Refactored Keystone setup as a step toward integrating Keystone correction with stereo
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adea6c9329
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a2615388db
@ -391,7 +391,6 @@ struct KeystoneUpdateCallback : public osg::Drawable::UpdateCallback
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};
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};
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osg::Geode* createKeystoneDistortionMesh(Keystone* keystone)
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osg::Geode* createKeystoneDistortionMesh(Keystone* keystone)
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{
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{
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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osg::ref_ptr<osg::Geode> geode = new osg::Geode;
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@ -564,6 +563,94 @@ osg::Node* createGrid(Keystone* keystone, const osg::Vec4& colour)
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return geode.release();
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return geode.release();
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}
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}
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osg::Texture* createKestoneDistortionTexture(int width, int height)
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{
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osg::ref_ptr<osg::TextureRectangle> texture = new osg::TextureRectangle;
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texture->setTextureSize(width, height);
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texture->setInternalFormat(GL_RGB);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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return texture.release();
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}
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osg::Camera* assignKeystoneRenderToTextureCamera(osgViewer::View* view, osg::GraphicsContext* gc, int width, int height, osg::Texture* texture)
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{
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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GLenum buffer = GL_FRONT;
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Render to texture camera");
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camera->setGraphicsContext(gc);
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camera->setViewport(new osg::Viewport(0,0,width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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return camera.release();
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}
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osg::Camera* assignKeystoneDistortionCamera(osgViewer::View* view, osg::DisplaySettings* ds, osg::GraphicsContext* gc, int x, int y, int width, int height, GLenum buffer, osg::Texture* texture, Keystone* keystone)
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{
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double screenDistance = ds->getScreenDistance();
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double screenWidth = ds->getScreenWidth();
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double screenHeight = ds->getScreenHeight();
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double fovy = osg::RadiansToDegrees(2.0*atan2(screenHeight/2.0,screenDistance));
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double aspectRatio = screenWidth/screenHeight;
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osg::Geode* geode = createKeystoneDistortionMesh(keystone);
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::TexMat* texmat = new osg::TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
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camera->setViewport(new osg::Viewport(x, y, width, height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setAllowEventFocus(false);
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camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrixAsPerspective(fovy, aspectRatio, 0.1, 1000.0);
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// add subgraph to render
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camera->addChild(geode);
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camera->addChild(createGrid(keystone, osg::Vec4(1.0,1.0,1.0,1.0)));
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camera->setName("DistortionCorrectionCamera");
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// camera->addEventCallback(new KeystoneHandler(keystone));
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
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return camera.release();
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}
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struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
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struct StereoSlaveCallback : public osg::View::Slave::UpdateSlaveCallback
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{
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{
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StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
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StereoSlaveCallback(osg::DisplaySettings* ds, double eyeScale):_ds(ds), _eyeScale(eyeScale) {}
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@ -797,19 +884,27 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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{
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{
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case(osg::DisplaySettings::QUAD_BUFFER):
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case(osg::DisplaySettings::QUAD_BUFFER):
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{
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{
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// left Camera red
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// left Camera left buffer
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{
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{
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_LEFT : GL_FRONT_LEFT, -1.0);
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camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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camera->setClearMask(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 0);
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}
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}
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// right Camera cyan
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// right Camera right buffer
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{
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{
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK_RIGHT : GL_FRONT_RIGHT, 1.0);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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camera->setClearMask(GL_DEPTH_BUFFER_BIT);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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}
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}
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// for keystone:
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// left camera to render to left texture
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// right camera to render to right texture
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// left keystone camera to render to left buffer
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// left keystone camera to render to right buffer
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// one keystone and editing for the one window
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break;
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break;
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}
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}
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case(osg::DisplaySettings::ANAGLYPHIC):
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case(osg::DisplaySettings::ANAGLYPHIC):
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@ -830,6 +925,12 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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camera->setRenderOrder(osg::Camera::NESTED_RENDER, 1);
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}
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}
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// for keystone:
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// left camera to render to texture using red colour mask
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// right camera to render to same texture using cyan colour mask
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// keystone camera to render to whole screen without colour masks
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// one keystone and editing for the one window
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break;
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break;
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}
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}
