Implemented HeightAboveTerrain and added usage into osgintersection
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e9b501002c
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@ -1,6 +1,7 @@
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#include <osg/ArgumentParser>
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#include <osg/ApplicationUsage>
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#include <osg/Timer>
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#include <osg/CoordinateSystemNode>
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#include <osg/Notify>
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#include <osg/io_utils>
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@ -9,6 +10,7 @@
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#include <osgUtil/IntersectionVisitor>
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#include <osgSim/LineOfSight>
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#include <osgSim/HeightAboveTerrain>
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#include <iostream>
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@ -31,9 +33,9 @@ int main(int argc, char **argv)
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arguments.getApplicationUsage()->setCommandLineUsage(arguments.getApplicationName());
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arguments.getApplicationUsage()->addCommandLineOption("-h or --help","Display this information");
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osg::ref_ptr<osg::Node> root = osgDB::readNodeFiles(arguments);
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osg::ref_ptr<osg::Node> scene = osgDB::readNodeFiles(arguments);
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if (!root)
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if (!scene)
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{
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std::cout<<"No model loaded, please specify a valid model on the command line."<<std::endl;
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return 0;
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@ -42,8 +44,10 @@ int main(int argc, char **argv)
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std::cout<<"Intersection "<<std::endl;
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osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(scene.get());
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osg::EllipsoidModel* em = csn ? csn->getEllipsoidModel() : 0;
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osg::BoundingSphere bs = root->getBound();
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osg::BoundingSphere bs = scene->getBound();
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bool useIntersectorGroup = true;
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@ -57,10 +61,13 @@ int main(int argc, char **argv)
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osg::Vec3d end = bs.center();// - osg::Vec3d(0.0, bs.radius(),0.0);
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osg::Vec3d deltaRow( 0.0, 0.0, bs.radius()*0.01);
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osg::Vec3d deltaColumn( bs.radius()*0.01, 0.0, 0.0);
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unsigned int numRows = 50;
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unsigned int numColumns = 50;
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unsigned int numRows = 20;
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unsigned int numColumns = 20;
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osgSim::LineOfSight los;
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osgSim::HeightAboveTerrain hat;
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hat.setDatabaseCacheReadCallback(los.getDatabaseCacheReadCallback());
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for(unsigned int r=0; r<numRows; ++r)
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{
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@ -69,17 +76,20 @@ int main(int argc, char **argv)
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osg::Vec3d s = start + deltaColumn * double(c) + deltaRow * double(r);
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osg::Vec3d e = end + deltaColumn * double(c) + deltaRow * double(r);
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los.addLOS(s,e);
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hat.addPoint(s);
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}
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}
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los.computeIntersections(root.get());
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std::cout<<"Computing LineOfSight"<<std::endl;
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los.computeIntersections(scene.get());
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osg::Timer_t endTick = osg::Timer::instance()->tick();
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std::cout<<"Completed in "<<osg::Timer::instance()->delta_s(startTick,endTick)<<std::endl;
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#if 0
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#if 1
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for(unsigned int i=0; i<los.getNumLOS(); i++)
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{
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const osgSim::LineOfSight::Intersections& intersections = los.getIntersections(i);
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@ -95,8 +105,15 @@ int main(int argc, char **argv)
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// now do a second traversal to test performance of cache.
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startTick = osg::Timer::instance()->tick();
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los.computeIntersections(root.get());
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std::cout<<"Computing HeightAboveTerrain"<<std::endl;
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hat.computeIntersections(scene.get());
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for(unsigned int i=0; i<hat.getNumPoints(); i++)
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{
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std::cout<<" point = "<<hat.getPoint(i)<<" hat = "<<hat.getHeightAboveTerrain(i)<<std::endl;
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}
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endTick = osg::Timer::instance()->tick();
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std::cout<<"Completed in "<<osg::Timer::instance()->delta_s(startTick,endTick)<<std::endl;
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@ -128,7 +145,7 @@ int main(int argc, char **argv)
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osgUtil::IntersectionVisitor intersectVisitor( intersectorGroup.get(), new MyReadCallback );
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root->accept(intersectVisitor);
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scene->accept(intersectVisitor);
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osg::Timer_t endTick = osg::Timer::instance()->tick();
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@ -181,7 +198,7 @@ int main(int argc, char **argv)
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osgUtil::IntersectionVisitor intersectVisitor( intersector.get(), new MyReadCallback );
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root->accept(intersectVisitor);
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scene->accept(intersectVisitor);
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osg::Timer_t endTick = osg::Timer::instance()->tick();
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@ -16,7 +16,8 @@
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#include <osgUtil/IntersectionVisitor>
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#include <osgSim/Export>
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// include so we can get access to the DatabaseCacheReadCallback
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#include <osgSim/LineOfSight>
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namespace osgSim {
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@ -25,7 +26,85 @@ class OSGSIM_EXPORT HeightAboveTerrain
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{
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public :
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HeightAboveTerrain();
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/** Clear the internal HAT List so it contains no height above terrain tests.*/
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void clear();
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/** Add a height above terrain test point in the CoordinateFrame.*/
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unsigned int addPoint(const osg::Vec3d& point);
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/** Get the number of height above terrain tests.*/
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unsigned int getNumPoints() const { return _HATList.size(); }
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/** Set the source point of single height above terrain test.*/
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void setPoint(unsigned int i, const osg::Vec3d& point) { _HATList[i]._point = point; }
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/** Get the source point of single height above terrain test.*/
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const osg::Vec3d& getPoint(unsigned int i) const { return _HATList[i]._point; }
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/** Get the intersection height for a single height above terrain test.
