Fixed spelling of Receives
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30e4eb833f
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@ -30,7 +30,7 @@
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// for the grid data..
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#include "../osghangglide/terrain_coords.h"
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const int RecievesShadowTraversalMask = 0x1;
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const int ReceivesShadowTraversalMask = 0x1;
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const int CastsShadowTraversalMask = 0x2;
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namespace ModelOne
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@ -352,7 +352,7 @@ namespace ModelTwo
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// the shadowed model
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osg::Node* shadowed = createBase(center-osg::Vec3(0.0f,0.0f,radius*0.25),radius);
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shadowed->setNodeMask(RecievesShadowTraversalMask);
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shadowed->setNodeMask(ReceivesShadowTraversalMask);
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osg::Group* group = new osg::Group;
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@ -547,7 +547,7 @@ int main(int argc, char** argv)
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osg::ref_ptr<osg::Node> model = osgDB::readNodeFiles(arguments);
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if (model.valid())
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{
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model->setNodeMask(CastsShadowTraversalMask | RecievesShadowTraversalMask);
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model->setNodeMask(CastsShadowTraversalMask | ReceivesShadowTraversalMask);
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}
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else
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{
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@ -573,7 +573,7 @@ int main(int argc, char** argv)
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osg::ref_ptr<osgShadow::ShadowedScene> shadowedScene = new osgShadow::ShadowedScene;
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shadowedScene->setRecievesShadowTraversalMask(RecievesShadowTraversalMask);
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shadowedScene->setReceivesShadowTraversalMask(ReceivesShadowTraversalMask);
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shadowedScene->setCastsShadowTraversalMask(CastsShadowTraversalMask);
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@ -617,7 +617,7 @@ int main(int argc, char** argv)
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geode->addDrawable( osg::createTexturedQuadGeometry( centerBase-widthVec*1.5f-depthVec*1.5f,
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widthVec*3.0f, depthVec*3.0f) );
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geode->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
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geode->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, new osg::Texture2D(osgDB::readImageFile("Images/lz.rgb")));
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@ -193,8 +193,8 @@ osg::Node* createModel(osg::ArgumentParser& arguments)
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osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
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ls->getLight()->setPosition(osg::Vec4(lightPosition,1.0));
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shadowedScene->setRecievesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
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shadowedScene->setReceivesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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shadowedScene->setCastsShadowTraversalMask(0x2);
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shadower->setNodeMask(shadowedScene->getCastsShadowTraversalMask());
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@ -217,8 +217,8 @@ osg::Node* createModel(osg::ArgumentParser& arguments)
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osg::ref_ptr<osg::LightSource> ls = new osg::LightSource;
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ls->getLight()->setPosition(osg::Vec4(lightPosition,1.0));
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shadowedScene->setRecievesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getRecievesShadowTraversalMask());
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shadowedScene->setReceivesShadowTraversalMask(0x1);
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shadowed->setNodeMask(shadowedScene->getReceivesShadowTraversalMask());
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shadowedScene->setCastsShadowTraversalMask(0x2);
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shadower->setNodeMask(shadowedScene->getCastsShadowTraversalMask());
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@ -36,8 +36,8 @@ class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
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virtual void traverse(osg::NodeVisitor& nv);
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void setRecievesShadowTraversalMask(unsigned int mask) { _recievesShadowTraversalMask = mask; }
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unsigned int getRecievesShadowTraversalMask() const { return _recievesShadowTraversalMask; }
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void setReceivesShadowTraversalMask(unsigned int mask) { _receivesShadowTraversalMask = mask; }
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unsigned int getReceivesShadowTraversalMask() const { return _receivesShadowTraversalMask; }
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void setCastsShadowTraversalMask(unsigned int mask) { _castsShadowTraversalMask = mask; }
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unsigned int getCastsShadowTraversalMask() const { return _castsShadowTraversalMask; }
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@ -56,7 +56,7 @@ class OSGSHADOW_EXPORT ShadowedScene : public osg::Group
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virtual ~ShadowedScene();
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unsigned int _recievesShadowTraversalMask;
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unsigned int _receivesShadowTraversalMask;
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unsigned int _castsShadowTraversalMask;
