Moved osgUtil::PolytopeIntersector, osgUtil::PlaneIntersector and osgUtil::LineSegmentIntersector out from include/osgUtil/IntersecionVisitor into their own seperate files.
This commit is contained in:
parent
345810ef22
commit
a2e79f6a38
@ -187,7 +187,15 @@ SOURCE=..\..\src\osgUtil\IntersectVisitor.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\src\osgUtil\IntersectionVisitor.cpp
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SOURCE=..\..\src\osgUtil\LineSegmentIntersector.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgUtil\PlaneIntersector.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\src\osgUtil\PolytopeIntersector.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -303,6 +311,18 @@ SOURCE=..\..\Include\osgUtil\IntersectionVisitor
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=..\..\Include\osgUtil\LineSegmentIntersector
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\osgUtil\PlaneIntersector
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# End Source File
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# Begin Source File
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SOURCE=..\..\Include\osgUtil\PolytopeIntersector
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# End Source File
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# Begin Source File
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SOURCE=..\..\include\osgUtil\Optimizer
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SOURCE=..\..\include\osgUtil\Optimizer
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@ -8,6 +8,7 @@
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#include <osgDB/ReadFile>
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#include <osgDB/ReadFile>
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/LineSegmentIntersector>
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#include <osgSim/LineOfSight>
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#include <osgSim/LineOfSight>
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#include <osgSim/HeightAboveTerrain>
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#include <osgSim/HeightAboveTerrain>
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@ -12,6 +12,8 @@
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#include <osg/observer_ptr>
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#include <osg/observer_ptr>
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/IntersectionVisitor>
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#include <osgUtil/PolytopeIntersector>
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#include <osgUtil/LineSegmentIntersector>
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#include <osgDB/ReadFile>
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#include <osgDB/ReadFile>
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#include <osgDB/WriteFile>
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#include <osgDB/WriteFile>
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@ -76,205 +76,6 @@ class Intersector : public osg::Referenced
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};
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};
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/** Concrent class for implementing line intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
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{
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public:
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in MODEL coordinates. */
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in the specified coordinate frame. */
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LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
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/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
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* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
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* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,1) and end value of (x,y,-1).
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* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
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LineSegmentIntersector(CoordinateFrame cf, double x, double y);
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struct Intersection
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{
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Intersection():
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ratio(-1.0),
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primitiveIndex(0) {}
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bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
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typedef std::vector<unsigned int> IndexList;
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double ratio;
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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osg::ref_ptr<osg::RefMatrix> matrix;
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osg::Vec3d localIntersectionPoint;
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osg::Vec3 localIntersectionNormal;
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IndexList indexList;
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unsigned int primitiveIndex;
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};
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typedef std::multiset<Intersection> Intersections;
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inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
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inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
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inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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bool intersects(const osg::BoundingSphere& bs);
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bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
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LineSegmentIntersector* _parent;
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osg::Vec3d _start;
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osg::Vec3d _end;
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Intersections _intersections;
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};
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/** Concrent class for implementing polytope intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
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{
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public:
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/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
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PolytopeIntersector(const osg::Polytope& polytope);
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/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
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PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope);
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/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
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* In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.
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* In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax.
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* In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/
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PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax);
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struct Intersection
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{
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Intersection() {}
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bool operator < (const Intersection& rhs) const
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{
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if (nodePath < rhs.nodePath) return true;
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if (rhs.nodePath < nodePath ) return false;
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return (drawable < rhs.drawable);
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}
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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};
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typedef std::set<Intersection> Intersections;
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inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
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inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
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inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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PolytopeIntersector* _parent;
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osg::Polytope _polytope;
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Intersections _intersections;
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};
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/** Concrent class for implementing polytope intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT PlaneIntersector : public Intersector
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{
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public:
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/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
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PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
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/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
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PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
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struct Intersection
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{
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Intersection() {}
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bool operator < (const Intersection& rhs) const
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{
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if (nodePath < rhs.nodePath) return true;
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if (rhs.nodePath < nodePath ) return false;
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return (drawable < rhs.drawable);
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}
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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};
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typedef std::set<Intersection> Intersections;
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inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
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inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
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inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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PlaneIntersector* _parent;
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osg::Plane _plane;
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osg::Polytope _polytope;
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Intersections _intersections;
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};
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/** Concrent class for passing multiple intersectors through the scene graph.
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/** Concrent class for passing multiple intersectors through the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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* To be used in conjunction with IntersectionVisitor. */
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99
include/osgUtil/LineSegmentIntersector
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99
include/osgUtil/LineSegmentIntersector
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@ -0,0 +1,99 @@
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_LINESEGMENTINTERSECTOR
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#define OSGUTIL_LINESEGMENTINTERSECTOR 1
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#include <osgUtil/IntersectionVisitor>
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namespace osgUtil
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{
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/** Concrent class for implementing line intersections with the scene graph.
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* To be used in conjunction with IntersectionVisitor. */
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class OSGUTIL_EXPORT LineSegmentIntersector : public Intersector
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{
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public:
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in MODEL coordinates. */
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LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end);
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/** Construct a LineSegmentIntersector the runs between the secified start and end points in the specified coordinate frame. */
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LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end);
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/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
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* In WINDOW coordinates creates a start value of (x,y,0) and end value of (x,y,1).
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* In PROJECTION coordinates (clip space cube) creates a start value of (x,y,1) and end value of (x,y,-1).
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* In VIEW and MODEL coordinates creates a start value of (x,y,0) and end value of (x,y,1).*/
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LineSegmentIntersector(CoordinateFrame cf, double x, double y);
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struct Intersection
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{
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Intersection():
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ratio(-1.0),
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primitiveIndex(0) {}
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bool operator < (const Intersection& rhs) const { return ratio < rhs.ratio; }
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typedef std::vector<unsigned int> IndexList;
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double ratio;
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osg::NodePath nodePath;
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osg::ref_ptr<osg::Drawable> drawable;
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osg::ref_ptr<osg::RefMatrix> matrix;
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osg::Vec3d localIntersectionPoint;
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osg::Vec3 localIntersectionNormal;
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IndexList indexList;
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unsigned int primitiveIndex;
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};
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typedef std::multiset<Intersection> Intersections;
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inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
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inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
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inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
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public:
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virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
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virtual bool enter(const osg::Node& node);
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virtual void leave();
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virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
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virtual void reset();
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virtual bool containsIntersections() { return !_intersections.empty(); }
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protected:
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bool intersects(const osg::BoundingSphere& bs);
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bool intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb);
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LineSegmentIntersector* _parent;
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osg::Vec3d _start;
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osg::Vec3d _end;
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Intersections _intersections;
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};
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}
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#endif
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85
include/osgUtil/PlaneIntersector
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85
include/osgUtil/PlaneIntersector
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/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
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*
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* This library is open source and may be redistributed and/or modified under
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* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
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* (at your option) any later version. The full license is in LICENSE file
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* included with this distribution, and on the openscenegraph.org website.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* OpenSceneGraph Public License for more details.
