Added default implementations of new SceneGraphBuilder class

This commit is contained in:
Robert Osfield 2008-03-11 13:29:12 +00:00
parent b2ead391b3
commit a26bdd9446
3 changed files with 263 additions and 0 deletions

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@ -0,0 +1,96 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#ifndef OSGUTIL_SCENEGRAPHBUILDER
#define OSGUTIL_SCENEGRAPHBUILDER 1
#include <osg/NodeVisitor>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osgUtil/Export>
namespace osgUtil {
/** A simplifier for reducing the number of traingles in osg::Geometry.
*/
class OSGUTIL_EXPORT SceneGraphBuilder
{
public:
SceneGraphBuilder();
void glPushMatrix();
void glPopMatrix();
void glLoadIdentity();
void glLoadMatrixd(const GLdouble* m);
void glMultMatrixd(const GLdouble* m);
void glTranslated(GLdouble x, GLdouble y, GLdouble z);
void glScaled(GLdouble x, GLdouble y, GLdouble z);
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
void glBlendFunc(GLenum srcFactor, GLenum dstFactor);
void glCullFace(GLenum mode);
void glDepthFunc(GLenum mode);
void glFrontFace(GLenum mode);
void glLineStipple(GLint factor, GLushort pattern);
void glLineWidth(GLfloat lineWidth);
void glPointSize(GLfloat pointSize);
void glPolygonMode(GLenum face, GLenum mode);
void glPolygonOffset(GLfloat factor, GLfloat units);
void glPolygonStipple(GLubyte* mask);
void glShadeModel(GLenum mode);
void glEnable(GLenum mode);
void glDisable(GLenum mode);
void glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void glVertex3f(GLfloat x, GLfloat y, GLfloat z);
void glNormal3f(GLfloat x, GLfloat y, GLfloat z);
void glTexCoord1f(GLfloat x);
void glTexCoord2f(GLfloat x, GLfloat y);
void glTexCoord3f(GLfloat x, GLfloat y, GLfloat z);
void glTexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glBegin(GLenum mode);
void glEnd();
osg::Node* getScene();
osg::Node* takeScene();
protected:
typedef std::vector<osg::Matrixd> Matrices;
void newGeometry();
Matrices _matrixStack;
osg::ref_ptr<osg::StateSet> _stateSet;
osg::Vec3f _normal;
osg::Vec4f _color;
osg::Vec4f _texCoord;
osg::ref_ptr<osg::Geometry> _currentGeometry;
osg::ref_ptr<osg::Geode> _currentGeode;
osg::ref_ptr<osg::MatrixTransform> _currentTransform;
osg::ref_ptr<osg::Group> _group;
};
}
#endif

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@ -34,6 +34,7 @@ SET(LIB_PUBLIC_HEADERS
${HEADER_PATH}/RenderStage
${HEADER_PATH}/ReversePrimitiveFunctor
${HEADER_PATH}/SceneView
${HEADER_PATH}/SceneGraphBuilder
${HEADER_PATH}/Simplifier
${HEADER_PATH}/SmoothingVisitor
${HEADER_PATH}/StateGraph
@ -73,6 +74,7 @@ ADD_LIBRARY(${LIB_NAME}
SceneView.cpp
Simplifier.cpp
SmoothingVisitor.cpp
SceneGraphBuilder.cpp
StateGraph.cpp
Statistics.cpp
TangentSpaceGenerator.cpp

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@ -0,0 +1,165 @@
/* -*-c++-*- OpenSceneGraph - Copyright (C) 1998-2006 Robert Osfield
*
* This library is open source and may be redistributed and/or modified under
* the terms of the OpenSceneGraph Public License (OSGPL) version 0.0 or
* (at your option) any later version. The full license is in LICENSE file
* included with this distribution, and on the openscenegraph.org website.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* OpenSceneGraph Public License for more details.
*/
#include <osgUtil/SceneGraphBuilder>
#include <osg/Timer>
#include <osg/GLExtensions>
#include <osg/GLObjects>
#include <osg/Notify>
#include <osg/Texture>
#include <osg/AlphaFunc>
#include <osg/TexEnv>
#include <osg/ColorMatrix>
#include <osg/LightModel>
#include <osg/CollectOccludersVisitor>
#include <osg/GLU>
using namespace osgUtil;
SceneGraphBuilder::SceneGraphBuilder():
_normal(0.0f,0.0f,1.0f),
_color(1.0f,1.0f,1.0f,1.0f),
_texCoord(0.f,0.0f,0.0f,0.0f)
{
}
void SceneGraphBuilder::glPushMatrix()
{
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
else _matrixStack.push_back(_matrixStack.back());
}
void SceneGraphBuilder::glPopMatrix()
{
if (!_matrixStack.empty()) _matrixStack.pop_back();
}
void SceneGraphBuilder::glLoadIdentity()
{
if (_matrixStack.empty()) _matrixStack.push_back(osg::Matrixd());
_matrixStack.back().makeIdentity();
}
void SceneGraphBuilder::glLoadMatrixd(const GLdouble* m)
{
}
void SceneGraphBuilder::glMultMatrixd(const GLdouble* m)
{
}
void SceneGraphBuilder::glTranslated(GLdouble x, GLdouble y, GLdouble z)
{
}
void SceneGraphBuilder::glScaled(GLdouble x, GLdouble y, GLdouble z)
{
}
void SceneGraphBuilder::glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
{
}
void SceneGraphBuilder::glBlendFunc(GLenum srcFactor, GLenum dstFactor)
{
}
void SceneGraphBuilder::glCullFace(GLenum mode)
{
}
void SceneGraphBuilder::glDepthFunc(GLenum mode)
{
}
void SceneGraphBuilder::glFrontFace(GLenum mode)
{
}
void SceneGraphBuilder::glLineStipple(GLint factor, GLushort pattern)
{
}
void SceneGraphBuilder::glLineWidth(GLfloat lineWidth)
{
}
void SceneGraphBuilder::glPointSize(GLfloat pointSize)
{
}
void SceneGraphBuilder::glPolygonMode(GLenum face, GLenum mode)
{
}
void SceneGraphBuilder::glPolygonOffset(GLfloat factor, GLfloat units)
{
}
void SceneGraphBuilder::glPolygonStipple(GLubyte* mask)
{
}
void SceneGraphBuilder::glShadeModel(GLenum mode)
{
}
void SceneGraphBuilder::glEnable(GLenum mode)
{
}
void SceneGraphBuilder::glDisable(GLenum mode)
{
}
void SceneGraphBuilder::glColor4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
{
}
void SceneGraphBuilder::glVertex3f(GLfloat x, GLfloat y, GLfloat z)
{
}
void SceneGraphBuilder::glNormal3f(GLfloat x, GLfloat y, GLfloat z)
{
}
void SceneGraphBuilder::glTexCoord1f(GLfloat x)
{
}
void SceneGraphBuilder::glTexCoord2f(GLfloat x, GLfloat y)
{
}
void SceneGraphBuilder::glTexCoord3f(GLfloat x, GLfloat y, GLfloat z)
{
}
void SceneGraphBuilder::glTexCoord4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
{
}
void SceneGraphBuilder::glBegin(GLenum mode)
{
}
void SceneGraphBuilder::glEnd()
{
}
osg::Node* SceneGraphBuilder::getScene()
{
}
osg::Node* SceneGraphBuilder::takeScene()
{
}