Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.

This commit is contained in:
Robert Osfield 2006-11-28 16:30:38 +00:00
parent 345810ef22
commit a2e79f6a38
15 changed files with 1065 additions and 906 deletions

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@ -187,7 +187,15 @@ SOURCE=..\..\src\osgUtil\IntersectVisitor.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\IntersectionVisitor.cpp
SOURCE=..\..\src\osgUtil\LineSegmentIntersector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\PlaneIntersector.cpp
# End Source File
# Begin Source File
SOURCE=..\..\src\osgUtil\PolytopeIntersector.cpp
# End Source File
# Begin Source File
@ -303,6 +311,18 @@ SOURCE=..\..\Include\osgUtil\IntersectionVisitor
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\LineSegmentIntersector
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\PlaneIntersector
# End Source File
# Begin Source File
SOURCE=..\..\Include\osgUtil\PolytopeIntersector
# End Source File
# Begin Source File
SOURCE=..\..\include\osgUtil\Optimizer
# End Source File
# Begin Source File

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@ -8,6 +8,7 @@
#include <osgDB/ReadFile>
#include <osgUtil/IntersectionVisitor>
#include <osgUtil/LineSegmentIntersector>
#include <osgSim/LineOfSight>
#include <osgSim/HeightAboveTerrain>

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@ -12,6 +12,8 @@
#include <osg/observer_ptr>
#include <osgUtil/IntersectionVisitor>
#include <osgUtil/PolytopeIntersector>
#include <osgUtil/LineSegmentIntersector>
#include <osgDB/ReadFile>
#include <osgDB/WriteFile>

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@ -76,205 +76,6 @@ class Intersector : public osg::Referenced
};
/** Concrent class for implementing line intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
{
public:
/** Construct a LineSegmentIntersector the runs between the secified start and end points in MODEL coordinates. */
LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
/** Construct a LineSegmentIntersector the runs between the secified start and end points in the specified coordinate frame. */
LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,1) and end value of (x,y,-1).
* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
LineSegmentIntersector(CoordinateFrame cf, double x, double y);
struct Intersection
{
Intersection():
ratio(-1.0),
primitiveIndex(0) {}
bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
typedef std::vector<unsigned int> IndexList;
double ratio;
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
osg::ref_ptr<osg::RefMatrix> matrix;
osg::Vec3d localIntersectionPoint;
osg::Vec3 localIntersectionNormal;
IndexList indexList;
unsigned int primitiveIndex;
};
typedef std::multiset<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
bool intersects(const osg::BoundingSphere& bs);
bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
LineSegmentIntersector* _parent;
osg::Vec3d _start;
osg::Vec3d _end;
Intersections _intersections;
};
/** Concrent class for implementing polytope intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
{
public:
/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
PolytopeIntersector(const osg::Polytope& polytope);
/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope);
/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
* In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.
* In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax.
* In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/
PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax);
struct Intersection
{
Intersection() {}
bool operator < (const Intersection& rhs) const
{
if (nodePath < rhs.nodePath) return true;
if (rhs.nodePath < nodePath ) return false;
return (drawable < rhs.drawable);
}
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
};
typedef std::set<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
PolytopeIntersector* _parent;
osg::Polytope _polytope;
Intersections _intersections;
};
/** Concrent class for implementing polytope intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT PlaneIntersector : public Intersector
{
public:
/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
struct Intersection
{
Intersection() {}
bool operator < (const Intersection& rhs) const
{
if (nodePath < rhs.nodePath) return true;
if (rhs.nodePath < nodePath ) return false;
return (drawable < rhs.drawable);
}
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
};
typedef std::set<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
PlaneIntersector* _parent;
osg::Plane _plane;
osg::Polytope _polytope;
Intersections _intersections;
};
/** Concrent class for passing multiple intersectors through the scene graph.
* To be used in conjunction with IntersectionVisitor. */

