Updated docs, ChangLog and NEW for patched version of 0.8.44.
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NEWS
2
NEWS
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OSG News (most significant items from ChangeLog)
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================================================
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18th February 2002 - osg-0.8.44.tar.gz
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24th February 2002 - osg-0.8.44.tar.gz
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>>> Support added for Mac OSX, Cygwin and MinGW, and new TerraPage loader.
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@ -28,14 +28,14 @@
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.2">AlphaFunc</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.2">AlphaFunc</A>& af, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.3">META_StateAttribute</A></B>(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.7">ALPHAFUNC</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.1.3">META_StateAttribute</A></B>(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.7">ALPHAFUNC</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.1.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.1.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.7">setFunction</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.1.7">setFunction</A></B>(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> <B><A HREF="#DOC.2.1.8">getFunction</A></B>() const
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<DT>
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@ -74,7 +74,7 @@
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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@ -141,7 +141,7 @@
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.1.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.7">ALPHAFUNC</A>)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="AlphaFunc.html">AlphaFunc</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.7">ALPHAFUNC</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.1.4"></A>
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@ -150,7 +150,7 @@
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<DL><DT><DD></DL><P>
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<A NAME="setStateSetModes"></A>
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<A NAME="DOC.2.1.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="ComparisonFunction"></A>
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<A NAME="DOC.2.1.6"></A>
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@ -192,7 +192,7 @@
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<A NAME="setFunction"></A>
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<A NAME="DOC.2.1.7"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="AlphaFunc.html#DOC.2.1.6">ComparisonFunction</A> func, const float <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>)</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="getFunction"></A>
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<A NAME="DOC.2.1.8"></A>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
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<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
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<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
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<DT>
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<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
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<DT>
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<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
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</DL></P>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.9">setFrustum</A></B>(const double <!1><A HREF="Camera.html#DOC.2.20.18">left</A>, const double <!1><A HREF="Camera.html#DOC.2.20.19">right</A>, const double <!1><A HREF="Camera.html#DOC.2.20.21">bottom</A>, const double <!1><A HREF="Camera.html#DOC.2.20.20">top</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
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<DD><I>Set a perspective projection.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.10">setPerspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.117.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.10">setPerspective</A></B>(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.118.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
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<DD><I>Set a symmetrical perspective projection, See gluPerspective for further details.</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.20.11">setFOV</A></B>(const double fovx, const double fovy, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)
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@ -373,7 +373,7 @@ and set perspective methods
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<DL><DT><DD></DL><P>
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<A NAME="setPerspective"></A>
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<A NAME="DOC.2.20.10"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPerspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.117.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPerspective(const double fovy, const double <!1><A HREF="Viewport.html#DOC.2.118.12">aspectRatio</A>, const double <!1><A HREF="Camera.html#DOC.2.20.22">zNear</A>, const double <!1><A HREF="Camera.html#DOC.2.20.23">zFar</A>)</B></TT>
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<DD>Set a symmetrical perspective projection, See gluPerspective for further details.
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Aspect ratio is defined as width/height.
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<DL><DT><DD></DL><P>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.2">ClipPlane</A></B>(const <!1><A HREF="ClipPlane.html#DOC.2.22.2">ClipPlane</A>& cp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.3">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.35">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.22.3">META_StateAttribute</A></B>(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.36">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.22.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.6">setClipPlane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& plane)
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<DD><I>Set the clip plane, using a Vec4 to define plane.</I>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.22.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.35">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))</B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ClipPlane.html">ClipPlane</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.36">CLIPPLANE</A>+<!1><A HREF="ClipPlane.html#DOC.2.22.17">_clipPlaneNum</A>))</B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="compare"></A>
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<A NAME="DOC.2.22.4"></A>
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<DL><DT><DD></DL><P>
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<A NAME="setStateSetModes"></A>
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<A NAME="DOC.2.22.5"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
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<DL><DT><DD></DL><P>
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<A NAME="setClipPlane"></A>
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<A NAME="DOC.2.22.6"></A>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.2">ColorMask</A></B>(const <!1><A HREF="ColorMask.html#DOC.2.23.2">ColorMask</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
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<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.32">COLORMASK</A>)
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.23.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.33">COLORMASK</A>)
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<DT>
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<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.23.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
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<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
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<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<DT>
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<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
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<DT>
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<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
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</DL></P>
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<DL><DT><DD></DL><P>
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<A NAME="META_StateAttribute"></A>
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<A NAME="DOC.2.23.3"></A>
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<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.32">COLORMASK</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMask.html">ColorMask</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.33">COLORMASK</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.23.4"></A>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.2">ColorMatrix</A></B>(const <!1><A HREF="ColorMatrix.html#DOC.2.24.2">ColorMatrix</A>& cm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.42">COLORMATRIX</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.24.3">META_StateAttribute</A></B>(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.43">COLORMATRIX</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.24.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
@ -69,7 +69,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -77,7 +77,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -138,7 +138,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.24.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.42">COLORMATRIX</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ColorMatrix.html">ColorMatrix</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.43">COLORMATRIX</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.24.4"></A>
|
||||
|
@ -17,7 +17,7 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.25.3">~CopyOp</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.25.4">operator() </A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.25.4">operator() </A></B>(const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.25.5">operator() </A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
@ -105,7 +105,7 @@ during copy construction and clone operation</BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Referenced.html">Referenced</A>* operator() (const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>) const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Referenced.html">Referenced</A>* operator() (const <!1><A HREF="Referenced.html">Referenced</A>* <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator() "></A>
|
||||
<A NAME="DOC.2.25.5"></A>
|
||||
|
@ -28,12 +28,12 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.2">CullFace</A></B>(const <!1><A HREF="CullFace.html#DOC.2.26.2">CullFace</A>& cf, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.3">META_StateAttribute</A></B>(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.10">CULLFACE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.26.3">META_StateAttribute</A></B>(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.10">CULLFACE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.26.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.26.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.26.7">setMode</A></B>(const <!1><A HREF="CullFace.html#DOC.2.26.6">Mode</A> mode)
|
||||
<DT>
|
||||
@ -70,7 +70,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -137,7 +137,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.26.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.10">CULLFACE</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="CullFace.html">CullFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.10">CULLFACE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.26.4"></A>
|
||||
@ -146,7 +146,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.26.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.26.6"></A>
|
||||
|
@ -28,12 +28,12 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.2">Depth</A></B>(const <!1><A HREF="Depth.html#DOC.2.27.2">Depth</A>& dp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.3">META_StateAttribute</A></B>(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.33">DEPTH</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.27.3">META_StateAttribute</A></B>(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.34">DEPTH</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.27.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.27.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.27.7">setFunction</A></B>(const <!1><A HREF="Depth.html#DOC.2.27.6">Function</A> func)
|
||||
<DT>
|
||||
@ -86,7 +86,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -153,7 +153,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.27.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.33">DEPTH</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Depth.html">Depth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.34">DEPTH</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.27.4"></A>
|
||||
@ -162,7 +162,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.27.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Function"></A>
|
||||
<A NAME="DOC.2.27.6"></A>
|
||||
|
@ -54,11 +54,11 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.16">getEyeSeperation</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.17">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.17">setScreenDistance</A></B>(const float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.18">getScreenDistance</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.19">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.28.19">setScreenHeight</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.28.20">getScreenHeight</A></B>() const
|
||||
<DT>
|
||||
@ -231,7 +231,7 @@ have been set up, and the status of stereo viewing</BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setScreenDistance"></A>
|
||||
<A NAME="DOC.2.28.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenDistance(const float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getScreenDistance"></A>
|
||||
<A NAME="DOC.2.28.18"></A>
|
||||
@ -239,7 +239,7 @@ have been set up, and the status of stereo viewing</BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setScreenHeight"></A>
|
||||
<A NAME="DOC.2.28.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setScreenHeight(const float <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getScreenHeight"></A>
|
||||
<A NAME="DOC.2.28.20"></A>
|
||||
|
@ -113,9 +113,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -147,9 +147,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -185,7 +185,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -199,7 +199,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
@ -28,12 +28,12 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.2">Fog</A></B>(const <!1><A HREF="Fog.html#DOC.2.32.2">Fog</A>& fog, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.3">META_StateAttribute</A></B>(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.11">FOG</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.32.3">META_StateAttribute</A></B>(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.11">FOG</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.32.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.32.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.32.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.32.7">setMode</A></B>( const <!1><A HREF="Fog.html#DOC.2.32.6">Mode</A> mode )
|
||||
<DT>
|
||||
@ -94,7 +94,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -161,7 +161,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.32.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.11">FOG</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Fog.html">Fog</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.11">FOG</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.32.4"></A>
|
||||
@ -170,7 +170,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.32.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.32.6"></A>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.2">FrontFace</A></B>(const <!1><A HREF="FrontFace.html#DOC.2.34.2">FrontFace</A>& ff, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.3">META_StateAttribute</A></B>(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.12">FRONTFACE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.34.3">META_StateAttribute</A></B>(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.12">FRONTFACE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.34.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
@ -68,7 +68,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -137,7 +137,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.34.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.12">FRONTFACE</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="FrontFace.html">FrontFace</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.12">FRONTFACE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.34.4"></A>
|
||||
|
@ -145,6 +145,9 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESEGMENT"></A>
|
||||
<B>OSG_LINESEGMENT</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LINESTIPPLE"></A>
|
||||
<B>OSG_LINESTIPPLE</B><DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_LineWidth"></A>
|
||||
<B>OSG_LineWidth</B><DT>
|
||||
|
||||
@ -181,8 +184,8 @@
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="sqrtf"></A>
|
||||
<B>sqrtf</B>(float)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="fabs"></A>
|
||||
<B>fabs</B>(float)<DT>
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="fabsf"></A>
|
||||
<B>fabsf</B>(float)<DT>
|
||||
|
||||
<IMG ALT="o" BORDER=0 SRC=icon1.gif>#define<A NAME="OSG_MATRIX"></A>
|
||||
<B>OSG_MATRIX</B><DT>
|
||||
|
@ -98,9 +98,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -132,9 +132,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -170,7 +170,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -184,7 +184,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
@ -95,9 +95,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -129,9 +129,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -167,7 +167,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -181,7 +181,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
@ -70,6 +70,7 @@
|
||||
<LI><A HREF="Fog.html">osg::Fog</A>
|
||||
<LI><A HREF="FrontFace.html">osg::FrontFace</A>
|
||||
<LI><A HREF="Light.html">osg::Light</A>
|
||||
<LI><A HREF="LineStipple.html">osg::LineStipple</A>
|
||||
<LI><A HREF="LineWidth.html">osg::LineWidth</A>
|
||||
<LI><A HREF="Material.html">osg::Material</A>
|
||||
<LI><A HREF="Point.html">osg::Point</A>
|
||||
|
@ -57,11 +57,11 @@
|
||||
<param name=indent value="0">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=1565>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html,CNode,MNode.html,CLightSource,MLightSource.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html,CSwitch,MSwitch.html,CLOD,MLOD.html,CImpostor,MImpostor.html,CEarthSky,MEarthSky.html,CGeode,MGeode.html,CBillboard,MBillboard.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
|
||||
<param name=before value="M,M|_,MR_,MR_,M|||_,M||R_,M|||||_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||r_,M||R_,M|||||_,M||||R_,M|||||||_,M||||||||^_,M||||||R_,M||||||R_,M||||||||^_,M||||||r_,M||||r_,M||||SP^_,M||R_,M||R_,M||r_,M||SP|_,M||SPr_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=1595>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CStatistics,MStatistics.html,CState,MState.html,CObject,MObject.html,CStateSet,MStateSet.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLineStipple,MLineStipple.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html,CNode,MNode.html,CLightSource,MLightSource.html,CGroup,MGroup.html,CTransform,MTransform.html,CPositionAttitudeTransform,MPositionAttitudeTransform.html,CSwitch,MSwitch.html,CLOD,MLOD.html,CImpostor,MImpostor.html,CEarthSky,MEarthSky.html,CGeode,MGeode.html,CBillboard,MBillboard.html,CMatrix,MMatrix.html,CImage,MImage.html,CDrawable,MDrawable.html,CImpostorSprite,MImpostorSprite.html,CGeoSet,MGeoSet.html,CNodeVisitor,MNodeVisitor.html,CNodeCallback,MNodeCallback.html,CMemoryAdapter,MMemoryAdapter.html,CLineSegment,MLineSegment.html,CImpostorSpriteManager,MImpostorSpriteManager.html,CFrameStamp,MFrameStamp.html,CDisplaySettings,MDisplaySettings.html,CCamera,MCamera.html">
|
||||
<param name=before value="M,M|_,MR_,MR_,M|||_,M||R_,M|||||_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||R_,M||||r_,M||R_,M|||||_,M||||R_,M|||||||_,M||||||||^_,M||||||R_,M||||||R_,M||||||||^_,M||||||r_,M||||r_,M||||SP^_,M||R_,M||R_,M||r_,M||SP|_,M||SPr_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=35>
|
||||
|
@ -29,7 +29,7 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.44.3">META_Node</A></B>(<!1><A HREF="Impostor.html">Impostor</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.4">setImpostorThreshold</A></B>(float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.4">setImpostorThreshold</A></B>(float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)
|
||||
<DD><I>Set the Impostor threshold distance.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.44.5">setImpostorThresholdToBound</A></B>(float ratio=1.0f)
|
||||
@ -83,11 +83,11 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B>getCenter</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setEvaluateLODCallback</B>(<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* cbc)
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setEvaluateLODCallback</B>(<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* cbc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B>getEvaluateLODCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>evaluate</B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
|
||||
</DL></P>
|
||||
@ -101,7 +101,7 @@
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>RangeList <B>_rangeList2</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>> <B>_evaluateLODCallback</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>> <B>_evaluateLODCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Vec3.html">Vec3</A> <B>_center</B>
|
||||
</DL></P>
|
||||
@ -168,9 +168,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -202,9 +202,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -240,7 +240,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -254,7 +254,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
@ -350,7 +350,7 @@ geometry.</BLOCKQUOTE>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorThreshold"></A>
|
||||
<A NAME="DOC.2.44.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThreshold(float <!1><A HREF="Plane.html#DOC.2.85.20">distance</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setImpostorThreshold(float <!1><A HREF="Plane.html#DOC.2.86.20">distance</A>)</B></TT>
|
||||
<DD>Set the Impostor threshold distance.
|
||||
For eye points further than this threshold the Imposter is used if appropriate,
|
||||
otherwise the LOD children as chosen as per a standard LOD node.
|
||||
|
@ -23,68 +23,68 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.1">LOD</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.1">LOD</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.2">LOD</A></B>(const <!1><A HREF="LOD.html#DOC.2.51.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.2">LOD</A></B>(const <!1><A HREF="LOD.html#DOC.2.52.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.3">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.3">META_Node</A></B>(<!1><A HREF="LOD.html">LOD</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.51.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.52.4">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.5">setRange</A></B>(const unsigned int index, const float range)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.5">setRange</A></B>(const unsigned int index, const float range)
|
||||
<DD><I>Sets the value of range list element index to range which is a floating point distance specified in world coordinates.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.51.6">getRange</A></B>(const unsigned int index) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.52.6">getRange</A></B>(const unsigned int index) const
|
||||
<DD><I>returns the range for specified index</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.51.7">getNumRanges</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.52.7">getNumRanges</A></B>() const
|
||||
<DD><I>returns the number of ranges currently set</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.51.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.8">setCenter</A></B>(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)
|
||||
<DD><I>Sets the object-space point which defines the center of the osg::LOD.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.51.9">getCenter</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.52.9">getCenter</A></B>() const
|
||||
<DD><I>return the LOD center point.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.11">setEvaluateLODCallback</A></B>(<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* cbc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.11">setEvaluateLODCallback</A></B>(<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* cbc)
|
||||
<DD><I>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.51.12">getEvaluateLODCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.52.12">getEvaluateLODCallback</A></B>()
|
||||
<DD><I>Get the non const ComputeBillboardCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.51.13">getEvaluateLODCallback</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* <B><A HREF="#DOC.2.52.13">getEvaluateLODCallback</A></B>() const
|
||||
<DD><I>Get the const ComputeBillboardCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.51.14">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.52.14">evaluate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const
|
||||
<DD><I>return the child to traverse.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.51.10">EvaluateLODCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.52.10">EvaluateLODCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an LOD which allows the users to customize the selection of LOD children</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.51.18">_rangeList2</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RangeList <B><A HREF="#DOC.2.52.18">_rangeList2</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>> <B><A HREF="#DOC.2.51.19">_evaluateLODCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>> <B><A HREF="#DOC.2.52.19">_evaluateLODCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.51.20">_center</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.52.20">_center</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.51.15">~LOD</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.52.15">~LOD</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const int <B><A HREF="#DOC.2.51.16">evaluateLODChild</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const int <B><A HREF="#DOC.2.52.16">evaluateLODChild</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<float> RangeList RangeList <B><A HREF="#DOC.2.51.17">_rangeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<float> RangeList RangeList <B><A HREF="#DOC.2.52.17">_rangeList</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -144,9 +144,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -178,9 +178,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -216,7 +216,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -230,7 +230,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
@ -289,24 +289,24 @@ during rendering.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="LOD"></A>
|
||||
<A NAME="DOC.2.51.1"></A>
|
||||
<A NAME="DOC.2.52.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LOD"></A>
|
||||
<A NAME="DOC.2.51.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD(const <!1><A HREF="LOD.html#DOC.2.51.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.52.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOD(const <!1><A HREF="LOD.html#DOC.2.52.2">LOD</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.51.3"></A>
|
||||
<A NAME="DOC.2.52.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="LOD.html">LOD</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.51.4"></A>
|
||||
<A NAME="DOC.2.52.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRange"></A>
|
||||
<A NAME="DOC.2.51.5"></A>
|
||||
<A NAME="DOC.2.52.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRange(const unsigned int index, const float range)</B></TT>
|
||||
<DD>Sets the value of range list element index to range which
|
||||
is a floating point distance specified in world coordinates.
|
||||
@ -314,82 +314,82 @@ Range list automatically expands to accommodate values beyond
|
||||
the current getNumRanges().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRange"></A>
|
||||
<A NAME="DOC.2.51.6"></A>
|
||||
<A NAME="DOC.2.52.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getRange(const unsigned int index) const </B></TT>
|
||||
<DD>returns the range for specified index
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumRanges"></A>
|
||||
<A NAME="DOC.2.51.7"></A>
|
||||
<A NAME="DOC.2.52.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumRanges() const </B></TT>
|
||||
<DD>returns the number of ranges currently set
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCenter"></A>
|
||||
<A NAME="DOC.2.51.8"></A>
|
||||
<A NAME="DOC.2.52.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCenter(const <!1><A HREF="Vec3.html">Vec3</A> &<!1><A HREF="BoundingSphere.html#DOC.2.4.8">center</A>)</B></TT>
|
||||
<DD>Sets the object-space point which defines the center of the osg::LOD.
|
||||
center is affected by any transforms in the hierarchy above the osg::LOD.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCenter"></A>
|
||||
<A NAME="DOC.2.51.9"></A>
|
||||
<A NAME="DOC.2.52.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getCenter() const </B></TT>
|
||||
<DD>return the LOD center point.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.51.10"></A>
|
||||
<A NAME="DOC.2.52.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct EvaluateLODCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DD>Callback attached to an LOD which allows the users to customize the selection of LOD children
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="evaluateLODChild"></A>
|
||||
<A NAME="DOC.2.51.10.1"></A>
|
||||
<A NAME="DOC.2.52.10.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="LOD.html">osg::LOD</A>* lod, const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const </B></TT>
|
||||
<DD>Compute the child to select
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setEvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.51.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEvaluateLODCallback(<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* cbc)</B></TT>
|
||||
<A NAME="DOC.2.52.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEvaluateLODCallback(<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* cbc)</B></TT>
|
||||
<DD>Set the EvaluateLODCallback which allows users to attach customize computation of the the selection of LOD children
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.51.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* getEvaluateLODCallback()</B></TT>
|
||||
<A NAME="DOC.2.52.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* getEvaluateLODCallback()</B></TT>
|
||||
<DD>Get the non const ComputeBillboardCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEvaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.51.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>* getEvaluateLODCallback() const </B></TT>
|
||||
<A NAME="DOC.2.52.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>* getEvaluateLODCallback() const </B></TT>
|
||||
<DD>Get the const ComputeBillboardCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="evaluate"></A>
|
||||
<A NAME="DOC.2.51.14"></A>
|
||||
<A NAME="DOC.2.52.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int evaluate(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias=1.0f) const </B></TT>
|
||||
<DD>return the child to traverse.
|
||||
Selected by the distance between the eye point in local
|
||||
coordinates and the LOD center, multiplied by the bias.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LOD"></A>
|
||||
<A NAME="DOC.2.51.15"></A>
|
||||
<A NAME="DOC.2.52.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LOD()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="evaluateLODChild"></A>
|
||||
<A NAME="DOC.2.51.16"></A>
|
||||
<A NAME="DOC.2.52.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const int evaluateLODChild(const <!1><A HREF="Vec3.html">Vec3</A>& eye_local, const float bias) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rangeList"></A>
|
||||
<A NAME="DOC.2.51.17"></A>
|
||||
<A NAME="DOC.2.52.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<float> RangeList RangeList _rangeList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rangeList2"></A>
|
||||
<A NAME="DOC.2.51.18"></A>
|
||||
<A NAME="DOC.2.52.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RangeList _rangeList2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_evaluateLODCallback"></A>
|
||||
<A NAME="DOC.2.51.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.51.10">EvaluateLODCallback</A>> _evaluateLODCallback</B></TT>
|
||||
<A NAME="DOC.2.52.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="LOD.html#DOC.2.52.10">EvaluateLODCallback</A>> _evaluateLODCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_center"></A>
|
||||
<A NAME="DOC.2.51.20"></A>
|
||||
<A NAME="DOC.2.52.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _center</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
@ -397,7 +397,7 @@ coordinates and the LOD center, multiplied by the bias.
|
||||
</B><DD><A HREF="Impostor.html">Impostor</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="LOD.html#DOC.2.51.10">osg::LOD::EvaluateLODCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="LOD.html#DOC.2.52.10">osg::LOD::EvaluateLODCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
|
@ -28,12 +28,12 @@
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.2">Light</A></B>(const <!1><A HREF="Light.html#DOC.2.47.2">Light</A>& light, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.3">META_StateAttribute</A></B>(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.47.3">META_StateAttribute</A></B>(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.47.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.47.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.47.6">setLightNum</A></B>(const int num)
|
||||
<DD><I>Set which OpenGL light to operate on</I>
|
||||
@ -154,7 +154,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -221,7 +221,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.47.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Light.html">Light</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.14">LIGHT_0</A>+<!1><A HREF="Light.html#DOC.2.47.32">_lightnum</A>))</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.47.4"></A>
|
||||
@ -230,7 +230,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.47.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLightNum"></A>
|
||||
<A NAME="DOC.2.47.6"></A>
|
||||
|
@ -76,9 +76,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -110,9 +110,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -148,7 +148,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -162,7 +162,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
|
189
doc/doc++/osg/LineStipple.html
Normal file
189
doc/doc++/osg/LineStipple.html
Normal file
@ -0,0 +1,189 @@
|
||||
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
|
||||
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>class SG_EXPORT osg::LineStipple</TITLE>
|
||||
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::LineStipple</A></H2></H2><HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=125>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CLineStipple,MLineStipple.html">
|
||||
<param name=before value="M,M,M,M">
|
||||
<param name=after value="Md_SPSP,Md_SP,Md_,M">
|
||||
<param name=indent value="0,1,2,3">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.1">LineStipple</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.2">LineStipple</A></B>(const <!1><A HREF="LineStipple.html#DOC.2.50.2">LineStipple</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.3">META_StateAttribute</A></B>(<!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.24">LINESTIPPLE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.50.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.6">setFactor</A></B>(const int factor)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.50.7">getFactor</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.8">setPattern</A></B>(const unsigned short pattern)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned short <B><A HREF="#DOC.2.50.9">getPattern</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.50.12">_factor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned short <B><A HREF="#DOC.2.50.13">_pattern</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.11">~LineStipple</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="StateAttribute.html">StateAttribute</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>cloneType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="Object.html">Object</A>* <B>clone</B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual bool <B>isSameKindAs</B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator == </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef GLenum <B>GLMode</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>GLModeValue</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>OverrideValue</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>Values</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>typedef unsigned int <B>Type</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>enum <B>Types</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Object.html">Object</A>:</H3>
|
||||
<DL>
|
||||
</DL>
|
||||
<HR><H3>Inherited from <A HREF="Referenced.html">Referenced</A>:</H3>
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B>operator = </B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>ref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>unref</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const int <B>referenceCount</B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable int <B>_refCount</B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
<H2>Documentation</H2>
|
||||
<DL>
|
||||
|
||||
<A NAME="LineStipple"></A>
|
||||
<A NAME="DOC.2.50.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LineStipple"></A>
|
||||
<A NAME="DOC.2.50.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineStipple(const <!1><A HREF="LineStipple.html#DOC.2.50.2">LineStipple</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.50.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineStipple.html">LineStipple</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.24">LINESTIPPLE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.50.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.50.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFactor"></A>
|
||||
<A NAME="DOC.2.50.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFactor(const int factor)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFactor"></A>
|
||||
<A NAME="DOC.2.50.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFactor() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setPattern"></A>
|
||||
<A NAME="DOC.2.50.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPattern(const unsigned short pattern)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPattern"></A>
|
||||
<A NAME="DOC.2.50.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned short getPattern() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.50.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LineStipple"></A>
|
||||
<A NAME="DOC.2.50.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineStipple()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_factor"></A>
|
||||
<A NAME="DOC.2.50.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_pattern"></A>
|
||||
<A NAME="DOC.2.50.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned short _pattern</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
</HTML>
|
@ -23,31 +23,31 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.1">LineWidth</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.1">LineWidth</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.2">LineWidth</A></B>(const <!1><A HREF="LineWidth.html#DOC.2.50.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.2">LineWidth</A></B>(const <!1><A HREF="LineWidth.html#DOC.2.51.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.50.3">META_StateAttribute</A></B>(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.23">LINEWIDTH</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.51.3">META_StateAttribute</A></B>(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.23">LINEWIDTH</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.50.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.51.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.50.5">setWidth</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.51.5">setWidth</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.50.6">getWidth</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.51.6">getWidth</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.50.7">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.51.7">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.50.9">_width</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.51.9">_width</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.50.8">~LineWidth</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.51.8">~LineWidth</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -63,7 +63,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -71,7 +71,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -122,41 +122,41 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="LineWidth"></A>
|
||||
<A NAME="DOC.2.50.1"></A>
|
||||
<A NAME="DOC.2.51.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LineWidth"></A>
|
||||
<A NAME="DOC.2.50.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth(const <!1><A HREF="LineWidth.html#DOC.2.50.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.51.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LineWidth(const <!1><A HREF="LineWidth.html#DOC.2.51.2">LineWidth</A>& lw, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.50.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.23">LINEWIDTH</A>)</B></TT>
|
||||
<A NAME="DOC.2.51.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="LineWidth.html">LineWidth</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.23">LINEWIDTH</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.50.4"></A>
|
||||
<A NAME="DOC.2.51.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setWidth"></A>
|
||||
<A NAME="DOC.2.50.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWidth(const float <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>)</B></TT>
|
||||
<A NAME="DOC.2.51.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWidth(const float <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWidth"></A>
|
||||
<A NAME="DOC.2.50.6"></A>
|
||||
<A NAME="DOC.2.51.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getWidth() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.50.7"></A>
|
||||
<A NAME="DOC.2.51.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~LineWidth"></A>
|
||||
<A NAME="DOC.2.50.8"></A>
|
||||
<A NAME="DOC.2.51.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~LineWidth()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_width"></A>
|
||||
<A NAME="DOC.2.50.9"></A>
|
||||
<A NAME="DOC.2.51.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _width</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>#define <A HREF="#DOC.DOCU">osg::META_Object</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>)</H2><BLOCKQUOTE>META_Object macro define the standard clone, isSameKindAs and className methods.</BLOCKQUOTE>
|
||||
<H2>#define <A HREF="#DOC.DOCU">osg::META_Object</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>)</H2><BLOCKQUOTE>META_Object macro define the standard clone, isSameKindAs and className methods.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -23,115 +23,115 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.1">Material</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.1">Material</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.52.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.2">Material</A></B>(const <!1><A HREF="Material.html#DOC.2.53.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.52.3">META_StateAttribute</A></B>(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.6">MATERIAL</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.53.3">META_StateAttribute</A></B>(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.6">MATERIAL</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.52.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.53.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.52.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.53.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.52.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.53.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.52.9">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.53.9">setColorMode</A></B>(const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> <B><A HREF="#DOC.2.52.10">getColorMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> <B><A HREF="#DOC.2.53.10">getColorMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.11">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.11">setAmbient</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.52.12">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.12">getAmbient</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.13">getAmbientFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.13">getAmbientFrontAndBack</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.14">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.14">setDiffuse</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.52.15">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.15">getDiffuse</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.16">getDiffuseFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.16">getDiffuseFrontAndBack</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.17">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.17">setSpecular</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )
|
||||
<DD><I>Set specular value of specified face(s) of the material, valid specular[03] range is 00 to 10</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.52.18">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.18">getSpecular</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<DD><I>Get the specular value for specified face</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.19">getSpecularFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.19">getSpecularFrontAndBack</A></B>() const
|
||||
<DD><I>Get the whether specular values are equal for front and back faces</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.20">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.20">setEmission</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )
|
||||
<DD><I>Set emission value of specified face(s) of the material, valid emmison[03] range is 00 to 10</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.52.21">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.53.21">getEmission</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<DD><I>Get the emmsion value for specified face</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.22">getEmissionFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.22">getEmissionFrontAndBack</A></B>() const
|
||||
<DD><I>Get the whether emission values are equal for front and back faces</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.23">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float shininess )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.23">setShininess</A></B>( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float shininess )
|
||||
<DD><I>Set shininess of specified face(s) of the material, valid shininess range is 00 to 10</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.52.24">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.53.24">getShininess</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const
|
||||
<DD><I>Get the shininess value for specified face</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.52.25">getShininessFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.53.25">getShininessFrontAndBack</A></B>() const
|
||||
<DD><I>Get the whether shininess values are equal for front and back faces</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.26">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float trans)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.26">setTransparency</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float trans)
|
||||
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors, of specified face, to 1-transparency.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.52.27">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float alpha)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.53.27">setAlpha</A></B>(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float alpha)
|
||||
<DD><I>Set the alpha value of ambient,diffuse,specular and emission colors.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.52.7">Face</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.53.7">Face</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.52.8">ColorMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.53.8">ColorMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> <B><A HREF="#DOC.2.52.29">_colorMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> <B><A HREF="#DOC.2.53.29">_colorMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.30">_ambientFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.30">_ambientFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.31">_ambientFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.31">_ambientFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.32">_ambientBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.32">_ambientBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.33">_diffuseFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.33">_diffuseFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.34">_diffuseFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.34">_diffuseFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.35">_diffuseBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.35">_diffuseBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.36">_specularFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.36">_specularFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.37">_specularFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.37">_specularFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.38">_specularBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.38">_specularBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.39">_emissionFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.39">_emissionFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.40">_emissionFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.40">_emissionFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.52.41">_emissionBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.53.41">_emissionBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.52.42">_shininessFrontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.53.42">_shininessFrontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.52.43">_shininessFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.53.43">_shininessFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.52.44">_shininessBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.53.44">_shininessBack</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.52.28">~Material</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.53.28">~Material</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -147,7 +147,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -204,236 +204,236 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Material"></A>
|
||||
<A NAME="DOC.2.52.1"></A>
|
||||
<A NAME="DOC.2.53.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Material"></A>
|
||||
<A NAME="DOC.2.52.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.52.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.53.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Material(const <!1><A HREF="Material.html#DOC.2.53.2">Material</A>& mat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.52.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.6">MATERIAL</A>)</B></TT>
|
||||
<A NAME="DOC.2.53.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Material.html">Material</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.6">MATERIAL</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.52.4"></A>
|
||||
<A NAME="DOC.2.53.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.52.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.53.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.52.6"></A>
|
||||
<A NAME="DOC.2.53.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Face"></A>
|
||||
<A NAME="DOC.2.52.7"></A>
|
||||
<A NAME="DOC.2.53.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FRONT"></A>
|
||||
<A NAME="DOC.2.52.7.1"></A>
|
||||
<A NAME="DOC.2.53.7.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BACK"></A>
|
||||
<A NAME="DOC.2.52.7.2"></A>
|
||||
<A NAME="DOC.2.53.7.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONT_AND_BACK"></A>
|
||||
<A NAME="DOC.2.52.7.3"></A>
|
||||
<A NAME="DOC.2.53.7.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="ColorMode"></A>
|
||||
<A NAME="DOC.2.52.8"></A>
|
||||
<A NAME="DOC.2.53.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum ColorMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="AMBIENT"></A>
|
||||
<A NAME="DOC.2.52.8.1"></A>
|
||||
<A NAME="DOC.2.53.8.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DIFFUSE"></A>
|
||||
<A NAME="DOC.2.52.8.2"></A>
|
||||
<A NAME="DOC.2.53.8.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DIFFUSE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SPECULAR"></A>
|
||||
<A NAME="DOC.2.52.8.3"></A>
|
||||
<A NAME="DOC.2.53.8.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPECULAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EMISSION"></A>
|
||||
<A NAME="DOC.2.52.8.4"></A>
|
||||
<A NAME="DOC.2.53.8.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EMISSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AMBIENT_AND_DIFFUSE"></A>
|
||||
<A NAME="DOC.2.52.8.5"></A>
|
||||
<A NAME="DOC.2.53.8.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AMBIENT_AND_DIFFUSE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OFF"></A>
|
||||
<A NAME="DOC.2.52.8.6"></A>
|
||||
<A NAME="DOC.2.53.8.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setColorMode"></A>
|
||||
<A NAME="DOC.2.52.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.53.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setColorMode(const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getColorMode"></A>
|
||||
<A NAME="DOC.2.52.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> getColorMode() const </B></TT>
|
||||
<A NAME="DOC.2.53.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> getColorMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAmbient"></A>
|
||||
<A NAME="DOC.2.52.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )</B></TT>
|
||||
<A NAME="DOC.2.53.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAmbient( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& ambient )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAmbient"></A>
|
||||
<A NAME="DOC.2.52.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getAmbient(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.53.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getAmbient(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAmbientFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.13"></A>
|
||||
<A NAME="DOC.2.53.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getAmbientFrontAndBack() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDiffuse"></A>
|
||||
<A NAME="DOC.2.52.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )</B></TT>
|
||||
<A NAME="DOC.2.53.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDiffuse( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& diffuse )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDiffuse"></A>
|
||||
<A NAME="DOC.2.52.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getDiffuse(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.53.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getDiffuse(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDiffuseFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.16"></A>
|
||||
<A NAME="DOC.2.53.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getDiffuseFrontAndBack() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSpecular"></A>
|
||||
<A NAME="DOC.2.52.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )</B></TT>
|
||||
<A NAME="DOC.2.53.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSpecular( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& specular )</B></TT>
|
||||
<DD>Set specular value of specified face(s) of the material,
|
||||
valid specular[03] range is 00 to 10
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpecular"></A>
|
||||
<A NAME="DOC.2.52.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getSpecular(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.53.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getSpecular(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<DD>Get the specular value for specified face
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSpecularFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.19"></A>
|
||||
<A NAME="DOC.2.53.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getSpecularFrontAndBack() const </B></TT>
|
||||
<DD>Get the whether specular values are equal for front and back faces
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setEmission"></A>
|
||||
<A NAME="DOC.2.52.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )</B></TT>
|
||||
<A NAME="DOC.2.53.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEmission( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, const <!1><A HREF="Vec4.html">Vec4</A>& emission )</B></TT>
|
||||
<DD>Set emission value of specified face(s) of the material,
|
||||
valid emmison[03] range is 00 to 10
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEmission"></A>
|
||||
<A NAME="DOC.2.52.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getEmission(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.53.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getEmission(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<DD>Get the emmsion value for specified face
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEmissionFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.22"></A>
|
||||
<A NAME="DOC.2.53.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getEmissionFrontAndBack() const </B></TT>
|
||||
<DD>Get the whether emission values are equal for front and back faces
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setShininess"></A>
|
||||
<A NAME="DOC.2.52.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float shininess )</B></TT>
|
||||
<A NAME="DOC.2.53.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setShininess( const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float shininess )</B></TT>
|
||||
<DD>Set shininess of specified face(s) of the material, valid shininess range is 00 to 10
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getShininess"></A>
|
||||
<A NAME="DOC.2.52.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.53.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getShininess(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face) const </B></TT>
|
||||
<DD>Get the shininess value for specified face
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getShininessFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.25"></A>
|
||||
<A NAME="DOC.2.53.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getShininessFrontAndBack() const </B></TT>
|
||||
<DD>Get the whether shininess values are equal for front and back faces
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTransparency"></A>
|
||||
<A NAME="DOC.2.52.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float trans)</B></TT>
|
||||
<A NAME="DOC.2.53.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparency(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float trans)</B></TT>
|
||||
<DD>Set the alpha value of ambient,diffuse,specular and emission colors,
|
||||
of specified face, to 1-transparency. Valid transparency range is 0.0 to 1.0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAlpha"></A>
|
||||
<A NAME="DOC.2.52.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.52.7">Face</A> face, float alpha)</B></TT>
|
||||
<A NAME="DOC.2.53.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAlpha(const <!1><A HREF="Material.html#DOC.2.53.7">Face</A> face, float alpha)</B></TT>
|
||||
<DD>Set the alpha value of ambient,diffuse,specular and emission colors.
|
||||
Valid transparency range is 0.0 to 1.0.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Material"></A>
|
||||
<A NAME="DOC.2.52.28"></A>
|
||||
<A NAME="DOC.2.53.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Material()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_colorMode"></A>
|
||||
<A NAME="DOC.2.52.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.52.8">ColorMode</A> _colorMode</B></TT>
|
||||
<A NAME="DOC.2.53.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Material.html#DOC.2.53.8">ColorMode</A> _colorMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambientFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.30"></A>
|
||||
<A NAME="DOC.2.53.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _ambientFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambientFront"></A>
|
||||
<A NAME="DOC.2.52.31"></A>
|
||||
<A NAME="DOC.2.53.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_ambientBack"></A>
|
||||
<A NAME="DOC.2.52.32"></A>
|
||||
<A NAME="DOC.2.53.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _ambientBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuseFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.33"></A>
|
||||
<A NAME="DOC.2.53.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _diffuseFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuseFront"></A>
|
||||
<A NAME="DOC.2.52.34"></A>
|
||||
<A NAME="DOC.2.53.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_diffuseBack"></A>
|
||||
<A NAME="DOC.2.52.35"></A>
|
||||
<A NAME="DOC.2.53.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _diffuseBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specularFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.36"></A>
|
||||
<A NAME="DOC.2.53.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _specularFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specularFront"></A>
|
||||
<A NAME="DOC.2.52.37"></A>
|
||||
<A NAME="DOC.2.53.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_specularBack"></A>
|
||||
<A NAME="DOC.2.52.38"></A>
|
||||
<A NAME="DOC.2.53.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _specularBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_emissionFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.39"></A>
|
||||
<A NAME="DOC.2.53.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _emissionFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_emissionFront"></A>
|
||||
<A NAME="DOC.2.52.40"></A>
|
||||
<A NAME="DOC.2.53.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_emissionBack"></A>
|
||||
<A NAME="DOC.2.52.41"></A>
|
||||
<A NAME="DOC.2.53.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _emissionBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_shininessFrontAndBack"></A>
|
||||
<A NAME="DOC.2.52.42"></A>
|
||||
<A NAME="DOC.2.53.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _shininessFrontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_shininessFront"></A>
|
||||
<A NAME="DOC.2.52.43"></A>
|
||||
<A NAME="DOC.2.53.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_shininessBack"></A>
|
||||
<A NAME="DOC.2.52.44"></A>
|
||||
<A NAME="DOC.2.53.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _shininessBack</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -22,147 +22,147 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.1">Matrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.1">Matrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.2">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.63.2">Matrix</A>& other)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.2">Matrix</A></B>( const <!1><A HREF="Matrix.html#DOC.2.64.2">Matrix</A>& other)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.63.3">Matrix</A></B>( float const* const def )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>explicit <B><A HREF="#DOC.2.64.3">Matrix</A></B>( float const* const def )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.4">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.64.4">Matrix</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.63.5">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.64.5">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.63.6">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.64.6">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.63.7">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.64.7">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.63.8">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.64.8">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.63.9">~Matrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.64.9">~Matrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.63.10">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.64.10">operator = </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.63.11">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.64.11">compare</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.12">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.12">operator < </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.13">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.13">operator == </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.14">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.14">operator != </A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.63.15">operator()</A></B>(int row, int col)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.64.15">operator()</A></B>(int row, int col)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.63.16">operator()</A></B>(int row, int col) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.64.16">operator()</A></B>(int row, int col) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.63.17">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.64.17">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.63.18">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.64.18">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.19">set</A></B>( float const* const )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.19">set</A></B>( float const* const )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.20">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.20">set</A></B>( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.63.21">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float* <B><A HREF="#DOC.2.64.21">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.63.22">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float* <B><A HREF="#DOC.2.64.22">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.23">makeIdentity</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.23">makeIdentity</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.24">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.24">makeScale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.25">makeScale</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.25">makeScale</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.26">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.26">makeTranslate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.27">makeTranslate</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.27">makeTranslate</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.28">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.28">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.29">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.29">makeRotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.30">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.30">makeRotate</A></B>( float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.31">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.31">makeRotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.32">makeRotate</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.32">makeRotate</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.33">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.33">invert</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.63.34">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.64.34">invertAffine</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.35">identity</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.35">identity</A></B>( void )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.36">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.36">scale</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.37">scale</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.37">scale</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.38">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.38">translate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.39">translate</A></B>( float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.39">translate</A></B>( float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.40">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&, const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.40">rotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>&, const <!1><A HREF="Vec3.html">Vec3</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.41">rotate</A></B>( float, float, float, float )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.41">rotate</A></B>( float, float, float, float )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.42">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.42">rotate</A></B>( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.43">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.43">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.44">setTrans</A></B>( float tx, float ty, float tz )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.44">setTrans</A></B>( float tx, float ty, float tz )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.45">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.45">setTrans</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.46">getTrans</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.46">getTrans</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.47">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.47">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<DD><I>apply apply an 3x3 transform of v*M[02,02] </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.48">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.48">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DD><I>apply apply an 3x3 transform of M[02,02]*v </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.49">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&, const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.49">mult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>&, const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.50">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.50">preMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.63.51">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.64.51">postMult</A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.63.52">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& other )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.64.52">operator *= </A></B>( const <!1><A HREF="Matrix.html">Matrix</A>& other )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.53">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &m ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.53">operator * </A></B>( const <!1><A HREF="Matrix.html">Matrix</A> &m ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.55">identity</A></B>(void)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.55">identity</A></B>(void)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.56">scale</A></B>(float sx, float sy, float sz)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.56">scale</A></B>(float sx, float sy, float sz)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.57">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.57">scale</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.58">translate</A></B>(float tx, float ty, float tz)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.58">translate</A></B>(float tx, float ty, float tz)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.59">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.59">translate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.60">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& q )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.60">rotate</A></B>( const <!1><A HREF="Quat.html">Quat</A>& q )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.61">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.61">rotate</A></B>(float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.62">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.62">rotate</A></B>(float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.63.63">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.64.63">rotate</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.64">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.64">postMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.65">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.65">preMult</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.63.66">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.64.66">postMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.63.67">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.64.67">preMult</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.68">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.68">transform3x3</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.69">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.69">transform3x3</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.63.70">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64.70">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.63.71">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.64.71">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -193,285 +193,285 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.63.1"></A>
|
||||
<A NAME="DOC.2.64.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.63.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.63.2">Matrix</A>& other)</B></TT>
|
||||
<A NAME="DOC.2.64.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( const <!1><A HREF="Matrix.html#DOC.2.64.2">Matrix</A>& other)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.63.3"></A>
|
||||
<A NAME="DOC.2.64.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>explicit Matrix( float const* const def )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Matrix"></A>
|
||||
<A NAME="DOC.2.63.4"></A>
|
||||
<A NAME="DOC.2.64.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Matrix( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.63.5"></A>
|
||||
<A NAME="DOC.2.64.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.63.6"></A>
|
||||
<A NAME="DOC.2.64.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.63.7"></A>
|
||||
<A NAME="DOC.2.64.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.63.8"></A>
|
||||
<A NAME="DOC.2.64.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Matrix"></A>
|
||||
<A NAME="DOC.2.63.9"></A>
|
||||
<A NAME="DOC.2.64.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Matrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.63.10"></A>
|
||||
<A NAME="DOC.2.64.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A>& operator = (const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.63.11"></A>
|
||||
<A NAME="DOC.2.64.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.63.12"></A>
|
||||
<A NAME="DOC.2.64.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.63.13"></A>
|
||||
<A NAME="DOC.2.64.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.63.14"></A>
|
||||
<A NAME="DOC.2.64.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="Matrix.html">Matrix</A>& m) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator()"></A>
|
||||
<A NAME="DOC.2.63.15"></A>
|
||||
<A NAME="DOC.2.64.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator()(int row, int col)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator()"></A>
|
||||
<A NAME="DOC.2.63.16"></A>
|
||||
<A NAME="DOC.2.64.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator()(int row, int col) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.63.17"></A>
|
||||
<A NAME="DOC.2.64.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.63.18"></A>
|
||||
<A NAME="DOC.2.64.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.63.19"></A>
|
||||
<A NAME="DOC.2.64.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float const* const )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.63.20"></A>
|
||||
<A NAME="DOC.2.64.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( float a00, float a01, float a02, float a03, float a10, float a11, float a12, float a13, float a20, float a21, float a22, float a23, float a30, float a31, float a32, float a33)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.63.21"></A>
|
||||
<A NAME="DOC.2.64.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.63.22"></A>
|
||||
<A NAME="DOC.2.64.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeIdentity"></A>
|
||||
<A NAME="DOC.2.63.23"></A>
|
||||
<A NAME="DOC.2.64.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeIdentity()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeScale"></A>
|
||||
<A NAME="DOC.2.63.24"></A>
|
||||
<A NAME="DOC.2.64.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeScale"></A>
|
||||
<A NAME="DOC.2.63.25"></A>
|
||||
<A NAME="DOC.2.64.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeScale( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeTranslate"></A>
|
||||
<A NAME="DOC.2.63.26"></A>
|
||||
<A NAME="DOC.2.64.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeTranslate"></A>
|
||||
<A NAME="DOC.2.63.27"></A>
|
||||
<A NAME="DOC.2.64.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeTranslate( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.63.28"></A>
|
||||
<A NAME="DOC.2.64.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.63.29"></A>
|
||||
<A NAME="DOC.2.64.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.63.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )</B></TT>
|
||||
<A NAME="DOC.2.64.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.63.31"></A>
|
||||
<A NAME="DOC.2.64.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Quat.html">Quat</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.63.32"></A>
|
||||
<A NAME="DOC.2.64.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="invert"></A>
|
||||
<A NAME="DOC.2.63.33"></A>
|
||||
<A NAME="DOC.2.64.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invert( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="invertAffine"></A>
|
||||
<A NAME="DOC.2.63.34"></A>
|
||||
<A NAME="DOC.2.64.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool invertAffine( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="identity"></A>
|
||||
<A NAME="DOC.2.63.35"></A>
|
||||
<A NAME="DOC.2.64.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> identity( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.63.36"></A>
|
||||
<A NAME="DOC.2.64.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.63.37"></A>
|
||||
<A NAME="DOC.2.64.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> scale( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.63.38"></A>
|
||||
<A NAME="DOC.2.64.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.63.39"></A>
|
||||
<A NAME="DOC.2.64.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> translate( float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.40"></A>
|
||||
<A NAME="DOC.2.64.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Vec3.html">Vec3</A>&, const <!1><A HREF="Vec3.html">Vec3</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.41"></A>
|
||||
<A NAME="DOC.2.64.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float, float, float, float )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.42"></A>
|
||||
<A NAME="DOC.2.64.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.43"></A>
|
||||
<A NAME="DOC.2.64.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTrans"></A>
|
||||
<A NAME="DOC.2.63.44"></A>
|
||||
<A NAME="DOC.2.64.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( float tx, float ty, float tz )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTrans"></A>
|
||||
<A NAME="DOC.2.63.45"></A>
|
||||
<A NAME="DOC.2.64.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTrans( const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTrans"></A>
|
||||
<A NAME="DOC.2.63.46"></A>
|
||||
<A NAME="DOC.2.64.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> getTrans() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.63.47"></A>
|
||||
<A NAME="DOC.2.64.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)</B></TT>
|
||||
<DD>apply apply an 3x3 transform of v*M[02,02]
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.63.48"></A>
|
||||
<A NAME="DOC.2.64.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DD>apply apply an 3x3 transform of M[02,02]*v
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mult"></A>
|
||||
<A NAME="DOC.2.63.49"></A>
|
||||
<A NAME="DOC.2.64.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void mult( const <!1><A HREF="Matrix.html">Matrix</A>&, const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.63.50"></A>
|
||||
<A NAME="DOC.2.64.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.63.51"></A>
|
||||
<A NAME="DOC.2.64.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult( const <!1><A HREF="Matrix.html">Matrix</A>& )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.63.52"></A>
|
||||
<A NAME="DOC.2.64.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void operator *= ( const <!1><A HREF="Matrix.html">Matrix</A>& other )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.63.53"></A>
|
||||
<A NAME="DOC.2.64.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> operator * ( const <!1><A HREF="Matrix.html">Matrix</A> &m ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="identity"></A>
|
||||
<A NAME="DOC.2.63.55"></A>
|
||||
<A NAME="DOC.2.64.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> identity(void)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.63.56"></A>
|
||||
<A NAME="DOC.2.64.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(float sx, float sy, float sz)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="scale"></A>
|
||||
<A NAME="DOC.2.63.57"></A>
|
||||
<A NAME="DOC.2.64.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> scale(const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.63.58"></A>
|
||||
<A NAME="DOC.2.64.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(float tx, float ty, float tz)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="translate"></A>
|
||||
<A NAME="DOC.2.63.59"></A>
|
||||
<A NAME="DOC.2.64.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> translate(const <!1><A HREF="Vec3.html">Vec3</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.60"></A>
|
||||
<A NAME="DOC.2.64.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate( const <!1><A HREF="Quat.html">Quat</A>& q )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )</B></TT>
|
||||
<A NAME="DOC.2.64.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.62"></A>
|
||||
<A NAME="DOC.2.64.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(float angle, const <!1><A HREF="Vec3.html">Vec3</A>& axis )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="rotate"></A>
|
||||
<A NAME="DOC.2.63.63"></A>
|
||||
<A NAME="DOC.2.64.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A> rotate(const <!1><A HREF="Vec3.html">Vec3</A>& from, const <!1><A HREF="Vec3.html">Vec3</A>& to )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.63.64"></A>
|
||||
<A NAME="DOC.2.64.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> postMult( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.63.65"></A>
|
||||
<A NAME="DOC.2.64.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> preMult( const <!1><A HREF="Vec3.html">Vec3</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.63.66"></A>
|
||||
<A NAME="DOC.2.64.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> postMult( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.63.67"></A>
|
||||
<A NAME="DOC.2.64.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> preMult( const <!1><A HREF="Vec4.html">Vec4</A>& v ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.63.68"></A>
|
||||
<A NAME="DOC.2.64.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform3x3"></A>
|
||||
<A NAME="DOC.2.63.69"></A>
|
||||
<A NAME="DOC.2.64.69"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> transform3x3(const <!1><A HREF="Matrix.html">Matrix</A>& m, const <!1><A HREF="Vec3.html">Vec3</A>& v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.63.70"></A>
|
||||
<A NAME="DOC.2.64.70"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.63.71"></A>
|
||||
<A NAME="DOC.2.64.71"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -12,13 +12,13 @@
|
||||
<HR>
|
||||
<P><DL>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.62.1">PROJECTION</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.1">PROJECTION</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.62.2">VIEW</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.2">VIEW</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.62.3">MODEL</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.3">MODEL</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.62.4">MODELVIEW</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.63.4">MODELVIEW</A></B>
|
||||
</DL></P>
|
||||
|
||||
|
||||
@ -30,19 +30,19 @@ Similar in concept to different modes in OpenGL glMatrixMode().</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="PROJECTION"></A>
|
||||
<A NAME="DOC.2.62.1"></A>
|
||||
<A NAME="DOC.2.63.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PROJECTION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="VIEW"></A>
|
||||
<A NAME="DOC.2.62.2"></A>
|
||||
<A NAME="DOC.2.63.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEW</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MODEL"></A>
|
||||
<A NAME="DOC.2.62.3"></A>
|
||||
<A NAME="DOC.2.63.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODEL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MODELVIEW"></A>
|
||||
<A NAME="DOC.2.62.4"></A>
|
||||
<A NAME="DOC.2.63.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODELVIEW</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
@ -23,21 +23,21 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.67.1">MemoryAdapter</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.1">MemoryAdapter</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.2">ref_data</A></B>(void* ) = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.68.2">ref_data</A></B>(void* ) = 0
|
||||
<DD><I>Increment the reference count of the userData</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.67.3">unref_data</A></B>(void* ) = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.68.3">unref_data</A></B>(void* ) = 0
|
||||
<DD><I>Decrement the reference count of the userData.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void* <B><A HREF="#DOC.2.67.4">clone_data</A></B>(void* )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void* <B><A HREF="#DOC.2.68.4">clone_data</A></B>(void* )
|
||||
<DD><I>not current used, but will be used in future</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.67.5">~MemoryAdapter</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.68.5">~MemoryAdapter</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -70,16 +70,16 @@ which can be attached to osg::Node.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="MemoryAdapter"></A>
|
||||
<A NAME="DOC.2.67.1"></A>
|
||||
<A NAME="DOC.2.68.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MemoryAdapter()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref_data"></A>
|
||||
<A NAME="DOC.2.67.2"></A>
|
||||
<A NAME="DOC.2.68.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void ref_data(void* ) = 0</B></TT>
|
||||
<DD>Increment the reference count of the userData
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="unref_data"></A>
|
||||
<A NAME="DOC.2.67.3"></A>
|
||||
<A NAME="DOC.2.68.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void unref_data(void* ) = 0</B></TT>
|
||||
<DD>Decrement the reference count of the userData.
