||||
}
|
||||
|
||||
if (barrier)
|
||||
if (block)
|
||||
{
|
||||
// now we wait till the barrier is joined by the graphics thread.
|
||||
barrier->block();
|
||||
block->block();
|
||||
}
|
||||
}
|
||||
|
||||
void GraphicsThread::run()
|
||||
{
|
||||
// make the graphics context current.
|
||||
if (_graphicsContext) _graphicsContext->makeCurrent();
|
||||
if (_graphicsContext)
|
||||
{
|
||||
osg::notify(osg::NOTICE)<<"Doing make current"<<std::endl;
|
||||
_graphicsContext->makeCurrent();
|
||||
}
|
||||
|
||||
bool firstTime = false;
|
||||
osg::notify(osg::NOTICE)<<"Doing run"<<std::endl;
|
||||
|
||||
bool _done = false;
|
||||
bool firstTime = true;
|
||||
|
||||
do
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"In main loop"<<std::endl;
|
||||
|
||||
if (_operations.empty())
|
||||
{
|
||||
_operationsBlock->block();
|
||||
}
|
||||
|
||||
// osg::notify(osg::NOTICE)<<"get op"<<std::endl;
|
||||
|
||||
ref_ptr<Operation> operation;
|
||||
|
||||
// get the front of the file request list.
|
||||
@ -71,12 +141,20 @@ void GraphicsThread::run()
|
||||
|
||||
// remove it from the opeations queue
|
||||
_operations.erase(_operations.begin());
|
||||
|
||||
if (_operations.empty())
|
||||
{
|
||||
_operationsBlock->set(false);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
if (operation.valid())
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"Doing op"<<std::endl;
|
||||
|
||||
// call the graphics operation.
|
||||
(*operation)(_graphicsContext);
|
||||
}
|
||||
@ -91,18 +169,26 @@ void GraphicsThread::run()
|
||||
|
||||
} while (!testCancel() && !_done);
|
||||
|
||||
osg::notify(osg::NOTICE)<<"exit loop"<<std::endl;
|
||||
|
||||
// release the graphics context so that others can aquire it.
|
||||
if (_graphicsContext) _graphicsContext->releaseContext();
|
||||
|
||||
}
|
||||
|
||||
void SwapBufferOperation::operator () (GraphicsContext* context)
|
||||
|
||||
void SwapBuffersOperation::operator () (GraphicsContext* context)
|
||||
{
|
||||
if (context) context->swapBuffers();
|
||||
if (context)
|
||||
{
|
||||
context->swapBuffersImplementation();
|
||||
}
|
||||
}
|
||||
|
||||
void BarrierOperation::operator () (GraphicsContext*)
|
||||
{
|
||||
if (_preBlockOp==GL_FLUSH) glFlush();
|
||||
if (_preBlockOp==GL_FINISH) glFinish();
|
||||
|
||||
block();
|
||||
}
|
||||
|
||||
|
@ -150,19 +150,20 @@ GraphicsContextImplementation::GraphicsContextImplementation(Traits* traits)
|
||||
//_rs->realize();
|
||||
}
|
||||
|
||||
_closeOnDestruction = true;
|
||||
}
|
||||
|
||||
GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSurface* rs)
|
||||
{
|
||||
_rs = rs;
|
||||
_closeOnDestruction = false;
|
||||
}
|
||||
|
||||
GraphicsContextImplementation::~GraphicsContextImplementation()
|
||||
{
|
||||
close();
|
||||
}
|
||||
|
||||
bool GraphicsContextImplementation::realize()
|
||||
bool GraphicsContextImplementation::realizeImplementation()
|
||||
{
|
||||
if (_rs.valid())
|
||||
{
|
||||
@ -188,6 +189,8 @@ void GraphicsContextImplementation::makeCurrentImplementation()
|
||||
{
|
||||
if (!_rs) return;
|
||||
|
||||
osg::notify(osg::NOTICE)<<"GraphicsContextImplementation::makeCurrentImplementation()"<<std::endl;
|
||||
|
||||
_rs->setReadDrawable( 0 );
|
||||
|
||||
_rs->makeCurrent();
|
||||
@ -207,14 +210,14 @@ void GraphicsContextImplementation::makeContextCurrentImplementation(GraphicsCon
|
||||
_rs->makeCurrent();
|
||||
}
|
||||
|
||||
void GraphicsContextImplementation::close()
|
||||
void GraphicsContextImplementation::closeImplementation()
|
||||
{
|
||||
if (!_rs) return;
|
||||
|
||||
// need to close render surface...