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@ -0,0 +1,99 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_LINESEGMENTINTERSECTOR
#define OSGUTIL_LINESEGMENTINTERSECTOR 1
#include <osgUtil/IntersectionVisitor>
namespace osgUtil
{
/** Concrent class for implementing line intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
{
public:
/** Construct a LineSegmentIntersector the runs between the secified start and end points in MODEL coordinates. */
LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
/** Construct a LineSegmentIntersector the runs between the secified start and end points in the specified coordinate frame. */
LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,1) and end value of (x,y,-1).
* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
LineSegmentIntersector(CoordinateFrame cf, double x, double y);
struct Intersection
{
Intersection():
ratio(-1.0),
primitiveIndex(0) {}
bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
typedef std::vector<unsigned int> IndexList;
double ratio;
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
osg::ref_ptr<osg::RefMatrix> matrix;
osg::Vec3d localIntersectionPoint;
osg::Vec3 localIntersectionNormal;
IndexList indexList;
unsigned int primitiveIndex;
};
typedef std::multiset<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
bool intersects(const osg::BoundingSphere& bs);
bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
LineSegmentIntersector* _parent;
osg::Vec3d _start;
osg::Vec3d _end;
Intersections _intersections;
};
}
#endif

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@ -0,0 +1,85 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_PLANEINTERSECTOR
#define OSGUTIL_PLANEINTERSECTOR 1
#include <osgUtil/IntersectionVisitor>
namespace osgUtil
{
/** Concrent class for implementing polytope intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT PlaneIntersector : public Intersector
{
public:
/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
struct Intersection
{
Intersection() {}
bool operator < (const Intersection& rhs) const
{
if (nodePath < rhs.nodePath) return true;
if (rhs.nodePath < nodePath ) return false;
return (drawable < rhs.drawable);
}
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
};
typedef std::set<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
PlaneIntersector* _parent;
osg::Plane _plane;
osg::Polytope _polytope;
Intersections _intersections;
};
}
#endif

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@ -0,0 +1,90 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_POLYTOPEINTERSECTOR
#define OSGUTIL_POLYTOPEINTERSECTOR 1
#include <osgUtil/IntersectionVisitor>
namespace osgUtil
{
/** Concrent class for implementing polytope intersections with the scene graph.
* To be used in conjunction with IntersectionVisitor. */
class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
{
public:
/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
PolytopeIntersector(const osg::Polytope& polytope);
/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope);
/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
* In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.
* In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax.
* In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/
PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax);
struct Intersection
{
Intersection() {}
bool operator < (const Intersection& rhs) const
{
if (nodePath < rhs.nodePath) return true;
if (rhs.nodePath < nodePath ) return false;
return (drawable < rhs.drawable);
}
osg::NodePath nodePath;
osg::ref_ptr<osg::Drawable> drawable;
};
typedef std::set<Intersection> Intersections;
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
public:
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
virtual bool enter(const osg::Node& node);
virtual void leave();
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
virtual void reset();
virtual bool containsIntersections() { return !_intersections.empty(); }
protected:
PolytopeIntersector* _parent;
osg::Polytope _polytope;
Intersections _intersections;
};
}
#endif

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@ -15,6 +15,7 @@
#include <osgSim/ElevationSlice>
#include <osg/Notify>
#include <osgUtil/PlaneIntersector>
using namespace osgSim;

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@ -15,6 +15,7 @@
#include <osgSim/HeightAboveTerrain>
#include <osg/Notify>
#include <osgUtil/LineSegmentIntersector>
using namespace osgSim;

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@ -14,8 +14,8 @@
#include <osgSim/LineOfSight>
#include <osg/Notify>
#include <osgDB/ReadFile>
#include <osgUtil/LineSegmentIntersector>
using namespace osgSim;

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@ -11,6 +11,9 @@ CXXFILES = \
HalfWayMapGenerator.cpp\
HighlightMapGenerator.cpp\
IntersectionVisitor.cpp\
LineSegmentIntersector.cpp\
PlaneIntersector.cpp\
PolytopeIntersector.cpp\
IntersectVisitor.cpp\
Optimizer.cpp\
RenderBin.cpp\

