Fix for error in getting the uniform block max name length, fix suggested by Christopher Fennell.
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@ -674,7 +674,7 @@ void Program::PerContextProgram::linkProgram(osg::State& state)
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_extensions->glGetProgramiv(_glProgramHandle, GL_ACTIVE_UNIFORM_BLOCKS,
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_extensions->glGetProgramiv(_glProgramHandle, GL_ACTIVE_UNIFORM_BLOCKS,
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reinterpret_cast<GLint*>(&activeUniformBlocks));
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reinterpret_cast<GLint*>(&activeUniformBlocks));
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_extensions->glGetProgramiv(_glProgramHandle,
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_extensions->glGetProgramiv(_glProgramHandle,
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GL_ACTIVE_UNIFORM_MAX_LENGTH,
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GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH,
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&maxBlockNameLen);
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&maxBlockNameLen);
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if (maxBlockNameLen > 0)
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if (maxBlockNameLen > 0)
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{
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{
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