From Mourad Boufarguine, "When compiling the example on VS9, the compiler complain about undefined GL_DEPTH_COMPONENT32F and GL_DEPTH_COMPONENT32F_NV. So I added them to include/osg/FrameBufferObject. The example builds fine and is working for me without crashs unless it is ran whithout argument. I added couple of lines to check for arguments number and print the example usage when needed."
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@ -917,11 +917,10 @@ int main(int argc, char **argv)
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{
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{
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// use an ArgumentParser object to manage the program arguments.
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// use an ArgumentParser object to manage the program arguments.
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ArgumentParser arguments(&argc,argv);
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ArgumentParser arguments(&argc,argv);
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arguments.getApplicationUsage()
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arguments.getApplicationUsage()->setDescription(arguments.getApplicationName()
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->setDescription(arguments.getApplicationName()
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+ " demonstrates using a floating point depth buffer.\nThe user can invert the depth buffer range and choose among available multi-sample configurations.");
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+ " demonstrates using a floating point depth buffer.\nThe user can invert the depth buffer range and choose among available multi-sample configurations.");
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arguments.getApplicationUsage()
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName()+" [options] filename ...");
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->addCommandLineOption("--far <number>", "Set far plane value");
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arguments.getApplicationUsage()->addCommandLineOption("--far <number>", "Set far plane value");
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// if user request help write it out to cout.
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// if user request help write it out to cout.
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if (arguments.read("-h") || arguments.read("--help"))
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if (arguments.read("-h") || arguments.read("--help"))
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{
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{
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@ -948,6 +947,11 @@ int main(int argc, char **argv)
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const GraphicsContext::Traits* traits = gc->getTraits();
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const GraphicsContext::Traits* traits = gc->getTraits();
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width = traits->width;
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width = traits->width;
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height = traits->height;
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height = traits->height;
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if (arguments.argc()<=1)
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{
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arguments.getApplicationUsage()->write(std::cout,osg::ApplicationUsage::COMMAND_LINE_OPTION);
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return 1;
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}
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ref_ptr<Node> loadedModel = osgDB::readNodeFiles(arguments);
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ref_ptr<Node> loadedModel = osgDB::readNodeFiles(arguments);
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if (!loadedModel) {
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if (!loadedModel) {
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cerr << "couldn't load " << argv[1] << "\n";
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cerr << "couldn't load " << argv[1] << "\n";
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@ -118,6 +118,14 @@
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#define GL_DEPTH_COMPONENT32 0x81A7
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#define GL_DEPTH_COMPONENT32 0x81A7
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#endif
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#endif
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#ifndef GL_DEPTH_COMPONENT32F
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#define GL_DEPTH_COMPONENT32F 0x8CAC
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#endif
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#ifndef GL_DEPTH_COMPONENT32F_NV
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#define GL_DEPTH_COMPONENT32F_NV 0x8DAB
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#endif
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#ifndef GL_EXT_packed_depth_stencil
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil 1
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#define GL_EXT_packed_depth_stencil 1
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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