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*/
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#ifndef OSGUTIL_PLANEINTERSECTOR
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#define OSGUTIL_PLANEINTERSECTOR 1
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#include <osgUtil/IntersectionVisitor>
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namespace osgUtil
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Concrent class for implementing polytope intersections with the scene graph.
|
||||||
|
* To be used in conjunction with IntersectionVisitor. */
|
||||||
|
class OSGUTIL_EXPORT PlaneIntersector : public Intersector
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
|
||||||
|
PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
|
||||||
|
|
||||||
|
/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
|
||||||
|
PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope=osg::Polytope());
|
||||||
|
|
||||||
|
struct Intersection
|
||||||
|
{
|
||||||
|
Intersection() {}
|
||||||
|
|
||||||
|
bool operator < (const Intersection& rhs) const
|
||||||
|
{
|
||||||
|
if (nodePath < rhs.nodePath) return true;
|
||||||
|
if (rhs.nodePath < nodePath ) return false;
|
||||||
|
return (drawable < rhs.drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::NodePath nodePath;
|
||||||
|
osg::ref_ptr<osg::Drawable> drawable;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::set<Intersection> Intersections;
|
||||||
|
|
||||||
|
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
|
||||||
|
|
||||||
|
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
|
||||||
|
|
||||||
|
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
|
||||||
|
|
||||||
|
virtual bool enter(const osg::Node& node);
|
||||||
|
|
||||||
|
virtual void leave();
|
||||||
|
|
||||||
|
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
|
||||||
|
|
||||||
|
virtual void reset();
|
||||||
|
|
||||||
|
virtual bool containsIntersections() { return !_intersections.empty(); }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
PlaneIntersector* _parent;
|
||||||
|
|
||||||
|
osg::Plane _plane;
|
||||||
|
osg::Polytope _polytope;
|
||||||
|
|
||||||
|
Intersections _intersections;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
90
include/osgUtil/PolytopeIntersector
Normal file
90
include/osgUtil/PolytopeIntersector
Normal file
@ -0,0 +1,90 @@
|
|||||||
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
|
*
|
||||||
|
* This library is open source and may be redistributed and/or modified under
|
||||||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
|
* (at your option) any later version. The full license is in LICENSE file
|
||||||
|
* included with this distribution, and on the openscenegraph.org website.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* OpenSceneGraph Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
#ifndef OSGUTIL_POLYTOPEINTERSECTOR
|
||||||
|
#define OSGUTIL_POLYTOPEINTERSECTOR 1
|
||||||
|
|
||||||
|
#include <osgUtil/IntersectionVisitor>
|
||||||
|
|
||||||
|
namespace osgUtil
|
||||||
|
{
|
||||||
|
|
||||||
|
/** Concrent class for implementing polytope intersections with the scene graph.
|
||||||
|
* To be used in conjunction with IntersectionVisitor. */
|
||||||
|
class OSGUTIL_EXPORT PolytopeIntersector : public Intersector
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
|
||||||
|
/** Construct a PolytopeIntersector using speified polytope in MODEL coordinates.*/
|
||||||
|
PolytopeIntersector(const osg::Polytope& polytope);
|
||||||
|
|
||||||
|
/** Construct a PolytopeIntersector using speified polytope in specified coordinate frame.*/
|
||||||
|
PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope);
|
||||||
|
|
||||||
|
/** Convinience constructor for supporting picking in WINDOW, or PROJECTION coorindates
|
||||||
|
* In WINDOW coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.
|
||||||
|
* In PROJECTION coordinates (clip space cube) creates a five sided polytope box that has a front face at -1 and sides around box xMin, yMin, xMax, yMax.
|
||||||
|
* In VIEW and MODEL coordinates (clip space cube) creates a five sided polytope box that has a front face at 0.0 and sides around box xMin, yMin, xMax, yMax.*/
|
||||||
|
PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax);
|
||||||
|
|
||||||
|
struct Intersection
|
||||||
|
{
|
||||||
|
Intersection() {}
|
||||||
|
|
||||||
|
bool operator < (const Intersection& rhs) const
|
||||||
|
{
|
||||||
|
if (nodePath < rhs.nodePath) return true;
|
||||||
|
if (rhs.nodePath < nodePath ) return false;
|
||||||
|
return (drawable < rhs.drawable);
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::NodePath nodePath;
|
||||||
|
osg::ref_ptr<osg::Drawable> drawable;
|
||||||
|
};
|
||||||
|
|
||||||
|
typedef std::set<Intersection> Intersections;
|
||||||
|
|
||||||
|
inline void insertIntersection(const Intersection& intersection) { getIntersections().insert(intersection); }
|
||||||
|
|
||||||
|
inline Intersections& getIntersections() { return _parent ? _parent->_intersections : _intersections; }
|
||||||
|
|
||||||
|
inline Intersection getFirstIntersection() { Intersections& intersections = getIntersections(); return intersections.empty() ? Intersection() : *(intersections.begin()); }
|
||||||
|
|
||||||
|
public:
|
||||||
|
|
||||||
|
virtual Intersector* clone(osgUtil::IntersectionVisitor& iv);
|
||||||
|
|
||||||
|
virtual bool enter(const osg::Node& node);
|
||||||
|
|
||||||
|
virtual void leave();
|
||||||
|
|
||||||
|
virtual void intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable);
|
||||||
|
|
||||||
|
virtual void reset();
|
||||||
|
|
||||||
|
virtual bool containsIntersections() { return !_intersections.empty(); }
|
||||||
|
|
||||||
|
protected:
|
||||||
|
|
||||||
|
PolytopeIntersector* _parent;
|
||||||
|
|
||||||
|
osg::Polytope _polytope;
|
||||||
|
|
||||||
|
Intersections _intersections;
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
@ -15,6 +15,7 @@
|
|||||||
#include <osgSim/ElevationSlice>
|
#include <osgSim/ElevationSlice>
|
||||||
|
|
||||||
#include <osg/Notify>
|
#include <osg/Notify>
|
||||||
|
#include <osgUtil/PlaneIntersector>
|
||||||
|
|
||||||
using namespace osgSim;
|
using namespace osgSim;
|
||||||
|
|
||||||
|
@ -15,6 +15,7 @@
|
|||||||
#include <osgSim/HeightAboveTerrain>
|
#include <osgSim/HeightAboveTerrain>
|
||||||
|
|
||||||
#include <osg/Notify>
|
#include <osg/Notify>
|
||||||
|
#include <osgUtil/LineSegmentIntersector>
|
||||||
|
|
||||||
using namespace osgSim;
|
using namespace osgSim;
|
||||||
|
|
||||||
|
@ -14,8 +14,8 @@
|
|||||||
#include <osgSim/LineOfSight>
|
#include <osgSim/LineOfSight>
|
||||||
|
|
||||||
#include <osg/Notify>
|
#include <osg/Notify>