|
||||
Is usually implemented such that if reference count
|
||||
@ -88,12 +88,12 @@ deleted. However, this is entirely up to the
|
||||
discretion of the user who is extending this base class.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone_data"></A>
|
||||
<A NAME="DOC.2.67.4"></A>
|
||||
<A NAME="DOC.2.68.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void* clone_data(void* )</B></TT>
|
||||
<DD>not current used, but will be used in future
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~MemoryAdapter"></A>
|
||||
<A NAME="DOC.2.67.5"></A>
|
||||
<A NAME="DOC.2.68.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~MemoryAdapter()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,177 +23,177 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.70.1">Node</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.1">Node</A></B>()
|
||||
<DD><I>Construct a node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.70.2">Node</A></B>(const <!1><A HREF="Node.html#DOC.2.70.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.2">Node</A></B>(const <!1><A HREF="Node.html#DOC.2.71.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.70.3">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.71.3">cloneType</A></B>() const
|
||||
<DD><I>clone the an object of the same type as the node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.70.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.71.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DD><I>return a clone of a node, with Object* return type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.70.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.71.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DD><I>return true if this and obj are of the same kind of object</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.70.6">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.71.6">className</A></B>() const
|
||||
<DD><I>return the name of the node's class type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.70.7">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.7">accept</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DD><I>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.70.8">ascend</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.8">ascend</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DD><I>Traverse upwards : calls parents' accept method with NodeVisitor</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.70.9">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.9">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )
|
||||
<DD><I>Traverse downwards : calls children's accept method with NodeVisitor</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.10">setName</A></B>( const std::string& name )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.10">setName</A></B>( const std::string& name )
|
||||
<DD><I>Set the name of node using C++ style string</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.11">setName</A></B>( const char* name )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.11">setName</A></B>( const char* name )
|
||||
<DD><I>Set the name of node using a C style string</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.70.12">getName</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.71.12">getName</A></B>() const
|
||||
<DD><I>Get the name of node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B><A HREF="#DOC.2.70.14">getParents</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B><A HREF="#DOC.2.71.14">getParents</A></B>() const
|
||||
<DD><I>Get the parent list of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B><A HREF="#DOC.2.70.15">getParents</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B><A HREF="#DOC.2.71.15">getParents</A></B>()
|
||||
<DD><I>Get the a copy of parent list of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.70.16">getParent</A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.71.16">getParent</A></B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.70.17">getParent</A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Group.html">Group</A>* <B><A HREF="#DOC.2.71.17">getParent</A></B>(const int i) const
|
||||
<DD><I> Get a single const parent of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.18">getNumParents</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.18">getNumParents</A></B>() const
|
||||
<DD><I> Get the number of parents of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.19">setAppCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.19">setAppCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DD><I>Set app node callback, called during app traversal.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.70.20">getAppCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.71.20">getAppCallback</A></B>()
|
||||
<DD><I>Get app node callback, called during app traversal.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.70.21">getAppCallback</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.71.21">getAppCallback</A></B>() const
|
||||
<DD><I>Get const app node callback, called during app traversal.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.22">getNumChildrenRequiringAppTraversal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.22">getNumChildrenRequiringAppTraversal</A></B>() const
|
||||
<DD><I>Get the number of Children of this node which require App traversal, since they have an AppCallback attached to them or their children</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.23">setCullingActive</A></B>(const bool active)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.23">setCullingActive</A></B>(const bool active)
|
||||
<DD><I>Set the view frustum/small feature culling of this node to be active or inactive.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.70.24">getCullingActive</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.71.24">getCullingActive</A></B>() const
|
||||
<DD><I>Get the view frustum/small feature _cullingActive flag.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.25">getNumChildrenWithCullingDisabled</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.25">getNumChildrenWithCullingDisabled</A></B>() const
|
||||
<DD><I>Get the number of Children of this node which have culling disabled</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.26">setUserData</A></B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.26">setUserData</A></B>(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)
|
||||
<DD><I> Set user data, data must be subclased from Referenced to allow automatic memory handling.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.70.27">getUserData</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.71.27">getUserData</A></B>()
|
||||
<DD><I>Get user data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.70.28">getUserData</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Referenced.html">Referenced</A>* <B><A HREF="#DOC.2.71.28">getUserData</A></B>() const
|
||||
<DD><I>Get const user data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.29">setNodeMask</A></B>(const NodeMask nm)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.29">setNodeMask</A></B>(const NodeMask nm)
|
||||
<DD><I>Set the node mask.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const NodeMask <B><A HREF="#DOC.2.70.30">getNodeMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const NodeMask <B><A HREF="#DOC.2.71.30">getNodeMask</A></B>() const
|
||||
<DD><I>Get the node Mask.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B><A HREF="#DOC.2.70.32">getDescriptions</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B><A HREF="#DOC.2.71.32">getDescriptions</A></B>() const
|
||||
<DD><I>Get the description list of the const node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B><A HREF="#DOC.2.70.33">getDescriptions</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B><A HREF="#DOC.2.71.33">getDescriptions</A></B>()
|
||||
<DD><I>Get the description list of the const node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.70.34">getDescription</A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.71.34">getDescription</A></B>(const int i) const
|
||||
<DD><I>Get a single const description of the const node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::string& <B><A HREF="#DOC.2.70.35">getDescription</A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::string& <B><A HREF="#DOC.2.71.35">getDescription</A></B>(const int i)
|
||||
<DD><I>Get a single description of the node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.70.36">getNumDescriptions</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.71.36">getNumDescriptions</A></B>() const
|
||||
<DD><I>Get the number of descriptions of the node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.37">addDescription</A></B>(const std::string& desc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.37">addDescription</A></B>(const std::string& desc)
|
||||
<DD><I>Add a description string to the node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.70.38">setStateSet</A></B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.38">setStateSet</A></B>(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)
|
||||
<DD><I>set the node's StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.70.39">getStateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.71.39">getStateSet</A></B>()
|
||||
<DD><I>return the node's StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.70.40">getStateSet</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* <B><A HREF="#DOC.2.71.40">getStateSet</A></B>() const
|
||||
<DD><I>return the node's const StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B><A HREF="#DOC.2.70.41">getBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& <B><A HREF="#DOC.2.71.41">getBound</A></B>() const
|
||||
<DD><I>get the bounding sphere of node.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.42">dirtyBound</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.42">dirtyBound</A></B>()
|
||||
<DD><I>Mark this node's bounding sphere dirty.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B><A HREF="#DOC.2.70.13">ParentList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> <B><A HREF="#DOC.2.71.13">ParentList</A></B>
|
||||
<DD><I>A vector of osg::Group pointers which is used to store the parent(s) of node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<std::string> <B><A HREF="#DOC.2.70.31">DescriptionList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<std::string> <B><A HREF="#DOC.2.71.31">DescriptionList</A></B>
|
||||
<DD><I>A vector of std::string's which are used to describe the object</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B><A HREF="#DOC.2.70.45">_bsphere</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> <B><A HREF="#DOC.2.71.45">_bsphere</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.70.46">_bsphere_computed</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.71.46">_bsphere_computed</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.70.47">_name</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.71.47">_name</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B><A HREF="#DOC.2.70.50">_parents</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B><A HREF="#DOC.2.71.50">_parents</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.70.51">_appCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.71.51">_appCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.70.52">_numChildrenRequiringAppTraversal</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.71.52">_numChildrenRequiringAppTraversal</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.70.54">_cullingActive</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.71.54">_cullingActive</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.70.55">_numChildrenWithCullingDisabled</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.71.55">_numChildrenWithCullingDisabled</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B><A HREF="#DOC.2.70.57">_userData</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> <B><A HREF="#DOC.2.71.57">_userData</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodeMask <B><A HREF="#DOC.2.70.58">_nodeMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodeMask <B><A HREF="#DOC.2.71.58">_nodeMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B><A HREF="#DOC.2.70.59">_descriptions</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B><A HREF="#DOC.2.71.59">_descriptions</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.70.60">_dstate</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B><A HREF="#DOC.2.71.60">_dstate</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.70.43">~Node</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.71.43">~Node</A></B>()
|
||||
<DD><I>Node destructor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.70.44">computeBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.71.44">computeBound</A></B>() const
|
||||
<DD><I>Compute the bounding sphere around Node's geometry or children.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.48">addParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.48">addParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.49">removeParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.49">removeParent</A></B>(<!1><A HREF="Group.html">osg::Group</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.53">setNumChildrenRequiringAppTraversal</A></B>(const int num)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.53">setNumChildrenRequiringAppTraversal</A></B>(const int num)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.70.56">setNumChildrenWithCullingDisabled</A></B>(const int num)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.56">setNumChildrenWithCullingDisabled</A></B>(const int num)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -228,89 +228,89 @@ Provides interface for most common node operations (Composite Pattern).</BLOCKQU
|
||||
<DL>
|
||||
|
||||
<A NAME="Node"></A>
|
||||
<A NAME="DOC.2.70.1"></A>
|
||||
<A NAME="DOC.2.71.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node()</B></TT>
|
||||
<DD>Construct a node.
|
||||
Initialize the parent list to empty, node name to "" and
|
||||
bounding sphere dirty flag to true.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Node"></A>
|
||||
<A NAME="DOC.2.70.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node(const <!1><A HREF="Node.html#DOC.2.70.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.71.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Node(const <!1><A HREF="Node.html#DOC.2.71.2">Node</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.70.3"></A>
|
||||
<A NAME="DOC.2.71.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DD>clone the an object of the same type as the node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.70.4"></A>
|
||||
<A NAME="DOC.2.71.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
||||
<DD>return a clone of a node, with Object* return type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.70.5"></A>
|
||||
<A NAME="DOC.2.71.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DD>return true if this and obj are of the same kind of object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.70.6"></A>
|
||||
<A NAME="DOC.2.71.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DD>return the name of the node's class type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="accept"></A>
|
||||
<A NAME="DOC.2.70.7"></A>
|
||||
<A NAME="DOC.2.71.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void accept(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DD>Visitor Pattern : calls the apply method of a NodeVisitor with this node's type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ascend"></A>
|
||||
<A NAME="DOC.2.70.8"></A>
|
||||
<A NAME="DOC.2.71.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void ascend(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DD>Traverse upwards : calls parents' accept method with NodeVisitor
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.70.9"></A>
|
||||
<A NAME="DOC.2.71.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& )</B></TT>
|
||||
<DD>Traverse downwards : calls children's accept method with NodeVisitor
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setName"></A>
|
||||
<A NAME="DOC.2.70.10"></A>
|
||||
<A NAME="DOC.2.71.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const std::string& name )</B></TT>
|
||||
<DD>Set the name of node using C++ style string
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setName"></A>
|
||||
<A NAME="DOC.2.70.11"></A>
|
||||
<A NAME="DOC.2.71.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setName( const char* name )</B></TT>
|
||||
<DD>Set the name of node using a C style string
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getName"></A>
|
||||
<A NAME="DOC.2.70.12"></A>
|
||||
<A NAME="DOC.2.71.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getName() const </B></TT>
|
||||
<DD>Get the name of node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ParentList"></A>
|
||||
<A NAME="DOC.2.70.13"></A>
|
||||
<A NAME="DOC.2.71.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<<!1><A HREF="Group.html">Group</A>*> ParentList</B></TT>
|
||||
<DD>A vector of osg::Group pointers which is used to store the parent(s) of node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParents"></A>
|
||||
<A NAME="DOC.2.70.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& getParents() const </B></TT>
|
||||
<A NAME="DOC.2.71.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& getParents() const </B></TT>
|
||||
<DD>Get the parent list of node.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParents"></A>
|
||||
<A NAME="DOC.2.70.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> getParents()</B></TT>
|
||||
<A NAME="DOC.2.71.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> getParents()</B></TT>
|
||||
<DD>Get the a copy of parent list of node. A copy is returned to
|
||||
prevent modification of the parent list.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParent"></A>
|
||||
<A NAME="DOC.2.70.16"></A>
|
||||
<A NAME="DOC.2.71.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Group.html">Group</A>* getParent(const int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getParent"></A>
|
||||
<A NAME="DOC.2.70.17"></A>
|
||||
<A NAME="DOC.2.71.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Group.html">Group</A>* getParent(const int i) const </B></TT>
|
||||
<DD>
|
||||
Get a single const parent of node.
|
||||
@ -318,53 +318,53 @@ Get a single const parent of node.
|
||||
<DL><DT><DT><B>Parameters:</B><DD><B>i</B> - index of the parent to get.
|
||||
<BR><DT><B>Returns:</B><DD> the parent i.<BR><DD></DL><P>
|
||||
<A NAME="getNumParents"></A>
|
||||
<A NAME="DOC.2.70.18"></A>
|
||||
<A NAME="DOC.2.71.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumParents() const </B></TT>
|
||||
<DD>
|
||||
Get the number of parents of node.
|
||||
|
||||
<DL><DT><DT><B>Returns:</B><DD> the number of parents of this node.<BR><DD></DL><P>
|
||||
<A NAME="setAppCallback"></A>
|
||||
<A NAME="DOC.2.70.19"></A>
|
||||
<A NAME="DOC.2.71.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAppCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DD>Set app node callback, called during app traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAppCallback"></A>
|
||||
<A NAME="DOC.2.70.20"></A>
|
||||
<A NAME="DOC.2.71.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback()</B></TT>
|
||||
<DD>Get app node callback, called during app traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAppCallback"></A>
|
||||
<A NAME="DOC.2.70.21"></A>
|
||||
<A NAME="DOC.2.71.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html">NodeCallback</A>* getAppCallback() const </B></TT>
|
||||
<DD>Get const app node callback, called during app traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumChildrenRequiringAppTraversal"></A>
|
||||
<A NAME="DOC.2.70.22"></A>
|
||||
<A NAME="DOC.2.71.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildrenRequiringAppTraversal() const </B></TT>
|
||||
<DD>Get the number of Children of this node which require App traversal,
|
||||
since they have an AppCallback attached to them or their children
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCullingActive"></A>
|
||||
<A NAME="DOC.2.70.23"></A>
|
||||
<A NAME="DOC.2.71.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingActive(const bool active)</B></TT>
|
||||
<DD>Set the view frustum/small feature culling of this node to be active or inactive.
|
||||
The default value to true for _cullingActive. Used a guide
|
||||
to the cull traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCullingActive"></A>
|
||||
<A NAME="DOC.2.70.24"></A>
|
||||
<A NAME="DOC.2.71.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getCullingActive() const </B></TT>
|
||||
<DD>Get the view frustum/small feature _cullingActive flag. Used a guide
|
||||
to the cull traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumChildrenWithCullingDisabled"></A>
|
||||
<A NAME="DOC.2.70.25"></A>
|
||||
<A NAME="DOC.2.71.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumChildrenWithCullingDisabled() const </B></TT>
|
||||
<DD>Get the number of Children of this node which have culling disabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setUserData"></A>
|
||||
<A NAME="DOC.2.70.26"></A>
|
||||
<A NAME="DOC.2.71.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUserData(<!1><A HREF="Referenced.html">osg::Referenced</A>* obj)</B></TT>
|
||||
<DD>
|
||||
Set user data, data must be subclased from Referenced to allow
|
||||
@ -373,89 +373,89 @@ subclassed from Referenced then create and adapter object
|
||||
which points to your own objects and handles the memory addressing.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUserData"></A>
|
||||
<A NAME="DOC.2.70.27"></A>
|
||||
<A NAME="DOC.2.71.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>* getUserData()</B></TT>
|
||||
<DD>Get user data
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUserData"></A>
|
||||
<A NAME="DOC.2.70.28"></A>
|
||||
<A NAME="DOC.2.71.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Referenced.html">Referenced</A>* getUserData() const </B></TT>
|
||||
<DD>Get const user data
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNodeMask"></A>
|
||||
<A NAME="DOC.2.70.29"></A>
|
||||
<A NAME="DOC.2.71.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMask(const NodeMask nm)</B></TT>
|
||||
<DD>Set the node mask. Note, node mask is will be replaced by TraversalMask.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodeMask"></A>
|
||||
<A NAME="DOC.2.70.30"></A>
|
||||
<A NAME="DOC.2.71.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const NodeMask getNodeMask() const </B></TT>
|
||||
<DD>Get the node Mask. Note, node mask is will be replaced by TraversalMask.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DescriptionList"></A>
|
||||
<A NAME="DOC.2.70.31"></A>
|
||||
<A NAME="DOC.2.71.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<std::string> DescriptionList</B></TT>
|
||||
<DD>A vector of std::string's which are used to describe the object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDescriptions"></A>
|
||||
<A NAME="DOC.2.70.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& getDescriptions() const </B></TT>
|
||||
<A NAME="DOC.2.71.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& getDescriptions() const </B></TT>
|
||||
<DD>Get the description list of the const node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDescriptions"></A>
|
||||
<A NAME="DOC.2.70.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& getDescriptions()</B></TT>
|
||||
<A NAME="DOC.2.71.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& getDescriptions()</B></TT>
|
||||
<DD>Get the description list of the const node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDescription"></A>
|
||||
<A NAME="DOC.2.70.34"></A>
|
||||
<A NAME="DOC.2.71.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getDescription(const int i) const </B></TT>
|
||||
<DD>Get a single const description of the const node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDescription"></A>
|
||||
<A NAME="DOC.2.70.35"></A>
|
||||
<A NAME="DOC.2.71.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::string& getDescription(const int i)</B></TT>
|
||||
<DD>Get a single description of the node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumDescriptions"></A>
|
||||
<A NAME="DOC.2.70.36"></A>
|
||||
<A NAME="DOC.2.71.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getNumDescriptions() const </B></TT>
|
||||
<DD>Get the number of descriptions of the node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDescription"></A>
|
||||
<A NAME="DOC.2.70.37"></A>
|
||||
<A NAME="DOC.2.71.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addDescription(const std::string& desc)</B></TT>
|
||||
<DD>Add a description string to the node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSet"></A>
|
||||
<A NAME="DOC.2.70.38"></A>
|
||||
<A NAME="DOC.2.71.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setStateSet(<!1><A HREF="StateSet.html">osg::StateSet</A>* dstate)</B></TT>
|
||||
<DD>set the node's StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStateSet"></A>
|
||||
<A NAME="DOC.2.70.39"></A>
|
||||
<A NAME="DOC.2.71.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet()</B></TT>
|
||||
<DD>return the node's StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStateSet"></A>
|
||||
<A NAME="DOC.2.70.40"></A>
|
||||
<A NAME="DOC.2.71.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html">osg::StateSet</A>* getStateSet() const </B></TT>
|
||||
<DD>return the node's const StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBound"></A>
|
||||
<A NAME="DOC.2.70.41"></A>
|
||||
<A NAME="DOC.2.71.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& getBound() const </B></TT>
|
||||
<DD>get the bounding sphere of node.
|
||||
Using lazy evaluation computes the bounding sphere if it is 'dirty'.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dirtyBound"></A>
|
||||
<A NAME="DOC.2.70.42"></A>
|
||||
<A NAME="DOC.2.71.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyBound()</B></TT>
|
||||
<DD>Mark this node's bounding sphere dirty.
|
||||
Forcing it to be computed on the next call to getBound().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Node"></A>
|
||||
<A NAME="DOC.2.70.43"></A>
|
||||
<A NAME="DOC.2.71.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Node()</B></TT>
|
||||
<DD>Node destructor. Note, is protected so that Nodes cannot
|
||||
be deleted other than by being dereferenced and the reference
|
||||
@ -466,74 +466,74 @@ forcing all nodes to be created on the heap i.e Node* node
|
||||
= new Node().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.70.44"></A>
|
||||
<A NAME="DOC.2.71.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DD>Compute the bounding sphere around Node's geometry or children.
|
||||
This method is automatically called by getBound() when the bounding
|
||||
sphere has been marked dirty via dirtyBound().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bsphere"></A>
|
||||
<A NAME="DOC.2.70.45"></A>
|
||||
<A NAME="DOC.2.71.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="BoundingSphere.html">BoundingSphere</A> _bsphere</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_bsphere_computed"></A>
|
||||
<A NAME="DOC.2.70.46"></A>
|
||||
<A NAME="DOC.2.71.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _bsphere_computed</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_name"></A>
|
||||
<A NAME="DOC.2.70.47"></A>
|
||||
<A NAME="DOC.2.71.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _name</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addParent"></A>
|
||||
<A NAME="DOC.2.70.48"></A>
|
||||
<A NAME="DOC.2.71.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeParent"></A>
|
||||
<A NAME="DOC.2.70.49"></A>
|
||||
<A NAME="DOC.2.71.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void removeParent(<!1><A HREF="Group.html">osg::Group</A>* node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_parents"></A>
|
||||
<A NAME="DOC.2.70.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> _parents</B></TT>
|
||||
<A NAME="DOC.2.71.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> _parents</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_appCallback"></A>
|
||||
<A NAME="DOC.2.70.51"></A>
|
||||
<A NAME="DOC.2.71.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _appCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_numChildrenRequiringAppTraversal"></A>
|
||||
<A NAME="DOC.2.70.52"></A>
|
||||
<A NAME="DOC.2.71.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numChildrenRequiringAppTraversal</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNumChildrenRequiringAppTraversal"></A>
|
||||
<A NAME="DOC.2.70.53"></A>
|
||||
<A NAME="DOC.2.71.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenRequiringAppTraversal(const int num)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullingActive"></A>
|
||||
<A NAME="DOC.2.70.54"></A>
|
||||
<A NAME="DOC.2.71.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _cullingActive</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_numChildrenWithCullingDisabled"></A>
|
||||
<A NAME="DOC.2.70.55"></A>
|
||||
<A NAME="DOC.2.71.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numChildrenWithCullingDisabled</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNumChildrenWithCullingDisabled"></A>
|
||||
<A NAME="DOC.2.70.56"></A>
|
||||
<A NAME="DOC.2.71.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumChildrenWithCullingDisabled(const int num)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_userData"></A>
|
||||
<A NAME="DOC.2.70.57"></A>
|
||||
<A NAME="DOC.2.71.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">osg::ref_ptr</A><<!1><A HREF="Referenced.html">Referenced</A>> _userData</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nodeMask"></A>
|
||||
<A NAME="DOC.2.70.58"></A>
|
||||
<A NAME="DOC.2.71.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodeMask _nodeMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_descriptions"></A>
|
||||
<A NAME="DOC.2.70.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> _descriptions</B></TT>
|
||||
<A NAME="DOC.2.71.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> _descriptions</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_dstate"></A>
|
||||
<A NAME="DOC.2.70.60"></A>
|
||||
<A NAME="DOC.2.71.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> _dstate</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
|
@ -12,13 +12,13 @@
|
||||
<HR>
|
||||
<P><DL>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>& <B><A HREF="#DOC.2.73.1">_nv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html">NodeVisitor</A>& <B><A HREF="#DOC.2.74.1">_nv</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.73.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.2">NodeAcceptOp</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.3">operator () </A></B>(<!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.74.3">operator () </A></B>(<!1><A HREF="Node.html">Node</A>* node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.74.4">operator () </A></B>(<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> node)
|
||||
</DL></P>
|
||||
|
||||
|
||||
@ -29,19 +29,19 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="_nv"></A>
|
||||
<A NAME="DOC.2.73.1"></A>
|
||||
<A NAME="DOC.2.74.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html">NodeVisitor</A>& _nv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NodeAcceptOp"></A>
|
||||
<A NAME="DOC.2.73.2"></A>
|
||||
<A NAME="DOC.2.74.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeAcceptOp(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator () "></A>
|
||||
<A NAME="DOC.2.73.3"></A>
|
||||
<A NAME="DOC.2.74.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator () "></A>
|
||||
<A NAME="DOC.2.73.4"></A>
|
||||
<A NAME="DOC.2.74.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void operator () (<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Node.html">Node</A>> node)</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
@ -22,41 +22,41 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> <B><A HREF="#DOC.2.71.12">_requirements</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> <B><A HREF="#DOC.2.72.12">_requirements</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.71.13">_nestedCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B><A HREF="#DOC.2.72.13">_nestedCallback</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.71.2">NodeCallback</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.71.1.1">NO_REQUIREMENTS</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.72.2">NodeCallback</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.72.1.1">NO_REQUIREMENTS</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.71.3">~NodeCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.72.3">~NodeCallback</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.4">setRequirements</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.4">setRequirements</A></B>(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr)
|
||||
<DD><I>Set what values from traversal are required by this NodeCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> <B><A HREF="#DOC.2.71.5">getRequirements</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> <B><A HREF="#DOC.2.72.5">getRequirements</A></B>() const
|
||||
<DD><I>Get what values from traversal are required by this NodeCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.71.6">operator()</A></B>(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.6">operator()</A></B>(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)
|
||||
<DD><I>Callback method call by the NodeVisitor when visiting a node</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.7">traverse</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.7">traverse</A></B>(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<DD><I>Call any nested callbacks and then traverse the scene graph.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.71.8">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.8">setNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.71.9">getNestedCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeCallback.html">NodeCallback</A>* <B><A HREF="#DOC.2.72.9">getNestedCallback</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.10">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.10">addNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.71.11">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.11">removeNestedCallback</A></B>(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.71.1">Requirements</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.72.1">Requirements</A></B>
|
||||
<DD><I>The range of values which can be accumulated by the NodeVisitor.</I>
|
||||
</DL></P>
|
||||
|
||||
@ -87,82 +87,82 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Requirements"></A>
|
||||
<A NAME="DOC.2.71.1"></A>
|
||||
<A NAME="DOC.2.72.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Requirements</B></TT>
|
||||
<DD>The range of values which can be accumulated by the NodeVisitor.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NO_REQUIREMENTS"></A>
|
||||
<A NAME="DOC.2.71.1.1"></A>
|
||||
<A NAME="DOC.2.72.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_REQUIREMENTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_TRAVERSAL"></A>
|
||||
<A NAME="DOC.2.71.1.2"></A>
|
||||
<A NAME="DOC.2.72.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_TRAVERSAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_PARENT_PATH"></A>
|
||||
<A NAME="DOC.2.71.1.3"></A>
|
||||
<A NAME="DOC.2.72.1.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_PARENT_PATH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_ACCUMULATED_MATRIX"></A>
|
||||
<A NAME="DOC.2.71.1.4"></A>
|
||||
<A NAME="DOC.2.72.1.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_ACCUMULATED_MATRIX</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REQUIRES_ACCUMULATED_INVERSE"></A>
|
||||
<A NAME="DOC.2.71.1.5"></A>
|
||||
<A NAME="DOC.2.72.1.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REQUIRES_ACCUMULATED_INVERSE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="NodeCallback"></A>
|
||||
<A NAME="DOC.2.71.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.71.1.1">NO_REQUIREMENTS</A>)</B></TT>
|
||||
<A NAME="DOC.2.72.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeCallback(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr=<!1><A HREF="NodeCallback.html#DOC.2.72.1.1">NO_REQUIREMENTS</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~NodeCallback"></A>
|
||||
<A NAME="DOC.2.71.3"></A>
|
||||
<A NAME="DOC.2.72.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeCallback()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRequirements"></A>
|
||||
<A NAME="DOC.2.71.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequirements(const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> ncr)</B></TT>
|
||||
<A NAME="DOC.2.72.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setRequirements(const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> ncr)</B></TT>
|
||||
<DD>Set what values from traversal are required by this NodeCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRequirements"></A>
|
||||
<A NAME="DOC.2.71.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> getRequirements() const </B></TT>
|
||||
<A NAME="DOC.2.72.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> getRequirements() const </B></TT>
|
||||
<DD>Get what values from traversal are required by this NodeCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator()"></A>
|
||||
<A NAME="DOC.2.71.6"></A>
|
||||
<A NAME="DOC.2.72.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void operator()(<!1><A HREF="Node.html">Node</A>*, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*)</B></TT>
|
||||
<DD>Callback method call by the NodeVisitor when visiting a node
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.71.7"></A>
|
||||
<A NAME="DOC.2.72.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void traverse(<!1><A HREF="Node.html">Node</A>* node, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
||||
<DD>Call any nested callbacks and then traverse the scene graph.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNestedCallback"></A>
|
||||
<A NAME="DOC.2.71.8"></A>
|
||||
<A NAME="DOC.2.72.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNestedCallback"></A>
|
||||
<A NAME="DOC.2.71.9"></A>
|
||||
<A NAME="DOC.2.72.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html">NodeCallback</A>* getNestedCallback()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addNestedCallback"></A>
|
||||
<A NAME="DOC.2.71.10"></A>
|
||||
<A NAME="DOC.2.72.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="removeNestedCallback"></A>
|
||||
<A NAME="DOC.2.71.11"></A>
|
||||
<A NAME="DOC.2.72.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void removeNestedCallback(<!1><A HREF="NodeCallback.html">NodeCallback</A>* nc)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_requirements"></A>
|
||||
<A NAME="DOC.2.71.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html#DOC.2.71.1">Requirements</A> _requirements</B></TT>
|
||||
<A NAME="DOC.2.72.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeCallback.html#DOC.2.72.1">Requirements</A> _requirements</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nestedCallback"></A>
|
||||
<A NAME="DOC.2.71.13"></A>
|
||||
<A NAME="DOC.2.72.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> _nestedCallback</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,114 +23,114 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.72.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.72.1.1">TRAVERSE_NONE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.73.2">NodeVisitor</A></B>(<!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.73.1.1">TRAVERSE_NONE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.72.3">~NodeVisitor</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.73.3">~NodeVisitor</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.4">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.4">reset</A></B>()
|
||||
<DD><I>Method to call to reset visitor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.5">setTraversalNumber</A></B>(const int fn)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.5">setTraversalNumber</A></B>(const int fn)
|
||||
<DD><I>Set the traversal number.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.72.6">getTraversalNumber</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.73.6">getTraversalNumber</A></B>() const
|
||||
<DD><I>Get the traversal number.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.7">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<DD><I>Set the FrameStamp that this traversal is assoicated with</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.72.8">getFrameStamp</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.73.8">getFrameStamp</A></B>() const
|
||||
<DD><I>Get the FrameStamp that this traversal is assoicated with</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.9">setTraversalMask</A></B>(const Node::NodeMask mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.9">setTraversalMask</A></B>(const Node::NodeMask mask)
|
||||
<DD><I>Set the TraversalMask of this NodeVisitor.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.72.10">getTraversalMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.73.10">getTraversalMask</A></B>() const
|
||||
<DD><I>Get the TraversalMask</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.11">setNodeMaskOverride</A></B>(const Node::NodeMask mask)
|
||||
<DD><I>Set the NodeMaskOverride mask.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.72.12">getNodeMaskOverride</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const Node::NodeMask <B><A HREF="#DOC.2.73.12">getNodeMaskOverride</A></B>() const
|
||||
<DD><I>Get the NodeMaskOverride mask</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.72.13">validNodeMask</A></B>(const <!1><A HREF="Node.html">osg::Node</A>& node) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.73.13">validNodeMask</A></B>(const <!1><A HREF="Node.html">osg::Node</A>& node) const
|
||||
<DD><I>Method to called by Node and its subclass' Node::accept() method, if the result is true to be used to cull operations of nodes and their subgraphs.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.14">setTraversalMode</A></B>(const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> mode)
|
||||
<DD><I>Set the traversal mode for Node::traverse() to use when deciding which children of a node to traverse.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> <B><A HREF="#DOC.2.72.15">getTraversalMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> <B><A HREF="#DOC.2.73.15">getTraversalMode</A></B>() const
|
||||
<DD><I>Get the traversal mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.72.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.73.16">setTraversalVisitor</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)
|
||||
<DD><I>Set a visitor to handle traversal.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.72.17">getTraversalVisitor</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* <B><A HREF="#DOC.2.73.17">getTraversalVisitor</A></B>()
|
||||
<DD><I>Get the traversal visitor, returns NULL if none is attached</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.18">traverse</A></B>(<!1><A HREF="Node.html">Node</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.18">traverse</A></B>(<!1><A HREF="Node.html">Node</A>& node)
|
||||
<DD><I>Method for handling traversal of a nodes.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.19">pushOntoNodePath</A></B>(<!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.19">pushOntoNodePath</A></B>(<!1><A HREF="Node.html">Node</A>* node)
|
||||
<DD><I>Method called by osg::Node::accept() method before a call the NodeVisitor::apply().</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.72.20">popFromNodePath</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.73.20">popFromNodePath</A></B>()
|
||||
<DD><I>Method callby osg::Node::accept() method after a call the NodeVisitor::apply().</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath& <B><A HREF="#DOC.2.72.21">getNodePath</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath& <B><A HREF="#DOC.2.73.21">getNodePath</A></B>()
|
||||
<DD><I>Get the non const NodePath from the top most node applied down to the current Node being visited</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const NodePath& <B><A HREF="#DOC.2.72.22">getNodePath</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const NodePath& <B><A HREF="#DOC.2.73.22">getNodePath</A></B>() const
|
||||
<DD><I>Get the const NodePath from the top most node applied down to the current Node being visited</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.72.23">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.73.23">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)
|
||||
<DD><I>Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.72.24">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.73.24">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)
|
||||
<DD><I>Get the World To Local Matrix from the NodePath for specified Transform::Mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.25">apply</A></B>(<!1><A HREF="Node.html">Node</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.25">apply</A></B>(<!1><A HREF="Node.html">Node</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.26">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.26">apply</A></B>(<!1><A HREF="Geode.html">Geode</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.27">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.27">apply</A></B>(<!1><A HREF="Billboard.html">Billboard</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.28">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.28">apply</A></B>(<!1><A HREF="LightSource.html">LightSource</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.29">apply</A></B>(<!1><A HREF="Group.html">Group</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.29">apply</A></B>(<!1><A HREF="Group.html">Group</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.30">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.30">apply</A></B>(<!1><A HREF="Transform.html">Transform</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.31">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.31">apply</A></B>(<!1><A HREF="Switch.html">Switch</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.32">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.32">apply</A></B>(<!1><A HREF="LOD.html">LOD</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.33">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.33">apply</A></B>(<!1><A HREF="Impostor.html">Impostor</A>& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.72.34">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.73.34">apply</A></B>(<!1><A HREF="EarthSky.html">EarthSky</A>& node)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.72.1">TraversalMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.73.1">TraversalMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.72.35">_traversalNumber</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.73.35">_traversalNumber</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.72.36">_frameStamp</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> <B><A HREF="#DOC.2.73.36">_frameStamp</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> <B><A HREF="#DOC.2.72.37">_traversalVisitor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> <B><A HREF="#DOC.2.73.37">_traversalVisitor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> <B><A HREF="#DOC.2.72.38">_traversalMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> <B><A HREF="#DOC.2.73.38">_traversalMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.72.39">_traversalMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.73.39">_traversalMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.72.40">_nodeMaskOverride</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Node::NodeMask <B><A HREF="#DOC.2.73.40">_nodeMaskOverride</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath <B><A HREF="#DOC.2.72.41">_nodePath</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>NodePath <B><A HREF="#DOC.2.73.41">_nodePath</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -174,41 +174,41 @@ not be called. </BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="TraversalMode"></A>
|
||||
<A NAME="DOC.2.72.1"></A>
|
||||
<A NAME="DOC.2.73.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TraversalMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="TRAVERSE_NONE"></A>
|
||||
<A NAME="DOC.2.72.1.1"></A>
|
||||
<A NAME="DOC.2.73.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_NONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_PARENTS"></A>
|
||||
<A NAME="DOC.2.72.1.2"></A>
|
||||
<A NAME="DOC.2.73.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_PARENTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_ALL_CHILDREN"></A>
|
||||
<A NAME="DOC.2.72.1.3"></A>
|
||||
<A NAME="DOC.2.73.1.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ALL_CHILDREN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_ACTIVE_CHILDREN"></A>
|
||||
<A NAME="DOC.2.72.1.4"></A>
|
||||
<A NAME="DOC.2.73.1.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_ACTIVE_CHILDREN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRAVERSE_VISITOR"></A>
|
||||
<A NAME="DOC.2.72.1.5"></A>
|
||||
<A NAME="DOC.2.73.1.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRAVERSE_VISITOR</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="NodeVisitor"></A>
|
||||
<A NAME="DOC.2.72.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.72.1.1">TRAVERSE_NONE</A>)</B></TT>
|
||||
<A NAME="DOC.2.73.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NodeVisitor(<!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> tm=<!1><A HREF="NodeVisitor.html#DOC.2.73.1.1">TRAVERSE_NONE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~NodeVisitor"></A>
|
||||
<A NAME="DOC.2.72.3"></A>
|
||||
<A NAME="DOC.2.73.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~NodeVisitor()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.72.4"></A>
|
||||
<A NAME="DOC.2.73.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
|
||||
<DD>Method to call to reset visitor. Useful for your visitor accumulates
|
||||
state during a traversal, and you plan to reuse the visitor.
|
||||
@ -216,27 +216,27 @@ To flush that state for the next traversal than call reset() prior
|
||||
to each traversal.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalNumber"></A>
|
||||
<A NAME="DOC.2.72.5"></A>
|
||||
<A NAME="DOC.2.73.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalNumber(const int fn)</B></TT>
|
||||
<DD>Set the traversal number. Typically used to denote the frame count.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalNumber"></A>
|
||||
<A NAME="DOC.2.72.6"></A>
|
||||
<A NAME="DOC.2.73.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getTraversalNumber() const </B></TT>
|
||||
<DD>Get the traversal number. Typically used to denote the frame count.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFrameStamp"></A>
|
||||
<A NAME="DOC.2.72.7"></A>
|
||||
<A NAME="DOC.2.73.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
|
||||
<DD>Set the FrameStamp that this traversal is assoicated with
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrameStamp"></A>
|
||||
<A NAME="DOC.2.72.8"></A>
|
||||
<A NAME="DOC.2.73.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
|
||||
<DD>Get the FrameStamp that this traversal is assoicated with
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalMask"></A>
|
||||
<A NAME="DOC.2.72.9"></A>
|
||||
<A NAME="DOC.2.73.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTraversalMask(const Node::NodeMask mask)</B></TT>
|
||||
<DD>Set the TraversalMask of this NodeVisitor.
|
||||
The TraversalMask is used by the NodeVisitor::validNodeMask() method
|
||||
@ -249,12 +249,12 @@ _nodeMaskOverride to 0xffffffff will allow a visitor to work on all nodes
|
||||
regardless of their own Node::_nodeMask state.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalMask"></A>
|
||||
<A NAME="DOC.2.72.10"></A>
|
||||
<A NAME="DOC.2.73.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getTraversalMask() const </B></TT>
|
||||
<DD>Get the TraversalMask
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNodeMaskOverride"></A>
|
||||
<A NAME="DOC.2.72.11"></A>
|
||||
<A NAME="DOC.2.73.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setNodeMaskOverride(const Node::NodeMask mask)</B></TT>
|
||||
<DD>Set the NodeMaskOverride mask.
|
||||
Used in validNodeMask() to determine whether to operate on a node or its
|
||||
@ -263,12 +263,12 @@ Typically used to force on nodes which may have
|
||||
been switched off by their own Node::_nodeMask.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodeMaskOverride"></A>
|
||||
<A NAME="DOC.2.72.12"></A>
|
||||
<A NAME="DOC.2.73.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const Node::NodeMask getNodeMaskOverride() const </B></TT>
|
||||
<DD>Get the NodeMaskOverride mask
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="validNodeMask"></A>
|
||||
<A NAME="DOC.2.72.13"></A>
|
||||
<A NAME="DOC.2.73.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool validNodeMask(const <!1><A HREF="Node.html">osg::Node</A>& node) const </B></TT>
|
||||
<DD>Method to called by Node and its subclass' Node::accept() method, if the result is true
|
||||
to be used to cull operations of nodes and their subgraphs.
|
||||
@ -278,8 +278,8 @@ default values for _traversalMask is 0xffffffff, _nodeMaskOverride is 0x0,
|
||||
and osg::Node::_nodeMask is 0xffffffff.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalMode"></A>
|
||||
<A NAME="DOC.2.72.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.73.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalMode(const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> mode)</B></TT>
|
||||
<DD>Set the traversal mode for Node::traverse() to use when
|
||||
deciding which children of a node to traverse. If a
|
||||
NodeVisitor has been attached via setTraverseVisitor()
|
||||
@ -287,23 +287,23 @@ and the new mode is not TRAVERSE_VISITOR then the attached
|
||||
visitor is detached. Default mode is TRAVERSE_NONE.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalMode"></A>
|
||||
<A NAME="DOC.2.72.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> getTraversalMode() const </B></TT>
|
||||
<A NAME="DOC.2.73.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> getTraversalMode() const </B></TT>
|
||||
<DD>Get the traversal mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTraversalVisitor"></A>
|
||||
<A NAME="DOC.2.72.16"></A>
|
||||
<A NAME="DOC.2.73.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTraversalVisitor(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv)</B></TT>
|
||||
<DD>Set a visitor to handle traversal.