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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case(osg::DisplaySettings::HORIZONTAL_SPLIT):
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@ -844,6 +945,13 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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traits->width/2,0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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traits->width/2,0, traits->width/2, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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(ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT) ? -1.0 : 1.0);
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(ds->getSplitStereoHorizontalEyeMapping()==osg::DisplaySettings::LEFT_EYE_RIGHT_VIEWPORT) ? -1.0 : 1.0);
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// for keystone:
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// left camera to render to left texture using whole viewport of left texture
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// right camera to render to right texture using whole viewport of right texture
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// left keystone camera to render to left viewport/window
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// right keystone camera to render to right viewport/window
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// two keystone, one for each of the left and right viewports/windows
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break;
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break;
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}
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}
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case(osg::DisplaySettings::VERTICAL_SPLIT):
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case(osg::DisplaySettings::VERTICAL_SPLIT):
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@ -858,18 +966,39 @@ void setUpViewForStereo(osgViewer::View* view, osg::DisplaySettings* ds)
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0,traits->height/2, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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0,traits->height/2, traits->width, traits->height/2, traits->doubleBuffer ? GL_BACK : GL_FRONT,
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(ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT) ? -1.0 : 1.0);
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(ds->getSplitStereoVerticalEyeMapping()==osg::DisplaySettings::LEFT_EYE_TOP_VIEWPORT) ? -1.0 : 1.0);
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// for keystone:
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// left camera to render to left texture using whole viewport of left texture
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// right camera to render to right texture using whole viewport of right texture
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// left keystone camera to render to left viewport/window
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// right keystone camera to render to right viewport/window
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// two keystone, one for each of the left and right viewports/windows
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break;
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break;
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}
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}
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case(osg::DisplaySettings::LEFT_EYE):
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case(osg::DisplaySettings::LEFT_EYE):
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{
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{
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// single window, whole window, just left eye offsets
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// single window, whole window, just left eye offsets
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, -1.0);
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// for keystone:
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// treat as standard keystone correction.
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// left eye camera to render to texture
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// keystone camera then render to window
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// one keystone and editing for window
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break;
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break;
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}
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}
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case(osg::DisplaySettings::RIGHT_EYE):
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case(osg::DisplaySettings::RIGHT_EYE):
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{
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{
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// single window, whole window, just right eye offsets
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// single window, whole window, just right eye offsets
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
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osg::ref_ptr<osg::Camera> camera = assignStereoCamera(view, ds, gc, 0, 0, traits->width, traits->height, traits->doubleBuffer ? GL_BACK : GL_FRONT, 1.0);
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// for keystone:
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// treat as standard keystone correction.
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// left eye camera to render to texture
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// keystone camera then render to window
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// one keystone and editing for window
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break;
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break;
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}
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}
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case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
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case(osg::DisplaySettings::HORIZONTAL_INTERLACE):
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@ -999,95 +1128,23 @@ void setUpViewForKeystone(osgViewer::View* view, Keystone* keystone)
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return;
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return;
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}
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}
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int tex_width = width;
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osg::DisplaySettings* ds = osg::DisplaySettings::instance();
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int tex_height = height;
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int camera_width = tex_width;
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int camera_height = tex_height;
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osg::TextureRectangle* texture = new osg::TextureRectangle;
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// create distortion texture
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osg::ref_ptr<osg::Texture> texture = createKestoneDistortionTexture(width, height);
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texture->setTextureSize(tex_width, tex_height);
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// create RTT Camera
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texture->setInternalFormat(GL_RGB);
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assignKeystoneRenderToTextureCamera(view, gc.get(), width, height, texture);
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texture->setFilter(osg::Texture::MIN_FILTER,osg::Texture::LINEAR);
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texture->setFilter(osg::Texture::MAG_FILTER,osg::Texture::LINEAR);
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texture->setWrap(osg::Texture::WRAP_S,osg::Texture::CLAMP_TO_EDGE);
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texture->setWrap(osg::Texture::WRAP_T,osg::Texture::CLAMP_TO_EDGE);
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#if 0
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::SEPERATE_WINDOW;
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GLenum buffer = GL_FRONT;
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#else
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osg::Camera::RenderTargetImplementation renderTargetImplementation = osg::Camera::FRAME_BUFFER_OBJECT;
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GLenum buffer = GL_FRONT;
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#endif
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// front face
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{
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setName("Render to texture camera");
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camera->setGraphicsContext(gc.get());
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camera->setViewport(new osg::Viewport(0,0,camera_width, camera_height));
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setAllowEventFocus(false);
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// tell the camera to use OpenGL frame buffer object where supported.
