Added basic ShaderComponent class and beginnings osgshadercomposition example

This commit is contained in:
Robert Osfield 2010-07-02 12:04:20 +00:00
parent aef5e36cf1
commit a55c4b7d70
12 changed files with 163 additions and 32 deletions

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@ -87,6 +87,7 @@ IF(DYNAMIC_OPENSCENEGRAPH)
ADD_SUBDIRECTORY(osgscribe) ADD_SUBDIRECTORY(osgscribe)
ADD_SUBDIRECTORY(osgsequence) ADD_SUBDIRECTORY(osgsequence)
ADD_SUBDIRECTORY(osgshaders) ADD_SUBDIRECTORY(osgshaders)
ADD_SUBDIRECTORY(osgshadercomposition)
ADD_SUBDIRECTORY(osgshadergen) ADD_SUBDIRECTORY(osgshadergen)
ADD_SUBDIRECTORY(osgshaderterrain) ADD_SUBDIRECTORY(osgshaderterrain)
# ADD_SUBDIRECTORY(osgshadercompositor) # ADD_SUBDIRECTORY(osgshadercompositor)

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@ -0,0 +1,5 @@
SET(TARGET_SRC
osgshadercomposition.cpp
)
SETUP_EXAMPLE(osgshadercomposition)

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@ -0,0 +1,47 @@
/* OpenSceneGraph example, osganimate.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <osgViewer/Viewer>
#include <osgDB/ReadFile>
#include <osg/ShaderAttribute>
osg::Node* createSceneGraph(osg::ArgumentParser& arguments)
{
osg::Node* node = osgDB::readNodeFiles(arguments);
if (!node) return 0;
osg::StateSet* stateset = node->getOrCreateStateSet();
osg::ShaderAttribute* sa = new osg::ShaderAttribute;
stateset->setAttribute(sa);
return node;
}
int main( int argc, char **argv )
{
osg::ArgumentParser arguments(&argc,argv);
osgViewer::Viewer viewer(arguments);
osg::ref_ptr<osg::Node> scenegraph = createSceneGraph(arguments);
if (!scenegraph) return 1;
viewer.setSceneData(scenegraph.get());
return viewer.run();
}

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@ -252,6 +252,31 @@ class OSG_EXPORT Shader : public osg::Object
Shader& operator=(const Shader&); // disallowed Shader& operator=(const Shader&); // disallowed
}; };
class OSG_EXPORT ShaderComponent : public osg::Object
{
public:
ShaderComponent();
ShaderComponent(const ShaderComponent& sc,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, ShaderComponent)
unsigned int addShader(osg::Shader* shader);
void removeShader(unsigned int i);
osg::Shader* getShader(unsigned int i) { return _shaders[i].get(); }
const osg::Shader* getShader(unsigned int i) const { return _shaders[i].get(); }
unsigned int getNumShaders() const { return _shaders.size(); }
protected:
typedef std::vector< osg::ref_ptr<osg::Shader> > Shaders;
Shaders _shaders;
};
} }
#endif #endif

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@ -38,12 +38,11 @@ class OSG_EXPORT ShaderAttribute : public StateAttribute
void setType(Type type); void setType(Type type);
virtual Type getType() const { return _type; } virtual Type getType() const { return _type; }
unsigned int addShader(Shader* shader); unsigned int addShader(Shader* shader) { return _shaderComponent->addShader(shader); }
void removeShader(unsigned int i); void removeShader(unsigned int i) { _shaderComponent->removeShader(i); }
unsigned int getNumShaders() const { return _shaders.size(); } unsigned int getNumShaders() const { return _shaderComponent->getNumShaders(); }
Shader* getShader(unsigned int i) { return _shaders[i].get(); } Shader* getShader(unsigned int i) { return _shaderComponent->getShader(i); }
Shader* getShader(unsigned int i) const { return _shaders[i].get(); } const Shader* getShader(unsigned int i) const { return _shaderComponent->getShader(i); }
unsigned int addUniform(Uniform* uniform); unsigned int addUniform(Uniform* uniform);
void removeUniform(unsigned int i); void removeUniform(unsigned int i);
@ -51,7 +50,6 @@ class OSG_EXPORT ShaderAttribute : public StateAttribute
Uniform* getUniform(unsigned int i) { return _uniforms[i].get(); } Uniform* getUniform(unsigned int i) { return _uniforms[i].get(); }
const Uniform* getUniform(unsigned int i) const { return _uniforms[i].get(); } const Uniform* getUniform(unsigned int i) const { return _uniforms[i].get(); }
virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const; virtual bool getModeUsage(StateAttribute::ModeUsage& usage) const;
virtual void apply(State& state) const; virtual void apply(State& state) const;
@ -68,13 +66,10 @@ class OSG_EXPORT ShaderAttribute : public StateAttribute
virtual ~ShaderAttribute(); virtual ~ShaderAttribute();
typedef std::vector< osg::ref_ptr<osg::Shader> > Shaders;
typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms; typedef std::vector< osg::ref_ptr<osg::Uniform> > Uniforms;
Type _type; Type _type;
Shaders _shaders;
Uniforms _uniforms; Uniforms _uniforms;
}; };
} }