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* Note, you must call computeIntersections(..) before you can querry the HeightAboveTerrain.
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* If no intersections are found then height returned will be the height above mean sea level. */
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double getHeightAboveTerrain(unsigned int i) const { return _HATList[i]._hat; }
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/** Set the lowest height that the should be tested for.
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* Defaults to -1000, i.e. 1000m below mean sea level. */
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void setLowestHeight(double lowestHeight) { _lowestHeight = lowestHeight; }
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/** Get the lowest height that the should be tested for.*/
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double getLowestHeight() const { return _lowestHeight; }
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/** Compute the HAT intersections with the specified scene graph.
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* The results are all stored in the form of a single height above terrain value per HAT test.
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* Note, if the topmost node is a CoordinateSystemNode then the input points are assumed to be geocentric,
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* with the up vector defined by the EllipsoidModel attached to the CoordinateSystemNode.
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* If the topmost node is not a CoordinateSystemNode then a local coordinates frame is assumed, with a local up vector. */
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void computeIntersections(osg::Node* scene);
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/** Compute the vertical distance between the specified scene graph and a single HAT point. .*/
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static double computeHeightAboveTerrain(osg::Node* scene, const osg::Vec3d& point);
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/** Clear the database cache.*/
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void clearDatabaseCache() { if (_dcrc.valid()) _dcrc->clearDatabaseCache(); }
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/** Set the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.
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* Note, if you have mulitple LineOfSight or HeightAboveTerrain objects in use at one time then you should share a single
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* DatabaseCacheReadCallback between all of them. */
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void setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc);
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/** Get the ReadCallback that does the reading of external PagedLOD models, and caching of loaded subgraphs.*/
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DatabaseCacheReadCallback* getDatabaseCacheReadCallback() { return _dcrc.get(); }
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/** Get the IntersectionVistor that does the intersection traversal over the scene.
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* Note, if you want to customized the traversal then you can use the IntersectionVisitor's method to alter its behavior. */
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osgUtil::IntersectionVisitor& getIntersectionVisitor() { return _intersectionVisitor; }
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protected :
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struct HAT
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{
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HAT(const osg::Vec3d& point):
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_point(point),
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_hat(0.0) {}
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osg::Vec3d _point;
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double _hat;
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};
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typedef std::vector<HAT> HATList;
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double _lowestHeight;
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HATList _HATList;
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osg::ref_ptr<DatabaseCacheReadCallback> _dcrc;
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osgUtil::IntersectionVisitor _intersectionVisitor;
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};
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@ -52,7 +52,7 @@ class OSGSIM_EXPORT LineOfSight
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LineOfSight();
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/** Clear the internal LOS List so it contains no line of sight tests.*/
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void clearLOS();
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void clear();
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/** Add a line of sight test, consisting of start and end point. Returns the index number of the newly adding LOS test.*/
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unsigned int addLOS(const osg::Vec3d& start, const osg::Vec3d& end);
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@ -78,7 +78,7 @@ class OSGSIM_EXPORT LineOfSight
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const Intersections& getIntersections(unsigned int i) const { return _LOSList[i]._intersections; }
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/** Compute the LOS intersections with the specified scene graph.
