Clean up and fixes to GraphicThread class, and osgcamera example.
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3810d3b850
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aba3b4fa67
@ -47,8 +47,6 @@ struct FrameOperation : public osg::GraphicsThread::Operation
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virtual void operator () (osg::GraphicsContext* context)
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{
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std::cout<<"FrameOperation draw begin"<<context<<std::endl;
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_sceneView->setState(context->getState());
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_sceneView->setProjectionMatrix(_camera->getProjectionMatrix());
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_sceneView->setViewMatrix(_camera->getViewMatrix());
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@ -56,8 +54,6 @@ struct FrameOperation : public osg::GraphicsThread::Operation
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_sceneView->cull();
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_sceneView->draw();
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std::cout<<"FrameOperation draw end"<<context<<std::endl;
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}
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osg::ref_ptr<osg::CameraNode> _camera;
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@ -127,9 +123,6 @@ int main( int argc, char **argv )
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return 1;
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}
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// realise the window
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gfxc->realize();
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camera->setGraphicsContext(gfxc.get());
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// initialize the view to look at the center of the scene graph
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@ -141,7 +134,7 @@ int main( int argc, char **argv )
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camera->setProjectionMatrixAsPerspective(50.0f,1.4f,1.0f,10000.0f);
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camera->setViewMatrix(viewMatrix);
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// graphics thread will realize the window.
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gfxc->createGraphicsThread();
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cameraMap[camera] = new FrameOperation(camera.get(), frameStamp.get());
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@ -162,31 +155,23 @@ int main( int argc, char **argv )
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std::cout<<"nubmer of gfx."<<graphicsContextSet.size()<<std::endl;
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GraphicsContextSet::iterator gitr;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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std::cout<<"Issue swap."<<std::endl;
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(swapOp.get(), true);
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}
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// record the timer tick at the start of rendering.
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osg::Timer_t start_tick = osg::Timer::instance()->tick();
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osg::Timer_t previous_tick = start_tick;
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bool done = false;
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// main loop (note, window toolkits which take control over the main loop will require a window redraw callback containing the code below.)
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while( !done )
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{
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std::cout<<"Frame "<<frameNum<<std::endl;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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osg::Timer_t current_tick = osg::Timer::instance()->tick();
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,current_tick));
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frameStamp->setFrameNumber(frameNum++);
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std::cout<<"Frame rate "<<(double)frameNum / frameStamp->getReferenceTime()<<std::endl;
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std::cout<<"Frame rate "<<1.0/osg::Timer::instance()->delta_s(previous_tick,current_tick)<<std::endl;
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previous_tick = current_tick;
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loadedModel->accept(updateVisitor);
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@ -200,6 +185,7 @@ int main( int argc, char **argv )
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camera->getGraphicsContext()->getGraphicsThread()->add( citr->second.get(), false);
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}
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GraphicsContextSet::iterator gitr;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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@ -209,24 +195,23 @@ int main( int argc, char **argv )
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context->getGraphicsThread()->add(preSwapBarrierOp.get(), false);
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}
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std::cout<<"Join frameEndBarrierOp block "<<std::endl;
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osg::notify(osg::INFO)<<"Join frameEndBarrierOp block "<<std::endl;
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osg::Timer_t before_tick = osg::Timer::instance()->tick();
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frameEndBarrierOp->block();
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osg::Timer_t after_tick = osg::Timer::instance()->tick();
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std::cout<<"Leave frameEndBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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osg::notify(osg::INFO)<<"Leave frameEndBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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std::cout<<"Join preSwapBarrierOp block "<<std::endl;
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osg::notify(osg::INFO)<<"Join preSwapBarrierOp block "<<std::endl;
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before_tick = osg::Timer::instance()->tick();
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// preSwapBarrierOp->block();
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after_tick = osg::Timer::instance()->tick();
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std::cout<<"Leave preSwapBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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osg::notify(osg::INFO)<<"Leave preSwapBarrierOp block "<<osg::Timer::instance()->delta_s(before_tick,after_tick)<<std::endl;
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for(gitr = graphicsContextSet.begin();
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gitr != graphicsContextSet.end();
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++gitr)
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{
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osg::GraphicsContext* context = *gitr;
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context->getGraphicsThread()->add(swapOp.get(), false);
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context->getGraphicsThread()->add(swapOp.get(), true);
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}
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// check if any of the windows are closed
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@ -138,8 +138,12 @@ class OSG_EXPORT GraphicsContext : public Referenced
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/** Realise the GraphicsContext.*/
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bool realize();
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/** close the graphics context.*/
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void close();
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/** close the graphics context.