|
||||||
|
|
||||||
#include <osgDB/ReadFile>
|
#include <osgDB/ReadFile>
|
||||||
|
#include <osgUtil/LineSegmentIntersector>
|
||||||
|
|
||||||
using namespace osgSim;
|
using namespace osgSim;
|
||||||
|
|
||||||
|
@ -11,6 +11,9 @@ CXXFILES = \
|
|||||||
HalfWayMapGenerator.cpp\
|
HalfWayMapGenerator.cpp\
|
||||||
HighlightMapGenerator.cpp\
|
HighlightMapGenerator.cpp\
|
||||||
IntersectionVisitor.cpp\
|
IntersectionVisitor.cpp\
|
||||||
|
LineSegmentIntersector.cpp\
|
||||||
|
PlaneIntersector.cpp\
|
||||||
|
PolytopeIntersector.cpp\
|
||||||
IntersectVisitor.cpp\
|
IntersectVisitor.cpp\
|
||||||
Optimizer.cpp\
|
Optimizer.cpp\
|
||||||
RenderBin.cpp\
|
RenderBin.cpp\
|
||||||
|
@ -23,715 +23,10 @@
|
|||||||
#include <osg/Geometry>
|
#include <osg/Geometry>
|
||||||
#include <osg/Notify>
|
#include <osg/Notify>
|
||||||
#include <osg/io_utils>
|
#include <osg/io_utils>
|
||||||
#include <osg/TriangleFunctor>
|
|
||||||
|
|
||||||
using namespace osgUtil;
|
using namespace osgUtil;
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// LineSegmentIntersector
|
|
||||||
//
|
|
||||||
|
|
||||||
|
|
||||||
struct TriangleIntersection
|
|
||||||
{
|
|
||||||
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
|
|
||||||
_index(index),
|
|
||||||
_normal(normal),
|
|
||||||
_r1(r1),
|
|
||||||
_v1(v1),
|
|
||||||
_r2(r2),
|
|
||||||
_v2(v2),
|
|
||||||
_r3(r3),
|
|
||||||
_v3(v3) {}
|
|
||||||
|
|
||||||
unsigned int _index;
|
|
||||||
const osg::Vec3 _normal;
|
|
||||||
float _r1;
|
|
||||||
const osg::Vec3* _v1;
|
|
||||||
float _r2;
|
|
||||||
const osg::Vec3* _v2;
|
|
||||||
float _r3;
|
|
||||||
const osg::Vec3* _v3;
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
struct TriangleIntersector
|
|
||||||
{
|
|
||||||
osg::Vec3 _s;
|
|
||||||
osg::Vec3 _d;
|
|
||||||
float _length;
|
|
||||||
|
|
||||||
int _index;
|
|
||||||
float _ratio;
|
|
||||||
bool _hit;
|
|
||||||
|
|
||||||
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
|
|
||||||
|
|
||||||
TriangleIntersections _intersections;
|
|
||||||
|
|
||||||
TriangleIntersector()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
|
||||||
{
|
|
||||||
set(start,end,ratio);
|
|
||||||
}
|
|
||||||
|
|
||||||
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
|
||||||
{
|
|
||||||
_hit=false;
|
|
||||||
_index = 0;
|
|
||||||
_ratio = ratio;
|
|
||||||
|
|
||||||
_s = start;
|
|
||||||
_d = end - start;
|
|
||||||
_length = _d.length();
|
|
||||||
_d /= _length;
|
|
||||||
}
|
|
||||||
|
|
||||||
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
|
|
||||||
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
|
|
||||||
{
|
|
||||||
++_index;
|
|
||||||
|
|
||||||
if (v1==v2 || v2==v3 || v1==v3) return;
|
|
||||||
|
|
||||||
osg::Vec3 v12 = v2-v1;
|
|
||||||
osg::Vec3 n12 = v12^_d;
|
|
||||||
float ds12 = (_s-v1)*n12;
|
|
||||||
float d312 = (v3-v1)*n12;
|
|
||||||
if (d312>=0.0f)
|
|
||||||
{
|
|
||||||
if (ds12<0.0f) return;
|
|
||||||
if (ds12>d312) return;
|
|
||||||
}
|
|
||||||
else // d312 < 0
|
|
||||||
{
|
|
||||||
if (ds12>0.0f) return;
|
|
||||||
if (ds12<d312) return;
|
|
||||||
}
|
|
||||||
|
|
||||||
osg::Vec3 v23 = v3-v2;
|
|
||||||
osg::Vec3 n23 = v23^_d;
|
|
||||||
float ds23 = (_s-v2)*n23;
|
|
||||||
float d123 = (v1-v2)*n23;
|
|
||||||
if (d123>=0.0f)
|
|
||||||
{
|
|
||||||
if (ds23<0.0f) return;
|
|
||||||
if (ds23>d123) return;
|
|
||||||
}
|
|
||||||
else // d123 < 0
|
|
||||||
{
|
|
||||||
if (ds23>0.0f) return;
|
|
||||||
if (ds23<d123) return;
|
|
||||||
}
|
|
||||||
|
|
||||||
osg::Vec3 v31 = v1-v3;
|
|
||||||
osg::Vec3 n31 = v31^_d;
|
|
||||||
float ds31 = (_s-v3)*n31;
|
|
||||||
float d231 = (v2-v3)*n31;
|
|
||||||
if (d231>=0.0f)
|
|
||||||
{
|
|
||||||
if (ds31<0.0f) return;
|
|
||||||
if (ds31>d231) return;
|
|
||||||
}
|
|
||||||
else // d231 < 0
|
|
||||||
{
|
|
||||||
if (ds31>0.0f) return;
|
|
||||||
if (ds31<d231) return;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
float r3;
|
|
||||||
if (ds12==0.0f) r3=0.0f;
|
|
||||||
else if (d312!=0.0f) r3 = ds12/d312;
|
|
||||||
else return; // the triangle and the line must be parallel intersection.
|
|
||||||
|
|
||||||
float r1;
|
|
||||||
if (ds23==0.0f) r1=0.0f;
|
|
||||||
else if (d123!=0.0f) r1 = ds23/d123;
|
|
||||||
else return; // the triangle and the line must be parallel intersection.
|
|
||||||
|
|
||||||
float r2;
|
|
||||||
if (ds31==0.0f) r2=0.0f;
|
|
||||||
else if (d231!=0.0f) r2 = ds31/d231;
|
|
||||||
else return; // the triangle and the line must be parallel intersection.
|
|
||||||
|
|
||||||
float total_r = (r1+r2+r3);
|
|
||||||
if (total_r!=1.0f)
|
|
||||||
{
|
|
||||||
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
|
|
||||||
float inv_total_r = 1.0f/total_r;
|
|
||||||
r1 *= inv_total_r;
|
|
||||||
r2 *= inv_total_r;
|
|
||||||
r3 *= inv_total_r;
|
|
||||||
}
|
|
||||||
|
|
||||||
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
|
|
||||||
if (!in.valid())
|
|
||||||
{
|
|
||||||
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
|
|
||||||
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
|
|
||||||
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
float d = (in-_s)*_d;
|
|
||||||
|
|
||||||
if (d<0.0f) return;
|
|
||||||
if (d>_length) return;
|
|
||||||
|
|
||||||
osg::Vec3 normal = v12^v23;
|
|
||||||
normal.normalize();
|
|
||||||
|
|
||||||
float r = d/_length;
|
|
||||||
|
|
||||||
|
|
||||||
if (treatVertexDataAsTemporary)
|
|
||||||
{
|
|
||||||
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
|
|
||||||
}
|
|
||||||
_hit = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
};
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// LineSegmentIntersector
|
|
||||||
//
|
|
||||||
|
|
||||||
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
|
|
||||||
_parent(0),
|
|
||||||
_start(start),
|
|
||||||
_end(end)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
|
|
||||||
Intersector(cf),
|
|
||||||
_parent(0),
|
|
||||||
_start(start),
|
|
||||||
_end(end)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
|
|
||||||
Intersector(cf),
|
|
||||||
_parent(0)
|
|
||||||
{
|
|
||||||
switch(cf)
|
|
||||||
{
|
|
||||||
case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
|
|
||||||
case PROJECTION : _start.set(x,y,1.0); _end.set(x,y,-1.0); break;
|
|
||||||
case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
|
|
||||||
case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
|
||||||
{
|
|
||||||
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
|
|
||||||
{
|
|
||||||
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
|
|
||||||
lsi->_parent = this;
|
|
||||||
return lsi.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
|
|
||||||
// that geometry in the scene graph will always be in.
