Updated NEWS for release
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NEWS.txt
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NEWS.txt
@ -3,7 +3,10 @@ OSG News (most significant items from ChangeLog)
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!!!High peformance open source graphics toolkit [=OpenSceneGraph=] hits 1.0!
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!!!High peformance open source graphics toolkit [=OpenSceneGraph=] hits 1.0!
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AYRSHIRE, Scotland - December 2nd, 2005 - [=OpenSceneGraph=] Professional Services today announced the release of [=OpenSceneGraph=] 1.0, the industry's leading open source, [=OpenGL=] 2.0 and [=OpenGL=] Shading Language-capable graphics library designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graphs in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OSX, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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AYRSHIRE, Scotland - December 8th, 2005 - [=OpenSceneGraph=] Professional Services today announced the release of [=OpenSceneGraph=] 1.0, the industry's leading open source, [=OpenGL=] 2.0 and [=OpenGL=] Shading Language-capable graphics library designed to accelerate application development and improve 3D graphics performance. [=OpenSceneGraph=] 1.0, written entirely in Standard C++ and [=OpenGL=], offers developers working in the visual simulation, game development, virtual reality, scientific visualization and modeling markets a real time visualization tool which rivals established commercial scene graphs in functionality and performance. [=OpenSceneGraph=] 1.0 runs on all Microsoft Windows platforms, Apple OSX, GNU/Linux, IRIX, Solaris and [=FreeBSD=] operating systems.
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->''"3Dlabs congratulates the [=OpenSceneGraph=] development community on the release of [=OpenSceneGraph=] 1.0. [=OpenSceneGraph=] is a shining example of how open source projects can deliver commercial-quality products with outstanding performance and a ton of cutting-edge features. 3Dlabs committed engineering resources to [=OpenSceneGraph=] to help implement full support of programmable shader technology through [=OpenGL=] Shading Language. It is gratifying to see the excitement that developers have for this important cross-platform, real-time visualization library."'''\\
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Randi Rost, director of developer relations at 3Dlabs.
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!!!Open source development delivers industry leading features and performance
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!!!Open source development delivers industry leading features and performance
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[=OpenSceneGraph=] 1.0 release in the culmination of 6 years development by the lead developers and contributions from the open community source community that has grown up around the project. Through its development, the [=OpenSceneGraph=] has benefited tremendously from contributions from and extensive real world testing by the community, shaping it into a high quality library with a feature set relevant to application developers needs. Features include:
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[=OpenSceneGraph=] 1.0 release in the culmination of 6 years development by the lead developers and contributions from the open community source community that has grown up around the project. Through its development, the [=OpenSceneGraph=] has benefited tremendously from contributions from and extensive real world testing by the community, shaping it into a high quality library with a feature set relevant to application developers needs. Features include:
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@ -51,7 +54,7 @@ Services available include:
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The diverse community of nearly 1200 developers, is centers around the public osg-users mailing list, where members discuss how best to use [=OpenSceneGraph=], provide mutual support and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from the some of the worlds largest aerospace companies, games companies, visual simulation specialists, through to University researches, students and hobbyists.
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The diverse community of nearly 1200 developers, is centers around the public osg-users mailing list, where members discuss how best to use [=OpenSceneGraph=], provide mutual support and coordinate development of new features and bug fixes. Members of this community come from many different countries with backgrounds ranging from the some of the worlds largest aerospace companies, games companies, visual simulation specialists, through to University researches, students and hobbyists.
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->''"Since I joined this list 6 months ago I have rarely seen a question go unanswered! The community averages 30 responses a day with about a fifth of them coming from project lead himself."''\\
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->''"Since I joined this list 6 months ago I have rarely seen a question go unanswered! The community averages 30 responses a day with about a fifth of them coming from project lead himself."''\\
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Jacob Foshee, Engineer, Seismic Micro-Technology, http://seismicmicro.com/
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Jacob Foshee, Engineer developing software in the Oil and Gas industry.
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The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 169 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
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The [=OpenSceneGraph=] project owes a great deal to the community for its development and support, in particular we wish to thank the [[http://openscenegraph.org/osgwiki/pmwiki.php/Documentation/Contributors 169 individuals]] from around the world that have directly contributed to the development and refinement of the [=OpenSceneGraph=] code base. A special thanks goes to Don Burns, Marco Jez and Mike Weiblen for the massive contributions that they have made in terms of coding, support and expertise over a wide range of topics through the years.
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@ -64,10 +67,10 @@ About [=OpenSceneGraph=]\\
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Further information, screenshots, downloads, documentation and support links can be found [=OpenSceneGraph=] project website http://www.openscenegraph.org
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Further information, screenshots, downloads, documentation and support links can be found [=OpenSceneGraph=] project website http://www.openscenegraph.org
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About [=OpenSceneGraph=] Professional Services\\
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About [=OpenSceneGraph=] Professional Services\\
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[=OpenSceneGraph=] Professional Services was founded by Robert Osfield, in April 2000, is based in Prestwick, Scotland, and provides professional services on top of the [=OpenSceneGraph=]. Further information about the services it provides can be found at http://www.openscenegraph.com
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[=OpenSceneGraph=] Professional Services was founded by Robert Osfield, in April 2001, is based in Prestwick, Scotland, and provides professional services on top of the [=OpenSceneGraph=]. Further information about the services it provides can be found at http://www.openscenegraph.com
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About Andes Engineering\\
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About Andes Engineering\\
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Andes Engineering was founded by Don Burns, in December 2000, is based in Sunnyvale, California, and provides professional services and custom simulators on top of the [=OpenSceneGraph=]. Further information about the products and services it provides can be found at http://www.andesengineering.com
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Andes Engineering was founded by Don Burns, in December 2001, is based in Sunnyvale, California, and provides professional services and custom simulators on top of the [=OpenSceneGraph=]. Further information about the products and services it provides can be found at http://www.andesengineering.com
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25th May 2005 - OpenSceneGraph-0.9.9
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25th May 2005 - OpenSceneGraph-0.9.9
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