Refactored osgText::Tex3D to use a single vertex and normal arrays and a combined set of primitive sets. Deprecated Text3D::RenderMode as it's no longer used.
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@ -25,13 +25,7 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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{
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public:
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/** Reder mode used to render the Text.
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* PER_FACE : render all front face with the default StateSet
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* all wall face with the wall StateSet
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* all back face with the back StateSet (back face of the character, no the OpenGL back face)
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*
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* PER_GLYPH : render all Charactere with the default StateSet
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*/
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/** Deprecated.*/
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enum RenderMode
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{
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PER_FACE,
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@ -49,10 +43,10 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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/** Set the Charactere Depth of text. */
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void setCharacterDepth(float characterDepth);
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/** Get the render mode used to render the text. */
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/** Deprecated, value is now ignored. */
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RenderMode getRenderMode() const { return _renderMode; }
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/** Set the render mode used to render the text. */
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void setRenderMode(RenderMode renderMode) { _renderMode = renderMode; computeGlyphRepresentation(); }
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/** Deprecated, value is now ignored. */
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void setRenderMode(RenderMode renderMode) { _renderMode = renderMode; }
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/** Get the wall StateSet */
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@ -120,13 +114,12 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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virtual ~Text3D() {}
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void renderPerGlyph(osg::State & state) const;
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void renderPerFace(osg::State & state) const;
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String::iterator computeLastCharacterOnLine(osg::Vec2& cursor, String::iterator first,String::iterator last);
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void computeGlyphRepresentation();
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void copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset);
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osg::Geometry::PrimitiveSetList _frontPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _wallPrimitiveSetList;
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osg::Geometry::PrimitiveSetList _backPrimitiveSetList;
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@ -147,7 +140,7 @@ class OSGTEXT_EXPORT Text3D : public osgText::TextBase
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TextRenderInfo _textRenderInfo;
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// deprecated value no longer used.
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RenderMode _renderMode;
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osg::ref_ptr<osg::StateSet> _wallStateSet;
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@ -245,7 +245,7 @@ String::iterator Text3D::computeLastCharacterOnLine(osg::Vec2& cursor, String::i
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return lastChar;
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}
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inline void copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset)
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void Text3D::copyAndOffsetPrimitiveSets(osg::Geometry::PrimitiveSetList& dest_PrimitiveSetList, osg::Geometry::PrimitiveSetList& src_PrimitiveSetList, unsigned int offset)
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{
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for(osg::Geometry::PrimitiveSetList::const_iterator pitr = src_PrimitiveSetList.begin();
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@ -422,8 +422,6 @@ void Text3D::computeGlyphRepresentation()
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computePositions();
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#ifdef NEW_APPROACH
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if (!_coords) _coords = new osg::Vec3Array;
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if (!_normals) _normals = new osg::Vec3Array;
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@ -462,12 +460,6 @@ void Text3D::computeGlyphRepresentation()
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}
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}
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OSG_NOTICE<<"_coords.size()=="<<_coords->size()<<std::endl;
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OSG_NOTICE<<"_frontPrimitiveSetList.size()=="<<_frontPrimitiveSetList.size()<<std::endl;
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OSG_NOTICE<<"_wallPrimitiveSetList.size()=="<<_wallPrimitiveSetList.size()<<std::endl;
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OSG_NOTICE<<"_backPrimitiveSetList.size()=="<<_backPrimitiveSetList.size()<<std::endl;
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#endif
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// set up the vertices for any boundinbox or alignment decoration
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setupDecoration();
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@ -548,11 +540,37 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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renderInfo.getState()->applyMode(GL_NORMALIZE, true);
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#endif
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switch(_renderMode)
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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if (wallStateSet==0) wallStateSet = frontStateSet;
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if (backStateSet==0) backStateSet = frontStateSet;
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state.lazyDisablingOfVertexAttributes();
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state.setVertexPointer(_coords.get());
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state.setNormalPointer(_normals.get());
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state.applyDisablingOfVertexAttributes();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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case PER_FACE: renderPerFace(*renderInfo.getState()); break;
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case PER_GLYPH:
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default: renderPerGlyph(*renderInfo.getState()); break;
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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}
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@ -563,220 +581,6 @@ void Text3D::drawImplementation(osg::RenderInfo& renderInfo) const
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}
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}
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void Text3D::renderPerGlyph(osg::State & state) const
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{
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osg::Matrix original_modelview = state.getModelViewMatrix();
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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if (wallStateSet==0) wallStateSet = frontStateSet;
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if (backStateSet==0) backStateSet = frontStateSet;
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state.Color(_color.r(),_color.g(),_color.b(),_color.a());
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#ifdef NEW_APPROACH
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// OSG_NOTICE<<"Text3D::renderPerGlyph"<<std::endl;
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state.lazyDisablingOfVertexAttributes();
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state.setVertexPointer(_coords.get());
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state.setNormalPointer(_normals.get());
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state.applyDisablingOfVertexAttributes();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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#else
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// ** for each line, do ...