|
|
||||||
osg::Matrix matrix;
|
|
||||||
switch (_coordinateFrame)
|
|
||||||
{
|
|
||||||
case(WINDOW):
|
|
||||||
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
|
|
||||||
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(PROJECTION):
|
|
||||||
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(VIEW):
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(MODEL):
|
|
||||||
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
osg::Matrix inverse;
|
|
||||||
inverse.invert(matrix);
|
|
||||||
|
|
||||||
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
|
|
||||||
lsi->_parent = this;
|
|
||||||
return lsi.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LineSegmentIntersector::enter(const osg::Node& node)
|
|
||||||
{
|
|
||||||
return !node.isCullingActive() || intersects( node.getBound() );
|
|
||||||
}
|
|
||||||
|
|
||||||
void LineSegmentIntersector::leave()
|
|
||||||
{
|
|
||||||
// do nothing
|
|
||||||
}
|
|
||||||
|
|
||||||
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
|
||||||
{
|
|
||||||
osg::Vec3d s(_start), e(_end);
|
|
||||||
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
|
|
||||||
|
|
||||||
// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
|
|
||||||
s = _start;
|
|
||||||
e = _end;
|
|
||||||
|
|
||||||
osg::TriangleFunctor<TriangleIntersector> ti;
|
|
||||||
ti.set(s,e);
|
|
||||||
drawable->accept(ti);
|
|
||||||
if (ti._hit)
|
|
||||||
{
|
|
||||||
osg::Geometry* geometry = drawable->asGeometry();
|
|
||||||
|
|
||||||
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
|
|
||||||
thitr != ti._intersections.end();
|
|
||||||
++thitr)
|
|
||||||
{
|
|
||||||
|
|
||||||
// get ratio in s,e range
|
|
||||||
float ratio = thitr->first;
|
|
||||||
|
|
||||||
// remap ratio into _start, _end range
|
|
||||||
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
|
|
||||||
|
|
||||||
TriangleIntersection& triHit = thitr->second;
|
|
||||||
|
|
||||||
Intersection hit;
|
|
||||||
hit.ratio = ratio;
|
|
||||||
hit.matrix = iv.getModelMatrix();
|
|
||||||
hit.nodePath = iv.getNodePath();
|
|
||||||
hit.drawable = drawable;
|
|
||||||
hit.primitiveIndex = triHit._index;
|
|
||||||
|
|
||||||
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
|
|
||||||
hit.localIntersectionNormal = triHit._normal;
|
|
||||||
|
|
||||||
if (geometry)
|
|
||||||
{
|
|
||||||
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
|
||||||
if (vertices)
|
|
||||||
{
|
|
||||||
osg::Vec3* first = &(vertices->front());
|
|
||||||
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
|
|
||||||
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
|
|
||||||
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
insertIntersection(hit);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
void LineSegmentIntersector::reset()
|
|
||||||
{
|
|
||||||
Intersector::reset();
|
|
||||||
|
|
||||||
_intersections.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
|
|
||||||
{
|
|
||||||
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
|
|
||||||
if (!bs.valid()) return true;
|
|
||||||
|
|
||||||
osg::Vec3d sm = _start - bs._center;
|
|
||||||
double c = sm.length2()-bs._radius*bs._radius;
|
|
||||||
if (c<0.0) return true;
|
|
||||||
|
|
||||||
osg::Vec3d se = _end-_start;
|
|
||||||
double a = se.length2();
|
|
||||||
double b = (sm*se)*2.0;
|
|
||||||
double d = b*b-4.0*a*c;
|
|
||||||
|
|
||||||
if (d<0.0) return false;
|
|
||||||
|
|
||||||
d = sqrt(d);
|
|
||||||
|
|
||||||
double div = 1.0/(2.0*a);
|
|
||||||
|
|
||||||
double r1 = (-b-d)*div;
|
|
||||||
double r2 = (-b+d)*div;
|
|
||||||
|
|
||||||
if (r1<=0.0 && r2<=0.0) return false;
|
|
||||||
|
|
||||||
if (r1>=1.0 && r2>=1.0) return false;
|
|
||||||
|
|
||||||
// passed all the rejection tests so line must intersect bounding sphere, return true.
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
|
|
||||||
{
|
|
||||||
// compate s and e against the xMin to xMax range of bb.
|
|
||||||
if (s.x()<=e.x())
|
|
||||||
{
|
|
||||||
|
|
||||||
// trivial reject of segment wholely outside.
|
|
||||||
if (e.x()<bb.xMin()) return false;
|
|
||||||
if (s.x()>bb.xMax()) return false;
|
|
||||||
|
|
||||||
if (s.x()<bb.xMin())
|
|
||||||
{
|
|
||||||
// clip s to xMin.
|
|
||||||
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.x()>bb.xMax())
|
|
||||||
{
|
|
||||||
// clip e to xMax.
|
|
||||||
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (s.x()<bb.xMin()) return false;
|
|
||||||
if (e.x()>bb.xMax()) return false;
|
|
||||||
|
|
||||||
if (e.x()<bb.xMin())
|
|
||||||
{
|
|
||||||
// clip s to xMin.
|
|
||||||
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s.x()>bb.xMax())
|
|
||||||
{
|
|
||||||
// clip e to xMax.
|
|
||||||
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// compate s and e against the yMin to yMax range of bb.
|
|
||||||
if (s.y()<=e.y())
|
|
||||||
{
|
|
||||||
|
|
||||||
// trivial reject of segment wholely outside.
|
|
||||||
if (e.y()<bb.yMin()) return false;
|
|
||||||
if (s.y()>bb.yMax()) return false;
|
|
||||||
|
|
||||||
if (s.y()<bb.yMin())
|
|
||||||
{
|
|
||||||
// clip s to yMin.
|
|
||||||
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.y()>bb.yMax())
|
|
||||||
{
|
|
||||||
// clip e to yMax.
|
|
||||||
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (s.y()<bb.yMin()) return false;
|
|
||||||
if (e.y()>bb.yMax()) return false;
|
|
||||||
|
|
||||||
if (e.y()<bb.yMin())
|
|
||||||
{
|
|
||||||
// clip s to yMin.
|
|
||||||
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s.y()>bb.yMax())
|
|
||||||
{
|
|
||||||
// clip e to yMax.
|
|
||||||
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// compate s and e against the zMin to zMax range of bb.
|
|
||||||
if (s.z()<=e.z())
|
|
||||||
{
|
|
||||||
|
|
||||||
// trivial reject of segment wholely outside.
|
|
||||||
if (e.z()<bb.zMin()) return false;
|
|
||||||
if (s.z()>bb.zMax()) return false;
|
|
||||||
|
|
||||||
if (s.z()<bb.zMin())
|
|
||||||
{
|
|
||||||
// clip s to zMin.
|
|
||||||
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (e.z()>bb.zMax())
|
|
||||||
{
|
|
||||||
// clip e to zMax.
|
|
||||||
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (s.z()<bb.zMin()) return false;
|
|
||||||
if (e.z()>bb.zMax()) return false;
|
|
||||||
|
|
||||||
if (e.z()<bb.zMin())
|
|
||||||
{
|
|
||||||
// clip s to zMin.
|
|
||||||
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
|
||||||
}
|
|
||||||
|
|
||||||
if (s.z()>bb.zMax())
|
|
||||||
{
|
|
||||||
// clip e to zMax.
|
|
||||||
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
|
|
||||||
|
|
||||||
// if (s==e) return false;
|
|
||||||
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// PolytopeIntersector
|
|
||||||
//
|
|
||||||
PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
|
|
||||||
_parent(0),
|
|
||||||
_polytope(polytope)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
|
|
||||||
Intersector(cf),
|
|
||||||
_parent(0),
|
|
||||||
_polytope(polytope)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
|
|
||||||
Intersector(cf),
|
|
||||||
_parent(0)
|
|
||||||
{
|
|
||||||
double zNear = 0.0;
|
|
||||||
switch(cf)
|
|
||||||
{
|
|
||||||
case WINDOW : zNear = 0.0; break;
|
|
||||||
case PROJECTION : zNear = 1.0; break;
|
|
||||||
case VIEW : zNear = 0.0; break;
|
|
||||||
case MODEL : zNear = 0.0; break;
|
|
||||||
}
|
|
||||||
|
|
||||||
_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
|
|
||||||
_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
|
|
||||||
_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
|
|
||||||
_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
|
|
||||||
_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
|
|
||||||
}
|
|
||||||
|
|
||||||
Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
|
||||||
{
|
|
||||||
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
|
|
||||||
{
|
|
||||||
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
|
|
||||||
pi->_parent = this;
|
|
||||||
return pi.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
|
|
||||||
// that geometry in the scene graph will always be in.
|
|
||||||
osg::Matrix matrix;
|
|
||||||
switch (_coordinateFrame)
|
|
||||||
{
|
|
||||||
case(WINDOW):
|
|
||||||
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
|
|
||||||
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(PROJECTION):
|
|
||||||
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(VIEW):
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(MODEL):
|
|
||||||
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
osg::Polytope transformedPolytope;
|
|
||||||
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
|
|
||||||
|
|
||||||
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
|
|
||||||
pi->_parent = this;
|
|
||||||
return pi.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PolytopeIntersector::enter(const osg::Node& node)
|
|
||||||
{
|
|
||||||
return !node.isCullingActive() || _polytope.contains( node.getBound() );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void PolytopeIntersector::leave()
|
|
||||||
{
|
|
||||||
// do nothing.