|
||||
Overrides the traverse mode setting it to TRAVERSAL_VISITOR.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTraversalVisitor"></A>
|
||||
<A NAME="DOC.2.72.17"></A>
|
||||
<A NAME="DOC.2.73.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* getTraversalVisitor()</B></TT>
|
||||
<DD>Get the traversal visitor, returns NULL if none is attached
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.72.18"></A>
|
||||
<A NAME="DOC.2.73.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void traverse(<!1><A HREF="Node.html">Node</A>& node)</B></TT>
|
||||
<DD>Method for handling traversal of a nodes.
|
||||
If you intend to use the visitor for actively traversing
|
||||
@ -311,7 +311,7 @@ the scene graph then make sure the accept() methods call
|
||||
this method unless they handle traversal directly.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushOntoNodePath"></A>
|
||||
<A NAME="DOC.2.72.19"></A>
|
||||
<A NAME="DOC.2.73.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushOntoNodePath(<!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<DD>Method called by osg::Node::accept() method before
|
||||
a call the NodeVisitor::apply(). The back of the list will,
|
||||
@ -322,7 +322,7 @@ Note, the user does not typically call pushNodeOnPath() as it
|
||||
will be called automatically by the Node::accept() method.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popFromNodePath"></A>
|
||||
<A NAME="DOC.2.72.20"></A>
|
||||
<A NAME="DOC.2.73.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popFromNodePath()</B></TT>
|
||||
<DD>Method callby osg::Node::accept() method after
|
||||
a call the NodeVisitor::apply().
|
||||
@ -330,93 +330,93 @@ Note, the user does not typically call pushNodeOnPath() as it
|
||||
will be called automatically by the Node::accept() method.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodePath"></A>
|
||||
<A NAME="DOC.2.72.21"></A>
|
||||
<A NAME="DOC.2.73.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath& getNodePath()</B></TT>
|
||||
<DD>Get the non const NodePath from the top most node applied down
|
||||
to the current Node being visited
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNodePath"></A>
|
||||
<A NAME="DOC.2.72.22"></A>
|
||||
<A NAME="DOC.2.73.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const NodePath& getNodePath() const </B></TT>
|
||||
<DD>Get the const NodePath from the top most node applied down
|
||||
to the current Node being visited
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.72.23"></A>
|
||||
<A NAME="DOC.2.73.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<DD>Get the Local To World Matrix from the NodePath for specified Transform::Mode, and u
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.72.24"></A>
|
||||
<A NAME="DOC.2.73.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="MatrixMode.html">MatrixMode</A> mode, <!1><A HREF="Node.html">Node</A>* node)</B></TT>
|
||||
<DD>Get the World To Local Matrix from the NodePath for specified Transform::Mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.25"></A>
|
||||
<A NAME="DOC.2.73.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Node.html">Node</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.26"></A>
|
||||
<A NAME="DOC.2.73.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Geode.html">Geode</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.27"></A>
|
||||
<A NAME="DOC.2.73.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Billboard.html">Billboard</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.28"></A>
|
||||
<A NAME="DOC.2.73.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LightSource.html">LightSource</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.29"></A>
|
||||
<A NAME="DOC.2.73.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Group.html">Group</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.30"></A>
|
||||
<A NAME="DOC.2.73.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Transform.html">Transform</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.31"></A>
|
||||
<A NAME="DOC.2.73.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Switch.html">Switch</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.32"></A>
|
||||
<A NAME="DOC.2.73.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="LOD.html">LOD</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.33"></A>
|
||||
<A NAME="DOC.2.73.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="Impostor.html">Impostor</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.72.34"></A>
|
||||
<A NAME="DOC.2.73.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="EarthSky.html">EarthSky</A>& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalNumber"></A>
|
||||
<A NAME="DOC.2.72.35"></A>
|
||||
<A NAME="DOC.2.73.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _traversalNumber</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frameStamp"></A>
|
||||
<A NAME="DOC.2.72.36"></A>
|
||||
<A NAME="DOC.2.73.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="FrameStamp.html">FrameStamp</A>> _frameStamp</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalVisitor"></A>
|
||||
<A NAME="DOC.2.72.37"></A>
|
||||
<A NAME="DOC.2.73.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeVisitor.html">NodeVisitor</A>> _traversalVisitor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalMode"></A>
|
||||
<A NAME="DOC.2.72.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.72.1">TraversalMode</A> _traversalMode</B></TT>
|
||||
<A NAME="DOC.2.73.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="NodeVisitor.html#DOC.2.73.1">TraversalMode</A> _traversalMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_traversalMask"></A>
|
||||
<A NAME="DOC.2.72.39"></A>
|
||||
<A NAME="DOC.2.73.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _traversalMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nodeMaskOverride"></A>
|
||||
<A NAME="DOC.2.72.40"></A>
|
||||
<A NAME="DOC.2.73.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Node::NodeMask _nodeMaskOverride</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_nodePath"></A>
|
||||
<A NAME="DOC.2.72.41"></A>
|
||||
<A NAME="DOC.2.73.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>NodePath _nodePath</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -12,19 +12,19 @@
|
||||
<HR>
|
||||
<P><DL>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.1">ALWAYS</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.1">ALWAYS</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.2">FATAL</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.2">FATAL</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.3">WARN</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.3">WARN</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.4">NOTICE</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.4">NOTICE</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.5">INFO</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.5">INFO</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.6">DEBUG_INFO</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.6">DEBUG_INFO</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.74.7">DEBUG_FP</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.75.7">DEBUG_FP</A></B>
|
||||
</DL></P>
|
||||
|
||||
|
||||
@ -39,31 +39,31 @@ further details.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="ALWAYS"></A>
|
||||
<A NAME="DOC.2.74.1"></A>
|
||||
<A NAME="DOC.2.75.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FATAL"></A>
|
||||
<A NAME="DOC.2.74.2"></A>
|
||||
<A NAME="DOC.2.75.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FATAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WARN"></A>
|
||||
<A NAME="DOC.2.74.3"></A>
|
||||
<A NAME="DOC.2.75.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WARN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NOTICE"></A>
|
||||
<A NAME="DOC.2.74.4"></A>
|
||||
<A NAME="DOC.2.75.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTICE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INFO"></A>
|
||||
<A NAME="DOC.2.74.5"></A>
|
||||
<A NAME="DOC.2.75.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INFO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEBUG_INFO"></A>
|
||||
<A NAME="DOC.2.74.6"></A>
|
||||
<A NAME="DOC.2.75.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEBUG_INFO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEBUG_FP"></A>
|
||||
<A NAME="DOC.2.74.7"></A>
|
||||
<A NAME="DOC.2.75.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEBUG_FP</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
@ -23,27 +23,27 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.1">Object</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.1">Object</A></B>()
|
||||
<DD><I>Construct an object.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.84.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.84.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.85.2">Object</A></B>(const <!1><A HREF="Object.html#DOC.2.85.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor, optional CopyOp object can be used to control shallow vs deep copying of dynamic data</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.84.3">cloneType</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.85.3">cloneType</A></B>() const = 0
|
||||
<DD><I>Clone the type of an object, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.84.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.85.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<DD><I>Clone the an object, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.84.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.85.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>*) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.84.6">className</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.85.6">className</A></B>() const = 0
|
||||
<DD><I>return the name of the object's class type.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.84.7">~Object</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.85.7">~Object</A></B>()
|
||||
<DD><I>Object destructor.</I>
|
||||
</DL></P>
|
||||
|
||||
@ -77,7 +77,7 @@ Based on GOF Composite, Prototype and Template Method patterns.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Object"></A>
|
||||
<A NAME="DOC.2.84.1"></A>
|
||||
<A NAME="DOC.2.85.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object()</B></TT>
|
||||
<DD>Construct an object. Note Object is a pure virtual base class
|
||||
and therefore cannot be constructed on its own, only derived
|
||||
@ -85,35 +85,35 @@ classes which override the clone and className methods are
|
||||
concrete classes and can be constructed.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Object"></A>
|
||||
<A NAME="DOC.2.84.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.84.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.85.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Object(const <!1><A HREF="Object.html#DOC.2.85.2">Object</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor, optional CopyOp object can be used to control
|
||||
shallow vs deep copying of dynamic data
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.84.3"></A>
|
||||
<A NAME="DOC.2.85.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
|
||||
<DD>Clone the type of an object, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.84.4"></A>
|
||||
<A NAME="DOC.2.85.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0</B></TT>
|
||||
<DD>Clone the an object, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.84.5"></A>
|
||||
<A NAME="DOC.2.85.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>*) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.84.6"></A>
|
||||
<A NAME="DOC.2.85.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const = 0</B></TT>
|
||||
<DD>return the name of the object's class type. Must be defined
|
||||
by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Object"></A>
|
||||
<A NAME="DOC.2.84.7"></A>
|
||||
<A NAME="DOC.2.85.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Object()</B></TT>
|
||||
<DD>Object destructor. Note, is protected so that Objects cannot
|
||||
be deleted other than by being dereferenced and the reference
|
||||
|
@ -13,68 +13,68 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.1">Plane</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.1">Plane</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.85.2">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.2">Plane</A></B>(const <!1><A HREF="Plane.html#DOC.2.86.2">Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.3">Plane</A></B>(const float a, const float b, const float c, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.3">Plane</A></B>(const float a, const float b, const float c, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.4">Plane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.4">Plane</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.5">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.5">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.85.6">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <B><A HREF="#DOC.2.86.6">Plane</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>& <B><A HREF="#DOC.2.85.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Plane.html">Plane</A>& <B><A HREF="#DOC.2.86.7">operator = </A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.8">set</A></B>(const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.9">set</A></B>(const float a, const float b, const float c, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.9">set</A></B>(const float a, const float b, const float c, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.10">set</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.10">set</A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& vec)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.11">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.11">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.12">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.12">set</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.13">makeUnitLength</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.13">makeUnitLength</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.14">calculateUpperLowerBBCorners</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.14">calculateUpperLowerBBCorners</A></B>()
|
||||
<DD><I>calculate the upper and lower bounding box corners to be used in the intersect(BoundingBox&) method for speeding calculations</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.85.15">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.86.15">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.85.16">asVec4</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.86.16">asVec4</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.85.17">asVec4</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.86.17">asVec4</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.85.18">operator [] </A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.86.18">operator [] </A></B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.85.19">operator [] </A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.86.19">operator [] </A></B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.85.20">distance</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.86.20">distance</A></B>(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const
|
||||
<DD><I>calculate the distance between a point and the plane</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.85.21">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.86.21">intersect</A></B>(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const
|
||||
<DD><I>intersection test between plane and bounding sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.85.22">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.86.22">intersect</A></B>(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const
|
||||
<DD><I>intersection test between plane and bounding sphere.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.23">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.23">transform</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<DD><I>Transform the plane by matrix.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.85.24">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.86.24">transformProvidingInverse</A></B>(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)
|
||||
<DD><I>Transform the plane by provide a pre inverted matrix.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.85.25">_fv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.86.25">_fv</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.85.26">_upperBBCorner</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.86.26">_upperBBCorner</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.85.27">_lowerBBCorner</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.86.27">_lowerBBCorner</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -86,90 +86,90 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.85.1"></A>
|
||||
<A NAME="DOC.2.86.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.85.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.85.2">Plane</A>& pl)</B></TT>
|
||||
<A NAME="DOC.2.86.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Plane.html#DOC.2.86.2">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.85.3"></A>
|
||||
<A NAME="DOC.2.86.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const float a, const float b, const float c, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.85.4"></A>
|
||||
<A NAME="DOC.2.86.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec4.html">Vec4</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.85.5"></A>
|
||||
<A NAME="DOC.2.86.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Plane"></A>
|
||||
<A NAME="DOC.2.85.6"></A>
|
||||
<A NAME="DOC.2.86.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Plane(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.85.7"></A>
|
||||
<A NAME="DOC.2.86.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Plane.html">Plane</A>& operator = (const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.85.8"></A>
|
||||
<A NAME="DOC.2.86.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.85.9"></A>
|
||||
<A NAME="DOC.2.86.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float a, const float b, const float c, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.85.10"></A>
|
||||
<A NAME="DOC.2.86.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec4.html">Vec4</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.85.11"></A>
|
||||
<A NAME="DOC.2.86.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& norm, const float d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.85.12"></A>
|
||||
<A NAME="DOC.2.86.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec3.html">Vec3</A>& v1, const <!1><A HREF="Vec3.html">Vec3</A>& v2, const <!1><A HREF="Vec3.html">Vec3</A>& v3)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeUnitLength"></A>
|
||||
<A NAME="DOC.2.85.13"></A>
|
||||
<A NAME="DOC.2.86.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void makeUnitLength()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calculateUpperLowerBBCorners"></A>
|
||||
<A NAME="DOC.2.85.14"></A>
|
||||
<A NAME="DOC.2.86.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void calculateUpperLowerBBCorners()</B></TT>
|
||||
<DD>calculate the upper and lower bounding box corners to be used
|
||||
in the intersect(BoundingBox&) method for speeding calculations
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.85.15"></A>
|
||||
<A NAME="DOC.2.86.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.85.16"></A>
|
||||
<A NAME="DOC.2.86.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& asVec4()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.85.17"></A>
|
||||
<A NAME="DOC.2.86.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& asVec4() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.85.18"></A>
|
||||
<A NAME="DOC.2.86.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (const int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.85.19"></A>
|
||||
<A NAME="DOC.2.86.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (const int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="distance"></A>
|
||||
<A NAME="DOC.2.85.20"></A>
|
||||
<A NAME="DOC.2.86.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float distance(const <!1><A HREF="Vec3.html">osg::Vec3</A>& v) const </B></TT>
|
||||
<DD>calculate the distance between a point and the plane
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.85.21"></A>
|
||||
<A NAME="DOC.2.86.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int intersect(const <!1><A HREF="BoundingSphere.html">BoundingSphere</A>& bs) const </B></TT>
|
||||
<DD>intersection test between plane and bounding sphere.
|
||||
return 1 if the bs is completely above plane,
|
||||
@ -177,7 +177,7 @@ return 0 if the bs intersects the plane,
|
||||
return -1 if the bs is completely below the plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="intersect"></A>
|
||||
<A NAME="DOC.2.85.22"></A>
|
||||
<A NAME="DOC.2.86.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int intersect(const <!1><A HREF="BoundingBox.html">BoundingBox</A>& bb) const </B></TT>
|
||||
<DD>intersection test between plane and bounding sphere.
|
||||
return 1 if the bs is completely above plane,
|
||||
@ -185,7 +185,7 @@ return 0 if the bs intersects the plane,
|
||||
return -1 if the bs is completely below the plane.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transform"></A>
|
||||
<A NAME="DOC.2.85.23"></A>
|
||||
<A NAME="DOC.2.86.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transform(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)</B></TT>
|
||||
<DD>Transform the plane by matrix. Note, this operations carries out
|
||||
the calculation of the inverse of the matrix since to transforms
|
||||
@ -195,21 +195,21 @@ calculated elsewhere then use transformProvidingInverse() instead.
|
||||
See http://www.worldserver.com/turk/computergraphics/NormalTransformations.pdf
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="transformProvidingInverse"></A>
|
||||
<A NAME="DOC.2.85.24"></A>
|
||||
<A NAME="DOC.2.86.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void transformProvidingInverse(const <!1><A HREF="Matrix.html">osg::Matrix</A>& matrix)</B></TT>
|
||||
<DD>Transform the plane by provide a pre inverted matrix.
|
||||
see transform for details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_fv"></A>
|
||||
<A NAME="DOC.2.85.25"></A>
|
||||
<A NAME="DOC.2.86.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _fv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_upperBBCorner"></A>
|
||||
<A NAME="DOC.2.85.26"></A>
|
||||
<A NAME="DOC.2.86.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _upperBBCorner</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lowerBBCorner"></A>
|
||||
<A NAME="DOC.2.85.27"></A>
|
||||
<A NAME="DOC.2.86.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _lowerBBCorner</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,47 +23,47 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.1">Point</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.1">Point</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.87.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.2">Point</A></B>(const <!1><A HREF="Point.html#DOC.2.88.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.87.3">META_StateAttribute</A></B>(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.22">POINT</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.3">META_StateAttribute</A></B>(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.22">POINT</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.87.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.88.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.87.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.88.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.6">setSize</A></B>(const float size)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.6">setSize</A></B>(const float size)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.87.7">getSize</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.88.7">getSize</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.8">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.8">setFadeThresholdSize</A></B>(const float fadeThresholdSize)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.87.9">getFadeThresholdSize</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.88.9">getFadeThresholdSize</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.87.10">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.10">setDistanceAttenuation</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.87.11">getDistanceAttenuation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.88.11">getDistanceAttenuation</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.87.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.88.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.87.13">init_GL_EXT</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.88.13">init_GL_EXT</A></B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.87.15">_size</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.88.15">_size</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.87.16">_fadeThresholdSize</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.88.16">_fadeThresholdSize</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.87.17">_distanceAttenuation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.88.17">_distanceAttenuation</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.87.14">~Point</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.88.14">~Point</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -79,7 +79,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -136,73 +136,73 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Point"></A>
|
||||
<A NAME="DOC.2.87.1"></A>
|
||||
<A NAME="DOC.2.88.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Point"></A>
|
||||
<A NAME="DOC.2.87.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.87.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.88.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Point(const <!1><A HREF="Point.html#DOC.2.88.2">Point</A>& point, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.87.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.22">POINT</A>)</B></TT>
|
||||
<A NAME="DOC.2.88.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Point.html">Point</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.22">POINT</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.87.4"></A>
|
||||
<A NAME="DOC.2.88.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.87.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.88.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSize"></A>
|
||||
<A NAME="DOC.2.87.6"></A>
|
||||
<A NAME="DOC.2.88.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSize(const float size)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSize"></A>
|
||||
<A NAME="DOC.2.87.7"></A>
|
||||
<A NAME="DOC.2.88.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getSize() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFadeThresholdSize"></A>
|
||||
<A NAME="DOC.2.87.8"></A>
|
||||
<A NAME="DOC.2.88.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFadeThresholdSize(const float fadeThresholdSize)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFadeThresholdSize"></A>
|
||||
<A NAME="DOC.2.87.9"></A>
|
||||
<A NAME="DOC.2.88.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFadeThresholdSize() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDistanceAttenuation"></A>
|
||||
<A NAME="DOC.2.87.10"></A>
|
||||
<A NAME="DOC.2.88.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDistanceAttenuation(const <!1><A HREF="Vec3.html">Vec3</A>& distanceAttenuation)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDistanceAttenuation"></A>
|
||||
<A NAME="DOC.2.87.11"></A>
|
||||
<A NAME="DOC.2.88.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A>& getDistanceAttenuation() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.87.12"></A>
|
||||
<A NAME="DOC.2.88.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="init_GL_EXT"></A>
|
||||
<A NAME="DOC.2.87.13"></A>
|
||||
<A NAME="DOC.2.88.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void init_GL_EXT()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Point"></A>
|
||||
<A NAME="DOC.2.87.14"></A>
|
||||
<A NAME="DOC.2.88.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Point()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_size"></A>
|
||||
<A NAME="DOC.2.87.15"></A>
|
||||
<A NAME="DOC.2.88.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _size</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_fadeThresholdSize"></A>
|
||||
<A NAME="DOC.2.87.16"></A>
|
||||
<A NAME="DOC.2.88.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _fadeThresholdSize</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_distanceAttenuation"></A>
|
||||
<A NAME="DOC.2.87.17"></A>
|
||||
<A NAME="DOC.2.88.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _distanceAttenuation</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,44 +23,44 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.1">PolygonMode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">PolygonMode</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.2">PolygonMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.88.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.2">PolygonMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.88.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.25">POLYGONMODE</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.26">POLYGONMODE</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.88.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.89.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.88.7">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.89.7">setMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> <B><A HREF="#DOC.2.88.8">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.8">getMode</A></B>(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.88.9">getFrontAndBack</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.89.9">getFrontAndBack</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.88.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.88.5">Face</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.89.5">Face</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.88.6">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.89.6">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.88.12">_frontAndBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.89.12">_frontAndBack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> <B><A HREF="#DOC.2.88.13">_modeFront</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.13">_modeFront</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> <B><A HREF="#DOC.2.88.14">_modeBack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> <B><A HREF="#DOC.2.89.14">_modeBack</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.88.11">~PolygonMode</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.11">~PolygonMode</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -84,7 +84,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -135,90 +135,90 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="PolygonMode"></A>
|
||||
<A NAME="DOC.2.88.1"></A>
|
||||
<A NAME="DOC.2.89.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PolygonMode"></A>
|
||||
<A NAME="DOC.2.88.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode(const <!1><A HREF="PolygonMode.html#DOC.2.88.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.89.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.2">PolygonMode</A>& pm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.88.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.25">POLYGONMODE</A>)</B></TT>
|
||||
<A NAME="DOC.2.89.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonMode.html">PolygonMode</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.26">POLYGONMODE</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.88.4"></A>
|
||||
<A NAME="DOC.2.89.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Face"></A>
|
||||
<A NAME="DOC.2.88.5"></A>
|
||||
<A NAME="DOC.2.89.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Face</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FRONT"></A>
|
||||
<A NAME="DOC.2.88.5.1"></A>
|
||||
<A NAME="DOC.2.89.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BACK"></A>
|
||||
<A NAME="DOC.2.88.5.2"></A>
|
||||
<A NAME="DOC.2.89.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BACK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONT_AND_BACK"></A>
|
||||
<A NAME="DOC.2.88.5.3"></A>
|
||||
<A NAME="DOC.2.89.5.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONT_AND_BACK</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.88.6"></A>
|
||||
<A NAME="DOC.2.89.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="POINT"></A>
|
||||
<A NAME="DOC.2.88.6.1"></A>
|
||||
<A NAME="DOC.2.89.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINE"></A>
|
||||
<A NAME="DOC.2.88.6.2"></A>
|
||||
<A NAME="DOC.2.89.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FILL"></A>
|
||||
<A NAME="DOC.2.88.6.3"></A>
|
||||
<A NAME="DOC.2.89.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FILL</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.88.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.89.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face, const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.88.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.88.5">Face</A> face) const </B></TT>
|
||||
<A NAME="DOC.2.89.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> getMode(const <!1><A HREF="PolygonMode.html#DOC.2.89.5">Face</A> face) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrontAndBack"></A>
|
||||
<A NAME="DOC.2.88.9"></A>
|
||||
<A NAME="DOC.2.89.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getFrontAndBack() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.88.10"></A>
|
||||
<A NAME="DOC.2.89.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~PolygonMode"></A>
|
||||
<A NAME="DOC.2.88.11"></A>
|
||||
<A NAME="DOC.2.89.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonMode()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frontAndBack"></A>
|
||||
<A NAME="DOC.2.88.12"></A>
|
||||
<A NAME="DOC.2.89.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _frontAndBack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modeFront"></A>
|
||||
<A NAME="DOC.2.88.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> _modeFront</B></TT>
|
||||
<A NAME="DOC.2.89.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> _modeFront</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modeBack"></A>
|
||||
<A NAME="DOC.2.88.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.88.6">Mode</A> _modeBack</B></TT>
|
||||
<A NAME="DOC.2.89.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="PolygonMode.html#DOC.2.89.6">Mode</A> _modeBack</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
@ -23,39 +23,39 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.1">PolygonOffset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.1">PolygonOffset</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.2">PolygonOffset</A></B>(const <!1><A HREF="PolygonOffset.html#DOC.2.89.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.2">PolygonOffset</A></B>(const <!1><A HREF="PolygonOffset.html#DOC.2.90.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.89.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.26">POLYGONOFFSET</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.3">META_StateAttribute</A></B>(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.27">POLYGONOFFSET</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.89.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.90.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.90.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.6">setFactor</A></B>(const float factor)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.90.6">setFactor</A></B>(const float factor)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.89.7">getFactor</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.90.7">getFactor</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.89.8">setUnits</A></B>(const float units)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.90.8">setUnits</A></B>(const float units)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.89.9">getUnits</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.90.9">getUnits</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.89.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.90.10">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.89.12">_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.90.12">_factor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.89.13">_units</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.90.13">_units</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.89.11">~PolygonOffset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.90.11">~PolygonOffset</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -71,7 +71,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -128,57 +128,57 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="PolygonOffset"></A>
|
||||
<A NAME="DOC.2.89.1"></A>
|
||||
<A NAME="DOC.2.90.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PolygonOffset"></A>
|
||||
<A NAME="DOC.2.89.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset(const <!1><A HREF="PolygonOffset.html#DOC.2.89.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.90.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PolygonOffset(const <!1><A HREF="PolygonOffset.html#DOC.2.90.2">PolygonOffset</A>& po, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.89.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.26">POLYGONOFFSET</A>)</B></TT>
|
||||
<A NAME="DOC.2.90.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="PolygonOffset.html">PolygonOffset</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.27">POLYGONOFFSET</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.89.4"></A>
|
||||
<A NAME="DOC.2.90.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.89.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.90.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFactor"></A>
|
||||
<A NAME="DOC.2.89.6"></A>
|
||||
<A NAME="DOC.2.90.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFactor(const float factor)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFactor"></A>
|
||||
<A NAME="DOC.2.89.7"></A>
|
||||
<A NAME="DOC.2.90.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getFactor() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setUnits"></A>
|
||||
<A NAME="DOC.2.89.8"></A>
|
||||
<A NAME="DOC.2.90.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setUnits(const float units)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUnits"></A>
|
||||
<A NAME="DOC.2.89.9"></A>
|
||||
<A NAME="DOC.2.90.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float getUnits() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.89.10"></A>
|
||||
<A NAME="DOC.2.90.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~PolygonOffset"></A>
|
||||
<A NAME="DOC.2.89.11"></A>
|
||||
<A NAME="DOC.2.90.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~PolygonOffset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_factor"></A>
|
||||
<A NAME="DOC.2.89.12"></A>
|
||||
<A NAME="DOC.2.90.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_units"></A>
|
||||
<A NAME="DOC.2.89.13"></A>
|
||||
<A NAME="DOC.2.90.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _units</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,33 +23,33 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.1">PositionAttitudeTransform</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.1">PositionAttitudeTransform</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.2">PositionAttitudeTransform</A></B>(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.90.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.2">PositionAttitudeTransform</A></B>(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.91.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.90.3">META_Node</A></B>(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.3">META_Node</A></B>(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.90.4">setPosition</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& pos)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.4">setPosition</A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& pos)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.90.5">getPosition</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.91.5">getPosition</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.90.6">setAttitude</A></B>(const <!1><A HREF="Quat.html">Quat</A>& quat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.6">setAttitude</A></B>(const <!1><A HREF="Quat.html">Quat</A>& quat)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.90.7">getAttitude</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.7">getAttitude</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.90.10">_position</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.91.10">_position</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.90.11">_attitude</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.11">_attitude</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.90.8">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.91.8">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.90.9">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.91.9">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -57,19 +57,23 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setType</B>(<!1><A HREF="Transform.html#DOC.2.111.5">Type</A> type)
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setType</B>(<!1><A HREF="Transform.html#DOC.2.112.5">Type</A> type)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Transform.html#DOC.2.111.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>setMatrixMode</B>(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> <B>getMatrixMode</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* ctc)
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>isProjectionTransform</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>isModelViewTransform</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setComputeTransformCallback</B>(<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* ctc)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const <!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B>getComputeTransformCallback</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const bool <B>getLocalToWorldMatrix</B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DT>
|
||||
@ -93,18 +97,24 @@
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.111.5">Type</A> <B>_type</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B>_type</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="MatrixMode.html">MatrixMode</A> <B>_mode</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>> <B>_computeTransformCallback</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>> <B>_computeTransformCallback</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B>_matrix</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B>_inverse</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>mutable bool <B>_inverseDirty</B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const bool <B>computeBound</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline void <B>computeInverse</B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -161,9 +171,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -195,9 +205,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -233,7 +243,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -247,7 +257,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
@ -295,47 +305,47 @@ up via a Vec3 position and Quat attitude</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="PositionAttitudeTransform"></A>
|
||||
<A NAME="DOC.2.90.1"></A>
|
||||
<A NAME="DOC.2.91.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PositionAttitudeTransform"></A>
|
||||
<A NAME="DOC.2.90.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.90.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.91.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> PositionAttitudeTransform(const <!1><A HREF="PositionAttitudeTransform.html#DOC.2.91.2">PositionAttitudeTransform</A>& pat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.90.3"></A>
|
||||
<A NAME="DOC.2.91.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setPosition"></A>
|
||||
<A NAME="DOC.2.90.4"></A>
|
||||
<A NAME="DOC.2.91.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPosition(const <!1><A HREF="Vec3.html">Vec3</A>& pos)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPosition"></A>
|
||||
<A NAME="DOC.2.90.5"></A>
|
||||
<A NAME="DOC.2.91.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec3.html">Vec3</A>& getPosition() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttitude"></A>
|
||||
<A NAME="DOC.2.90.6"></A>
|
||||
<A NAME="DOC.2.91.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttitude(const <!1><A HREF="Quat.html">Quat</A>& quat)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttitude"></A>
|
||||
<A NAME="DOC.2.90.7"></A>
|
||||
<A NAME="DOC.2.91.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Quat.html">Quat</A>& getAttitude() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.90.8"></A>
|
||||
<A NAME="DOC.2.91.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.90.9"></A>
|
||||
<A NAME="DOC.2.91.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_position"></A>
|
||||
<A NAME="DOC.2.90.10"></A>
|
||||
<A NAME="DOC.2.91.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec3.html">Vec3</A> _position</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_attitude"></A>
|
||||
<A NAME="DOC.2.90.11"></A>
|
||||
<A NAME="DOC.2.91.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Quat.html">Quat</A> _attitude</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -13,98 +13,98 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.91.1">_fv</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.92.1">_fv</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.2">Quat</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.2">Quat</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.3">Quat</A></B>( float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.3">Quat</A></B>( float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.91.4">Quat</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.92.4">Quat</A></B>( const <!1><A HREF="Vec4.html">Vec4</A>& v )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.91.5">asVec4</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.92.5">asVec4</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.91.6">asVec4</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.92.6">asVec4</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.91.7">asVec3</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.92.7">asVec3</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.91.8">set</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.8">set</A></B>(const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.91.9">set</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>& v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.92.9">set</A></B>(const <!1><A HREF="Vec4.html">osg::Vec4</A>& v)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.10">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.10">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>Multiply by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.11">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.11">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>Unary multiply by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.12">operator*</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.12">operator*</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<DD><I>Binary multiply </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.13">operator*=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.13">operator*=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<DD><I>Unary multiply </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.14">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.14">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>Divide by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.15">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.15">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>Unary divide by scalar </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.16">operator/</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.16">operator/</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom) const
|
||||
<DD><I>Binary divide </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.17">operator/=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.17">operator/=</A></B>(const <!1><A HREF="Quat.html">Quat</A>& denom)
|
||||
<DD><I>Unary divide </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.18">operator + </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.18">operator + </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<DD><I>Binary addition </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.19">operator += </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.19">operator += </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<DD><I>Unary addition</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.20">operator - </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.20">operator - </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs) const
|
||||
<DD><I>Binary subtraction </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.91.21">operator -= </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Quat.html">Quat</A>& <B><A HREF="#DOC.2.92.21">operator -= </A></B>(const <!1><A HREF="Quat.html">Quat</A>& rhs)
|
||||
<DD><I>Unary subtraction </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.22">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.22">operator - </A></B>() const
|
||||
<DD><I>Negation operator - returns the negative of the quaternion.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.91.23">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.92.23">length</A></B>() const
|
||||
<DD><I>Length of the quaternion = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.91.24">length2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.92.24">length2</A></B>() const
|
||||
<DD><I>Length of the quaternion = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.25">conj</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.25">conj</A></B>() const
|
||||
<DD><I>Conjugate </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.91.26">inverse</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Quat.html">Quat</A> <B><A HREF="#DOC.2.92.26">inverse</A></B>() const
|
||||
<DD><I>Multiplicative inverse method: q^(-1) = q^*/(qq^*)</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.27">makeRotate</A></B>( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.27">makeRotate</A></B>( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.28">makeRotate</A></B>( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>& vec )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.28">makeRotate</A></B>( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>& vec )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& vec1, const <!1><A HREF="Vec3.html">Vec3</A>& vec2 )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.29">makeRotate</A></B>( const <!1><A HREF="Vec3.html">Vec3</A>& vec1, const <!1><A HREF="Vec3.html">Vec3</A>& vec2 )
|
||||
<DD><I>Make a rotation Quat which will rotate vec1 to vec2.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.30">getRotate</A></B>( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.30">getRotate</A></B>( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> ) const
|
||||
<DD><I>Return the angle and vector components represented by the quaternion</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.31">getRotate</A></B>( float& angle, <!1><A HREF="Vec3.html">Vec3</A>& vec ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.31">getRotate</A></B>( float& angle, <!1><A HREF="Vec3.html">Vec3</A>& vec ) const
|
||||
<DD><I>Return the angle and vector represented by the quaternion</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.32">slerp</A></B>( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.32">slerp</A></B>( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)
|
||||
<DD><I>Spherical Linear Interpolation.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.33">set</A></B>( const <!1><A HREF="Matrix.html">osg::Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.33">set</A></B>( const <!1><A HREF="Matrix.html">osg::Matrix</A>& m )
|
||||
<DD><I>Set quaternion to be equivalent to specified matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.91.34">get</A></B>( <!1><A HREF="Matrix.html">osg::Matrix</A>& m ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.92.34">get</A></B>( <!1><A HREF="Matrix.html">osg::Matrix</A>& m ) const
|
||||
<DD><I>Get the equivalent matrix for this quaternion</I>
|
||||
</DL></P>
|
||||
|
||||
@ -117,137 +117,137 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="_fv"></A>
|
||||
<A NAME="DOC.2.91.1"></A>
|
||||
<A NAME="DOC.2.92.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _fv</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Quat"></A>
|
||||
<A NAME="DOC.2.91.2"></A>
|
||||
<A NAME="DOC.2.92.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Quat"></A>
|
||||
<A NAME="DOC.2.91.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A> )</B></TT>
|
||||
<A NAME="DOC.2.92.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Quat"></A>
|
||||
<A NAME="DOC.2.91.4"></A>
|
||||
<A NAME="DOC.2.92.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Quat( const <!1><A HREF="Vec4.html">Vec4</A>& v )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.91.5"></A>
|
||||
<A NAME="DOC.2.92.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& asVec4()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec4"></A>
|
||||
<A NAME="DOC.2.91.6"></A>
|
||||
<A NAME="DOC.2.92.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A>& asVec4() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="asVec3"></A>
|
||||
<A NAME="DOC.2.91.7"></A>
|
||||
<A NAME="DOC.2.92.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> asVec3() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.91.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)</B></TT>
|
||||
<A NAME="DOC.2.92.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.91.9"></A>
|
||||
<A NAME="DOC.2.92.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(const <!1><A HREF="Vec4.html">osg::Vec4</A>& v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.91.10"></A>
|
||||
<A NAME="DOC.2.92.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>Multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.91.11"></A>
|
||||
<A NAME="DOC.2.92.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>Unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.91.12"></A>
|
||||
<A NAME="DOC.2.92.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator*(const <!1><A HREF="Quat.html">Quat</A>& rhs) const </B></TT>
|
||||
<DD>Binary multiply
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*="></A>
|
||||
<A NAME="DOC.2.91.13"></A>
|
||||
<A NAME="DOC.2.92.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator*=(const <!1><A HREF="Quat.html">Quat</A>& rhs)</B></TT>
|
||||
<DD>Unary multiply
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.91.14"></A>
|
||||
<A NAME="DOC.2.92.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>Divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.91.15"></A>
|
||||
<A NAME="DOC.2.92.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>Unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator/"></A>
|
||||
<A NAME="DOC.2.91.16"></A>
|
||||
<A NAME="DOC.2.92.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator/(const <!1><A HREF="Quat.html">Quat</A>& denom) const </B></TT>
|
||||
<DD>Binary divide
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator/="></A>
|
||||
<A NAME="DOC.2.91.17"></A>
|
||||
<A NAME="DOC.2.92.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator/=(const <!1><A HREF="Quat.html">Quat</A>& denom)</B></TT>
|
||||
<DD>Unary divide
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.91.18"></A>
|
||||
<A NAME="DOC.2.92.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator + (const <!1><A HREF="Quat.html">Quat</A>& rhs) const </B></TT>
|
||||
<DD>Binary addition
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.91.19"></A>
|
||||
<A NAME="DOC.2.92.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator += (const <!1><A HREF="Quat.html">Quat</A>& rhs)</B></TT>
|
||||
<DD>Unary addition
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.91.20"></A>
|
||||
<A NAME="DOC.2.92.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator - (const <!1><A HREF="Quat.html">Quat</A>& rhs) const </B></TT>
|
||||
<DD>Binary subtraction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.91.21"></A>
|
||||
<A NAME="DOC.2.92.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Quat.html">Quat</A>& operator -= (const <!1><A HREF="Quat.html">Quat</A>& rhs)</B></TT>
|
||||
<DD>Unary subtraction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.91.22"></A>
|
||||
<A NAME="DOC.2.92.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> operator - () const </B></TT>
|
||||
<DD>Negation operator - returns the negative of the quaternion.
|
||||
Basically just calls operator - () on the Vec4
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.91.23"></A>
|
||||
<A NAME="DOC.2.92.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float length() const </B></TT>
|
||||
<DD>Length of the quaternion = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.91.24"></A>
|
||||
<A NAME="DOC.2.92.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float length2() const </B></TT>
|
||||
<DD>Length of the quaternion = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="conj"></A>
|
||||
<A NAME="DOC.2.91.25"></A>
|
||||
<A NAME="DOC.2.92.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> conj() const </B></TT>
|
||||
<DD>Conjugate
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inverse"></A>
|
||||
<A NAME="DOC.2.91.26"></A>
|
||||
<A NAME="DOC.2.92.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Quat.html">Quat</A> inverse() const </B></TT>
|
||||
<DD>Multiplicative inverse method: q^(-1) = q^*/(qq^*)
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.91.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> )</B></TT>
|
||||
<A NAME="DOC.2.92.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const float <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const float <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.91.28"></A>
|
||||
<A NAME="DOC.2.92.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const float angle, const <!1><A HREF="Vec3.html">Vec3</A>& vec )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="makeRotate"></A>
|
||||
<A NAME="DOC.2.91.29"></A>
|
||||
<A NAME="DOC.2.92.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void makeRotate( const <!1><A HREF="Vec3.html">Vec3</A>& vec1, const <!1><A HREF="Vec3.html">Vec3</A>& vec2 )</B></TT>
|
||||
<DD>Make a rotation Quat which will rotate vec1 to vec2.
|
||||
Generally take adot product to get the angle between these
|
||||
@ -256,28 +256,28 @@ Watch out for the two special cases of when the vectors
|
||||
are co-incident or opposite in direction.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRotate"></A>
|
||||
<A NAME="DOC.2.91.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.116.14">z</A> ) const </B></TT>
|
||||
<A NAME="DOC.2.92.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float& angle, float& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, float& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, float& <!1><A HREF="Vec4.html#DOC.2.117.14">z</A> ) const </B></TT>
|
||||
<DD>Return the angle and vector components represented by the quaternion
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRotate"></A>
|
||||
<A NAME="DOC.2.91.31"></A>
|
||||
<A NAME="DOC.2.92.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getRotate( float& angle, <!1><A HREF="Vec3.html">Vec3</A>& vec ) const </B></TT>
|
||||
<DD>Return the angle and vector represented by the quaternion
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="slerp"></A>
|
||||
<A NAME="DOC.2.91.32"></A>
|
||||
<A NAME="DOC.2.92.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void slerp( const float <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, const <!1><A HREF="Quat.html">Quat</A>& from, const <!1><A HREF="Quat.html">Quat</A>& to)</B></TT>
|
||||
<DD>Spherical Linear Interpolation.
|
||||
As t goes from 0 to 1, the Quat object goes from "from" to "to".
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.91.33"></A>
|
||||
<A NAME="DOC.2.92.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void set( const <!1><A HREF="Matrix.html">osg::Matrix</A>& m )</B></TT>
|
||||
<DD>Set quaternion to be equivalent to specified matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.91.34"></A>
|
||||
<A NAME="DOC.2.92.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void get( <!1><A HREF="Matrix.html">osg::Matrix</A>& m ) const </B></TT>
|
||||
<DD>Get the equivalent matrix for this quaternion
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
@ -23,30 +23,30 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.93.1">Referenced</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">Referenced</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.93.2">Referenced</A></B>(const <!1><A HREF="Referenced.html#DOC.2.93.2">Referenced</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.2">Referenced</A></B>(const <!1><A HREF="Referenced.html#DOC.2.94.2">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B><A HREF="#DOC.2.93.3">operator = </A></B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Referenced.html">Referenced</A>& <B><A HREF="#DOC.2.94.3">operator = </A></B>(<!1><A HREF="Referenced.html">Referenced</A>&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.93.4">ref</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.94.4">ref</A></B>() const
|
||||
<DD><I>increment the reference count by one, indicating that this object has another pointer which is referencing it</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.93.5">unref</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.94.5">unref</A></B>() const
|
||||
<DD><I>decrement the reference count by one, indicating that a pointer to this object is referencing it.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.93.6">referenceCount</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.94.6">referenceCount</A></B>() const
|
||||
<DD><I>return the number pointers currently referencing this object.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.93.8">_refCount</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable int <B><A HREF="#DOC.2.94.8">_refCount</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.93.7">~Referenced</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.94.7">~Referenced</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -58,25 +58,25 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Referenced"></A>
|
||||
<A NAME="DOC.2.93.1"></A>
|
||||
<A NAME="DOC.2.94.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Referenced"></A>
|
||||
<A NAME="DOC.2.93.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced(const <!1><A HREF="Referenced.html#DOC.2.93.2">Referenced</A>&)</B></TT>
|
||||
<A NAME="DOC.2.94.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Referenced(const <!1><A HREF="Referenced.html#DOC.2.94.2">Referenced</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.93.3"></A>
|
||||
<A NAME="DOC.2.94.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Referenced.html">Referenced</A>& operator = (<!1><A HREF="Referenced.html">Referenced</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref"></A>
|
||||
<A NAME="DOC.2.93.4"></A>
|
||||
<A NAME="DOC.2.94.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void ref() const </B></TT>
|
||||
<DD>increment the reference count by one, indicating that
|
||||
this object has another pointer which is referencing it
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="unref"></A>
|
||||
<A NAME="DOC.2.93.5"></A>
|
||||
<A NAME="DOC.2.94.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void unref() const </B></TT>
|
||||
<DD>decrement the reference count by one, indicating that
|
||||
a pointer to this object is referencing it. If the
|
||||
@ -84,16 +84,16 @@ reference count goes to zero, it is assumed that this object
|
||||
is no longer referenced and is automatically deleted.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="referenceCount"></A>
|
||||
<A NAME="DOC.2.93.6"></A>
|
||||
<A NAME="DOC.2.94.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int referenceCount() const </B></TT>
|
||||
<DD>return the number pointers currently referencing this object.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Referenced"></A>
|
||||
<A NAME="DOC.2.93.7"></A>
|
||||
<A NAME="DOC.2.94.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Referenced()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_refCount"></A>
|
||||
<A NAME="DOC.2.93.8"></A>
|
||||
<A NAME="DOC.2.94.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable int _refCount</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
|
@ -23,36 +23,36 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.1">ShadeModel</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.1">ShadeModel</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.2">ShadeModel</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.95.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.2">ShadeModel</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.96.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.3">META_StateAttribute</A></B>(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.24">SHADEMODEL</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.96.3">META_StateAttribute</A></B>(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.25">SHADEMODEL</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.95.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.96.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.95.6">setMode</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.95.5">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.96.6">setMode</A></B>(const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> mode)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="ShadeModel.html#DOC.2.95.5">Mode</A> <B><A HREF="#DOC.2.95.7">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> <B><A HREF="#DOC.2.96.7">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.95.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.96.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.95.5">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.96.5">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ShadeModel.html#DOC.2.95.5">Mode</A> <B><A HREF="#DOC.2.95.10">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> <B><A HREF="#DOC.2.96.10">_mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.95.9">~ShadeModel</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.96.9">~ShadeModel</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -68,7 +68,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -127,56 +127,56 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ShadeModel"></A>
|
||||
<A NAME="DOC.2.95.1"></A>
|
||||
<A NAME="DOC.2.96.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShadeModel()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ShadeModel"></A>
|
||||
<A NAME="DOC.2.95.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShadeModel(const <!1><A HREF="ShadeModel.html#DOC.2.95.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.96.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ShadeModel(const <!1><A HREF="ShadeModel.html#DOC.2.96.2">ShadeModel</A>& sm, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.95.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.24">SHADEMODEL</A>)</B></TT>
|
||||
<A NAME="DOC.2.96.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="ShadeModel.html">ShadeModel</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.25">SHADEMODEL</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.95.4"></A>
|
||||
<A NAME="DOC.2.96.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.95.5"></A>
|
||||
<A NAME="DOC.2.96.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="FLAT"></A>
|
||||
<A NAME="DOC.2.95.5.1"></A>
|
||||
<A NAME="DOC.2.96.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SMOOTH"></A>
|
||||
<A NAME="DOC.2.95.5.2"></A>
|
||||
<A NAME="DOC.2.96.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SMOOTH</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.95.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="ShadeModel.html#DOC.2.95.5">Mode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.96.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode(const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.95.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="ShadeModel.html#DOC.2.95.5">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.96.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.95.8"></A>
|
||||
<A NAME="DOC.2.96.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ShadeModel"></A>
|
||||
<A NAME="DOC.2.95.9"></A>
|
||||
<A NAME="DOC.2.96.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~ShadeModel()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.95.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ShadeModel.html#DOC.2.95.5">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.96.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ShadeModel.html#DOC.2.96.5">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
@ -23,62 +23,62 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.97.1">State</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.98.1">State</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.97.2">~State</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.98.2">~State</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.3">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.3">pushStateSet</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<DD><I>push stateset onto state stack</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.4">popStateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.4">popStateSet</A></B>()
|
||||
<DD><I>pop drawstate off state stack</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.5">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.5">captureCurrentState</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const
|
||||
<DD><I>copy the modes and attributes which captures the current state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.6">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.6">reset</A></B>()
|
||||
<DD><I>reset the state object to an empty stack</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.97.7">apply_mode</A></B>(const StateAttribute::GLMode mode, const bool enabled)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.98.7">apply_mode</A></B>(const StateAttribute::GLMode mode, const bool enabled)
|
||||
<DD><I>apply an OpenGL mode if required.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.97.8">apply_attribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.98.8">apply_attribute</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<DD><I>apply an attribute if required.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.9">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.9">apply</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)
|
||||
<DD><I>apply stateset</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.10">apply</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.10">apply</A></B>()
|
||||
<DD><I>apply the state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.11">have_applied</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.11">have_applied</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<DD><I>mode has been set externally, update state to reflect this setting</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.97.12">have_applied</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.98.12">have_applied</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)
|
||||
<DD><I>attribute has been applied externally, update state to reflect this setting</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.13">setContextID</A></B>(unsigned int contextID)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.13">setContextID</A></B>(unsigned int contextID)
|
||||
<DD><I>Set the current OpenGL context uniqueID.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.97.14">getContextID</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.98.14">getContextID</A></B>() const
|
||||
<DD><I>Get the current OpenGL context unique ID</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.15">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.15">setFrameStamp</A></B>(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)
|
||||
<DD><I>Set the frame stamp for the current frame</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.97.16">getFrameStamp</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* <B><A HREF="#DOC.2.98.16">getFrameStamp</A></B>() const
|
||||
<DD><I>Set the frame stamp for the current frame</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.17">setCamera</A></B>(<!1><A HREF="Camera.html">Camera</A>* camera)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.17">setCamera</A></B>(<!1><A HREF="Camera.html">Camera</A>* camera)
|
||||
<DD><I>Set the camera.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Camera.html">Camera</A>* <B><A HREF="#DOC.2.97.18">getCamera</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Camera.html">Camera</A>* <B><A HREF="#DOC.2.98.18">getCamera</A></B>() const
|
||||
<DD><I>Get the camera </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.97.19">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.98.19">setDisplaySettings</A></B>(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)
|
||||
<DD><I>Set the DisplaySettings.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.97.20">getDisplaySettings</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* <B><A HREF="#DOC.2.98.20">getDisplaySettings</A></B>() const
|
||||
<DD><I>Get the DisplaySettings </I>
|
||||
</DL></P>
|
||||
|
||||
@ -111,65 +111,65 @@ Lazy state updating is used to minimize state changes.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="State"></A>
|
||||
<A NAME="DOC.2.97.1"></A>
|
||||
<A NAME="DOC.2.98.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> State()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~State"></A>
|
||||
<A NAME="DOC.2.97.2"></A>
|
||||
<A NAME="DOC.2.98.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~State()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushStateSet"></A>
|
||||
<A NAME="DOC.2.97.3"></A>
|
||||
<A NAME="DOC.2.98.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushStateSet(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
|
||||
<DD>push stateset onto state stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popStateSet"></A>
|
||||
<A NAME="DOC.2.97.4"></A>
|
||||
<A NAME="DOC.2.98.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popStateSet()</B></TT>
|
||||
<DD>pop drawstate off state stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="captureCurrentState"></A>
|
||||
<A NAME="DOC.2.97.5"></A>
|
||||
<A NAME="DOC.2.98.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void captureCurrentState(<!1><A HREF="StateSet.html">StateSet</A>& stateset) const </B></TT>
|
||||
<DD>copy the modes and attributes which captures the current state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.97.6"></A>
|
||||
<A NAME="DOC.2.98.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
|
||||
<DD>reset the state object to an empty stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply_mode"></A>
|
||||
<A NAME="DOC.2.97.7"></A>
|
||||
<A NAME="DOC.2.98.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool apply_mode(const StateAttribute::GLMode mode, const bool enabled)</B></TT>
|
||||
<DD>apply an OpenGL mode if required.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply_attribute"></A>
|
||||
<A NAME="DOC.2.97.8"></A>
|
||||
<A NAME="DOC.2.98.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool apply_attribute(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
||||
<DD>apply an attribute if required.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.97.9"></A>
|
||||
<A NAME="DOC.2.98.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply(const <!1><A HREF="StateSet.html">StateSet</A>* dstate)</B></TT>
|
||||
<DD>apply stateset
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.97.10"></A>
|
||||
<A NAME="DOC.2.98.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void apply()</B></TT>
|
||||
<DD>apply the state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="have_applied"></A>
|
||||
<A NAME="DOC.2.97.11"></A>
|
||||
<A NAME="DOC.2.98.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void have_applied(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
|
||||
<DD>mode has been set externally, update state to reflect this setting
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="have_applied"></A>
|
||||
<A NAME="DOC.2.97.12"></A>
|
||||
<A NAME="DOC.2.98.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void have_applied(const <!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute)</B></TT>
|
||||
<DD>attribute has been applied externally, update state to reflect this setting
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setContextID"></A>
|
||||
<A NAME="DOC.2.97.13"></A>
|
||||
<A NAME="DOC.2.98.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setContextID(unsigned int contextID)</B></TT>
|
||||
<DD>Set the current OpenGL context uniqueID.
