Introduce GraphicsOperation subclass from osg::Operation, and osgUtil::GLObjectOperation
for compiling subgraphs.
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65156475f6
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@ -18,6 +18,9 @@
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namespace osg {
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class GraphicsContext;
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/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/
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class OSG_EXPORT GraphicsThread : public osg::OperationThread
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{
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public:
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@ -28,17 +31,30 @@ class OSG_EXPORT GraphicsThread : public osg::OperationThread
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virtual void run();
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};
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struct OSG_EXPORT GraphicsOperation : public Operation
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{
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GraphicsOperation(const std::string& name, bool keep):
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Operation(name,keep) {}
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/** Override the standard Operation opertator and dynamic cast object to a GraphicsContext,
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* on success call operation()(GraphicsContext*).*/
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virtual void operator () (Object* object);
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virtual void operator () (GraphicsContext* context) = 0;
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};
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/** SwapBufferOperation calls swap buffers on the GraphicsContext.*/
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struct OSG_EXPORT SwapBuffersOperation : public Operation
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struct OSG_EXPORT SwapBuffersOperation : public GraphicsOperation
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{
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SwapBuffersOperation():
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Operation("SwapBuffers",true) {}
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GraphicsOperation("SwapBuffers",true) {}
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virtual void operator () (Object* context);
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virtual void operator () (GraphicsContext* context);
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};
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/** BarrierOperation allows one to syncronize multiple GraphicsThreads with each other.*/
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struct OSG_EXPORT BarrierOperation : public Operation, public OpenThreads::Barrier
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struct OSG_EXPORT BarrierOperation : public GraphicsOperation, public OpenThreads::Barrier
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{
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enum PreBlockOp
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{
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@ -48,36 +64,36 @@ struct OSG_EXPORT BarrierOperation : public Operation, public OpenThreads::Barri
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};
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BarrierOperation(int numThreads, PreBlockOp op=NO_OPERATION):
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Operation("Barrier", true),
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GraphicsOperation("Barrier", true),
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OpenThreads::Barrier(numThreads),
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_preBlockOp(op) {}
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virtual void release();
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virtual void operator () (Object* context);
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virtual void operator () (GraphicsContext* context);
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PreBlockOp _preBlockOp;
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};
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/** ReleaseContext_Block_MakeCurrentOperation releases the context for another thread to aquire,
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* then blocks waiting for context to be released, once the block is release the context is re-aqquired.*/
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public Operation, public RefBlock
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struct OSG_EXPORT ReleaseContext_Block_MakeCurrentOperation : public GraphicsOperation, public RefBlock
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{
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ReleaseContext_Block_MakeCurrentOperation():
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Operation("ReleaseContext_Block_MakeCurrent", false) {}
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GraphicsOperation("ReleaseContext_Block_MakeCurrent", false) {}
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virtual void release();
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virtual void operator () (Object* context);
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virtual void operator () (GraphicsContext* context);
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};
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struct OSG_EXPORT BlockAndFlushOperation : public Operation, public OpenThreads::Block
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struct OSG_EXPORT BlockAndFlushOperation : public GraphicsOperation, public OpenThreads::Block
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{
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BlockAndFlushOperation();
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virtual void release();
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virtual void operator () (Object*);
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virtual void operator () (GraphicsContext*);
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};
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}
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@ -130,7 +130,7 @@ class OSG_EXPORT OperationQueue : public Referenced
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OperationThreads _operationThreads;
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};
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/** GraphicsThread is a helper class for running OpenGL GraphicsOperation within a single thread assigned to a specific GraphicsContext.*/
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/** OperationThread is a helper class for running Operation within a single thread.*/
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class OSG_EXPORT OperationThread : public Referenced, public OpenThreads::Thread
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{
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public:
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@ -373,11 +373,11 @@ class OSGDB_EXPORT DatabasePager : public osg::NodeVisitor::DatabaseRequestHandl
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double _minimumTimeAvailableForGLCompileAndDeletePerFrame;
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unsigned int _maximumNumOfObjectsToCompilePerFrame;
