Replaced dynamoc_cast<osg::CullStack*> with asCullStack() to improve performance of AutoTransform, screen size based LOD and PagedLOD.

This commit is contained in:
Robert Osfield 2017-04-26 17:10:58 +01:00
parent 92092a56ae
commit a95d66a587
5 changed files with 20 additions and 3 deletions

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@ -52,6 +52,7 @@ class Camera;
class CameraView;
class Drawable;
class Geometry;
class CullStack;
@ -149,6 +150,13 @@ class OSG_EXPORT NodeVisitor : public virtual Object
* Equivalent to dynamic_cast<const osgUtil::IntersectionVisitor*>(this).*/
virtual const osgUtil::IntersectionVisitor* asIntersectionVisitor() const { return 0; }
/** Convert 'this' into a osg::CullStack pointer if Object is a osg::CullStack, otherwise return 0.
* Equivalent to dynamic_cast<osg::CullStack*>(this).*/
virtual osg::CullStack* asCullStack() { return 0; }
/** convert 'const this' into a const osg::CullStack pointer if Object is a osg::CullStack, otherwise return 0.
* Equivalent to dynamic_cast<const osg::CullStack*>(this).*/
virtual const osg::CullStack* asCullStack() const { return 0; }

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@ -67,6 +67,15 @@ class OSGUTIL_EXPORT CullVisitor : public osg::NodeVisitor, public osg::CullStac
* Equivalent to dynamic_cast<const osgUtil::CullVisitor*>(this).*/
virtual const osgUtil::CullVisitor* asCullVisitor() const { return this; }
/** Convert 'this' into a osg::CullStack pointer if Object is a osg::CullStack, otherwise return 0.
* Equivalent to dynamic_cast<osg::CullStack*>(this).*/
virtual osg::CullStack* asCullStack() { return static_cast<osg::CullStack*>(this); }
/** convert 'const this' into a const osg::CullStack pointer if Object is a osg::CullStack, otherwise return 0.
* Equivalent to dynamic_cast<const osg::CullStack*>(this).*/
virtual const osg::CullStack* asCullStack() const { return static_cast<const osg::CullStack*>(this); }
using osg::NodeVisitor::clone;
/** Create a shallow copy of the CullVisitor, used by CullVisitor::create() to clone the prototype. */

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@ -140,7 +140,7 @@ osg::Matrixd AutoTransform::computeMatrix(const osg::NodeVisitor* nv) const
Quat rotation = _rotation;
osg::Vec3d scale = _scale;
const CullStack* cs = dynamic_cast<const CullStack*>(nv);
const CullStack* cs = nv ? nv->asCullStack() : 0;
if (cs)
{
osg::Vec3d eyePoint = cs->getEyeLocal();

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@ -51,7 +51,7 @@ void LOD::traverse(NodeVisitor& nv)
}
else
{
osg::CullStack* cullStack = dynamic_cast<osg::CullStack*>(&nv);
osg::CullStack* cullStack = nv.asCullStack();
if (cullStack && cullStack->getLODScale())
{
required_range = cullStack->clampedPixelSize(getBound()) / cullStack->getLODScale();

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@ -150,7 +150,7 @@ void PagedLOD::traverse(NodeVisitor& nv)
}
else
{
osg::CullStack* cullStack = dynamic_cast<osg::CullStack*>(&nv);
osg::CullStack* cullStack = nv.asCullStack();
if (cullStack && cullStack->getLODScale()>0.0f)
{
required_range = cullStack->clampedPixelSize(getBound()) / cullStack->getLODScale();