|
||||
Note, it is the application developers responsibility to
|
||||
@ -179,86 +179,86 @@ help manage OpenGL display list and texture binds appropriate
|
||||
for each context.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getContextID"></A>
|
||||
<A NAME="DOC.2.97.14"></A>
|
||||
<A NAME="DOC.2.98.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getContextID() const </B></TT>
|
||||
<DD>Get the current OpenGL context unique ID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setFrameStamp"></A>
|
||||
<A NAME="DOC.2.97.15"></A>
|
||||
<A NAME="DOC.2.98.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFrameStamp(<!1><A HREF="FrameStamp.html">FrameStamp</A>* fs)</B></TT>
|
||||
<DD>Set the frame stamp for the current frame
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFrameStamp"></A>
|
||||
<A NAME="DOC.2.97.16"></A>
|
||||
<A NAME="DOC.2.98.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="FrameStamp.html">FrameStamp</A>* getFrameStamp() const </B></TT>
|
||||
<DD>Set the frame stamp for the current frame
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCamera"></A>
|
||||
<A NAME="DOC.2.97.17"></A>
|
||||
<A NAME="DOC.2.98.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setCamera(<!1><A HREF="Camera.html">Camera</A>* camera)</B></TT>
|
||||
<DD>Set the camera. Note, nothing is applied, the camera is just used
|
||||
used in the State object to pass the current camera to Drawables
|
||||
during rendering.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCamera"></A>
|
||||
<A NAME="DOC.2.97.18"></A>
|
||||
<A NAME="DOC.2.98.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Camera.html">Camera</A>* getCamera() const </B></TT>
|
||||
<DD>Get the camera
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDisplaySettings"></A>
|
||||
<A NAME="DOC.2.97.19"></A>
|
||||
<A NAME="DOC.2.98.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setDisplaySettings(<!1><A HREF="DisplaySettings.html">DisplaySettings</A>* vs)</B></TT>
|
||||
<DD>Set the DisplaySettings. Note, nothing is applied, the visual settings are just used
|
||||
used in the State object to pass the current visual settings to Drawables
|
||||
during rendering.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDisplaySettings"></A>
|
||||
<A NAME="DOC.2.97.20"></A>
|
||||
<A NAME="DOC.2.98.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="DisplaySettings.html">DisplaySettings</A>* getDisplaySettings() const </B></TT>
|
||||
<DD>Get the DisplaySettings
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="ModeStack"></A>
|
||||
<A NAME="DOC.2.97.25.1"></A>
|
||||
<A NAME="DOC.2.98.25.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ModeStack()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="changed"></A>
|
||||
<A NAME="DOC.2.97.25.2"></A>
|
||||
<A NAME="DOC.2.98.25.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="last_applied_value"></A>
|
||||
<A NAME="DOC.2.97.25.3"></A>
|
||||
<A NAME="DOC.2.98.25.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool last_applied_value</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="global_default_value"></A>
|
||||
<A NAME="DOC.2.97.25.4"></A>
|
||||
<A NAME="DOC.2.98.25.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool global_default_value</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valueVec"></A>
|
||||
<A NAME="DOC.2.97.25.5"></A>
|
||||
<A NAME="DOC.2.98.25.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>ValueVec valueVec</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL>
|
||||
|
||||
<A NAME="AttributeStack"></A>
|
||||
<A NAME="DOC.2.97.26.1"></A>
|
||||
<A NAME="DOC.2.98.26.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AttributeStack()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="changed"></A>
|
||||
<A NAME="DOC.2.97.26.2"></A>
|
||||
<A NAME="DOC.2.98.26.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool changed</B></TT>
|
||||
<DD>apply an attribute if required, passing in attribute and appropriate attribute stack
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="last_applied_attribute"></A>
|
||||
<A NAME="DOC.2.97.26.3"></A>
|
||||
<A NAME="DOC.2.98.26.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* last_applied_attribute</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="global_default_attribute"></A>
|
||||
<A NAME="DOC.2.97.26.4"></A>
|
||||
<A NAME="DOC.2.98.26.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>> global_default_attribute</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="attributeVec"></A>
|
||||
<A NAME="DOC.2.97.26.5"></A>
|
||||
<A NAME="DOC.2.98.26.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>AttributeVec attributeVec</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
</DL>
|
||||
|
@ -11,11 +11,11 @@
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=755>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html">
|
||||
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2">
|
||||
<APPLET CODE="ClassGraph.class" WIDTH=600 HEIGHT=785>
|
||||
<param name=classes value="CReferenced,MReferenced.html,CObject,MObject.html,CStateAttribute,MStateAttribute.html,CViewport,MViewport.html,CTransparency,MTransparency.html,CTexture,MTexture.html,CTexMat,MTexMat.html,CTexGen,MTexGen.html,CTexEnv,MTexEnv.html,CStencil,MStencil.html,CShadeModel,MShadeModel.html,CPolygonOffset,MPolygonOffset.html,CPolygonMode,MPolygonMode.html,CPoint,MPoint.html,CMaterial,MMaterial.html,CLineWidth,MLineWidth.html,CLineStipple,MLineStipple.html,CLight,MLight.html,CFrontFace,MFrontFace.html,CFog,MFog.html,CDepth,MDepth.html,CCullFace,MCullFace.html,CColorMatrix,MColorMatrix.html,CColorMask,MColorMask.html,CClipPlane,MClipPlane.html,CAlphaFunc,MAlphaFunc.html">
|
||||
<param name=before value="M,M,M,M|_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,MR_,Mr_">
|
||||
<param name=after value="Md_SP,Md_,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M,M">
|
||||
<param name=indent value="0,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2">
|
||||
<param name=arrowdir value="down">
|
||||
</APPLET>
|
||||
<HR>
|
||||
@ -23,67 +23,67 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.7">StateAttribute</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.7">StateAttribute</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.101.8">StateAttribute</A></B>(const <!1><A HREF="StateAttribute.html#DOC.2.101.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.8">StateAttribute</A></B>(const <!1><A HREF="StateAttribute.html#DOC.2.102.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.101.9">cloneType</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.9">cloneType</A></B>() const = 0
|
||||
<DD><I>Clone the type of an attribute, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.101.10">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.10">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0
|
||||
<DD><I>Clone an attribute, with Object* return type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.101.11">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.102.11">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DD><I>return true if this and obj are of the same kind of object</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.101.12">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.102.12">className</A></B>() const
|
||||
<DD><I>return the name of the attribute's class type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B><A HREF="#DOC.2.101.13">getType</A></B>() const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B><A HREF="#DOC.2.102.13">getType</A></B>() const = 0
|
||||
<DD><I>return the Type identifier of the attribute's class type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.101.14">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.102.14">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const = 0
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.101.15">operator < </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.15">operator < </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.101.16">operator == </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.16">operator == </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.101.17">operator != </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.17">operator != </A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.18">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.18">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.19">apply</A></B>(<!1><A HREF="State.html">State</A>&) const = 0
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.19">apply</A></B>(<!1><A HREF="State.html">State</A>&) const = 0
|
||||
<DD><I>apply the OpenGL state attributes.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.101.20">compile</A></B>(<!1><A HREF="State.html">State</A>&) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.102.20">compile</A></B>(<!1><A HREF="State.html">State</A>&) const
|
||||
<DD><I>default to nothing to compile - all state is applied immediately.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef GLenum <B><A HREF="#DOC.2.101.1">GLMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef GLenum <B><A HREF="#DOC.2.102.1">GLMode</A></B>
|
||||
<DD><I>GLMode is the value used in glEnable/glDisable(mode) </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.101.2">GLModeValue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.102.2">GLModeValue</A></B>
|
||||
<DD><I>GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.101.3">OverrideValue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.102.3">OverrideValue</A></B>
|
||||
<DD><I>Override is used to specified the override behavior of StateAttributes from from parent to children.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.4">Values</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.4">Values</A></B>
|
||||
<DD><I>list values which can be used in to set either GLModeValues or OverrideValues.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.101.5">Type</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef unsigned int <B><A HREF="#DOC.2.102.5">Type</A></B>
|
||||
<DD><I>Type identifier to differentiate between different state types.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.101.6">Types</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.6">Types</A></B>
|
||||
<DD><I>Values of StateAttribute::Type used to aid identification of different StateAttribute subclasses.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.101.21">~StateAttribute</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.102.21">~StateAttribute</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -117,26 +117,26 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="GLMode"></A>
|
||||
<A NAME="DOC.2.101.1"></A>
|
||||
<A NAME="DOC.2.102.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef GLenum GLMode</B></TT>
|
||||
<DD>GLMode is the value used in glEnable/glDisable(mode)
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GLModeValue"></A>
|
||||
<A NAME="DOC.2.101.2"></A>
|
||||
<A NAME="DOC.2.102.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int GLModeValue</B></TT>
|
||||
<DD>GLModeValue is used to specified whether an mode is enabled (ON) or disabled (OFF).
|
||||
GLMoveValue is also used to specify the override behavior of modes from parent to children.
|
||||
See enum Value description for more details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OverrideValue"></A>
|
||||
<A NAME="DOC.2.101.3"></A>
|
||||
<A NAME="DOC.2.102.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int OverrideValue</B></TT>
|
||||
<DD>Override is used to specified the override behavior of StateAttributes
|
||||
from from parent to children.
|
||||
See enum Value description for more details.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Values"></A>
|
||||
<A NAME="DOC.2.101.4"></A>
|
||||
<A NAME="DOC.2.102.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Values</B></TT>
|
||||
<DD>list values which can be used in to set either GLModeValues
|
||||
or OverrideValues. When using in conjunction with GLModeValues
|
||||
@ -148,43 +148,43 @@ StateSet::setAttributeAndModes(..).
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="OFF"></A>
|
||||
<A NAME="DOC.2.101.4.1"></A>
|
||||
<A NAME="DOC.2.102.4.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
||||
<DD>means that associated GLMode and Override is disabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ON"></A>
|
||||
<A NAME="DOC.2.101.4.2"></A>
|
||||
<A NAME="DOC.2.102.4.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ON</B></TT>
|
||||
<DD>means that associated GLMode is enabled and Override is disabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE"></A>
|
||||
<A NAME="DOC.2.101.4.3"></A>
|
||||
<A NAME="DOC.2.102.4.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE</B></TT>
|
||||
<DD>Overriding of GLMode's or StateAttributes is enabled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE_OFF"></A>
|
||||
<A NAME="DOC.2.101.4.4"></A>
|
||||
<A NAME="DOC.2.102.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_OFF</B></TT>
|
||||
<DD>Equivilant to OFF | OVERRIDE
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE_ON"></A>
|
||||
<A NAME="DOC.2.101.4.5"></A>
|
||||
<A NAME="DOC.2.102.4.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_ON</B></TT>
|
||||
<DD>Equivilant to ON | OVERRIDE
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INHERIT"></A>
|
||||
<A NAME="DOC.2.101.4.6"></A>
|
||||
<A NAME="DOC.2.102.4.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INHERIT</B></TT>
|
||||
<DD>means that GLMode or StateAttribute should in inherited from above
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Type"></A>
|
||||
<A NAME="DOC.2.101.5"></A>
|
||||
<A NAME="DOC.2.102.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef unsigned int Type</B></TT>
|
||||
<DD>Type identifier to differentiate between different state types.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Types"></A>
|
||||
<A NAME="DOC.2.101.6"></A>
|
||||
<A NAME="DOC.2.102.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Types</B></TT>
|
||||
<DD>Values of StateAttribute::Type used to aid identification
|
||||
of different StateAttribute subclasses. Each subclass defines
|
||||
@ -197,232 +197,236 @@ that types value.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="TEXTURE"></A>
|
||||
<A NAME="DOC.2.101.6.1"></A>
|
||||
<A NAME="DOC.2.102.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_0"></A>
|
||||
<A NAME="DOC.2.101.6.2"></A>
|
||||
<A NAME="DOC.2.102.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_1"></A>
|
||||
<A NAME="DOC.2.101.6.3"></A>
|
||||
<A NAME="DOC.2.102.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_2"></A>
|
||||
<A NAME="DOC.2.101.6.4"></A>
|
||||
<A NAME="DOC.2.102.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXTURE_3"></A>
|
||||
<A NAME="DOC.2.101.6.5"></A>
|
||||
<A NAME="DOC.2.102.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXTURE_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MATERIAL"></A>
|
||||
<A NAME="DOC.2.101.6.6"></A>
|
||||
<A NAME="DOC.2.102.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MATERIAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALPHAFUNC"></A>
|
||||
<A NAME="DOC.2.101.6.7"></A>
|
||||
<A NAME="DOC.2.102.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALPHAFUNC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ANTIALIAS"></A>
|
||||
<A NAME="DOC.2.101.6.8"></A>
|
||||
<A NAME="DOC.2.102.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANTIALIAS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORTABLE"></A>
|
||||
<A NAME="DOC.2.101.6.9"></A>
|
||||
<A NAME="DOC.2.102.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORTABLE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CULLFACE"></A>
|
||||
<A NAME="DOC.2.101.6.10"></A>
|
||||
<A NAME="DOC.2.102.6.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CULLFACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FOG"></A>
|
||||
<A NAME="DOC.2.101.6.11"></A>
|
||||
<A NAME="DOC.2.102.6.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FOG</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FRONTFACE"></A>
|
||||
<A NAME="DOC.2.101.6.12"></A>
|
||||
<A NAME="DOC.2.102.6.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FRONTFACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT"></A>
|
||||
<A NAME="DOC.2.101.6.13"></A>
|
||||
<A NAME="DOC.2.102.6.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_0"></A>
|
||||
<A NAME="DOC.2.101.6.14"></A>
|
||||
<A NAME="DOC.2.102.6.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_1"></A>
|
||||
<A NAME="DOC.2.101.6.15"></A>
|
||||
<A NAME="DOC.2.102.6.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_2"></A>
|
||||
<A NAME="DOC.2.101.6.16"></A>
|
||||
<A NAME="DOC.2.102.6.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_3"></A>
|
||||
<A NAME="DOC.2.101.6.17"></A>
|
||||
<A NAME="DOC.2.102.6.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_4"></A>
|
||||
<A NAME="DOC.2.101.6.18"></A>
|
||||
<A NAME="DOC.2.102.6.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_5"></A>
|
||||
<A NAME="DOC.2.101.6.19"></A>
|
||||
<A NAME="DOC.2.102.6.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_5</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_6"></A>
|
||||
<A NAME="DOC.2.101.6.20"></A>
|
||||
<A NAME="DOC.2.102.6.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_6</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LIGHT_7"></A>
|
||||
<A NAME="DOC.2.101.6.21"></A>
|
||||
<A NAME="DOC.2.102.6.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LIGHT_7</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POINT"></A>
|
||||
<A NAME="DOC.2.101.6.22"></A>
|
||||
<A NAME="DOC.2.102.6.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEWIDTH"></A>
|
||||
<A NAME="DOC.2.101.6.23"></A>
|
||||
<A NAME="DOC.2.102.6.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEWIDTH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINESTIPPLE"></A>
|
||||
<A NAME="DOC.2.102.6.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINESTIPPLE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SHADEMODEL"></A>
|
||||
<A NAME="DOC.2.101.6.24"></A>
|
||||
<A NAME="DOC.2.102.6.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SHADEMODEL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POLYGONMODE"></A>
|
||||
<A NAME="DOC.2.101.6.25"></A>
|
||||
<A NAME="DOC.2.102.6.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGONMODE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POLYGONOFFSET"></A>
|
||||
<A NAME="DOC.2.101.6.26"></A>
|
||||
<A NAME="DOC.2.102.6.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGONOFFSET</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXENV"></A>
|
||||
<A NAME="DOC.2.101.6.27"></A>
|
||||
<A NAME="DOC.2.102.6.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXENV</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXGEN"></A>
|
||||
<A NAME="DOC.2.101.6.28"></A>
|
||||
<A NAME="DOC.2.102.6.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXGEN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TEXMAT"></A>
|
||||
<A NAME="DOC.2.101.6.29"></A>
|
||||
<A NAME="DOC.2.102.6.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TEXMAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRANSPARENCY"></A>
|
||||
<A NAME="DOC.2.101.6.30"></A>
|
||||
<A NAME="DOC.2.102.6.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRANSPARENCY</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STENCIL"></A>
|
||||
<A NAME="DOC.2.101.6.31"></A>
|
||||
<A NAME="DOC.2.102.6.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STENCIL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORMASK"></A>
|
||||
<A NAME="DOC.2.101.6.32"></A>
|
||||
<A NAME="DOC.2.102.6.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORMASK</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DEPTH"></A>
|
||||
<A NAME="DOC.2.101.6.33"></A>
|
||||
<A NAME="DOC.2.102.6.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEPTH</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="VIEWPORT"></A>
|
||||
<A NAME="DOC.2.101.6.34"></A>
|
||||
<A NAME="DOC.2.102.6.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> VIEWPORT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE"></A>
|
||||
<A NAME="DOC.2.101.6.35"></A>
|
||||
<A NAME="DOC.2.102.6.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_0"></A>
|
||||
<A NAME="DOC.2.101.6.36"></A>
|
||||
<A NAME="DOC.2.102.6.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_0</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_1"></A>
|
||||
<A NAME="DOC.2.101.6.37"></A>
|
||||
<A NAME="DOC.2.102.6.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_1</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_2"></A>
|
||||
<A NAME="DOC.2.101.6.38"></A>
|
||||
<A NAME="DOC.2.102.6.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_3"></A>
|
||||
<A NAME="DOC.2.101.6.39"></A>
|
||||
<A NAME="DOC.2.102.6.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_3</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_4"></A>
|
||||
<A NAME="DOC.2.101.6.40"></A>
|
||||
<A NAME="DOC.2.102.6.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLIPPLANE_5"></A>
|
||||
<A NAME="DOC.2.101.6.41"></A>
|
||||
<A NAME="DOC.2.102.6.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLIPPLANE_5</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="COLORMATRIX"></A>
|
||||
<A NAME="DOC.2.101.6.42"></A>
|
||||
<A NAME="DOC.2.102.6.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> COLORMATRIX</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="StateAttribute"></A>
|
||||
<A NAME="DOC.2.101.7"></A>
|
||||
<A NAME="DOC.2.102.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="StateAttribute"></A>
|
||||
<A NAME="DOC.2.101.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute(const <!1><A HREF="StateAttribute.html#DOC.2.101.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.102.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateAttribute(const <!1><A HREF="StateAttribute.html#DOC.2.102.8">StateAttribute</A>& sa, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.101.9"></A>
|
||||
<A NAME="DOC.2.102.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const = 0</B></TT>
|
||||
<DD>Clone the type of an attribute, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.101.10"></A>
|
||||
<A NAME="DOC.2.102.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>&) const = 0</B></TT>
|
||||
<DD>Clone an attribute, with Object* return type.
|
||||
Must be defined by derived classes.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.101.11"></A>
|
||||
<A NAME="DOC.2.102.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DD>return true if this and obj are of the same kind of object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.101.12"></A>
|
||||
<A NAME="DOC.2.102.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DD>return the name of the attribute's class type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getType"></A>
|
||||
<A NAME="DOC.2.101.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> getType() const = 0</B></TT>
|
||||
<A NAME="DOC.2.102.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> getType() const = 0</B></TT>
|
||||
<DD>return the Type identifier of the attribute's class type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.101.14"></A>
|
||||
<A NAME="DOC.2.102.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const = 0</B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.101.15"></A>
|
||||
<A NAME="DOC.2.102.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.101.16"></A>
|
||||
<A NAME="DOC.2.102.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.101.17"></A>
|
||||
<A NAME="DOC.2.102.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.101.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const </B></TT>
|
||||
<A NAME="DOC.2.102.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.101.19"></A>
|
||||
<A NAME="DOC.2.102.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>&) const = 0</B></TT>
|
||||
<DD>apply the OpenGL state attributes.
|
||||
The global state for the current OpenGL context is passed
|
||||
@ -430,12 +434,12 @@ in to allow the StateAttribute to obtain details on the
|
||||
the current context and state.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.101.20"></A>
|
||||
<A NAME="DOC.2.102.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>&) const </B></TT>
|
||||
<DD>default to nothing to compile - all state is applied immediately.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~StateAttribute"></A>
|
||||
<A NAME="DOC.2.101.21"></A>
|
||||
<A NAME="DOC.2.102.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateAttribute()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
@ -453,6 +457,7 @@ the current context and state.
|
||||
<A HREF="Point.html">Point</A><BR>
|
||||
<A HREF="Material.html">Material</A><BR>
|
||||
<A HREF="LineWidth.html">LineWidth</A><BR>
|
||||
<A HREF="LineStipple.html">LineStipple</A><BR>
|
||||
<A HREF="Light.html">Light</A><BR>
|
||||
<A HREF="FrontFace.html">FrontFace</A><BR>
|
||||
<A HREF="Fog.html">Fog</A><BR>
|
||||
|
@ -23,139 +23,139 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.1">StateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">StateSet</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.102.2">StateSet</A></B>(const <!1><A HREF="StateSet.html#DOC.2.102.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.2">StateSet</A></B>(const <!1><A HREF="StateSet.html#DOC.2.103.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.3">cloneType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.103.3">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.102.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="Object.html">Object</A>* <B><A HREF="#DOC.2.103.4">clone</A></B>(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.102.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.103.5">isSameKindAs</A></B>(const <!1><A HREF="Object.html">Object</A>* obj) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.102.6">className</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const char* <B><A HREF="#DOC.2.103.6">className</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.102.7">compare</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs, bool compareAttributeContents=false) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.7">compare</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs, bool compareAttributeContents=false) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.8">operator < </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.8">operator < </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.9">operator == </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.9">operator == </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.102.10">operator != </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.103.10">operator != </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.11">setGlobalDefaults</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.11">setGlobalDefaults</A></B>()
|
||||
<DD><I>set all the modes to on or off so that it defines a complete state, typically used for a default global state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.12">setAllToInherit</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.12">setAllToInherit</A></B>()
|
||||
<DD><I>set all the modes to inherit, typically used to signify nodes which inherit all of their modes for the global state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.13">merge</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.13">merge</A></B>(const <!1><A HREF="StateSet.html">StateSet</A>& rhs)
|
||||
<DD><I>merge this stateset with stateset rhs, this overrides the rhs if OVERRIDE is specified, otherwise rhs takes precedence</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.15">setMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.15">setMode</A></B>(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)
|
||||
<DD><I>set this StateSet to contain specified GLMode and value</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.16">setModeToInherit</A></B>(const StateAttribute::GLMode mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.16">setModeToInherit</A></B>(const StateAttribute::GLMode mode)
|
||||
<DD><I>set this StateSet to inherit specified GLMode type from parents.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const StateAttribute::GLModeValue <B><A HREF="#DOC.2.102.17">getMode</A></B>(const StateAttribute::GLMode mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const StateAttribute::GLModeValue <B><A HREF="#DOC.2.103.17">getMode</A></B>(const StateAttribute::GLMode mode) const
|
||||
<DD><I>get specified GLModeValue for specified GLMode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>& <B><A HREF="#DOC.2.102.18">getModeList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& <B><A HREF="#DOC.2.103.18">getModeList</A></B>()
|
||||
<DD><I>return the list of all GLModes contained in this StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>& <B><A HREF="#DOC.2.102.19">getModeList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& <B><A HREF="#DOC.2.103.19">getModeList</A></B>() const
|
||||
<DD><I>return the const list of all GLModes contained in this const StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.22">setAttribute</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.22">setAttribute</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)
|
||||
<DD><I>set this StateSet to contain specified attribute and override flag</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.23">setAttributeAndModes</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.23">setAttributeAndModes</A></B>(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)
|
||||
<DD><I>set this StateSet to contain specified attribute and set the associated GLMode's to specified value</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.24">setAttributeToInherit</A></B>(const StateAttribute::Type type)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.24">setAttributeToInherit</A></B>(const StateAttribute::Type type)
|
||||
<DD><I>set this StateSet to inherit specified attribute type from parents.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.102.25">getAttribute</A></B>(const StateAttribute::Type type)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.103.25">getAttribute</A></B>(const StateAttribute::Type type)
|
||||
<DD><I>get specified StateAttribute for specified type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.102.26">getAttribute</A></B>(const StateAttribute::Type type) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* <B><A HREF="#DOC.2.103.26">getAttribute</A></B>(const StateAttribute::Type type) const
|
||||
<DD><I>get specified const StateAttribute for specified type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>* <B><A HREF="#DOC.2.102.27">getAttributePair</A></B>(const StateAttribute::Type type) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>* <B><A HREF="#DOC.2.103.27">getAttributePair</A></B>(const StateAttribute::Type type) const
|
||||
<DD><I>get specified RefAttributePair for specified type.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>& <B><A HREF="#DOC.2.102.28">getAttributeList</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& <B><A HREF="#DOC.2.103.28">getAttributeList</A></B>()
|
||||
<DD><I>return the list of all StateAttributes contained in this StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>& <B><A HREF="#DOC.2.102.29">getAttributeList</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& <B><A HREF="#DOC.2.103.29">getAttributeList</A></B>() const
|
||||
<DD><I>return the const list of all StateAttributes contained in this const StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.31">setRenderingHint</A></B>(const int hint)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.31">setRenderingHint</A></B>(const int hint)
|
||||
<DD><I>set the RenderingHint of the StateSet.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.102.32">getRenderingHint</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.32">getRenderingHint</A></B>() const
|
||||
<DD><I>get the RenderingHint of the StateSet</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.34">setRenderBinDetails</A></B>(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.102.33.2">USE_RENDERBIN_DETAILS</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.34">setRenderBinDetails</A></B>(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.103.33.2">USE_RENDERBIN_DETAILS</A>)
|
||||
<DD><I>set the render bin details</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.35">setRendingBinToInherit</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.35">setRendingBinToInherit</A></B>()
|
||||
<DD><I>set the render bin details to inherit</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> <B><A HREF="#DOC.2.102.36">getRenderBinMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> <B><A HREF="#DOC.2.103.36">getRenderBinMode</A></B>() const
|
||||
<DD><I>get the render bin mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.102.37">useRenderBinDetails</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.103.37">useRenderBinDetails</A></B>() const
|
||||
<DD><I>get whether the render bin details are set and should be used</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.102.38">getBinNumber</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.38">getBinNumber</A></B>() const
|
||||
<DD><I>get the render bin number</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.102.39">getBinName</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const std::string& <B><A HREF="#DOC.2.103.39">getBinName</A></B>() const
|
||||
<DD><I>get the render bin name</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.102.40">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.40">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>call compile on all StateAttributes contained within this StateSet</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> <B><A HREF="#DOC.2.102.14">ModeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> <B><A HREF="#DOC.2.103.14">ModeList</A></B>
|
||||
<DD><I>a container to map GLModes to their respective GLModeValues</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>>,StateAttribute::OverrideValue> <B><A HREF="#DOC.2.102.20">RefAttributePair</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::pair<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>>,StateAttribute::OverrideValue> <B><A HREF="#DOC.2.103.20">RefAttributePair</A></B>
|
||||
<DD><I>simple pairing between an attribute and its override flag</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>> <B><A HREF="#DOC.2.102.21">AttributeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>> <B><A HREF="#DOC.2.103.21">AttributeList</A></B>
|
||||
<DD><I>a container to map StateAttribyte::Types to their respective RefAttributePair</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.30">RenderingHint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.30">RenderingHint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.102.33">RenderBinMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.33">RenderBinMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A> <B><A HREF="#DOC.2.102.43">_modeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A> <B><A HREF="#DOC.2.103.43">_modeList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A> <B><A HREF="#DOC.2.102.44">_attributeList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A> <B><A HREF="#DOC.2.103.44">_attributeList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.102.45">_renderingHint</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.45">_renderingHint</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> <B><A HREF="#DOC.2.102.46">_binMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> <B><A HREF="#DOC.2.103.46">_binMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.102.47">_binNum</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.47">_binNum</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.102.48">_binName</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::string <B><A HREF="#DOC.2.103.48">_binName</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.102.41">~StateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.103.41">~StateSet</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">StateSet</A>& <B><A HREF="#DOC.2.102.42">operator = </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="StateSet.html">StateSet</A>& <B><A HREF="#DOC.2.103.42">operator = </A></B>(const <!1><A HREF="StateSet.html">StateSet</A>&)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -192,170 +192,170 @@ in the graphics pipeline.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="StateSet"></A>
|
||||
<A NAME="DOC.2.102.1"></A>
|
||||
<A NAME="DOC.2.103.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="StateSet"></A>
|
||||
<A NAME="DOC.2.102.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet(const <!1><A HREF="StateSet.html#DOC.2.102.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.103.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> StateSet(const <!1><A HREF="StateSet.html#DOC.2.103.2">StateSet</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.102.3"></A>
|
||||
<A NAME="DOC.2.103.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clone"></A>
|
||||
<A NAME="DOC.2.102.4"></A>
|
||||
<A NAME="DOC.2.103.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="Object.html">Object</A>* clone(const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isSameKindAs"></A>
|
||||
<A NAME="DOC.2.102.5"></A>
|
||||
<A NAME="DOC.2.103.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool isSameKindAs(const <!1><A HREF="Object.html">Object</A>* obj) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="className"></A>
|
||||
<A NAME="DOC.2.102.6"></A>
|
||||
<A NAME="DOC.2.103.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const char* className() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.102.7"></A>
|
||||
<A NAME="DOC.2.103.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int compare(const <!1><A HREF="StateSet.html">StateSet</A>& rhs, bool compareAttributeContents=false) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.102.8"></A>
|
||||
<A NAME="DOC.2.103.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator < (const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.102.9"></A>
|
||||
<A NAME="DOC.2.103.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator == (const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.102.10"></A>
|
||||
<A NAME="DOC.2.103.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool operator != (const <!1><A HREF="StateSet.html">StateSet</A>& rhs) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setGlobalDefaults"></A>
|
||||
<A NAME="DOC.2.102.11"></A>
|
||||
<A NAME="DOC.2.103.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setGlobalDefaults()</B></TT>
|
||||
<DD>set all the modes to on or off so that it defines a
|
||||
complete state, typically used for a default global state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAllToInherit"></A>
|
||||
<A NAME="DOC.2.102.12"></A>
|
||||
<A NAME="DOC.2.103.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAllToInherit()</B></TT>
|
||||
<DD>set all the modes to inherit, typically used to signify
|
||||
nodes which inherit all of their modes for the global state
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="merge"></A>
|
||||
<A NAME="DOC.2.102.13"></A>
|
||||
<A NAME="DOC.2.103.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void merge(const <!1><A HREF="StateSet.html">StateSet</A>& rhs)</B></TT>
|
||||
<DD>merge this stateset with stateset rhs, this overrides
|
||||
the rhs if OVERRIDE is specified, otherwise rhs takes precedence
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ModeList"></A>
|
||||
<A NAME="DOC.2.102.14"></A>
|
||||
<A NAME="DOC.2.103.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::GLMode,StateAttribute::GLModeValue> ModeList</B></TT>
|
||||
<DD>a container to map GLModes to their respective GLModeValues
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.102.15"></A>
|
||||
<A NAME="DOC.2.103.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(const StateAttribute::GLMode mode, const StateAttribute::GLModeValue value)</B></TT>
|
||||
<DD>set this StateSet to contain specified GLMode and value
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setModeToInherit"></A>
|
||||
<A NAME="DOC.2.102.16"></A>
|
||||
<A NAME="DOC.2.103.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setModeToInherit(const StateAttribute::GLMode mode)</B></TT>
|
||||
<DD>set this StateSet to inherit specified GLMode type from parents.
|
||||
has the effect of deleting any GlMode of specified type from StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.102.17"></A>
|
||||
<A NAME="DOC.2.103.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const StateAttribute::GLModeValue getMode(const StateAttribute::GLMode mode) const </B></TT>
|
||||
<DD>get specified GLModeValue for specified GLMode.
|
||||
returns INHERIT if no GLModeValue is contained within StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModeList"></A>
|
||||
<A NAME="DOC.2.102.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>& getModeList()</B></TT>
|
||||
<A NAME="DOC.2.103.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& getModeList()</B></TT>
|
||||
<DD>return the list of all GLModes contained in this StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getModeList"></A>
|
||||
<A NAME="DOC.2.102.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A>& getModeList() const </B></TT>
|
||||
<A NAME="DOC.2.103.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A>& getModeList() const </B></TT>
|
||||
<DD>return the const list of all GLModes contained in this const StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RefAttributePair"></A>
|
||||
<A NAME="DOC.2.102.20"></A>
|
||||
<A NAME="DOC.2.103.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::pair<<!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateAttribute.html">StateAttribute</A>>,StateAttribute::OverrideValue> RefAttributePair</B></TT>
|
||||
<DD>simple pairing between an attribute and its override flag
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AttributeList"></A>
|
||||
<A NAME="DOC.2.102.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>> AttributeList</B></TT>
|
||||
<A NAME="DOC.2.103.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<StateAttribute::Type,<!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>> AttributeList</B></TT>
|
||||
<DD>a container to map StateAttribyte::Types to their respective RefAttributePair
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttribute"></A>
|
||||
<A NAME="DOC.2.102.22"></A>
|
||||
<A NAME="DOC.2.103.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttribute(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::OverrideValue value=StateAttribute::OFF)</B></TT>
|
||||
<DD>set this StateSet to contain specified attribute and override flag
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttributeAndModes"></A>
|
||||
<A NAME="DOC.2.102.23"></A>
|
||||
<A NAME="DOC.2.103.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeAndModes(<!1><A HREF="StateAttribute.html">StateAttribute</A>* attribute, const StateAttribute::GLModeValue value=StateAttribute::ON)</B></TT>
|
||||
<DD>set this StateSet to contain specified attribute and set the associated GLMode's to specified value
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setAttributeToInherit"></A>
|
||||
<A NAME="DOC.2.102.24"></A>
|
||||
<A NAME="DOC.2.103.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setAttributeToInherit(const StateAttribute::Type type)</B></TT>
|
||||
<DD>set this StateSet to inherit specified attribute type from parents.
|
||||
has the effect of deleting any state attributes of specified type from StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttribute"></A>
|
||||
<A NAME="DOC.2.102.25"></A>
|
||||
<A NAME="DOC.2.103.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateAttribute.html">StateAttribute</A>* getAttribute(const StateAttribute::Type type)</B></TT>
|
||||
<DD>get specified StateAttribute for specified type.
|
||||
returns NULL if no type is contained within StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttribute"></A>
|
||||
<A NAME="DOC.2.102.26"></A>
|
||||
<A NAME="DOC.2.103.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateAttribute.html">StateAttribute</A>* getAttribute(const StateAttribute::Type type) const </B></TT>
|
||||
<DD>get specified const StateAttribute for specified type.
|
||||
returns NULL if no type is contained within const StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttributePair"></A>
|
||||
<A NAME="DOC.2.102.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateSet.html#DOC.2.102.20">RefAttributePair</A>* getAttributePair(const StateAttribute::Type type) const </B></TT>
|
||||
<A NAME="DOC.2.103.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="StateSet.html#DOC.2.103.20">RefAttributePair</A>* getAttributePair(const StateAttribute::Type type) const </B></TT>
|
||||
<DD>get specified RefAttributePair for specified type.
|
||||
returns NULL if no type is contained within StateSet.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttributeList"></A>
|
||||
<A NAME="DOC.2.102.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>& getAttributeList()</B></TT>
|
||||
<A NAME="DOC.2.103.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& getAttributeList()</B></TT>
|
||||
<DD>return the list of all StateAttributes contained in this StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getAttributeList"></A>
|
||||
<A NAME="DOC.2.102.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A>& getAttributeList() const </B></TT>
|
||||
<A NAME="DOC.2.103.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A>& getAttributeList() const </B></TT>
|
||||
<DD>return the const list of all StateAttributes contained in this const StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RenderingHint"></A>
|
||||
<A NAME="DOC.2.102.30"></A>
|
||||
<A NAME="DOC.2.103.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RenderingHint</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DEFAULT_BIN"></A>
|
||||
<A NAME="DOC.2.102.30.1"></A>
|
||||
<A NAME="DOC.2.103.30.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DEFAULT_BIN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OPAQUE_BIN"></A>
|
||||
<A NAME="DOC.2.102.30.2"></A>
|
||||
<A NAME="DOC.2.103.30.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OPAQUE_BIN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRANSPARENT_BIN"></A>
|
||||
<A NAME="DOC.2.102.30.3"></A>
|
||||
<A NAME="DOC.2.103.30.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRANSPARENT_BIN</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setRenderingHint"></A>
|
||||
<A NAME="DOC.2.102.31"></A>
|
||||
<A NAME="DOC.2.103.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderingHint(const int hint)</B></TT>
|
||||
<DD>set the RenderingHint of the StateSet.