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
|
||||||
{
|
|
||||||
if ( !_polytope.contains( drawable->getBound() ) ) return;
|
|
||||||
|
|
||||||
osg::Geometry* geometry = drawable->asGeometry();
|
|
||||||
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
|
|
||||||
if (vertices)
|
|
||||||
{
|
|
||||||
if (!_polytope.contains(*vertices)) return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Intersection hit;
|
|
||||||
hit.nodePath = iv.getNodePath();
|
|
||||||
hit.drawable = drawable;
|
|
||||||
|
|
||||||
insertIntersection(hit);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void PolytopeIntersector::reset()
|
|
||||||
{
|
|
||||||
Intersector::reset();
|
|
||||||
|
|
||||||
_intersections.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
|
||||||
//
|
|
||||||
// PlaneIntersector
|
|
||||||
//
|
|
||||||
PlaneIntersector::PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope):
|
|
||||||
_parent(0),
|
|
||||||
_plane(plane),
|
|
||||||
_polytope(boundingPolytope)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
PlaneIntersector::PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope):
|
|
||||||
Intersector(cf),
|
|
||||||
_parent(0),
|
|
||||||
_plane(plane),
|
|
||||||
_polytope(boundingPolytope)
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
Intersector* PlaneIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
|
||||||
{
|
|
||||||
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
|
|
||||||
{
|
|
||||||
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(_plane, _polytope);
|
|
||||||
pi->_parent = this;
|
|
||||||
return pi.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
|
|
||||||
// that geometry in the scene graph will always be in.
|
|
||||||
osg::Matrix matrix;
|
|
||||||
switch (_coordinateFrame)
|
|
||||||
{
|
|
||||||
case(WINDOW):
|
|
||||||
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
|
|
||||||
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(PROJECTION):
|
|
||||||
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(VIEW):
|
|
||||||
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
|
||||||
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
|
||||||
break;
|
|
||||||
case(MODEL):
|
|
||||||
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
osg::Plane plane = _plane;
|
|
||||||
plane.transformProvidingInverse(matrix);
|
|
||||||
|
|
||||||
osg::Polytope transformedPolytope;
|
|
||||||
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
|
|
||||||
|
|
||||||
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(plane, transformedPolytope);
|
|
||||||
pi->_parent = this;
|
|
||||||
return pi.release();
|
|
||||||
}
|
|
||||||
|
|
||||||
bool PlaneIntersector::enter(const osg::Node& node)
|
|
||||||
{
|
|
||||||
return !node.isCullingActive() ||
|
|
||||||
( _plane.intersect(node.getBound())==0 && _polytope.contains(node.getBound()) );
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void PlaneIntersector::leave()
|
|
||||||
{
|
|
||||||
// do nothing.
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
|
||||||
{
|
|
||||||
osg::notify(osg::NOTICE)<<"PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
|
|
||||||
|
|
||||||
if ( !_plane.intersect( drawable->getBound() ) ) return;
|
|
||||||
if ( !_polytope.contains( drawable->getBound() ) ) return;
|
|
||||||
|
|
||||||
osg::notify(osg::NOTICE)<<"Succed PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
|
|
||||||
|
|
||||||
Intersection hit;
|
|
||||||
hit.nodePath = iv.getNodePath();
|
|
||||||
hit.drawable = drawable;
|
|
||||||
|
|
||||||
insertIntersection(hit);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void PlaneIntersector::reset()
|
|
||||||
{
|
|
||||||
Intersector::reset();
|
|
||||||
|
|
||||||
_intersections.clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
//
|
//
|
||||||
// IntersectorGroup
|
// IntersectorGroup
|
||||||
|
497
src/osgUtil/LineSegmentIntersector.cpp
Normal file
497
src/osgUtil/LineSegmentIntersector.cpp
Normal file
@ -0,0 +1,497 @@
|
|||||||
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
|
*
|
||||||
|
* This library is open source and may be redistributed and/or modified under
|
||||||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
|
* (at your option) any later version. The full license is in LICENSE file
|
||||||
|
* included with this distribution, and on the openscenegraph.org website.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* OpenSceneGraph Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include <osgUtil/LineSegmentIntersector>
|
||||||
|
|
||||||
|
#include <osg/Geometry>
|
||||||
|
#include <osg/Notify>
|
||||||
|
#include <osg/io_utils>
|
||||||
|
#include <osg/TriangleFunctor>
|
||||||
|
|
||||||
|
using namespace osgUtil;
|
||||||
|
|
||||||
|
struct TriangleIntersection
|
||||||
|
{
|
||||||
|
TriangleIntersection(unsigned int index, const osg::Vec3& normal, float r1, const osg::Vec3* v1, float r2, const osg::Vec3* v2, float r3, const osg::Vec3* v3):
|
||||||
|
_index(index),
|
||||||
|
_normal(normal),
|
||||||
|
_r1(r1),
|
||||||
|
_v1(v1),
|
||||||
|
_r2(r2),
|
||||||
|
_v2(v2),
|
||||||
|
_r3(r3),
|
||||||
|
_v3(v3) {}
|
||||||
|
|
||||||
|
unsigned int _index;
|
||||||
|
const osg::Vec3 _normal;
|
||||||
|
float _r1;
|
||||||
|
const osg::Vec3* _v1;
|
||||||
|
float _r2;
|
||||||
|
const osg::Vec3* _v2;
|
||||||
|
float _r3;
|
||||||
|
const osg::Vec3* _v3;
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
struct TriangleIntersector
|
||||||
|
{
|
||||||
|
osg::Vec3 _s;
|
||||||
|
osg::Vec3 _d;
|
||||||
|
float _length;
|
||||||
|
|
||||||
|
int _index;
|
||||||
|
float _ratio;
|
||||||
|
bool _hit;
|
||||||
|
|
||||||
|
typedef std::multimap<float,TriangleIntersection> TriangleIntersections;
|
||||||
|
|
||||||
|
TriangleIntersections _intersections;
|
||||||
|
|
||||||
|
TriangleIntersector()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
TriangleIntersector(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
||||||
|
{
|
||||||
|
set(start,end,ratio);
|
||||||
|
}
|
||||||
|
|
||||||
|
void set(const osg::Vec3d& start, osg::Vec3d& end, float ratio=FLT_MAX)
|
||||||
|
{
|
||||||
|
_hit=false;
|
||||||
|
_index = 0;
|
||||||
|
_ratio = ratio;
|
||||||
|
|
||||||
|
_s = start;
|
||||||
|
_d = end - start;
|
||||||
|
_length = _d.length();
|
||||||
|
_d /= _length;
|
||||||
|
}
|
||||||
|
|
||||||
|
// bool intersect(const Vec3& v1,const Vec3& v2,const Vec3& v3,float& r)
|
||||||
|
inline void operator () (const osg::Vec3& v1,const osg::Vec3& v2,const osg::Vec3& v3, bool treatVertexDataAsTemporary)
|
||||||
|
{
|
||||||
|
++_index;
|
||||||
|
|
||||||
|
if (v1==v2 || v2==v3 || v1==v3) return;
|
||||||
|
|
||||||
|
osg::Vec3 v12 = v2-v1;
|
||||||
|
osg::Vec3 n12 = v12^_d;
|
||||||
|
float ds12 = (_s-v1)*n12;
|
||||||
|
float d312 = (v3-v1)*n12;
|
||||||
|
if (d312>=0.0f)
|
||||||
|
{
|
||||||
|
if (ds12<0.0f) return;
|
||||||
|
if (ds12>d312) return;
|
||||||
|
}
|
||||||
|
else // d312 < 0
|
||||||
|
{
|
||||||
|
if (ds12>0.0f) return;
|
||||||
|
if (ds12<d312) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Vec3 v23 = v3-v2;
|
||||||
|
osg::Vec3 n23 = v23^_d;
|
||||||
|
float ds23 = (_s-v2)*n23;
|
||||||
|
float d123 = (v1-v2)*n23;
|
||||||
|
if (d123>=0.0f)
|
||||||
|
{
|
||||||
|
if (ds23<0.0f) return;
|
||||||
|
if (ds23>d123) return;
|
||||||
|
}
|
||||||
|
else // d123 < 0
|
||||||
|
{
|
||||||
|
if (ds23>0.0f) return;
|
||||||
|
if (ds23<d123) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Vec3 v31 = v1-v3;
|
||||||
|
osg::Vec3 n31 = v31^_d;
|
||||||
|
float ds31 = (_s-v3)*n31;
|
||||||
|
float d231 = (v2-v3)*n31;
|
||||||
|
if (d231>=0.0f)
|
||||||
|
{
|
||||||
|
if (ds31<0.0f) return;
|
||||||
|
if (ds31>d231) return;
|
||||||
|
}
|
||||||
|
else // d231 < 0
|
||||||
|
{
|
||||||
|
if (ds31>0.0f) return;
|
||||||
|
if (ds31<d231) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float r3;
|
||||||
|
if (ds12==0.0f) r3=0.0f;
|
||||||
|
else if (d312!=0.0f) r3 = ds12/d312;
|
||||||
|
else return; // the triangle and the line must be parallel intersection.
