Changed sizeof(..) references to 1,2,4 respectively.
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@ -88,7 +88,7 @@ void DrawElementsUByte::draw(State& state, bool useVertexBufferObjects) const
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{
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extensions->glGenBuffers(1, &buffer);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_BYTE), &front(), GL_STATIC_DRAW_ARB);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 1, &front(), GL_STATIC_DRAW_ARB);
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}
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else
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{
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@ -136,7 +136,7 @@ void DrawElementsUShort::draw(State& state, bool useVertexBufferObjects) const
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{
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extensions->glGenBuffers(1, &buffer);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_SHORT), &front(), GL_STATIC_DRAW_ARB);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 2, &front(), GL_STATIC_DRAW_ARB);
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}
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else
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{
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@ -184,7 +184,7 @@ void DrawElementsUInt::draw(State& state, bool useVertexBufferObjects) const
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{
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extensions->glGenBuffers(1, &buffer);
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extensions->glBindBuffer(GL_ELEMENT_ARRAY_BUFFER_ARB, buffer);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * sizeof(GL_UNSIGNED_INT), &front(), GL_STATIC_DRAW_ARB);
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extensions->glBufferData(GL_ELEMENT_ARRAY_BUFFER_ARB, size() * 4, &front(), GL_STATIC_DRAW_ARB);
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}
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else
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{
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