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@ -31,6 +31,7 @@ class OSG_EXPORT ShaderComposer : public osg::Object
ShaderComposer(const ShaderComposer& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY); ShaderComposer(const ShaderComposer& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY);
META_Object(osg, ShaderComposer) META_Object(osg, ShaderComposer)
osg::Program* getOrCreateProgram() { return 0; }
protected: protected:

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@ -1351,7 +1351,11 @@ class OSG_EXPORT State : public Referenced, public Observer
GraphicsContext* _graphicsContext; GraphicsContext* _graphicsContext;
unsigned int _contextID; unsigned int _contextID;
osg::ref_ptr<ShaderComposer> _shaderComposer;
bool _shaderCompositionEnabled;
bool _shaderCompositionDirty;
osg::ref_ptr<ShaderComposer> _shaderComposer;
osg::Program* _currentShaderCompositionProgram;
ref_ptr<FrameStamp> _frameStamp; ref_ptr<FrameStamp> _frameStamp;
@ -1413,12 +1417,15 @@ class OSG_EXPORT State : public Referenced, public Observer
{ {
changed = false; changed = false;
last_applied_attribute = 0L; last_applied_attribute = 0L;
last_applied_shadercomponent = 0L;
global_default_attribute = 0L; global_default_attribute = 0L;
} }
/** apply an attribute if required, passing in attribute and appropriate attribute stack */ /** apply an attribute if required, passing in attribute and appropriate attribute stack */
bool changed; bool changed;
const StateAttribute* last_applied_attribute; const StateAttribute* last_applied_attribute;
const ShaderComponent* last_applied_shadercomponent;
ref_ptr<const StateAttribute> global_default_attribute; ref_ptr<const StateAttribute> global_default_attribute;
AttributeVec attributeVec; AttributeVec attributeVec;
}; };
@ -1493,6 +1500,13 @@ class OSG_EXPORT State : public Referenced, public Observer
as.last_applied_attribute = attribute; as.last_applied_attribute = attribute;
attribute->apply(*this); attribute->apply(*this);
const ShaderComponent* sc = attribute->getShaderComponent();
if (as.last_applied_shadercomponent != sc)
{
as.last_applied_shadercomponent = sc;
_shaderCompositionDirty = true;
}
if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors(attribute); if (_checkGLErrors==ONCE_PER_ATTRIBUTE) checkGLErrors(attribute);
return true; return true;

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@ -17,6 +17,7 @@
#include <osg/Export> #include <osg/Export>
#include <osg/Object> #include <osg/Object>
#include <osg/StateAttributeCallback> #include <osg/StateAttributeCallback>
#include <osg/Shader>
#include <osg/GL> #include <osg/GL>
#include <typeinfo> #include <typeinfo>
@ -193,7 +194,9 @@ class OSG_EXPORT StateAttribute : public Object
StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY): StateAttribute(const StateAttribute& sa,const CopyOp& copyop=CopyOp::SHALLOW_COPY):
Object(sa,copyop), Object(sa,copyop),
_updateCallback(copyop(sa._updateCallback.get())) _shaderComponent(sa._shaderComponent),
_updateCallback(copyop(sa._updateCallback.get())),
_eventCallback(copyop(sa._eventCallback.get()))
{} {}
@ -262,6 +265,9 @@ class OSG_EXPORT StateAttribute : public Object
*/ */
inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); } inline unsigned int getNumParents() const { return static_cast<unsigned int>(_parents.size()); }
void setShaderComponent(ShaderComponent* sc) { _shaderComponent = sc; }
ShaderComponent* getShaderComponent() { return _shaderComponent.get(); }
const ShaderComponent* getShaderComponent() const { return _shaderComponent.get(); }
struct ModeUsage struct ModeUsage
{ {
@ -341,6 +347,8 @@ class OSG_EXPORT StateAttribute : public Object
ParentList _parents; ParentList _parents;
friend class osg::StateSet; friend class osg::StateSet;
ref_ptr<ShaderComponent> _shaderComponent;
ref_ptr<StateAttributeCallback> _updateCallback; ref_ptr<StateAttributeCallback> _updateCallback;
ref_ptr<StateAttributeCallback> _eventCallback; ref_ptr<StateAttributeCallback> _eventCallback;
}; };

