Merge pull request #568 from emminizer/fix-flt-texture-export-gl3
OpenFlight: Textures now correctly export in GLCORE mode.
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aa5e25db8d
@ -63,7 +63,12 @@ bool
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FltExportVisitor::isTextured( int unit, const osg::Geometry& geom ) const
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FltExportVisitor::isTextured( int unit, const osg::Geometry& geom ) const
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{
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{
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const osg::StateSet* ss = getCurrentStateSet();
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const osg::StateSet* ss = getCurrentStateSet();
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#ifdef OSG_GL_FIXED_FUNCTION_AVAILABLE
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bool texOn( ss->getTextureMode( unit, GL_TEXTURE_2D ) & osg::StateAttribute::ON );
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bool texOn( ss->getTextureMode( unit, GL_TEXTURE_2D ) & osg::StateAttribute::ON );
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#else
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// In this mode, osg::Texture::getModeUsage() is undefined, so just detect if a texture is present
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bool texOn = (ss->getTextureAttribute(0, osg::StateAttribute::TEXTURE) != NULL);
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#endif
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bool hasCoords( geom.getTexCoordArray( unit ) != NULL );
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bool hasCoords( geom.getTexCoordArray( unit ) != NULL );
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return( texOn && hasCoords );
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return( texOn && hasCoords );
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