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* The results are all stored in the form of IntersectionList, one per LOS test.*/
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* The results are all stored in the form of Intersections list, one per LOS test.*/
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void computeIntersections(osg::Node* scene);
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/** Compute the intersection between the specified scene graph and a single LOS start,end pair. Returns an IntersectionList, of all the points intersected.*/
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@ -11,6 +11,111 @@
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* OpenSceneGraph Public License for more details.
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*/
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#include <osg/CoordinateSystemNode>
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#include <osgSim/HeightAboveTerrain>
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#include <osg/Notify>
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using namespace osgSim;
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HeightAboveTerrain::HeightAboveTerrain()
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{
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_lowestHeight = -1000.0;
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setDatabaseCacheReadCallback(new DatabaseCacheReadCallback);
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}
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void HeightAboveTerrain::clear()
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{
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_HATList.clear();
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}
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unsigned int HeightAboveTerrain::addPoint(const osg::Vec3d& point)
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{
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unsigned int index = _HATList.size();
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_HATList.push_back(HAT(point));
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return index;
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}
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void HeightAboveTerrain::computeIntersections(osg::Node* scene)
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{
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osg::CoordinateSystemNode* csn = dynamic_cast<osg::CoordinateSystemNode*>(scene);
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osg::EllipsoidModel* em = csn ? csn->getEllipsoidModel() : 0;
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osg::ref_ptr<osgUtil::IntersectorGroup> intersectorGroup = new osgUtil::IntersectorGroup();
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for(HATList::iterator itr = _HATList.begin();
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itr != _HATList.end();
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++itr)
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{
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if (em)
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{
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osg::Vec3d start = itr->_point;
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osg::Vec3d upVector = em->computeLocalUpVector(start.x(), start.y(), start.z());
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double latitude, longitude, height;
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em->convertXYZToLatLongHeight(start.x(), start.y(), start.z(), latitude, longitude, height);
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osg::Vec3d end = start - upVector * (height - _lowestHeight);
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itr->_hat = height;
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osg::notify(osg::NOTICE)<<"lat = "<<latitude<<" longitude = "<<longitude<<" height = "<<height<<std::endl;
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector(start, end);
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intersectorGroup->addIntersector( intersector.get() );
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}
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else
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{
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osg::Vec3d start = itr->_point;
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osg::Vec3d upVector (0.0, 0.0, 1.0);
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double height = start.z();
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osg::Vec3d end = start - upVector * (height - _lowestHeight);
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itr->_hat = height;
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osg::ref_ptr<osgUtil::LineSegmentIntersector> intersector = new osgUtil::LineSegmentIntersector( start, end);
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intersectorGroup->addIntersector( intersector.get() );
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}
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}
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_intersectionVisitor.reset();
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_intersectionVisitor.setIntersector( intersectorGroup.get() );
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scene->accept(_intersectionVisitor);
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unsigned int index = 0;
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osgUtil::IntersectorGroup::Intersectors& intersectors = intersectorGroup->getIntersectors();
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for(osgUtil::IntersectorGroup::Intersectors::iterator intersector_itr = intersectors.begin();
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intersector_itr != intersectors.end();
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++intersector_itr, ++index)
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{
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osgUtil::LineSegmentIntersector* lsi = dynamic_cast<osgUtil::LineSegmentIntersector*>(intersector_itr->get());
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if (lsi)
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{
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osgUtil::LineSegmentIntersector::Intersections& intersections = lsi->getIntersections();
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if (!intersections.empty())
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{
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const osgUtil::LineSegmentIntersector::Intersection& intersection = *intersections.begin();
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osg::Vec3d intersectionPoint = intersection.localIntersectionPoint * (*intersection.matrix);
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_HATList[index]._hat = (_HATList[index]._point - intersectionPoint).length();
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}
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}
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}
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}
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double HeightAboveTerrain::computeHeightAboveTerrain(osg::Node* scene, const osg::Vec3d& point)
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{
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HeightAboveTerrain hat;
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unsigned int index = hat.addPoint(point);
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hat.computeIntersections(scene);
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return hat.getHeightAboveTerrain(index);
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}
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void HeightAboveTerrain::setDatabaseCacheReadCallback(DatabaseCacheReadCallback* dcrc)
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{
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_dcrc = dcrc;
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_intersectionVisitor.setReadCallback(dcrc);
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}
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@ -92,7 +92,7 @@ LineOfSight::LineOfSight()
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setDatabaseCacheReadCallback(new DatabaseCacheReadCallback);
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}
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void LineOfSight::clearLOS()
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void LineOfSight::clear()
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{
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_LOSList.clear();
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}
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