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* close(bool) stops any associated graphics threads, releases the contextID for the GraphicsContext then
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* optional calls closeImplementation() to do the actual deletion of the graphics. This call is made optional
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* as there are times when the graphics context has already been deleted externally and only the OSG side
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* of the its data need to be closed down. */
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void close(bool callCloseImplementation=true);
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/** swap the front and back buffers.*/
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void swapBuffers();
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@ -216,8 +220,6 @@ class OSG_EXPORT GraphicsContext : public Referenced
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virtual ~GraphicsContext();
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bool _closeOnDestruction;
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ref_ptr<Traits> _traits;
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ref_ptr<State> _state;
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OpenThreads::Mutex _mutex;
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@ -70,6 +70,7 @@ class OSGPRODUCER_EXPORT GraphicsContextImplementation : public osg::GraphicsCon
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virtual ~GraphicsContextImplementation();
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bool _closeOnDestruction;
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osg::ref_ptr<Producer::RenderSurface> _rs;
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};
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@ -113,25 +113,13 @@ void GraphicsContext::decrementContextIDUsageCount(unsigned int contextID)
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GraphicsContext::GraphicsContext():
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_closeOnDestruction(true),
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_threadOfLastMakeCurrent(0)
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{
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}
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GraphicsContext::~GraphicsContext()
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{
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// switch off the graphics thread...
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setGraphicsThread(0);
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if (_state.valid())
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{
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decrementContextIDUsageCount(_state->getContextID());
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}
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if (_closeOnDestruction)
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{
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close();
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}
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close(false);
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}
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/** Realise the GraphicsContext.*/
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@ -151,18 +139,25 @@ bool GraphicsContext::realize()
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}
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}
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void GraphicsContext::close()
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void GraphicsContext::close(bool callCloseImplementation)
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{
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// switch off the graphics thread...
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setGraphicsThread(0);
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closeImplementation();
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if (callCloseImplementation) closeImplementation();
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if (_state.valid())
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{
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decrementContextIDUsageCount(_state->getContextID());
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_state = 0;
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}
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}
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void GraphicsContext::makeCurrent()
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{
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osg::notify(osg::NOTICE)<<"Doing GraphicsContext::makeCurrent"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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osg::notify(osg::INFO)<<"Doing GraphicsContext::makeCurrent"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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ReleaseContext_Block_MakeCurrentOperation* rcbmco = 0;
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@ -177,7 +172,7 @@ void GraphicsContext::makeCurrent()
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if (!isCurrent()) _mutex.lock();
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osg::notify(osg::NOTICE)<<"Calling GraphicsContext::makeCurrentImplementation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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osg::notify(osg::INFO)<<"Calling GraphicsContext::makeCurrentImplementation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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makeCurrentImplementation();
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@ -190,7 +185,7 @@ void GraphicsContext::makeCurrent()
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rcbmco->release();
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}
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osg::notify(osg::NOTICE)<<"Done GraphicsContext::makeCurrentImplementation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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osg::notify(osg::INFO)<<"Done GraphicsContext::makeCurrentImplementation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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}
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void GraphicsContext::makeContextCurrent(GraphicsContext* readContext)
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@ -211,18 +206,18 @@ void GraphicsContext::swapBuffers()
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{
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if (isCurrent())
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{
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osg::notify(osg::NOTICE)<<"Doing GraphicsContext::swapBuffers() call to swapBuffersImplementation() "<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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osg::notify(osg::INFO)<<"Doing GraphicsContext::swapBuffers() call to swapBuffersImplementation() "<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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swapBuffersImplementation();
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}
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else if (_graphicsThread.valid() &&
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_threadOfLastMakeCurrent == _graphicsThread.get())
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{
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osg::notify(osg::NOTICE)<<"Doing GraphicsContext::swapBuffers() registering SwapBuffersOperation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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osg::notify(osg::INFO)<<"Doing GraphicsContext::swapBuffers() registering SwapBuffersOperation"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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_graphicsThread->add(new SwapBuffersOperation);
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}
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else
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{
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osg::notify(osg::NOTICE)<<"Doing GraphicsContext::swapBuffers() makeCurrent;swapBuffersImplementation;releaseContext"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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osg::notify(osg::INFO)<<"Doing GraphicsContext::swapBuffers() makeCurrent;swapBuffersImplementation;releaseContext"<<(unsigned int)OpenThreads::Thread::CurrentThread()<<std::endl;
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makeCurrent();
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swapBuffersImplementation();
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releaseContext();
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@ -256,7 +251,7 @@ void GraphicsContext::setGraphicsThread(GraphicsThread* gt)
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{
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_graphicsThread->_graphicsContext = this;
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if (!_graphicsThread->isRunning() && isRealized())
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if (!_graphicsThread->isRunning())
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{
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_graphicsThread->startThread();
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}
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@ -25,7 +25,6 @@ struct BlockOperation : public GraphicsThread::Operation, public Block
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virtual void operator () (GraphicsContext*)
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{
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//osg::notify(osg::NOTICE)<<"BlockOperation doing release"<<(unsigned int)this<<std::endl;
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glFlush();
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release();
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}
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@ -41,14 +40,14 @@ GraphicsThread::GraphicsThread():
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GraphicsThread::~GraphicsThread()
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{
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osg::notify(osg::NOTICE)<<"Destructing graphics thread"<<std::endl;
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osg::notify(osg::INFO)<<"Destructing graphics thread"<<std::endl;
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cancel();
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}
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int GraphicsThread::cancel()
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{
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osg::notify(osg::NOTICE)<<"Cancelling graphics thread"<<std::endl;
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osg::notify(osg::INFO)<<"Cancelling graphics thread"<<std::endl;
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int result = 0;
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if( isRunning() )
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@ -68,7 +67,7 @@ int GraphicsThread::cancel()
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{
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// commenting out debug info as it was cashing crash on exit, presumable
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// due to osg::notify or std::cout destructing earlier than this destructor.
