From Mike Weiblen, osgGLUTsimple and osgGLUTkeyboardmouse examples
This commit is contained in:
parent
e3091ac4bd
commit
a54a3b2bfb
@ -52,4 +52,4 @@ PERFORMER_INSTALLED ?= no
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DEMETER_INSTALLED ?= no
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GLUT_INSTALLED ?= no
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@ -251,3 +251,8 @@ endif
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ifeq ($(DEMETER_INSTALLED),yes)
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EXAMPLE_DIRS += osgdemeter
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endif
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ifeq ($(GLUT_INSTALLED),yes)
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EXAMPLE_DIRS += osgGLUTsimple
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EXAMPLE_DIRS += osgGLUTkeyboardmouse
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endif
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@ -0,0 +1,97 @@
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# Microsoft Developer Studio Project File - Name="Example osgGLUTkeyboardmouse" - Package Owner=<4>
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||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
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||||
|
||||
CFG=Example osgGLUTkeyboardmouse - Win32 Release
|
||||
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|
||||
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|
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||||
!MESSAGE NMAKE /f "osgGLUTkeyboardmouse.mak".
|
||||
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|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgGLUTkeyboardmouse.mak" CFG="Example osgGLUTkeyboardmouse - Win32 Release"
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|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Example osgGLUTkeyboardmouse - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "Example osgGLUTkeyboardmouse - Win32 Debug" (based on "Win32 (x86) Console Application")
|
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!MESSAGE
|
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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CPP=cl.exe
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!IF "$(CFG)" == "Example osgGLUTkeyboardmouse - Win32 Release"
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD RSC /l 0x809 /d "NDEBUG"
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 glut32.lib opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgGLUTkeyboardmouse.exe" /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
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!ELSEIF "$(CFG)" == "Example osgGLUTkeyboardmouse - Win32 Debug"
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MTL=midl.exe
|
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# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 glut32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgGLUTkeyboardmoused.exe" /pdbtype:sept /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
|
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|
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# Begin Target
|
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|
||||
# Name "Example osgGLUTkeyboardmouse - Win32 Release"
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||||
# Name "Example osgGLUTkeyboardmouse - Win32 Debug"
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||||
# Begin Source File
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||||
SOURCE=..\..\..\examples\osgGLUTkeyboardmouse\osgGLUTkeyboardmouse.cpp
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||||
# End Source File
|
||||
# End Target
|
||||
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|
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# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
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||||
# End Group
|
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# End Project
|
97
VisualStudio/examples/osgGLUTsimple/osgGLUTsimple.dsp
Normal file
97
VisualStudio/examples/osgGLUTsimple/osgGLUTsimple.dsp
Normal file
@ -0,0 +1,97 @@
|
||||
# Microsoft Developer Studio Project File - Name="Example osgGLUTsimple" - Package Owner=<4>
|
||||
# Microsoft Developer Studio Generated Build File, Format Version 6.00
|
||||
# ** DO NOT EDIT **
|
||||
|
||||
# TARGTYPE "Win32 (x86) Console Application" 0x0103
|
||||
|
||||
CFG=Example osgGLUTsimple - Win32 Release
|
||||
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
|
||||
!MESSAGE use the Export Makefile command and run
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgGLUTsimple.mak".
|
||||
!MESSAGE
|
||||
!MESSAGE You can specify a configuration when running NMAKE
|
||||
!MESSAGE by defining the macro CFG on the command line. For example:
|
||||
!MESSAGE
|
||||
!MESSAGE NMAKE /f "osgGLUTsimple.mak" CFG="Example osgGLUTsimple - Win32 Release"
|
||||
!MESSAGE
|
||||
!MESSAGE Possible choices for configuration are:
|
||||
!MESSAGE
|
||||
!MESSAGE "Example osgGLUTsimple - Win32 Release" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE "Example osgGLUTsimple - Win32 Debug" (based on "Win32 (x86) Console Application")
|
||||
!MESSAGE
|
||||
|
||||
# Begin Project
|
||||
# PROP AllowPerConfigDependencies 0
|
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# PROP Scc_ProjName ""
|
||||
# PROP Scc_LocalPath ""
|
||||
CPP=cl.exe
|
||||
RSC=rc.exe
|
||||
|
||||
!IF "$(CFG)" == "Example osgGLUTsimple - Win32 Release"
|
||||
|
||||
# PROP BASE Use_MFC 0
|
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# PROP BASE Use_Debug_Libraries 0
|
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
|
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MTL=midl.exe
|
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
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# ADD CPP /nologo /MD /W3 /GR /GX /O2 /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD BASE RSC /l 0x809 /d "NDEBUG"
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# ADD RSC /l 0x809 /d "NDEBUG"
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BSC32=bscmake.exe
|
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
|
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LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
|
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# ADD LINK32 glut32.lib opengl32.lib /nologo /subsystem:console /pdb:none /machine:I386 /out:"../../../bin/osgGLUTsimple.exe" /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
|
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!ELSEIF "$(CFG)" == "Example osgGLUTsimple - Win32 Debug"
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||||
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||||
# PROP BASE Use_MFC 0
|
||||
# PROP BASE Use_Debug_Libraries 1
|
||||
# PROP BASE Output_Dir "Debug"
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||||
# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
|
||||
# PROP Use_Debug_Libraries 1
|
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# PROP Output_Dir "Debug"