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struct CompileOperation : public osg::Operation
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struct CompileOperation : public osg::GraphicsOperation
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{
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CompileOperation(DatabasePager* databasePager);
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virtual void operator () (osg::Object* object);
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virtual void operator () (osg::GraphicsContext* context);
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osg::observer_ptr<DatabasePager> _databasePager;
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};
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@ -113,6 +113,20 @@ class OSGUTIL_EXPORT GLObjectsVisitor : public osg::NodeVisitor
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};
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class GLObjectsOperation : public osg::GraphicsOperation
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{
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public:
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GLObjectsOperation(osg::Node* subgraph, GLObjectsVisitor::Mode mode = GLObjectsVisitor::COMPILE_DISPLAY_LISTS|GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|GLObjectsVisitor::CHECK_BLACK_LISTED_MODES);
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virtual void operator () (osg::GraphicsContext* context);
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protected:
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osg::ref_ptr<osg::Node> _subgraph;
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GLObjectsVisitor::Mode _mode;
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};
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}
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#endif
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@ -41,35 +41,16 @@ void GraphicsThread::run()
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}
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struct BlockOperation : public Operation, public Block
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void GraphicsOperation::operator () (Object* object)
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{
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BlockOperation():
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Operation("Block",false)
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{
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reset();
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}
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virtual void release()
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{
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Block::release();
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}
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virtual void operator () (Object*)
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{
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glFlush();
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Block::release();
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}
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};
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osg::GraphicsContext* context = dynamic_cast<osg::GraphicsContext*>(object);
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if (context) operator() (context);
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}
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void SwapBuffersOperation::operator () (Object* object)
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void SwapBuffersOperation::operator () (GraphicsContext* context)
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{
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GraphicsContext* context = dynamic_cast<GraphicsContext*>(object);
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if (context)
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{
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context->swapBuffersImplementation();
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context->clear();
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}
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context->swapBuffersImplementation();
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context->clear();
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}
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void BarrierOperation::release()
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@ -77,7 +58,7 @@ void BarrierOperation::release()
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Barrier::release();
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}
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void BarrierOperation::operator () (Object*)
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void BarrierOperation::operator () (GraphicsContext*)
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{
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if (_preBlockOp==GL_FLUSH) glFlush();
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if (_preBlockOp==GL_FINISH) glFinish();
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@ -91,11 +72,8 @@ void ReleaseContext_Block_MakeCurrentOperation::release()
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}
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void ReleaseContext_Block_MakeCurrentOperation::operator () (Object* object)
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void ReleaseContext_Block_MakeCurrentOperation::operator () (GraphicsContext* context)
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{
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GraphicsContext* context = dynamic_cast<GraphicsContext*>(object);
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if (!context) return;
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// release the graphics context.
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context->releaseContext();
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@ -111,7 +89,7 @@ void ReleaseContext_Block_MakeCurrentOperation::operator () (Object* object)
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BlockAndFlushOperation::BlockAndFlushOperation():
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Operation("Block",false)
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GraphicsOperation("Block",false)
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{
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reset();
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}
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@ -121,7 +99,7 @@ void BlockAndFlushOperation::release()
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Block::release();
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}
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void BlockAndFlushOperation::operator () (Object*)
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void BlockAndFlushOperation::operator () (GraphicsContext*)
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{
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glFlush();
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Block::release();
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@ -903,17 +903,15 @@ bool DatabasePager::getCompileGLObjectsForContextID(unsigned int contextID)
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DatabasePager::CompileOperation::CompileOperation(osgDB::DatabasePager* databasePager):
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osg::Operation("DatabasePager::CompileOperation",false),
