Added missing _pause(false) into AnimationPathCallback default contructor.
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@ -192,6 +192,7 @@ class SG_EXPORT AnimationPathCallback : public NodeCallback
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_timeMultiplier(1.0),
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_firstTime(DBL_MAX),
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_latestTime(0.0),
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_pause(false),
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_pauseTime(0.0) {}
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AnimationPathCallback(const AnimationPathCallback& apc,const CopyOp& copyop):
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