|
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# PROP Intermediate_Dir "Debug"
|
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# PROP Ignore_Export_Lib 0
|
||||
# PROP Target_Dir ""
|
||||
MTL=midl.exe
|
||||
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
|
||||
# ADD CPP /nologo /MDd /W3 /Gm /vd0 /GR /GX /Zi /Od /I "../../../include" /I "../../../../OpenThreads/include" /I "../../../../Producer/include" /I "../../../../3rdParty/include" /D "_CONSOLE" /D "_MBCS" /D "FL_DLL" /D "WIN32" /D "_DEBUG" /FR /YX /FD /c
|
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# ADD BASE RSC /l 0x809 /d "_DEBUG"
|
||||
# ADD RSC /l 0x809 /d "_DEBUG"
|
||||
BSC32=bscmake.exe
|
||||
# ADD BASE BSC32 /nologo
|
||||
# ADD BSC32 /nologo
|
||||
LINK32=link.exe
|
||||
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
|
||||
# ADD LINK32 glut32.lib opengl32.lib /nologo /subsystem:console /debug /machine:I386 /nodefaultlib:"libcmt" /out:"../../../bin/osgGLUTsimpled.exe" /pdbtype:sept /libpath:"../../../lib" /libpath:"../../../../OpenThreads/lib/win32" /libpath:"../../../../Producer/lib" /libpath:"../../../../3rdParty/lib"
|
||||
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|
||||
|
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|
||||
|
||||
# Begin Target
|
||||
|
||||
# Name "Example osgGLUTsimple - Win32 Release"
|
||||
# Name "Example osgGLUTsimple - Win32 Debug"
|
||||
# Begin Source File
|
||||
|
||||
SOURCE=..\..\..\examples\osgGLUTsimple\osgGLUTsimple.cpp
|
||||
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|
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|
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|
||||
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|
||||
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|
18
examples/osgGLUTkeyboardmouse/GNUmakefile
Normal file
18
examples/osgGLUTkeyboardmouse/GNUmakefile
Normal file
@ -0,0 +1,18 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgGLUTkeyboardmouse.cpp\
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LIBS += -losgDB -losgUtil -losg -lglut $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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INSTFILES = \
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$(CXXFILES)\
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GNUmakefile.inst=GNUmakefile
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EXEC = osgGLUTkeyboardmouse
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INC += $(X_INC)
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LDFLAGS += -L/usr/X11R6/lib
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include $(TOPDIR)/Make/makerules
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14
examples/osgGLUTkeyboardmouse/GNUmakefile.inst
Normal file
14
examples/osgGLUTkeyboardmouse/GNUmakefile.inst
Normal file
@ -0,0 +1,14 @@
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TOPDIR = ../..
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include $(TOPDIR)/Make/makedefs
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CXXFILES =\
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osgGLUTkeyboardmouse.cpp\
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LIBS += -losgDB -losgUtil -losg -lglut $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
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EXEC = osgGLUTkeyboardmouse
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INC += $(X_INC)
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LDFLAGS +=
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include $(TOPDIR)/Make/makerules
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151
examples/osgGLUTkeyboardmouse/osgGLUTkeyboardmouse.cpp
Normal file
151
examples/osgGLUTkeyboardmouse/osgGLUTkeyboardmouse.cpp
Normal file
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// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
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// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
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// Simple example using GLUT to create an OpenGL window and OSG for rendering.
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// Derived from osgGLUTsimple.cpp and osgkeyboardmouse.cpp
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#include <iostream>
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#ifdef WIN32
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#include <windows.h>
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#endif
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#include <GL/glut.h>
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#include <osg/Timer>
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#include <osgUtil/SceneView>
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#include <osgDB/ReadFile>
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osg::ref_ptr<osgUtil::SceneView> sceneView;
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osg::Timer_t start_tick;
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unsigned int frameNum;
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int lastx, lasty;
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osg::Vec3 centerPos;
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float viewRot, viewElev, viewRadius;
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void display(void)
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{
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// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
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osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
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frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
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frameStamp->setFrameNumber( frameNum++ );
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// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
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sceneView->setFrameStamp( frameStamp.get() );
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// set the view
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osg::Vec3 viewPos(
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viewRadius * cos(viewElev) * sin(viewRot),
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viewRadius * cos(viewElev) * cos(viewRot),
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viewRadius * sin(viewElev));
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sceneView->setViewMatrixAsLookAt( centerPos-viewPos, centerPos, osg::Vec3(0.0f,0.0f,1.0f) );
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// do the update traversal the scene graph - such as updating animations
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sceneView->update();
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// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
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sceneView->cull();
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// draw the rendering bins.