|
||||
RenderingHint is used by osgUtil::Renderer to determine which
|
||||
@ -364,97 +364,97 @@ objects OPAQUE_BIN would typical used, which TRANSPARENT_BIN
|
||||
should be used for objects which need to be depth sorted.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderingHint"></A>
|
||||
<A NAME="DOC.2.102.32"></A>
|
||||
<A NAME="DOC.2.103.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getRenderingHint() const </B></TT>
|
||||
<DD>get the RenderingHint of the StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RenderBinMode"></A>
|
||||
<A NAME="DOC.2.102.33"></A>
|
||||
<A NAME="DOC.2.103.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum RenderBinMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="INHERIT_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.102.33.1"></A>
|
||||
<A NAME="DOC.2.103.33.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INHERIT_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.102.33.2"></A>
|
||||
<A NAME="DOC.2.103.33.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OVERRIDE_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.102.33.3"></A>
|
||||
<A NAME="DOC.2.103.33.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OVERRIDE_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ENCLOSE_RENDERBIN_DETAILS"></A>
|
||||
<A NAME="DOC.2.102.33.4"></A>
|
||||
<A NAME="DOC.2.103.33.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ENCLOSE_RENDERBIN_DETAILS</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setRenderBinDetails"></A>
|
||||
<A NAME="DOC.2.102.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderBinDetails(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.102.33.2">USE_RENDERBIN_DETAILS</A>)</B></TT>
|
||||
<A NAME="DOC.2.103.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderBinDetails(const int binNum, const std::string& binName, const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> mode=<!1><A HREF="StateSet.html#DOC.2.103.33.2">USE_RENDERBIN_DETAILS</A>)</B></TT>
|
||||
<DD>set the render bin details
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRendingBinToInherit"></A>
|
||||
<A NAME="DOC.2.102.35"></A>
|
||||
<A NAME="DOC.2.103.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRendingBinToInherit()</B></TT>
|
||||
<DD>set the render bin details to inherit
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderBinMode"></A>
|
||||
<A NAME="DOC.2.102.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> getRenderBinMode() const </B></TT>
|
||||
<A NAME="DOC.2.103.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> getRenderBinMode() const </B></TT>
|
||||
<DD>get the render bin mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="useRenderBinDetails"></A>
|
||||
<A NAME="DOC.2.102.37"></A>
|
||||
<A NAME="DOC.2.103.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool useRenderBinDetails() const </B></TT>
|
||||
<DD>get whether the render bin details are set and should be used
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBinNumber"></A>
|
||||
<A NAME="DOC.2.102.38"></A>
|
||||
<A NAME="DOC.2.103.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getBinNumber() const </B></TT>
|
||||
<DD>get the render bin number
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBinName"></A>
|
||||
<A NAME="DOC.2.102.39"></A>
|
||||
<A NAME="DOC.2.103.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const std::string& getBinName() const </B></TT>
|
||||
<DD>get the render bin name
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.102.40"></A>
|
||||
<A NAME="DOC.2.103.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>call compile on all StateAttributes contained within this StateSet
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~StateSet"></A>
|
||||
<A NAME="DOC.2.102.41"></A>
|
||||
<A NAME="DOC.2.103.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~StateSet()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.102.42"></A>
|
||||
<A NAME="DOC.2.103.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html">StateSet</A>& operator = (const <!1><A HREF="StateSet.html">StateSet</A>&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modeList"></A>
|
||||
<A NAME="DOC.2.102.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.102.14">ModeList</A> _modeList</B></TT>
|
||||
<A NAME="DOC.2.103.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.103.14">ModeList</A> _modeList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_attributeList"></A>
|
||||
<A NAME="DOC.2.102.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.102.21">AttributeList</A> _attributeList</B></TT>
|
||||
<A NAME="DOC.2.103.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.103.21">AttributeList</A> _attributeList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_renderingHint"></A>
|
||||
<A NAME="DOC.2.102.45"></A>
|
||||
<A NAME="DOC.2.103.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _renderingHint</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binMode"></A>
|
||||
<A NAME="DOC.2.102.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.102.33">RenderBinMode</A> _binMode</B></TT>
|
||||
<A NAME="DOC.2.103.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="StateSet.html#DOC.2.103.33">RenderBinMode</A> _binMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binNum"></A>
|
||||
<A NAME="DOC.2.102.47"></A>
|
||||
<A NAME="DOC.2.103.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNum</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binName"></A>
|
||||
<A NAME="DOC.2.102.48"></A>
|
||||
<A NAME="DOC.2.103.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::string _binName</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -2,12 +2,12 @@
|
||||
|
||||
<HTML>
|
||||
<HEAD>
|
||||
<TITLE>class SG_EXPORT osg::Statistics</TITLE>
|
||||
<TITLE>class osg::Statistics</TITLE>
|
||||
<META NAME="GENERATOR" CONTENT="DOC++ 3.4.8">
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>class SG_EXPORT <A HREF="#DOC.DOCU">osg::Statistics</A></H2></H2><BLOCKQUOTE> Statistics base class.</BLOCKQUOTE>
|
||||
<H2>class <A HREF="#DOC.DOCU">osg::Statistics</A></H2></H2><BLOCKQUOTE> Statistics base class.</BLOCKQUOTE>
|
||||
<HR>
|
||||
|
||||
<H2>Inheritance:</H2>
|
||||
@ -23,71 +23,71 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.18">numOpaque</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.18">numOpaque</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.19">nummat</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.19">nummat</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.20">nbins</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.20">nbins</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.21">nprims</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.21">nprims</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.22">nlights</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.22">nlights</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.23">depth</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.23">depth</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.24">_binNo</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.24">_binNo</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> <B><A HREF="#DOC.2.103.25">stattype</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> <B><A HREF="#DOC.2.104.25">stattype</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.26">nimpostor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.26">nimpostor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.27">numprimtypes</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.27">numprimtypes</A></B>[16]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.28">primtypes</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.28">primtypes</A></B>[16]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.29">primlens</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.29">primlens</A></B>[16]
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.103.30">primverts</A></B>[16]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.30">primverts</A></B>[16]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.1">Statistics</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.1">Statistics</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.103.3">~Statistics</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.3">~Statistics</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.5">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.5">reset</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.6">setType</A></B>(<!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.6">setType</A></B>(<!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.103.7">apply</A></B>(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual bool <B><A HREF="#DOC.2.104.7">apply</A></B>(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.8">addNumPrims</A></B>(const int typ, const int nprimlen, const int numprimtype, const int primvert)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.8">addNumPrims</A></B>(const int typ, const int nprimlen, const int numprimtype, const int primvert)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.9">addOpaque</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.9">addOpaque</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.10">addMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.10">addMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.11">addLight</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.11">addLight</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.12">addNumPrims</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.12">addNumPrims</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.13">addImpostor</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.13">addImpostor</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.103.14">getBins</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.104.14">getBins</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.15">setDepth</A></B>(const int d)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.15">setDepth</A></B>(const int d)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.16">addBins</A></B>(const int np)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.16">addBins</A></B>(const int np)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.103.17">setBinNo</A></B>(const int n)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.104.17">setBinNo</A></B>(const int n)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.2">PrimitiveType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.2">PrimitiveType</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.103.4">statsType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.4">statsType</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -143,223 +143,223 @@ each trifan or tristrip = (length-2) triangles and so on.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Statistics"></A>
|
||||
<A NAME="DOC.2.103.1"></A>
|
||||
<A NAME="DOC.2.104.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Statistics()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PrimitiveType"></A>
|
||||
<A NAME="DOC.2.103.2"></A>
|
||||
<A NAME="DOC.2.104.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum PrimitiveType</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NO_TYPE"></A>
|
||||
<A NAME="DOC.2.103.2.1"></A>
|
||||
<A NAME="DOC.2.104.2.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_TYPE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POINTS"></A>
|
||||
<A NAME="DOC.2.103.2.2"></A>
|
||||
<A NAME="DOC.2.104.2.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POINTS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINES"></A>
|
||||
<A NAME="DOC.2.103.2.3"></A>
|
||||
<A NAME="DOC.2.104.2.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINE_STRIP"></A>
|
||||
<A NAME="DOC.2.103.2.4"></A>
|
||||
<A NAME="DOC.2.104.2.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FLAT_LINE_STRIP"></A>
|
||||
<A NAME="DOC.2.103.2.5"></A>
|
||||
<A NAME="DOC.2.104.2.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_LINE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINE_LOOP"></A>
|
||||
<A NAME="DOC.2.103.2.6"></A>
|
||||
<A NAME="DOC.2.104.2.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINE_LOOP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRIANGLES"></A>
|
||||
<A NAME="DOC.2.103.2.7"></A>
|
||||
<A NAME="DOC.2.104.2.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLES</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRIANGLE_STRIP"></A>
|
||||
<A NAME="DOC.2.103.2.8"></A>
|
||||
<A NAME="DOC.2.104.2.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FLAT_TRIANGLE_STRIP"></A>
|
||||
<A NAME="DOC.2.103.2.9"></A>
|
||||
<A NAME="DOC.2.104.2.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TRIANGLE_FAN"></A>
|
||||
<A NAME="DOC.2.103.2.10"></A>
|
||||
<A NAME="DOC.2.104.2.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TRIANGLE_FAN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FLAT_TRIANGLE_FAN"></A>
|
||||
<A NAME="DOC.2.103.2.11"></A>
|
||||
<A NAME="DOC.2.104.2.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> FLAT_TRIANGLE_FAN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="QUADS"></A>
|
||||
<A NAME="DOC.2.103.2.12"></A>
|
||||
<A NAME="DOC.2.104.2.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUADS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="QUAD_STRIP"></A>
|
||||
<A NAME="DOC.2.103.2.13"></A>
|
||||
<A NAME="DOC.2.104.2.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> QUAD_STRIP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="POLYGON"></A>
|
||||
<A NAME="DOC.2.103.2.14"></A>
|
||||
<A NAME="DOC.2.104.2.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> POLYGON</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="IMPOSTOR"></A>
|
||||
<A NAME="DOC.2.103.2.15"></A>
|
||||
<A NAME="DOC.2.104.2.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IMPOSTOR</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="~Statistics"></A>
|
||||
<A NAME="DOC.2.103.3"></A>
|
||||
<A NAME="DOC.2.104.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Statistics()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="statsType"></A>
|
||||
<A NAME="DOC.2.103.4"></A>
|
||||
<A NAME="DOC.2.104.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum statsType</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="STAT_NONE"></A>
|
||||
<A NAME="DOC.2.103.4.1"></A>
|
||||
<A NAME="DOC.2.104.4.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_NONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_FRAMERATE"></A>
|
||||
<A NAME="DOC.2.103.4.2"></A>
|
||||
<A NAME="DOC.2.104.4.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_FRAMERATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_GRAPHS"></A>
|
||||
<A NAME="DOC.2.103.4.3"></A>
|
||||
<A NAME="DOC.2.104.4.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_GRAPHS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_VIEWPARMS"></A>
|
||||
<A NAME="DOC.2.103.4.4"></A>
|
||||
<A NAME="DOC.2.104.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_VIEWPARMS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_PRIMS"></A>
|
||||
<A NAME="DOC.2.103.4.5"></A>
|
||||
<A NAME="DOC.2.104.4.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_PRIMSPERVIEW"></A>
|
||||
<A NAME="DOC.2.103.4.6"></A>
|
||||
<A NAME="DOC.2.104.4.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMSPERVIEW</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_PRIMSPERBIN"></A>
|
||||
<A NAME="DOC.2.103.4.7"></A>
|
||||
<A NAME="DOC.2.104.4.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_PRIMSPERBIN</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_DC"></A>
|
||||
<A NAME="DOC.2.103.4.8"></A>
|
||||
<A NAME="DOC.2.104.4.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_DC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STAT_RESTART"></A>
|
||||
<A NAME="DOC.2.103.4.9"></A>
|
||||
<A NAME="DOC.2.104.4.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STAT_RESTART</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.103.5"></A>
|
||||
<A NAME="DOC.2.104.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setType"></A>
|
||||
<A NAME="DOC.2.103.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setType(<!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<A NAME="DOC.2.104.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setType(<!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.103.7"></A>
|
||||
<A NAME="DOC.2.104.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual bool apply(osg::Drawable::AttributeBitMask abm, <!1><A HREF="Vec3.html">osg::Vec3</A>* begin, <!1><A HREF="Vec3.html">osg::Vec3</A>* <!1><A HREF="LineSegment.html#DOC.2.49.8">end</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addNumPrims"></A>
|
||||
<A NAME="DOC.2.103.8"></A>
|
||||
<A NAME="DOC.2.104.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumPrims(const int typ, const int nprimlen, const int numprimtype, const int primvert)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addOpaque"></A>
|
||||
<A NAME="DOC.2.103.9"></A>
|
||||
<A NAME="DOC.2.104.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addOpaque()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addMatrix"></A>
|
||||
<A NAME="DOC.2.103.10"></A>
|
||||
<A NAME="DOC.2.104.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLight"></A>
|
||||
<A NAME="DOC.2.103.11"></A>
|
||||
<A NAME="DOC.2.104.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addLight(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addNumPrims"></A>
|
||||
<A NAME="DOC.2.103.12"></A>
|
||||
<A NAME="DOC.2.104.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addNumPrims(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addImpostor"></A>
|
||||
<A NAME="DOC.2.103.13"></A>
|
||||
<A NAME="DOC.2.104.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addImpostor(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getBins"></A>
|
||||
<A NAME="DOC.2.103.14"></A>
|
||||
<A NAME="DOC.2.104.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getBins()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepth"></A>
|
||||
<A NAME="DOC.2.103.15"></A>
|
||||
<A NAME="DOC.2.104.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepth(const int d)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addBins"></A>
|
||||
<A NAME="DOC.2.103.16"></A>
|
||||
<A NAME="DOC.2.104.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addBins(const int np)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setBinNo"></A>
|
||||
<A NAME="DOC.2.103.17"></A>
|
||||
<A NAME="DOC.2.104.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setBinNo(const int n)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="numOpaque"></A>
|
||||
<A NAME="DOC.2.103.18"></A>
|
||||
<A NAME="DOC.2.104.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int numOpaque</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nummat"></A>
|
||||
<A NAME="DOC.2.103.19"></A>
|
||||
<A NAME="DOC.2.104.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nummat</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nbins"></A>
|
||||
<A NAME="DOC.2.103.20"></A>
|
||||
<A NAME="DOC.2.104.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nbins</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nprims"></A>
|
||||
<A NAME="DOC.2.103.21"></A>
|
||||
<A NAME="DOC.2.104.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nprims</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nlights"></A>
|
||||
<A NAME="DOC.2.103.22"></A>
|
||||
<A NAME="DOC.2.104.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nlights</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="depth"></A>
|
||||
<A NAME="DOC.2.103.23"></A>
|
||||
<A NAME="DOC.2.104.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int depth</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_binNo"></A>
|
||||
<A NAME="DOC.2.103.24"></A>
|
||||
<A NAME="DOC.2.104.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _binNo</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="stattype"></A>
|
||||
<A NAME="DOC.2.103.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Statistics.html#DOC.2.103.4">statsType</A> stattype</B></TT>
|
||||
<A NAME="DOC.2.104.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Statistics.html#DOC.2.104.4">statsType</A> stattype</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="nimpostor"></A>
|
||||
<A NAME="DOC.2.103.26"></A>
|
||||
<A NAME="DOC.2.104.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int nimpostor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="numprimtypes"></A>
|
||||
<A NAME="DOC.2.103.27"></A>
|
||||
<A NAME="DOC.2.104.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int numprimtypes[16]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="primtypes"></A>
|
||||
<A NAME="DOC.2.103.28"></A>
|
||||
<A NAME="DOC.2.104.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primtypes[16]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="primlens"></A>
|
||||
<A NAME="DOC.2.103.29"></A>
|
||||
<A NAME="DOC.2.104.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primlens[16]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="primverts"></A>
|
||||
<A NAME="DOC.2.103.30"></A>
|
||||
<A NAME="DOC.2.104.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int primverts[16]</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,72 +23,72 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.1">Stencil</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.1">Stencil</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.104.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">Stencil</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.104.3">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.31">STENCIL</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.3">META_StateAttribute</A></B>(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.32">STENCIL</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.104.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.105.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>, uint mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.7">setFunction</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>, uint mask)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> <B><A HREF="#DOC.2.104.8">getFunction</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> <B><A HREF="#DOC.2.105.8">getFunction</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.104.9">getFunctionRef</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.105.9">getFunctionRef</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.104.10">getFunctionMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.105.10">getFunctionMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zpass)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.12">setOperation</A></B>(const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zpass)
|
||||
<DD><I>set the operations to apply when the various stencil and depth tests fail or pass.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.13">getStencilFailOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.13">getStencilFailOperation</A></B>() const
|
||||
<DD><I>get the operation when the stencil test fails</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.14">getStencilPassAndDepthFailOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.14">getStencilPassAndDepthFailOperation</A></B>() const
|
||||
<DD><I>get the operation when the stencil test passes but the depth test fails</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.15">getStencilPassAndDepthPassOperation</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.15">getStencilPassAndDepthPassOperation</A></B>() const
|
||||
<DD><I>get the operation when both the stencil test and the depth test pass</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.104.16">setWriteMask</A></B>(uint mask)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.16">setWriteMask</A></B>(uint mask)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.104.17">getWriteMask</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.105.17">getWriteMask</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.104.18">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.18">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.6">Function</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.6">Function</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.104.11">Operation</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.11">Operation</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> <B><A HREF="#DOC.2.104.20">_func</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> <B><A HREF="#DOC.2.105.20">_func</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.104.21">_funcRef</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.105.21">_funcRef</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.104.22">_funcMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.105.22">_funcMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.23">_sfail</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.23">_sfail</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.24">_zfail</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.24">_zfail</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> <B><A HREF="#DOC.2.104.25">_zpass</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> <B><A HREF="#DOC.2.105.25">_zpass</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.104.26">_writeMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>uint <B><A HREF="#DOC.2.105.26">_writeMask</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.104.19">~Stencil</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.105.19">~Stencil</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -104,7 +104,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -161,114 +161,114 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Stencil"></A>
|
||||
<A NAME="DOC.2.104.1"></A>
|
||||
<A NAME="DOC.2.105.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Stencil"></A>
|
||||
<A NAME="DOC.2.104.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.104.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.105.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Stencil(const <!1><A HREF="Stencil.html#DOC.2.105.2">Stencil</A>& stencil, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.104.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.31">STENCIL</A>)</B></TT>
|
||||
<A NAME="DOC.2.105.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Stencil.html">Stencil</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.32">STENCIL</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.104.4"></A>
|
||||
<A NAME="DOC.2.105.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.104.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.105.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Function"></A>
|
||||
<A NAME="DOC.2.104.6"></A>
|
||||
<A NAME="DOC.2.105.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Function</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="NEVER"></A>
|
||||
<A NAME="DOC.2.104.6.1"></A>
|
||||
<A NAME="DOC.2.105.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEVER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LESS"></A>
|
||||
<A NAME="DOC.2.104.6.2"></A>
|
||||
<A NAME="DOC.2.105.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LESS</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EQUAL"></A>
|
||||
<A NAME="DOC.2.104.6.3"></A>
|
||||
<A NAME="DOC.2.105.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LEQUAL"></A>
|
||||
<A NAME="DOC.2.104.6.4"></A>
|
||||
<A NAME="DOC.2.105.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GREATER"></A>
|
||||
<A NAME="DOC.2.104.6.5"></A>
|
||||
<A NAME="DOC.2.105.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GREATER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NOTEQUAL"></A>
|
||||
<A NAME="DOC.2.104.6.6"></A>
|
||||
<A NAME="DOC.2.105.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NOTEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="GEQUAL"></A>
|
||||
<A NAME="DOC.2.104.6.7"></A>
|
||||
<A NAME="DOC.2.105.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> GEQUAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALWAYS"></A>
|
||||
<A NAME="DOC.2.104.6.8"></A>
|
||||
<A NAME="DOC.2.105.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALWAYS</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFunction"></A>
|
||||
<A NAME="DOC.2.104.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.93.4">ref</A>, uint mask)</B></TT>
|
||||
<A NAME="DOC.2.105.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction(const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> func, int <!1><A HREF="Referenced.html#DOC.2.94.4">ref</A>, uint mask)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunction"></A>
|
||||
<A NAME="DOC.2.104.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> getFunction() const </B></TT>
|
||||
<A NAME="DOC.2.105.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> getFunction() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunctionRef"></A>
|
||||
<A NAME="DOC.2.104.9"></A>
|
||||
<A NAME="DOC.2.105.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getFunctionRef() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFunctionMask"></A>
|
||||
<A NAME="DOC.2.104.10"></A>
|
||||
<A NAME="DOC.2.105.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getFunctionMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Operation"></A>
|
||||
<A NAME="DOC.2.104.11"></A>
|
||||
<A NAME="DOC.2.105.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Operation</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="KEEP"></A>
|
||||
<A NAME="DOC.2.104.11.1"></A>
|
||||
<A NAME="DOC.2.105.11.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> KEEP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ZERO"></A>
|
||||
<A NAME="DOC.2.104.11.2"></A>
|
||||
<A NAME="DOC.2.105.11.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REPLACE"></A>
|
||||
<A NAME="DOC.2.104.11.3"></A>
|
||||
<A NAME="DOC.2.105.11.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INCR"></A>
|
||||
<A NAME="DOC.2.104.11.4"></A>
|
||||
<A NAME="DOC.2.105.11.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INCR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DECR"></A>
|
||||
<A NAME="DOC.2.104.11.5"></A>
|
||||
<A NAME="DOC.2.105.11.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="INVERT"></A>
|
||||
<A NAME="DOC.2.104.11.6"></A>
|
||||
<A NAME="DOC.2.105.11.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> INVERT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setOperation"></A>
|
||||
<A NAME="DOC.2.104.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> zpass)</B></TT>
|
||||
<A NAME="DOC.2.105.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setOperation(const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> sfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zfail, const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> zpass)</B></TT>
|
||||
<DD>set the operations to apply when the various stencil and depth
|
||||
tests fail or pass. First parameter is to control the operation
|
||||
when the stencil test fails. The second parameter is to control the
|
||||
@ -278,62 +278,62 @@ and depth pass. Ordering of parameter is the same as if using
|
||||
glStencilOp(,,).
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilFailOperation"></A>
|
||||
<A NAME="DOC.2.104.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> getStencilFailOperation() const </B></TT>
|
||||
<A NAME="DOC.2.105.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilFailOperation() const </B></TT>
|
||||
<DD>get the operation when the stencil test fails
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilPassAndDepthFailOperation"></A>
|
||||
<A NAME="DOC.2.104.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
|
||||
<A NAME="DOC.2.105.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilPassAndDepthFailOperation() const </B></TT>
|
||||
<DD>get the operation when the stencil test passes but the depth test fails
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStencilPassAndDepthPassOperation"></A>
|
||||
<A NAME="DOC.2.104.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
|
||||
<A NAME="DOC.2.105.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> getStencilPassAndDepthPassOperation() const </B></TT>
|
||||
<DD>get the operation when both the stencil test and the depth test pass
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setWriteMask"></A>
|
||||
<A NAME="DOC.2.104.16"></A>
|
||||
<A NAME="DOC.2.105.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setWriteMask(uint mask)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWriteMask"></A>
|
||||
<A NAME="DOC.2.104.17"></A>
|
||||
<A NAME="DOC.2.105.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getWriteMask() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.104.18"></A>
|
||||
<A NAME="DOC.2.105.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Stencil"></A>
|
||||
<A NAME="DOC.2.104.19"></A>
|
||||
<A NAME="DOC.2.105.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Stencil()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_func"></A>
|
||||
<A NAME="DOC.2.104.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.6">Function</A> _func</B></TT>
|
||||
<A NAME="DOC.2.105.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.6">Function</A> _func</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_funcRef"></A>
|
||||
<A NAME="DOC.2.104.21"></A>
|
||||
<A NAME="DOC.2.105.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _funcRef</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_funcMask"></A>
|
||||
<A NAME="DOC.2.104.22"></A>
|
||||
<A NAME="DOC.2.105.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _funcMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_sfail"></A>
|
||||
<A NAME="DOC.2.104.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> _sfail</B></TT>
|
||||
<A NAME="DOC.2.105.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _sfail</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_zfail"></A>
|
||||
<A NAME="DOC.2.104.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> _zfail</B></TT>
|
||||
<A NAME="DOC.2.105.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _zfail</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_zpass"></A>
|
||||
<A NAME="DOC.2.104.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.104.11">Operation</A> _zpass</B></TT>
|
||||
<A NAME="DOC.2.105.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Stencil.html#DOC.2.105.11">Operation</A> _zpass</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_writeMask"></A>
|
||||
<A NAME="DOC.2.104.26"></A>
|
||||
<A NAME="DOC.2.105.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>uint _writeMask</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,37 +23,37 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.2">Switch</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">Switch</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.3">Switch</A></B>(const <!1><A HREF="Switch.html#DOC.2.105.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">Switch</A></B>(const <!1><A HREF="Switch.html#DOC.2.106.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.105.4">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.4">META_Node</A></B>(<!1><A HREF="Switch.html">Switch</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.105.5">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.106.5">traverse</A></B>(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.105.6">setValue</A></B>(const int value)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.106.6">setValue</A></B>(const int value)
|
||||
<DD><I> Selects the active child Node or enables a special SwitchType mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.105.7">getValue</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.106.7">getValue</A></B>() const
|
||||
<DD><I> Returns the number of the active child Node or the SwitchType</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.105.1">SwitchType</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.1">SwitchType</A></B>
|
||||
<DD><I> Special mode values for the Switch.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.105.9">_value</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.106.9">_value</A></B>
|
||||
<DD><I>The current Switch value.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.105.8">~Switch</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.8">~Switch</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -113,9 +113,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -147,9 +147,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -185,7 +185,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -199,7 +199,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
@ -249,7 +249,7 @@ to represent the different states of a traffic light.</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="SwitchType"></A>
|
||||
<A NAME="DOC.2.105.1"></A>
|
||||
<A NAME="DOC.2.106.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SwitchType</B></TT>
|
||||
<DD>
|
||||
Special mode values for the Switch. Use these if you want to
|
||||
@ -257,35 +257,35 @@ turn on/off all child nodes.
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="ALL_CHILDREN_ON"></A>
|
||||
<A NAME="DOC.2.105.1.1"></A>
|
||||
<A NAME="DOC.2.106.1.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_ON</B></TT>
|
||||
<DD>Turn on all children.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ALL_CHILDREN_OFF"></A>
|
||||
<A NAME="DOC.2.105.1.2"></A>
|
||||
<A NAME="DOC.2.106.1.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ALL_CHILDREN_OFF</B></TT>
|
||||
<DD>Turn off all children.
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="Switch"></A>
|
||||
<A NAME="DOC.2.105.2"></A>
|
||||
<A NAME="DOC.2.106.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Switch"></A>
|
||||
<A NAME="DOC.2.105.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch(const <!1><A HREF="Switch.html#DOC.2.105.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.106.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Switch(const <!1><A HREF="Switch.html#DOC.2.106.3">Switch</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.105.4"></A>
|
||||
<A NAME="DOC.2.106.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Switch.html">Switch</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="traverse"></A>
|
||||
<A NAME="DOC.2.105.5"></A>
|
||||
<A NAME="DOC.2.106.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void traverse(<!1><A HREF="NodeVisitor.html">NodeVisitor</A>& nv)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setValue"></A>
|
||||
<A NAME="DOC.2.105.6"></A>
|
||||
<A NAME="DOC.2.106.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setValue(const int value)</B></TT>
|
||||
<DD>
|
||||
Selects the active child Node or enables a special
|
||||
@ -295,17 +295,17 @@ SwitchType mode.
|
||||
(<!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A> child == number 0) or SwitchType. Invalid values
|
||||
will be ignored.<BR><DD></DL><P>
|
||||
<A NAME="getValue"></A>
|
||||
<A NAME="DOC.2.105.7"></A>
|
||||
<A NAME="DOC.2.106.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getValue() const </B></TT>
|
||||
<DD>
|
||||
Returns the number of the active child Node or the SwitchType
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Switch"></A>
|
||||
<A NAME="DOC.2.105.8"></A>
|
||||
<A NAME="DOC.2.106.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Switch()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_value"></A>
|
||||
<A NAME="DOC.2.105.9"></A>
|
||||
<A NAME="DOC.2.106.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _value</B></TT>
|
||||
<DD>The current Switch value.
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
@ -23,36 +23,36 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.1">TexEnv</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.1">TexEnv</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.2">TexEnv</A></B>(const <!1><A HREF="TexEnv.html#DOC.2.106.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.2">TexEnv</A></B>(const <!1><A HREF="TexEnv.html#DOC.2.107.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.106.3">META_StateAttribute</A></B>(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.27">TEXENV</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.3">META_StateAttribute</A></B>(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.28">TEXENV</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.106.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.107.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.106.6">setMode</A></B>( const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> mode )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.6">setMode</A></B>( const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> mode )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> <B><A HREF="#DOC.2.106.7">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> <B><A HREF="#DOC.2.107.7">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.106.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.106.5">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.5">Mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> <B><A HREF="#DOC.2.106.10">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> <B><A HREF="#DOC.2.107.10">_mode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.106.9">~TexEnv</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.107.9">~TexEnv</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -68,7 +68,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -76,7 +76,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -127,64 +127,64 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="TexEnv"></A>
|
||||
<A NAME="DOC.2.106.1"></A>
|
||||
<A NAME="DOC.2.107.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TexEnv"></A>
|
||||
<A NAME="DOC.2.106.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv(const <!1><A HREF="TexEnv.html#DOC.2.106.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.107.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexEnv(const <!1><A HREF="TexEnv.html#DOC.2.107.2">TexEnv</A>& texenv, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.106.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.27">TEXENV</A>)</B></TT>
|
||||
<A NAME="DOC.2.107.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexEnv.html">TexEnv</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.28">TEXENV</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.106.4"></A>
|
||||
<A NAME="DOC.2.107.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.106.5"></A>
|
||||
<A NAME="DOC.2.107.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DECAL"></A>
|
||||
<A NAME="DOC.2.106.5.1"></A>
|
||||
<A NAME="DOC.2.107.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DECAL</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MODULATE"></A>
|
||||
<A NAME="DOC.2.106.5.2"></A>
|
||||
<A NAME="DOC.2.107.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MODULATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="BLEND"></A>
|
||||
<A NAME="DOC.2.106.5.3"></A>
|
||||
<A NAME="DOC.2.107.5.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> BLEND</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REPLACE"></A>
|
||||
<A NAME="DOC.2.106.5.4"></A>
|
||||
<A NAME="DOC.2.107.5.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPLACE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.106.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> mode )</B></TT>
|
||||
<A NAME="DOC.2.107.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode( const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> mode )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.106.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.107.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.106.8"></A>
|
||||
<A NAME="DOC.2.107.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~TexEnv"></A>
|
||||
<A NAME="DOC.2.106.9"></A>
|
||||
<A NAME="DOC.2.107.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexEnv( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.106.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.106.5">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.107.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexEnv.html#DOC.2.107.5">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
@ -23,53 +23,53 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.1">TexGen</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.1">TexGen</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.2">TexGen</A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.2">TexGen</A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.107.3">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.28">TEXGEN</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.3">META_StateAttribute</A></B>(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.29">TEXGEN</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.107.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.108.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.108.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.107.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.108.6">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.107.8">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> mode )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.108.8">setMode</A></B>( const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> mode )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> <B><A HREF="#DOC.2.107.9">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> <B><A HREF="#DOC.2.108.9">getMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.107.11">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.108.11">setPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.107.12">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.108.12">getPlane</A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.7">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.108.7">Mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.107.10">Coord</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.108.10">Coord</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> <B><A HREF="#DOC.2.107.14">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> <B><A HREF="#DOC.2.108.14">_mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.15">_plane_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.15">_plane_s</A></B>
|
||||
<DD><I>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.16">_plane_t</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.16">_plane_t</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.17">_plane_r</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.17">_plane_r</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.107.18">_plane_q</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.108.18">_plane_q</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.107.13">~TexGen</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.108.13">~TexGen</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -85,7 +85,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -142,110 +142,110 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="TexGen"></A>
|
||||
<A NAME="DOC.2.107.1"></A>
|
||||
<A NAME="DOC.2.108.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TexGen"></A>
|
||||
<A NAME="DOC.2.107.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen(const <!1><A HREF="TexGen.html#DOC.2.107.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.108.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexGen(const <!1><A HREF="TexGen.html#DOC.2.108.2">TexGen</A>& texgen, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.107.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.28">TEXGEN</A>)</B></TT>
|
||||
<A NAME="DOC.2.108.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexGen.html">TexGen</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.29">TEXGEN</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.107.4"></A>
|
||||
<A NAME="DOC.2.108.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.107.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.108.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.107.6"></A>
|
||||
<A NAME="DOC.2.108.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.107.7"></A>
|
||||
<A NAME="DOC.2.108.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="OBJECT_LINEAR"></A>
|
||||
<A NAME="DOC.2.107.7.1"></A>
|
||||
<A NAME="DOC.2.108.7.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="EYE_LINEAR"></A>
|
||||
<A NAME="DOC.2.107.7.2"></A>
|
||||
<A NAME="DOC.2.108.7.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> EYE_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SPHERE_MAP"></A>
|
||||
<A NAME="DOC.2.107.7.3"></A>
|
||||
<A NAME="DOC.2.108.7.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SPHERE_MAP</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.107.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> mode )</B></TT>
|
||||
<A NAME="DOC.2.108.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMode( const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> mode )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.107.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> getMode() const </B></TT>
|
||||
<A NAME="DOC.2.108.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> getMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Coord"></A>
|
||||
<A NAME="DOC.2.107.10"></A>
|
||||
<A NAME="DOC.2.108.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Coord</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="S"></A>
|
||||
<A NAME="DOC.2.107.10.1"></A>
|
||||
<A NAME="DOC.2.108.10.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> S</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="T"></A>
|
||||
<A NAME="DOC.2.107.10.2"></A>
|
||||
<A NAME="DOC.2.108.10.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> T</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="R"></A>
|
||||
<A NAME="DOC.2.107.10.3"></A>
|
||||
<A NAME="DOC.2.108.10.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> R</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Q"></A>
|
||||
<A NAME="DOC.2.107.10.4"></A>
|
||||
<A NAME="DOC.2.108.10.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Q</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setPlane"></A>
|
||||
<A NAME="DOC.2.107.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)</B></TT>
|
||||
<A NAME="DOC.2.108.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setPlane(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which, const <!1><A HREF="Vec4.html">Vec4</A>& plane)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getPlane"></A>
|
||||
<A NAME="DOC.2.107.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getPlane(const <!1><A HREF="TexGen.html#DOC.2.107.10">Coord</A> which) const </B></TT>
|
||||
<A NAME="DOC.2.108.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Vec4.html">Vec4</A>& getPlane(const <!1><A HREF="TexGen.html#DOC.2.108.10">Coord</A> which) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~TexGen"></A>
|
||||
<A NAME="DOC.2.107.13"></A>
|
||||
<A NAME="DOC.2.108.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexGen( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.107.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.107.7">Mode</A> _mode</B></TT>
|
||||
<A NAME="DOC.2.108.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="TexGen.html#DOC.2.108.7">Mode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_s"></A>
|
||||
<A NAME="DOC.2.107.15"></A>
|
||||
<A NAME="DOC.2.108.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_s</B></TT>
|
||||
<DD>additional texgen coefficents for GL_OBJECT_PLANE or GL_EYE_PLANE,
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_t"></A>
|
||||
<A NAME="DOC.2.107.16"></A>
|
||||
<A NAME="DOC.2.108.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_t</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_r"></A>
|
||||
<A NAME="DOC.2.107.17"></A>
|
||||
<A NAME="DOC.2.108.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_r</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_plane_q"></A>
|
||||
<A NAME="DOC.2.107.18"></A>
|
||||
<A NAME="DOC.2.108.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Vec4.html">Vec4</A> _plane_q</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,37 +23,37 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.1">TexMat</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.1">TexMat</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.2">TexMat</A></B>(const <!1><A HREF="TexMat.html#DOC.2.108.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.2">TexMat</A></B>(const <!1><A HREF="TexMat.html#DOC.2.109.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.108.3">META_StateAttribute</A></B>(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.29">TEXMAT</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.3">META_StateAttribute</A></B>(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.30">TEXMAT</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.108.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.109.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.108.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.5">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)
|
||||
<DD><I>Set the texture matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.108.6">getMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.109.6">getMatrix</A></B>()
|
||||
<DD><I>Get the texture matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.108.7">getMatrix</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.109.7">getMatrix</A></B>() const
|
||||
<DD><I>Get the const texture matrix </I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.108.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.8">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>apply as OpenGL texture matrix</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.108.10">_matrix</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Matrix.html">Matrix</A> <B><A HREF="#DOC.2.109.10">_matrix</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.108.9">~TexMat</A></B>( void )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.109.9">~TexMat</A></B>( void )
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -69,7 +69,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -77,7 +77,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -128,49 +128,49 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="TexMat"></A>
|
||||
<A NAME="DOC.2.108.1"></A>
|
||||
<A NAME="DOC.2.109.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TexMat"></A>
|
||||
<A NAME="DOC.2.108.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat(const <!1><A HREF="TexMat.html#DOC.2.108.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.109.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> TexMat(const <!1><A HREF="TexMat.html#DOC.2.109.2">TexMat</A>& texmat, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.108.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.29">TEXMAT</A>)</B></TT>
|
||||
<A NAME="DOC.2.109.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="TexMat.html">TexMat</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.30">TEXMAT</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.108.4"></A>
|
||||
<A NAME="DOC.2.109.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrix"></A>
|
||||
<A NAME="DOC.2.108.5"></A>
|
||||
<A NAME="DOC.2.109.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& matrix)</B></TT>
|
||||
<DD>Set the texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.108.6"></A>
|
||||
<A NAME="DOC.2.109.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Matrix.html">Matrix</A>& getMatrix()</B></TT>
|
||||
<DD>Get the texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.108.7"></A>
|
||||
<A NAME="DOC.2.109.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>& getMatrix() const </B></TT>
|
||||
<DD>Get the const texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.108.8"></A>
|
||||
<A NAME="DOC.2.109.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>apply as OpenGL texture matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~TexMat"></A>
|
||||
<A NAME="DOC.2.108.9"></A>
|
||||
<A NAME="DOC.2.109.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~TexMat( void )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="DOC.2.108.10"></A>
|
||||
<A NAME="DOC.2.109.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Matrix.html">Matrix</A> _matrix</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,163 +23,163 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.1">Texture</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.1">Texture</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.2">Texture</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.109.3">META_StateAttribute</A></B>(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.109.45">_textureUnit</A>))
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.3">META_StateAttribute</A></B>(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.110.45">_textureUnit</A>))
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.109.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.110.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.6">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.6">setImage</A></B>(<!1><A HREF="Image.html">Image</A>* image)
|
||||
<DD><I>Set the texture image.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.109.7">getImage</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.110.7">getImage</A></B>()
|
||||
<DD><I>Get the texture image.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.109.8">getImage</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Image.html">Image</A>* <B><A HREF="#DOC.2.110.8">getImage</A></B>() const
|
||||
<DD><I>Get the const texture image.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.9">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.9">copyTexImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )
|
||||
<DD><I>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.10">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.10">copyTexSubImage2D</A></B>(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )
|
||||
<DD><I>Copy a two-dimensional texture subimage.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.11">setTextureUnit</A></B>(const unsigned int textureUnit)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.11">setTextureUnit</A></B>(const unsigned int textureUnit)
|
||||
<DD><I>Set the texture unit.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.109.12">getTextureUnit</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const unsigned int <B><A HREF="#DOC.2.110.12">getTextureUnit</A></B>() const
|
||||
<DD><I>get the texture unit</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.15">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> wrap)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.15">setWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> wrap)
|
||||
<DD><I>Set the texture wrap mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.16">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.16">getWrap</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which) const
|
||||
<DD><I>Get the texture wrap mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.19">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> filter)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.19">setFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> filter)
|
||||
<DD><I>Set the texture filter mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> <B><A HREF="#DOC.2.109.20">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> <B><A HREF="#DOC.2.110.20">getFilter</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which) const
|
||||
<DD><I>Get the texture filter mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.22">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.22">setInternalFormatMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> mode)
|
||||
<DD><I>Set the internal format mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> <B><A HREF="#DOC.2.109.23">getInternalFormatMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> <B><A HREF="#DOC.2.110.23">getInternalFormatMode</A></B>() const
|
||||
<DD><I>Get the internal format mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.24">setInternalFormatValue</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.24">setInternalFormatValue</A></B>(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)
|
||||
<DD><I>Set the internal format to use when creating OpenGL textures.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.109.25">getInternalFormatValue</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.110.25">getInternalFormatValue</A></B>() const
|
||||
<DD><I>Get the internal format to use when creating OpenGL textures</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.109.26">getTextureObject</A></B>(const uint contextID) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.110.26">getTextureObject</A></B>(const uint contextID) const
|
||||
<DD><I>return the OpenGL texture object for specified context</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.109.27">getTextureObjectSize</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const uint <B><A HREF="#DOC.2.110.27">getTextureObjectSize</A></B>() const
|
||||
<DD><I>return the memory size of texture object.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.29">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.29">setSubloadMode</A></B>(const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> mode)
|
||||
<DD><I>Set the texture subload mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> <B><A HREF="#DOC.2.109.30">getSubloadMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> <B><A HREF="#DOC.2.110.30">getSubloadMode</A></B>() const
|
||||
<DD><I>Get the texture subload mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.31">setSubloadOffset</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.31">setSubloadOffset</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>)
|
||||
<DD><I>Set the texture subload offsets.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.109.32">getSubloadOffset</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.110.32">getSubloadOffset</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>) const
|
||||
<DD><I>Get the texture subload offsets.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.109.33">getHandle</A></B>(const uint contextID) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline GLuint& <B><A HREF="#DOC.2.110.33">getHandle</A></B>(const uint contextID) const
|
||||
<DD><I>Get the handle to the texture object for the current context</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.109.34">dirtyTextureObject</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.110.34">dirtyTextureObject</A></B>()
|
||||
<DD><I>Force a recompile on next apply() of associated OpenGL texture objects</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.35">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.35">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>On first apply (unless already compiled), create the minmapped texture and bind it, subsequent apply will simple bind to texture</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.36">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.36">compile</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Compile the texture mip maps.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.109.37">applyImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.110.37">applyImmediateMode</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<DD><I>Method which does the creation of the texture itself, and does not set or use texture binding.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.109.38">deleteTextureObject</A></B>(uint contextID, GLuint handle)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.110.38">deleteTextureObject</A></B>(uint contextID, GLuint handle)
|
||||
<DD><I>use deleteTextureObject instead of glDeleteTextures to allow OpenGL texture objects to cached until they can be deleted by the OpenGL context in which they were created, specified by contextID</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.109.39">flushDeletedTextureObjects</A></B>(uint contextID)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static void <B><A HREF="#DOC.2.110.39">flushDeletedTextureObjects</A></B>(uint contextID)
|
||||
<DD><I>flush all the cached display list which need to be deleted in the OpenGL context related to contextID</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.13">WrapParameter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.13">WrapParameter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.14">WrapMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.14">WrapMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.17">FilterParameter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.17">FilterParameter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.18">FilterMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.18">FilterMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.21">InternalFormatMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.21">InternalFormatMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.109.28">SubloadMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.110.28">SubloadMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.109.43">_textureObjectSize</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable uint <B><A HREF="#DOC.2.110.43">_textureObjectSize</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> <B><A HREF="#DOC.2.109.44">_image</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> <B><A HREF="#DOC.2.110.44">_image</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.109.45">_textureUnit</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.110.45">_textureUnit</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.46">_wrap_s</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.46">_wrap_s</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.47">_wrap_t</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.47">_wrap_t</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> <B><A HREF="#DOC.2.109.48">_wrap_r</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> <B><A HREF="#DOC.2.110.48">_wrap_r</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> <B><A HREF="#DOC.2.109.49">_min_filter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> <B><A HREF="#DOC.2.110.49">_min_filter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> <B><A HREF="#DOC.2.109.50">_mag_filter</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> <B><A HREF="#DOC.2.110.50">_mag_filter</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> <B><A HREF="#DOC.2.109.51">_internalFormatMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> <B><A HREF="#DOC.2.110.51">_internalFormatMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.109.52">_internalFormatValue</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.110.52">_internalFormatValue</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.109.53">_textureWidth</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.110.53">_textureWidth</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.109.54">_textureHeight</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable unsigned int <B><A HREF="#DOC.2.110.54">_textureHeight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> <B><A HREF="#DOC.2.109.55">_subloadMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> <B><A HREF="#DOC.2.110.55">_subloadMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.109.56">_subloadOffsX</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.110.56">_subloadOffsX</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.109.57">_subloadOffsY</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.110.57">_subloadOffsY</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.109.40">~Texture</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.110.40">~Texture</A></B>()
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<GLuint> TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.109.41">_handleList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<GLuint> TextureNameList mutable TextureNameList <B><A HREF="#DOC.2.110.41">_handleList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.109.42">_modifiedTag</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag <B><A HREF="#DOC.2.110.42">_modifiedTag</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.109.58">s_deletedTextureObjectCache</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache <B><A HREF="#DOC.2.110.58">s_deletedTextureObjectCache</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -195,7 +195,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -250,53 +250,53 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Texture"></A>
|
||||
<A NAME="DOC.2.109.1"></A>
|
||||
<A NAME="DOC.2.110.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Texture"></A>
|
||||
<A NAME="DOC.2.109.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.109.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.110.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Texture(const <!1><A HREF="Texture.html#DOC.2.110.2">Texture</A>& text, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.109.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.101.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.109.45">_textureUnit</A>))</B></TT>
|
||||
<A NAME="DOC.2.110.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Texture.html">Texture</A>, (<!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A>)(<!1><A HREF="StateAttribute.html#DOC.2.102.6.2">TEXTURE_0</A>+<!1><A HREF="Texture.html#DOC.2.110.45">_textureUnit</A>))</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.109.4"></A>
|
||||
<A NAME="DOC.2.110.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.109.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.110.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImage"></A>
|
||||
<A NAME="DOC.2.109.6"></A>
|
||||
<A NAME="DOC.2.110.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImage(<!1><A HREF="Image.html">Image</A>* image)</B></TT>
|
||||
<DD>Set the texture image.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImage"></A>
|
||||
<A NAME="DOC.2.109.7"></A>
|
||||
<A NAME="DOC.2.110.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Image.html">Image</A>* getImage()</B></TT>
|
||||
<DD>Get the texture image.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImage"></A>
|
||||
<A NAME="DOC.2.109.8"></A>
|
||||
<A NAME="DOC.2.110.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Image.html">Image</A>* getImage() const </B></TT>
|
||||
<DD>Get the const texture image.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="copyTexImage2D"></A>
|
||||
<A NAME="DOC.2.109.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )</B></TT>
|
||||
<A NAME="DOC.2.110.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexImage2D(<!1><A HREF="State.html">State</A>& state, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )</B></TT>
|
||||
<DD>Copy pixels into a 2D texture imageAs per glCopyTexImage2D.
|
||||
Creates an OpenGL texture object from the current OpenGL background
|
||||
framebuffer contents at pos \a x, \a y with width \a width and
|
||||
height \a height. \a width and \a height must be a power of two.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="copyTexSubImage2D"></A>
|
||||
<A NAME="DOC.2.109.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A> )</B></TT>
|
||||
<A NAME="DOC.2.110.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void copyTexSubImage2D(<!1><A HREF="State.html">State</A>& state, int xoffset, int yoffset, int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A> )</B></TT>
|
||||
<DD>Copy a two-dimensional texture subimage. As per glCopyTexSubImage2D.
|
||||
Updates portion of an existing OpenGL texture object from the current OpenGL background
|
||||
framebuffer contents at pos \a x, \a y with width \a width and
|
||||
@ -304,7 +304,7 @@ height \a height. \a width and \a height must be a power of two,
|
||||
and writing into the texture with offset \a xoffset and \a yoffset.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setTextureUnit"></A>
|
||||
<A NAME="DOC.2.109.11"></A>
|
||||
<A NAME="DOC.2.110.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setTextureUnit(const unsigned int textureUnit)</B></TT>
|
||||
<DD>Set the texture unit.
|
||||
Valid values are 0,1,2,3.
|
||||
@ -312,179 +312,179 @@ Default value of texture unit is 0.
|
||||
note, multi-texturing not fully implemented yet... April 2001.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTextureUnit"></A>
|
||||
<A NAME="DOC.2.109.12"></A>
|
||||
<A NAME="DOC.2.110.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const unsigned int getTextureUnit() const </B></TT>
|
||||
<DD>get the texture unit
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WrapParameter"></A>
|
||||
<A NAME="DOC.2.109.13"></A>
|
||||
<A NAME="DOC.2.110.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapParameter</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="WRAP_S"></A>
|
||||
<A NAME="DOC.2.109.13.1"></A>
|
||||
<A NAME="DOC.2.110.13.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_S</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WRAP_T"></A>
|
||||
<A NAME="DOC.2.109.13.2"></A>
|
||||
<A NAME="DOC.2.110.13.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_T</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="WRAP_R"></A>
|
||||
<A NAME="DOC.2.109.13.3"></A>
|
||||
<A NAME="DOC.2.110.13.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> WRAP_R</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="WrapMode"></A>
|
||||
<A NAME="DOC.2.109.14"></A>
|
||||
<A NAME="DOC.2.110.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum WrapMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="CLAMP"></A>
|
||||
<A NAME="DOC.2.109.14.1"></A>
|
||||
<A NAME="DOC.2.110.14.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CLAMP_TO_EDGE"></A>
|
||||
<A NAME="DOC.2.109.14.2"></A>
|
||||
<A NAME="DOC.2.110.14.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CLAMP_TO_EDGE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="REPEAT"></A>
|
||||
<A NAME="DOC.2.109.14.3"></A>
|
||||
<A NAME="DOC.2.110.14.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> REPEAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MIRROR"></A>
|
||||
<A NAME="DOC.2.109.14.4"></A>
|
||||
<A NAME="DOC.2.110.14.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIRROR</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setWrap"></A>
|
||||
<A NAME="DOC.2.109.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> wrap)</B></TT>
|
||||
<A NAME="DOC.2.110.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setWrap(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> wrap)</B></TT>
|
||||
<DD>Set the texture wrap mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWrap"></A>
|
||||
<A NAME="DOC.2.109.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.109.13">WrapParameter</A> which) const </B></TT>
|
||||
<A NAME="DOC.2.110.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> getWrap(const <!1><A HREF="Texture.html#DOC.2.110.13">WrapParameter</A> which) const </B></TT>
|
||||
<DD>Get the texture wrap mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="FilterParameter"></A>
|
||||
<A NAME="DOC.2.109.17"></A>
|
||||
<A NAME="DOC.2.110.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterParameter</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="MIN_FILTER"></A>
|
||||
<A NAME="DOC.2.109.17.1"></A>
|
||||
<A NAME="DOC.2.110.17.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MIN_FILTER</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="MAG_FILTER"></A>
|
||||
<A NAME="DOC.2.109.17.2"></A>
|
||||
<A NAME="DOC.2.110.17.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> MAG_FILTER</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="FilterMode"></A>
|
||||
<A NAME="DOC.2.109.18"></A>
|
||||
<A NAME="DOC.2.110.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum FilterMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LINEAR"></A>
|
||||
<A NAME="DOC.2.109.18.1"></A>
|
||||
<A NAME="DOC.2.110.18.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEAR_MIPMAP_LINEAR"></A>
|
||||
<A NAME="DOC.2.109.18.2"></A>
|
||||
<A NAME="DOC.2.110.18.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="LINEAR_MIPMAP_NEAREST"></A>
|
||||
<A NAME="DOC.2.109.18.3"></A>
|
||||
<A NAME="DOC.2.110.18.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LINEAR_MIPMAP_NEAREST</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NEAREST"></A>
|
||||
<A NAME="DOC.2.109.18.4"></A>
|
||||
<A NAME="DOC.2.110.18.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NEAREST_MIPMAP_LINEAR"></A>
|
||||
<A NAME="DOC.2.109.18.5"></A>
|
||||
<A NAME="DOC.2.110.18.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_LINEAR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NEAREST_MIPMAP_NEAREST"></A>
|
||||
<A NAME="DOC.2.109.18.6"></A>
|
||||
<A NAME="DOC.2.110.18.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NEAREST_MIPMAP_NEAREST</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ANISOTROPIC"></A>
|
||||
<A NAME="DOC.2.109.18.7"></A>
|
||||
<A NAME="DOC.2.110.18.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ANISOTROPIC</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFilter"></A>
|
||||
<A NAME="DOC.2.109.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> filter)</B></TT>
|
||||
<A NAME="DOC.2.110.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setFilter(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which, const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> filter)</B></TT>
|
||||
<DD>Set the texture filter mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getFilter"></A>
|
||||
<A NAME="DOC.2.109.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.109.17">FilterParameter</A> which) const </B></TT>
|
||||
<A NAME="DOC.2.110.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> getFilter(const <!1><A HREF="Texture.html#DOC.2.110.17">FilterParameter</A> which) const </B></TT>
|
||||
<DD>Get the texture filter mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="InternalFormatMode"></A>
|
||||
<A NAME="DOC.2.109.21"></A>
|
||||
<A NAME="DOC.2.110.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum InternalFormatMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="USE_IMAGE_DATA_FORMAT"></A>
|
||||
<A NAME="DOC.2.109.21.1"></A>
|
||||
<A NAME="DOC.2.110.21.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_IMAGE_DATA_FORMAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_USER_DEFINED_FORMAT"></A>
|
||||
<A NAME="DOC.2.109.21.2"></A>
|
||||
<A NAME="DOC.2.110.21.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_USER_DEFINED_FORMAT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_ARB_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.109.21.3"></A>
|
||||
<A NAME="DOC.2.110.21.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_ARB_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_S3TC_DXT1_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.109.21.4"></A>
|
||||
<A NAME="DOC.2.110.21.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT1_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_S3TC_DXT3_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.109.21.5"></A>
|
||||
<A NAME="DOC.2.110.21.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT3_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="USE_S3TC_DXT5_COMPRESSION"></A>
|
||||
<A NAME="DOC.2.109.21.6"></A>
|
||||
<A NAME="DOC.2.110.21.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> USE_S3TC_DXT5_COMPRESSION</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setInternalFormatMode"></A>
|
||||
<A NAME="DOC.2.109.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.110.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatMode(const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> mode)</B></TT>
|
||||
<DD>Set the internal format mode.
|
||||
Note, If the mode is set USE_IMAGE_DATA_FORMAT, USE_ARB_COMPRESSION,
|
||||
USE_S3TC_COMPRESSION the internalFormat is automatically selected,
|
||||
and will overwrite the previous _internalFormatValue.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getInternalFormatMode"></A>
|
||||
<A NAME="DOC.2.109.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
||||
<A NAME="DOC.2.110.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> getInternalFormatMode() const </B></TT>
|
||||
<DD>Get the internal format mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setInternalFormatValue"></A>
|
||||
<A NAME="DOC.2.109.24"></A>
|
||||
<A NAME="DOC.2.110.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setInternalFormatValue(const int <!1><A HREF="Image.html#DOC.2.41.13">internalFormat</A>)</B></TT>
|
||||
<DD>Set the internal format to use when creating OpenGL textures.
|
||||
Also sets the internalFormatMode to USE_USER_DEFINED_FORMAT.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getInternalFormatValue"></A>
|
||||
<A NAME="DOC.2.109.25"></A>
|
||||
<A NAME="DOC.2.110.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getInternalFormatValue() const </B></TT>
|
||||
<DD>Get the internal format to use when creating OpenGL textures
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTextureObject"></A>
|
||||
<A NAME="DOC.2.109.26"></A>
|
||||
<A NAME="DOC.2.110.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObject(const uint contextID) const </B></TT>
|
||||
<DD>return the OpenGL texture object for specified context
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getTextureObjectSize"></A>
|
||||
<A NAME="DOC.2.109.27"></A>
|
||||
<A NAME="DOC.2.110.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const uint getTextureObjectSize() const </B></TT>
|
||||
<DD>return the memory size of texture object.
|
||||
Texture object size can be used for estimating the cost of
|
||||
@ -492,72 +492,72 @@ uploading the texture to graphics hardware, which in turn can
|
||||
be used for setting texture residence priorities.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SubloadMode"></A>
|
||||
<A NAME="DOC.2.109.28"></A>
|
||||
<A NAME="DOC.2.110.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum SubloadMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="OFF"></A>
|
||||
<A NAME="DOC.2.109.28.1"></A>
|
||||
<A NAME="DOC.2.110.28.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OFF</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="AUTO"></A>
|
||||
<A NAME="DOC.2.109.28.2"></A>
|
||||
<A NAME="DOC.2.110.28.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> AUTO</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="IF_DIRTY"></A>
|
||||
<A NAME="DOC.2.109.28.3"></A>
|
||||
<A NAME="DOC.2.110.28.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> IF_DIRTY</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setSubloadMode"></A>
|
||||
<A NAME="DOC.2.109.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> mode)</B></TT>
|
||||
<A NAME="DOC.2.110.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadMode(const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> mode)</B></TT>
|
||||
<DD>Set the texture subload mode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSubloadMode"></A>
|
||||
<A NAME="DOC.2.109.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> getSubloadMode() const </B></TT>
|
||||
<A NAME="DOC.2.110.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> getSubloadMode() const </B></TT>
|
||||
<DD>Get the texture subload mode.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSubloadOffset"></A>
|
||||
<A NAME="DOC.2.109.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>)</B></TT>
|
||||
<A NAME="DOC.2.110.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setSubloadOffset(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>)</B></TT>
|
||||
<DD>Set the texture subload offsets.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSubloadOffset"></A>
|
||||
<A NAME="DOC.2.109.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int& <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>) const </B></TT>
|
||||
<A NAME="DOC.2.110.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void getSubloadOffset(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>) const </B></TT>
|
||||
<DD>Get the texture subload offsets.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getHandle"></A>
|
||||
<A NAME="DOC.2.109.33"></A>
|
||||
<A NAME="DOC.2.110.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline GLuint& getHandle(const uint contextID) const </B></TT>
|
||||
<DD>Get the handle to the texture object for the current context
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="dirtyTextureObject"></A>
|
||||
<A NAME="DOC.2.109.34"></A>
|
||||
<A NAME="DOC.2.110.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void dirtyTextureObject()</B></TT>
|
||||
<DD>Force a recompile on next apply() of associated OpenGL texture objects
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.109.35"></A>
|
||||
<A NAME="DOC.2.110.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>On first apply (unless already compiled), create the minmapped
|
||||
texture and bind it, subsequent apply will simple bind to texture
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compile"></A>
|
||||
<A NAME="DOC.2.109.36"></A>
|
||||
<A NAME="DOC.2.110.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void compile(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Compile the texture mip maps. Implemented by simply calling apply().
