From Mathias Froehlich, moved optional config variables into include/osg/Config file that
is automatically created by cmake according to its own settings.
This commit is contained in:
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7b19b987ec
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@ -184,27 +184,15 @@ ENDIF(WIN32)
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OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF)
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OPTION(OSG_USE_FLOAT_MATRIX "Set to ON to build OpenSceneGraph with float Matrix instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_MATRIX)
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IF(OSG_USE_FLOAT_MATRIX)
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ADD_DEFINITIONS(-DOSG_USE_FLOAT_MATRIX)
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ENDIF(OSG_USE_FLOAT_MATRIX)
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OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float Plane instead of double." OFF)
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OPTION(OSG_USE_FLOAT_PLANE "Set to ON to build OpenSceneGraph with float Plane instead of double." OFF)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_PLANE)
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IF(OSG_USE_FLOAT_PLANE)
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ADD_DEFINITIONS(-DOSG_USE_FLOAT_PLANE)
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ENDIF(OSG_USE_FLOAT_PLANE)
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OPTION(OSG_USE_FLOAT_BOUNDINGSPHERE "Set to ON to build OpenSceneGraph with float BoundingSphere instead of double." ON)
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OPTION(OSG_USE_FLOAT_BOUNDINGSPHERE "Set to ON to build OpenSceneGraph with float BoundingSphere instead of double." ON)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGSPHERE)
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IF(NOT OSG_USE_FLOAT_BOUNDINGSPHERE)
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ADD_DEFINITIONS(-DOSG_USE_DOUBLE_BOUNDINGSPHERE)
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ENDIF(NOT OSG_USE_FLOAT_BOUNDINGSPHERE)
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OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float BoundingBox instead of double." ON)
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OPTION(OSG_USE_FLOAT_BOUNDINGBOX "Set to ON to build OpenSceneGraph with float BoundingBox instead of double." ON)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)
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MARK_AS_ADVANCED(OSG_USE_FLOAT_BOUNDINGBOX)
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IF(NOT OSG_USE_FLOAT_BOUNDINGBOX)
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ADD_DEFINITIONS(-DOSG_USE_DOUBLE_BOUNDINGBOX)
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ENDIF(NOT OSG_USE_FLOAT_BOUNDINGBOX)
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################################################################################
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################################################################################
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# 3rd Party Dependency Stuff
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# 3rd Party Dependency Stuff
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@ -596,6 +584,11 @@ IF(BUILD_DOCUMENTATION)
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)
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)
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ENDIF(BUILD_DOCUMENTATION)
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ENDIF(BUILD_DOCUMENTATION)
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SET(OPENSCENEGRAPH_CONFIG_HEADER "${PROJECT_BINARY_DIR}/include/osg/Config")
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CONFIGURE_FILE("${CMAKE_CURRENT_SOURCE_DIR}/src/osg/Config.in"
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"${OPENSCENEGRAPH_CONFIG_HEADER}")
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INSTALL_FILES(/include/osg/ FILES "${OPENSCENEGRAPH_CONFIG_HEADER}")
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# This needs to be run very last so other parts of the scripts can take
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# This needs to be run very last so other parts of the scripts can take
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# advantage of this.
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# advantage of this.
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IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
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IF(NOT OSG_CONFIG_HAS_BEEN_RUN_BEFORE)
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@ -14,6 +14,7 @@
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#ifndef OSG_BOUNDINGBOX
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#ifndef OSG_BOUNDINGBOX
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#define OSG_BOUNDINGBOX 1
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#define OSG_BOUNDINGBOX 1
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#include <osg/Config>
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#include <osg/Export>
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#include <osg/Export>
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#include <osg/Vec3>
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#include <osg/Vec3>
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#include <osg/Vec3d>
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#include <osg/Vec3d>
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@ -31,12 +32,12 @@ class OSG_EXPORT BoundingBox
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{
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{
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public:
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public:
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#ifdef OSG_USE_DOUBLE_BOUNDINGBOX
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#ifdef OSG_USE_FLOAT_BOUNDINGBOX
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typedef Vec3d vec_type;
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typedef double value_type;
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#else
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typedef Vec3f vec_type;
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typedef Vec3f vec_type;
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typedef float value_type;
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typedef float value_type;
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#else
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typedef Vec3d vec_type;
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typedef double value_type;
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#endif
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#endif
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@ -14,6 +14,7 @@
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#ifndef OSG_BOUNDINGSPHERE
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#ifndef OSG_BOUNDINGSPHERE
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#define OSG_BOUNDINGSPHERE 1
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#define OSG_BOUNDINGSPHERE 1
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#include <osg/Config>
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#include <osg/Export>
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#include <osg/Export>
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#include <osg/Vec3f>
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#include <osg/Vec3f>
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#include <osg/Vec3d>
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#include <osg/Vec3d>
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@ -32,12 +33,12 @@ class OSG_EXPORT BoundingSphere
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{
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{
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public:
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public:
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#ifdef OSG_USE_DOUBLE_BOUNDINGSPHERE
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#ifdef OSG_USE_FLOAT_BOUNDINGSPHERE
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typedef Vec3d vec_type;
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typedef double value_type;
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#else
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typedef Vec3f vec_type;
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typedef Vec3f vec_type;