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osg::notify(osg::NOTICE)<<"Waiting for GraphicsThread to cancel"<<std::endl;
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osg::notify(osg::INFO)<<"Waiting for GraphicsThread to cancel"<<std::endl;
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OpenThreads::Thread::YieldCurrentThread();
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}
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}
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@ -78,7 +77,7 @@ int GraphicsThread::cancel()
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void GraphicsThread::add(Operation* operation, bool waitForCompletion)
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{
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osg::notify(osg::NOTICE)<<"Doing add"<<std::endl;
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osg::notify(osg::INFO)<<"Doing add"<<std::endl;
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BlockOperation* block = 0;
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@ -110,11 +109,16 @@ void GraphicsThread::run()
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// make the graphics context current.
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if (_graphicsContext)
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{
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osg::notify(osg::NOTICE)<<"Doing make current"<<std::endl;
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if (!_graphicsContext->isRealized())
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{
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_graphicsContext->realize();
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}
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osg::notify(osg::INFO)<<"Doing make current"<<std::endl;
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_graphicsContext->makeCurrent();
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}
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osg::notify(osg::NOTICE)<<"Doing run"<<std::endl;
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osg::notify(osg::INFO)<<"Doing run"<<std::endl;
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bool firstTime = true;
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@ -161,6 +161,7 @@ GraphicsContextImplementation::GraphicsContextImplementation(Producer::RenderSur
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GraphicsContextImplementation::~GraphicsContextImplementation()
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{
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if (_closeOnDestruction) close();
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}
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bool GraphicsContextImplementation::realizeImplementation()
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@ -187,13 +188,24 @@ bool GraphicsContextImplementation::realizeImplementation()
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void GraphicsContextImplementation::makeCurrentImplementation()
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{
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if (!_rs) return;
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if (!_rs)
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{
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osg::notify(osg::NOTICE)<<"Error: GraphicsContextImplementation::makeCurrentImplementation() no RenderSurface."<<std::endl;
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return;
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}
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osg::notify(osg::NOTICE)<<"GraphicsContextImplementation::makeCurrentImplementation()"<<std::endl;
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if (!isRealized())
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{
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osg::notify(osg::NOTICE)<<"Error: GraphicsContextImplementation::makeCurrentImplementation() not Realized."<<std::endl;
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return;
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}
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osg::notify(osg::INFO)<<"GraphicsContextImplementation::makeCurrentImplementation()"<<std::endl;
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_rs->setReadDrawable( 0 );
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_rs->makeCurrent();
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// comment out right now, as Producer's setReadDrawable() is doing a call for us.
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// _rs->makeCurrent();
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}
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void GraphicsContextImplementation::makeContextCurrentImplementation(GraphicsContext* readContext)
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@ -206,8 +218,13 @@ void GraphicsContextImplementation::makeContextCurrentImplementation(GraphicsCon
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{
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_rs->setReadDrawable( readContextImplemention->getRenderSurface() );
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}
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else
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{
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_rs->setReadDrawable( 0 );
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}
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_rs->makeCurrent();
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// comment out right now, as Producer's setReadDrawable() is doing a call for us.
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// _rs->makeCurrent();
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}
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void GraphicsContextImplementation::closeImplementation()
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@ -1332,9 +1332,11 @@ void CullVisitor::apply(osg::CameraNode& camera)
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rtts->setGraphicsContext(context.get());
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// context->createGraphicsThread();
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#if 0
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context->createGraphicsThread();
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#else
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context->realize();
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#endif
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}
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}
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