|
||||||
|
|
||||||
|
float r1;
|
||||||
|
if (ds23==0.0f) r1=0.0f;
|
||||||
|
else if (d123!=0.0f) r1 = ds23/d123;
|
||||||
|
else return; // the triangle and the line must be parallel intersection.
|
||||||
|
|
||||||
|
float r2;
|
||||||
|
if (ds31==0.0f) r2=0.0f;
|
||||||
|
else if (d231!=0.0f) r2 = ds31/d231;
|
||||||
|
else return; // the triangle and the line must be parallel intersection.
|
||||||
|
|
||||||
|
float total_r = (r1+r2+r3);
|
||||||
|
if (total_r!=1.0f)
|
||||||
|
{
|
||||||
|
if (total_r==0.0f) return; // the triangle and the line must be parallel intersection.
|
||||||
|
float inv_total_r = 1.0f/total_r;
|
||||||
|
r1 *= inv_total_r;
|
||||||
|
r2 *= inv_total_r;
|
||||||
|
r3 *= inv_total_r;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Vec3 in = v1*r1+v2*r2+v3*r3;
|
||||||
|
if (!in.valid())
|
||||||
|
{
|
||||||
|
osg::notify(osg::WARN)<<"Warning:: Picked up error in TriangleIntersect"<<std::endl;
|
||||||
|
osg::notify(osg::WARN)<<" ("<<v1<<",\t"<<v2<<",\t"<<v3<<")"<<std::endl;
|
||||||
|
osg::notify(osg::WARN)<<" ("<<r1<<",\t"<<r2<<",\t"<<r3<<")"<<std::endl;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
float d = (in-_s)*_d;
|
||||||
|
|
||||||
|
if (d<0.0f) return;
|
||||||
|
if (d>_length) return;
|
||||||
|
|
||||||
|
osg::Vec3 normal = v12^v23;
|
||||||
|
normal.normalize();
|
||||||
|
|
||||||
|
float r = d/_length;
|
||||||
|
|
||||||
|
|
||||||
|
if (treatVertexDataAsTemporary)
|
||||||
|
{
|
||||||
|
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,0,r2,0,r3,0)));
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_intersections.insert(std::pair<const float,TriangleIntersection>(r,TriangleIntersection(_index-1,normal,r1,&v1,r2,&v2,r3,&v3)));
|
||||||
|
}
|
||||||
|
_hit = true;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// LineSegmentIntersector
|
||||||
|
//
|
||||||
|
|
||||||
|
LineSegmentIntersector::LineSegmentIntersector(const osg::Vec3d& start, const osg::Vec3d& end):
|
||||||
|
_parent(0),
|
||||||
|
_start(start),
|
||||||
|
_end(end)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, const osg::Vec3d& start, const osg::Vec3d& end):
|
||||||
|
Intersector(cf),
|
||||||
|
_parent(0),
|
||||||
|
_start(start),
|
||||||
|
_end(end)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
LineSegmentIntersector::LineSegmentIntersector(CoordinateFrame cf, double x, double y):
|
||||||
|
Intersector(cf),
|
||||||
|
_parent(0)
|
||||||
|
{
|
||||||
|
switch(cf)
|
||||||
|
{
|
||||||
|
case WINDOW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
|
||||||
|
case PROJECTION : _start.set(x,y,1.0); _end.set(x,y,-1.0); break;
|
||||||
|
case VIEW : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
|
||||||
|
case MODEL : _start.set(x,y,0.0); _end.set(x,y,1.0); break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersector* LineSegmentIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
||||||
|
{
|
||||||
|
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
|
||||||
|
{
|
||||||
|
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start, _end);
|
||||||
|
lsi->_parent = this;
|
||||||
|
return lsi.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
|
||||||
|
// that geometry in the scene graph will always be in.
|
||||||
|
osg::Matrix matrix;
|
||||||
|
switch (_coordinateFrame)
|
||||||
|
{
|
||||||
|
case(WINDOW):
|
||||||
|
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
|
||||||
|
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(PROJECTION):
|
||||||
|
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(VIEW):
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(MODEL):
|
||||||
|
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Matrix inverse;
|
||||||
|
inverse.invert(matrix);
|
||||||
|
|
||||||
|
osg::ref_ptr<LineSegmentIntersector> lsi = new LineSegmentIntersector(_start * inverse, _end * inverse);
|
||||||
|
lsi->_parent = this;
|
||||||
|
return lsi.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LineSegmentIntersector::enter(const osg::Node& node)
|
||||||
|
{
|
||||||
|
return !node.isCullingActive() || intersects( node.getBound() );
|
||||||
|
}
|
||||||
|
|
||||||
|
void LineSegmentIntersector::leave()
|
||||||
|
{
|
||||||
|
// do nothing
|
||||||
|
}
|
||||||
|
|
||||||
|
void LineSegmentIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
||||||
|
{
|
||||||
|
osg::Vec3d s(_start), e(_end);
|
||||||
|
if ( !intersectAndClip( s, e, drawable->getBound() ) ) return;
|
||||||
|
|
||||||
|
// reset the clipped range as it can be too close in on the BB, and cause missing due precission issues.
|
||||||
|
s = _start;
|
||||||
|
e = _end;
|
||||||
|
|
||||||
|
osg::TriangleFunctor<TriangleIntersector> ti;
|
||||||
|
ti.set(s,e);
|
||||||
|
drawable->accept(ti);
|
||||||
|
if (ti._hit)
|
||||||
|
{
|
||||||
|
osg::Geometry* geometry = drawable->asGeometry();
|
||||||
|
|
||||||
|
for(TriangleIntersector::TriangleIntersections::iterator thitr = ti._intersections.begin();
|
||||||
|
thitr != ti._intersections.end();
|
||||||
|
++thitr)
|
||||||
|
{
|
||||||
|
|
||||||
|
// get ratio in s,e range
|
||||||
|
float ratio = thitr->first;
|
||||||
|
|
||||||
|
// remap ratio into _start, _end range
|
||||||
|
ratio = ((s-_start).length() + ratio * (e-s).length() )/(_end-_start).length();
|
||||||
|
|
||||||
|
TriangleIntersection& triHit = thitr->second;
|
||||||
|
|
||||||
|
Intersection hit;
|
||||||
|
hit.ratio = ratio;
|
||||||
|
hit.matrix = iv.getModelMatrix();
|
||||||
|
hit.nodePath = iv.getNodePath();
|
||||||
|
hit.drawable = drawable;
|
||||||
|
hit.primitiveIndex = triHit._index;
|
||||||
|
|
||||||
|
hit.localIntersectionPoint = s*(1.0f-ratio) + e*ratio;
|
||||||
|
hit.localIntersectionNormal = triHit._normal;
|
||||||
|
|
||||||
|
if (geometry)
|
||||||
|
{
|
||||||
|
osg::Vec3Array* vertices = dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray());
|
||||||
|
if (vertices)
|
||||||
|
{
|
||||||
|
osg::Vec3* first = &(vertices->front());
|
||||||
|
if (triHit._v1) hit.indexList.push_back(triHit._v1-first);
|
||||||
|
if (triHit._v2) hit.indexList.push_back(triHit._v2-first);
|
||||||
|
if (triHit._v3) hit.indexList.push_back(triHit._v3-first);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
insertIntersection(hit);
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void LineSegmentIntersector::reset()
|
||||||
|
{
|
||||||
|
Intersector::reset();
|
||||||
|
|
||||||
|
_intersections.clear();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LineSegmentIntersector::intersects(const osg::BoundingSphere& bs)
|
||||||
|
{
|
||||||
|
// if bs not valid then return true based on the assumption that an invalid sphere is yet to be defined.