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="applyImmediateMode"></A>
|
||||
<A NAME="DOC.2.109.37"></A>
|
||||
<A NAME="DOC.2.110.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void applyImmediateMode(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DD>Method which does the creation of the texture itself, and
|
||||
does not set or use texture binding.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="deleteTextureObject"></A>
|
||||
<A NAME="DOC.2.109.38"></A>
|
||||
<A NAME="DOC.2.110.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void deleteTextureObject(uint contextID, GLuint handle)</B></TT>
|
||||
<DD>use deleteTextureObject instead of glDeleteTextures to allow
|
||||
OpenGL texture objects to cached until they can be deleted
|
||||
@ -565,85 +565,85 @@ by the OpenGL context in which they were created, specified
|
||||
by contextID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="flushDeletedTextureObjects"></A>
|
||||
<A NAME="DOC.2.109.39"></A>
|
||||
<A NAME="DOC.2.110.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static void flushDeletedTextureObjects(uint contextID)</B></TT>
|
||||
<DD>flush all the cached display list which need to be deleted
|
||||
in the OpenGL context related to contextID
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Texture"></A>
|
||||
<A NAME="DOC.2.109.40"></A>
|
||||
<A NAME="DOC.2.110.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Texture()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_handleList"></A>
|
||||
<A NAME="DOC.2.109.41"></A>
|
||||
<A NAME="DOC.2.110.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<GLuint> TextureNameList mutable TextureNameList _handleList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_modifiedTag"></A>
|
||||
<A NAME="DOC.2.109.42"></A>
|
||||
<A NAME="DOC.2.110.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector<uint> ImageModifiedTag mutable ImageModifiedTag _modifiedTag</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureObjectSize"></A>
|
||||
<A NAME="DOC.2.109.43"></A>
|
||||
<A NAME="DOC.2.110.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable uint _textureObjectSize</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_image"></A>
|
||||
<A NAME="DOC.2.109.44"></A>
|
||||
<A NAME="DOC.2.110.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Image.html">Image</A>> _image</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureUnit"></A>
|
||||
<A NAME="DOC.2.109.45"></A>
|
||||
<A NAME="DOC.2.110.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _textureUnit</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wrap_s"></A>
|
||||
<A NAME="DOC.2.109.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> _wrap_s</B></TT>
|
||||
<A NAME="DOC.2.110.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> _wrap_s</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wrap_t"></A>
|
||||
<A NAME="DOC.2.109.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> _wrap_t</B></TT>
|
||||
<A NAME="DOC.2.110.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> _wrap_t</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_wrap_r"></A>
|
||||
<A NAME="DOC.2.109.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.14">WrapMode</A> _wrap_r</B></TT>
|
||||
<A NAME="DOC.2.110.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.14">WrapMode</A> _wrap_r</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_min_filter"></A>
|
||||
<A NAME="DOC.2.109.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> _min_filter</B></TT>
|
||||
<A NAME="DOC.2.110.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> _min_filter</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mag_filter"></A>
|
||||
<A NAME="DOC.2.109.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.18">FilterMode</A> _mag_filter</B></TT>
|
||||
<A NAME="DOC.2.110.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.18">FilterMode</A> _mag_filter</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_internalFormatMode"></A>
|
||||
<A NAME="DOC.2.109.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.21">InternalFormatMode</A> _internalFormatMode</B></TT>
|
||||
<A NAME="DOC.2.110.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.21">InternalFormatMode</A> _internalFormatMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_internalFormatValue"></A>
|
||||
<A NAME="DOC.2.109.52"></A>
|
||||
<A NAME="DOC.2.110.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _internalFormatValue</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureWidth"></A>
|
||||
<A NAME="DOC.2.109.53"></A>
|
||||
<A NAME="DOC.2.110.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureWidth</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_textureHeight"></A>
|
||||
<A NAME="DOC.2.109.54"></A>
|
||||
<A NAME="DOC.2.110.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable unsigned int _textureHeight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadMode"></A>
|
||||
<A NAME="DOC.2.109.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.109.28">SubloadMode</A> _subloadMode</B></TT>
|
||||
<A NAME="DOC.2.110.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Texture.html#DOC.2.110.28">SubloadMode</A> _subloadMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadOffsX"></A>
|
||||
<A NAME="DOC.2.109.56"></A>
|
||||
<A NAME="DOC.2.110.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsX</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_subloadOffsY"></A>
|
||||
<A NAME="DOC.2.109.57"></A>
|
||||
<A NAME="DOC.2.110.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _subloadOffsY</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="s_deletedTextureObjectCache"></A>
|
||||
<A NAME="DOC.2.109.58"></A>
|
||||
<A NAME="DOC.2.110.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::map<uint,std::set<uint> >static DeletedTextureObjectCache DeletedTextureObjectCache s_deletedTextureObjectCache</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -13,21 +13,21 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.1">Timer</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.1">Timer</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.110.2">~Timer</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.2">~Timer</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.3">delta_s</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.3">delta_s</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.4">delta_m</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.4">delta_m</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.5">delta_u</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.5">delta_u</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.110.6">delta_n</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.111.6">delta_n</A></B>( Timer_t t1, Timer_t t2 ) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.110.12">tick</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.111.12">tick</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.110.13">tick</A></B>( void ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline Timer_t <B><A HREF="#DOC.2.111.13">tick</A></B>( void ) const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -39,35 +39,35 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Timer"></A>
|
||||
<A NAME="DOC.2.110.1"></A>
|
||||
<A NAME="DOC.2.111.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Timer()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Timer"></A>
|
||||
<A NAME="DOC.2.110.2"></A>
|
||||
<A NAME="DOC.2.111.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~Timer()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_s"></A>
|
||||
<A NAME="DOC.2.110.3"></A>
|
||||
<A NAME="DOC.2.111.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_s( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_m"></A>
|
||||
<A NAME="DOC.2.110.4"></A>
|
||||
<A NAME="DOC.2.111.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_m( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_u"></A>
|
||||
<A NAME="DOC.2.110.5"></A>
|
||||
<A NAME="DOC.2.111.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_u( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="delta_n"></A>
|
||||
<A NAME="DOC.2.110.6"></A>
|
||||
<A NAME="DOC.2.111.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double delta_n( Timer_t t1, Timer_t t2 ) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tick"></A>
|
||||
<A NAME="DOC.2.110.12"></A>
|
||||
<A NAME="DOC.2.111.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="tick"></A>
|
||||
<A NAME="DOC.2.110.13"></A>
|
||||
<A NAME="DOC.2.111.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline Timer_t tick( void ) const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,85 +23,97 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.1">Transform</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.1">Transform</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.2">Transform</A></B>(const <!1><A HREF="Transform.html#DOC.2.111.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.2">Transform</A></B>(const <!1><A HREF="Transform.html#DOC.2.112.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.3">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.3">Transform</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& matix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.111.4">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.4">META_Node</A></B>(<!1><A HREF="Transform.html">Transform</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.111.6">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.111.5">Type</A> type)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.6">setType</A></B>(<!1><A HREF="Transform.html#DOC.2.112.5">Type</A> type)
|
||||
<DD><I>Set the Transform Type, which can be DYNAMIC - the Matrix value is updated during the main loop, or STATIC - the Matrix is constant throughout the life of the main loop.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.111.5">Type</A> <B><A HREF="#DOC.2.111.7">getType</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B><A HREF="#DOC.2.112.7">getType</A></B>() const
|
||||
<DD><I>Get the Transform Type</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.111.8">setMatrixMode</A></B>(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.8">setMatrixMode</A></B>(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)
|
||||
<DD><I>Set the matrix mode which tells traversers them how to treat this Transform - as Projection, View or Model transformation</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.111.9">getMatrixMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.112.9">getMatrixMode</A></B>() const
|
||||
<DD><I>Get the transform mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.11">setComputeTransformCallback</A></B>(<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* ctc)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.10">isProjectionTransform</A></B>() const
|
||||
<DD><I>Does the tranform set up the projection matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.11">isModelViewTransform</A></B>() const
|
||||
<DD><I>Does the tranform set up the modelview matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.13">setComputeTransformCallback</A></B>(<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* ctc)
|
||||
<DD><I>Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as seen by cull traversers and alike</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.111.12">getComputeTransformCallback</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.112.14">getComputeTransformCallback</A></B>()
|
||||
<DD><I>Get the non const ComputerTransfromCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.111.13">getComputeTransformCallback</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const <!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* <B><A HREF="#DOC.2.112.15">getComputeTransformCallback</A></B>() const
|
||||
<DD><I>Get the const ComputerTransfromCallback</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.14">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.16">getLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DD><I>Get the transformation matrix which moves from local coords to world coords.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.111.15">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.112.17">getWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const
|
||||
<DD><I>Get the transformation matrix which moves from world coords to local coords.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.16">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.18">setMatrix</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<DD><I>Set the transform's matrix</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.111.17">getMatrix</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Matrix.html">Matrix</A>& <B><A HREF="#DOC.2.112.19">getMatrix</A></B>() const
|
||||
<DD><I>Get the transform's matrix.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.18">preMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.20">preMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<DD><I>preMult transform</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.111.19">postMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.21">postMult</A></B>(const <!1><A HREF="Matrix.html">Matrix</A>& mat)
|
||||
<DD><I>postMult transform</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.111.5">Type</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.112.5">Type</A></B>
|
||||
<DD><I>Range of types that the Transform can be</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.111.10">ComputeTransformCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>struct <B><A HREF="#DOC.2.112.12">ComputeTransformCallback</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
<DD><I>Callback attached to an Transform to specifiy how to compute the modelview or projection transformation for the transform below the Transform node</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.111.5">Type</A> <B><A HREF="#DOC.2.111.24">_type</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="Transform.html#DOC.2.112.5">Type</A> <B><A HREF="#DOC.2.112.27">_type</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.111.25">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="MatrixMode.html">MatrixMode</A> <B><A HREF="#DOC.2.112.28">_mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>> <B><A HREF="#DOC.2.111.26">_computeTransformCallback</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>> <B><A HREF="#DOC.2.112.29">_computeTransformCallback</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.111.27">_matrix</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.112.30">_matrix</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> <B><A HREF="#DOC.2.112.31">_inverse</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable bool <B><A HREF="#DOC.2.112.32">_inverseDirty</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.111.20">~Transform</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.112.22">~Transform</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.111.21">computeBound</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.112.23">computeBound</A></B>() const
|
||||
<DD><I>Override's Group's computeBound.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.111.22">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.112.24">computeLocalToWorldMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.111.23">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual const bool <B><A HREF="#DOC.2.112.25">computeWorldToLocalMatrix</A></B>(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.26">computeInverse</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -158,9 +170,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getName</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A>& <B>getParents</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A>& <B>getParents</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>getParents</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>getParents</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Group.html">Group</A>* <B>getParent</B>(const int i)
|
||||
<DT>
|
||||
@ -192,9 +204,9 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const NodeMask <B>getNodeMask</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<IMG ALT="o" SRC=icon2.gif>inline <!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A>& <B>getDescriptions</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>inline const std::string& <B>getDescription</B>(const int i) const
|
||||
<DT>
|
||||
@ -230,7 +242,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>std::string <B>_name</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.13">ParentList</A> <B>_parents</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.13">ParentList</A> <B>_parents</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="NodeCallback.html">NodeCallback</A>> <B>_appCallback</B>
|
||||
<DT>
|
||||
@ -244,7 +256,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>NodeMask <B>_nodeMask</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.70.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="Node.html#DOC.2.71.31">DescriptionList</A> <B>_descriptions</B>
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="StateSet.html">StateSet</A>> <B>_dstate</B>
|
||||
</DL></P>
|
||||
@ -305,40 +317,40 @@ mode to on via stateset->setMode(GL_NORMALIZE,osg::StateAttribute::ON);.</BLOCKQ
|
||||
<DL>
|
||||
|
||||
<A NAME="Transform"></A>
|
||||
<A NAME="DOC.2.111.1"></A>
|
||||
<A NAME="DOC.2.112.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transform"></A>
|
||||
<A NAME="DOC.2.111.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Transform.html#DOC.2.111.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.112.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Transform.html#DOC.2.112.2">Transform</A>&, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transform"></A>
|
||||
<A NAME="DOC.2.111.3"></A>
|
||||
<A NAME="DOC.2.112.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transform(const <!1><A HREF="Matrix.html">Matrix</A>& matix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_Node"></A>
|
||||
<A NAME="DOC.2.111.4"></A>
|
||||
<A NAME="DOC.2.112.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_Node(<!1><A HREF="Transform.html">Transform</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Type"></A>
|
||||
<A NAME="DOC.2.111.5"></A>
|
||||
<A NAME="DOC.2.112.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Type</B></TT>
|
||||
<DD>Range of types that the Transform can be
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DYNAMIC"></A>
|
||||
<A NAME="DOC.2.111.5.1"></A>
|
||||
<A NAME="DOC.2.112.5.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DYNAMIC</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="STATIC"></A>
|
||||
<A NAME="DOC.2.111.5.2"></A>
|
||||
<A NAME="DOC.2.112.5.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> STATIC</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setType"></A>
|
||||
<A NAME="DOC.2.111.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.111.5">Type</A> type)</B></TT>
|
||||
<A NAME="DOC.2.112.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setType(<!1><A HREF="Transform.html#DOC.2.112.5">Type</A> type)</B></TT>
|
||||
<DD>Set the Transform Type, which can be DYNAMIC - the Matrix
|
||||
value is updated during the main loop, or STATIC - the Matrix
|
||||
is constant throughout the life of the main loop. STATIC
|
||||
@ -348,127 +360,149 @@ Matrix explicitly set the Matrix to STATIC. The default
|
||||
value is DYNAMIC.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getType"></A>
|
||||
<A NAME="DOC.2.111.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Transform.html#DOC.2.111.5">Type</A> getType() const </B></TT>
|
||||
<A NAME="DOC.2.112.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Transform.html#DOC.2.112.5">Type</A> getType() const </B></TT>
|
||||
<DD>Get the Transform Type
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrixMode"></A>
|
||||
<A NAME="DOC.2.111.8"></A>
|
||||
<A NAME="DOC.2.112.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setMatrixMode(<!1><A HREF="MatrixMode.html">MatrixMode</A> mode)</B></TT>
|
||||
<DD>Set the matrix mode which tells traversers them how to treat this Transform - as Projection, View or Model transformation
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrixMode"></A>
|
||||
<A NAME="DOC.2.111.9"></A>
|
||||
<A NAME="DOC.2.112.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="MatrixMode.html">MatrixMode</A> getMatrixMode() const </B></TT>
|
||||
<DD>Get the transform mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isProjectionTransform"></A>
|
||||
<A NAME="DOC.2.112.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isProjectionTransform() const </B></TT>
|
||||
<DD>Does the tranform set up the projection matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isModelViewTransform"></A>
|
||||
<A NAME="DOC.2.112.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isModelViewTransform() const </B></TT>
|
||||
<DD>Does the tranform set up the modelview matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.111.10"></A>
|
||||
<A NAME="DOC.2.112.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>struct ComputeTransformCallback: public <!1><A HREF="Referenced.html">osg::Referenced</A></B></TT>
|
||||
<DD>Callback attached to an Transform to specifiy how to compute the modelview or projection transformation
|
||||
for the transform below the Transform node
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="computeLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.111.10.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.85.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<A NAME="DOC.2.112.12.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.86.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<DD>Get the transformation matrix which moves from local coords to world coords
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.111.10.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.85.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<A NAME="DOC.2.112.12.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, const <!1><A HREF="Transform.html">Transform</A>* <!1><A HREF="Plane.html#DOC.2.86.23">transform</A>, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const = 0</B></TT>
|
||||
<DD>Get the transformation matrix which moves from world coords to local coords
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.111.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeTransformCallback(<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* ctc)</B></TT>
|
||||
<A NAME="DOC.2.112.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setComputeTransformCallback(<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* ctc)</B></TT>
|
||||
<DD>Set the ComputerTransfromCallback which allows users to attach custom computation of the local transformation as
|
||||
seen by cull traversers and alike
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.111.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* getComputeTransformCallback()</B></TT>
|
||||
<A NAME="DOC.2.112.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* getComputeTransformCallback()</B></TT>
|
||||
<DD>Get the non const ComputerTransfromCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getComputeTransformCallback"></A>
|
||||
<A NAME="DOC.2.111.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>* getComputeTransformCallback() const </B></TT>
|
||||
<A NAME="DOC.2.112.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const <!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>* getComputeTransformCallback() const </B></TT>
|
||||
<DD>Get the const ComputerTransfromCallback
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.111.14"></A>
|
||||
<A NAME="DOC.2.112.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DD>Get the transformation matrix which moves from local coords to world coords.
|
||||
Return true if Matrix passed in has been modified and
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.111.15"></A>
|
||||
<A NAME="DOC.2.112.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool getWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>* nv) const </B></TT>
|
||||
<DD>Get the transformation matrix which moves from world coords to local coords.
|
||||
Return true if Matrix passed in has been modified and
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMatrix"></A>
|
||||
<A NAME="DOC.2.111.16"></A>
|
||||
<A NAME="DOC.2.112.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMatrix(const <!1><A HREF="Matrix.html">Matrix</A>& mat)</B></TT>
|
||||
<DD>Set the transform's matrix
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMatrix"></A>
|
||||
<A NAME="DOC.2.111.17"></A>
|
||||
<A NAME="DOC.2.112.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Matrix.html">Matrix</A>& getMatrix() const </B></TT>
|
||||
<DD>Get the transform's matrix.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="preMult"></A>
|
||||
<A NAME="DOC.2.111.18"></A>
|
||||
<A NAME="DOC.2.112.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void preMult(const <!1><A HREF="Matrix.html">Matrix</A>& mat)</B></TT>
|
||||
<DD>preMult transform
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="postMult"></A>
|
||||
<A NAME="DOC.2.111.19"></A>
|
||||
<A NAME="DOC.2.112.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void postMult(const <!1><A HREF="Matrix.html">Matrix</A>& mat)</B></TT>
|
||||
<DD>postMult transform
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Transform"></A>
|
||||
<A NAME="DOC.2.111.20"></A>
|
||||
<A NAME="DOC.2.112.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transform()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeBound"></A>
|
||||
<A NAME="DOC.2.111.21"></A>
|
||||
<A NAME="DOC.2.112.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeBound() const </B></TT>
|
||||
<DD>Override's Group's computeBound.
|
||||
There is no need to override in subclasses from osg::Transform since this computeBound() uses
|
||||
the underlying matrix (calling computeMatrix if required.)
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeLocalToWorldMatrix"></A>
|
||||
<A NAME="DOC.2.111.22"></A>
|
||||
<A NAME="DOC.2.112.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeLocalToWorldMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeWorldToLocalMatrix"></A>
|
||||
<A NAME="DOC.2.111.23"></A>
|
||||
<A NAME="DOC.2.112.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual const bool computeWorldToLocalMatrix(<!1><A HREF="Matrix.html">Matrix</A>& matrix, <!1><A HREF="NodeVisitor.html">NodeVisitor</A>*) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="computeInverse"></A>
|
||||
<A NAME="DOC.2.112.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void computeInverse() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_type"></A>
|
||||
<A NAME="DOC.2.111.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.111.5">Type</A> _type</B></TT>
|
||||
<A NAME="DOC.2.112.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="Transform.html#DOC.2.112.5">Type</A> _type</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.111.25"></A>
|
||||
<A NAME="DOC.2.112.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="MatrixMode.html">MatrixMode</A> _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_computeTransformCallback"></A>
|
||||
<A NAME="DOC.2.111.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.111.10">ComputeTransformCallback</A>> _computeTransformCallback</B></TT>
|
||||
<A NAME="DOC.2.112.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Transform.html#DOC.2.112.12">ComputeTransformCallback</A>> _computeTransformCallback</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_matrix"></A>
|
||||
<A NAME="DOC.2.111.27"></A>
|
||||
<A NAME="DOC.2.112.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> _matrix</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_inverse"></A>
|
||||
<A NAME="DOC.2.112.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable <!1><A HREF="ref_ptr.html">ref_ptr</A><<!1><A HREF="Matrix.html">Matrix</A>> _inverse</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_inverseDirty"></A>
|
||||
<A NAME="DOC.2.112.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable bool _inverseDirty</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
<DL><DT><B>Direct child classes:
|
||||
</B><DD><A HREF="PositionAttitudeTransform.html">PositionAttitudeTransform</A><BR>
|
||||
</DL>
|
||||
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Transform.html#DOC.2.111.10">osg::Transform::ComputeTransformCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<DL><DT><DT><B>Friends:</B><DD> struct <!1><A HREF="Transform.html#DOC.2.112.12">osg::Transform::ComputeTransformCallback</A><BR><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
<BR>
|
||||
This page was generated with the help of <A HREF="http://docpp.sourceforge.net">DOC++</A>.
|
||||
</BODY>
|
||||
|
@ -23,46 +23,46 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.1">Transparency</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.1">Transparency</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.112.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.2">Transparency</A></B>(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.112.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.30">TRANSPARENCY</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.3">META_StateAttribute</A></B>(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.31">TRANSPARENCY</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.112.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.113.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.112.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.5">setStateSetModes</A></B>(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.112.7">setFunction</A></B>( const int source, const int destination )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.113.7">setFunction</A></B>( const int source, const int destination )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.8">setSource</A></B>(const int source)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.8">setSource</A></B>(const int source)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.9">getSource</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.9">getSource</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.112.10">setDestination</A></B>(const int destination)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.113.10">setDestination</A></B>(const int destination)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.112.11">getDestination</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.113.11">getDestination</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.112.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.113.12">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.112.6">TransparencyMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.113.6">TransparencyMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.14">_source_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.14">_source_factor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.112.15">_destination_factor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.113.15">_destination_factor</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.112.13">~Transparency</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.113.13">~Transparency</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -78,7 +78,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -135,111 +135,111 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Transparency"></A>
|
||||
<A NAME="DOC.2.112.1"></A>
|
||||
<A NAME="DOC.2.113.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Transparency"></A>
|
||||
<A NAME="DOC.2.112.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.112.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.113.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Transparency(const <!1><A HREF="Transparency.html#DOC.2.113.2">Transparency</A>& trans, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.112.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.30">TRANSPARENCY</A>)</B></TT>
|
||||
<A NAME="DOC.2.113.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Transparency.html">Transparency</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.31">TRANSPARENCY</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.112.4"></A>
|
||||
<A NAME="DOC.2.113.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setStateSetModes"></A>
|
||||
<A NAME="DOC.2.112.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A> value) const </B></TT>
|
||||
<A NAME="DOC.2.113.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void setStateSetModes(<!1><A HREF="StateSet.html">StateSet</A>& ds, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A> value) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TransparencyMode"></A>
|
||||
<A NAME="DOC.2.112.6"></A>
|
||||
<A NAME="DOC.2.113.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencyMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="DST_ALPHA"></A>
|
||||
<A NAME="DOC.2.112.6.1"></A>
|
||||
<A NAME="DOC.2.113.6.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DST_COLOR"></A>
|
||||
<A NAME="DOC.2.112.6.2"></A>
|
||||
<A NAME="DOC.2.113.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DST_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE"></A>
|
||||
<A NAME="DOC.2.112.6.3"></A>
|
||||
<A NAME="DOC.2.113.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_DST_ALPHA"></A>
|
||||
<A NAME="DOC.2.112.6.4"></A>
|
||||
<A NAME="DOC.2.113.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_DST_COLOR"></A>
|
||||
<A NAME="DOC.2.112.6.5"></A>
|
||||
<A NAME="DOC.2.113.6.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_DST_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_SRC_ALPHA"></A>
|
||||
<A NAME="DOC.2.112.6.6"></A>
|
||||
<A NAME="DOC.2.113.6.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ONE_MINUS_SRC_COLOR"></A>
|
||||
<A NAME="DOC.2.112.6.7"></A>
|
||||
<A NAME="DOC.2.113.6.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ONE_MINUS_SRC_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_ALPHA"></A>
|
||||
<A NAME="DOC.2.112.6.8"></A>
|
||||
<A NAME="DOC.2.113.6.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_ALPHA_SATURATE"></A>
|
||||
<A NAME="DOC.2.112.6.9"></A>
|
||||
<A NAME="DOC.2.113.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_ALPHA_SATURATE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SRC_COLOR"></A>
|
||||
<A NAME="DOC.2.112.6.10"></A>
|
||||
<A NAME="DOC.2.113.6.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SRC_COLOR</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ZERO"></A>
|
||||
<A NAME="DOC.2.112.6.11"></A>
|
||||
<A NAME="DOC.2.113.6.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ZERO</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setFunction"></A>
|
||||
<A NAME="DOC.2.112.7"></A>
|
||||
<A NAME="DOC.2.113.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setFunction( const int source, const int destination )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setSource"></A>
|
||||
<A NAME="DOC.2.112.8"></A>
|
||||
<A NAME="DOC.2.113.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setSource(const int source)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getSource"></A>
|
||||
<A NAME="DOC.2.112.9"></A>
|
||||
<A NAME="DOC.2.113.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getSource() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDestination"></A>
|
||||
<A NAME="DOC.2.112.10"></A>
|
||||
<A NAME="DOC.2.113.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDestination(const int destination)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDestination"></A>
|
||||
<A NAME="DOC.2.112.11"></A>
|
||||
<A NAME="DOC.2.113.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int getDestination() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.112.12"></A>
|
||||
<A NAME="DOC.2.113.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Transparency"></A>
|
||||
<A NAME="DOC.2.112.13"></A>
|
||||
<A NAME="DOC.2.113.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Transparency()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_source_factor"></A>
|
||||
<A NAME="DOC.2.112.14"></A>
|
||||
<A NAME="DOC.2.113.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _source_factor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_destination_factor"></A>
|
||||
<A NAME="DOC.2.112.15"></A>
|
||||
<A NAME="DOC.2.113.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _destination_factor</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -13,80 +13,80 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.113.3">_v</A></B>[2]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.114.3">_v</A></B>[2]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.1">Vec2</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.1">Vec2</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.113.2">Vec2</A></B>(float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.2">Vec2</A></B>(float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.4">operator == </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.4">operator == </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.5">operator != </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.5">operator != </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.6">operator < </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.6">operator < </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.113.7">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.114.7">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.113.8">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.114.8">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.113.9">set</A></B>( float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A> )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.114.9">set</A></B>( float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A> )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.113.10">operator [] </A></B>(int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.10">operator [] </A></B>(int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.11">operator [] </A></B>(int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.11">operator [] </A></B>(int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.113.12">x</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.12">x</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.113.13">y</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.13">y</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.14">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.14">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.15">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.15">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.16">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.16">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.113.17">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.17">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.18">operator * </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.18">operator * </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<DD><I>dot product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.19">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.19">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.113.20">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.20">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>unary multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.21">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.21">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.113.22">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.22">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>unary divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.23">operator + </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.23">operator + </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<DD><I>binary vector add</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.113.24">operator += </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.24">operator += </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<DD><I>unary vector add.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.25">operator - </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.25">operator - </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const
|
||||
<DD><I>binary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.113.26">operator -= </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec2.html">Vec2</A>& <B><A HREF="#DOC.2.114.26">operator -= </A></B>(const <!1><A HREF="Vec2.html">Vec2</A>& rhs)
|
||||
<DD><I>unary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.113.27">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec2.html">Vec2</A> <B><A HREF="#DOC.2.114.27">operator - </A></B>() const
|
||||
<DD><I>negation operator.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.28">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.28">length</A></B>() const
|
||||
<DD><I>Length of the vector = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.29">length2</A></B>( void ) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.29">length2</A></B>( void ) const
|
||||
<DD><I>Length squared of the vector = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.113.30">normalize</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.30">normalize</A></B>()
|
||||
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
|
||||
</DL></P>
|
||||
|
||||
@ -103,136 +103,136 @@ BTW: Vec2 * float is okay</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Vec2"></A>
|
||||
<A NAME="DOC.2.113.1"></A>
|
||||
<A NAME="DOC.2.114.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Vec2"></A>
|
||||
<A NAME="DOC.2.113.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2(float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A>)</B></TT>
|
||||
<A NAME="DOC.2.114.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec2(float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_v"></A>
|
||||
<A NAME="DOC.2.113.3"></A>
|
||||
<A NAME="DOC.2.114.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[2]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.113.4"></A>
|
||||
<A NAME="DOC.2.114.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec2.html">Vec2</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.113.5"></A>
|
||||
<A NAME="DOC.2.114.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec2.html">Vec2</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.113.6"></A>
|
||||
<A NAME="DOC.2.114.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec2.html">Vec2</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.113.7"></A>
|
||||
<A NAME="DOC.2.114.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.113.8"></A>
|
||||
<A NAME="DOC.2.114.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.113.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec2.html#DOC.2.113.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.113.13">y</A> )</B></TT>
|
||||
<A NAME="DOC.2.114.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec2.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec2.html#DOC.2.114.13">y</A> )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.113.10"></A>
|
||||
<A NAME="DOC.2.114.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.113.11"></A>
|
||||
<A NAME="DOC.2.114.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator [] (int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.113.12"></A>
|
||||
<A NAME="DOC.2.114.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& x()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.113.13"></A>
|
||||
<A NAME="DOC.2.114.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& y()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.113.14"></A>
|
||||
<A NAME="DOC.2.114.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.113.15"></A>
|
||||
<A NAME="DOC.2.114.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.113.16"></A>
|
||||
<A NAME="DOC.2.114.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.113.17"></A>
|
||||
<A NAME="DOC.2.114.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.113.18"></A>
|
||||
<A NAME="DOC.2.114.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator * (const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const </B></TT>
|
||||
<DD>dot product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.113.19"></A>
|
||||
<A NAME="DOC.2.114.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.113.20"></A>
|
||||
<A NAME="DOC.2.114.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.113.21"></A>
|
||||
<A NAME="DOC.2.114.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.113.22"></A>
|
||||
<A NAME="DOC.2.114.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.113.23"></A>
|
||||
<A NAME="DOC.2.114.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator + (const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const </B></TT>
|
||||
<DD>binary vector add
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.113.24"></A>
|
||||
<A NAME="DOC.2.114.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator += (const <!1><A HREF="Vec2.html">Vec2</A>& rhs)</B></TT>
|
||||
<DD>unary vector add. Slightly more efficient because no temporary
|
||||
intermediate object.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.113.25"></A>
|
||||
<A NAME="DOC.2.114.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator - (const <!1><A HREF="Vec2.html">Vec2</A>& rhs) const </B></TT>
|
||||
<DD>binary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.113.26"></A>
|
||||
<A NAME="DOC.2.114.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec2.html">Vec2</A>& operator -= (const <!1><A HREF="Vec2.html">Vec2</A>& rhs)</B></TT>
|
||||
<DD>unary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.113.27"></A>
|
||||
<A NAME="DOC.2.114.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec2.html">Vec2</A> operator - () const </B></TT>
|
||||
<DD>negation operator. Returns the negative of the Vec2
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.113.28"></A>
|
||||
<A NAME="DOC.2.114.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
|
||||
<DD>Length of the vector = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.113.29"></A>
|
||||
<A NAME="DOC.2.114.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2( void ) const </B></TT>
|
||||
<DD>Length squared of the vector = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="normalize"></A>
|
||||
<A NAME="DOC.2.113.30"></A>
|
||||
<A NAME="DOC.2.114.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
|
||||
<DD>normalize the vector so that it has length unity
|
||||
returns the previous length of the vector
|
||||
|
@ -13,87 +13,87 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.114.3">_v</A></B>[3]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.115.3">_v</A></B>[3]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.1">Vec3</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.115.1">Vec3</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.114.2">Vec3</A></B>(float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.115.2">Vec3</A></B>(float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.4">operator == </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.4">operator == </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.5">operator != </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.5">operator != </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.6">operator < </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.6">operator < </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.114.7">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.115.7">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.114.8">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.115.8">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.114.9">set</A></B>( float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.115.9">set</A></B>( float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.10">operator [] </A></B>(int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.10">operator [] </A></B>(int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.11">operator [] </A></B>(int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.11">operator [] </A></B>(int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.12">x</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.12">x</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.13">y</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.13">y</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.114.14">z</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.115.14">z</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.15">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.15">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.16">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.16">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.17">z</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.17">z</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.18">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.18">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.114.19">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.115.19">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.114.20">operator * </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.115.20">operator * </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>dot product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.21">operator ^ </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.21">operator ^ </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>cross product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.22">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.22">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.114.23">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.23">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>unary multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.24">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.24">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.114.25">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.25">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>unary divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.26">operator + </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.26">operator + </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>binary vector add</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.114.27">operator += </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.27">operator += </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<DD><I>unary vector add.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.28">operator - </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.28">operator - </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const
|
||||
<DD><I>binary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.114.29">operator -= </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A>& <B><A HREF="#DOC.2.115.29">operator -= </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& rhs)
|
||||
<DD><I>unary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.114.30">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.115.30">operator - </A></B>() const
|
||||
<DD><I>negation operator.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.31">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.31">length</A></B>() const
|
||||
<DD><I>Length of the vector = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.32">length2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.32">length2</A></B>() const
|
||||
<DD><I>Length squared of the vector = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.114.33">normalize</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.115.33">normalize</A></B>()
|
||||
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
|
||||
</DL></P>
|
||||
|
||||
@ -110,149 +110,149 @@ Vec3 * float is okay</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Vec3"></A>
|
||||
<A NAME="DOC.2.114.1"></A>
|
||||
<A NAME="DOC.2.115.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Vec3"></A>
|
||||
<A NAME="DOC.2.114.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3(float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)</B></TT>
|
||||
<A NAME="DOC.2.115.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec3(float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_v"></A>
|
||||
<A NAME="DOC.2.114.3"></A>
|
||||
<A NAME="DOC.2.115.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[3]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.114.4"></A>
|
||||
<A NAME="DOC.2.115.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.114.5"></A>
|
||||
<A NAME="DOC.2.115.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.114.6"></A>
|
||||
<A NAME="DOC.2.115.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec3.html">Vec3</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.114.7"></A>
|
||||
<A NAME="DOC.2.115.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.114.8"></A>
|
||||
<A NAME="DOC.2.115.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.114.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec3.html#DOC.2.114.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.114.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.114.14">z</A>)</B></TT>
|
||||
<A NAME="DOC.2.115.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec3.html#DOC.2.115.12">x</A>, float <!1><A HREF="Vec3.html#DOC.2.115.13">y</A>, float <!1><A HREF="Vec3.html#DOC.2.115.14">z</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.114.10"></A>
|
||||
<A NAME="DOC.2.115.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.114.11"></A>
|
||||
<A NAME="DOC.2.115.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float operator [] (int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.114.12"></A>
|
||||
<A NAME="DOC.2.115.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& x()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.114.13"></A>
|
||||
<A NAME="DOC.2.115.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& y()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.114.14"></A>
|
||||
<A NAME="DOC.2.115.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& z()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.114.15"></A>
|
||||
<A NAME="DOC.2.115.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.114.16"></A>
|
||||
<A NAME="DOC.2.115.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.114.17"></A>
|
||||
<A NAME="DOC.2.115.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float z() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.114.18"></A>
|
||||
<A NAME="DOC.2.115.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.114.19"></A>
|
||||
<A NAME="DOC.2.115.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.114.20"></A>
|
||||
<A NAME="DOC.2.115.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator * (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>dot product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator ^ "></A>
|
||||
<A NAME="DOC.2.114.21"></A>
|
||||
<A NAME="DOC.2.115.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator ^ (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>cross product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.114.22"></A>
|
||||
<A NAME="DOC.2.115.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.114.23"></A>
|
||||
<A NAME="DOC.2.115.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.114.24"></A>
|
||||
<A NAME="DOC.2.115.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.114.25"></A>
|
||||
<A NAME="DOC.2.115.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.114.26"></A>
|
||||
<A NAME="DOC.2.115.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator + (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>binary vector add
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.114.27"></A>
|
||||
<A NAME="DOC.2.115.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator += (const <!1><A HREF="Vec3.html">Vec3</A>& rhs)</B></TT>
|
||||
<DD>unary vector add. Slightly more efficient because no temporary
|
||||
intermediate object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.114.28"></A>
|
||||
<A NAME="DOC.2.115.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator - (const <!1><A HREF="Vec3.html">Vec3</A>& rhs) const </B></TT>
|
||||
<DD>binary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.114.29"></A>
|
||||
<A NAME="DOC.2.115.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A>& operator -= (const <!1><A HREF="Vec3.html">Vec3</A>& rhs)</B></TT>
|
||||
<DD>unary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.114.30"></A>
|
||||
<A NAME="DOC.2.115.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec3.html">Vec3</A> operator - () const </B></TT>
|
||||
<DD>negation operator. Returns the negative of the Vec3
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.114.31"></A>
|
||||
<A NAME="DOC.2.115.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
|
||||
<DD>Length of the vector = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.114.32"></A>
|
||||
<A NAME="DOC.2.115.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2() const </B></TT>
|
||||
<DD>Length squared of the vector = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="normalize"></A>
|
||||
<A NAME="DOC.2.114.33"></A>
|
||||
<A NAME="DOC.2.115.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
|
||||
<DD>normalize the vector so that it has length unity
|
||||
returns the previous length of the vector
|
||||
|
@ -13,88 +13,88 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.116.3">_v</A></B>[4]
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.117.3">_v</A></B>[4]
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.116.1">Vec4</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.1">Vec4</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.116.2">Vec4</A></B>(float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.2">Vec4</A></B>(float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.4">operator == </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.4">operator == </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.5">operator != </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.5">operator != </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.6">operator < </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.6">operator < </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.116.7">ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float* <B><A HREF="#DOC.2.117.7">ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.116.8">ptr</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float* <B><A HREF="#DOC.2.117.8">ptr</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.116.9">set</A></B>( float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.117.9">set</A></B>( float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.116.10">operator [] </A></B>(const int i)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.10">operator [] </A></B>(const int i)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.11">operator [] </A></B>(const int i) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.11">operator [] </A></B>(const int i) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.116.12">x</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.12">x</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.116.13">y</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.13">y</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.116.14">z</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.14">z</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.116.15">w</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float& <B><A HREF="#DOC.2.117.15">w</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.16">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.16">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.17">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.17">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.18">z</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.18">z</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.19">w</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.19">w</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.20">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.20">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.116.21">isNaN</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.21">isNaN</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.116.22">operator * </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline float <B><A HREF="#DOC.2.117.22">operator * </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<DD><I>dot product</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.23">operator * </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.23">operator * </A></B>(const float& rhs) const
|
||||
<DD><I>multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.116.24">operator *= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.24">operator *= </A></B>(const float& rhs)
|
||||
<DD><I>unary multiply by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.25">operator / </A></B>(const float& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.25">operator / </A></B>(const float& rhs) const
|
||||
<DD><I>divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.116.26">operator /= </A></B>(const float& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.26">operator /= </A></B>(const float& rhs)
|
||||
<DD><I>unary divide by scalar</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.27">operator + </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.27">operator + </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<DD><I>binary vector add</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.116.28">operator += </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.28">operator += </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<DD><I>unary vector add.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.29">operator - </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.29">operator - </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const
|
||||
<DD><I>binary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.116.30">operator -= </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A>& <B><A HREF="#DOC.2.117.30">operator -= </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& rhs)
|
||||
<DD><I>unary vector subtract</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.116.31">operator - </A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.117.31">operator - </A></B>() const
|
||||
<DD><I>negation operator.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.116.32">length</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.32">length</A></B>() const
|
||||
<DD><I>Length of the vector = sqrt( vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.116.33">length2</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.33">length2</A></B>() const
|
||||
<DD><I>Length squared of the vector = vec .</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.116.34">normalize</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.34">normalize</A></B>()
|
||||
<DD><I>normalize the vector so that it has length unity returns the previous length of the vector</I>
|
||||
</DL></P>
|
||||
|
||||
@ -111,152 +111,152 @@ Vec4 * float is okay</BLOCKQUOTE>
|
||||
<DL>
|
||||
|
||||
<A NAME="Vec4"></A>
|
||||
<A NAME="DOC.2.116.1"></A>
|
||||
<A NAME="DOC.2.117.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Vec4"></A>
|
||||
<A NAME="DOC.2.116.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4(float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)</B></TT>
|
||||
<A NAME="DOC.2.117.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Vec4(float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_v"></A>
|
||||
<A NAME="DOC.2.116.3"></A>
|
||||
<A NAME="DOC.2.117.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _v[4]</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.116.4"></A>
|
||||
<A NAME="DOC.2.117.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.116.5"></A>
|
||||
<A NAME="DOC.2.117.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.116.6"></A>
|
||||
<A NAME="DOC.2.117.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="Vec4.html">Vec4</A>& v) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.116.7"></A>
|
||||
<A NAME="DOC.2.117.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float* ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ptr"></A>
|
||||
<A NAME="DOC.2.116.8"></A>
|
||||
<A NAME="DOC.2.117.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float* ptr() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.116.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec4.html#DOC.2.116.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.116.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.116.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.116.15">w</A>)</B></TT>
|
||||
<A NAME="DOC.2.117.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set( float <!1><A HREF="Vec4.html#DOC.2.117.12">x</A>, float <!1><A HREF="Vec4.html#DOC.2.117.13">y</A>, float <!1><A HREF="Vec4.html#DOC.2.117.14">z</A>, float <!1><A HREF="Vec4.html#DOC.2.117.15">w</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.116.10"></A>
|
||||
<A NAME="DOC.2.117.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& operator [] (const int i)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator [] "></A>
|
||||
<A NAME="DOC.2.116.11"></A>
|
||||
<A NAME="DOC.2.117.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator [] (const int i) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.116.12"></A>
|
||||
<A NAME="DOC.2.117.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& x()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.116.13"></A>
|
||||
<A NAME="DOC.2.117.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& y()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.116.14"></A>
|
||||
<A NAME="DOC.2.117.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& z()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="w"></A>
|
||||
<A NAME="DOC.2.116.15"></A>
|
||||
<A NAME="DOC.2.117.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float& w()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.116.16"></A>
|
||||
<A NAME="DOC.2.117.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.116.17"></A>
|
||||
<A NAME="DOC.2.117.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="z"></A>
|
||||
<A NAME="DOC.2.116.18"></A>
|
||||
<A NAME="DOC.2.117.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float z() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="w"></A>
|
||||
<A NAME="DOC.2.116.19"></A>
|
||||
<A NAME="DOC.2.117.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float w() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.116.20"></A>
|
||||
<A NAME="DOC.2.117.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.116.21"></A>
|
||||
<A NAME="DOC.2.117.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isNaN() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.116.22"></A>
|
||||
<A NAME="DOC.2.117.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline float operator * (const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const </B></TT>
|
||||
<DD>dot product
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator * "></A>
|
||||
<A NAME="DOC.2.116.23"></A>
|
||||
<A NAME="DOC.2.117.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator * (const float& rhs) const </B></TT>
|
||||
<DD>multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator *= "></A>
|
||||
<A NAME="DOC.2.116.24"></A>
|
||||
<A NAME="DOC.2.117.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator *= (const float& rhs)</B></TT>
|
||||
<DD>unary multiply by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator / "></A>
|
||||
<A NAME="DOC.2.116.25"></A>
|
||||
<A NAME="DOC.2.117.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator / (const float& rhs) const </B></TT>
|
||||
<DD>divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator /= "></A>
|
||||
<A NAME="DOC.2.116.26"></A>
|
||||
<A NAME="DOC.2.117.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator /= (const float& rhs)</B></TT>
|
||||
<DD>unary divide by scalar
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator + "></A>
|
||||
<A NAME="DOC.2.116.27"></A>
|
||||
<A NAME="DOC.2.117.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator + (const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const </B></TT>
|
||||
<DD>binary vector add
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator += "></A>
|
||||
<A NAME="DOC.2.116.28"></A>
|
||||
<A NAME="DOC.2.117.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator += (const <!1><A HREF="Vec4.html">Vec4</A>& rhs)</B></TT>
|
||||
<DD>unary vector add. Slightly more efficient because no temporary
|
||||
intermediate object
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.116.29"></A>
|
||||
<A NAME="DOC.2.117.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator - (const <!1><A HREF="Vec4.html">Vec4</A>& rhs) const </B></TT>
|
||||
<DD>binary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator -= "></A>
|
||||
<A NAME="DOC.2.116.30"></A>
|
||||
<A NAME="DOC.2.117.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A>& operator -= (const <!1><A HREF="Vec4.html">Vec4</A>& rhs)</B></TT>
|
||||
<DD>unary vector subtract
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator - "></A>
|
||||
<A NAME="DOC.2.116.31"></A>
|
||||
<A NAME="DOC.2.117.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="Vec4.html">Vec4</A> operator - () const </B></TT>
|
||||
<DD>negation operator. Returns the negative of the Vec4
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length"></A>
|
||||
<A NAME="DOC.2.116.32"></A>
|
||||
<A NAME="DOC.2.117.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length() const </B></TT>
|
||||
<DD>Length of the vector = sqrt( vec . vec )
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="length2"></A>
|
||||
<A NAME="DOC.2.116.33"></A>
|
||||
<A NAME="DOC.2.117.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float length2() const </B></TT>
|
||||
<DD>Length squared of the vector = vec . vec
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="normalize"></A>
|
||||
<A NAME="DOC.2.116.34"></A>
|
||||
<A NAME="DOC.2.117.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float normalize()</B></TT>
|
||||
<DD>normalize the vector so that it has length unity
|
||||
returns the previous length of the vector
|
||||
|
@ -23,50 +23,50 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.1">Viewport</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.118.1">Viewport</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.2">Viewport</A></B>(const <!1><A HREF="Viewport.html#DOC.2.117.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.118.2">Viewport</A></B>(const <!1><A HREF="Viewport.html#DOC.2.118.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)
|
||||
<DD><I>Copy constructor using CopyOp to manage deep vs shallow copy</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.117.3">META_StateAttribute</A></B>(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.34">VIEWPORT</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.118.3">META_StateAttribute</A></B>(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.35">VIEWPORT</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.117.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual int <B><A HREF="#DOC.2.118.4">compare</A></B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const
|
||||
<DD><I>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.117.5">setViewport</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.118.5">setViewport</A></B>(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.117.6">getViewport</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.118.6">getViewport</A></B>(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.7">x</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.7">x</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.8">y</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.8">y</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.9">width</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.9">width</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.117.10">height</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const int <B><A HREF="#DOC.2.118.10">height</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.117.11">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.118.11">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.117.12">aspectRatio</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const float <B><A HREF="#DOC.2.118.12">aspectRatio</A></B>() const
|
||||
<DD><I>Return the aspcetRatio of the viewport, which is equal to width/height.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.117.13">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.118.13">apply</A></B>(<!1><A HREF="State.html">State</A>& state) const
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.15">_x</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.15">_x</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.16">_y</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.16">_y</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.17">_width</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.17">_width</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.117.18">_height</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.118.18">_height</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.117.14">~Viewport</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.118.14">~Viewport</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -82,7 +82,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const char* <B>className</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.101.5">Type</A> <B>getType</B>() const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual const <!1><A HREF="StateAttribute.html#DOC.2.102.5">Type</A> <B>getType</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator < </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
@ -90,7 +90,7 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>bool <B>operator != </B>(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& rhs) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.101.2">GLModeValue</A>) const
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>setStateSetModes</B>(<!1><A HREF="StateSet.html">StateSet</A>&, const <!1><A HREF="StateAttribute.html#DOC.2.102.2">GLModeValue</A>) const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>compile</B>(<!1><A HREF="State.html">State</A>&) const
|
||||
</DL></P>
|
||||
@ -141,79 +141,79 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="Viewport"></A>
|
||||
<A NAME="DOC.2.117.1"></A>
|
||||
<A NAME="DOC.2.118.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Viewport"></A>
|
||||
<A NAME="DOC.2.117.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport(const <!1><A HREF="Viewport.html#DOC.2.117.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<A NAME="DOC.2.118.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> Viewport(const <!1><A HREF="Viewport.html#DOC.2.118.2">Viewport</A>& vp, const <!1><A HREF="CopyOp.html">CopyOp</A>& copyop=CopyOp::SHALLOW_COPY)</B></TT>
|
||||
<DD>Copy constructor using CopyOp to manage deep vs shallow copy
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="META_StateAttribute"></A>
|
||||
<A NAME="DOC.2.117.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.101.6.34">VIEWPORT</A>)</B></TT>
|
||||
<A NAME="DOC.2.118.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> META_StateAttribute(<!1><A HREF="Viewport.html">Viewport</A>, <!1><A HREF="StateAttribute.html#DOC.2.102.6.35">VIEWPORT</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="compare"></A>
|
||||
<A NAME="DOC.2.117.4"></A>
|
||||
<A NAME="DOC.2.118.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual int compare(const <!1><A HREF="StateAttribute.html">StateAttribute</A>& sa) const </B></TT>
|
||||
<DD>return -1 if *this < *rhs, 0 if *this==*rhs, 1 if *this>*rhs
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setViewport"></A>
|
||||
<A NAME="DOC.2.117.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setViewport(const int <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)</B></TT>
|
||||
<A NAME="DOC.2.118.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void setViewport(const int <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, const int <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="DOC.2.117.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int& <!1><A HREF="Viewport.html#DOC.2.117.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.117.10">height</A>)</B></TT>
|
||||
<A NAME="DOC.2.118.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void getViewport(int& <!1><A HREF="Viewport.html#DOC.2.118.7">x</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.8">y</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.9">width</A>, int& <!1><A HREF="Viewport.html#DOC.2.118.10">height</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="x"></A>
|
||||
<A NAME="DOC.2.117.7"></A>
|
||||
<A NAME="DOC.2.118.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int x() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="y"></A>
|
||||
<A NAME="DOC.2.117.8"></A>
|
||||
<A NAME="DOC.2.118.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int y() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="width"></A>
|
||||
<A NAME="DOC.2.117.9"></A>
|
||||
<A NAME="DOC.2.118.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int width() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="height"></A>
|
||||
<A NAME="DOC.2.117.10"></A>
|
||||
<A NAME="DOC.2.118.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const int height() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.117.11"></A>
|
||||
<A NAME="DOC.2.118.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="aspectRatio"></A>
|
||||
<A NAME="DOC.2.117.12"></A>
|
||||
<A NAME="DOC.2.118.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const float aspectRatio() const </B></TT>
|
||||
<DD>Return the aspcetRatio of the viewport, which is equal to width/height.
