Introduced typedef vec_type and value_type into LineSemgment class to allow easier
switching between double and float versions.
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@ -25,19 +25,22 @@ class OSG_EXPORT LineSegment : public Referenced
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{
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public:
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typedef Vec3d vec_type;
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typedef vec_type::value_type value_type;
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LineSegment() {};
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LineSegment(const LineSegment& seg) : Referenced(),_s(seg._s),_e(seg._e) {}
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LineSegment(const Vec3& s,const Vec3& e) : _s(s),_e(e) {}
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LineSegment(const vec_type& s,const vec_type& e) : _s(s),_e(e) {}
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LineSegment& operator = (const LineSegment& seg) { _s = seg._s; _e = seg._e; return *this; }
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inline void set(const Vec3& s,const Vec3& e) { _s=s; _e=e; }
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inline void set(const vec_type& s,const vec_type& e) { _s=s; _e=e; }
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inline Vec3& start() { return _s; }
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inline const Vec3& start() const { return _s; }
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inline vec_type& start() { return _s; }
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inline const vec_type& start() const { return _s; }
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inline Vec3& end() { return _e; }
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inline const Vec3& end() const { return _e; }
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inline vec_type& end() { return _e; }
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inline const vec_type& end() const { return _e; }
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inline bool valid() const { return _s.valid() && _e.valid() && _s!=_e; }
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@ -71,10 +74,10 @@ class OSG_EXPORT LineSegment : public Referenced
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virtual ~LineSegment();
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static bool intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb);
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static bool intersectAndClip(vec_type& s,vec_type& e,const BoundingBox& bb);
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Vec3 _s;
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Vec3 _e;
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vec_type _s;
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vec_type _e;
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};
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}
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@ -127,15 +127,15 @@ class OSGMANIPULATOR_EXPORT TranslateInLineCommand : public MotionCommand
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TranslateInLineCommand();
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TranslateInLineCommand(const osg::Vec3& s, const osg::Vec3& e);
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TranslateInLineCommand(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e);
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virtual bool execute();
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virtual bool unexecute();
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virtual void applyConstraint(const Constraint*);
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inline void setLine(const osg::Vec3& s, const osg::Vec3& e) { _line->start() = s; _line->end() = e; }
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inline const osg::Vec3& getLineStart() const { return _line->start(); }
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inline const osg::Vec3& getLineEnd() const { return _line->end(); }
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inline void setLine(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e) { _line->start() = s; _line->end() = e; }
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inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); }
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inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); }
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inline void setTranslation(const osg::Vec3& t) { _translation = t; }
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inline const osg::Vec3& getTranslation() const { return _translation; }
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@ -92,13 +92,15 @@ class OSGMANIPULATOR_EXPORT LineProjector : public Projector
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LineProjector();
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LineProjector(const osg::Vec3& s, const osg::Vec3& e);
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LineProjector(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e);
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inline void setLine(const osg::Vec3& s, const osg::Vec3& e) { _line->start() = s; _line->end() = e; }
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inline const osg::Vec3& getLineStart() const { return _line->start(); }
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inline osg::Vec3& getLineStart() { return _line->start(); }
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inline const osg::Vec3& getLineEnd() const { return _line->end(); }
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inline osg::Vec3& getLineEnd() { return _line->end(); }
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inline void setLine(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e) { _line->start() = s; _line->end() = e; }
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inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); }
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inline osg::LineSegment::vec_type& getLineStart() { return _line->start(); }
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inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); }
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inline osg::LineSegment::vec_type& getLineEnd() { return _line->end(); }
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/**
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* Calculates the object coordinates (projectedPoint) of a window
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@ -18,7 +18,7 @@ LineSegment::~LineSegment()
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{
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}
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bool LineSegment::intersectAndClip(Vec3& s,Vec3& e,const BoundingBox& bb)
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bool LineSegment::intersectAndClip(vec_type& s,vec_type& e,const BoundingBox& bb)
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{
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// compate s and e against the xMin to xMax range of bb.
