Small readability improvements
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@ -65,7 +65,7 @@ namespace osgAnimation
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void cullInfluenceCountPerVertex(unsigned int maxnumbonepervertex, float minweight=0, bool renormalize=true);
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//compute PerVertexInfluenceList
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void computePerVertexInfluenceList(std::vector<BoneWeightList>& perVertexInfluenceList, unsigned int numvert)const;
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void computePerVertexInfluenceList(std::vector<BoneWeightList>& perVertexInfluenceList, unsigned int numvert) const;
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/// map a set of boneinfluence to a list of vertex indices sharing this set
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class VertexGroup: public std::pair<BoneWeightList, IndexList>
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@ -77,7 +77,7 @@ namespace osgAnimation
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};
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/// compute the minimal VertexGroup Set in which vertices shares the same influence set
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void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList, unsigned int numvert)const;
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void computeMinimalVertexGroupList(std::vector<VertexGroup>&uniqVertexGroupList, unsigned int numvert) const;
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//Experimental removal of unexpressed bone from the skeleton
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void removeUnexpressedBones(Skeleton &skel) const;
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