Attached is a fix in GLExtension, which is based on latest git version, that fixes the usage of uniform buffer objects on macOS. Under macOS core OpenGL features aren't exported as extension. OpenGL 3.1 includes the GL_ARB_uniform_buffer_object as core feature for example. On macOS a simple osg::isGLExtensionSupported() call would fail. It is required to use the isGLExtensionOrVersionSupported() method. This is what my fix does.

This commit is contained in:
Andre Normann 2017-11-13 10:24:31 +00:00 committed by Robert Osfield
parent cba8559137
commit a811de2ba7

View File

@ -468,13 +468,13 @@ GLExtensions::GLExtensions(unsigned int in_contextID):
isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader")); isVertexShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_vertex_shader"));
isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader")); isFragmentShaderSupported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_fragment_shader"));
isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100")); isLanguage100Supported = validContext && (shadersBuiltIn || osg::isGLExtensionSupported(contextID,"GL_ARB_shading_language_100"));
isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_OES_geometry_shader")); isGeometryShader4Supported = validContext && (osg::isGLExtensionSupported(contextID,"GL_EXT_geometry_shader4") || osg::isGLExtensionSupported(contextID,"GL_OES_geometry_shader") || osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_geometry_shader4", 3.2f));
isGpuShader4Supported = validContext && osg::isGLExtensionSupported(contextID,"GL_EXT_gpu_shader4"); isGpuShader4Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_EXT_gpu_shader4", 3.0f);
areTessellationShadersSupported = validContext && (osg::isGLExtensionSupported(contextID, "GL_ARB_tessellation_shader") || osg::isGLExtensionSupported(contextID,"GL_OES_tessellation_shader")); areTessellationShadersSupported = validContext && (osg::isGLExtensionOrVersionSupported(contextID, "GL_ARB_tessellation_shader", 4.0f) || osg::isGLExtensionSupported(contextID,"GL_OES_tessellation_shader"));
isUniformBufferObjectSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_uniform_buffer_object"); isUniformBufferObjectSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_uniform_buffer_object", 3.1f);
isGetProgramBinarySupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_get_program_binary"); isGetProgramBinarySupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_get_program_binary", 4.1f);
isGpuShaderFp64Supported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_gpu_shader_fp64"); isGpuShaderFp64Supported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_gpu_shader_fp64", 4.0f);
isShaderAtomicCountersSupported = validContext && osg::isGLExtensionSupported(contextID,"GL_ARB_shader_atomic_counters"); isShaderAtomicCountersSupported = validContext && osg::isGLExtensionOrVersionSupported(contextID,"GL_ARB_shader_atomic_counters", 4.2f);
isRectangleSupported = validContext && isRectangleSupported = validContext &&
(OSG_GL3_FEATURES || (OSG_GL3_FEATURES ||