From Giampaolo Viganò, "you can find in the attached ZIP archive a fix for 3ds plugin transparent/diffuse textures and opacity maps and the support for reflection map"
git-svn-id: http://svn.openscenegraph.org/osg/OpenSceneGraph/trunk@14825 16af8721-9629-0410-8352-f15c8da7e697
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@ -1249,6 +1249,23 @@ ReaderWriter3DS::StateSetInfo ReaderWriter3DS::ReaderObject::createStateSet(Lib3
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if (texture1_map)
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{
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if(textureTransparency) transparency = true;
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// a diffuse texture can be transparent (e.g. a PNG with alpha channel)
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if (texture1_map->getImage()->isImageTranslucent()) transparency = true;
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// set UV scaling...
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// to do: import offset and scaling
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float uscale = mat->texture1_map.scale[0];
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float vscale = mat->texture1_map.scale[1];
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if (uscale != 1.0 || vscale != 1.0)
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{
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osg::ref_ptr<osg::TexMat> texmat = new osg::TexMat();
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osg::Matrix uvScaling;
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uvScaling.makeScale(osg::Vec3(uscale, vscale, 1.0));
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texmat->setMatrix(uvScaling);
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stateset->setTextureAttributeAndModes(unit, texmat.get(), osg::StateAttribute::ON);
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}
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stateset->setTextureAttributeAndModes(unit, texture1_map, osg::StateAttribute::ON);
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double factor = mat->texture1_map.percent;
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@ -1294,28 +1311,90 @@ ReaderWriter3DS::StateSetInfo ReaderWriter3DS::ReaderObject::createStateSet(Lib3
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osg::Texture2D* opacity_map = createTexture(&(mat->opacity_map),"opacity_map", textureTransparency);
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if (opacity_map)
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{
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if(opacity_map->getImage()->isImageTranslucent())
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// set UV scaling...
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// to do: import offset and scaling
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float uscale = mat->opacity_map.scale[0];
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float vscale = mat->opacity_map.scale[1];
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if (uscale != 1.0 || vscale != 1.0)
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{
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osg::ref_ptr<osg::TexMat> texmat = new osg::TexMat();
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osg::Matrix uvScaling;
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uvScaling.makeScale(osg::Vec3(uscale, vscale, 1.0));
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texmat->setMatrix(uvScaling);
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stateset->setTextureAttributeAndModes(unit, texmat.get(), osg::StateAttribute::ON);
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}
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double factor = mat->opacity_map.percent;
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// opacity map: add an alpha channel to the image to make opacity work
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// (rebuid the image anyway if it must be rescaled according to factor)
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if(!opacity_map->getImage()->isImageTranslucent() || factor<1.0)
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{
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osg::notify(WARN)<<"Image without alpha channel for opacity. An extra alpha channel will be added."<<std::endl;
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double one_minus_factor = 1.0 - factor;
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osg::ref_ptr<osg::Image> osg_image = opacity_map->getImage();
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int nc = (int)osg_image->getPixelSizeInBits()/8;
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unsigned char* orig_img_data = (unsigned char*)osg_image->getDataPointer();
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int n = osg_image->s()*osg_image->t()*4;
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unsigned char* img_data = new unsigned char[n];
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// rebuild the texture with alpha channel (rescale according to map amount)
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for (int i=0, j=0; i<n; i+=4, j+=nc)
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{
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img_data[i] = img_data[i+1] = img_data[i+2] = img_data[i+3] = one_minus_factor + orig_img_data[j]*factor;
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}
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osg_image->setImage(osg_image->s(),osg_image->t(),osg_image->r(), GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, img_data, osg::Image::USE_NEW_DELETE);
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opacity_map->setImage(osg_image.get());
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}
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transparency = true;
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stateset->setTextureAttributeAndModes(unit, opacity_map, osg::StateAttribute::ON);
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double factor = mat->opacity_map.percent;
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// set up and enable the texture combiner
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osg::TexEnvCombine* texenv = new osg::TexEnvCombine();
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texenv->setCombine_Alpha(osg::TexEnvCombine::INTERPOLATE);
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texenv->setCombine_RGB(osg::TexEnvCombine::REPLACE);
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texenv->setSource0_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setOperand0_RGB(osg::TexEnvCombine::SRC_COLOR);
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texenv->setCombine_Alpha(osg::TexEnvCombine::MODULATE);
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texenv->setSource0_Alpha(osg::TexEnvCombine::TEXTURE);
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texenv->setSource1_Alpha(osg::TexEnvCombine::PREVIOUS);
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texenv->setSource2_Alpha(osg::TexEnvCombine::CONSTANT);
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texenv->setConstantColor(osg::Vec4(factor, factor, factor, 1.0 - factor));
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texenv->setOperand0_Alpha(osg::TexEnvCombine::SRC_ALPHA);
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texenv->setSource1_Alpha(osg::TexEnvCombine::PRIMARY_COLOR);
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texenv->setOperand1_Alpha(osg::TexEnvCombine::SRC_ALPHA);
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stateset->setTextureAttributeAndModes(unit, texenv, osg::StateAttribute::ON);
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osg::BlendFunc* blendfunc = new osg::BlendFunc(osg::BlendFunc::SRC_ALPHA,osg::BlendFunc::ONE_MINUS_SRC_ALPHA);
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stateset->setAttributeAndModes(blendfunc, osg::StateAttribute::ON);
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osg::TexEnv* tenv = new osg::TexEnv();
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tenv->setMode(osg::TexEnv::MODULATE);
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stateset->setTextureAttributeAndModes(unit, tenv, osg::StateAttribute::ON);
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unit++;
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}
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else
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// derived from code in src/osgPlugins/fbx/fbxRMesh.cpp
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osg::ref_ptr<osg::Texture> reflection_map = createTexture(&(mat->reflection_map),"reflection_map",textureTransparency);
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if (reflection_map)
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{
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osg::notify(WARN)<<"The plugin does not support images without alpha channel for opacity"<<std::endl;
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}
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stateset->setTextureAttributeAndModes(unit, reflection_map, osg::StateAttribute::ON);
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// setup spherical map...
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osg::ref_ptr<osg::TexGen> texgen = new osg::TexGen();
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texgen->setMode(osg::TexGen::SPHERE_MAP);
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stateset->setTextureAttributeAndModes(unit, texgen.get(), osg::StateAttribute::ON);
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// setup combiner for factor...
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double factor = mat->reflection_map.percent;
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osg::ref_ptr<osg::TexEnvCombine> texenv = new osg::TexEnvCombine();
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texenv->setCombine_RGB(osg::TexEnvCombine::INTERPOLATE);
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texenv->setSource0_RGB(osg::TexEnvCombine::TEXTURE);
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texenv->setSource1_RGB(osg::TexEnvCombine::PREVIOUS);
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texenv->setSource2_RGB(osg::TexEnvCombine::CONSTANT);
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texenv->setConstantColor(osg::Vec4(factor, factor, factor, factor));
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stateset->setTextureAttributeAndModes(unit, texenv.get(), osg::StateAttribute::ON);
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unit++;
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}
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// material
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