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@ -23,715 +23,10 @@
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
using namespace osgUtil;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
struct TriangleIntersection
{
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
_index(index),
_normal(normal),
_r1(r1),
_v1(v1),
_r2(r2),
_v2(v2),
_r3(r3),
_v3(v3) {}
unsigned int _index;
const osg::Vec3 _normal;
float _r1;
const osg::Vec3* _v1;
float _r2;
const osg::Vec3* _v2;
float _r3;
const osg::Vec3* _v3;
};
struct TriangleIntersector
{
osg::Vec3 _s;
osg::Vec3 _d;
float _length;
int _index;
float _ratio;
bool _hit;
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
TriangleIntersections _intersections;
TriangleIntersector()
{
}
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
set(start,end,ratio);
}
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
_hit=false;
_index = 0;
_ratio = ratio;
_s = start;
_d = end - start;
_length = _d.length();
_d /= _length;
}
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
{
++_index;
if (v1==v2 || v2==v3 || v1==v3) return;
osg::Vec3 v12 = v2-v1;
osg::Vec3 n12 = v12^_d;
float ds12 = (_s-v1)*n12;
float d312 = (v3-v1)*n12;
if (d312>=0.0f)
{
if (ds12<0.0f) return;
if (ds12>d312) return;
}
else // d312 < 0
{
if (ds12>0.0f) return;
if (ds12<d312) return;
}
osg::Vec3 v23 = v3-v2;
osg::Vec3 n23 = v23^_d;
float ds23 = (_s-v2)*n23;
float d123 = (v1-v2)*n23;
if (d123>=0.0f)
{
if (ds23<0.0f) return;
if (ds23>d123) return;
}
else // d123 < 0
{
if (ds23>0.0f) return;
if (ds23<d123) return;
}
osg::Vec3 v31 = v1-v3;
osg::Vec3 n31 = v31^_d;
float ds31 = (_s-v3)*n31;
float d231 = (v2-v3)*n31;
if (d231>=0.0f)
{
if (ds31<0.0f) return;
if (ds31>d231) return;
}
else // d231 < 0
{
if (ds31>0.0f) return;
if (ds31<d231) return;
}
float r3;
if (ds12==0.0f) r3=0.0f;
else if (d312!=0.0f) r3 = ds12/d312;
else return; // the triangle and the line must be parallel intersection.
float r1;
if (ds23==0.0f) r1=0.0f;
else if (d123!=0.0f) r1 = ds23/d123;
else return; // the triangle and the line must be parallel intersection.
float r2;
if (ds31==0.0f) r2=0.0f;
else if (d231!=0.0f) r2 = ds31/d231;
else return; // the triangle and the line must be parallel intersection.
float total_r = (r1+r2+r3);
if (total_r!=1.0f)
{
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
float inv_total_r = 1.0f/total_r;
r1 *= inv_total_r;
r2 *= inv_total_r;
r3 *= inv_total_r;
}
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
if (!in.valid())
{
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
return;
}
float d = (in-_s)*_d;
if (d<0.0f) return;
if (d>_length) return;
osg::Vec3 normal = v12^v23;
normal.normalize();
float r = d/_length;
if (treatVertexDataAsTemporary)
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
}
else
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
}
_hit = true;
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
Intersector(cf),
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
Intersector(cf),
_parent(0)
{
switch(cf)
{
case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case PROJECTION : _start.set(x,y,1.0); _end.set(x,y,-1.0); break;
case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
}
}
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
lsi->_parent = this;
return lsi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Matrix inverse;
inverse.invert(matrix);
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
lsi->_parent = this;
return lsi.release();
}
bool LineSegmentIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || intersects( node.getBound() );
}
void LineSegmentIntersector::leave()
{
// do nothing
}
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::Vec3d s(_start), e(_end);
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
s = _start;
e = _end;
osg::TriangleFunctor<TriangleIntersector> ti;
ti.set(s,e);
drawable->accept(ti);
if (ti._hit)
{
osg::Geometry* geometry = drawable->asGeometry();
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
thitr != ti._intersections.end();
++thitr)
{
// get ratio in s,e range
float ratio = thitr->first;
// remap ratio into _start, _end range
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
TriangleIntersection& triHit = thitr->second;
Intersection hit;
hit.ratio = ratio;
hit.matrix = iv.getModelMatrix();
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
hit.primitiveIndex = triHit._index;
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
hit.localIntersectionNormal = triHit._normal;
if (geometry)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (vertices)
{
osg::Vec3* first = &(vertices->front());
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
}
}
insertIntersection(hit);
}
}
}
void LineSegmentIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
{
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
if (!bs.valid()) return true;
osg::Vec3d sm = _start - bs._center;
double c = sm.length2()-bs._radius*bs._radius;
if (c<0.0) return true;
osg::Vec3d se = _end-_start;
double a = se.length2();
double b = (sm*se)*2.0;
double d = b*b-4.0*a*c;
if (d<0.0) return false;
d = sqrt(d);
double div = 1.0/(2.0*a);