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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state.lazyDisablingOfVertexAttributes();
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// ** apply the vertex array
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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state.applyDisablingOfVertexAttributes();
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if (frontStateSet!=backStateSet) state.apply(frontStateSet);
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osg::Geometry::PrimitiveSetList & pslFront = it->_glyphGeometry->getFrontPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslFront.begin(), end = pslFront.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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// ** render the wall face of the glyph
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osg::Geometry::PrimitiveSetList & pslWall = it->_glyphGeometry->getWallPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslWall.begin(), end=pslWall.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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osg::Geometry::PrimitiveSetList & pslBack = it->_glyphGeometry->getBackPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=pslBack.begin(), end=pslBack.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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}
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}
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#endif
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}
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void Text3D::renderPerFace(osg::State & state) const
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{
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osg::Matrix original_modelview = state.getModelViewMatrix();
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const osg::StateSet* frontStateSet = getStateSet();
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const osg::StateSet* wallStateSet = getWallStateSet();
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const osg::StateSet* backStateSet = getBackStateSet();
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if (wallStateSet==0) wallStateSet = frontStateSet;
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if (backStateSet==0) backStateSet = frontStateSet;
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#ifdef NEW_APPROACH
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// OSG_NOTICE<<"Text3D::renderPerFace"<<std::endl;
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state.lazyDisablingOfVertexAttributes();
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state.setVertexPointer(_coords.get());
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state.setNormalPointer(_normals.get());
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state.applyDisablingOfVertexAttributes();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_frontPrimitiveSetList.begin(), end = _frontPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_wallPrimitiveSetList.begin(), end = _wallPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=_backPrimitiveSetList.begin(), end = _backPrimitiveSetList.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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#else
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TextRenderInfo::const_iterator itLine, endText = _textRenderInfo.end();
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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// ** render the front face of the glyph
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osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getFrontPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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}
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}
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if (wallStateSet!=frontStateSet) state.apply(wallStateSet);
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// ** render all wall face of the text
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getWallPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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}
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}
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if (backStateSet!=wallStateSet) state.apply(backStateSet);
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for (itLine = _textRenderInfo.begin(); itLine!=endText; ++itLine)
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{
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// ** for each glyph in the line, do ...
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LineRenderInfo::const_iterator it, endLine = itLine->end();
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for (it = itLine->begin(); it!=endLine; ++it)
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{
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state.setVertexPointer(it->_glyphGeometry->getVertexArray());
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state.setNormalPointer(it->_glyphGeometry->getNormalArray());
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osg::Matrix matrix(original_modelview);
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matrix.preMultTranslate(osg::Vec3d(it->_position.x(), it->_position.y(), it->_position.z()));
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state.applyModelViewMatrix(matrix);
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// ** render the back face of the glyph
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const osg::Geometry::PrimitiveSetList & psl = it->_glyphGeometry->getBackPrimitiveSetList();
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for(osg::Geometry::PrimitiveSetList::const_iterator itr=psl.begin(), end=psl.end(); itr!=end; ++itr)
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{
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(*itr)->draw(state, false);
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}
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}
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}
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#endif
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}
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void Text3D::setThreadSafeRefUnref(bool threadSafe)
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{
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TextBase::setThreadSafeRefUnref(threadSafe);
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