|
||||
}
|
||||
|
||||
void GraphicsContextImplementation::bindPBufferToTexture(GLenum buffer)
|
||||
void GraphicsContextImplementation::bindPBufferToTextureImplementation(GLenum buffer)
|
||||
{
|
||||
if (!_rs) return;
|
||||
|
||||
@ -229,7 +232,7 @@ void GraphicsContextImplementation::bindPBufferToTexture(GLenum buffer)
|
||||
_rs->bindPBufferToTexture(bufferType);
|
||||
}
|
||||
|
||||
void GraphicsContextImplementation::swapBuffers()
|
||||
void GraphicsContextImplementation::swapBuffersImplementation()
|
||||
{
|
||||
_rs->swapBuffers();
|
||||
}
|
||||
|
@ -1332,8 +1332,9 @@ void CullVisitor::apply(osg::CameraNode& camera)
|
||||
|
||||
rtts->setGraphicsContext(context.get());
|
||||
|
||||
context->realize();
|
||||
context->createGraphicsThread();
|
||||
|
||||
context->realize();
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -143,32 +143,47 @@ void RenderStage::drawPreRenderStages(osg::State& state,RenderLeaf*& previous)
|
||||
//cout << "Done Drawing prerendering stages "<<this<< " "<<_viewport->x()<<","<< _viewport->y()<<","<< _viewport->width()<<","<< _viewport->height()<<std::endl;
|
||||
}
|
||||
|
||||
void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
|
||||
void RenderStage::copyTexture(osg::State& state)
|
||||
{
|
||||
if (_stageDrawnThisFrame) return;
|
||||
|
||||
_stageDrawnThisFrame = true;
|
||||
|
||||
// note, SceneView does call to drawPreRenderStages explicitly
|
||||
// so there is no need to call it here.
|
||||
drawPreRenderStages(state,previous);
|
||||
|
||||
|
||||
osg::State* useState = &state;
|
||||
osg::GraphicsContext* callingContext = state.getGraphicsContext();
|
||||
osg::GraphicsContext* useContext = callingContext;
|
||||
|
||||
if (_graphicsContext.valid() && _graphicsContext != callingContext)
|
||||
if (_readBuffer != GL_NONE)
|
||||
{
|
||||
// show we release the context so that others can use it?? will do so right
|
||||
// now as an experiment.
|
||||
callingContext->releaseContext();
|
||||
|
||||
useState = _graphicsContext->getState();
|
||||
useContext = _graphicsContext.get();
|
||||
useContext->makeCurrent();
|
||||
glReadBuffer(_readBuffer);
|
||||
}
|
||||
|
||||
// need to implement texture cube map etc...