double r1 = (-b-d)*div;
double r2 = (-b+d)*div;
if (r1<=0.0 && r2<=0.0) return false;
if (r1>=1.0 && r2>=1.0) return false;
// passed all the rejection tests so line must intersect bounding sphere, return true.
return true;
}
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
{
// compate s and e against the xMin to xMax range of bb.
if (s.x()<=e.x())
{
// trivial reject of segment wholely outside.
if (e.x()<bb.xMin()) return false;
if (s.x()>bb.xMax()) return false;
if (s.x()<bb.xMin())
{
// clip s to xMin.
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (e.x()>bb.xMax())
{
// clip e to xMax.
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
else
{
if (s.x()<bb.xMin()) return false;
if (e.x()>bb.xMax()) return false;
if (e.x()<bb.xMin())
{
// clip s to xMin.
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (s.x()>bb.xMax())
{
// clip e to xMax.
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
// compate s and e against the yMin to yMax range of bb.
if (s.y()<=e.y())
{
// trivial reject of segment wholely outside.
if (e.y()<bb.yMin()) return false;
if (s.y()>bb.yMax()) return false;
if (s.y()<bb.yMin())
{
// clip s to yMin.
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (e.y()>bb.yMax())
{
// clip e to yMax.
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
else
{
if (s.y()<bb.yMin()) return false;
if (e.y()>bb.yMax()) return false;
if (e.y()<bb.yMin())
{
// clip s to yMin.
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (s.y()>bb.yMax())
{
// clip e to yMax.
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
// compate s and e against the zMin to zMax range of bb.
if (s.z()<=e.z())
{
// trivial reject of segment wholely outside.
if (e.z()<bb.zMin()) return false;
if (s.z()>bb.zMax()) return false;
if (s.z()<bb.zMin())
{
// clip s to zMin.
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (e.z()>bb.zMax())
{
// clip e to zMax.
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
else
{
if (s.z()<bb.zMin()) return false;
if (e.z()>bb.zMax()) return false;
if (e.z()<bb.zMin())
{
// clip s to zMin.
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (s.z()>bb.zMax())
{
// clip e to zMax.
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
// if (s==e) return false;
return true;
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PolytopeIntersector
//
PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
_parent(0),
_polytope(polytope)
{
}
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
Intersector(cf),
_parent(0),
_polytope(polytope)
{
}
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
Intersector(cf),
_parent(0)
{
double zNear = 0.0;
switch(cf)
{
case WINDOW : zNear = 0.0; break;
case PROJECTION : zNear = 1.0; break;
case VIEW : zNear = 0.0; break;
case MODEL : zNear = 0.0; break;
}
_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
}
Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
pi->_parent = this;
return pi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Polytope transformedPolytope;
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
pi->_parent = this;
return pi.release();
}
bool PolytopeIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || _polytope.contains( node.getBound() );
}
void PolytopeIntersector::leave()
{
// do nothing.
}
void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
if ( !_polytope.contains( drawable->getBound() ) ) return;
osg::Geometry* geometry = drawable->asGeometry();
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
if (!_polytope.contains(*vertices)) return;
}
Intersection hit;
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
insertIntersection(hit);
}
void PolytopeIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PlaneIntersector
//
PlaneIntersector::PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope):
_parent(0),
_plane(plane),
_polytope(boundingPolytope)
{
}
PlaneIntersector::PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope):
Intersector(cf),
_parent(0),
_plane(plane),
_polytope(boundingPolytope)
{
}
Intersector* PlaneIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(_plane, _polytope);
pi->_parent = this;
return pi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Plane plane = _plane;
plane.transformProvidingInverse(matrix);
osg::Polytope transformedPolytope;
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(plane, transformedPolytope);
pi->_parent = this;
return pi.release();
}
bool PlaneIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() ||
( _plane.intersect(node.getBound())==0 && _polytope.contains(node.getBound()) );
}
void PlaneIntersector::leave()
{
// do nothing.
}
void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::notify(osg::NOTICE)<<"PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
if ( !_plane.intersect( drawable->getBound() ) ) return;
if ( !_polytope.contains( drawable->getBound() ) ) return;
osg::notify(osg::NOTICE)<<"Succed PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
Intersection hit;
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
insertIntersection(hit);
}
void PlaneIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// IntersectorGroup

