From Stephan Huber, "attached you'll find some enhancements for the iphone-part of the readme."
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README.txt
26
README.txt
@ -155,7 +155,8 @@ animations.
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* Check that CMAKE_OSX_ARCHITECTURE is i386 for the simulator or armv6;armv7 for the device
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* Disable DYNAMIC_OPENSCENEGRAPH, DYNAMIC_OPENTHREADS
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This will give us the static build we need for iPhone.
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* Disable OSG_GL1_AVAILABLE, OSG_GL2_AVAILABLE, OSG_GL3_AVAILABLE, OSG_GLU_AVAILABLE
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* Disable OSG_GL1_AVAILABLE, OSG_GL2_AVAILABLE, OSG_GL3_AVAILABLE,
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OSG_GL_DISPLAYLISTS_AVAILABLE, OSG_GL_VERTEX_FUNCS_AVAILABLE
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* Enable OSG_GLES1_AVAILABLE *OR* OSG_GLES2_AVAILABLE
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* Ensure OSG_WINDOWING_SYSTEM is set to IOS
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* Change FREETYPE include and library paths to an iPhone version
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@ -167,6 +168,29 @@ animations.
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* Under Sources -> osgDB, select FileUtils.cpp and open the 'Get Info' panel, change File Type
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to source.cpp.objcpp
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Here's an example for the command-line:
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$ cmake -G Xcode \
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-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
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-D CMAKE_CXX_FLAGS:STRING="-ftree-vectorize -fvisibility-inlines-hidden -mno-thumb -arch armv6 -pipe -no-cpp-precomp -miphoneos-version-min=3.1 -mno-thumb" \
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-D BUILD_OSG_APPLICATIONS:BOOL=OFF \
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-D OSG_BUILD_FRAMEWORKS:BOOL=OFF \
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-D OSG_WINDOWING_SYSTEM:STRING=IOS \
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-D OSG_BUILD_PLATFORM_IPHONE:BOOL=ON \
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-D CMAKE_OSX_ARCHITECTURES:STRING="armv6;armv7" \
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-D CMAKE_OSX_SYSROOT:STRING=/Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS4.2.sdk \
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-D OSG_GL1_AVAILABLE:BOOL=OFF \
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-D OSG_GL2_AVAILABLE:BOOL=OFF \
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-D OSG_GLES1_AVAILABLE:BOOL=ON \
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-D OSG_GL_DISPLAYLISTS_AVAILABLE:BOOL=OFF \
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-D OSG_GL_FIXED_FUNCTION_AVAILABLE:BOOL=ON \
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-D OSG_GL_LIBRARY_STATIC:BOOL=OFF \
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-D OSG_GL_MATRICES_AVAILABLE:BOOL=ON \
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-D OSG_GL_VERTEX_ARRAY_FUNCS_AVAILABLE:BOOL=ON \
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-D OSG_GL_VERTEX_FUNCS_AVAILABLE:BOOL=OFF \
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-D DYNAMIC_OPENSCENEGRAPH:BOOL=OFF \
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-D DYNAMIC_OPENTHREADS:BOOL=OFF .
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Known issues:
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* When Linking final app against ive plugin, you need to add -lz to
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the 'Other linker flags' list.
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