|
||||
osg::Texture1D* texture1D = 0;
|
||||
osg::Texture2D* texture2D = 0;
|
||||
osg::Texture3D* texture3D = 0;
|
||||
osg::TextureRectangle* textureRec = 0;
|
||||
osg::TextureCubeMap* textureCubeMap = 0;
|
||||
|
||||
if ((texture2D = dynamic_cast<osg::Texture2D*>(_texture.get())) != 0)
|
||||
{
|
||||
texture2D->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
||||
}
|
||||
else if ((textureRec = dynamic_cast<osg::TextureRectangle*>(_texture.get())) != 0)
|
||||
{
|
||||
textureRec->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
||||
}
|
||||
else if ((texture1D = dynamic_cast<osg::Texture1D*>(_texture.get())) != 0)
|
||||
{
|
||||
// need to implement
|
||||
texture1D->copyTexImage1D(state,_viewport->x(),_viewport->y(),_viewport->width());
|
||||
}
|
||||
else if ((texture3D = dynamic_cast<osg::Texture3D*>(_texture.get())) != 0)
|
||||
{
|
||||
// need to implement
|
||||
texture3D->copyTexSubImage3D(state, 0, 0, _face, _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height());
|
||||
}
|
||||
else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
|
||||
{
|
||||
// need to implement
|
||||
textureCubeMap->copyTexSubImageCubeMap(state, _face, 0, 0, _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
||||
}
|
||||
}
|
||||
|
||||
void RenderStage::drawInner(osg::State& state,RenderLeaf*& previous, bool& doCopyTexture)
|
||||
{
|
||||
if (_drawBuffer != GL_NONE)
|
||||
{
|
||||
glDrawBuffer(_drawBuffer);
|
||||
@ -184,58 +199,17 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
|
||||
|
||||
if (fbo_supported)
|
||||
{
|
||||
_fbo->apply(*useState);
|
||||
_fbo->apply(state);
|
||||
}
|
||||
|
||||
|
||||
// do the drawing itself.
|
||||
RenderBin::draw(state,previous);
|
||||
|
||||
|
||||
// now copy the rendered image to attached texture.
|
||||
if (_texture.valid() && !fbo_supported)
|
||||
if (doCopyTexture)
|
||||
{
|
||||
if (callingContext && useContext!= callingContext)
|
||||
{
|
||||
// make the calling context use the pbuffer context for reading.
|
||||
callingContext->makeContextCurrent(useContext);
|
||||
|
||||
if (_readBuffer != GL_NONE)
|
||||
{
|
||||
glReadBuffer(_readBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
// need to implement texture cube map etc...
|
||||
osg::Texture1D* texture1D = 0;
|
||||
osg::Texture2D* texture2D = 0;
|
||||
osg::Texture3D* texture3D = 0;
|
||||
osg::TextureRectangle* textureRec = 0;
|
||||
osg::TextureCubeMap* textureCubeMap = 0;
|
||||
|
||||
if ((texture2D = dynamic_cast<osg::Texture2D*>(_texture.get())) != 0)
|
||||
{
|
||||
texture2D->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
||||
}
|
||||
else if ((textureRec = dynamic_cast<osg::TextureRectangle*>(_texture.get())) != 0)
|
||||
{
|
||||
textureRec->copyTexImage2D(state,_viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
||||
}
|
||||
else if ((texture1D = dynamic_cast<osg::Texture1D*>(_texture.get())) != 0)
|
||||
{
|
||||
// need to implement
|
||||
texture1D->copyTexImage1D(state,_viewport->x(),_viewport->y(),_viewport->width());
|
||||
}
|
||||
else if ((texture3D = dynamic_cast<osg::Texture3D*>(_texture.get())) != 0)
|
||||
{
|
||||
// need to implement
|
||||
texture3D->copyTexSubImage3D(state, 0, 0, _face, _viewport->x(), _viewport->y(), _viewport->width(), _viewport->height());
|
||||
}
|
||||
else if ((textureCubeMap = dynamic_cast<osg::TextureCubeMap*>(_texture.get())) != 0)
|
||||
{
|
||||
// need to implement
|
||||
textureCubeMap->copyTexSubImageCubeMap(state, _face, 0, 0, _viewport->x(),_viewport->y(),_viewport->width(),_viewport->height());