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@ -0,0 +1,497 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/LineSegmentIntersector>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
using namespace osgUtil;
struct TriangleIntersection
{
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
_index(index),
_normal(normal),
_r1(r1),
_v1(v1),
_r2(r2),
_v2(v2),
_r3(r3),
_v3(v3) {}
unsigned int _index;
const osg::Vec3 _normal;
float _r1;
const osg::Vec3* _v1;
float _r2;
const osg::Vec3* _v2;
float _r3;
const osg::Vec3* _v3;
};
struct TriangleIntersector
{
osg::Vec3 _s;
osg::Vec3 _d;
float _length;
int _index;
float _ratio;
bool _hit;
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
TriangleIntersections _intersections;
TriangleIntersector()
{
}
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
set(start,end,ratio);
}
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
{
_hit=false;
_index = 0;
_ratio = ratio;
_s = start;
_d = end - start;
_length = _d.length();
_d /= _length;
}
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
{
++_index;
if (v1==v2 || v2==v3 || v1==v3) return;
osg::Vec3 v12 = v2-v1;
osg::Vec3 n12 = v12^_d;
float ds12 = (_s-v1)*n12;
float d312 = (v3-v1)*n12;
if (d312>=0.0f)
{
if (ds12<0.0f) return;
if (ds12>d312) return;
}
else // d312 < 0
{
if (ds12>0.0f) return;
if (ds12<d312) return;
}
osg::Vec3 v23 = v3-v2;
osg::Vec3 n23 = v23^_d;
float ds23 = (_s-v2)*n23;
float d123 = (v1-v2)*n23;
if (d123>=0.0f)
{
if (ds23<0.0f) return;
if (ds23>d123) return;
}
else // d123 < 0
{
if (ds23>0.0f) return;
if (ds23<d123) return;
}
osg::Vec3 v31 = v1-v3;
osg::Vec3 n31 = v31^_d;
float ds31 = (_s-v3)*n31;
float d231 = (v2-v3)*n31;
if (d231>=0.0f)
{
if (ds31<0.0f) return;
if (ds31>d231) return;
}
else // d231 < 0
{
if (ds31>0.0f) return;
if (ds31<d231) return;
}
float r3;
if (ds12==0.0f) r3=0.0f;
else if (d312!=0.0f) r3 = ds12/d312;
else return; // the triangle and the line must be parallel intersection.
float r1;
if (ds23==0.0f) r1=0.0f;
else if (d123!=0.0f) r1 = ds23/d123;
else return; // the triangle and the line must be parallel intersection.
float r2;
if (ds31==0.0f) r2=0.0f;
else if (d231!=0.0f) r2 = ds31/d231;
else return; // the triangle and the line must be parallel intersection.
float total_r = (r1+r2+r3);
if (total_r!=1.0f)
{
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
float inv_total_r = 1.0f/total_r;
r1 *= inv_total_r;
r2 *= inv_total_r;
r3 *= inv_total_r;
}
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
if (!in.valid())
{
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
return;
}
float d = (in-_s)*_d;
if (d<0.0f) return;
if (d>_length) return;
osg::Vec3 normal = v12^v23;
normal.normalize();
float r = d/_length;
if (treatVertexDataAsTemporary)
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
}
else
{
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
}
_hit = true;
}
};
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// LineSegmentIntersector
//
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
Intersector(cf),
_parent(0),
_start(start),
_end(end)
{
}
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
Intersector(cf),
_parent(0)
{
switch(cf)
{
case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case PROJECTION : _start.set(x,y,1.0); _end.set(x,y,-1.0); break;
case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
}
}
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
lsi->_parent = this;
return lsi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Matrix inverse;
inverse.invert(matrix);
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
lsi->_parent = this;
return lsi.release();
}
bool LineSegmentIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || intersects( node.getBound() );
}
void LineSegmentIntersector::leave()
{
// do nothing
}
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::Vec3d s(_start), e(_end);
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
s = _start;
e = _end;
osg::TriangleFunctor<TriangleIntersector> ti;
ti.set(s,e);
drawable->accept(ti);
if (ti._hit)
{
osg::Geometry* geometry = drawable->asGeometry();
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
thitr != ti._intersections.end();
++thitr)
{
// get ratio in s,e range
float ratio = thitr->first;
// remap ratio into _start, _end range
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
TriangleIntersection& triHit = thitr->second;
Intersection hit;
hit.ratio = ratio;
hit.matrix = iv.getModelMatrix();
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
hit.primitiveIndex = triHit._index;
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
hit.localIntersectionNormal = triHit._normal;
