Implemented fade between layers using MultiTextureControl node
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@ -1,4 +1,5 @@
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SET(TARGET_SRC osgmultitexturecontrol.cpp )
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SET(TARGET_SRC osgmultitexturecontrol.cpp )
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SET(TARGET_ADDED_LIBRARIES osgFX )
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#### end var setup ###
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#### end var setup ###
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SETUP_EXAMPLE(osgmultitexturecontrol )
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SETUP_EXAMPLE(osgmultitexturecontrol )
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@ -21,8 +21,7 @@
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#include <osg/Notify>
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#include <osg/Notify>
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#include <osg/Texture2D>
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#include <osg/Texture2D>
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#include <osg/TexEnv>
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#include <osg/io_utils>
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#include <osg/TexGen>
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#include <osgDB/Registry>
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#include <osgDB/Registry>
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#include <osgDB/ReadFile>
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#include <osgDB/ReadFile>
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@ -71,13 +70,112 @@ T* findTopMostNodeOfType(osg::Node* node)
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return fnotv._foundNode;
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return fnotv._foundNode;
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}
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}
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/** Callback used to track the elevation of the camera and update the texture weights in an MultiTextureControl node.*/
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class ElevationLayerBlendingCallback : public osg::NodeCallback
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{
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public:
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typedef std::vector<double> Elevations;
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ElevationLayerBlendingCallback(osgFX::MultiTextureControl* mtc, const Elevations& elevations, float animationTime=4.0f):
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_previousFrame(-1),
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_previousTime(0.0),
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_mtc(mtc),
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_elevations(elevations),
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_animationTime(animationTime) {}
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/** Callback method called by the NodeVisitor when visiting a node.*/
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (!nv->getFrameStamp() || _previousFrame==nv->getFrameStamp()->getFrameNumber())
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{
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// we've already updated for this frame so no need to do it again, just traverse children.
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traverse(node,nv);
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return;
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}
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float deltaTime = 0.01f;
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if (_previousFrame!=-1)
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{
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deltaTime = float(nv->getFrameStamp()->getReferenceTime() - _previousTime);
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}
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_previousTime = nv->getFrameStamp()->getReferenceTime();
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_previousFrame = nv->getFrameStamp()->getFrameNumber();
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double elevation = nv->getViewPoint().z();
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osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(node);
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if (csn)
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{
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osg::EllipsoidModel* em = csn->getEllipsoidModel();
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if (em)
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{
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double X = nv->getViewPoint().x();
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double Y = nv->getViewPoint().y();
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double Z = nv->getViewPoint().z();
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double latitude, longitude;
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em->convertXYZToLatLongHeight(X,Y,Z,latitude, longitude, elevation);
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}
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}
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if (_mtc.valid() && !_elevations.empty())
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{
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unsigned int index = _mtc->getNumTextureWeights()-1;
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for(unsigned int i=0; i<_elevations.size(); ++i)
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{
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if (elevation>_elevations[i])
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{
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index = i;
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break;
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}
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}
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float delta = std::min(deltaTime/_animationTime, 1.0f);
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for(unsigned int i=0; i<_mtc->getNumTextureWeights(); ++i)
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{
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float currentValue = _mtc->getTextureWeight(i);
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float desiredValue = (i==index) ? 1.0f : 0.0f;
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if (desiredValue != currentValue)
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{
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if (currentValue<desiredValue)
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{
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desiredValue = std::min(currentValue + delta, desiredValue);
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}
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else
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{
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desiredValue = std::max(currentValue - delta, desiredValue);
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}
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_mtc->setTextureWeight(i, desiredValue);
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}
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}
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}
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traverse(node,nv);
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}
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int _previousFrame;
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double _previousTime;
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float _animationTime;
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osg::observer_ptr<osgFX::MultiTextureControl> _mtc;
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Elevations _elevations;
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};
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int main( int argc, char **argv )
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int main( int argc, char **argv )
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{
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{
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// use an ArgumentParser object to manage the program arguments.
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// use an ArgumentParser object to manage the program arguments.
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osg::ArgumentParser arguments(&argc,argv);
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osg::ArgumentParser arguments(&argc,argv);
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// construct the viewer.
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// construct the viewer.
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osgViewer::Viewer viewer;
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osgViewer::Viewer viewer(arguments);
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// quick hack to work around threading issue with osgFX::MultiTextureControl node's updating of
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// its StateAttributes.
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viewer.setThreadingModel(osgViewer::Viewer::SingleThreaded);
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// load the nodes from the commandline arguments.
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// load the nodes from the commandline arguments.
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osg::Node* rootnode = osgDB::readNodeFiles(arguments);
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osg::Node* rootnode = osgDB::readNodeFiles(arguments);
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@ -89,17 +187,35 @@ int main( int argc, char **argv )
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}
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}
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osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
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osg::CoordinateSystemNode* csn = findTopMostNodeOfType<osg::CoordinateSystemNode>(rootnode);
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if (csn)
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{
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osg::notify(osg::NOTICE)<<"Found CSN"<<csn<<std::endl;
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}
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unsigned int numLayers = 1;
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osgFX::MultiTextureControl* mtc = findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode);
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osgFX::MultiTextureControl* mtc = findTopMostNodeOfType<osgFX::MultiTextureControl>(rootnode);
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if (mtc)
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if (mtc)
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{
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{
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osg::notify(osg::NOTICE)<<"Found MTC "<<mtc<<std::endl;
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numLayers = mtc->getNumTextureWeights();
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}
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}
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if (numLayers<2)
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{
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osg::notify(osg::NOTICE)<<"Warning: scene must have MultiTextureControl node with at least 2 texture units defined."<<std::endl;
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return 1;
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}
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double maxElevationTransition = 1e6;
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ElevationLayerBlendingCallback::Elevations elevations;
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for(unsigned int i=0; i<numLayers; ++i)
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{
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elevations.push_back(maxElevationTransition);
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maxElevationTransition /= 2.0;
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}
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ElevationLayerBlendingCallback* elbc = new ElevationLayerBlendingCallback(mtc, elevations);
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// assign to the most appropriate node (the CoordinateSystemNode is best as it provides the elevation on the globe.)
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if (csn) csn->setCullCallback(elbc);
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else if (mtc) mtc->setCullCallback(elbc);
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else rootnode->setCullCallback(elbc);
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// add terrain manipulator
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// add terrain manipulator
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viewer.setCameraManipulator(new osgGA::TerrainManipulator);
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viewer.setCameraManipulator(new osgGA::TerrainManipulator);
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