|
||||
}
|
||||
copyTexture(state);
|
||||
}
|
||||
|
||||
if (_image.valid())
|
||||
@ -260,6 +234,8 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
|
||||
{
|
||||
// switch of the frame buffer object
|
||||
fbo_ext->glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
|
||||
|
||||
doCopyTexture = true;
|
||||
}
|
||||
|
||||
if (fbo_supported && _camera)
|
||||
@ -272,11 +248,100 @@ void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
|
||||
{
|
||||
if (itr->second._texture.valid() && itr->second._mipMapGeneration)
|
||||
{
|
||||
itr->second._texture->apply(*useState);
|
||||
itr->second._texture->apply(state);
|
||||
// fbo_ext->glGenerateMipmapEXT(itr->second._texture->getTextureTarget());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct DrawInnerOperation : public osg::GraphicsThread::Operation
|
||||
{
|
||||
DrawInnerOperation(RenderStage* stage) : _stage(stage) {}
|
||||
|
||||
virtual void operator() (osg::GraphicsContext* context)
|
||||
{
|
||||
// osg::notify(osg::NOTICE)<<"DrawInnerOperation operator"<<std::endl;
|
||||
if (_stage && context)
|
||||
{
|
||||
RenderLeaf* previous = 0;
|
||||
bool doCopyTexture = false;
|
||||
_stage->drawInner(*(context->getState()), previous, doCopyTexture);
|
||||
}
|
||||
}
|
||||
|
||||
RenderStage* _stage;
|
||||
};
|
||||
|
||||
|
||||
void RenderStage::draw(osg::State& state,RenderLeaf*& previous)
|
||||
{
|
||||
if (_stageDrawnThisFrame) return;
|
||||
|
||||
_stageDrawnThisFrame = true;
|
||||
|
||||
// note, SceneView does call to drawPreRenderStages explicitly
|
||||
// so there is no need to call it here.
|
||||
drawPreRenderStages(state,previous);
|
||||
|
||||
|
||||
osg::State* useState = &state;
|
||||
osg::GraphicsContext* callingContext = state.getGraphicsContext();
|
||||
osg::GraphicsContext* useContext = callingContext;
|
||||
osg::GraphicsThread* useThread = 0;
|
||||
|
||||
if (_graphicsContext.valid() && _graphicsContext != callingContext)
|
||||
{
|
||||
// show we release the context so that others can use it?? will do so right
|
||||
// now as an experiment.
|
||||
callingContext->releaseContext();
|
||||
|
||||
useState = _graphicsContext->getState();
|
||||
useContext = _graphicsContext.get();
|
||||
|
||||
useThread = useContext->getGraphicsThread();
|
||||
|
||||
if (!useThread) useContext->makeCurrent();
|
||||
}
|
||||
|
||||
bool doCopyTexture = _texture.valid() ?
|
||||
(callingContext != useContext) :
|
||||
false;
|
||||
|
||||
if (useThread)
|
||||
{
|
||||
useThread->add(new DrawInnerOperation( this ), true);
|
||||
|
||||
doCopyTexture = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
drawInner( *useState, previous, doCopyTexture);
|
||||
}
|
||||
|
||||
|
||||
// now copy the rendered image to attached texture.
|
||||
if (_texture.valid() && !doCopyTexture)
|
||||
{
|
||||
if (callingContext && useContext!= callingContext)
|
||||
{
|
||||
// make the calling context use the pbuffer context for reading.
|
||||
callingContext->makeContextCurrent(useContext);
|
||||
}
|
||||
|
||||
copyTexture(state);
|
||||
}
|
||||
|
||||
if (_camera && _camera->getPostDrawCallback())
|
||||
{
|
||||
// if we have a camera with a post draw callback invoke it.
|
||||
(*(_camera->getPostDrawCallback()))(*_camera);
|
||||
}
|
||||
|
||||
if (_graphicsContext.valid() && _graphicsContext != callingContext)
|
||||
{
|
||||
if (!useThread) useContext->releaseContext();
|
||||
}
|
||||
|
||||
if (callingContext && useContext != callingContext)
|
||||
{
|
||||
|
Loading…
Reference in New Issue
Block a user