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sceneView->draw();
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// Swap Buffers
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glutSwapBuffers();
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glutPostRedisplay();
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}
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void reshape( int w, int h )
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{
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// update the viewport dimensions, in case the window has been resized.
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sceneView->setViewport( 0, 0, w, h );
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}
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void mousedown( int /*button*/, int /*state*/, int x, int y )
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{
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lastx = x;
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lasty = y;
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}
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void mousemove( int x, int y )
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{
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viewRot += (x - lastx) / 100.0f;
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viewElev -= (y - lasty) / 100.0f;
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if( viewElev < -1.5f ) viewElev = -1.5f;
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if( viewElev > 1.5f ) viewElev = 1.5f;
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lastx = x;
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lasty = y;
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}
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void keyboard( unsigned char key, int /*x*/, int /*y*/ )
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{
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switch( key )
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{
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||||
case 27:
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||||
exit(0);
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break;
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case ' ':
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viewRot = 0.0f;
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viewElev = 0.0f;
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break;
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default:
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break;
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}
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}
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void menu( int selection )
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||||
{
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||||
std::cout << "menu selection = " << selection << std::endl;
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}
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||||
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int main( int argc, char **argv )
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||||
{
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||||
glutInit(&argc, argv);
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||||
|
||||
if (argc<2)
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||||
{
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||||
std::cout << argv[0] <<": requires filename argument." << std::endl;
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return 1;
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||||
}
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||||
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// load the scene.
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||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
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||||
if (!loadedModel)
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||||
{
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||||
std::cout << argv[0] <<": No data loaded." << std::endl;
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||||
return 1;
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}
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||||
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glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA );
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glutInitWindowPosition( 100, 100 );
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glutInitWindowSize( 800, 600 );
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glutCreateWindow( argv[0] );
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glutDisplayFunc( display );
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glutReshapeFunc( reshape );
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glutMouseFunc( mousedown );
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glutMotionFunc( mousemove );
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glutKeyboardFunc( keyboard );
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glutCreateMenu( menu );
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glutAddMenuEntry( "item 0", 0 );
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glutAddMenuEntry( "item 1", 1 );
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glutAttachMenu( GLUT_RIGHT_BUTTON );
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// create the view of the scene.
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||||
sceneView = new osgUtil::SceneView;
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||||
sceneView->setDefaults();
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||||
sceneView->setSceneData(loadedModel.get());
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||||
|
||||
// initialize the view to look at the center of the scene graph
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||||
const osg::BoundingSphere& bs = loadedModel->getBound();
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||||
centerPos = bs.center();
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||||
viewRot = 0.0f;
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||||
viewElev = 0.0f;
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||||
viewRadius = 2.0f * bs.radius();
|
||||
|
||||
// record the timer tick at the start of rendering.
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||||
start_tick = osg::Timer::instance()->tick();
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||||
frameNum = 0;
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*EOF*/
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18
examples/osgGLUTsimple/GNUmakefile
Normal file
18
examples/osgGLUTsimple/GNUmakefile
Normal file
@ -0,0 +1,18 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgGLUTsimple.cpp\
|
||||
|
||||
LIBS += -losgDB -losgUtil -losg -lglut $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
INSTFILES = \
|
||||
$(CXXFILES)\
|
||||
GNUmakefile.inst=GNUmakefile
|
||||
|
||||
EXEC = osgGLUTsimple
|
||||
|
||||
INC += $(X_INC)
|
||||
LDFLAGS += -L/usr/X11R6/lib
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
14
examples/osgGLUTsimple/GNUmakefile.inst
Normal file
14
examples/osgGLUTsimple/GNUmakefile.inst
Normal file
@ -0,0 +1,14 @@
|
||||
TOPDIR = ../..