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if (s.x()<=e.x())
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@ -142,7 +142,7 @@ bool LineSegment::intersect(const BoundingBox& bb) const
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{
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if (!bb.valid()) return false;
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Vec3 s=_s,e=_e;
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vec_type s=_s,e=_e;
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return intersectAndClip(s,e,bb);
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}
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@ -151,7 +151,7 @@ bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
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{
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if (!bb.valid()) return false;
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Vec3 s=_s,e=_e;
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vec_type s=_s,e=_e;
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bool result = intersectAndClip(s,e,bb);
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if (result)
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{
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@ -174,10 +174,10 @@ bool LineSegment::intersect(const BoundingBox& bb,float& r1,float& r2) const
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bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
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{
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Vec3 sm = _s-bs._center;
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vec_type sm = _s-bs._center;
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float c = sm.length2()-bs._radius*bs._radius;
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Vec3 se = _e-_s;
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vec_type se = _e-_s;
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float a = se.length2();
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@ -219,11 +219,11 @@ bool LineSegment::intersect(const BoundingSphere& bs,float& r1,float& r2) const
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bool LineSegment::intersect(const BoundingSphere& bs) const
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{
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Vec3 sm = _s-bs._center;
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vec_type sm = _s-bs._center;
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float c = sm.length2()-bs._radius*bs._radius;
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if (c<0.0f) return true;
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Vec3 se = _e-_s;
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vec_type se = _e-_s;
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float a = se.length2();
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float b = (sm*se)*2.0f;
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@ -251,10 +251,10 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
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{
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if (v1==v2 || v2==v3 || v1==v3) return false;
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Vec3 vse = _e-_s;
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vec_type vse = _e-_s;
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Vec3 v12 = v2-v1;
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Vec3 n12 = v12^vse;
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vec_type v12 = v2-v1;
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vec_type n12 = v12^vse;
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float ds12 = (_s-v1)*n12;
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float d312 = (v3-v1)*n12;
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if (d312>=0.0f)
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@ -268,8 +268,8 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
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if (ds12<d312) return false;
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}
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Vec3 v23 = v3-v2;
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Vec3 n23 = v23^vse;
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vec_type v23 = v3-v2;
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vec_type n23 = v23^vse;
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float ds23 = (_s-v2)*n23;
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float d123 = (v1-v2)*n23;
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if (d123>=0.0f)
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@ -283,8 +283,8 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
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if (ds23<d123) return false;
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}
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Vec3 v31 = v1-v3;
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Vec3 n31 = v31^vse;
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vec_type v31 = v1-v3;
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vec_type n31 = v31^vse;
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float ds31 = (_s-v3)*n31;
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float d231 = (v2-v3)*n31;
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if (d231>=0.0f)
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@ -304,7 +304,7 @@ bool LineSegment::intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float&
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// float rt = r1+r2+r3;
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Vec3 in = v1*r1+v2*r2+v3*r3;
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vec_type in = v1*r1+v2*r2+v3*r3;
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float length = vse.length();
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vse /= length;
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@ -55,7 +55,7 @@ TranslateInLineCommand::TranslateInLineCommand()
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_line = new osg::LineSegment;
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}
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TranslateInLineCommand::TranslateInLineCommand(const osg::Vec3& s, const osg::Vec3& e)
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TranslateInLineCommand::TranslateInLineCommand(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e)
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{
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_line = new osg::LineSegment(s,e);
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}
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@ -26,10 +26,10 @@ bool computeClosestPoints(const osg::LineSegment& l1, const osg::LineSegment& l2
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// An explanation of the algorithm can be found at
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// http://www.geometryalgorithms.com/Archive/algorithm_0106/algorithm_0106.htm
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osg::Vec3 u = l1.end() - l1.start(); u.normalize();
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osg::Vec3 v = l2.end() - l2.start(); v.normalize();
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osg::LineSegment::vec_type u = l1.end() - l1.start(); u.normalize();
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osg::LineSegment::vec_type v = l2.end() - l2.start(); v.normalize();
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osg::Vec3 w0 = l1.start() - l2.start();
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osg::LineSegment::vec_type w0 = l1.start() - l2.start();
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float a = u * u;
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float b = u * v;
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@ -227,10 +227,10 @@ Projector::~Projector()
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LineProjector::LineProjector()
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{
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_line = new osg::LineSegment(osg::Vec3(0.0,0.0,0.0), osg::Vec3(1.0,0.0,0.0));
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_line = new osg::LineSegment(osg::LineSegment::vec_type(0.0,0.0,0.0), osg::LineSegment::vec_type(1.0,0.0,0.0));
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}
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LineProjector::LineProjector(const osg::Vec3& s, const osg::Vec3& e)
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LineProjector::LineProjector(const osg::LineSegment::vec_type& s, const osg::LineSegment::vec_type& e)
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{
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_line = new osg::LineSegment(s,e);
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}
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