|
||||||
|
if (!bs.valid()) return true;
|
||||||
|
|
||||||
|
osg::Vec3d sm = _start - bs._center;
|
||||||
|
double c = sm.length2()-bs._radius*bs._radius;
|
||||||
|
if (c<0.0) return true;
|
||||||
|
|
||||||
|
osg::Vec3d se = _end-_start;
|
||||||
|
double a = se.length2();
|
||||||
|
double b = (sm*se)*2.0;
|
||||||
|
double d = b*b-4.0*a*c;
|
||||||
|
|
||||||
|
if (d<0.0) return false;
|
||||||
|
|
||||||
|
d = sqrt(d);
|
||||||
|
|
||||||
|
double div = 1.0/(2.0*a);
|
||||||
|
|
||||||
|
double r1 = (-b-d)*div;
|
||||||
|
double r2 = (-b+d)*div;
|
||||||
|
|
||||||
|
if (r1<=0.0 && r2<=0.0) return false;
|
||||||
|
|
||||||
|
if (r1>=1.0 && r2>=1.0) return false;
|
||||||
|
|
||||||
|
// passed all the rejection tests so line must intersect bounding sphere, return true.
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
bool LineSegmentIntersector::intersectAndClip(osg::Vec3d& s, osg::Vec3d& e,const osg::BoundingBox& bb)
|
||||||
|
{
|
||||||
|
// compate s and e against the xMin to xMax range of bb.
|
||||||
|
if (s.x()<=e.x())
|
||||||
|
{
|
||||||
|
|
||||||
|
// trivial reject of segment wholely outside.
|
||||||
|
if (e.x()<bb.xMin()) return false;
|
||||||
|
if (s.x()>bb.xMax()) return false;
|
||||||
|
|
||||||
|
if (s.x()<bb.xMin())
|
||||||
|
{
|
||||||
|
// clip s to xMin.
|
||||||
|
s = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.x()>bb.xMax())
|
||||||
|
{
|
||||||
|
// clip e to xMax.
|
||||||
|
e = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (s.x()<bb.xMin()) return false;
|
||||||
|
if (e.x()>bb.xMax()) return false;
|
||||||
|
|
||||||
|
if (e.x()<bb.xMin())
|
||||||
|
{
|
||||||
|
// clip s to xMin.
|
||||||
|
e = s+(e-s)*(bb.xMin()-s.x())/(e.x()-s.x());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s.x()>bb.xMax())
|
||||||
|
{
|
||||||
|
// clip e to xMax.
|
||||||
|
s = s+(e-s)*(bb.xMax()-s.x())/(e.x()-s.x());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// compate s and e against the yMin to yMax range of bb.
|
||||||
|
if (s.y()<=e.y())
|
||||||
|
{
|
||||||
|
|
||||||
|
// trivial reject of segment wholely outside.
|
||||||
|
if (e.y()<bb.yMin()) return false;
|
||||||
|
if (s.y()>bb.yMax()) return false;
|
||||||
|
|
||||||
|
if (s.y()<bb.yMin())
|
||||||
|
{
|
||||||
|
// clip s to yMin.
|
||||||
|
s = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.y()>bb.yMax())
|
||||||
|
{
|
||||||
|
// clip e to yMax.
|
||||||
|
e = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (s.y()<bb.yMin()) return false;
|
||||||
|
if (e.y()>bb.yMax()) return false;
|
||||||
|
|
||||||
|
if (e.y()<bb.yMin())
|
||||||
|
{
|
||||||
|
// clip s to yMin.
|
||||||
|
e = s+(e-s)*(bb.yMin()-s.y())/(e.y()-s.y());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s.y()>bb.yMax())
|
||||||
|
{
|
||||||
|
// clip e to yMax.
|
||||||
|
s = s+(e-s)*(bb.yMax()-s.y())/(e.y()-s.y());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// compate s and e against the zMin to zMax range of bb.
|
||||||
|
if (s.z()<=e.z())
|
||||||
|
{
|
||||||
|
|
||||||
|
// trivial reject of segment wholely outside.
|
||||||
|
if (e.z()<bb.zMin()) return false;
|
||||||
|
if (s.z()>bb.zMax()) return false;
|
||||||
|
|
||||||
|
if (s.z()<bb.zMin())
|
||||||
|
{
|
||||||
|
// clip s to zMin.
|
||||||
|
s = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (e.z()>bb.zMax())
|
||||||
|
{
|
||||||
|
// clip e to zMax.
|
||||||
|
e = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (s.z()<bb.zMin()) return false;
|
||||||
|
if (e.z()>bb.zMax()) return false;
|
||||||
|
|
||||||
|
if (e.z()<bb.zMin())
|
||||||
|
{
|
||||||
|
// clip s to zMin.
|
||||||
|
e = s+(e-s)*(bb.zMin()-s.z())/(e.z()-s.z());
|
||||||
|
}
|
||||||
|
|
||||||
|
if (s.z()>bb.zMax())
|
||||||
|
{
|
||||||
|
// clip e to zMax.
|
||||||
|
s = s+(e-s)*(bb.zMax()-s.z())/(e.z()-s.z());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// osg::notify(osg::NOTICE)<<"clampped segment "<<s<<" "<<e<<std::endl;
|
||||||
|
|
||||||
|
// if (s==e) return false;
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
124
src/osgUtil/PlaneIntersector.cpp
Normal file
124
src/osgUtil/PlaneIntersector.cpp
Normal file
@ -0,0 +1,124 @@
|
|||||||
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
|
*
|
||||||
|
* This library is open source and may be redistributed and/or modified under
|
||||||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
|
* (at your option) any later version. The full license is in LICENSE file
|
||||||
|
* included with this distribution, and on the openscenegraph.org website.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* OpenSceneGraph Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include <osgUtil/PlaneIntersector>
|
||||||
|
|
||||||
|
#include <osg/Geometry>
|
||||||
|
#include <osg/Notify>
|
||||||
|
#include <osg/io_utils>
|
||||||
|
#include <osg/TriangleFunctor>
|
||||||
|
|
||||||
|
using namespace osgUtil;
|
||||||
|
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PlaneIntersector
|
||||||
|
//
|
||||||
|
PlaneIntersector::PlaneIntersector(const osg::Plane& plane, const osg::Polytope& boundingPolytope):
|
||||||
|
_parent(0),
|
||||||
|
_plane(plane),
|
||||||
|
_polytope(boundingPolytope)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PlaneIntersector::PlaneIntersector(CoordinateFrame cf, const osg::Plane& plane, const osg::Polytope& boundingPolytope):
|
||||||
|
Intersector(cf),
|
||||||
|
_parent(0),
|
||||||
|
_plane(plane),
|
||||||
|
_polytope(boundingPolytope)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersector* PlaneIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
||||||
|
{
|
||||||
|
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
|
||||||
|
{
|
||||||
|
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(_plane, _polytope);
|
||||||
|
pi->_parent = this;
|
||||||
|
return pi.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
|
||||||
|
// that geometry in the scene graph will always be in.