|
||||
If height is zero, the potental division by zero is avoid by simply returning 1.0f.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.117.13"></A>
|
||||
<A NAME="DOC.2.118.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(<!1><A HREF="State.html">State</A>& state) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~Viewport"></A>
|
||||
<A NAME="DOC.2.117.14"></A>
|
||||
<A NAME="DOC.2.118.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~Viewport()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_x"></A>
|
||||
<A NAME="DOC.2.117.15"></A>
|
||||
<A NAME="DOC.2.118.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _x</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_y"></A>
|
||||
<A NAME="DOC.2.117.16"></A>
|
||||
<A NAME="DOC.2.118.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _y</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_width"></A>
|
||||
<A NAME="DOC.2.117.17"></A>
|
||||
<A NAME="DOC.2.118.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _width</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_height"></A>
|
||||
<A NAME="DOC.2.117.18"></A>
|
||||
<A NAME="DOC.2.118.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _height</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3LEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray3LEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4BetweenRange</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4GEQUAL</A></H2><H2>(A& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4LEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArray4LEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int i,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsBetweenRange</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsGEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampArrayElementsLEQUAL</A></H2><H2>(A& value,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>,<BR> const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampBetweenRange</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampBetweenRange</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampGEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampGEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampLEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <A HREF="#DOC.DOCU">osg::clampLEQUAL</A></H2><H2>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value,<BR> const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue,<BR> const char* valueName)</H2><BLOCKQUOTE>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -7,7 +7,7 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>> void <A HREF="#DOC.DOCU">osg::for_each_triangle</A></H2><H2>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset,<BR> <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& op)</H2><BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles with templated functor.</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> void <A HREF="#DOC.DOCU">osg::for_each_triangle</A></H2><H2>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset,<BR> <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& op)</H2><BLOCKQUOTE>Template function for iterating through a GeoSet operating on triangles with templated functor.</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DOC.DOCU"></A>
|
||||
<HR>
|
||||
|
@ -90,6 +90,7 @@
|
||||
<LI><A HREF="General.html#OSG_LIGHT">OSG_LIGHT</A>
|
||||
<LI><A HREF="General.html#OSG_LIGHTSOURCE">OSG_LIGHTSOURCE</A>
|
||||
<LI><A HREF="General.html#OSG_LINESEGMENT">OSG_LINESEGMENT</A>
|
||||
<LI><A HREF="General.html#OSG_LINESTIPPLE">OSG_LINESTIPPLE</A>
|
||||
<LI><A HREF="General.html#OSG_LOD">OSG_LOD</A>
|
||||
<LI><A HREF="General.html#OSG_LineWidth">OSG_LineWidth</A>
|
||||
<LI><A HREF="General.html#OSG_MATERIAL">OSG_MATERIAL</A>
|
||||
@ -141,7 +142,7 @@
|
||||
<LI><A HREF="General.html#acosf">acosf</A>
|
||||
<LI><A HREF="General.html#asinf">asinf</A>
|
||||
<LI><A HREF="General.html#cosf">cosf</A>
|
||||
<LI><A HREF="General.html#fabs">fabs</A>
|
||||
<LI><A HREF="General.html#fabsf">fabsf</A>
|
||||
<LI><A HREF="General.html#floorf">floorf</A>
|
||||
<LI><A HREF="General.html#logf">logf</A>
|
||||
<LI><A HREF="General.html#powf">powf</A>
|
||||
|
@ -7,47 +7,47 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>> class <A HREF="#DOC.DOCU">osg::mem_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling memory pointers via associated memory adapter</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <A HREF="#DOC.DOCU">osg::mem_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling memory pointers via associated memory adapter</BLOCKQUOTE>
|
||||
<HR>
|
||||
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.1">mem_ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.1">mem_ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.2">mem_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.2">mem_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.3">mem_ptr</A></B>(const <!1><A HREF="mem_ptr.html#DOC.2.68.3">mem_ptr</A>& rp)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.3">mem_ptr</A></B>(const <!1><A HREF="mem_ptr.html#DOC.2.69.3">mem_ptr</A>& rp)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.68.4">~mem_ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.69.4">~mem_ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="mem_ptr.html">mem_ptr</A>& <B><A HREF="#DOC.2.68.5">operator = </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="mem_ptr.html">mem_ptr</A>& <B><A HREF="#DOC.2.69.5">operator = </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.68.6">set</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.69.6">set</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.7">operator == </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.7">operator == </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.9">operator != </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.9">operator != </A></B>(const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& <B><A HREF="#DOC.2.68.11">operator*</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& <B><A HREF="#DOC.2.69.11">operator*</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& <B><A HREF="#DOC.2.68.12">operator*</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& <B><A HREF="#DOC.2.69.12">operator*</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.13">operator-></A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.69.13">operator-></A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.14">operator-></A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.69.14">operator-></A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.15">operator!</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.15">operator!</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.68.16">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.69.16">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.17">get</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.69.17">get</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.68.18">get</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.69.18">get</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -59,76 +59,76 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="mem_ptr"></A>
|
||||
<A NAME="DOC.2.68.1"></A>
|
||||
<A NAME="DOC.2.69.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mem_ptr"></A>
|
||||
<A NAME="DOC.2.68.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
|
||||
<A NAME="DOC.2.69.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="mem_ptr"></A>
|
||||
<A NAME="DOC.2.68.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(const <!1><A HREF="mem_ptr.html#DOC.2.68.3">mem_ptr</A>& rp)</B></TT>
|
||||
<A NAME="DOC.2.69.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> mem_ptr(const <!1><A HREF="mem_ptr.html#DOC.2.69.3">mem_ptr</A>& rp)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~mem_ptr"></A>
|
||||
<A NAME="DOC.2.68.4"></A>
|
||||
<A NAME="DOC.2.69.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~mem_ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.68.5"></A>
|
||||
<A NAME="DOC.2.69.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="mem_ptr.html">mem_ptr</A>& operator = (const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="set"></A>
|
||||
<A NAME="DOC.2.68.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
|
||||
<A NAME="DOC.2.69.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void set(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>, <!1><A HREF="MemoryAdapter.html">MemoryAdapter</A>* ma)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.68.7"></A>
|
||||
<A NAME="DOC.2.69.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.68.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.69.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.68.9"></A>
|
||||
<A NAME="DOC.2.69.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="mem_ptr.html">mem_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.68.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.69.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.68.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& operator*()</B></TT>
|
||||
<A NAME="DOC.2.69.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& operator*()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.68.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& operator*() const </B></TT>
|
||||
<A NAME="DOC.2.69.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& operator*() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator->"></A>
|
||||
<A NAME="DOC.2.68.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->()</B></TT>
|
||||
<A NAME="DOC.2.69.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* operator->()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator->"></A>
|
||||
<A NAME="DOC.2.68.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->() const </B></TT>
|
||||
<A NAME="DOC.2.69.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* operator->() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator!"></A>
|
||||
<A NAME="DOC.2.68.15"></A>
|
||||
<A NAME="DOC.2.69.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator!() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.68.16"></A>
|
||||
<A NAME="DOC.2.69.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.68.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get()</B></TT>
|
||||
<A NAME="DOC.2.69.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* get()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.68.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get() const </B></TT>
|
||||
<A NAME="DOC.2.69.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* get() const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
@ -23,49 +23,49 @@ class SG_EXPORT <B><A HREF="BoundingBox.html">BoundingBox</A></B>
|
||||
class SG_EXPORT <B><A HREF="BoundingSphere.html">BoundingSphere</A></B>
|
||||
<DD><I>General purpose bounding sphere class for enclosing nodes/objects/vertices.</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampGEQUAL.html">clampGEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampGEQUAL.html">clampGEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if value is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampLEQUAL.html">clampLEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampLEQUAL.html">clampLEQUAL</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if value is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampBetweenRange.html">clampBetweenRange</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampBetweenRange.html">clampBetweenRange</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if value is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArrayElementGEQUAL.html">clampArrayElementGEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementGEQUAL.html">clampArrayElementGEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array element value[i] is greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArrayElementLEQUAL.html">clampArrayElementLEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementLEQUAL.html">clampArrayElementLEQUAL</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array element value[i] is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArrayElementBetweenRange.html">clampArrayElementBetweenRange</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementBetweenRange.html">clampArrayElementBetweenRange</A></B>(A& value, const unsigned int i, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array element value[i] is between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArrayElementsGEQUAL.html">clampArrayElementsGEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementsGEQUAL.html">clampArrayElementsGEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArrayElementsLEQUAL.html">clampArrayElementsLEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementsLEQUAL.html">clampArrayElementsLEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array elements are less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArrayElementsBetweenRange.html">clampArrayElementsBetweenRange</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArrayElementsBetweenRange.html">clampArrayElementsBetweenRange</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArray3GEQUAL.html">clampArray3GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray3GEQUAL.html">clampArray3GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArray3LEQUAL.html">clampArray3LEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray3LEQUAL.html">clampArray3LEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArray3BetweenRange.html">clampArray3BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray3BetweenRange.html">clampArray3BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArray4GEQUAL.html">clampArray4GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray4GEQUAL.html">clampArray4GEQUAL</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const char* valueName)
|
||||
<DD><I>if array4 elements are greater than or equal to minValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArray4LEQUAL.html">clampArray4LEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray4LEQUAL.html">clampArray4LEQUAL</A></B>(A& value, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.3">first</A>, const unsigned int <!1><A HREF="ImpostorSpriteManager.html#DOC.2.46.4">last</A>, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are is less than or equal to maxValue do nothing - legal value, otherwise clamp value to specified maximum value and return warning with valueName specifying which variable was clamped</I>
|
||||
<DT>
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>>inline void <B><A HREF="clampArray4BetweenRange.html">clampArray4BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A> maxValue, const char* valueName)
|
||||
template<class A, class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>>inline void <B><A HREF="clampArray4BetweenRange.html">clampArray4BetweenRange</A></B>(A& value, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> minValue, const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A> maxValue, const char* valueName)
|
||||
<DD><I>if array4 elements are between or equal to minValue and maxValue do nothing - legal value, otherwise clamp value to specified to range and return warning with valueName specifying which variable was clamped.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Camera.html">Camera</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>
|
||||
@ -118,7 +118,7 @@ class SG_EXPORT <B><A HREF="Geode.html">Geode</A></B>: public <!1><A HREF="Node
|
||||
class SG_EXPORT <B><A HREF="GeoSet.html">GeoSet</A></B>: public <!1><A HREF="Drawable.html">Drawable</A>
|
||||
<DD><I>Encapsulates OpenGL drawing primitives, geometry and optional binding of normal, color and texture coordinates.</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>> void <B><A HREF="for_each_triangle.html">for_each_triangle</A></B>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset, <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& op)
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> void <B><A HREF="for_each_triangle.html">for_each_triangle</A></B>(<!1><A HREF="GeoSet.html">GeoSet</A>& gset, <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& op)
|
||||
<DD><I>Template function for iterating through a GeoSet operating on triangles with templated functor.</I>
|
||||
<DT>
|
||||
SG_EXPORT extern const bool <B><A HREF="isGLExtensionSupported.html">isGLExtensionSupported</A></B>(const char* extension)
|
||||
@ -157,6 +157,8 @@ class SG_EXPORT <B><A HREF="LightSource.html">LightSource</A></B>: public <!1><
|
||||
class SG_EXPORT <B><A HREF="LineSegment.html">LineSegment</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
<DD><I>LineSegment class for representing a line segment</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="LineStipple.html">LineStipple</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="LineWidth.html">LineWidth</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>LineWidth - encapsulates the OpenGL glLineWidth for setting the width of lines in pixels</I>
|
||||
<DT>
|
||||
@ -166,39 +168,39 @@ class SG_EXPORT <B><A HREF="LOD.html">LOD</A></B>: public <!1><A HREF="Group.ht
|
||||
class SG_EXPORT <B><A HREF="Material.html">Material</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Material - encapsulates OpenGL glMaterial state</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.53">PI</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.54">PI</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.54">PI_2</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.55">PI_2</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.55">PI_4</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const double <B><A HREF="#DOC.2.56">PI_4</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.56">inDegrees</A></B>(double angle)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.57">inDegrees</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.57">inRadians</A></B>(double angle)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.58">inRadians</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.58">DegreesToRadians</A></B>(double angle)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.59">DegreesToRadians</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.59">RadiansToDegrees</A></B>(double angle)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline double <B><A HREF="#DOC.2.60">RadiansToDegrees</A></B>(double angle)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.60">isNaN</A></B>(float v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.61">isNaN</A></B>(float v)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.61">isNaN</A></B>(double v)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.62">isNaN</A></B>(double v)
|
||||
<DT>
|
||||
enum <B><A HREF="MatrixMode.html">MatrixMode</A></B>
|
||||
<DD><I>The range of matrix modes that the scene graph might utilize.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Matrix.html">Matrix</A></B>: public <!1><A HREF="Object.html">Object</A>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.64">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec3.html">Vec3</A> <B><A HREF="#DOC.2.65">operator* </A></B>(const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.65">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="Vec4.html">Vec4</A> <B><A HREF="#DOC.2.66">operator* </A></B>(const <!1><A HREF="Vec4.html">Vec4</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.66">operator<< </A></B>(std::ostream& os, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.67">operator<< </A></B>(std::ostream& os, const <!1><A HREF="Matrix.html">Matrix</A>& m )
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="MemoryAdapter.html">MemoryAdapter</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
<DD><I>Class for adapting the memory management of external data.</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>> class <B><A HREF="mem_ptr.html">mem_ptr</A></B>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <B><A HREF="mem_ptr.html">mem_ptr</A></B>
|
||||
<DD><I>Smart pointer for handling memory pointers via associated memory adapter</I>
|
||||
<DT>
|
||||
#define <B><A HREF="META_Node.html">META_Node</A></B>(name)
|
||||
@ -239,9 +241,9 @@ SG_EXPORT extern bool <B><A HREF="initNotifyLevel.html">initNotifyLevel</A></B>(
|
||||
inline std::ostream& <B><A HREF="notify.html">notify</A></B>(const <!1><A HREF="NotifySeverity.html">NotifySeverity</A> severity)
|
||||
<DD><I>notify messaging function for providing fatal through to verbose debugging messages.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.82">notify</A></B>(void)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.83">notify</A></B>(void)
|
||||
<DT>
|
||||
#define <B><A HREF="META_Object.html">META_Object</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>)
|
||||
#define <B><A HREF="META_Object.html">META_Object</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>)
|
||||
<DD><I>META_Object macro define the standard clone, isSameKindAs and className methods.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Object.html">Object</A></B>: public <!1><A HREF="Referenced.html">Referenced</A>
|
||||
@ -250,7 +252,7 @@ class SG_EXPORT <B><A HREF="Object.html">Object</A></B>: public <!1><A HREF="Re
|
||||
class SG_EXPORT <B><A HREF="Plane.html">Plane</A></B>
|
||||
<DD><I>A plane class.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.86">operator << </A></B>(std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.87">operator << </A></B>(std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Point.html">Point</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
<DD><I>Point - encapsulates the OpenGL point smoothing and size state</I>
|
||||
@ -267,12 +269,12 @@ class SG_EXPORT <B><A HREF="PositionAttitudeTransform.html">PositionAttitudeTra
|
||||
class SG_EXPORT <B><A HREF="Quat.html">Quat</A></B>
|
||||
<DD><I>A quaternion class.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.92">operator << </A></B>(std::ostream& output, const <!1><A HREF="Quat.html">Quat</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.93">operator << </A></B>(std::ostream& output, const <!1><A HREF="Quat.html">Quat</A>& vec)
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Referenced.html">Referenced</A></B>
|
||||
<DD><I>Base class from providing referencing counted objects</I>
|
||||
<DT>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>> class <B><A HREF="ref_ptr.html">ref_ptr</A></B>
|
||||
template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <B><A HREF="ref_ptr.html">ref_ptr</A></B>
|
||||
<DD><I>Smart pointer for handling referenced counted objects</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="ShadeModel.html">ShadeModel</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
@ -299,7 +301,7 @@ class SG_EXPORT <B><A HREF="StateAttribute.html">StateAttribute</A></B>: public
|
||||
class SG_EXPORT <B><A HREF="StateSet.html">StateSet</A></B>: public <!1><A HREF="Object.html">Object</A>
|
||||
<DD><I> Encapsulates OpenGL state modes and attributes.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Statistics.html">Statistics</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>, public <!1><A HREF="AttributeFunctor.html">osg::Drawable::AttributeFunctor</A>
|
||||
class <B><A HREF="Statistics.html">Statistics</A></B>: public <!1><A HREF="Referenced.html">osg::Referenced</A>, public <!1><A HREF="AttributeFunctor.html">osg::Drawable::AttributeFunctor</A>
|
||||
<DD><I> Statistics base class.</I>
|
||||
<DT>
|
||||
class SG_EXPORT <B><A HREF="Stencil.html">Stencil</A></B>: public <!1><A HREF="StateAttribute.html">StateAttribute</A>
|
||||
@ -335,7 +337,7 @@ class <B><A HREF="Vec2.html">Vec2</A></B>
|
||||
class <B><A HREF="Vec3.html">Vec3</A></B>
|
||||
<DD><I>General purpose float triple for use as vertices, vectors and normals.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.115">operator << </A></B>(std::ostream& output, const <!1><A HREF="Vec3.html">Vec3</A>& vec)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline std::ostream& <B><A HREF="#DOC.2.116">operator << </A></B>(std::ostream& output, const <!1><A HREF="Vec3.html">Vec3</A>& vec)
|
||||
<DT>
|
||||
class <B><A HREF="Vec4.html">Vec4</A></B>
|
||||
<DD><I>General purpose float quad, uses include representation of colour coordinates.</I>
|
||||
@ -355,67 +357,67 @@ class SG_EXPORT <B><A HREF="Viewport.html">Viewport</A></B>: public <!1><A HREF
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>#define USE_SEPERATE_COMPILE_AND_EXECUTE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PI"></A>
|
||||
<A NAME="DOC.2.53"></A>
|
||||
<A NAME="DOC.2.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PI_2"></A>
|
||||
<A NAME="DOC.2.54"></A>
|
||||
<A NAME="DOC.2.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI_2</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="PI_4"></A>
|
||||
<A NAME="DOC.2.55"></A>
|
||||
<A NAME="DOC.2.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const double PI_4</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inDegrees"></A>
|
||||
<A NAME="DOC.2.56"></A>
|
||||
<A NAME="DOC.2.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double inDegrees(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="inRadians"></A>
|
||||
<A NAME="DOC.2.57"></A>
|
||||
<A NAME="DOC.2.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double inRadians(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="DegreesToRadians"></A>
|
||||
<A NAME="DOC.2.58"></A>
|
||||
<A NAME="DOC.2.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double DegreesToRadians(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="RadiansToDegrees"></A>
|
||||
<A NAME="DOC.2.59"></A>
|
||||
<A NAME="DOC.2.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline double RadiansToDegrees(double angle)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.60"></A>
|
||||
<A NAME="DOC.2.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isNaN(float v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isNaN"></A>
|
||||
<A NAME="DOC.2.61"></A>
|
||||
<A NAME="DOC.2.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isNaN(double v)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.64"></A>
|
||||
<A NAME="DOC.2.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec3.html">Vec3</A> operator* (const <!1><A HREF="Vec3.html">Vec3</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator* "></A>
|
||||
<A NAME="DOC.2.65"></A>
|
||||
<A NAME="DOC.2.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="Vec4.html">Vec4</A> operator* (const <!1><A HREF="Vec4.html">Vec4</A>& v, const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator<< "></A>
|
||||
<A NAME="DOC.2.66"></A>
|
||||
<A NAME="DOC.2.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator<< (std::ostream& os, const <!1><A HREF="Matrix.html">Matrix</A>& m )</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="notify"></A>
|
||||
<A NAME="DOC.2.82"></A>
|
||||
<A NAME="DOC.2.83"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& notify(void)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator << "></A>
|
||||
<A NAME="DOC.2.86"></A>
|
||||
<A NAME="DOC.2.87"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Plane.html">Plane</A>& pl)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator << "></A>
|
||||
<A NAME="DOC.2.92"></A>
|
||||
<A NAME="DOC.2.93"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Quat.html">Quat</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator << "></A>
|
||||
<A NAME="DOC.2.115"></A>
|
||||
<A NAME="DOC.2.116"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline std::ostream& operator << (std::ostream& output, const <!1><A HREF="Vec3.html">Vec3</A>& vec)</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<DL><DT><DD></DL><P><P><I><A HREF="index.html">Alphabetic index</A></I> <I><A HREF="HIER.html">HTML hierarchy of classes</A> or <A HREF="HIERjava.html">Java</A></I></P><HR>
|
||||
|
@ -7,53 +7,53 @@
|
||||
</HEAD>
|
||||
<BODY BGCOLOR="#ffffff">
|
||||
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>> class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
|
||||
<H2>template<class <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>> class <A HREF="#DOC.DOCU">osg::ref_ptr</A></H2></H2><BLOCKQUOTE>Smart pointer for handling referenced counted objects</BLOCKQUOTE>
|
||||
<HR>
|
||||
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.1">ref_ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.1">ref_ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.2">ref_ptr</A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.94.3">ref_ptr</A>& rp)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.3">ref_ptr</A></B>(const <!1><A HREF="ref_ptr.html#DOC.2.95.3">ref_ptr</A>& rp)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.94.4">~ref_ptr</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.95.4">~ref_ptr</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.94.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.95.5">operator = </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.94.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& <B><A HREF="#DOC.2.95.6">operator = </A></B>(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.7">operator == </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.8">operator == </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.9">operator != </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.10">operator != </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.11">operator < </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.12">operator > </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.12">operator > </A></B>(const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.13">operator > </A></B>(const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.13">operator > </A></B>(const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& <B><A HREF="#DOC.2.94.14">operator*</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& <B><A HREF="#DOC.2.95.14">operator*</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& <B><A HREF="#DOC.2.94.15">operator*</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& <B><A HREF="#DOC.2.95.15">operator*</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.16">operator-></A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.16">operator-></A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.17">operator-></A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.17">operator-></A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.18">operator!</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.18">operator!</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.94.19">valid</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.95.19">valid</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.20">get</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.20">get</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <B><A HREF="#DOC.2.94.21">get</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <B><A HREF="#DOC.2.95.21">get</A></B>() const
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -65,88 +65,88 @@
|
||||
<DL>
|
||||
|
||||
<A NAME="ref_ptr"></A>
|
||||
<A NAME="DOC.2.94.1"></A>
|
||||
<A NAME="DOC.2.95.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref_ptr"></A>
|
||||
<A NAME="DOC.2.94.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<A NAME="DOC.2.95.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="ImpostorSprite.html#DOC.2.45.24">t</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="ref_ptr"></A>
|
||||
<A NAME="DOC.2.94.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.94.3">ref_ptr</A>& rp)</B></TT>
|
||||
<A NAME="DOC.2.95.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ref_ptr(const <!1><A HREF="ref_ptr.html#DOC.2.95.3">ref_ptr</A>& rp)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~ref_ptr"></A>
|
||||
<A NAME="DOC.2.94.4"></A>
|
||||
<A NAME="DOC.2.95.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~ref_ptr()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.94.5"></A>
|
||||
<A NAME="DOC.2.95.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& operator = (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.94.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& operator = (<!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>)</B></TT>
|
||||
<A NAME="DOC.2.95.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="ref_ptr.html">ref_ptr</A>& operator = (<!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.94.7"></A>
|
||||
<A NAME="DOC.2.95.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator == "></A>
|
||||
<A NAME="DOC.2.94.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.95.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator == (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.94.9"></A>
|
||||
<A NAME="DOC.2.95.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator != "></A>
|
||||
<A NAME="DOC.2.94.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.95.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator != (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator < "></A>
|
||||
<A NAME="DOC.2.94.11"></A>
|
||||
<A NAME="DOC.2.95.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator < (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator > "></A>
|
||||
<A NAME="DOC.2.94.12"></A>
|
||||
<A NAME="DOC.2.95.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="ref_ptr.html">ref_ptr</A>& rp) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator > "></A>
|
||||
<A NAME="DOC.2.94.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.116.7">ptr</A>) const </B></TT>
|
||||
<A NAME="DOC.2.95.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator > (const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* <!1><A HREF="Vec4.html#DOC.2.117.7">ptr</A>) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.94.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& operator*()</B></TT>
|
||||
<A NAME="DOC.2.95.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& operator*()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator*"></A>
|
||||
<A NAME="DOC.2.94.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>& operator*() const </B></TT>
|
||||
<A NAME="DOC.2.95.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>& operator*() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator->"></A>
|
||||
<A NAME="DOC.2.94.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->()</B></TT>
|
||||
<A NAME="DOC.2.95.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* operator->()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator->"></A>
|
||||
<A NAME="DOC.2.94.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* operator->() const </B></TT>
|
||||
<A NAME="DOC.2.95.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* operator->() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator!"></A>
|
||||
<A NAME="DOC.2.94.18"></A>
|
||||
<A NAME="DOC.2.95.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool operator!() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="valid"></A>
|
||||
<A NAME="DOC.2.94.19"></A>
|
||||
<A NAME="DOC.2.95.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool valid() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.94.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get()</B></TT>
|
||||
<A NAME="DOC.2.95.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* get()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="get"></A>
|
||||
<A NAME="DOC.2.94.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.107.10.2">T</A>* get() const </B></TT>
|
||||
<A NAME="DOC.2.95.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const <!1><A HREF="TexGen.html#DOC.2.108.10.2">T</A>* get() const </B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<HR><DL><DT><B>This class has no child classes.</B></DL>
|
||||
|
@ -28,7 +28,7 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.5.4">~FieldReaderIterator</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& <B><A HREF="#DOC.2.5.5">operator = </A></B>(const <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& ic)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& <B><A HREF="#DOC.2.5.5">operator = </A></B>(const <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& ic)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.5.6">attach</A></B>(std::istream* input)
|
||||
<DT>
|
||||
@ -96,7 +96,7 @@
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.5.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& operator = (const <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& ic)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& operator = (const <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& ic)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="attach"></A>
|
||||
<A NAME="DOC.2.5.6"></A>
|
||||
|
@ -55,7 +55,7 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& <B>operator = </B>(const <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& ic)
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& <B>operator = </B>(const <!1><A HREF="FieldReaderIterator.html">FieldReaderIterator</A>& ic)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>attach</B>(std::istream* input)
|
||||
<DT>
|
||||
|
@ -113,17 +113,19 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static unsigned int <B><A HREF="#DOC.7.1.34">_s_accumulatedButtonMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.35">_s_Xmin</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.35">_s_button</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.36">_s_Xmax</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.36">_s_Xmin</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.37">_s_Ymin</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.37">_s_Xmax</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.38">_s_Ymax</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.38">_s_Ymin</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.39">_s_mx</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.39">_s_Ymax</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.40">_s_my</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.40">_s_mx</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static int <B><A HREF="#DOC.7.1.41">_s_my</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -289,28 +291,32 @@
|
||||
<A NAME="DOC.7.1.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static unsigned int _s_accumulatedButtonMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_Xmin"></A>
|
||||
<A NAME="_s_button"></A>
|
||||
<A NAME="DOC.7.1.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_button</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_Xmin"></A>
|
||||
<A NAME="DOC.7.1.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmin</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_Xmax"></A>
|
||||
<A NAME="DOC.7.1.36"></A>
|
||||
<A NAME="DOC.7.1.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Xmax</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_Ymin"></A>
|
||||
<A NAME="DOC.7.1.37"></A>
|
||||
<A NAME="DOC.7.1.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymin</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_Ymax"></A>
|
||||
<A NAME="DOC.7.1.38"></A>
|
||||
<A NAME="DOC.7.1.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_Ymax</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_mx"></A>
|
||||
<A NAME="DOC.7.1.39"></A>
|
||||
<A NAME="DOC.7.1.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_mx</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_s_my"></A>
|
||||
<A NAME="DOC.7.1.40"></A>
|
||||
<A NAME="DOC.7.1.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static int _s_my</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -27,235 +27,241 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.4.2">~CullVisitor</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.3">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <!1><A HREF="CullVisitor.html">CullVisitor</A>* <B><A HREF="#DOC.2.4.3">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.4">apply</A></B>(osg::Node&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.4">reset</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.5">apply</A></B>(osg::Geode& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.5">apply</A></B>(osg::Node&)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.6">apply</A></B>(osg::Billboard& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.6">apply</A></B>(osg::Geode& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.7">apply</A></B>(osg::LightSource& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.7">apply</A></B>(osg::Billboard& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.8">apply</A></B>(osg::Group& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.8">apply</A></B>(osg::LightSource& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.9">apply</A></B>(osg::Transform& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.9">apply</A></B>(osg::Group& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.10">apply</A></B>(osg::Switch& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.10">apply</A></B>(osg::Transform& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.11">apply</A></B>(osg::LOD& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.11">apply</A></B>(osg::Switch& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.12">apply</A></B>(osg::EarthSky& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.12">apply</A></B>(osg::LOD& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.13">apply</A></B>(osg::Impostor& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.13">apply</A></B>(osg::EarthSky& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.14">setCamera</A></B>(const osg::Camera& camera)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.4.14">apply</A></B>(osg::Impostor& node)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Camera* <B><A HREF="#DOC.2.4.15">getCamera</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.15">setCamera</A></B>(const osg::Camera& camera)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.16">setEarthSky</A></B>(const osg::EarthSky* earthSky)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Camera* <B><A HREF="#DOC.2.4.16">getCamera</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::EarthSky* <B><A HREF="#DOC.2.4.17">getEarthSky</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.17">setEarthSky</A></B>(const osg::EarthSky* earthSky)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.18">setLODBias</A></B>(const float bias)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::EarthSky* <B><A HREF="#DOC.2.4.18">getEarthSky</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.19">getLODBias</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.19">setLODBias</A></B>(const float bias)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.20">setImpostorsActive</A></B>(const bool active)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.20">getLODBias</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.21">setImpostorsActive</A></B>(const bool active)
|
||||
<DD><I>Switch the creation of Impostors on or off.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.21">getImpostorsActive</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.22">getImpostorsActive</A></B>() const
|
||||
<DD><I>Get whether impostors are active or not.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.22">setImpostorPixelErrorThreshold</A></B>(const float numPixels)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.23">setImpostorPixelErrorThreshold</A></B>(const float numPixels)
|
||||
<DD><I>Set the impostor error threshold.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.23">getImpostorPixelErrorThreshold</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.24">getImpostorPixelErrorThreshold</A></B>() const
|
||||
<DD><I>Get the impostor error threshold</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.24">setDepthSortImpostorSprites</A></B>(const bool doDepthSort)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.25">setDepthSortImpostorSprites</A></B>(const bool doDepthSort)
|
||||
<DD><I>Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.25">setDepthSortImpostorSprites</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.26">setDepthSortImpostorSprites</A></B>() const
|
||||
<DD><I>Get whether ImpsotorSprite's are depth sorted bin for rendering</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.26">setNumberOfFrameToKeepImpostorSprites</A></B>(const int numFrames)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.27">setNumberOfFrameToKeepImpostorSprites</A></B>(const int numFrames)
|
||||
<DD><I>Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.4.27">getNumberOfFrameToKeepImpostorSprites</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const int <B><A HREF="#DOC.2.4.28">getNumberOfFrameToKeepImpostorSprites</A></B>() const
|
||||
<DD><I>Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond, before being recycled</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.29">setTransparencySortMode</A></B>(<!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> tsm)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.30">setTransparencySortMode</A></B>(<!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> tsm)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.30">setCullingMode</A></B>(CullViewState::CullingMode mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.31">setCullingMode</A></B>(CullViewState::CullingMode mode)
|
||||
<DD><I>Sets the current CullingMode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CullViewState::CullingMode <B><A HREF="#DOC.2.4.31">getCullingMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>CullViewState::CullingMode <B><A HREF="#DOC.2.4.32">getCullingMode</A></B>() const
|
||||
<DD><I>Returns the current CullingMode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.32">setViewport</A></B>(osg::Viewport* viewport)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.33">setViewport</A></B>(osg::Viewport* viewport)
|
||||
<DD><I>Set the viewport.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Viewport* <B><A HREF="#DOC.2.4.33">getViewport</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Viewport* <B><A HREF="#DOC.2.4.34">getViewport</A></B>() const
|
||||
<DD><I>Get the const viewport.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Viewport* <B><A HREF="#DOC.2.4.34">getViewport</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Viewport* <B><A HREF="#DOC.2.4.35">getViewport</A></B>()
|
||||
<DD><I>Get the viewport.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.35">pushCullViewState</A></B>(osg::Matrix* matrix=NULL)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.36">pushCullViewState</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.36">popCullViewState</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.37">pushCullViewState</A></B>(osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.37">pushStateSet</A></B>(const osg::StateSet* ss)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.38">pushCullViewState</A></B>(osg::Matrix* matrix, osg::Matrix* inverse)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.39">popCullViewState</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.40">pushStateSet</A></B>(const osg::StateSet* ss)
|
||||
<DD><I>Push state set on the current state group.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.38">popStateSet</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.41">popStateSet</A></B>()
|
||||
<DD><I>Pop the top state set and hence associated state group.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.39">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.42">setRenderGraph</A></B>(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.40">getRenderGraph</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.43">getRenderGraph</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.41">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.44">setRenderStage</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.4.42">getRenderStage</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStage.html">RenderStage</A>* <B><A HREF="#DOC.2.4.45">getRenderStage</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.43">getCalculatedNearPlane</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.46">getCalculatedNearPlane</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.44">getCalculatedFarPlane</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const float <B><A HREF="#DOC.2.4.47">getCalculatedFarPlane</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.45">setDetailedCulling</A></B>(bool detailed)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.48">setDetailedCulling</A></B>(bool detailed)
|
||||
<DD><I>sets the flag for detailed culling</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.46">getDetailedCulling</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const bool <B><A HREF="#DOC.2.4.49">getDetailedCulling</A></B>() const
|
||||
<DD><I>gets the status of detailed culling</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.47">calcClippingDirections</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.50">calcClippingDirections</A></B>() const
|
||||
<DD><I>calculates unit directions of vectors that are intersections of cameras' clipping planes</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.4.28">TransparencySortMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.4.29">TransparencySortMode</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.62">_LeftUp</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.65">_LeftUp</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras left and top clipping planes in "global" coordinates</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.63">_RightUp</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.66">_RightUp</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras right and top clipping planes in "global" coordinates</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.64">_LeftDown</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.67">_LeftDown</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras left and down clipping planes in "global" coordinates</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.65">_RightDown</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::Vec3 <B><A HREF="#DOC.2.4.68">_RightDown</A></B>
|
||||
<DD><I>unit vector of direction along intersection of cameras right and down clipping planes in "global" coordinates</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.70">_detailedCulling</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.73">_detailedCulling</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> <B><A HREF="#DOC.2.4.72">_tvs</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> <B><A HREF="#DOC.2.4.75">_tvs</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> <B><A HREF="#DOC.2.4.73">_cvs</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> <B><A HREF="#DOC.2.4.76">_cvs</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> <B><A HREF="#DOC.2.4.74">_rootRenderGraph</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> <B><A HREF="#DOC.2.4.77">_rootRenderGraph</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.75">_currentRenderGraph</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.4.78">_currentRenderGraph</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> <B><A HREF="#DOC.2.4.76">_rootRenderStage</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> <B><A HREF="#DOC.2.4.79">_rootRenderStage</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.4.77">_currentRenderBin</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderBin.html">RenderBin</A>* <B><A HREF="#DOC.2.4.80">_currentRenderBin</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::vector<CullViewState::CullingMode> <B><A HREF="#DOC.2.4.78">_cullingModeStack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>std::vector<CullViewState::CullingMode> <B><A HREF="#DOC.2.4.81">_cullingModeStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.79">_LODBias</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.82">_LODBias</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.80">_calculated_znear</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.83">_calculated_znear</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.81">_calculated_zfar</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.84">_calculated_zfar</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::Camera> <B><A HREF="#DOC.2.4.82">_camera</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::Camera> <B><A HREF="#DOC.2.4.85">_camera</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::EarthSky> <B><A HREF="#DOC.2.4.83">_earthSky</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<const osg::EarthSky> <B><A HREF="#DOC.2.4.86">_earthSky</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> <B><A HREF="#DOC.2.4.84">_tsm</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> <B><A HREF="#DOC.2.4.87">_tsm</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.4.85">_viewport</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.4.88">_viewport</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.86">_impostorActive</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.89">_impostorActive</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.87">_depthSortImpostorSprites</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.4.90">_depthSortImpostorSprites</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.88">_impostorPixelErrorThreshold</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.4.91">_impostorPixelErrorThreshold</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.4.89">_numFramesToKeepImpostorSprites</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.4.92">_numFramesToKeepImpostorSprites</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.91">_currentReuseMatrixIndex</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.94">_currentReuseMatrixIndex</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.94">_currentReuseRenderLeafIndex</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>unsigned int <B><A HREF="#DOC.2.4.97">_currentReuseRenderLeafIndex</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ImpostorSpriteManager> <B><A HREF="#DOC.2.4.96">_impostorSpriteManager</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ImpostorSpriteManager> <B><A HREF="#DOC.2.4.99">_impostorSpriteManager</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.48">CullVisitor</A></B>(const <!1><A HREF="CullVisitor.html#DOC.2.4.48">CullVisitor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.4.51">CullVisitor</A></B>(const <!1><A HREF="CullVisitor.html#DOC.2.4.51">CullVisitor</A>&)
|
||||
<DD><I>prevent unwanted copy construction</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">CullVisitor</A>& <B><A HREF="#DOC.2.4.49">operator = </A></B>(const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="CullVisitor.html">CullVisitor</A>& <B><A HREF="#DOC.2.4.52">operator = </A></B>(const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)
|
||||
<DD><I>prevent unwanted copy operator</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.50">getCurrentMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.53">getCurrentMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.51">getInverseCurrentMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.54">getInverseCurrentMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.52">getEyeLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.55">getEyeLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.53">getUpLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.56">getUpLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.54">getCenterLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.57">getCenterLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.55">getLookVectorLocal</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const osg::Vec3& <B><A HREF="#DOC.2.4.58">getLookVectorLocal</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.4.56">isCulled</A></B>(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline bool <B><A HREF="#DOC.2.4.59">isCulled</A></B>(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.57">isCulled</A></B>(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.4.60">isCulled</A></B>(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.58">updateCalculatedNearFar</A></B>(const osg::BoundingBox& bb)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.61">updateCalculatedNearFar</A></B>(const osg::BoundingBox& bb)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.59">updateCalculatedNearFar</A></B>(const osg::Vec3& pos)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.62">updateCalculatedNearFar</A></B>(const osg::Vec3& pos)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.60">updateCalculatedNearFar</A></B>(osg::Drawable* pDrawable)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.4.63">updateCalculatedNearFar</A></B>(osg::Drawable* pDrawable)
|
||||
<DD><I>updates near and far clipping values for case of detailed culling</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.4.61">calculateZNear</A></B>(const osg::Vec3& position, const osg::Vec3& eye, const osg::Vec3& look)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.4.64">calculateZNear</A></B>(const osg::Vec3& position, const osg::Vec3& eye, const osg::Vec3& look)
|
||||
<DD><I>calculates near for "global" vertex in scene</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.66">addDrawable</A></B>(osg::Drawable* drawable, osg::Matrix* matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.69">addDrawable</A></B>(osg::Drawable* drawable, osg::Matrix* matrix)
|
||||
<DD><I>Add a drawable to current render graph</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.67">addDrawableAndDepth</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.70">addDrawableAndDepth</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)
|
||||
<DD><I>Add a drawable and depth to current render graph</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.68">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.4.71">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DD><I>Add a light to current render graph</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ImpostorSprite* <B><A HREF="#DOC.2.4.69">createImpostorSprite</A></B>(osg::Impostor& node)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ImpostorSprite* <B><A HREF="#DOC.2.4.72">createImpostorSprite</A></B>(osg::Impostor& node)
|
||||
<DD><I>create an impostor sprite by setting up a pre-rendering stage to generate the impostor texture.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.92">createOrReuseMatrix</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline osg::Matrix* <B><A HREF="#DOC.2.4.95">createOrReuseMatrix</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* <B><A HREF="#DOC.2.4.95">createOrReuseRenderLeaf</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* <B><A HREF="#DOC.2.4.98">createOrReuseRenderLeaf</A></B>(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> > CullViewStateStack CullViewStateStack <B><A HREF="#DOC.2.4.71">_viewStateStack</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> > CullViewStateStack CullViewStateStack <B><A HREF="#DOC.2.4.74">_viewStateStack</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList <B><A HREF="#DOC.2.4.90">_reuseMatrixList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList <B><A HREF="#DOC.2.4.93">_reuseMatrixList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList RenderLeafList <B><A HREF="#DOC.2.4.93">_reuseRenderLeafList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList RenderLeafList <B><A HREF="#DOC.2.4.96">_reuseRenderLeafList</A></B>
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -280,76 +286,80 @@ from the eye to the one nearest the eye. </BLOCKQUOTE>
|
||||
<A NAME="DOC.2.4.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~CullVisitor()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.4.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual <!1><A HREF="CullVisitor.html">CullVisitor</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.4.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.4"></A>
|
||||
<A NAME="DOC.2.4.5"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Node&)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.5"></A>
|
||||
<A NAME="DOC.2.4.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Geode& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.6"></A>
|
||||
<A NAME="DOC.2.4.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Billboard& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.7"></A>
|
||||
<A NAME="DOC.2.4.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LightSource& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.8"></A>
|
||||
<A NAME="DOC.2.4.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Group& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.9"></A>
|
||||
<A NAME="DOC.2.4.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Transform& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.10"></A>
|
||||
<A NAME="DOC.2.4.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Switch& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.11"></A>
|
||||
<A NAME="DOC.2.4.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::LOD& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.12"></A>
|
||||
<A NAME="DOC.2.4.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::EarthSky& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="apply"></A>
|
||||
<A NAME="DOC.2.4.13"></A>
|
||||
<A NAME="DOC.2.4.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void apply(osg::Impostor& node)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCamera"></A>
|
||||
<A NAME="DOC.2.4.14"></A>
|
||||
<A NAME="DOC.2.4.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCamera(const osg::Camera& camera)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCamera"></A>
|
||||
<A NAME="DOC.2.4.15"></A>
|
||||
<A NAME="DOC.2.4.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Camera* getCamera() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setEarthSky"></A>
|
||||
<A NAME="DOC.2.4.16"></A>
|
||||
<A NAME="DOC.2.4.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setEarthSky(const osg::EarthSky* earthSky)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEarthSky"></A>
|
||||
<A NAME="DOC.2.4.17"></A>
|
||||
<A NAME="DOC.2.4.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::EarthSky* getEarthSky() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLODBias"></A>
|
||||
<A NAME="DOC.2.4.18"></A>
|
||||
<A NAME="DOC.2.4.19"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLODBias(const float bias)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLODBias"></A>
|
||||
<A NAME="DOC.2.4.19"></A>
|
||||
<A NAME="DOC.2.4.20"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getLODBias() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorsActive"></A>
|
||||
<A NAME="DOC.2.4.20"></A>
|
||||
<A NAME="DOC.2.4.21"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImpostorsActive(const bool active)</B></TT>
|
||||
<DD>Switch the creation of Impostors on or off.
