Some small clean ups and editorializing of the NEWS file.

This commit is contained in:
Don BURNS 2002-08-30 01:34:40 +00:00
parent fc5f07acaa
commit a6f3a2cad9

17
NEWS
View File

@ -8,7 +8,7 @@ OSG News (most significant items from ChangeLog)
Despite only 6 weeks passing between 0.9.0 and this latest 0.9.1 release
there has been a number of significant new features, API clean ups and
bug fixes. Follows is a quite run through the key improvements.
bug fixes. Follows is a quick run through the key improvements.
Addition of osg::Texture1D, Texture2D & Texture3D classes, Texture2D replaces
the original osg::Texture, which has now become a pure virtual base class. All
@ -17,9 +17,11 @@ OSG News (most significant items from ChangeLog)
New osgtexture1D and osgtexture3D demos demonstrate the new texture classes in
action.
Port to HP UX.
The build system has been updated to support HP-UX. This adds one of the last
remaining mainstream platforms supported.
New Inventor/VRML1.0 loader added.
A new Inventor/VRML1.0 loader was added. The inventor format has been requested
on numerous occasions, so this is a welcome addition.
Support added to lwo plugin for loading the new lwo2 format.
@ -28,7 +30,8 @@ OSG News (most significant items from ChangeLog)
osg::TexEnv texture_env_add added.
osg::Sequence implemented, and osgsequence demo added.
A osg::Sequence node has finally been implemented. It is accompanied by a
demo, osgsequence.
osg::DOFTransformNode implemented.
@ -40,9 +43,11 @@ OSG News (most significant items from ChangeLog)
Support for fog coord and secondary colors extensions added to osg::Geometry.
Improved osgbillboard example.
osg::Billboard has been improved to allow rotations around all axes, as well
as point rotations. Check osgbillboard for a new improved demo.
Improved osglight example utilizing AnimationPath and PositionAttitudeTransform.
The osglight example has been improved by utilizing AnimationPath and
PositionAttitudeTransform to keep light sources in motion.
osg::AnimationPath improved, now allowing swing and looping behavior and
with two new app callbacks which can update PositionAttitudeTransform