|
||||||
|
osg::Matrix matrix;
|
||||||
|
switch (_coordinateFrame)
|
||||||
|
{
|
||||||
|
case(WINDOW):
|
||||||
|
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
|
||||||
|
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(PROJECTION):
|
||||||
|
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(VIEW):
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(MODEL):
|
||||||
|
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Plane plane = _plane;
|
||||||
|
plane.transformProvidingInverse(matrix);
|
||||||
|
|
||||||
|
osg::Polytope transformedPolytope;
|
||||||
|
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
|
||||||
|
|
||||||
|
osg::ref_ptr<PlaneIntersector> pi = new PlaneIntersector(plane, transformedPolytope);
|
||||||
|
pi->_parent = this;
|
||||||
|
return pi.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PlaneIntersector::enter(const osg::Node& node)
|
||||||
|
{
|
||||||
|
return !node.isCullingActive() ||
|
||||||
|
( _plane.intersect(node.getBound())==0 && _polytope.contains(node.getBound()) );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PlaneIntersector::leave()
|
||||||
|
{
|
||||||
|
// do nothing.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
||||||
|
{
|
||||||
|
osg::notify(osg::NOTICE)<<"PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
|
||||||
|
|
||||||
|
if ( !_plane.intersect( drawable->getBound() ) ) return;
|
||||||
|
if ( !_polytope.contains( drawable->getBound() ) ) return;
|
||||||
|
|
||||||
|
osg::notify(osg::NOTICE)<<"Succed PlaneIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)"<<std::endl;
|
||||||
|
|
||||||
|
Intersection hit;
|
||||||
|
hit.nodePath = iv.getNodePath();
|
||||||
|
hit.drawable = drawable;
|
||||||
|
|
||||||
|
insertIntersection(hit);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PlaneIntersector::reset()
|
||||||
|
{
|
||||||
|
Intersector::reset();
|
||||||
|
|
||||||
|
_intersections.clear();
|
||||||
|
}
|
140
src/osgUtil/PolytopeIntersector.cpp
Normal file
140
src/osgUtil/PolytopeIntersector.cpp
Normal file
@ -0,0 +1,140 @@
|
|||||||
|
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
|
||||||
|
*
|
||||||
|
* This library is open source and may be redistributed and/or modified under
|
||||||
|
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
|
||||||
|
* (at your option) any later version. The full license is in LICENSE file
|
||||||
|
* included with this distribution, and on the openscenegraph.org website.
|
||||||
|
*
|
||||||
|
* This library is distributed in the hope that it will be useful,
|
||||||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
* OpenSceneGraph Public License for more details.
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
#include <osgUtil/PolytopeIntersector>
|
||||||
|
|
||||||
|
#include <osg/Geometry>
|
||||||
|
#include <osg/Notify>
|
||||||
|
#include <osg/io_utils>
|
||||||
|
#include <osg/TriangleFunctor>
|
||||||
|
|
||||||
|
using namespace osgUtil;
|
||||||
|
|
||||||
|
|
||||||
|
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
|
||||||
|
//
|
||||||
|
// PolytopeIntersector
|
||||||
|
//
|
||||||
|
PolytopeIntersector::PolytopeIntersector(const osg::Polytope& polytope):
|
||||||
|
_parent(0),
|
||||||
|
_polytope(polytope)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, const osg::Polytope& polytope):
|
||||||
|
Intersector(cf),
|
||||||
|
_parent(0),
|
||||||
|
_polytope(polytope)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
PolytopeIntersector::PolytopeIntersector(CoordinateFrame cf, double xMin, double yMin, double xMax, double yMax):
|
||||||
|
Intersector(cf),
|
||||||
|
_parent(0)
|
||||||
|
{
|
||||||
|
double zNear = 0.0;
|
||||||
|
switch(cf)
|
||||||
|
{
|
||||||
|
case WINDOW : zNear = 0.0; break;
|
||||||
|
case PROJECTION : zNear = 1.0; break;
|
||||||
|
case VIEW : zNear = 0.0; break;
|
||||||
|
case MODEL : zNear = 0.0; break;
|
||||||
|
}
|
||||||
|
|
||||||
|
_polytope.add(osg::Plane(1.0, 0.0, 0.0, -xMin));
|
||||||
|
_polytope.add(osg::Plane(-1.0,0.0 ,0.0, xMax));
|
||||||
|
_polytope.add(osg::Plane(0.0, 1.0, 0.0,-yMin));
|
||||||
|
_polytope.add(osg::Plane(0.0,-1.0,0.0, yMax));
|
||||||
|
_polytope.add(osg::Plane(0.0,0.0,1.0, zNear));
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersector* PolytopeIntersector::clone(osgUtil::IntersectionVisitor& iv)
|
||||||
|
{
|
||||||
|
if (_coordinateFrame==MODEL && iv.getModelMatrix()==0)
|
||||||
|
{
|
||||||
|
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(_polytope);
|
||||||
|
pi->_parent = this;
|
||||||
|
return pi.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
// compute the matrix that takes this Intersector from its CoordinateFrame into the local MODEL coordinate frame
|
||||||
|
// that geometry in the scene graph will always be in.
|
||||||
|
osg::Matrix matrix;
|
||||||
|
switch (_coordinateFrame)
|
||||||
|
{
|
||||||
|
case(WINDOW):
|
||||||
|
if (iv.getWindowMatrix()) matrix.preMult( *iv.getWindowMatrix() );
|
||||||
|
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(PROJECTION):
|
||||||
|
if (iv.getProjectionMatrix()) matrix.preMult( *iv.getProjectionMatrix() );
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(VIEW):
|
||||||
|
if (iv.getViewMatrix()) matrix.preMult( *iv.getViewMatrix() );
|
||||||
|
if (iv.getModelMatrix()) matrix.preMult( *iv.getModelMatrix() );
|
||||||
|
break;
|
||||||
|
case(MODEL):
|
||||||
|
if (iv.getModelMatrix()) matrix = *iv.getModelMatrix();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
osg::Polytope transformedPolytope;
|
||||||
|
transformedPolytope.setAndTransformProvidingInverse(_polytope, matrix);
|
||||||
|
|
||||||
|
osg::ref_ptr<PolytopeIntersector> pi = new PolytopeIntersector(transformedPolytope);
|
||||||
|
pi->_parent = this;
|
||||||
|
return pi.release();
|
||||||
|
}
|
||||||
|
|
||||||
|
bool PolytopeIntersector::enter(const osg::Node& node)
|
||||||
|
{
|
||||||
|
return !node.isCullingActive() || _polytope.contains( node.getBound() );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PolytopeIntersector::leave()
|
||||||
|
{
|
||||||
|
// do nothing.
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PolytopeIntersector::intersect(osgUtil::IntersectionVisitor& iv, osg::Drawable* drawable)
|
||||||
|
{
|
||||||
|
if ( !_polytope.contains( drawable->getBound() ) ) return;
|
||||||
|
|
||||||
|
osg::Geometry* geometry = drawable->asGeometry();
|
||||||
|
osg::Vec3Array* vertices = geometry ? dynamic_cast<osg::Vec3Array*>(geometry->getVertexArray()) : 0;
|
||||||
|
if (vertices)
|
||||||
|
{
|
||||||
|
if (!_polytope.contains(*vertices)) return;
|
||||||
|
}
|
||||||
|
|
||||||
|
Intersection hit;
|
||||||
|
hit.nodePath = iv.getNodePath();
|
||||||
|
hit.drawable = drawable;
|
||||||
|
|
||||||
|
insertIntersection(hit);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void PolytopeIntersector::reset()
|
||||||
|
{
|
||||||
|
Intersector::reset();
|
||||||
|
|
||||||
|
_intersections.clear();
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user