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camera->setRenderTargetImplementation(renderTargetImplementation);
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// attach the texture and use it as the color buffer.
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camera->attach(osg::Camera::COLOR_BUFFER, texture);
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view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd());
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}
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// distortion correction set up.
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{
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double screenDistance = osg::DisplaySettings::instance()->getScreenDistance();
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double screenWidth = osg::DisplaySettings::instance()->getScreenWidth();
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double screenHeight = osg::DisplaySettings::instance()->getScreenHeight();
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double fovy = osg::RadiansToDegrees(2.0*atan2(screenHeight/2.0,screenDistance));
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double aspectRatio = screenWidth/screenHeight;
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osg::Geode* geode = createKeystoneDistortionMesh(keystone);
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// new we need to add the texture to the mesh, we do so by creating a
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// StateSet to contain the Texture StateAttribute.
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osg::StateSet* stateset = geode->getOrCreateStateSet();
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stateset->setTextureAttributeAndModes(0, texture,osg::StateAttribute::ON);
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stateset->setMode(GL_LIGHTING,osg::StateAttribute::OFF);
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osg::TexMat* texmat = new osg::TexMat;
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texmat->setScaleByTextureRectangleSize(true);
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stateset->setTextureAttributeAndModes(0, texmat, osg::StateAttribute::ON);
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osg::ref_ptr<osg::Camera> camera = new osg::Camera;
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camera->setGraphicsContext(gc.get());
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camera->setClearMask(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT );
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camera->setClearColor( osg::Vec4(0.0,0.0,0.0,1.0) );
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camera->setViewport(new osg::Viewport(0, 0, width, height));
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GLenum buffer = traits->doubleBuffer ? GL_BACK : GL_FRONT;
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camera->setDrawBuffer(buffer);
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camera->setReadBuffer(buffer);
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camera->setReferenceFrame(osg::Camera::ABSOLUTE_RF);
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camera->setAllowEventFocus(false);
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camera->setInheritanceMask(camera->getInheritanceMask() & ~osg::CullSettings::CLEAR_COLOR & ~osg::CullSettings::COMPUTE_NEAR_FAR_MODE);
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//camera->setComputeNearFarMode(osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR);
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camera->setViewMatrix(osg::Matrix::identity());
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camera->setProjectionMatrixAsPerspective(fovy, aspectRatio, 0.1, 1000.0);
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// add subgraph to render
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camera->addChild(geode);
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camera->addChild(createGrid(keystone, osg::Vec4(1.0,1.0,1.0,1.0)));
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camera->setName("DistortionCorrectionCamera");
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// create Keystone distortion camera
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osg::ref_ptr<osg::Camera> camera = assignKeystoneDistortionCamera(view, ds, gc.get(),
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0, 0, width, height,
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traits->doubleBuffer ? GL_BACK : GL_FRONT,
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texture, keystone);
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// attach Keystone editing event handler.
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camera->addEventCallback(new KeystoneHandler(keystone));
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camera->addEventCallback(new KeystoneHandler(keystone));
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|
||||||
view->addSlave(camera.get(), osg::Matrixd(), osg::Matrixd(), false);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
int main( int argc, char **argv )
|
int main( int argc, char **argv )
|
||||||
|
Loading…
Reference in New Issue
Block a user