|
||||
include $(TOPDIR)/Make/makedefs
|
||||
|
||||
CXXFILES =\
|
||||
osgGLUTsimple.cpp\
|
||||
|
||||
LIBS += -losgDB -losgUtil -losg -lglut $(GL_LIBS) $(X_LIBS) $(OTHER_LIBS)
|
||||
|
||||
EXEC = osgGLUTsimple
|
||||
|
||||
INC += $(X_INC)
|
||||
LDFLAGS +=
|
||||
|
||||
include $(TOPDIR)/Make/makerules
|
95
examples/osgGLUTsimple/osgGLUTsimple.cpp
Normal file
95
examples/osgGLUTsimple/osgGLUTsimple.cpp
Normal file
@ -0,0 +1,95 @@
|
||||
// C++ source file - (C) 2003 Robert Osfield, released under the OSGPL.
|
||||
// (C) 2005 Mike Weiblen http://mew.cx/ released under the OSGPL.
|
||||
// Simple example using GLUT to create an OpenGL window and OSG for rendering.
|
||||
// Derived from osgsimple.cpp
|
||||
|
||||
#include <iostream>
|
||||
#ifdef WIN32
|
||||
#include <windows.h>
|
||||
#endif
|
||||
#include <GL/glut.h>
|
||||
#include <osg/Timer>
|
||||
#include <osgUtil/SceneView>
|
||||
#include <osgDB/ReadFile>
|
||||
|
||||
osg::ref_ptr<osgUtil::SceneView> sceneView;
|
||||
osg::Timer_t start_tick;
|
||||
unsigned int frameNum;
|
||||
osg::Matrix viewMatrix;
|
||||
|
||||
void display(void)
|
||||
{
|
||||
// set up the frame stamp for current frame to record the current time and frame number so that animtion code can advance correctly
|
||||
osg::ref_ptr<osg::FrameStamp> frameStamp = new osg::FrameStamp;
|
||||
frameStamp->setReferenceTime(osg::Timer::instance()->delta_s(start_tick,osg::Timer::instance()->tick()));
|
||||
frameStamp->setFrameNumber( frameNum++ );
|
||||
|
||||
// pass frame stamp to the SceneView so that the update, cull and draw traversals all use the same FrameStamp
|
||||
sceneView->setFrameStamp( frameStamp.get() );
|
||||
|
||||
// set the view
|
||||
sceneView->setViewMatrix( viewMatrix );
|
||||
|
||||
// do the update traversal the scene graph - such as updating animations
|
||||
sceneView->update();
|
||||
|
||||
// do the cull traversal, collect all objects in the view frustum into a sorted set of rendering bins
|
||||
sceneView->cull();
|
||||
|
||||
// draw the rendering bins.
|
||||
sceneView->draw();
|
||||
|
||||
// Swap Buffers
|
||||
glutSwapBuffers();
|
||||
glutPostRedisplay();
|
||||
}
|
||||
|
||||
void reshape( int w, int h )
|
||||
{
|
||||
// update the viewport dimensions, in case the window has been resized.
|
||||
sceneView->setViewport( 0, 0, w, h );
|
||||
}
|
||||
|
||||
int main( int argc, char **argv )
|
||||
{
|
||||
glutInit(&argc, argv);
|
||||
|
||||
if (argc<2)
|
||||
{
|
||||
std::cout << argv[0] <<": requires filename argument." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
// load the scene.
|
||||
osg::ref_ptr<osg::Node> loadedModel = osgDB::readNodeFile(argv[1]);
|
||||
if (!loadedModel)
|
||||
{
|
||||
std::cout << argv[0] <<": No data loaded." << std::endl;
|
||||
return 1;
|
||||
}
|
||||
|
||||
glutInitDisplayMode( GLUT_DOUBLE | GLUT_RGBA | GLUT_DEPTH | GLUT_ALPHA );
|
||||
glutInitWindowPosition( 100, 100 );
|
||||
glutInitWindowSize( 800, 600 );
|
||||
glutCreateWindow( argv[0] );
|
||||
glutDisplayFunc( display );
|
||||
glutReshapeFunc( reshape );
|
||||
|
||||
// create the view of the scene.
|
||||
sceneView = new osgUtil::SceneView;
|
||||
sceneView->setDefaults();
|
||||
sceneView->setSceneData(loadedModel.get());
|
||||
|
||||
// initialize the view to look at the center of the scene graph
|
||||
const osg::BoundingSphere& bs = loadedModel->getBound();
|
||||
viewMatrix.makeLookAt(bs.center()-osg::Vec3(0.0,2.0f*bs.radius(),0.0),bs.center(),osg::Vec3(0.0f,0.0f,1.0f));
|
||||
|
||||
// record the timer tick at the start of rendering.
|
||||
start_tick = osg::Timer::instance()->tick();
|
||||
frameNum = 0;
|
||||
|
||||
glutMainLoop();
|
||||
return 0;
|
||||
}
|
||||
|
||||
/*EOF*/
|
Loading…
Reference in New Issue
Block a user