if (geometry)
{
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
if (vertices)
{
osg::Vec3* first = &(vertices->front());
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
}
}
insertIntersection(hit);
}
}
}
void LineSegmentIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
{
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
if (!bs.valid()) return true;
osg::Vec3d sm = _start - bs._center;
double c = sm.length2()-bs._radius*bs._radius;
if (c<0.0) return true;
osg::Vec3d se = _end-_start;
double a = se.length2();
double b = (sm*se)*2.0;
double d = b*b-4.0*a*c;
if (d<0.0) return false;
d = sqrt(d);
double div = 1.0/(2.0*a);
double r1 = (-b-d)*div;
double r2 = (-b+d)*div;
if (r1<=0.0 && r2<=0.0) return false;
if (r1>=1.0 && r2>=1.0) return false;
// passed all the rejection tests so line must intersect bounding sphere, return true.
return true;
}
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
{
// compate s and e against the xMin to xMax range of bb.
if (s.x()<=e.x())
{
// trivial reject of segment wholely outside.
if (e.x()<bb.xMin()) return false;
if (s.x()>bb.xMax()) return false;
if (s.x()<bb.xMin())
{
// clip s to xMin.
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (e.x()>bb.xMax())
{
// clip e to xMax.
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
else
{
if (s.x()<bb.xMin()) return false;
if (e.x()>bb.xMax()) return false;
if (e.x()<bb.xMin())
{
// clip s to xMin.
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
}
if (s.x()>bb.xMax())
{
// clip e to xMax.
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
}
}
// compate s and e against the yMin to yMax range of bb.
if (s.y()<=e.y())
{
// trivial reject of segment wholely outside.
if (e.y()<bb.yMin()) return false;
if (s.y()>bb.yMax()) return false;
if (s.y()<bb.yMin())
{
// clip s to yMin.
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (e.y()>bb.yMax())
{
// clip e to yMax.
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
else
{
if (s.y()<bb.yMin()) return false;
if (e.y()>bb.yMax()) return false;
if (e.y()<bb.yMin())
{
// clip s to yMin.
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
}
if (s.y()>bb.yMax())
{
// clip e to yMax.
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
}
}
// compate s and e against the zMin to zMax range of bb.
if (s.z()<=e.z())
{
// trivial reject of segment wholely outside.
if (e.z()<bb.zMin()) return false;
if (s.z()>bb.zMax()) return false;
if (s.z()<bb.zMin())
{
// clip s to zMin.
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (e.z()>bb.zMax())
{
// clip e to zMax.
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
else
{
if (s.z()<bb.zMin()) return false;
if (e.z()>bb.zMax()) return false;
if (e.z()<bb.zMin())
{
// clip s to zMin.
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
}
if (s.z()>bb.zMax())
{
// clip e to zMax.
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
}
}
// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
// if (s==e) return false;
return true;
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/PlaneIntersector>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
using namespace osgUtil;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PlaneIntersector
//
PlaneIntersector::PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope):
_parent(0),
_plane(plane),
_polytope(boundingPolytope)
{
}
PlaneIntersector::PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope):
Intersector(cf),
_parent(0),
_plane(plane),
_polytope(boundingPolytope)
{
}
Intersector* PlaneIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(_plane, _polytope);
pi->_parent = this;
return pi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Plane plane = _plane;
plane.transformProvidingInverse(matrix);
osg::Polytope transformedPolytope;
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(plane, transformedPolytope);
pi->_parent = this;
return pi.release();
}
bool PlaneIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() ||
( _plane.intersect(node.getBound())==0 && _polytope.contains(node.getBound()) );
}
void PlaneIntersector::leave()
{
// do nothing.
}
void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
osg::notify(osg::NOTICE)<<"PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
if ( !_plane.intersect( drawable->getBound() ) ) return;
if ( !_polytope.contains( drawable->getBound() ) ) return;
osg::notify(osg::NOTICE)<<"Succed PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
Intersection hit;
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
insertIntersection(hit);
}
void PlaneIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}