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@ -36,6 +36,40 @@
using namespace osg; using namespace osg;
///////////////////////////////////////////////////////////////////////////////////
//
// ShaderComponent
//
ShaderComponent::ShaderComponent()
{
}
ShaderComponent::ShaderComponent(const ShaderComponent& sc,const CopyOp& copyop):
osg::Object(sc, copyop),
_shaders(sc._shaders)
{
}
unsigned int ShaderComponent::addShader(osg::Shader* shader)
{
for(unsigned int i=0; i<_shaders.size();++i)
{
if (_shaders[i]==shader) return i;
}
_shaders.push_back(shader);
return _shaders.size()-1;
}
void ShaderComponent::removeShader(unsigned int i)
{
_shaders.erase(_shaders.begin()+i);
}
///////////////////////////////////////////////////////////////////////////////////
//
// ShaderBinary
//
ShaderBinary::ShaderBinary() ShaderBinary::ShaderBinary()
{ {
} }

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@ -19,11 +19,13 @@ using namespace osg;
ShaderAttribute::ShaderAttribute() ShaderAttribute::ShaderAttribute()
{ {
_shaderComponent = new osg::ShaderComponent;
} }
ShaderAttribute::ShaderAttribute(const ShaderAttribute& sa,const CopyOp& copyop): ShaderAttribute::ShaderAttribute(const ShaderAttribute& sa,const CopyOp& copyop):
StateAttribute(sa,copyop), StateAttribute(sa,copyop),
_type(sa._type) _type(sa._type),
_uniforms(sa._uniforms)
{ {
} }
@ -50,24 +52,6 @@ void ShaderAttribute::setType(Type type)
_type = type; _type = type;
} }
unsigned int ShaderAttribute::addShader(Shader* shader)
{
// check to see if shader already add, if so return the index of it
for(unsigned int i=0; i<_shaders.size(); ++i)
{
if (_shaders[i] == shader) return i;
}
// add shader and return it's position
_shaders.push_back(shader);
return _shaders.size()-1;
}
void ShaderAttribute::removeShader(unsigned int i)
{
_shaders.erase(_shaders.begin()+i);
}
unsigned int ShaderAttribute::addUniform(Uniform* uniform) unsigned int ShaderAttribute::addUniform(Uniform* uniform)
{ {
// check to see if uniform already add, if so return the index of it // check to see if uniform already add, if so return the index of it

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@ -42,7 +42,10 @@ State::State():
_graphicsContext = 0; _graphicsContext = 0;
_contextID = 0; _contextID = 0;
_shaderCompositionEnabled = true;
_shaderCompositionDirty = true;
_shaderComposer = new ShaderComposer; _shaderComposer = new ShaderComposer;
_currentShaderCompositionProgram = 0L;
_identity = new osg::RefMatrix(); // default RefMatrix constructs to identity. _identity = new osg::RefMatrix(); // default RefMatrix constructs to identity.
_initialViewMatrix = _identity; _initialViewMatrix = _identity;
@ -512,6 +515,21 @@ void State::apply(const StateSet* dstate)
else if (unit<_textureAttributeMapList.size()) applyAttributeMapOnTexUnit(unit,_textureAttributeMapList[unit]); else if (unit<_textureAttributeMapList.size()) applyAttributeMapOnTexUnit(unit,_textureAttributeMapList[unit]);
} }
if (_shaderCompositionEnabled)
{
if (_shaderCompositionDirty)
{
// built lits of current ShaderComponents
_currentShaderCompositionProgram = _shaderComposer->getOrCreateProgram();
}
if (_currentShaderCompositionProgram)
{
Program::PerContextProgram* pcp = _currentShaderCompositionProgram->getPCP(_contextID);
if (_lastAppliedProgramObject != pcp) applyAttribute(_currentShaderCompositionProgram);
}
}
applyUniformList(_uniformMap,dstate->getUniformList()); applyUniformList(_uniformMap,dstate->getUniformList());
} }
else else

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@ -18,7 +18,6 @@
using namespace osg; using namespace osg;
StateAttribute::StateAttribute() StateAttribute::StateAttribute()
:Object(true) :Object(true)
{ {