|
||||
Setting active to false forces the CullVisitor to use the Impostor
|
||||
@ -358,98 +368,106 @@ CullVisitor to create the appropriate pre-rendering stages which
|
||||
render to the ImpostorSprite's texture.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorsActive"></A>
|
||||
<A NAME="DOC.2.4.21"></A>
|
||||
<A NAME="DOC.2.4.22"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getImpostorsActive() const </B></TT>
|
||||
<DD>Get whether impostors are active or not.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setImpostorPixelErrorThreshold"></A>
|
||||
<A NAME="DOC.2.4.22"></A>
|
||||
<A NAME="DOC.2.4.23"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setImpostorPixelErrorThreshold(const float numPixels)</B></TT>
|
||||
<DD>Set the impostor error threshold.
|
||||
Used in calculation of whether impostors remain valid.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getImpostorPixelErrorThreshold"></A>
|
||||
<A NAME="DOC.2.4.23"></A>
|
||||
<A NAME="DOC.2.4.24"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getImpostorPixelErrorThreshold() const </B></TT>
|
||||
<DD>Get the impostor error threshold
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepthSortImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.24"></A>
|
||||
<A NAME="DOC.2.4.25"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDepthSortImpostorSprites(const bool doDepthSort)</B></TT>
|
||||
<DD>Set whether ImpsotorSprite's should be placed in a depth sorted bin for rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDepthSortImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.25"></A>
|
||||
<A NAME="DOC.2.4.26"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool setDepthSortImpostorSprites() const </B></TT>
|
||||
<DD>Get whether ImpsotorSprite's are depth sorted bin for rendering
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setNumberOfFrameToKeepImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.26"></A>
|
||||
<A NAME="DOC.2.4.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setNumberOfFrameToKeepImpostorSprites(const int numFrames)</B></TT>
|
||||
<DD>Set the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
|
||||
before being recycled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getNumberOfFrameToKeepImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.27"></A>
|
||||
<A NAME="DOC.2.4.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const int getNumberOfFrameToKeepImpostorSprites() const </B></TT>
|
||||
<DD>Get the number of frames that an ImpsotorSprite's is kept whilst not being beyond,
|
||||
before being recycled
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="TransparencySortMode"></A>
|
||||
<A NAME="DOC.2.4.28"></A>
|
||||
<A NAME="DOC.2.4.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum TransparencySortMode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="LOOK_VECTOR_DISTANCE"></A>
|
||||
<A NAME="DOC.2.4.28.1"></A>
|
||||
<A NAME="DOC.2.4.29.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> LOOK_VECTOR_DISTANCE</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="OBJECT_EYE_POINT_DISTANCE"></A>
|
||||
<A NAME="DOC.2.4.28.2"></A>
|
||||
<A NAME="DOC.2.4.29.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> OBJECT_EYE_POINT_DISTANCE</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setTransparencySortMode"></A>
|
||||
<A NAME="DOC.2.4.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparencySortMode(<!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> tsm)</B></TT>
|
||||
<A NAME="DOC.2.4.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setTransparencySortMode(<!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> tsm)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setCullingMode"></A>
|
||||
<A NAME="DOC.2.4.30"></A>
|
||||
<A NAME="DOC.2.4.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setCullingMode(CullViewState::CullingMode mode)</B></TT>
|
||||
<DD>Sets the current CullingMode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCullingMode"></A>
|
||||
<A NAME="DOC.2.4.31"></A>
|
||||
<A NAME="DOC.2.4.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>CullViewState::CullingMode getCullingMode() const </B></TT>
|
||||
<DD>Returns the current CullingMode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setViewport"></A>
|
||||
<A NAME="DOC.2.4.32"></A>
|
||||
<A NAME="DOC.2.4.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setViewport(osg::Viewport* viewport)</B></TT>
|
||||
<DD>Set the viewport.
|
||||
Used to enable the CullVisitor can make decision
|
||||
such as based on viewport dimensions.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="DOC.2.4.33"></A>
|
||||
<A NAME="DOC.2.4.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Viewport* getViewport() const </B></TT>
|
||||
<DD>Get the const viewport.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getViewport"></A>
|
||||
<A NAME="DOC.2.4.34"></A>
|
||||
<A NAME="DOC.2.4.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Viewport* getViewport()</B></TT>
|
||||
<DD>Get the viewport.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushCullViewState"></A>
|
||||
<A NAME="DOC.2.4.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushCullViewState(osg::Matrix* matrix=NULL)</B></TT>
|
||||
<A NAME="DOC.2.4.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushCullViewState()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushCullViewState"></A>
|
||||
<A NAME="DOC.2.4.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushCullViewState(osg::Matrix* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushCullViewState"></A>
|
||||
<A NAME="DOC.2.4.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void pushCullViewState(osg::Matrix* matrix, osg::Matrix* inverse)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popCullViewState"></A>
|
||||
<A NAME="DOC.2.4.36"></A>
|
||||
<A NAME="DOC.2.4.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void popCullViewState()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="pushStateSet"></A>
|
||||
<A NAME="DOC.2.4.37"></A>
|
||||
<A NAME="DOC.2.4.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void pushStateSet(const osg::StateSet* ss)</B></TT>
|
||||
<DD>Push state set on the current state group.
|
||||
If the state exists in a child state group of the current
|
||||
@ -459,258 +477,258 @@ it to the current state group then move the current state
|
||||
group pointer to the new state group.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="popStateSet"></A>
|
||||
<A NAME="DOC.2.4.38"></A>
|
||||
<A NAME="DOC.2.4.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void popStateSet()</B></TT>
|
||||
<DD>Pop the top state set and hence associated state group.
|
||||
Move the current state group to the parent of the popped
|
||||
state group.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.39"></A>
|
||||
<A NAME="DOC.2.4.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderGraph(<!1><A HREF="RenderGraph.html">RenderGraph</A>* rg)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.40"></A>
|
||||
<A NAME="DOC.2.4.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">RenderGraph</A>* getRenderGraph()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setRenderStage"></A>
|
||||
<A NAME="DOC.2.4.41"></A>
|
||||
<A NAME="DOC.2.4.44"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setRenderStage(<!1><A HREF="RenderStage.html">RenderStage</A>* rg)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getRenderStage"></A>
|
||||
<A NAME="DOC.2.4.42"></A>
|
||||
<A NAME="DOC.2.4.45"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStage.html">RenderStage</A>* getRenderStage()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCalculatedNearPlane"></A>
|
||||
<A NAME="DOC.2.4.43"></A>
|
||||
<A NAME="DOC.2.4.46"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getCalculatedNearPlane() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCalculatedFarPlane"></A>
|
||||
<A NAME="DOC.2.4.44"></A>
|
||||
<A NAME="DOC.2.4.47"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const float getCalculatedFarPlane() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setDetailedCulling"></A>
|
||||
<A NAME="DOC.2.4.45"></A>
|
||||
<A NAME="DOC.2.4.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setDetailedCulling(bool detailed)</B></TT>
|
||||
<DD>sets the flag for detailed culling
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getDetailedCulling"></A>
|
||||
<A NAME="DOC.2.4.46"></A>
|
||||
<A NAME="DOC.2.4.49"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const bool getDetailedCulling() const </B></TT>
|
||||
<DD>gets the status of detailed culling
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calcClippingDirections"></A>
|
||||
<A NAME="DOC.2.4.47"></A>
|
||||
<A NAME="DOC.2.4.50"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void calcClippingDirections() const </B></TT>
|
||||
<DD>calculates unit directions of vectors that are intersections of cameras' clipping planes
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="CullVisitor"></A>
|
||||
<A NAME="DOC.2.4.48"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullVisitor(const <!1><A HREF="CullVisitor.html#DOC.2.4.48">CullVisitor</A>&)</B></TT>
|
||||
<A NAME="DOC.2.4.51"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> CullVisitor(const <!1><A HREF="CullVisitor.html#DOC.2.4.51">CullVisitor</A>&)</B></TT>
|
||||
<DD>prevent unwanted copy construction
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="operator = "></A>
|
||||
<A NAME="DOC.2.4.49"></A>
|
||||
<A NAME="DOC.2.4.52"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html">CullVisitor</A>& operator = (const <!1><A HREF="CullVisitor.html">CullVisitor</A>&)</B></TT>
|
||||
<DD>prevent unwanted copy operator
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCurrentMatrix"></A>
|
||||
<A NAME="DOC.2.4.50"></A>
|
||||
<A NAME="DOC.2.4.53"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* getCurrentMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getInverseCurrentMatrix"></A>
|
||||
<A NAME="DOC.2.4.51"></A>
|
||||
<A NAME="DOC.2.4.54"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* getInverseCurrentMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getEyeLocal"></A>
|
||||
<A NAME="DOC.2.4.52"></A>
|
||||
<A NAME="DOC.2.4.55"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getEyeLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getUpLocal"></A>
|
||||
<A NAME="DOC.2.4.53"></A>
|
||||
<A NAME="DOC.2.4.56"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getUpLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getCenterLocal"></A>
|
||||
<A NAME="DOC.2.4.54"></A>
|
||||
<A NAME="DOC.2.4.57"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getCenterLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLookVectorLocal"></A>
|
||||
<A NAME="DOC.2.4.55"></A>
|
||||
<A NAME="DOC.2.4.58"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const osg::Vec3& getLookVectorLocal() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isCulled"></A>
|
||||
<A NAME="DOC.2.4.56"></A>
|
||||
<A NAME="DOC.2.4.59"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline bool isCulled(const osg::BoundingSphere& sp, CullViewState::CullingMode& mode) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="isCulled"></A>
|
||||
<A NAME="DOC.2.4.57"></A>
|
||||
<A NAME="DOC.2.4.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool isCulled(const osg::BoundingBox& bb, const CullViewState::CullingMode mode) const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="updateCalculatedNearFar"></A>
|
||||
<A NAME="DOC.2.4.58"></A>
|
||||
<A NAME="DOC.2.4.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::BoundingBox& bb)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="updateCalculatedNearFar"></A>
|
||||
<A NAME="DOC.2.4.59"></A>
|
||||
<A NAME="DOC.2.4.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(const osg::Vec3& pos)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="updateCalculatedNearFar"></A>
|
||||
<A NAME="DOC.2.4.60"></A>
|
||||
<A NAME="DOC.2.4.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void updateCalculatedNearFar(osg::Drawable* pDrawable)</B></TT>
|
||||
<DD>updates near and far clipping values for case of detailed culling
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="calculateZNear"></A>
|
||||
<A NAME="DOC.2.4.61"></A>
|
||||
<A NAME="DOC.2.4.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double calculateZNear(const osg::Vec3& position, const osg::Vec3& eye, const osg::Vec3& look)</B></TT>
|
||||
<DD>calculates near for "global" vertex in scene
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_LeftUp"></A>
|
||||
<A NAME="DOC.2.4.62"></A>
|
||||
<A NAME="DOC.2.4.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _LeftUp</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras left and top clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_RightUp"></A>
|
||||
<A NAME="DOC.2.4.63"></A>
|
||||
<A NAME="DOC.2.4.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _RightUp</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras right and top clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_LeftDown"></A>
|
||||
<A NAME="DOC.2.4.64"></A>
|
||||
<A NAME="DOC.2.4.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _LeftDown</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras left and down clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_RightDown"></A>
|
||||
<A NAME="DOC.2.4.65"></A>
|
||||
<A NAME="DOC.2.4.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::Vec3 _RightDown</B></TT>
|
||||
<DD>unit vector of direction along intersection of cameras right and down clipping planes in "global" coordinates
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawable"></A>
|
||||
<A NAME="DOC.2.4.66"></A>
|
||||
<A NAME="DOC.2.4.69"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addDrawable(osg::Drawable* drawable, osg::Matrix* matrix)</B></TT>
|
||||
<DD>Add a drawable to current render graph
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addDrawableAndDepth"></A>
|
||||
<A NAME="DOC.2.4.67"></A>
|
||||
<A NAME="DOC.2.4.70"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addDrawableAndDepth(osg::Drawable* drawable, osg::Matrix* matrix, const float depth)</B></TT>
|
||||
<DD>Add a drawable and depth to current render graph
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLight"></A>
|
||||
<A NAME="DOC.2.4.68"></A>
|
||||
<A NAME="DOC.2.4.71"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addLight(osg::Light* light, osg::Matrix* matrix)</B></TT>
|
||||
<DD>Add a light to current render graph
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createImpostorSprite"></A>
|
||||
<A NAME="DOC.2.4.69"></A>
|
||||
<A NAME="DOC.2.4.72"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ImpostorSprite* createImpostorSprite(osg::Impostor& node)</B></TT>
|
||||
<DD>create an impostor sprite by setting up a pre-rendering stage
|
||||
to generate the impostor texture.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_detailedCulling"></A>
|
||||
<A NAME="DOC.2.4.70"></A>
|
||||
<A NAME="DOC.2.4.73"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _detailedCulling</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewStateStack"></A>
|
||||
<A NAME="DOC.2.4.71"></A>
|
||||
<A NAME="DOC.2.4.74"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> > CullViewStateStack CullViewStateStack _viewStateStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_tvs"></A>
|
||||
<A NAME="DOC.2.4.72"></A>
|
||||
<A NAME="DOC.2.4.75"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> _tvs</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cvs"></A>
|
||||
<A NAME="DOC.2.4.73"></A>
|
||||
<A NAME="DOC.2.4.76"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullViewState.html">CullViewState</A>> _cvs</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rootRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.74"></A>
|
||||
<A NAME="DOC.2.4.77"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">RenderGraph</A>> _rootRenderGraph</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentRenderGraph"></A>
|
||||
<A NAME="DOC.2.4.75"></A>
|
||||
<A NAME="DOC.2.4.78"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">RenderGraph</A>* _currentRenderGraph</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rootRenderStage"></A>
|
||||
<A NAME="DOC.2.4.76"></A>
|
||||
<A NAME="DOC.2.4.79"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> _rootRenderStage</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentRenderBin"></A>
|
||||
<A NAME="DOC.2.4.77"></A>
|
||||
<A NAME="DOC.2.4.80"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderBin.html">RenderBin</A>* _currentRenderBin</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullingModeStack"></A>
|
||||
<A NAME="DOC.2.4.78"></A>
|
||||
<A NAME="DOC.2.4.81"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>std::vector<CullViewState::CullingMode> _cullingModeStack</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_LODBias"></A>
|
||||
<A NAME="DOC.2.4.79"></A>
|
||||
<A NAME="DOC.2.4.82"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _LODBias</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_calculated_znear"></A>
|
||||
<A NAME="DOC.2.4.80"></A>
|
||||
<A NAME="DOC.2.4.83"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _calculated_znear</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_calculated_zfar"></A>
|
||||
<A NAME="DOC.2.4.81"></A>
|
||||
<A NAME="DOC.2.4.84"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _calculated_zfar</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_camera"></A>
|
||||
<A NAME="DOC.2.4.82"></A>
|
||||
<A NAME="DOC.2.4.85"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const osg::Camera> _camera</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_earthSky"></A>
|
||||
<A NAME="DOC.2.4.83"></A>
|
||||
<A NAME="DOC.2.4.86"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<const osg::EarthSky> _earthSky</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_tsm"></A>
|
||||
<A NAME="DOC.2.4.84"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.4.28">TransparencySortMode</A> _tsm</B></TT>
|
||||
<A NAME="DOC.2.4.87"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="CullVisitor.html#DOC.2.4.29">TransparencySortMode</A> _tsm</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewport"></A>
|
||||
<A NAME="DOC.2.4.85"></A>
|
||||
<A NAME="DOC.2.4.88"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Viewport> _viewport</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorActive"></A>
|
||||
<A NAME="DOC.2.4.86"></A>
|
||||
<A NAME="DOC.2.4.89"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _impostorActive</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_depthSortImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.87"></A>
|
||||
<A NAME="DOC.2.4.90"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _depthSortImpostorSprites</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorPixelErrorThreshold"></A>
|
||||
<A NAME="DOC.2.4.88"></A>
|
||||
<A NAME="DOC.2.4.91"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _impostorPixelErrorThreshold</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_numFramesToKeepImpostorSprites"></A>
|
||||
<A NAME="DOC.2.4.89"></A>
|
||||
<A NAME="DOC.2.4.92"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _numFramesToKeepImpostorSprites</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_reuseMatrixList"></A>
|
||||
<A NAME="DOC.2.4.90"></A>
|
||||
<A NAME="DOC.2.4.93"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<osg::Matrix> > MatrixList MatrixList _reuseMatrixList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentReuseMatrixIndex"></A>
|
||||
<A NAME="DOC.2.4.91"></A>
|
||||
<A NAME="DOC.2.4.94"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentReuseMatrixIndex</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createOrReuseMatrix"></A>
|
||||
<A NAME="DOC.2.4.92"></A>
|
||||
<A NAME="DOC.2.4.95"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline osg::Matrix* createOrReuseMatrix()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_reuseRenderLeafList"></A>
|
||||
<A NAME="DOC.2.4.93"></A>
|
||||
<A NAME="DOC.2.4.96"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderLeaf.html">RenderLeaf</A>> > RenderLeafList RenderLeafList _reuseRenderLeafList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_currentReuseRenderLeafIndex"></A>
|
||||
<A NAME="DOC.2.4.94"></A>
|
||||
<A NAME="DOC.2.4.97"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>unsigned int _currentReuseRenderLeafIndex</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="createOrReuseRenderLeaf"></A>
|
||||
<A NAME="DOC.2.4.95"></A>
|
||||
<A NAME="DOC.2.4.98"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderLeaf.html">RenderLeaf</A>* createOrReuseRenderLeaf(osg::Drawable* drawable, osg::Matrix* matrix, float depth=0.0f)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_impostorSpriteManager"></A>
|
||||
<A NAME="DOC.2.4.96"></A>
|
||||
<A NAME="DOC.2.4.99"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::ImpostorSpriteManager> _impostorSpriteManager</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,13 +23,13 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.2">DisplayListVisitor</A></B>(<!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> mode=<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.3">COMPILE_DISPLAY_LISTS</A>|<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.4">COMPILE_STATE_ATTRIBUTES</A>)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.6.2">DisplayListVisitor</A></B>(Mode mode=<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.3">COMPILE_DISPLAY_LISTS</A>|<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.4">COMPILE_STATE_ATTRIBUTES</A>)
|
||||
<DD><I>Construct a CompileGeoSetsVisior to traverse all child, with set specified display list mode.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.6.3">setMode</A></B>(<!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.6.3">setMode</A></B>(Mode mode)
|
||||
<DD><I>Set the operational mode of how the visitor should set up osg::GeoSet's</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> <B><A HREF="#DOC.2.6.4">getMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Mode <B><A HREF="#DOC.2.6.4">getMode</A></B>() const
|
||||
<DD><I>Get the operational mode</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.6.5">setState</A></B>(osg::State* state)
|
||||
@ -52,7 +52,7 @@
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> <B><A HREF="#DOC.2.6.9">_mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>Mode <B><A HREF="#DOC.2.6.9">_mode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::State> <B><A HREF="#DOC.2.6.10">_state</A></B>
|
||||
</DL></P>
|
||||
@ -92,19 +92,19 @@ osg::StateAttribute's</BLOCKQUOTE>
|
||||
|
||||
<A NAME="DisplayListVisitor"></A>
|
||||
<A NAME="DOC.2.6.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplayListVisitor(<!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> mode=<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.3">COMPILE_DISPLAY_LISTS</A>|<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.4">COMPILE_STATE_ATTRIBUTES</A>)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> DisplayListVisitor(Mode mode=<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.3">COMPILE_DISPLAY_LISTS</A>|<!1><A HREF="DisplayListVisitor.html#DOC.2.6.1.4">COMPILE_STATE_ATTRIBUTES</A>)</B></TT>
|
||||
<DD>Construct a CompileGeoSetsVisior to traverse all child,
|
||||
with set specified display list mode. Default mode is to
|
||||
gset->setUseDisplayList(true).
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setMode"></A>
|
||||
<A NAME="DOC.2.6.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(<!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> mode)</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setMode(Mode mode)</B></TT>
|
||||
<DD>Set the operational mode of how the visitor should set up osg::GeoSet's
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getMode"></A>
|
||||
<A NAME="DOC.2.6.4"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> getMode() const </B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Mode getMode() const </B></TT>
|
||||
<DD>Get the operational mode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setState"></A>
|
||||
@ -129,7 +129,7 @@ _displayListMode
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_mode"></A>
|
||||
<A NAME="DOC.2.6.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> _mode</B></TT>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>Mode _mode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_state"></A>
|
||||
<A NAME="DOC.2.6.10"></A>
|
||||
|
@ -39,28 +39,30 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif> <B><A HREF="#DOC.2.19.8">~RenderGraph</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.19.9">empty</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.19.9">cloneType</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.19.10">empty</A></B>() const
|
||||
<DD><I>return true if all of drawables, lights and children are empty</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.19.10">leaves_empty</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline const bool <B><A HREF="#DOC.2.19.11">leaves_empty</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.11">reset</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.12">reset</A></B>()
|
||||
<DD><I>reset the internal contents of a RenderGraph, including deleting all children</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.12">clean</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.13">clean</A></B>()
|
||||
<DD><I>recursively clean the RenderGraph of all its drawables, lights and depths.</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.13">prune</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.19.14">prune</A></B>()
|
||||
<DD><I>recursively prune the RenderGraph of empty children</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.19.14">find_or_insert</A></B>(const osg::StateSet* stateset)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* <B><A HREF="#DOC.2.19.15">find_or_insert</A></B>(const osg::StateSet* stateset)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.19.15">addLeaf</A></B>(<!1><A HREF="RenderLeaf.html">RenderLeaf</A>* leaf)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline void <B><A HREF="#DOC.2.19.16">addLeaf</A></B>(<!1><A HREF="RenderLeaf.html">RenderLeaf</A>* leaf)
|
||||
<DD><I>add a render leaf</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static inline void <B><A HREF="#DOC.2.19.16">moveRenderGraph</A></B>(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_new)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>static inline void <B><A HREF="#DOC.2.19.17">moveRenderGraph</A></B>(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_new)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static void <B><A HREF="#DOC.2.19.17">moveToRootRenderGraph</A></B>(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>inline static void <B><A HREF="#DOC.2.19.18">moveToRootRenderGraph</A></B>(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@ -107,46 +109,50 @@
|
||||
<A NAME="DOC.2.19.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> ~RenderGraph()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="empty"></A>
|
||||
<A NAME="cloneType"></A>
|
||||
<A NAME="DOC.2.19.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderGraph.html">RenderGraph</A>* cloneType() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="empty"></A>
|
||||
<A NAME="DOC.2.19.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool empty() const </B></TT>
|
||||
<DD>return true if all of drawables, lights and children are empty
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="leaves_empty"></A>
|
||||
<A NAME="DOC.2.19.10"></A>
|
||||
<A NAME="DOC.2.19.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline const bool leaves_empty() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="reset"></A>
|
||||
<A NAME="DOC.2.19.11"></A>
|
||||
<A NAME="DOC.2.19.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void reset()</B></TT>
|
||||
<DD>reset the internal contents of a RenderGraph, including deleting all children
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="clean"></A>
|
||||
<A NAME="DOC.2.19.12"></A>
|
||||
<A NAME="DOC.2.19.13"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void clean()</B></TT>
|
||||
<DD>recursively clean the RenderGraph of all its drawables, lights and depths.
|
||||
Leaves children intact, and ready to be populated again.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="prune"></A>
|
||||
<A NAME="DOC.2.19.13"></A>
|
||||
<A NAME="DOC.2.19.14"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void prune()</B></TT>
|
||||
<DD>recursively prune the RenderGraph of empty children
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="find_or_insert"></A>
|
||||
<A NAME="DOC.2.19.14"></A>
|
||||
<A NAME="DOC.2.19.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline <!1><A HREF="RenderGraph.html">RenderGraph</A>* find_or_insert(const osg::StateSet* stateset)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLeaf"></A>
|
||||
<A NAME="DOC.2.19.15"></A>
|
||||
<A NAME="DOC.2.19.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline void addLeaf(<!1><A HREF="RenderLeaf.html">RenderLeaf</A>* leaf)</B></TT>
|
||||
<DD>add a render leaf
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="moveRenderGraph"></A>
|
||||
<A NAME="DOC.2.19.16"></A>
|
||||
<A NAME="DOC.2.19.17"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>static inline void moveRenderGraph(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_new)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="moveToRootRenderGraph"></A>
|
||||
<A NAME="DOC.2.19.17"></A>
|
||||
<A NAME="DOC.2.19.18"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>inline static void moveToRootRenderGraph(osg::State& state, <!1><A HREF="RenderGraph.html">RenderGraph</A>* sg_curr)</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -23,25 +23,25 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DependencyList <B><A HREF="#DOC.2.21.38">_dependencyList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>DependencyList <B><A HREF="#DOC.2.21.33">_dependencyList</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.21.39">_camera</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.21.34">_camera</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.21.40">_viewport</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.21.35">_viewport</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLbitfield <B><A HREF="#DOC.2.21.41">_clearMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>GLbitfield <B><A HREF="#DOC.2.21.36">_clearMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ColorMask> <B><A HREF="#DOC.2.21.42">_colorMask</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::ColorMask> <B><A HREF="#DOC.2.21.37">_colorMask</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.21.43">_clearColor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.21.38">_clearColor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.21.44">_clearAccum</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.21.39">_clearAccum</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.21.45">_clearDepth</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.21.40">_clearDepth</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.21.46">_clearStencil</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>int <B><A HREF="#DOC.2.21.41">_clearStencil</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::ref_ptr<<!1><A HREF="RenderStageLighting.html">RenderStageLighting</A>> <B><A HREF="#DOC.2.21.47">_renderStageLighting</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>mutable osg::ref_ptr<<!1><A HREF="RenderStageLighting.html">RenderStageLighting</A>> <B><A HREF="#DOC.2.21.42">_renderStageLighting</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@ -113,34 +113,24 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStageLighting.html">RenderStageLighting</A>* <B><A HREF="#DOC.2.21.27">getRenderStageLighting</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.21.28">setLightingMode</A></B>(RenderStageLighting::Mode mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.21.28">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>RenderStageLighting::Mode <B><A HREF="#DOC.2.21.29">getLightingMode</A></B>() const
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.21.29">draw</A></B>(osg::State& state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*& previous)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.21.30">setLight</A></B>(osg::Light* light)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.21.30">addToDependencyList</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Light* <B><A HREF="#DOC.2.21.31">getLight</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Light* <B><A HREF="#DOC.2.21.32">getLight</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.21.33">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.21.34">draw</A></B>(osg::State& state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*& previous)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.21.35">addToDependencyList</A></B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rs)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.21.36">getStats</A></B>(osg::Statistics* primStats)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.21.31">getStats</A></B>(osg::Statistics* primStats)
|
||||
<DD><I>extract stats for current draw list.</I>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> > DependencyList bool <B><A HREF="#DOC.2.21.37">_stageDrawnThisFrame</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> > DependencyList bool <B><A HREF="#DOC.2.21.32">_stageDrawnThisFrame</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.21.48">~RenderStage</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.21.43">~RenderStage</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -328,89 +318,69 @@ glClearStencil is only called if mask & GL_STENCIL_BUFFER_BIT is true
|
||||
<A NAME="DOC.2.21.27"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStageLighting.html">RenderStageLighting</A>* getRenderStageLighting() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLightingMode"></A>
|
||||
<A NAME="DOC.2.21.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightingMode(RenderStageLighting::Mode mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLightingMode"></A>
|
||||
<A NAME="DOC.2.21.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>RenderStageLighting::Mode getLightingMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLight"></A>
|
||||
<A NAME="DOC.2.21.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLight(osg::Light* light)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLight"></A>
|
||||
<A NAME="DOC.2.21.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Light* getLight()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLight"></A>
|
||||
<A NAME="DOC.2.21.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Light* getLight() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLight"></A>
|
||||
<A NAME="DOC.2.21.33"></A>
|
||||
<A NAME="DOC.2.21.28"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void addLight(osg::Light* light, osg::Matrix* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="draw"></A>
|
||||
<A NAME="DOC.2.21.34"></A>
|
||||
<A NAME="DOC.2.21.29"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw(osg::State& state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*& previous)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addToDependencyList"></A>
|
||||
<A NAME="DOC.2.21.35"></A>
|
||||
<A NAME="DOC.2.21.30"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void addToDependencyList(<!1><A HREF="RenderStage.html">RenderStage</A>* rs)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getStats"></A>
|
||||
<A NAME="DOC.2.21.36"></A>
|
||||
<A NAME="DOC.2.21.31"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool getStats(osg::Statistics* primStats)</B></TT>
|
||||
<DD>extract stats for current draw list.
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_stageDrawnThisFrame"></A>
|
||||
<A NAME="DOC.2.21.37"></A>
|
||||
<A NAME="DOC.2.21.32"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< osg::ref_ptr<<!1><A HREF="RenderStage.html">RenderStage</A>> > DependencyList bool _stageDrawnThisFrame</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_dependencyList"></A>
|
||||
<A NAME="DOC.2.21.38"></A>
|
||||
<A NAME="DOC.2.21.33"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>DependencyList _dependencyList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_camera"></A>
|
||||
<A NAME="DOC.2.21.39"></A>
|
||||
<A NAME="DOC.2.21.34"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _camera</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewport"></A>
|
||||
<A NAME="DOC.2.21.40"></A>
|
||||
<A NAME="DOC.2.21.35"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Viewport> _viewport</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clearMask"></A>
|
||||
<A NAME="DOC.2.21.41"></A>
|
||||
<A NAME="DOC.2.21.36"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>GLbitfield _clearMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_colorMask"></A>
|
||||
<A NAME="DOC.2.21.42"></A>
|
||||
<A NAME="DOC.2.21.37"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::ColorMask> _colorMask</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clearColor"></A>
|
||||
<A NAME="DOC.2.21.43"></A>
|
||||
<A NAME="DOC.2.21.38"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec4 _clearColor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clearAccum"></A>
|
||||
<A NAME="DOC.2.21.44"></A>
|
||||
<A NAME="DOC.2.21.39"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec4 _clearAccum</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clearDepth"></A>
|
||||
<A NAME="DOC.2.21.45"></A>
|
||||
<A NAME="DOC.2.21.40"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _clearDepth</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_clearStencil"></A>
|
||||
<A NAME="DOC.2.21.46"></A>
|
||||
<A NAME="DOC.2.21.41"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>int _clearStencil</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_renderStageLighting"></A>
|
||||
<A NAME="DOC.2.21.47"></A>
|
||||
<A NAME="DOC.2.21.42"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>mutable osg::ref_ptr<<!1><A HREF="RenderStageLighting.html">RenderStageLighting</A>> _renderStageLighting</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~RenderStage"></A>
|
||||
<A NAME="DOC.2.21.48"></A>
|
||||
<A NAME="DOC.2.21.43"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~RenderStage()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
<HR>
|
||||
|
@ -23,11 +23,7 @@
|
||||
<DL>
|
||||
<P><DL>
|
||||
<DT><H3>Public Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> <B><A HREF="#DOC.2.22.15">_lightingMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Light> <B><A HREF="#DOC.2.22.16">_light</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>LightList <B><A HREF="#DOC.2.22.17">_lightList</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>LightList <B><A HREF="#DOC.2.22.9">_lightList</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
@ -44,29 +40,14 @@
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.6">reset</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.8">setLightingMode</A></B>(<!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> mode)
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< LightMatrixPair >virtual LightList void <B><A HREF="#DOC.2.22.7">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> <B><A HREF="#DOC.2.22.9">getLightingMode</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>void <B><A HREF="#DOC.2.22.10">setLight</A></B>(osg::Light* light)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Light* <B><A HREF="#DOC.2.22.11">getLight</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>const osg::Light* <B><A HREF="#DOC.2.22.12">getLight</A></B>() const
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>typedef std::vector< LightMatrixPair >virtual LightList void <B><A HREF="#DOC.2.22.13">addLight</A></B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.14">draw</A></B>(osg::State& state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*& previous)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Public Members</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>enum <B><A HREF="#DOC.2.22.7">Mode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.22.8">draw</A></B>(osg::State& state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*& previous)
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.22.18">~RenderStageLighting</A></B>()
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.22.10">~RenderStageLighting</A></B>()
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -102,66 +83,20 @@ RenderBin base class</BLOCKQUOTE>
|
||||
<A NAME="DOC.2.22.6"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void reset()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="Mode"></A>
|
||||
<A NAME="DOC.2.22.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>enum Mode</B></TT>
|
||||
<DL><DT><DD></DL><P><DL>
|
||||
|
||||
<A NAME="HEADLIGHT"></A>
|
||||
<A NAME="DOC.2.22.7.1"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> HEADLIGHT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="SKY_LIGHT"></A>
|
||||
<A NAME="DOC.2.22.7.2"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> SKY_LIGHT</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="NO_SCENEVIEW_LIGHT"></A>
|
||||
<A NAME="DOC.2.22.7.3"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B> NO_SCENEVIEW_LIGHT</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
<A NAME="setLightingMode"></A>
|
||||
<A NAME="DOC.2.22.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLightingMode(<!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> mode)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLightingMode"></A>
|
||||
<A NAME="DOC.2.22.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> getLightingMode() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="setLight"></A>
|
||||
<A NAME="DOC.2.22.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>void setLight(osg::Light* light)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLight"></A>
|
||||
<A NAME="DOC.2.22.11"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Light* getLight()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="getLight"></A>
|
||||
<A NAME="DOC.2.22.12"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>const osg::Light* getLight() const </B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="addLight"></A>
|
||||
<A NAME="DOC.2.22.13"></A>
|
||||
<A NAME="DOC.2.22.7"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>typedef std::vector< LightMatrixPair >virtual LightList void addLight(osg::Light* light, osg::Matrix* matrix)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="draw"></A>
|
||||
<A NAME="DOC.2.22.14"></A>
|
||||
<A NAME="DOC.2.22.8"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void draw(osg::State& state, <!1><A HREF="RenderLeaf.html">RenderLeaf</A>*& previous)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lightingMode"></A>
|
||||
<A NAME="DOC.2.22.15"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="RenderStageLighting.html#DOC.2.22.7">Mode</A> _lightingMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_light"></A>
|
||||
<A NAME="DOC.2.22.16"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Light> _light</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lightList"></A>
|
||||
<A NAME="DOC.2.22.17"></A>
|
||||
<A NAME="DOC.2.22.9"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>LightList _lightList</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="~RenderStageLighting"></A>
|
||||
<A NAME="DOC.2.22.18"></A>
|
||||
<A NAME="DOC.2.22.10"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~RenderStageLighting()</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
@ -122,16 +122,6 @@
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif><!1><A HREF="RenderStageLighting.html">RenderStageLighting</A>* <B>getRenderStageLighting</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setLightingMode</B>(RenderStageLighting::Mode mode)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>RenderStageLighting::Mode <B>getLightingMode</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>setLight</B>(osg::Light* light)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>osg::Light* <B>getLight</B>()
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>const osg::Light* <B>getLight</B>() const
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>virtual void <B>addLight</B>(osg::Light* light, osg::Matrix* matrix)
|
||||
<DT>
|
||||
<IMG ALT="o" SRC=icon2.gif>void <B>addToDependencyList</B>(<!1><A HREF="RenderStage.html">RenderStage</A>* rs)
|
||||
|
@ -174,54 +174,75 @@
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Fields</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Node> <B><A HREF="#DOC.2.24.61">_sceneData</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Node> <B><A HREF="#DOC.2.24.63">_sceneData</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.24.62">_globalState</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::StateSet> <B><A HREF="#DOC.2.24.64">_globalState</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Light> <B><A HREF="#DOC.2.24.63">_light</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Light> <B><A HREF="#DOC.2.24.65">_light</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.24.64">_camera</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.24.66">_camera</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::DisplaySettings> <B><A HREF="#DOC.2.24.65">_displaySettings</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::DisplaySettings> <B><A HREF="#DOC.2.24.67">_displaySettings</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::State> <B><A HREF="#DOC.2.24.66">_state</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::State> <B><A HREF="#DOC.2.24.68">_state</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.67">_initCalled</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.69">_initCalled</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.24.68">_initVisitor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.24.70">_initVisitor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.24.69">_appVisitor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::NodeVisitor> <B><A HREF="#DOC.2.24.71">_appVisitor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.24.70">_cullVisitor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.24.72">_cullVisitor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.24.71">_rendergraph</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.24.73">_rendergraph</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.24.72">_renderStage</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.24.74">_renderStage</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::FrameStamp> <B><A HREF="#DOC.2.24.73">_frameStamp</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.24.75">_cameraLeft</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.74">_need_compile</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.24.76">_cullVisitorLeft</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.75">_calc_nearfar</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.24.77">_rendergraphLeft</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.24.76">_backgroundColor</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.24.78">_renderStageLeft</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.24.77">_near_plane</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Camera> <B><A HREF="#DOC.2.24.79">_cameraRight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.24.78">_far_plane</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> <B><A HREF="#DOC.2.24.80">_cullVisitorRight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.24.79">_lodBias</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> <B><A HREF="#DOC.2.24.81">_rendergraphRight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.24.80">_viewport</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> <B><A HREF="#DOC.2.24.82">_renderStageRight</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.24.18">LightingMode</A> <B><A HREF="#DOC.2.24.81">_lightingMode</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::FrameStamp> <B><A HREF="#DOC.2.24.83">_frameStamp</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.82">_prioritizeTextures</A></B>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.84">_need_compile</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.85">_calc_nearfar</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::Vec4 <B><A HREF="#DOC.2.24.86">_backgroundColor</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.24.87">_near_plane</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>double <B><A HREF="#DOC.2.24.88">_far_plane</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>float <B><A HREF="#DOC.2.24.89">_lodBias</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>osg::ref_ptr<osg::Viewport> <B><A HREF="#DOC.2.24.90">_viewport</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif><!1><A HREF="SceneView.html#DOC.2.24.18">LightingMode</A> <B><A HREF="#DOC.2.24.91">_lightingMode</A></B>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>bool <B><A HREF="#DOC.2.24.92">_prioritizeTextures</A></B>
|
||||
</DL></P>
|
||||
|
||||
<P><DL>
|
||||
<DT><H3>Protected Methods</H3><DD><DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual <B><A HREF="#DOC.2.24.60">~SceneView</A></B>()
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.61">cullStage</A></B>(osg::Camera* camera, <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cullVisitor, <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rendergraph, <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* renderStage)
|
||||
<DD><I>Do cull traversal of attached scene graph using Cull NodeVisitor</I>
|
||||
<DT>
|
||||
<IMG ALT="[more]" BORDER=0 SRC=icon1.gif>virtual void <B><A HREF="#DOC.2.24.62">drawStage</A></B>(<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* renderStage)
|
||||
</DL></P>
|
||||
|
||||
</DL>
|
||||
@ -545,92 +566,133 @@ graphics context.
|
||||
<A NAME="DOC.2.24.60"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual ~SceneView()</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_sceneData"></A>
|
||||
<A NAME="cullStage"></A>
|
||||
<A NAME="DOC.2.24.61"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void cullStage(osg::Camera* camera, <!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>* cullVisitor, <!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>* rendergraph, <!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* renderStage)</B></TT>
|
||||
<DD>Do cull traversal of attached scene graph using Cull NodeVisitor
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="drawStage"></A>
|
||||
<A NAME="DOC.2.24.62"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>virtual void drawStage(<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>* renderStage)</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_sceneData"></A>
|
||||
<A NAME="DOC.2.24.63"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Node> _sceneData</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_globalState"></A>
|
||||
<A NAME="DOC.2.24.62"></A>
|
||||
<A NAME="DOC.2.24.64"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::StateSet> _globalState</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_light"></A>
|
||||
<A NAME="DOC.2.24.63"></A>
|
||||
<A NAME="DOC.2.24.65"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Light> _light</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_camera"></A>
|
||||
<A NAME="DOC.2.24.64"></A>
|
||||
<A NAME="DOC.2.24.66"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _camera</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_displaySettings"></A>
|
||||
<A NAME="DOC.2.24.65"></A>
|
||||
<A NAME="DOC.2.24.67"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::DisplaySettings> _displaySettings</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_state"></A>
|
||||
<A NAME="DOC.2.24.66"></A>
|
||||
<A NAME="DOC.2.24.68"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::State> _state</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_initCalled"></A>
|
||||
<A NAME="DOC.2.24.67"></A>
|
||||
<A NAME="DOC.2.24.69"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _initCalled</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_initVisitor"></A>
|
||||
<A NAME="DOC.2.24.68"></A>
|
||||
<A NAME="DOC.2.24.70"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::NodeVisitor> _initVisitor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_appVisitor"></A>
|
||||
<A NAME="DOC.2.24.69"></A>
|
||||
<A NAME="DOC.2.24.71"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::NodeVisitor> _appVisitor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullVisitor"></A>
|
||||
<A NAME="DOC.2.24.70"></A>
|
||||
<A NAME="DOC.2.24.72"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rendergraph"></A>
|
||||
<A NAME="DOC.2.24.71"></A>
|
||||
<A NAME="DOC.2.24.73"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraph</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_renderStage"></A>
|
||||
<A NAME="DOC.2.24.72"></A>
|
||||
<A NAME="DOC.2.24.74"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStage</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cameraLeft"></A>
|
||||
<A NAME="DOC.2.24.75"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _cameraLeft</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullVisitorLeft"></A>
|
||||
<A NAME="DOC.2.24.76"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitorLeft</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rendergraphLeft"></A>
|
||||
<A NAME="DOC.2.24.77"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraphLeft</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_renderStageLeft"></A>
|
||||
<A NAME="DOC.2.24.78"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStageLeft</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cameraRight"></A>
|
||||
<A NAME="DOC.2.24.79"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Camera> _cameraRight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_cullVisitorRight"></A>
|
||||
<A NAME="DOC.2.24.80"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="CullVisitor.html">osgUtil::CullVisitor</A>> _cullVisitorRight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_rendergraphRight"></A>
|
||||
<A NAME="DOC.2.24.81"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderGraph.html">osgUtil::RenderGraph</A>> _rendergraphRight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_renderStageRight"></A>
|
||||
<A NAME="DOC.2.24.82"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<<!1><A HREF="RenderStage.html">osgUtil::RenderStage</A>> _renderStageRight</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_frameStamp"></A>
|
||||
<A NAME="DOC.2.24.73"></A>
|
||||
<A NAME="DOC.2.24.83"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::FrameStamp> _frameStamp</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_need_compile"></A>
|
||||
<A NAME="DOC.2.24.74"></A>
|
||||
<A NAME="DOC.2.24.84"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _need_compile</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_calc_nearfar"></A>
|
||||
<A NAME="DOC.2.24.75"></A>
|
||||
<A NAME="DOC.2.24.85"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _calc_nearfar</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_backgroundColor"></A>
|
||||
<A NAME="DOC.2.24.76"></A>
|
||||
<A NAME="DOC.2.24.86"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::Vec4 _backgroundColor</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_near_plane"></A>
|
||||
<A NAME="DOC.2.24.77"></A>
|
||||
<A NAME="DOC.2.24.87"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _near_plane</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_far_plane"></A>
|
||||
<A NAME="DOC.2.24.78"></A>
|
||||
<A NAME="DOC.2.24.88"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>double _far_plane</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lodBias"></A>
|
||||
<A NAME="DOC.2.24.79"></A>
|
||||
<A NAME="DOC.2.24.89"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>float _lodBias</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_viewport"></A>
|
||||
<A NAME="DOC.2.24.80"></A>
|
||||
<A NAME="DOC.2.24.90"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>osg::ref_ptr<osg::Viewport> _viewport</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_lightingMode"></A>
|
||||
<A NAME="DOC.2.24.81"></A>
|
||||
<A NAME="DOC.2.24.91"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B><!1><A HREF="SceneView.html#DOC.2.24.18">LightingMode</A> _lightingMode</B></TT>
|
||||
<DL><DT><DD></DL><P>
|
||||
<A NAME="_prioritizeTextures"></A>
|
||||
<A NAME="DOC.2.24.82"></A>
|
||||
<A NAME="DOC.2.24.92"></A>
|
||||
<DT><IMG ALT="o" BORDER=0 SRC=icon2.gif><TT><B>bool _prioritizeTextures</B></TT>
|
||||
<DL><DT><DD></DL><P></DL>
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user