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osg::GraphicsOperation("DatabasePager::CompileOperation",false),
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_databasePager(databasePager)
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{
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}
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void DatabasePager::CompileOperation::operator () (osg::Object* object)
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void DatabasePager::CompileOperation::operator () (osg::GraphicsContext* context)
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{
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osg::GraphicsContext* context = dynamic_cast<osg::GraphicsContext*>(object);
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if (!context) return;
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// osg::notify(osg::NOTICE)<<"Background thread compiling"<<std::endl;
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if (_databasePager.valid()) _databasePager->compileAllGLObjects(*(context->getState()));
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}
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@ -138,3 +138,19 @@ void GLObjectsVisitor::apply(osg::StateSet& stateset)
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stateset.checkValidityOfAssociatedModes(*_renderInfo.getState());
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}
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}
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GLObjectsOperation::GLObjectsOperation(osg::Node* subgraph, GLObjectsVisitor::Mode mode):
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osg::GraphicsOperation("GLObjectOperation",false),
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_subgraph(subgraph),
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_mode(mode)
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{
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}
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void GLObjectsOperation::operator () (osg::GraphicsContext* context)
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{
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GLObjectsVisitor glObjectsVisitor(_mode);
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glObjectsVisitor.setState(context->getState());
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_subgraph->accept(glObjectsVisitor);
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}
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@ -10,6 +10,7 @@
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osg/GraphicsContext>
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#include <osg/GraphicsThread>
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#include <osg/Object>
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@ -30,7 +31,7 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BarrierOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_BaseType(OpenThreads::Barrier);
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I_ConstructorWithDefaults2(IN, int, numThreads, , IN, osg::BarrierOperation::PreBlockOp, op, osg::BarrierOperation::NO_OPERATION,
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____BarrierOperation__int__PreBlockOp,
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@ -46,7 +47,7 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_BaseType(OpenThreads::Block);
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I_Constructor0(____BlockAndFlushOperation,
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"",
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@ -58,6 +59,15 @@ BEGIN_OBJECT_REFLECTOR(osg::BlockAndFlushOperation)
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"");
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END_REFLECTOR
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osg::GraphicsOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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I_Constructor2(IN, const std::string &, name, IN, bool, keep,
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____GraphicsOperation__C5_std_string_R1__bool,
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::GraphicsThread)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::OperationThread);
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@ -73,7 +83,7 @@ END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_BaseType(osg::RefBlock);
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I_Constructor0(____ReleaseContext_Block_MakeCurrentOperation,
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"",
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@ -81,13 +91,13 @@ BEGIN_OBJECT_REFLECTOR(osg::ReleaseContext_Block_MakeCurrentOperation)
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I_Method0(void, release,
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Properties::VIRTUAL,
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__void__release,
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"if this operation is a barrier then release it. ",
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"",
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"");
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END_REFLECTOR
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BEGIN_OBJECT_REFLECTOR(osg::SwapBuffersOperation)
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I_DeclaringFile("osg/GraphicsThread");
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I_BaseType(osg::Operation);
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I_BaseType(osg::GraphicsOperation);
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I_Constructor0(____SwapBuffersOperation,
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"",
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"");
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@ -12,6 +12,7 @@
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#include <osg/Drawable>
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#include <osg/Geode>
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#include <osg/GraphicsContext>
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#include <osg/Node>
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#include <osg/RenderInfo>
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#include <osg/State>
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@ -26,6 +27,15 @@
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#undef OUT
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#endif
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BEGIN_OBJECT_REFLECTOR(osgUtil::GLObjectsOperation)
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I_DeclaringFile("osgUtil/GLObjectsVisitor");
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I_BaseType(osg::GraphicsOperation);
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I_ConstructorWithDefaults2(IN, osg::Node *, subgraph, , IN, osgUtil::GLObjectsVisitor::Mode, mode, osgUtil::GLObjectsVisitor::COMPILE_DISPLAY_LISTS|osgUtil::GLObjectsVisitor::COMPILE_STATE_ATTRIBUTES|osgUtil::GLObjectsVisitor::CHECK_BLACK_LISTED_MODES,
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____GLObjectsOperation__osg_Node_P1__GLObjectsVisitor_Mode,
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"",
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"");
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END_REFLECTOR
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TYPE_NAME_ALIAS(unsigned int, osgUtil::GLObjectsVisitor::Mode)
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BEGIN_ENUM_REFLECTOR(osgUtil::GLObjectsVisitor::ModeValues)
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