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osg::ref_ptr<ShadowTechnique> _shadowTechnique;
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@ -125,7 +125,7 @@ void ShadowTexture::cull(osgUtil::CullVisitor& cv)
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cv.pushStateSet(_stateset.get());
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cv.setTraversalMask( traversalMask &
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getShadowedScene()->getRecievesShadowTraversalMask() );
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getShadowedScene()->getReceivesShadowTraversalMask() );
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_shadowedScene->osg::Group::traverse(cv);
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@ -22,7 +22,7 @@
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using namespace osgShadow;
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ShadowedScene::ShadowedScene(ShadowTechnique* st):
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_recievesShadowTraversalMask(0xffffffff),
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_receivesShadowTraversalMask(0xffffffff),
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_castsShadowTraversalMask(0xffffffff)
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{
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setNumChildrenRequiringUpdateTraversal(1);
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@ -32,7 +32,7 @@ ShadowedScene::ShadowedScene(ShadowTechnique* st):
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ShadowedScene::ShadowedScene(const ShadowedScene& copy, const osg::CopyOp& copyop):
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osg::Group(copy,copyop),
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_recievesShadowTraversalMask(copy._recievesShadowTraversalMask),
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_receivesShadowTraversalMask(copy._receivesShadowTraversalMask),
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_castsShadowTraversalMask(copy._castsShadowTraversalMask)
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{
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setNumChildrenRequiringUpdateTraversal(getNumChildrenRequiringUpdateTraversal()+1);
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@ -70,14 +70,14 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
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__void__traverse__osg_NodeVisitor_R1,
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"Traverse downwards : calls children's accept method with NodeVisitor. ",
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"");
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I_Method1(void, setRecievesShadowTraversalMask, IN, unsigned int, mask,
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I_Method1(void, setReceivesShadowTraversalMask, IN, unsigned int, mask,
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Properties::NON_VIRTUAL,
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__void__setRecievesShadowTraversalMask__unsigned_int,
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__void__setReceivesShadowTraversalMask__unsigned_int,
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"",
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"");
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I_Method0(unsigned int, getRecievesShadowTraversalMask,
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I_Method0(unsigned int, getReceivesShadowTraversalMask,
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Properties::NON_VIRTUAL,
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__unsigned_int__getRecievesShadowTraversalMask,
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__unsigned_int__getReceivesShadowTraversalMask,
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"",
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"");
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I_Method1(void, setCastsShadowTraversalMask, IN, unsigned int, mask,
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@ -118,9 +118,9 @@ BEGIN_OBJECT_REFLECTOR(osgShadow::ShadowedScene)
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I_SimpleProperty(unsigned int, CastsShadowTraversalMask,
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__unsigned_int__getCastsShadowTraversalMask,
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__void__setCastsShadowTraversalMask__unsigned_int);
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I_SimpleProperty(unsigned int, RecievesShadowTraversalMask,
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__unsigned_int__getRecievesShadowTraversalMask,
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__void__setRecievesShadowTraversalMask__unsigned_int);
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I_SimpleProperty(unsigned int, ReceivesShadowTraversalMask,
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__unsigned_int__getReceivesShadowTraversalMask,
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__void__setReceivesShadowTraversalMask__unsigned_int);
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I_SimpleProperty(osgShadow::ShadowTechnique *, ShadowTechnique,
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__ShadowTechnique_P1__getShadowTechnique,
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__void__setShadowTechnique__ShadowTechnique_P1);
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@ -108,7 +108,7 @@ BEGIN_OBJECT_REFLECTOR(osgViewer::Viewer)
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I_Method4(osgViewer::GraphicsWindowEmbedded *, setUpViewerAsEmbeddedInWindow, IN, int, x, IN, int, y, IN, int, width, IN, int, height,
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Properties::VIRTUAL,
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__GraphicsWindowEmbedded_P1__setUpViewerAsEmbeddedInWindow__int__int__int__int,
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"Convinience method for setting up the viewer so it can be used embedded in an external managed window. ",
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"Convenience method for setting up the viewer so it can be used embedded in an external managed window. ",
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"Returns the GraphicsWindowEmbedded that can be used by applications to pass in events to the viewer. ");
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I_Method1(void, setThreadingModel, IN, osgViewer::Viewer::ThreadingModel, threadingModel,
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Properties::NON_VIRTUAL,
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