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typedef float value_type;
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typedef float value_type;
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#else
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typedef Vec3d vec_type;
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typedef double value_type;
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#endif
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#endif
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vec_type _center;
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vec_type _center;
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@ -14,6 +14,7 @@
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#ifndef OSG_MATRIX
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#ifndef OSG_MATRIX
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#define OSG_MATRIX 1
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#define OSG_MATRIX 1
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#include <osg/Config>
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#include <osg/Matrixd>
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#include <osg/Matrixd>
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#include <osg/Matrixf>
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#include <osg/Matrixf>
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@ -14,6 +14,7 @@
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#ifndef OSG_PLANE
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#ifndef OSG_PLANE
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#define OSG_PLANE 1
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#define OSG_PLANE 1
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#include <osg/Config>
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#include <osg/Export>
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#include <osg/Export>
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#include <osg/Vec3>
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#include <osg/Vec3>
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#include <osg/Vec4>
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#include <osg/Vec4>
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@ -23,6 +23,7 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/BoundingBox
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${HEADER_PATH}/BoundingBox
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${HEADER_PATH}/BoundingSphere
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${HEADER_PATH}/BoundingSphere
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${HEADER_PATH}/BoundsChecking
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${HEADER_PATH}/BoundsChecking
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${HEADER_PATH}/buffered_value
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${HEADER_PATH}/BufferObject
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${HEADER_PATH}/BufferObject
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${HEADER_PATH}/Camera
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${HEADER_PATH}/Camera
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${HEADER_PATH}/CameraNode
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${HEADER_PATH}/CameraNode
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@ -36,53 +37,56 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/ColorMask
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${HEADER_PATH}/ColorMask
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${HEADER_PATH}/ColorMatrix
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${HEADER_PATH}/ColorMatrix
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${HEADER_PATH}/ComputeBoundsVisitor
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${HEADER_PATH}/ComputeBoundsVisitor
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${HEADER_PATH}/Config
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${HEADER_PATH}/ConvexPlanarOccluder
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${HEADER_PATH}/ConvexPlanarOccluder
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${HEADER_PATH}/ConvexPlanarPolygon
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${HEADER_PATH}/ConvexPlanarPolygon
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${HEADER_PATH}/CoordinateSystemNode
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${HEADER_PATH}/CoordinateSystemNode
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${HEADER_PATH}/CopyOp
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${HEADER_PATH}/CopyOp
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${HEADER_PATH}/CullFace
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${HEADER_PATH}/CullFace
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${HEADER_PATH}/CullingSet
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${HEADER_PATH}/CullSettings
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${HEADER_PATH}/CullSettings
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${HEADER_PATH}/CullStack
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${HEADER_PATH}/CullStack
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${HEADER_PATH}/CullingSet
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${HEADER_PATH}/DeleteHandler
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${HEADER_PATH}/DeleteHandler
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${HEADER_PATH}/Depth
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${HEADER_PATH}/Depth
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${HEADER_PATH}/DisplaySettings
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${HEADER_PATH}/DisplaySettings
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${HEADER_PATH}/DrawPixels
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${HEADER_PATH}/Drawable
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${HEADER_PATH}/Drawable
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${HEADER_PATH}/DrawPixels
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${HEADER_PATH}/Endian
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${HEADER_PATH}/Endian
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${HEADER_PATH}/Export
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${HEADER_PATH}/Export
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${HEADER_PATH}/fast_back_stack
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${HEADER_PATH}/Fog
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${HEADER_PATH}/Fog
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${HEADER_PATH}/FragmentProgram
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${HEADER_PATH}/FragmentProgram
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${HEADER_PATH}/FrameBufferObject
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${HEADER_PATH}/FrameBufferObject
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${HEADER_PATH}/FrameStamp
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${HEADER_PATH}/FrameStamp
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${HEADER_PATH}/FrontFace
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${HEADER_PATH}/FrontFace
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${HEADER_PATH}/Geode
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${HEADER_PATH}/Geometry
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${HEADER_PATH}/GL
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${HEADER_PATH}/GL
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${HEADER_PATH}/GL2Extensions
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${HEADER_PATH}/GL2Extensions
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${HEADER_PATH}/GLExtensions
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${HEADER_PATH}/GLExtensions
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${HEADER_PATH}/GLObjects
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${HEADER_PATH}/GLObjects
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${HEADER_PATH}/GLU
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${HEADER_PATH}/GLU
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${HEADER_PATH}/Geode
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${HEADER_PATH}/Geometry
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${HEADER_PATH}/GraphicsContext
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${HEADER_PATH}/GraphicsContext
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${HEADER_PATH}/GraphicsThread
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${HEADER_PATH}/GraphicsThread
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${HEADER_PATH}/Group
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${HEADER_PATH}/Group
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${HEADER_PATH}/Hint
