osgManiputor: TranslateInLineCommand wants Vec3d instead of Vec3
This commit is contained in:
parent
bb36fe7d3c
commit
a41f498e1f
@ -118,7 +118,7 @@ class OSGMANIPULATOR_EXPORT TranslateInLineCommand : public MotionCommand
|
|||||||
inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); }
|
inline const osg::LineSegment::vec_type& getLineStart() const { return _line->start(); }
|
||||||
inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); }
|
inline const osg::LineSegment::vec_type& getLineEnd() const { return _line->end(); }
|
||||||
|
|
||||||
inline void setTranslation(const osg::Vec3& t) { _translation = t; }
|
inline void setTranslation(const osg::Vec3d& t) { _translation = t; }
|
||||||
inline const osg::Vec3d& getTranslation() const { return _translation; }
|
inline const osg::Vec3d& getTranslation() const { return _translation; }
|
||||||
|
|
||||||
virtual osg::Matrix getMotionMatrix() const
|
virtual osg::Matrix getMotionMatrix() const
|
||||||
|
Loading…
Reference in New Issue
Block a user