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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/PolytopeIntersector>
#include <osg/Geometry>
#include <osg/Notify>
#include <osg/io_utils>
#include <osg/TriangleFunctor>
using namespace osgUtil;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//
// PolytopeIntersector
//
PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
_parent(0),
_polytope(polytope)
{
}
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
Intersector(cf),
_parent(0),
_polytope(polytope)
{
}
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
Intersector(cf),
_parent(0)
{
double zNear = 0.0;
switch(cf)
{
case WINDOW : zNear = 0.0; break;
case PROJECTION : zNear = 1.0; break;
case VIEW : zNear = 0.0; break;
case MODEL : zNear = 0.0; break;
}
_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
}
Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
{
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
{
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
pi->_parent = this;
return pi.release();
}
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
// that geometry in the scene graph will always be in.
osg::Matrix matrix;
switch (_coordinateFrame)
{
case(WINDOW):
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(PROJECTION):
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(VIEW):
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
break;
case(MODEL):
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
break;
}
osg::Polytope transformedPolytope;
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
pi->_parent = this;
return pi.release();
}
bool PolytopeIntersector::enter(const osg::Node& node)
{
return !node.isCullingActive() || _polytope.contains( node.getBound() );
}
void PolytopeIntersector::leave()
{
// do nothing.
}
void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
{
if ( !_polytope.contains( drawable->getBound() ) ) return;
osg::Geometry* geometry = drawable->asGeometry();
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
if (vertices)
{
if (!_polytope.contains(*vertices)) return;
}
Intersection hit;
hit.nodePath = iv.getNodePath();
hit.drawable = drawable;
insertIntersection(hit);
}
void PolytopeIntersector::reset()
{
Intersector::reset();
_intersections.clear();
}