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${HEADER_PATH}/Hint
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${HEADER_PATH}/Image
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${HEADER_PATH}/Image
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${HEADER_PATH}/ImageStream
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${HEADER_PATH}/ImageStream
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${HEADER_PATH}/LOD
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${HEADER_PATH}/io_utils
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${HEADER_PATH}/Light
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${HEADER_PATH}/Light
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${HEADER_PATH}/LightModel
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${HEADER_PATH}/LightModel
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${HEADER_PATH}/LightSource
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${HEADER_PATH}/LightSource
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${HEADER_PATH}/LineSegment
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${HEADER_PATH}/LineSegment
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${HEADER_PATH}/LineStipple
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${HEADER_PATH}/LineStipple
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${HEADER_PATH}/LineWidth
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${HEADER_PATH}/LineWidth
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${HEADER_PATH}/LOD
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${HEADER_PATH}/LogicOp
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${HEADER_PATH}/LogicOp
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${HEADER_PATH}/Material
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${HEADER_PATH}/Material
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${HEADER_PATH}/Math
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${HEADER_PATH}/Math
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${HEADER_PATH}/Matrix
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${HEADER_PATH}/Matrix
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${HEADER_PATH}/MatrixTransform
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${HEADER_PATH}/Matrixd
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${HEADER_PATH}/Matrixd
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${HEADER_PATH}/Matrixf
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${HEADER_PATH}/Matrixf
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${HEADER_PATH}/MatrixTransform
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${HEADER_PATH}/Multisample
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${HEADER_PATH}/Multisample
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${HEADER_PATH}/Node
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${HEADER_PATH}/Node
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${HEADER_PATH}/NodeCallback
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${HEADER_PATH}/NodeCallback
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${HEADER_PATH}/NodeVisitor
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${HEADER_PATH}/NodeVisitor
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${HEADER_PATH}/Notify
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${HEADER_PATH}/Notify
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${HEADER_PATH}/Object
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${HEADER_PATH}/Object
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${HEADER_PATH}/observer_ptr
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${HEADER_PATH}/OccluderNode
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${HEADER_PATH}/OccluderNode
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${HEADER_PATH}/OcclusionQueryNode
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${HEADER_PATH}/OcclusionQueryNode
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${HEADER_PATH}/OperationThread
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${HEADER_PATH}/OperationThread
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${HEADER_PATH}/ProxyNode
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${HEADER_PATH}/ProxyNode
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${HEADER_PATH}/Quat
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${HEADER_PATH}/Quat
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${HEADER_PATH}/Referenced
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${HEADER_PATH}/Referenced
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${HEADER_PATH}/ref_ptr
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${HEADER_PATH}/RenderInfo
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${HEADER_PATH}/RenderInfo
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${HEADER_PATH}/Scissor
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${HEADER_PATH}/Scissor
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${HEADER_PATH}/Sequence
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${HEADER_PATH}/Sequence
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${HEADER_PATH}/TextureCubeMap
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${HEADER_PATH}/TextureCubeMap
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${HEADER_PATH}/TextureRectangle
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${HEADER_PATH}/TextureRectangle
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${HEADER_PATH}/Timer
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${HEADER_PATH}/Timer
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${HEADER_PATH}/TransferFunction
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${HEADER_PATH}/Transform
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${HEADER_PATH}/Transform
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${HEADER_PATH}/TriangleFunctor
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${HEADER_PATH}/TriangleFunctor
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${HEADER_PATH}/TriangleIndexFunctor
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${HEADER_PATH}/TriangleIndexFunctor
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${HEADER_PATH}/TransferFunction
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${HEADER_PATH}/Uniform
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${HEADER_PATH}/Uniform
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${HEADER_PATH}/Vec2
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${HEADER_PATH}/Vec2
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${HEADER_PATH}/Vec2b
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${HEADER_PATH}/Vec2b
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@ -163,11 +169,6 @@ SET(LIB_PUBLIC_HEADERS
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${HEADER_PATH}/VertexProgram
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${HEADER_PATH}/VertexProgram
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${HEADER_PATH}/View
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${HEADER_PATH}/View
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${HEADER_PATH}/Viewport
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${HEADER_PATH}/Viewport
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${HEADER_PATH}/buffered_value
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${HEADER_PATH}/fast_back_stack
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${HEADER_PATH}/io_utils
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${HEADER_PATH}/observer_ptr
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${HEADER_PATH}/ref_ptr
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)
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)
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ADD_LIBRARY(${LIB_NAME}
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ADD_LIBRARY(${LIB_NAME}
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10
src/osg/Config.in
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10
src/osg/Config.in
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@ -0,0 +1,10 @@
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#ifndef OSG_CONFIG
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#define OSG_CONFIG 1
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#cmakedefine OSG_USE_FLOAT_MATRIX
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#cmakedefine OSG_USE_FLOAT_PLANE
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#cmakedefine OSG_USE_FLOAT_BOUNDINGSPHERE
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#cmakedefine OSG_USE_FLOAT_BOUNDINGBOX
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#cmakedefine OSG_ENFORCE_THREADSAFE
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#endif
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